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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sirtheta</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sirtheta"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Sirtheta"/>
		<updated>2026-05-07T22:24:17Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_the_Air&amp;diff=51349</id>
		<title>Amulet of the Air</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_the_Air&amp;diff=51349"/>
				<updated>2019-12-04T18:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.24 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version024}}&lt;br /&gt;
{{flavour|A sky-blue amulet. It must have been given its many protective properties by a powerful air mage, although it seems the one thing they lacked was a steady hand.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] '''''the amulet of the Air'''''&lt;br /&gt;
&lt;br /&gt;
[[Amulet of inaccuracy|Inaccuracy]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
[[Repel Missiles]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[EV]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electricity resistance|rElec]]&amp;lt;br&amp;gt;&lt;br /&gt;
allows [[Flight]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''amulet of the Air'''&amp;lt;ref&amp;gt;{{source ref|0.24.0|art-data.txt|944}}&amp;lt;/ref&amp;gt; has a poor base type, but its benefits outweigh the [[Amulet of inaccuracy|Inaccuracy]] ego. Permanent [[repel missiles]] and +5 [[evasion]] are hard to beat while [[electricity resistance]] and on-demand [[flight]] are very useful from time to time. Any character that has seriously developed its weapon skills throughout the game will barely notice the accuracy drop, making this an excellent amulet to swap in on occasion or even wear regularly.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], this artefact's base type was an [[amulet of controlled flight]]. When this [[intrinsic]] was removed in 0.12, the base type was changed to an [[amulet of inaccuracy]] and it received the permanent [[Repel Missiles]] effect to make up for that penalty.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Amulets]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Glaive_of_Prune&amp;diff=51348</id>
		<title>Glaive of Prune</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Glaive_of_Prune&amp;diff=51348"/>
				<updated>2019-12-04T17:53:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update art-func vers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|024}}&lt;br /&gt;
{{flavour|A purple glaive that was created by a mad god, and carries a curse which transforms anyone wielding it into a prune. Fortunately, the curse works very slowly, and one can use it briefly with no consequences worse than slightly purple skin and a few wrinkles.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] '''''the glaive of Prune'''''&lt;br /&gt;
&lt;br /&gt;
+12 [[glaive]]&lt;br /&gt;
&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chaotic]] &lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''glaive of Prune'''&amp;lt;ref&amp;gt;{{source ref|0.24.0|art-data.txt|207}}&amp;lt;/ref&amp;gt; is a straightforward enough [[artefact]]: a +12 glaive of chopping.  The &amp;quot;prune curse&amp;quot;&amp;lt;ref&amp;gt;{{source ref|0.24.0|art-func.h|411}}&amp;lt;/ref&amp;gt; on this weapon has no actual in-game effect, other than making [[Zin]] hate it. Most characters who happen to use two-handed [[polearms]] will find the glaive of Prune to be perfectly sufficient for winning the game. A fully enchanted, branded [[bardiche]] might outperform this weapon in situations where its brand can take full effect, but will require considerably more skill to use effectively.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], the glaive of Prune had a +4,+12 enchantment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Devastator&amp;diff=50453</id>
		<title>Devastator</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Devastator&amp;diff=50453"/>
				<updated>2019-06-11T15:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add source code link, slight modifications to description per my reading of art-func.h:803 &amp;amp; spl-damage.cc:1164&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A wooden cudgel, loaded with more than just lead.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shillelagh_devastator.png]] '''''the +6 shillelagh &amp;quot;Devastator&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+6 shillelagh (modified [[club]]; 8 base damage)&amp;lt;br&amp;gt;&lt;br /&gt;
Causes an explosion&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|803}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.23.0|spl-damage.cc|1164}}&amp;lt;/ref&amp;gt; (similar to an [[Exploding (brand)|exploding]] [[tomahawk]]) when damage is dealt&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Devastator'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|1040}}&amp;lt;/ref&amp;gt; is basically a well-[[enchant]]ed [[club]] with upgraded base stats and unavoidable splash damage to everything adjacent to your target when used in melee. &lt;br /&gt;
&lt;br /&gt;
Despite everything constantly blowing up in your face, it actually does very little backlash damage even if you have 0 [[AC]]. It's especially useful for quickly clearing out swarms of fragile enemies like bats or killer bees, but it deals with single enemies in the early- and mid-game just fine. Devastator's explosions are [[noise|very loud]], though, so expect to deal with swarms of enemies considerably more often.&lt;br /&gt;
&lt;br /&gt;
Devastator's explosion damage will not affect monsters that are insubstantial, invisible to you, or submerged.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], Devastator had a +4, +8 enchantment level.&lt;br /&gt;
&lt;br /&gt;
Devastator was added in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Maces &amp;amp; Flails]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Elemental_Staff&amp;diff=50452</id>
		<title>Elemental Staff</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Elemental_Staff&amp;diff=50452"/>
				<updated>2019-06-11T15:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A powerful staff which used to belong to the leader of the Guild of Five Elements. In addition to the protection it provides, those skilled in Evocations may discharge powerful blasts of elemental energy when striking with it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental_staff.png]] '''''an Elemental Staff'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+3 [[staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[AC]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fire#Fire_Resistance|rF++]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cold#Cold_Resistance|rC++]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electricity#Electricity_Resistance|rElec]]&amp;lt;br&amp;gt;&lt;br /&gt;
+80 [[MR]] (##)&amp;lt;br&amp;gt;&lt;br /&gt;
Inflicts 10-24 [[fire]], [[cold]], [[electricity]], or physical (crushing) damage each time it triggers&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|937}}&amp;lt;/ref&amp;gt;. The game does two rolls with an [[Evocations]]/27 chance to succeed each time you successfully hit an opponent; if either test succeeds, the effect triggers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''Elemental Staff'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|518}}&amp;lt;/ref&amp;gt; offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in [[Staves]] (12 for min speed) and significant training in [[Evocations]], it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.&lt;br /&gt;
&lt;br /&gt;
For casters, coupling this with a [[Robe of the Archmagi]] and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with [[slaying]] bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], the elemental staff was a +3, +1 [[quarterstaff]] making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly increased your [[hunger]]. It also provided only +60 MR.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Staves]]&lt;br /&gt;
[[Category:Magical staves]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eos&amp;diff=50451</id>
		<title>Eos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eos&amp;diff=50451"/>
				<updated>2019-06-11T14:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link + update advice that it's useful into the end-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A jewelled morningstar, glowing brightly with the light of the dawn. It illuminates the dungeon's recesses, revealing the machinations of those who would prefer to stay invisible.}}&lt;br /&gt;
[[File:Morningstar_eos.png]] '''''the +10 morningstar &amp;quot;Eos&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+10 [[morningstar]]&lt;br /&gt;
&lt;br /&gt;
Three-tile [[Halo]] aura&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electrocution]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electricity#Electricity_Resistance|rElec]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Eos'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|472}}&amp;lt;/ref&amp;gt; has a decent base type, an excellent enchantment level, and a powerful [[brand]].&lt;br /&gt;
&lt;br /&gt;
Though the halo provides a handy [[see invisible]] effect and makes your enemies easier to hit, it also drastically reduces your [[Stealth]] and makes you easier to hit in return. Overall, it's a desirable weapon useful into the end-game.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
When Stealth is at a premium (say, for lower-level characters entering a new level), unwield Eos when exploring, and wield when you actually go into melee.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], Eos had no halo, but granted See Invisible and disabled teleporting. Also, the enchantment was +11 instead of +10.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], &amp;quot;Eos&amp;quot; had a +11, +11 enchantment.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]], &amp;quot;Eos&amp;quot; had a +5, +5 enchantment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Maces &amp;amp; Flails]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kryia%27s_mail_coat&amp;diff=50450</id>
		<title>Kryia's mail coat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kryia%27s_mail_coat&amp;diff=50450"/>
				<updated>2019-06-11T14:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A coat of armour said to have been forged for Queen Kryia in her old age. She continued to insist on leading her armies from the front even into her dotage, and as her aging body failed her, this coat helped to enhance the healing draughts that kept her alive. The wearer of this garment will have significantly increased healing from potions.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Kryia's mail coal.png]] '''''the +7 Kryia's mail coat'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[scale mail]]&lt;br /&gt;
&lt;br /&gt;
PotionHeal*2&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cold#Cold_Resistance|rC+]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The ability of '''Kryia's mail coat'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|1251}}&amp;lt;/ref&amp;gt; to double healing from potions is of great use in the early to mid-game, but its utility is far less in the late game or extended. Casters will usually wear something lighter to minimize penalties to spellcasting, and fighters will typically find heavier armour that provides better defenses. Even hybrids will often find armour that simply has better innate resistances. However, for a character lacking in cold resistance or relying heavily on healing as a crutch, Kryia's mail coat is very useful.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.20]], you could heal from wands and receive the DeviceHeal benefit from that as well. Also, DeviceHeal multiplier didn't work on [[Deep Dwarf]] characters.&lt;br /&gt;
&lt;br /&gt;
Kryia's mail coat was added in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zealot%27s_sword&amp;diff=50449</id>
		<title>Zealot's sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zealot%27s_sword&amp;diff=50449"/>
				<updated>2019-06-11T14:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add links to rN+ and EV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A sword made of one huge piece of crystal. Legend says it was the Shining One's gift to a worshipper. This blade is notorious for inducing bloodthirsty rage in both the wielder and all of his or her mortal followers.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Zealot's sword.png]] '''''the +10 zealot's sword'''''&lt;br /&gt;
&lt;br /&gt;
+10 [[eudemon blade]]&lt;br /&gt;
&lt;br /&gt;
[[Holy wrath]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 [[EV]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Negative_energy#Negative_energy_Resistance|rN+]]&amp;lt;br&amp;gt;&lt;br /&gt;
Forces [[berserk]] on 5% of attacks&amp;lt;br&amp;gt;&lt;br /&gt;
Berserks all friendly monsters in LoS when you go berserk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''zealot's sword'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|439}}&amp;lt;/ref&amp;gt; can be very useful if you can manage the [[berserkitis]]. [[Clarity]] is the best means of doing so, but it's hard to come by without being an [[Ashenzari]] worshipper. (However, Ashenzari worshippers should note that this sword cannot be cursed because it's holy.)&lt;br /&gt;
&lt;br /&gt;
If you happen to have much skill in [[Summonings]] or have any other sources of generating allies ([[the Shining One]]'s angelic reinforcements, for instance), you may find this weapon even more desirable, as going berserk will berserk your allies as well. This will vastly increase their combat performance, and they'll likely stay berserk long after you've returned to normal.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.20]], this was known as the Sword of Jihad.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.19]], this sword had a -50 Stealth penalty.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]], the forced berserk happened on 3% of attacks.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the sword had a +12, +10 enchantment bonus. Stealth penalty was -20 instead of -50.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], it did not allow you to berserk allies, but provided +20 MR.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vampire%27s_Tooth&amp;diff=50444</id>
		<title>Vampire's Tooth</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vampire%27s_Tooth&amp;diff=50444"/>
				<updated>2019-06-10T18:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: adjusting line-break vs paragraph-break formatting at top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|An ivory-like quick blade that looks like it could have been crafted from the tooth of some enormous predatory creature. It is lethally vampiric, and restores a greater portion of life to its user than other vampiric weapons.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vampire's_tooth.png]] '''''the +12 Vampire's Tooth'''''&lt;br /&gt;
&lt;br /&gt;
+12 [[quick blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampiric]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon always heals its wielder for the full damage it does when the vampiric effect is triggered against a susceptible target.&amp;lt;ref&amp;gt;{{source ref|0.23.0|attack.cc|1546}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''Vampire's Tooth'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|235}}&amp;lt;/ref&amp;gt; is the most highly enchanted quick blade possible, making it fairly effective for fighting even enemies that aren't susceptible to its vampiric effects; of course, it truly shines when used in areas full of natural creatures that it can suck HP from. Like all [[Short Blade]]s, it can fall short when used against enemies with particularly high [[AC]] even with its prodigious enchantment, though a [[potion of might]] and/or a source of [[slaying]] can help it punch through even the toughest armour.&lt;br /&gt;
&lt;br /&gt;
[[Stabbing]] specialists in particular can make excellent use of this weapon, as not only will it deal grievous damage to stab-able enemies, but it will also heal you for the full stab damage whenever the vampirism triggers. This can work particularly well if you have a means of setting up a stab mid-fight ([[throwing net]]s, a [[wand of paralysis]], [[Hexes]], [[Invisibility]], etc.), allowing you to quickly heal up from any beatings you've taken thus far.&lt;br /&gt;
&lt;br /&gt;
The Vampire's Tooth can be found in a [[vault]] guarded by depth-dependent vampiric monsters (ranging from [[vampire bat]]s to [[tyrant leech]]es to [[vampire (monster)|vampires]] and [[vampire knight]]s). This vault can appear early in the [[Dungeon]], potentially giving players access to a quick blade well before they would normally begin to appear.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to version [[0.22]], the Vampire's Tooth was a +4 dagger.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Short blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Necklace_of_Bloodlust&amp;diff=50443</id>
		<title>Necklace of Bloodlust</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Necklace_of_Bloodlust&amp;diff=50443"/>
				<updated>2019-06-10T18:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link -- leaving in extend berserk even though I couldn't immediately find a reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''&lt;br /&gt;
&lt;br /&gt;
[[Amulet of rage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Forces [[berserk]] (on 5% of melee attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, 33% chance of recursing itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
-3 [[intelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
+80 [[magic resistance]] (MR++)&amp;lt;br&amp;gt;&lt;br /&gt;
+6 [[slaying]]&amp;lt;br&amp;gt;&lt;br /&gt;
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''necklace of Bloodlust'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|935}}&amp;lt;/ref&amp;gt; is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +6 slaying and +80 magic resistance on an amulet are both excellent properties, the berserkitis makes it a risky piece of gear for any character who isn't [[undead]] or doesn't have [[clarity]] to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 5% chance per attack, it is not a good idea to rely on the berserkitis from this item to start a rage; fortunately, the amulet can also be evoked like a mundane [[amulet of rage]]. Be sure to have a [[scroll of remove curse]] handy in case it recurses itself.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*The berserk effect won't trigger with ranged attacks. This makes the necklace an interesting proposition for characters primarily relying on ranged combat, giving them easy access to berserking while always providing a bonus to slaying and magic resistance.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.20]] the slaying was increased from +3 to +6 and the magic resistance increased from +40 to +80 (MR+ to MR++).&lt;br /&gt;
*In [[0.19]] the +2 strength buff was removed and the -2 intelligence became -3.&lt;br /&gt;
*In [[0.18]] the forced berserk chances were decreased from 9% to 5%.&lt;br /&gt;
*In [[0.15]] the stealth penalty of -20 was removed.&lt;br /&gt;
*In [[0.14]] the amount of MR given was increased from 30 to 40.&lt;br /&gt;
*In [[0.12]] the odds of the amulet causing berserk were changed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Amulets]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vampire%27s_Tooth&amp;diff=50442</id>
		<title>Vampire's Tooth</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vampire%27s_Tooth&amp;diff=50442"/>
				<updated>2019-06-10T18:00:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add source code link for healing full damage per art-func.h line 520-521&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|An ivory-like quick blade that looks like it could have been crafted from the tooth of some enormous predatory creature. It is lethally vampiric, and restores a greater portion of life to its user than other vampiric weapons.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vampire's_tooth.png]] '''''the +12 Vampire's Tooth'''''&lt;br /&gt;
&lt;br /&gt;
+12 [[quick blade]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric]] brand&lt;br /&gt;
&lt;br /&gt;
This weapon always heals its wielder for the full damage it does when the vampiric effect is triggered against a susceptible target.&amp;lt;ref&amp;gt;{{source ref|0.23.0|attack.cc|1546}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''Vampire's Tooth'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|235}}&amp;lt;/ref&amp;gt; is the most highly enchanted quick blade possible, making it fairly effective for fighting even enemies that aren't susceptible to its vampiric effects; of course, it truly shines when used in areas full of natural creatures that it can suck HP from. Like all [[Short Blade]]s, it can fall short when used against enemies with particularly high [[AC]] even with its prodigious enchantment, though a [[potion of might]] and/or a source of [[slaying]] can help it punch through even the toughest armour.&lt;br /&gt;
&lt;br /&gt;
[[Stabbing]] specialists in particular can make excellent use of this weapon, as not only will it deal grievous damage to stab-able enemies, but it will also heal you for the full stab damage whenever the vampirism triggers. This can work particularly well if you have a means of setting up a stab mid-fight ([[throwing net]]s, a [[wand of paralysis]], [[Hexes]], [[Invisibility]], etc.), allowing you to quickly heal up from any beatings you've taken thus far.&lt;br /&gt;
&lt;br /&gt;
The Vampire's Tooth can be found in a [[vault]] guarded by depth-dependent vampiric monsters (ranging from [[vampire bat]]s to [[tyrant leech]]es to [[vampire (monster)|vampires]] and [[vampire knight]]s). This vault can appear early in the [[Dungeon]], potentially giving players access to a quick blade well before they would normally begin to appear.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to version [[0.22]], the Vampire's Tooth was a +4 dagger.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Short blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trident_of_the_Octopus_King&amp;diff=50441</id>
		<title>Trident of the Octopus King</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trident_of_the_Octopus_King&amp;diff=50441"/>
				<updated>2019-06-10T17:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add source code link for +2 enchantment per octopus king ring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|023}}&lt;br /&gt;
{{flavour|A trident stolen many years ago from the Octopus King's garden. Luckily, he seems to be in no hurry to get it back.}}&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] '''''the +8 trident of the Octopus King'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[trident]]&lt;br /&gt;
&lt;br /&gt;
[[Venom]] [[brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+50 [[MR]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''trident of the Octopus King'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|499}}&amp;lt;/ref&amp;gt; is an excellent weapon if you find it early on, as it carries a decent brand, three useful resistances, and solid enchantments. Unfortunately, its damage output is a little low for the late game, and its brand is useless against [[demon]]s and [[undead]]. Even so, it's a decent swap item if you suddenly find yourself suddenly in dire need of [[electricity]] or magic resistance.&lt;br /&gt;
&lt;br /&gt;
Although it's unlikely to make a major difference, each [[ring of the Octopus King]] you wear while wielding this trident increases its enchantment by +2&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|1197}}&amp;lt;/ref&amp;gt;, up to a theoretical (but extraordinarily unlikely) maximum of +24.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Prior to [[0.19]], the bonus from the rings of the Octopus King was +1 each. &lt;br /&gt;
* Prior to [[0.15]], the trident of the Octopus King had an enchantment of +10, +4, and rings of the Octopus King had no effect upon it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Glaive_of_Prune&amp;diff=50440</id>
		<title>Glaive of Prune</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Glaive_of_Prune&amp;diff=50440"/>
				<updated>2019-06-10T17:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add prune curse source code link. note that line 416 has: did_god_conduct(DID_CHAOS, 1); -- not sure if that DOES have an affect contrary to article statement (I haven't dug through conduct)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A purple glaive that was created by a mad god, and carries a curse which transforms anyone wielding it into a prune. Fortunately, the curse works very slowly, and one can use it briefly with no consequences worse than slightly purple skin and a few wrinkles.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] '''''the glaive of Prune'''''&lt;br /&gt;
&lt;br /&gt;
+12 [[glaive]]&lt;br /&gt;
&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chaotic]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''glaive of Prune'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|199}}&amp;lt;/ref&amp;gt; is a straightforward enough [[artefact]]: a +12 glaive of chopping.  The &amp;quot;prune curse&amp;quot;&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|411}}&amp;lt;/ref&amp;gt; on this weapon has no actual in-game effect, other than making [[Zin]] hate it. Most characters who happen to use [[polearms]] can benefit from it for most of the game; a +12 glaive of chopping is a perfectly sufficient weapon to win the game with. Although a [[bardiche]] may require too much skill to be used effectively.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], the glaive of Prune had a +4,+12 enchantment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Punk&amp;diff=50437</id>
		<title>Punk</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Punk&amp;diff=50437"/>
				<updated>2019-06-09T22:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A sling made of weird green leather, oozing corrosive slime. Originally the weapon of a notorious mischief-maker and general scamp, it's since fallen into less savoury hands.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand punk.png]] '''''the +3 fustibalus &amp;quot;Punk&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[fustibalus]]&lt;br /&gt;
&lt;br /&gt;
[[Acid]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
[[Corrosion|rCorr]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Punk'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|401}}&amp;lt;/ref&amp;gt; has good damage output despite its low enchantment, since very few monsters resist the 2d4 acid damage and the [[corrosion]] effect will lower monster AC by 8 until it wears off (this does not stack). &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], Punk had a [[freezing]] brand. &lt;br /&gt;
*Prior to [[0.15]], Punk was a +9, +12 [[sling]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Slings]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Piercer&amp;diff=50436</id>
		<title>Piercer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Piercer&amp;diff=50436"/>
				<updated>2019-06-09T22:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: forgot to update version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|An exceptionally large metal longbow.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] '''''the +7 longbow &amp;quot;Piercer&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[longbow]]&lt;br /&gt;
&lt;br /&gt;
[[Penetration]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
-2 [[EV]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Piercer'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|542}}&amp;lt;/ref&amp;gt; has an excellent damage enchantment combined with the ability to shoot through rows of enemies all at once, which makes it an extremely desirable find for any archer—though you may wish to use a different bow for taking down single powerful foes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], Piercer's enchantment bonus was +2, +10.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Piercer had a [[vorpal]] brand instead of penetration.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Bows]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Piercer&amp;diff=50435</id>
		<title>Piercer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Piercer&amp;diff=50435"/>
				<updated>2019-06-09T22:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version022}}&lt;br /&gt;
{{flavour|An exceptionally large metal longbow.}}&lt;br /&gt;
[[File:Longbow_piercer.png]] '''''the +7 longbow &amp;quot;Piercer&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[longbow]]&lt;br /&gt;
&lt;br /&gt;
[[Penetration]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
-2 [[EV]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Piercer'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|542}}&amp;lt;/ref&amp;gt; has an excellent damage enchantment combined with the ability to shoot through rows of enemies all at once, which makes it an extremely desirable find for any archer—though you may wish to use a different bow for taking down single powerful foes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], Piercer's enchantment bonus was +2, +10.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Piercer had a [[vorpal]] brand instead of penetration.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Bows]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orange_crystal_plate_armour&amp;diff=50434</id>
		<title>Orange crystal plate armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orange_crystal_plate_armour&amp;diff=50434"/>
				<updated>2019-06-09T22:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|023}}&lt;br /&gt;
{{flavour|A suit of armour carved from transparent orange crystal. It provides remarkable protection for both mind and body. The wearer can even channel psychic energies through the crystal itself, enhancing their magical abilities. However, it's rather heavy...}}&lt;br /&gt;
&lt;br /&gt;
[[File:Orange_crystal_plate_armour.png]] '''''the +8 orange crystal plate armour'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[crystal plate armour]]&lt;br /&gt;
&lt;br /&gt;
[[Archmagi]] [[ego]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Intelligence]] +3&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clarity]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''orange crystal plate armour'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|1183}}&amp;lt;/ref&amp;gt; offers impressive physical defense, a hard-to-come-by special defense, and a better boost to [[spellpower]] than a [[robe of the Archmagi]]. Any character who relies heavily on magic will want to wear this, but unfortunately few will actually be able to. The two [[species]] best able to handle ultra-heavy armour ([[ogre]]s and [[troll]]s) are too large to fit, and for a medium-sized character to wear it comfortably would require investing in [[strength]], not [[intelligence]], greatly reducing their spellcasting potential.&lt;br /&gt;
&lt;br /&gt;
In the end, it's an interesting and very effective piece of equipment for heavily-armoured thugs, but only a few fortunate hybrid characters with very high stats ([[demigod]]s or followers of [[Cheibriados]], perhaps) will be able to take full advantage of what it offers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], orange crystal plate armour had [[sustain abilities]]&lt;br /&gt;
&lt;br /&gt;
Orange crystal plate armour was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Obsidian_axe&amp;diff=50433</id>
		<title>Obsidian axe</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Obsidian_axe&amp;diff=50433"/>
				<updated>2019-06-09T22:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|023}}&lt;br /&gt;
{{flavour|An axe with a powerful curse placed on it by one of the lords of Pandemonium, so that unsuspecting adventurers would unleash demons into this world. Beware, for it has ways of taking its wielder under its command...}}&lt;br /&gt;
[[File:Obsidian_axe.png]] '''''the +14 obsidian axe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+14 [[broad axe]]&lt;br /&gt;
&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cursed]], recurses itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
Allow [[flight]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[See Invisible]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mesmerize]]s&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|618}}&amp;lt;/ref&amp;gt; user if any hostile monster present&amp;lt;br&amp;gt;&lt;br /&gt;
10% chance of summoning a friendly common demon&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|585}}&amp;lt;/ref&amp;gt; (60% chance of [[Tier-4 demon|Tier-4]]; 40%, [[Tier-3 demon|Tier-3]]) per attack.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Using the '''obsidian axe'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|991}}&amp;lt;/ref&amp;gt; can be more than a little irritating, but its excellent stats may make up for it. If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: &amp;quot;Visions of slaying the [monster] flood into your mind.&amp;quot; If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] and gain temporary [[clarity]] (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe (only by reading a [[scroll of remove curse]]; [[Tukima's Dance]] won't work) dispels ''all'' forms of mesmerization, even if [[siren]]s or [[merfolk avatar]]s are involved&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|649}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The mesmerization property of this weapon can potentially be very dangerous, for instance if it forces you to run headlong into a group of strong melee monsters instead of retreating into a corridor to fight them. For this reason, if you are going to use this weapon, you should always keep some escape option open and ready to use: a [[scroll of teleportation]] or remove curse is highly advisable. Be aware that in the more dangerous areas of the dungeon, this may cause you rapidly burn through such items. Many players may simply choose to go for a good two-handed axe anyway, which will provide superior damage output with none of the downsides of this weapon.&lt;br /&gt;
&lt;br /&gt;
Summoning also works with plants hits. A maximum of 3 demons may be present at the same time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], it had a +3 Strength bonus&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], this was a +12, +15 weapon.&lt;br /&gt;
&lt;br /&gt;
The obsidian axe was added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Axes]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hat_of_the_Bear_Spirit&amp;diff=50431</id>
		<title>Hat of the Bear Spirit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hat_of_the_Bear_Spirit&amp;diff=50431"/>
				<updated>2019-06-05T20:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A fur hat once owned by Ukta, a powerful ogre shaman. It houses the spirit of an especially mighty bear.}}&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] '''''the +2 hat of the Bear Spirit'''''&lt;br /&gt;
&lt;br /&gt;
+2 [[hat]]&lt;br /&gt;
&lt;br /&gt;
[[Spirit shield]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
Allows [[berserk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Negative_energy#Negative_energy_Resistance|rN+]]&amp;lt;br&amp;gt;&lt;br /&gt;
+80 [[MR]] (##)&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''hat of the Bear Spirit'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|707}}&amp;lt;/ref&amp;gt; essentially combines the advantages of an [[amulet of rage]], an [[amulet of guardian spirit]], part of an [[amulet of warding]], and a slightly buffed [[ring of protection from magic]] together. Any character with [[MP]] to spare and a bit of [[Evocations]] training should keep an eye out for it; barring an excellent [[randart]] or the [[hat of the Alchemist]], you are unlikely to find a more useful piece of headwear.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.14]] the MR provided was increased from 50 to 80.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Headgear]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hat_of_the_Alchemist&amp;diff=50430</id>
		<title>Hat of the Alchemist</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hat_of_the_Alchemist&amp;diff=50430"/>
				<updated>2019-06-05T20:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A dirty hat. It bears signs of surviving many weird explosions, which suggests it may have means of protecting the head inside from the risks involved in alchemy experiments.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] '''''the -2 hat of the Alchemist'''''&lt;br /&gt;
&lt;br /&gt;
-2 [[hat]]&lt;br /&gt;
&lt;br /&gt;
[[Fire#Fire_Resistance|rF+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cold#Cold_Resistance|rC+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electricity#Electricity_Resistance|rElec]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Poison#Poison_Resistance|rPois]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Negative_energy#Negative_energy_Resistance|rN+]]&amp;lt;br&amp;gt;&lt;br /&gt;
+50 [[MR]] (#)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mutation|rMut]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Acid#Acid_Resistance|rCorr]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''hat of the Alchemist'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|844}}&amp;lt;/ref&amp;gt; is a very desirable [[artefact]] for a character with solid AC, providing many useful resistances. The decision is not so clear for low-AC characters, but they will likely want to at least keep it around for certain situations.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.18]], the [[amulet of resist mutation]] was removed, leaving this artifact as one of the few remaining sources of mutation resistance.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], it provided only rF+, rC+, rElec, and MR+, but had a +2 enchantment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Headgear]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hat_of_Pondering&amp;diff=50429</id>
		<title>Hat of Pondering</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hat_of_Pondering&amp;diff=50429"/>
				<updated>2019-06-05T20:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|The favourite hat of the slug wizard Gastronok, stained with reddish slime and enchanted to aid in his arcane pondering. It has been specially enchanted to protect against the desiccating effects of salt.}}&lt;br /&gt;
[[File:Hat_of_pondering.png]] '''''the +3 hat of Pondering'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[hat]]&lt;br /&gt;
&lt;br /&gt;
[[Ponderousness]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+50 [[MR]] (#)&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Intelligence|Int]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[MP]]&lt;br /&gt;
&lt;br /&gt;
Sometimes (10%) found on [[Gastronok]].&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''hat of Pondering'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|980}}&amp;lt;/ref&amp;gt; provides extremely useful bonuses to any character's spellcasting and magic resistance, but the movement penalty has the potential to be very dangerous, so it very well may not be worth it. Luckily, this hat is most beneficial to those who are likely to have the means to speed themselves up, i.e. casters with [[Swiftness]] or [[Controlled Blink]]. It may also be useful to followers of [[Cheibriados]], who are already slow, or inherently fast characters like [[spriggan]]s or [[centaur]]s, who only sacrifice part of their speed advantage.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Headgear]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trident_of_the_Octopus_King&amp;diff=50428</id>
		<title>Trident of the Octopus King</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trident_of_the_Octopus_King&amp;diff=50428"/>
				<updated>2019-06-05T19:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|023}}&lt;br /&gt;
{{flavour|A trident stolen many years ago from the Octopus King's garden. Luckily, he seems to be in no hurry to get it back.}}&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] '''''the +8 trident of the Octopus King'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[trident]]&lt;br /&gt;
&lt;br /&gt;
[[Venom]] [[brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+50 [[MR]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''trident of the Octopus King'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|499}}&amp;lt;/ref&amp;gt; is an excellent weapon if you find it early on, as it carries a decent brand, three useful resistances, and solid enchantments. Unfortunately, its damage output is a little low for the late game, and its brand is useless against [[demon]]s and [[undead]]. Even so, it's a decent swap item if you suddenly find yourself suddenly in dire need of [[electricity]] or magic resistance.&lt;br /&gt;
&lt;br /&gt;
Although it's unlikely to make a major difference, each [[ring of the Octopus King]] you wear while wielding this trident increases its enchantment by +2, up to a theoretical (but extraordinarily unlikely) maximum of +24.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Prior to [[0.19]], the bonus from the rings of the Octopus King was +1 each. &lt;br /&gt;
* Prior to [[0.15]], the trident of the Octopus King had an enchantment of +10, +4, and rings of the Octopus King had no effect upon it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vampire%27s_Tooth&amp;diff=50427</id>
		<title>Vampire's Tooth</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vampire%27s_Tooth&amp;diff=50427"/>
				<updated>2019-06-05T19:52:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|An ivory-like quick blade that looks like it could have been crafted from the tooth of some enormous predatory creature. It is lethally vampiric, and restores a greater portion of life to its user than other vampiric weapons.}}&lt;br /&gt;
[[File:Vampire's_tooth.png]] '''''the +12 Vampire's Tooth'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+12 [[quick blade]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric]] brand&lt;br /&gt;
&lt;br /&gt;
This weapon always heals its wielder for the full damage it does when the vampiric effect is triggered against a susceptible target. &lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''Vampire's Tooth'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|235}}&amp;lt;/ref&amp;gt; is the most highly enchanted quick blade possible, making it fairly effective for fighting even enemies that aren't susceptible to its vampiric effects; of course, it truly shines when used in areas full of natural creatures that it can suck HP from. Like all [[Short Blade]]s, it can fall short when used against enemies with particularly high [[AC]] even with its prodigious enchantment, though a [[potion of might]] and/or a source of [[slaying]] can help it punch through even the toughest armour.&lt;br /&gt;
&lt;br /&gt;
[[Stabbing]] specialists in particular can make excellent use of this weapon, as not only will it deal grievous damage to stab-able enemies, but it will also heal you for the full stab damage whenever the vampirism triggers. This can work particularly well if you have a means of setting up a stab mid-fight ([[throwing net]]s, a [[wand of paralysis]], [[Hexes]], [[Invisibility]], etc.), allowing you to quickly heal up from any beatings you've taken thus far.&lt;br /&gt;
&lt;br /&gt;
The Vampire's Tooth can be found in a [[vault]] guarded by depth-dependent vampiric monsters (ranging from [[vampire bat]]s to [[tyrant leech]]es to [[vampire (monster)|vampires]] and [[vampire knight]]s). This vault can appear early in the [[Dungeon]], potentially giving players access to a quick blade well before they would normally begin to appear.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to version [[0.22]], the Vampire's Tooth was a +4 dagger.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Short blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Warlock%27s_mirror&amp;diff=50426</id>
		<title>Warlock's mirror</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Warlock%27s_mirror&amp;diff=50426"/>
				<updated>2019-06-05T19:49:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|023}}&lt;br /&gt;
{{flavour|A handheld array of hexagonal mirrors, synthesized from a truly exotic substance and polished to a blinding sheen. A skilled user will find that it can reflect almost anything, even spells that pierce through lesser materials and hexes with no physical manifestation at all.}}&lt;br /&gt;
[[File:warlock.png]] '''''the +3 warlock's mirror {reflect}'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[buckler]]&lt;br /&gt;
&lt;br /&gt;
[[Reflection]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
Can also reflect piercing attacks and enchantments&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''warlock's mirror'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|1286}}&amp;lt;/ref&amp;gt; is a fairly useful shield. As a buckler, almost all characters can make use of it (only [[ogre]]s, [[troll]]s, and [[felid]]s are incapable of wearing it) and it requires relatively little [[Shields (skill)|Shields skill]] to negate its penalty. In addition to blocking and potentially reflecting mundane physical attacks, the warlock's mirror can also reflect piercing effects (such as [[bolt spells]] or [[list of dragons|breath weapons]]) and enchantments (such as [[Hexes]]).&lt;br /&gt;
&lt;br /&gt;
The ability to reflect harmful Hexes or bolts can be a truly useful one, especially in areas where such things are common. Even if an enemy happens to be immune to a reflected spell (such as an [[ancient lich]]'s [[Confuse]] or an [[orb of fire]]'s [[Bolt of Fire]]), you still avoided a potentially dangerous effect and, in the case of reflected bolts, the enemy standing behind the caster might not be so fortunate. However, the warlock's mirror is only a buckler, so a more skilled shield-user may prefer to use a larger shield and/or one with a useful [[resistance]] for greater protection (especially since a more mundane reflection ego is still quite good and easily obtained with an [[amulet of reflection]])&lt;br /&gt;
&lt;br /&gt;
The chance to reflect a magical effect increases with your SH score, starting at around 24% at 6 [[SH]] (the amount most characters will have with 0 Shields skill) and gradually increasing to 50% at 20 SH. Higher chances of reflecting effects are possible as SH increases further, but attaining such high SH scores with a mere buckler grows more and more difficult. &lt;br /&gt;
&lt;br /&gt;
 Chance to reflect magical effects = 2*SH / (2*SH + 40)&lt;br /&gt;
&lt;br /&gt;
You can increase your SH by:&lt;br /&gt;
*increasing your Dexterity or Shields skill&lt;br /&gt;
*wearing an amulet of reflection (the mirror already has a reflection ego, but the extra SH from the amulet still applies)&lt;br /&gt;
*having the [[Large bone plates]] [[mutation]]&lt;br /&gt;
*worshiping [[Qazlal]]&lt;br /&gt;
*using [[The Shining One]]'s Divine Shield ability&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The warlock's mirror was introduced in [[0.18]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Shields]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wrath_of_Trog&amp;diff=50425</id>
		<title>Wrath of Trog</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wrath_of_Trog&amp;diff=50425"/>
				<updated>2019-06-05T19:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A bloodstained axe that was the favourite weapon of the old god Trog, before it was lost. It induces a bloodthirsty berserker rage in warriors who use it in battle.}}&lt;br /&gt;
[[File:Axe_wrath_of_trog.png]] '''''the +8 Wrath of Trog'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[battleaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Antimagic]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Forces [[berserk]] on 50% of attacks&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
There's really not much reason to use the '''Wrath of Trog'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|178}}&amp;lt;/ref&amp;gt; as your primary weapon. Berserkers can just wait for Trog to gift them a decent antimagic weapon that doesn't come with berserkitis, and other melee specialists may wish to use a weapon with a more universally useful brand and not have to worry about going berserk every fight, whether it's a good idea or not. It's possible to nerf the berserkitis with an source of [[clarity]] or by worshipping [[Ashenzari]] (or by being undead, but none of the undead races are particularly good with axes), but that restricts an equipment slot or [[god]] choice in exchange for a weapon that's honestly not that great.&lt;br /&gt;
&lt;br /&gt;
The berserkitis' activation rate is high enough that it's actually the weapon's best selling point at the same time, at least in the role of secondary weapon. If you have the skill to use it at mindelay, a berserk character wielding it can very quickly take down powerful foes, and the antimagic brand will negate any casting threat your target might have posed. If you're intent on conserving consumables, the Wrath of Trog can function as a makeshift combat buff on demand. Just avoid using it in situations where berserking would be a terrible idea.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This is one of the oldest artefacts in the game, which perhaps explains its continued existence. In fact, it [http://git.develz.org/?p=crawl-anc.git;a=blob;f=fn2.cpp;h=903362bbfd0333fc78826dbd38be49fe36902954;hb=3f8128f59b04b793ca57867a21d96791a5819a68#l832 predates Trog himself], existing before gods were implemented, and it is very likely the inspiration for the god. Of the five original artefacts (Wrath of Trog, [[Scythe of Curses]], [[Glaive of Prune]], [[Singing Sword]], and [[Mace of Variability]]), this one has probably changed the least.&lt;br /&gt;
&lt;br /&gt;
True to the weapon's description, [[Trog]] will never gift it, since he can't seem to find it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], it was a +3, +11 battleaxe.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Axes]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zealot%27s_sword&amp;diff=50424</id>
		<title>Zealot's sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zealot%27s_sword&amp;diff=50424"/>
				<updated>2019-06-05T19:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A sword made of one huge piece of crystal. Legend says it was the Shining One's gift to a worshipper. This blade is notorious for inducing bloodthirsty rage in both the wielder and all of his or her mortal followers.}}&lt;br /&gt;
[[File:Zealot's sword.png]] '''''the +10 zealot's sword'''''&lt;br /&gt;
&lt;br /&gt;
+10 [[eudemon blade]]&lt;br /&gt;
&lt;br /&gt;
[[Holy wrath]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 EV&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
Forces [[berserk]] on 5% of attacks&amp;lt;br&amp;gt;&lt;br /&gt;
Berserks all friendly monsters in LoS when you go berserk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''zealot's sword'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|439}}&amp;lt;/ref&amp;gt; can be very useful if you can manage the [[berserkitis]]. [[Clarity]] is the best means of doing so, but it's hard to come by without being an [[Ashenzari]] worshipper. (However, Ashenzari worshippers should note that this sword cannot be cursed because it's holy.)&lt;br /&gt;
&lt;br /&gt;
If you happen to have much skill in [[Summonings]] or have any other sources of generating allies ([[the Shining One]]'s angelic reinforcements, for instance), you may find this weapon even more desirable, as going berserk will berserk your allies as well. This will vastly increase their combat performance, and they'll likely stay berserk long after you've returned to normal.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.20]], this was known as the Sword of Jihad.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.19]], this sword had a -50 Stealth penalty.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]], the forced berserk happened on 3% of attacks.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the sword had a +12, +10 enchantment bonus. Stealth penalty was -20 instead of -50.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], it did not allow you to berserk allies, but provided +20 MR.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zealot%27s_sword&amp;diff=50423</id>
		<title>Zealot's sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zealot%27s_sword&amp;diff=50423"/>
				<updated>2019-06-05T19:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A sword made of one huge piece of crystal. Legend says it was the Shining One's gift to a worshipper. This blade is notorious for inducing bloodthirsty rage in both the wielder and all of his or her mortal followers.}}&lt;br /&gt;
[[File:Zealot's sword.png]] '''''the +10 zealot's sword'''''&lt;br /&gt;
&lt;br /&gt;
+10 [[eudemon blade]]&lt;br /&gt;
&lt;br /&gt;
[[Holy wrath]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 EV&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
Forces berserk on 5% of attacks&amp;lt;br&amp;gt;&lt;br /&gt;
Berserks all friendly monsters in LoS when you go berserk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''zealot's sword'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|439}}&amp;lt;/ref&amp;gt; can be very useful if you can manage the [[berserkitis]]. [[Clarity]] is the best means of doing so, but it's hard to come by without being an [[Ashenzari]] worshipper. (However, Ashenzari worshippers should note that this sword cannot be cursed because it's holy.)&lt;br /&gt;
&lt;br /&gt;
If you happen to have much skill in [[Summonings]] or have any other sources of generating allies ([[the Shining One]]'s angelic reinforcements, for instance), you may find this weapon even more desirable, as going berserk will berserk your allies as well. This will vastly increase their combat performance, and they'll likely stay berserk long after you've returned to normal.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.20]], this was known as the Sword of Jihad.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.19]], this sword had a -50 Stealth penalty.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]], the forced berserk happened on 3% of attacks.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the sword had a +12, +10 enchantment bonus. Stealth penalty was -20 instead of -50.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], it did not allow you to berserk allies, but provided +20 MR.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zealot%27s_sword&amp;diff=50422</id>
		<title>Zealot's sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zealot%27s_sword&amp;diff=50422"/>
				<updated>2019-06-05T19:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A sword made of one huge piece of crystal. Legend says it was the Shining One's gift to a worshipper. This blade is notorious for inducing bloodthirsty rage in both the wielder and all of his or her mortal followers.}}&lt;br /&gt;
[[File:Zealot's sword.png]] '''''the +10 zealot's sword'''''&lt;br /&gt;
&lt;br /&gt;
+10 [[eudemon blade]]&lt;br /&gt;
&lt;br /&gt;
[[Holy wrath]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 EV&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
Forces berserk (on 5% of attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
Berserks all friendly monsters in LoS when you go berserk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''zealot's sword'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|439}}&amp;lt;/ref&amp;gt; can be very useful if you can manage the [[berserkitis]]. [[Clarity]] is the best means of doing so, but it's hard to come by without being an [[Ashenzari]] worshipper. (However, Ashenzari worshippers should note that this sword cannot be cursed because it's holy.)&lt;br /&gt;
&lt;br /&gt;
If you happen to have much skill in [[Summonings]] or have any other sources of generating allies ([[the Shining One]]'s angelic reinforcements, for instance), you may find this weapon even more desirable, as going berserk will berserk your allies as well. This will vastly increase their combat performance, and they'll likely stay berserk long after you've returned to normal.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.20]], this was known as the Sword of Jihad.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.19]], this sword had a -50 Stealth penalty.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]], the forced berserk happened on 3% of attacks.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the sword had a +12, +10 enchantment bonus. Stealth penalty was -20 instead of -50.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], it did not allow you to berserk allies, but provided +20 MR.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zephyr&amp;diff=50421</id>
		<title>Zephyr</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zephyr&amp;diff=50421"/>
				<updated>2019-06-05T19:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|This bow was woven from the air itself by Eiolaiphi the air mage as a gift for one of the children of Uskayaw. The bow can be pulled with incredible speed, and it launches swift and true. It is also nearly indestructable, which is fortunate given that the original owner was ripped to pieces by jealous celebrants.}}&lt;br /&gt;
[[File:Bow_of_zephyr.png]] '''''the +8 longbow &amp;quot;Zephyr&amp;quot;'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+8 [[longbow]]&lt;br /&gt;
&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 [[dexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[See invisible]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Zephyr'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|410}}&amp;lt;/ref&amp;gt; is a near-perfect weapon for anyone with a good [[Bows]] skill. Experienced archers may occasionally prefer a highly-enchanted [[longbow]] with the [[vorpal]] or [[holy wrath]] brand for dealing more damage per hit and taking out heavily armoured opponents, but a speed brand on a +8 longbow is an extremely effective combination against just about any target. Overall, a highly respectable weapon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Prior to version [[0.20]], this was known as the bow of Krishna &amp;quot;Sharnga&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Bows]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Autumn_katana&amp;diff=50420</id>
		<title>Autumn katana</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Autumn_katana&amp;diff=50420"/>
				<updated>2019-06-05T19:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update per spudwalt's suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|023}}&lt;br /&gt;
{{flavour|An exquisitely crafted sword, enchanted to provide both mental and physical strength to the wielder.}}&lt;br /&gt;
[[File:Autumn_katana.png]] '''''the +8 autumn katana'''''&lt;br /&gt;
&lt;br /&gt;
+8 katana (modified [[long sword]]: 13 base damage, 3 base accuracy, 12 base delay)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clarity]] ego  &lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''autumn katana'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|1027}}&amp;lt;/ref&amp;gt; is a very nice weapon if you can find it. It has excellent speed, good damage output, a low skill requirement (it hits min delay at 12 [[Long Blades]]), and is one of the few sources of [[clarity]] in the game. It's a good general purpose one-handed weapon, and if you're playing a [[mummy]] or have issues with [[magic resistance]], this weapon is perfectly suited for taking out opponents capable of [[confusing]] you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The autumn katana was added in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=50419</id>
		<title>Wyrmbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=50419"/>
				<updated>2019-06-05T19:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update per spudwalt's suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent.}}&lt;br /&gt;
[[File:Wyrmbane.png]] '''''the +8 lance &amp;quot;Wyrmbane&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 lance (modified [[spear]]: 8 base damage)&lt;br /&gt;
&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment level rises when you kill dragons&lt;br /&gt;
&lt;br /&gt;
===Enchantment Mechanics===&lt;br /&gt;
If a dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1 enchantment up to the HD of the dragon killed.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9&lt;br /&gt;
*If you then use Wyrmbane to kill a [[swamp dragon]] (HD 9), Wyrmbane's enchantment will not change (the dragon was too weak to boost the enchantment).&lt;br /&gt;
&lt;br /&gt;
The maximum enchantment Wyrmbane can gain this way is +18, though there are draconic monsters with higher HD. Even if you manage to kill something like the [[Serpent of Hell]] (HD 20) or [[Tiamat]] (HD 22) with Wyrmbane, its enchantment won't increase past +18.&lt;br /&gt;
&lt;br /&gt;
The following creatures can raise the enchantment of Wyrmbane when slain, assuming its enchantment is less than their HD. Any dragon slaying-vulnerable creature not listed here ([[steam dragon]], [[rime drake]], etc.) is too weak to affect even the base enchantment of Wyrmbane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Glyph || Tile || Name || HD&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGreen|k}} || [[File:Lindwurm.png]] || [[Lindwurm]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|k}} || [[File:Death drake.png]] || [[Death drake]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Brown|D}} || [[File:Swamp dragon.png]] || [[Swamp dragon]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|D}} || [[File:Fire dragon.png]] || [[Fire dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{White|D}} || [[File:Ice dragon.png]] || [[Ice dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|d}} || [[File:Red draconian.png]] || [[List of draconians|Any adult draconian]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|D}} || [[File:Storm dragon.png]] || [[Storm dragon]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|d}} || [[File:Draconian knight.png]] || [[List of draconians#Draconian Occupations|Any professional draconian]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{LightCyan|D}} || [[File:Quicksilver dragon.png]] || [[Quicksilver dragon]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{Magenta|D}} || [[File:Shadow dragon.png]] || [[Shadow dragon]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|D}} || [[File:Iron dragon.png]] || [[Iron dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Pearl dragon.png]] || [[Pearl dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Golden dragon.png]] || [[Golden dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Xtahua.png]] || [[Xtahua]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|D}} || [[File:Bone dragon.png]] || [[Bone dragon]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Serpent of Hell (Gehenna).png]] || The [[Serpent of Hell]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|d}} || [[File:Bai Suzhen.png]]  || [[Bai Suzhen]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|d}} || [[File:Tiamat.png]] || [[Tiamat]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Extremely high. In almost all cases, a fully empowered '''Wyrmbane'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|563}}&amp;lt;/ref&amp;gt; is the most powerful weapon in the game, given that it provides a high amount of irresistible damage coupled with excellent speed (5 min delay), the ability to wield a shield (even [[spriggan]]s can use it with a [[buckler]]), and four useful intrinsics which help your survivability immensely. Be aware that the [[dragon slaying]] brand has little to do with its excellent performance; &amp;quot;Wyrmbane&amp;quot; works just fine against any opponent you may encounter in ''Crawl'', particularly with [[haste]], [[might]], other [[slaying]] bonuses, or while [[berserk]]. Characters who are lucky enough to find this weapon should definitely consider switching to [[polearms]]; for a weapon as good as &amp;quot;Wyrmbane&amp;quot;, 12 ranks of Polearms (all that is required to reach minimum delay) is very reasonable, even for those with abysmal aptitude for it.&lt;br /&gt;
&lt;br /&gt;
Its base enchantment level of +8 does not keep it from being an extremely effective weapon, but in order to make the best use of Wyrmbane, one must first kill many dragons with it. Fortunately, this is an easier task than it might seem. Getting Wyrmbane up to +12 can be accomplished by hunting [[fire dragon|fire]] and [[ice dragon]]s, which can be found throughout [[the Depths]] easily enough. [[Storm dragon]]s, [[shadow dragon]]s, and [[quicksilver dragon]]s will take you further but are less commonly encountered, though you'll probably see at least a couple of them in the [[Vaults]] (they're especially likely to appear on Vaults:5).&lt;br /&gt;
&lt;br /&gt;
[[Golden dragon|Golden]] and [[bone dragon]]s are probably the easiest dragons to find that will get you all the way up to +18. You can either dip into [[The Realm of Zot]] to hunt golden dragons (the [[list of draconians|draconians]] can also help you get a bit closer to maxed out), or into [[The Crypt]], where bone dragons and [[skeleton (monster)|skeletal]] or [[zombie|zombified]] dragons of very high HD tend to roam. You can also find high-HD undead dragons in the [[Abyss]], if you can handle a trip through it (and you may as well look for the [[Rune of Zot|Abyssal Rune]] while you're there). The [[iron dragon]]s of [[Dis]] and [[Serpent of Hell]] are also viable targets, and you'll find more undead dragons in the various [[Hell]] branches, but exploring there is significantly more dangerous than the other options. The same applies to [[Pandemonium]], which is generally the only place you'll ever see [[pearl dragon]]s outside of rare vaults.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], Wyrmbane provided [[Berserk|+Rage]] instead of [[Cold|rC+]] and had a +5 [[AC]] bonus.&lt;br /&gt;
*Prior to [[0.15]], Wyrmbane had a +9,+6 enchantment bonus, either of which could increase when slaying dragons.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dark_maul&amp;diff=50418</id>
		<title>Dark maul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dark_maul&amp;diff=50418"/>
				<updated>2019-06-05T19:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|023}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A large, iron-shod maul specialised for dealing massively powerful blows. Such power comes at a price: the maul's head is so heavy it takes a great length of time to lift it up for another swing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“This caliber should be appropriate.”&amp;lt;br&amp;gt;&lt;br /&gt;
-prince Dajmiech, “Kajko and Kokosz: The Battle with Dajmiech”, Janusz Christa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:dark maul.png]] '''''the +10 dark maul'''''&lt;br /&gt;
&lt;br /&gt;
+10 maul (modified [[great mace]]: 52 base damage, -2 base accuracy, 30 base delay)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vorpal]] brand&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A single swing from the '''dark maul'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|1120}}&amp;lt;/ref&amp;gt; will crush through virtually any monster's armouring for heavy damage, but even at 27 [[Maces and Flails]] skill, it will still take you 16 or 17 [[aut]]s to attack—which is two and a half times the delay of the slowest normal weapons. Is this trade off actually worth it? At low M&amp;amp;F skill levels, probably not. Each of your successful attacks will likely eradicate whatever you struck, but will also effectively leave you [[paralysis|paralyzed]] for two turns, and even with the +10 enchantment bonus, you might still miss often enough to leave yourself in dangerous situations. At higher M&amp;amp;F skill levels, this issue becomes less pronounced. Better accuracy and reduced attack delay means you'll be leaving fewer enemies alive long enough to swing at you, and those that do will have less time to capitalize on it.&lt;br /&gt;
&lt;br /&gt;
This weapon is gruesomely effective in most situations, but truly shines against enemies with significant [[AC]] scores. A character with a [[quick blade]] may be able to deliver ten attacks in the time it takes an untrained character to swing the dark maul once, but if your opponent has powerful defenses, the maul will make the bigger impact. As such, it helps to know when to use the maul and when to put it away for something less overkill-prone. Try to avoid using the dark maul when facing multiple opponents at once, and if your character has found several good sources of [[slaying]] this game, you may want to ignore it entirely; slaying's value is very dependent on your attack speed. Finally, if at all possible, keep yourself [[haste]]d (or under the effect of Finesse for you [[Okawaru]] worshipers) when you find yourself facing serious opponents.&lt;br /&gt;
&lt;br /&gt;
Despite its immense weight and delay, [[formicid]]s can actually wield this weapon with one hand, since it is technically a modified [[great mace]]. Whether or not it is desirable for them to do so, what with their limited escape options, is a different question.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], the dark maul had ''only'' 44 base damage and a meager +6 enchantment level.&lt;br /&gt;
&lt;br /&gt;
The dark maul was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Sirtheta&amp;diff=50417</id>
		<title>User talk:Sirtheta</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Sirtheta&amp;diff=50417"/>
				<updated>2019-06-05T19:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
&lt;br /&gt;
== Unrand weapon types ==&lt;br /&gt;
&lt;br /&gt;
I noticed you've been changing the listed weapon types of certain unrands ([[Autumn Katana]], [[dark maul]], etc.) while adding links to their source code (which is very helpful, by the way -- keep up the good work!). While I understand your reasoning behind the changes (the dark maul's code does indeed list it as OBJ_WEAPONS/WPN_GREAT_MACE), I feel that labeling it a great mace is incomplete and slightly misleading.&lt;br /&gt;
&lt;br /&gt;
Special-cased unrands use regular weapon types as a baseline, but alter their stats to create what is essentially a new type of weapon -- in some cases, the only thing that remains the same is whether it's one-handed or two-handed. Additionally, their in-game descriptions list them as being a separate type of weapon entirely rather than a modified version of an existing one (the dark maul, as a continuing example, is listed as a maul in-game rather than a great mace, and does not show up in the results if you search for great maces).&lt;br /&gt;
&lt;br /&gt;
I would instead list these weapons as the types in their in-game descriptions, possibly with a note regarding their original base weapon. For example:&lt;br /&gt;
&lt;br /&gt;
 '''the +10 dark maul'''&amp;lt;br&amp;gt;&lt;br /&gt;
 +10 maul (modified [[great mace]]; 52 base damage, -2 base accuracy, 30 base delay, two-handed)&lt;br /&gt;
&lt;br /&gt;
What's your opinion on this subject? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 20:54, 24 May 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
: I'd been changing them to convey that they inherit certain properties (sp. wieldability) from their base type, and hadn't realized they were listed differently in-game! I love your suggestion, as it conveys perfectly all the information. I'll go back through and update the ones I changed. Thank you so much for the help! -- [[User:Sirtheta|Sirtheta]] ([[User talk:Sirtheta|talk]]) 21:33, 5 June 2019 (CEST)&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dark_maul&amp;diff=50407</id>
		<title>Dark maul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dark_maul&amp;diff=50407"/>
				<updated>2019-05-21T20:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|023}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A large, iron-shod maul specialised for dealing massively powerful blows. Such power comes at a price: the maul's head is so heavy it takes a great length of time to lift it up for another swing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“This caliber should be appropriate.”&amp;lt;br&amp;gt;&lt;br /&gt;
-prince Dajmiech, “Kajko and Kokosz: The Battle with Dajmiech”, Janusz Christa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:dark maul.png]] '''''the +10 dark maul'''''&lt;br /&gt;
&lt;br /&gt;
+10 [[great mace]] (52 base damage, -2 base accuracy, 30 base delay)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A single swing from the '''dark maul'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|1120}}&amp;lt;/ref&amp;gt; will crush through virtually any monster's armouring for heavy damage, but even at 27 [[Maces and Flails]] skill, it will still take you 16 or 17 [[aut]]s to attack—which is two and a half times the delay of the slowest normal weapons. Is this trade off actually worth it? At low M&amp;amp;F skill levels, probably not. Each of your successful attacks will likely eradicate whatever you struck, but will also effectively leave you [[paralysis|paralyzed]] for two turns, and even with the +10 enchantment bonus, you might still miss often enough to leave yourself in dangerous situations. At higher M&amp;amp;F skill levels, this issue becomes less pronounced. Better accuracy and reduced attack delay means you'll be leaving fewer enemies alive long enough to swing at you, and those that do will have less time to capitalize on it.&lt;br /&gt;
&lt;br /&gt;
This weapon is gruesomely effective in most situations, but truly shines against enemies with significant [[AC]] scores. A character with a [[quick blade]] may be able to deliver ten attacks in the time it takes an untrained character to swing the dark maul once, but if your opponent has powerful defenses, the maul will make the bigger impact. As such, it helps to know when to use the maul and when to put it away for something less overkill-prone. Try to avoid using the dark maul when facing multiple opponents at once, and if your character has found several good sources of [[slaying]] this game, you may want to ignore it entirely; slaying's value is very dependent on your attack speed. Finally, if at all possible, keep yourself [[haste]]d (or under the effect of Finesse for you [[Okawaru]] worshipers) when you find yourself facing serious opponents.&lt;br /&gt;
&lt;br /&gt;
Despite its immense weight and delay, [[formicid]]s can actually wield this weapon with one hand, since it is technically a modified [[great mace]]. Whether or not it is desirable for them to do so, what with their limited escape options, is a different question.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], the dark maul had ''only'' 44 base damage and a meager +6 enchantment level.&lt;br /&gt;
&lt;br /&gt;
The dark maul was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vertigo&amp;diff=50406</id>
		<title>Vertigo</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vertigo&amp;diff=50406"/>
				<updated>2019-05-21T19:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23; not sure if it's still an effect of chaos clouds but leaving it in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|You are disoriented and dizzy, reducing your accuracy, evasion, and spellcasting success rate.}}&lt;br /&gt;
&lt;br /&gt;
[[Vertigo]] is a temporary status effect that decreases your [[evasion]], [[Spell_Success|spellcasting success]], and [[To hit|accuracy]] (-5 to-hit&amp;lt;ref&amp;gt;{{source ref|0.23.0|melee-attack.cc|3525}}&amp;lt;/ref&amp;gt;) until it wears off.&lt;br /&gt;
&lt;br /&gt;
Vertigo can be caused when casting [[Alistair's Intoxication]]&amp;lt;ref&amp;gt;{{source ref|0.23.0|spl-other.cc|446}}&amp;lt;/ref&amp;gt;, as a [[Hexes]] spell [[miscast]] effect (10 - 20 turns)&amp;lt;ref&amp;gt;{{source ref|0.23.0|spl-miscast.cc|963}}&amp;lt;/ref&amp;gt;, as a result of being hit by a plum [[Throw Klown Pie|Killer Klown pie]]&amp;lt;ref&amp;gt;{{source ref|0.23.0|beam.cc|3612}}&amp;lt;/ref&amp;gt;, or when inside a cloud of seething [[Cloud#Seething_Chaos|chaos]]. &lt;br /&gt;
&lt;br /&gt;
A [[potion of cancellation]] will remove the vertigo status (as well as many other status effects).  [[Potions of curing]] have ''no'' effect. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=50398</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=50398"/>
				<updated>2019-05-10T19:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update for 0.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| TOC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Nought can Deform the Human race&amp;lt;br&amp;gt;Like to the Armours iron brace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Blake, &amp;quot;Auguries of Innocence&amp;quot;, 99-100. 1803.}}&lt;br /&gt;
&lt;br /&gt;
[[Armour]] encompasses all clothing worn to protect against physical melee and ranged attacks (though some provide benefits against certain magic attacks as well). Armour does this by providing increased [[AC]], [[GDR]], [[SH]] (for [[shields]]), [[resistance]]s (for certain body armours), and whatever benefits their [[ego]]s provide. However, this comes at a cost to your [[EV]] and [[Spellcasting]] ability when using the heavier armours. Increasing your [[Armour (skill)|Armour skill]] improves the benefits and lowers the penalties of most armour. Shields are governed by the [[Shields (skill)|Shields skill]].&lt;br /&gt;
&lt;br /&gt;
==Armour Locations==&lt;br /&gt;
There are six armour locations in ''Crawl'', also known as '''armour slots''' when referring to whether a player is wearing (or can wear) a given type of armour. Some [[species]] have restrictions on the kinds of armour they can wear.&lt;br /&gt;
&lt;br /&gt;
*'''[[Body armour]]''' is worn on a character's torso, and provides both AC and GDR. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier ones provide larger EV penalties.&lt;br /&gt;
*'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation. Certain [[Transmutations]], such as [[Blade Hands]], will disable them.&lt;br /&gt;
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations.&lt;br /&gt;
**In place of boots, [[centaur]] and [[naga]] characters may wear '''[[barding]]s''' on the rear portions of their bodies, providing more AC and higher potential enchantment than regular boots at the cost of a bit of EV. Centaurs cannot wear naga barding, and nagas cannot wear centaur barding.&lt;br /&gt;
*'''[[:Category:Headgear|Headgear]]''' is worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options.&lt;br /&gt;
*'''[[Cloak]]s''' and '''[[Scarf|scarves]]''' are worn around the shoulders.&lt;br /&gt;
*'''[[Shields]]''' are worn on a character's arm. They provide SH, but may impede spellcasting, EV, and the use of certain weapons.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance rating==&lt;br /&gt;
Most body armour has an [[encumbrance rating]] proportional to its AC and GDR. [[Robe]]s, [[animal skin]]s, and [[leather armour]], being lightweight, have no or a very small EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective. All shields and bardings also have an EV penalty.&lt;br /&gt;
&lt;br /&gt;
A higher [[encumbrance rating]]:&lt;br /&gt;
*Lowers your evasion chance&lt;br /&gt;
*Makes you less [[stealth]]y&lt;br /&gt;
*Reduces your accuracy&lt;br /&gt;
*Reduces your spellcasting success rate&lt;br /&gt;
*Slows unarmed combat attacks&lt;br /&gt;
&lt;br /&gt;
Increasing your Armour skill decreases the effect of the encumbrance rating (though never completely: -2.2% per level, so at level 27 the reduction is -60%) and boosts the total AC granted by those pieces. High [[strength]] will also help. See the [[encumbrance rating]] page for more details..&lt;br /&gt;
&lt;br /&gt;
==AC Calculations==&lt;br /&gt;
If you're interested in the formulas the game uses to determine the actual AC contributions from a piece of armour, see the [[AC calculations]] page. Otherwise, here's the short version:&lt;br /&gt;
*A piece of armour's base AC is always the minimum you'll receive (assuming it's not negatively enchanted and/or you aren't [[Deformed]]).&lt;br /&gt;
*Improving your [[Armour (skill)|Armour skill]] increases the base AC an armour provides by about 4% per level.&lt;br /&gt;
*Enchanting armour directly adds to your total AC. This AC bonus is not affected by the Armour skill.&lt;br /&gt;
*The maximum enchantment possible on a piece of armour is its base AC (for body armour and barding); between 3 and 8 for shields, depending on the type; and 2 for everything else.&lt;br /&gt;
&lt;br /&gt;
==Guaranteed damage reduction==&lt;br /&gt;
Any piece of armour with a base AC greater than 2 provides you with [[guaranteed damage reduction]]. This is a percentage of damage received from all physical melee attacks that you are guaranteed to ignore. The higher the armour's base AC, the higher the percentage ignored (though it is limited by your total AC). See the article on GDR for more details.&lt;br /&gt;
&lt;br /&gt;
==Wear and remove times==&lt;br /&gt;
All types of armour, including [[shield]]s, require 5 turns to remove or equip. Note that if you are swapping one piece of armour for another, it will take 5 turns to remove the old armour and another 5 turns to equip the new one.&lt;br /&gt;
&lt;br /&gt;
==Tables of Armours==&lt;br /&gt;
===Body Armour===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 18&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicksilver dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Shield&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | SH&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | EVP&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Buckler]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Little–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Big&lt;br /&gt;
|-&lt;br /&gt;
|[[Large shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Medium–Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Headgear&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Helmet]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Naga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour Ego==&lt;br /&gt;
Enchanted armour may have an [[ego]], which gives it additional properties.&lt;br /&gt;
&lt;br /&gt;
==Restrictions and Mutations==&lt;br /&gt;
*Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.&lt;br /&gt;
**Horns 3 and Antennae 3 disallow all headgear, however.&lt;br /&gt;
*Hooves 3 and talons 3 are incompatible with boots.&lt;br /&gt;
*Claws and [[Blade Hands]] are incompatible with gloves.&lt;br /&gt;
**Blade Hands is in addition incompatible with all types of shields and weapons.&lt;br /&gt;
*[[Wisp Form]] is incompatible with all armour and jewellery.&lt;br /&gt;
*[[Bat Form]] and [[Pig Form]] are incompatible with all armour (you can only wear amulets).&lt;br /&gt;
*[[Spider Form]], [[Ice Form]], [[Hydra Form]], and [[Dragon Form]] are incompatible with all armour (you can only wear jewellery).&lt;br /&gt;
*[[Fungus Form]] is incompatible with all armour except headgear.&lt;br /&gt;
*[[Tree Form]] is incompatible with all armour except headgear and shields.&lt;br /&gt;
*[[Statue Form]] is incompatible with all armour except headgear, shields, and cloaks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Scarves were added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
In [[0.19]], dragon armours were renamed in dragon scales, and all dragon and troll hides were removed. Instead, creatures that could have dropped hides dropped the corresponding armour instead.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], light armour had no small spellcast success penalty; scale mail had an ER of 11 instead of 10.&lt;br /&gt;
&lt;br /&gt;
In [[0.15]], [[aum|item weight]] was removed from the game and removing/equipping armour was set to a flat 5 turns. Prior to that, doing so wasted AC+1 turns.&lt;br /&gt;
&lt;br /&gt;
In [[0.14]], all [[Racial equipment|racial armour types]] were removed. Gold dragon armour, crystal plate armour, and plate armour have had their encumbrance ratings reduced (27 -&amp;gt; 25, 24 -&amp;gt; 23, and 19 -&amp;gt; 18 respectively). Mottled dragon armour increased ER fom 4 to 5.&lt;br /&gt;
&lt;br /&gt;
In [[0.13]], the evasion penalty system was changed, and the base evasion penalty was renamed as the [[encumbrance rating]] and rescaled for all armours [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&amp;amp;#effect_of_strength_on_armour_evp]. Splint mails were removed and chain mails were increased to 8 AC.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]], body armour was divided into Light Armour and Heavy Armour. The former would allow you to train dodging, while the latter trained Armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armours]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Melee_weapon&amp;diff=50397</id>
		<title>Melee weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Melee_weapon&amp;diff=50397"/>
				<updated>2019-05-10T16:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update dam / hit / speed / sizes / dam type to 0.23, add source code links, changes to great sword, scimitar, morningstar, dire flail, GSC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
&lt;br /&gt;
'''Melee weapons''' refer to any [[weapon]]s which are only capable of attacking opponents adjacent to you (with the exception of [[polearms]]; see below). While they lack the obvious range advantage of [[ranged weapon]]s, they do not require ammunition, and they tend to be more powerful overall. Melee weapons are divided into several categories, each of which has its own associated [[skill]] and its own particular advantages.&lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
The following is a table of all melee weapons in ''Crawl''. Below is a short explanation of each field: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Name&lt;br /&gt;
| The name of the item as it appears in Crawl.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Damage&lt;br /&gt;
| The base amount of damage the weapon does, before various bonuses and adjustments.  &lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Hit&lt;br /&gt;
| To hit modifier for the weapon, before any other adjustments.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Weapon Speed|Speed]]&lt;br /&gt;
| This is actually the attack delay, which is multiplied by 10 to get the &amp;quot;percentages&amp;quot; you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[rapier|rapiers]]; 10 for [[hand crossbow|hand crossbows]], [[arbalest|arbalests]], and [[triple crossbow|triple crossbows]]), whichever is lower.  Speed brand and haste reduce the delay by one third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|One-handed min. size]]&lt;br /&gt;
| Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, big.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|Two-handed min. size]]&lt;br /&gt;
| Minimum size required to be able to use the weapon with two hands. When the player's size is equal or greater than 'Two-handed min. size', but less than 'One-handed min. size', the weapon cannot be used with a [[shield]].&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left; white-space: nowrap;&amp;quot; | Dam Type&lt;br /&gt;
| What category of damage does the weapon deal?&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Prob&lt;br /&gt;
| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
Attacks with [[short blades]]&amp;lt;ref&amp;gt;{{source ref|0.23.0|item-prop.cc|447}}&amp;lt;/ref&amp;gt; tend to deal less damage than larger weapons do, but are significantly faster. They also deal very high damage when used to make [[stab]] attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dmg || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 4 || +6 || 10 || Little || Little || Piercing || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick blade]] || 5 || +6 || 7 || Little || Little || Piercing  || 2 || Cannot receive [[speed brand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]] || 6 || +4 || 11 || Little || Little || Piercing  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]] || 8 || +4 || 12 || Little || Little || Piercing  || 10 || Min delay is 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[Long blades]]&amp;lt;ref&amp;gt;{{source ref|0.23.0|item-prop.cc|481}}&amp;lt;/ref&amp;gt; can [[riposte]] on successfully evading a blow. They deal moderate damage when used to make [[stab]] attacks and cross train with [[short blades]]. Their skill cost is lower than that of polearms and axes, but higher than maces and staves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-hande min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Falchion]] || 7 || +2 || 13 || Little || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Long sword]] || 9 || +1 || 14 || Little || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Scimitar]] || 11 || 0 || 14 || Little || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon blade]] || 12 || -1 || 13 || Little || Little || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Eudemon blade]] || 13 || -2 || 12 || Little || Little || Slicing || - || A demon blade blessed by [[The Shining One]]&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Double sword]] || 14 || -1 || 15 || Medium || Little || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Great sword]] || 15 || -3 || 17 || - || Medium || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Triple sword]] || 17 || -4 || 19 || - || Medium || Slicing || 2 ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[Axes]]&amp;lt;ref&amp;gt;{{source ref|0.23.0|item-prop.cc|527}}&amp;lt;/ref&amp;gt; are unique among weapons in that they can perform [[cleaving]] attacks, striking multiple foes in a single strike.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hand axe]] || 7 || +3 || 13 || Little || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[War axe]] || 11 || 0 || 15 || Little || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Broad axe]] || 13 || -2 || 16 || Medium || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Battleaxe]] || 15 || -4 || 17 || - || Medium || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Executioner's axe]] || 18 || -6 || 20 || - || Medium || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[Maces &amp;amp; flails]]&amp;lt;ref&amp;gt;{{source ref|0.23.0|item-prop.cc|361}}&amp;lt;/ref&amp;gt; have no particular unique traits, but have significantly lower skill costs. Married to the fact that the most powerful weapons are pretty common in the dungeon, they're a popular choice both for one handed and two handed combat.  [[Ogre]]s and [[troll]]s have access to [[giant club]]s and [[giant spiked club]]s, the two most powerful weapon types in the game. However, these are generally not recommended for either race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Whip]] || 6 || +2 || 11 || Little || Little || Slashing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Club]] || 5 || +3 || 13 || Little || Little || Crushing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Mace]] || 8 || +3 || 14 || Little || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Flail]] || 10 || 0 || 14 || Little || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Morningstar]] || 13 || -2 || 15 || Little || Little || Crushing (Piercing) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon whip]] || 11 || +1 || 11 || Little || Little || Slashing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Sacred scourge]] || 12 || 0 || 11 || Little || Little || Slashing || - || A blessed demon whip&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Dire flail]] || 13 || -3 || 13 || - || Medium || Crushing (Piercing) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Eveningstar]] || 15 || -1 || 15 || Little || Little || Crushing (Piercing) || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Great mace]] || 17 || -4 || 17 || - || Medium || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Giant club]] || 20 || -6 || 16 || - || Large || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Giant spiked club]] || 22 || -7 || 18 || - || Large || Crushing (Piercing) || 10 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[Polearms]]&amp;lt;ref&amp;gt;{{source ref|0.23.0|item-prop.cc|544}}&amp;lt;/ref&amp;gt; are unique among melee weapons in that they can make [[reaching]] attacks, striking foes up to two tiles away.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Spear]] || 6 || +4 || 11 || Little || Little || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Trident]] || 9 || +1 || 13 || Medium || Little || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Halberd]] || 13 || -3 || 15 || - || Medium || Chopping (Piercing) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Scythe]] || 14 || -4 || 20 || - || Medium || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon trident]] || 12 || +1 || 13 || Medium || Little || Piercing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Trishula]] || 13 || 0 || 13 || Medium || Little || Piercing || - || A blessed demon trident&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Glaive]] || 15 || -3 || 17 || - || Medium || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Bardiche]] || 18 || -6 || 20 || - || Medium || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
The [[Staves]]&amp;lt;ref&amp;gt;{{source ref|0.23.0|item-prop.cc|580}}&amp;lt;/ref&amp;gt; skill is used both to fight with physical combat staves ([[quarterstaves]] and [[lajatang]]s) and [[magical staves]]. Physical combat staves are powerful two-handed weapons that require surprisingly little skill to use effectively, but unlike other weapon classes, there is no ultra-powerful, high-skill option available.&lt;br /&gt;
&lt;br /&gt;
Note that [[magical staves]] fight like +0 staves, though some offer extra damage or other effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Staff]] || 5 || +5 || 12 || Medium || Little || Crushing || - || Not available in game. Used only as a base type for magical staves.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Quarterstaff]] || 10 || +3 || 13 || - || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Lajatang]] || 16 || -3 || 14 || - || Little || Slicing || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magical Staves===&lt;br /&gt;
[[Magical staves]] are magical devices which are wielded like one-handed weapons. While a spellcaster wields one, it grants a variety of useful benefits, such as enhancing the [[spellpower]] of certain schools of magic or negating the hunger costs associated with powerful spells. Although normally very weak when used as melee weapons (they use the [[staff]] as a template for their stats), some magical staves inflict additional elemental effects when used by a skilled practitioner. See the [[magical staff]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Retired Weapons==&lt;br /&gt;
Over the years, several weapons have been removed from the ''Dungeon Crawl Stone Soup'' arsenal, either due to redundancy with existing weapons or simply due to flavor issues.&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
*[[Sabre]]&lt;br /&gt;
*[[Cutlass]]&lt;br /&gt;
*[[Katana]]&lt;br /&gt;
*[[Bastard sword]]&lt;br /&gt;
*[[Claymore]]&lt;br /&gt;
*[[Ankus]]&lt;br /&gt;
*[[Spiked flail]]&lt;br /&gt;
*[[Staff]]&lt;br /&gt;
*[[Hammer]]&lt;br /&gt;
*The [[blessed weapon|blessed]] versions of several long blades.&lt;br /&gt;
*[[Rods]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]] or perhaps [[0.15]], dire flails and great maces were one-handed weapons for trolls and ogres.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.18]], each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Holy_wrath&amp;diff=50396</id>
		<title>Holy wrath</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Holy_wrath&amp;diff=50396"/>
				<updated>2019-05-09T20:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
The '''holy wrath''' [[brand]] causes a weapon to deal up to an additional 150% damage&amp;lt;ref&amp;gt;{{source ref|0.23.0|attack.cc|1498}}&amp;lt;/ref&amp;gt; (minimum 1, averaging 75%) to [[demons]] and the [[undead]], and renders it immune to [[curse|curses]]. It can be found on any melee weapon, and radiates with a divine glow when wielded, identifying it.&lt;br /&gt;
&lt;br /&gt;
You cannot wield weapons with this brand if you are a [[mummy]], [[ghoul]], [[vampire]], [[demonspawn]], or [[lichform]] character. Worshipers of [[Yredelemnul]] should also avoid using it, as doing so will offend Yred.&lt;br /&gt;
&lt;br /&gt;
The holy wrath brand is [[the Shining One]]'s special brand. At 160+ [[piety]], you can have the brand added to any weapon of your choosing (including all ranged weapons except for [[blowgun|blowguns]]).&lt;br /&gt;
&lt;br /&gt;
Note that this brand does not deal additional damage to non-demonic, non-undead [[evil]] creatures, even if they have [[holy vulnerability]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Holy wrath works best on high-damage weapons due to its percentage-based damage output.&lt;br /&gt;
*While weak in most early-game branches ([[the Lair]], the [[Slime Pits]]), it excels in the late-game, when most branches are filled with powerful demons and undead. [[The Crypt]], [[the Tomb]], [[Pandemonium]] and the [[Hell]]s are especially good places to have a weapon of holy wrath.&lt;br /&gt;
*Followers of [[Ashenzari]] may wish to avoid this brand, as they will not be able to curse their weapon and gain the benefits from doing so.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deathbane&amp;diff=50395</id>
		<title>Deathbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deathbane&amp;diff=50395"/>
				<updated>2019-05-09T20:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
'''Disruption''' is a special [[brand]] found only on the [[artefact]] [[great mace]], '''[[Undeadhunter]]'''. Each time it strikes an [[undead]] target and deals damage &amp;lt;code&amp;gt;dam&amp;lt;/code&amp;gt;, there is a 2/3 probability for the target to be blasted with disruptive energy up to an additional 3× damage (4× damage in total). On average, you deal 1.67× damage to undead targets.&lt;br /&gt;
&lt;br /&gt;
==Damage Calculation==&lt;br /&gt;
Additional damage is calculated according to the formula:&lt;br /&gt;
 random2avg((1 + (dam * 3)), 3))&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|765}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;random2avg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.23.0|random.cc|288}}&amp;lt;/ref&amp;gt; takes the average of 3 rolls, here, which means the resulting extra damage ''approximates'' a Gaussian distribution with a mean of &amp;lt;code&amp;gt;3/2 × dam&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;random2avg&amp;lt;/code&amp;gt; returns an int, which shifts the mean slightly downwards from this value due to the effect of integer truncation for division in C++.&amp;lt;/ref&amp;gt; and a standard deviation of approximately &amp;lt;code&amp;gt;1/2 × dam&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;More exactly: &amp;lt;code&amp;gt;1/2 × sqrt[(dam × dam) + (dam / 3)]&amp;lt;/code&amp;gt;. The difference between the two calculations is negligible, as the increase is between 0.08 and 0.083(3) for any &amp;lt;code&amp;gt;dam&amp;lt;/code&amp;gt; above 1.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Following the 68–95–99.7 rule&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/68%E2%80%9395%E2%80%9399.7_rule&amp;lt;/ref&amp;gt;, additional damage dealt is between 1× and 2× damage 68% of the time and between 0.5× and 2.5× damage 95% of the time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Disruption was once a normal brand found on random melee weapons. In [[0.4]], it was removed and the [[holy wrath]] brand was enhanced instead. It was returned in [[0.9]] for this particular artefact.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deathbane&amp;diff=50394</id>
		<title>Deathbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deathbane&amp;diff=50394"/>
				<updated>2019-05-09T20:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update for 0.23, including statistical parsing of formula (s/o to IRC for setting me straight)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
'''Disruption''' is a special [[brand]] found only on the [[artefact]] [[great mace]], '''[[Undeadhunter]]'''. Each time it strikes an [[undead]] target and deals damage &amp;lt;code&amp;gt;dam&amp;lt;/code&amp;gt;, there is a 2/3 probability for the target to be blasted with disruptive energy up to an additional 3× damage (4× damage in total). On average, you deal 1.67× damage.&lt;br /&gt;
&lt;br /&gt;
==Damage Calculation==&lt;br /&gt;
Additional damage is calculated according to the formula:&lt;br /&gt;
 random2avg((1 + (dam * 3)), 3))&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|765}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;random2avg&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.23.0|random.cc|288}}&amp;lt;/ref&amp;gt; takes the average of 3 rolls, here, which means the resulting extra damage ''approximates'' a Gaussian distribution with a mean of &amp;lt;code&amp;gt;3/2 × dam&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;random2avg&amp;lt;/code&amp;gt; returns an int, which shifts the mean slightly downwards from this value due to the effect of integer truncation for division in C++.&amp;lt;/ref&amp;gt; and a standard deviation of approximately &amp;lt;code&amp;gt;1/2 × dam&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;More exactly: &amp;lt;code&amp;gt;1/2 × sqrt[(dam × dam) + (dam / 3)]&amp;lt;/code&amp;gt;. The difference between the two calculations is negligible, as the increase is between 0.08 and 0.083(3) for any &amp;lt;code&amp;gt;dam&amp;lt;/code&amp;gt; above 1.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Following the 68–95–99.7 rule&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/68%E2%80%9395%E2%80%9399.7_rule&amp;lt;/ref&amp;gt;, additional damage dealt is between 1× and 2× damage 68% of the time and between 0.5× and 2.5× damage 95% of the time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Disruption was once a normal brand found on random melee weapons. In [[0.4]], it was removed and the [[holy wrath]] brand was enhanced instead. It was returned in [[0.9]] for this particular artefact.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Undeadhunter&amp;diff=50393</id>
		<title>Undeadhunter</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Undeadhunter&amp;diff=50393"/>
				<updated>2019-05-08T20:42:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: formatting fix (my bad), updated history -- unsure about the change from evil, but reference https://github.com/crawl/crawl/commit/c24d831ea14c3f3cb9db11eee0a3ebb134aa379c&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A weapon imbued with magic to disrupt and destroy the forces binding undead creatures together. Legends say that, long ago, a lich lord created many such weapons to ensure the loyalty of his undead servants. Sadly, this mace might be the last one left.}}&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] '''''the +7 great mace &amp;quot;Undeadhunter&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[great mace]]&lt;br /&gt;
&lt;br /&gt;
[[Disruption]]&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Undeadhunter'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|598}}&amp;lt;/ref&amp;gt; is a solidly enchanted weapon that deals superlative damage to undead opponents. While disruption is less versatile than [[holy wrath]] (as it has no impact against [[demons]]), it can be used by [[demonspawn]], [[vampires]], [[mummies]], and [[ghouls]], and its damage output against undead opponents is far superior to a weapon of holy wrath. If you find it and are already using two-handed maces, it's a good switch for places such as [[the Tomb]] or [[the Crypt]], or when facing down [[bone dragon|bone dragons]] or [[lich|liches]]. A mundane weapon with a more universally powerful brand is likely to be better for general use, though.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], Undeadhunter had a +7, +7 enchantment level.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Undeadhunter may have been considered an evil weapon with the good gods forbidding the use of it.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], Undeadhunter bore a [[holy wrath]] brand and was unwieldable by evil characters as a result.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Maces &amp;amp; Flails]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deathbane&amp;diff=50392</id>
		<title>Deathbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deathbane&amp;diff=50392"/>
				<updated>2019-05-08T20:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add 0.23 source code link; not sure the quoted figures are correct though?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
'''Disruption''' is a special [[brand]] found only on the [[artefact]] [[great mace]], '''[[Undeadhunter]]'''. Each time it strikes an [[undead]] target, there is a 67% chance that it will deal up to 4× normal damage (average 2.5×).&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-func.h|765}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Disruption was once a normal brand found on random melee weapons. In [[0.4]], it was removed and the [[holy wrath]] brand was enhanced instead. It was returned in [[0.9]] for this particular artefact.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Snakebite&amp;diff=50391</id>
		<title>Snakebite</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Snakebite&amp;diff=50391"/>
				<updated>2019-05-08T20:23:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.}}&lt;br /&gt;
[[File:Whip_snakebite.png]] '''''the +8 whip &amp;quot;Snakebite&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[whip]]&lt;br /&gt;
&lt;br /&gt;
[[Curare]] (Upgraded [[venom]] brand))&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Snakebite'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|607}}&amp;lt;/ref&amp;gt; is a rather useful weapon for much of the game, providing somewhat powerful, fast attacks with a unique [[brand]] and a useful resistance. In addition to its regular poison effect, it has a chance to inflict [[curare]] on 40% of hits, [[slow|slowing]] and [[asphyxiation|asphyxiating]] affected enemies. However, its base damage is fairly low, making it a poor choice for handling high-[[AC]] enemies, and its brand proves useless against anything with poison resistance including the many [[demon|demonic]] and [[undead]] opponents you'll find in the end-game.&lt;br /&gt;
&lt;br /&gt;
A rare vault in the early [[Lair]] is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with [[adder|adders]], [[water moccasin|water moccasins]], and [[black mamba|black mambas]], with Snakebite sitting at the very end.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], Snakebite merely poisoned opponents instead of inflicting [[curare]].&lt;br /&gt;
*Prior to [[0.15]], Snakebite had an enchantment of +5.&lt;br /&gt;
*Prior to [[0.14]], Snakebite had an enchantment of +5, +10, but could only inflict mundane poison.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Maces &amp;amp; Flails]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Captain%27s_cutlass&amp;diff=50390</id>
		<title>Captain's cutlass</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Captain%27s_cutlass&amp;diff=50390"/>
				<updated>2019-05-08T20:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|An infamous weapon, once used by a vile pirate captain to slaughter countless innocents. He finally met his destiny when a kraken swallowed his ship, and the cutlass was thought to be lost with him. It has the capability to suddenly relieve opponents of their weapons, dealing extra damage in the process.}}&lt;br /&gt;
[[File:Captain's_cutlass.png]] ''''' the +7 captain's cutlass'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[rapier]]&lt;br /&gt;
&lt;br /&gt;
[[Speed brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
disarm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
In the hands of a skilled [[Short Blades]] specialist, the '''captain's cutlass'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|639}}&amp;lt;/ref&amp;gt; is as good as any [[quick blade]], if not better. It can deal excellent amounts of damage quickly, both in open combat and when [[stabbing]]. Like all short blades, it benefits greatly from any [[slaying]] bonuses you can give it, especially when dealing with high-[[AC]] targets in the late game. If you manage to disarm a foe you even get bonus damage. All in all it's a very respectable weapon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.20]], the captain's cutlass would behead hydras.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]], the captain's cutlass didn't cause bonus damage when disarming. &lt;br /&gt;
&lt;br /&gt;
In [[0.16]], the captain's cutlass got its enchantment bonus reduced to +5, but it gained a chance of disarming your opponent each attack.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the captain's cutlass had an enchantment bonus of +5, +10&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]] this weapon carried a slaying bonus as a property (its base type was a [[sabre]]); in later versions this was incorporated into its base damage, and in [[0.14]], into its enchantment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Short blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Salamander_hide_armour&amp;diff=50389</id>
		<title>Salamander hide armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Salamander_hide_armour&amp;diff=50389"/>
				<updated>2019-05-08T20:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A leather armour made of a salamander's skin.}}&lt;br /&gt;
[[File:Salamander_hide_armour.png]] '''''the +3 salamander hide armour'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[leather armour]]&lt;br /&gt;
&lt;br /&gt;
rF++&amp;lt;br&amp;gt;&lt;br /&gt;
Allows [[berserk]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''salamander hide armour'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|767}}&amp;lt;/ref&amp;gt; is a very nice unrand if you're playing an [[EV]] or caster character, providing all the [[fire]] resistance you will ever need. At-will berserking without wasting an equipment slot is also an excellent feature. Couple it with [[Ozocubu's Armour]] for a thematically inappropriate but superlative defense.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=50388</id>
		<title>Wyrmbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=50388"/>
				<updated>2019-05-08T20:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent.}}&lt;br /&gt;
[[File:Wyrmbane.png]] '''''the +8 lance &amp;quot;Wyrmbane&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[spear]] (8 base damage)&lt;br /&gt;
&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment level rises when you kill dragons&lt;br /&gt;
&lt;br /&gt;
===Enchantment Mechanics===&lt;br /&gt;
If a dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1 enchantment up to the HD of the dragon killed.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9&lt;br /&gt;
*If you then use Wyrmbane to kill a [[swamp dragon]] (HD 9), Wyrmbane's enchantment will not change (the dragon was too weak to boost the enchantment).&lt;br /&gt;
&lt;br /&gt;
The maximum enchantment Wyrmbane can gain this way is +18, though there are draconic monsters with higher HD. Even if you manage to kill something like the [[Serpent of Hell]] (HD 20) or [[Tiamat]] (HD 22) with Wyrmbane, its enchantment won't increase past +18.&lt;br /&gt;
&lt;br /&gt;
The following creatures can raise the enchantment of Wyrmbane when slain, assuming its enchantment is less than their HD. Any dragon slaying-vulnerable creature not listed here ([[steam dragon]], [[rime drake]], etc.) is too weak to affect even the base enchantment of Wyrmbane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Glyph || Tile || Name || HD&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGreen|k}} || [[File:Lindwurm.png]] || [[Lindwurm]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|k}} || [[File:Death drake.png]] || [[Death drake]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Brown|D}} || [[File:Swamp dragon.png]] || [[Swamp dragon]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|D}} || [[File:Fire dragon.png]] || [[Fire dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{White|D}} || [[File:Ice dragon.png]] || [[Ice dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|d}} || [[File:Red draconian.png]] || [[List of draconians|Any adult draconian]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|D}} || [[File:Storm dragon.png]] || [[Storm dragon]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|d}} || [[File:Draconian knight.png]] || [[List of draconians#Draconian Occupations|Any professional draconian]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{LightCyan|D}} || [[File:Quicksilver dragon.png]] || [[Quicksilver dragon]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{Magenta|D}} || [[File:Shadow dragon.png]] || [[Shadow dragon]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|D}} || [[File:Iron dragon.png]] || [[Iron dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Pearl dragon.png]] || [[Pearl dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Golden dragon.png]] || [[Golden dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Xtahua.png]] || [[Xtahua]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|D}} || [[File:Bone dragon.png]] || [[Bone dragon]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Serpent of Hell (Gehenna).png]] || The [[Serpent of Hell]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|d}} || [[File:Bai Suzhen.png]]  || [[Bai Suzhen]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|d}} || [[File:Tiamat.png]] || [[Tiamat]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Extremely high. In almost all cases, a fully empowered '''Wyrmbane'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|563}}&amp;lt;/ref&amp;gt; is the most powerful weapon in the game, given that it provides a high amount of irresistible damage coupled with excellent speed (5 min delay), the ability to wield a shield (even [[spriggan]]s can use it with a [[buckler]]), and four useful intrinsics which help your survivability immensely. Be aware that the [[dragon slaying]] brand has little to do with its excellent performance; &amp;quot;Wyrmbane&amp;quot; works just fine against any opponent you may encounter in ''Crawl'', particularly with [[haste]], [[might]], other [[slaying]] bonuses, or while [[berserk]]. Characters who are lucky enough to find this weapon should definitely consider switching to [[polearms]]; for a weapon as good as &amp;quot;Wyrmbane&amp;quot;, 12 ranks of Polearms (all that is required to reach minimum delay) is very reasonable, even for those with abysmal aptitude for it.&lt;br /&gt;
&lt;br /&gt;
Its base enchantment level of +8 does not keep it from being an extremely effective weapon, but in order to make the best use of Wyrmbane, one must first kill many dragons with it. Fortunately, this is an easier task than it might seem. Getting Wyrmbane up to +12 can be accomplished by hunting [[fire dragon|fire]] and [[ice dragon]]s, which can be found throughout [[the Depths]] easily enough. [[Storm dragon]]s, [[shadow dragon]]s, and [[quicksilver dragon]]s will take you further but are less commonly encountered, though you'll probably see at least a couple of them in the [[Vaults]] (they're especially likely to appear on Vaults:5).&lt;br /&gt;
&lt;br /&gt;
[[Golden dragon|Golden]] and [[bone dragon]]s are probably the easiest dragons to find that will get you all the way up to +18. You can either dip into [[The Realm of Zot]] to hunt golden dragons (the [[list of draconians|draconians]] can also help you get a bit closer to maxed out), or into [[The Crypt]], where bone dragons and [[skeleton (monster)|skeletal]] or [[zombie|zombified]] dragons of very high HD tend to roam. You can also find high-HD undead dragons in the [[Abyss]], if you can handle a trip through it (and you may as well look for the [[Rune of Zot|Abyssal Rune]] while you're there). The [[iron dragon]]s of [[Dis]] and [[Serpent of Hell]] are also viable targets, and you'll find more undead dragons in the various [[Hell]] branches, but exploring there is significantly more dangerous than the other options. The same applies to [[Pandemonium]], which is generally the only place you'll ever see [[pearl dragon]]s outside of rare vaults.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], Wyrmbane provided [[Berserk|+Rage]] instead of [[Cold|rC+]] and had a +5 [[AC]] bonus.&lt;br /&gt;
*Prior to [[0.15]], Wyrmbane had a +9,+6 enchantment bonus, either of which could increase when slaying dragons.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Plutonium_sword&amp;diff=50387</id>
		<title>Plutonium sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Plutonium_sword&amp;diff=50387"/>
				<updated>2019-05-08T20:15:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A triple sword made of weird glowing metal. It irradiates those it strikes, causing a range of unpredictable effects — if they survive the impact of the blade itself, that is.}}&lt;br /&gt;
[[File:Plutonium_sword.png]] '''''the +11 plutonium sword'''''&lt;br /&gt;
&lt;br /&gt;
+11 [[triple sword]]&lt;br /&gt;
&lt;br /&gt;
Inflicts [[Transmutations]] [[miscast effect]]s on enemies on 20% of strikes&amp;lt;br&amp;gt;&lt;br /&gt;
Causes heavy [[magic contamination]] when unwielded&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chaotic]]&amp;lt;br&amp;gt;&lt;br /&gt;
-50 [[stealth]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''plutonium sword'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|588}}&amp;lt;/ref&amp;gt; combines extremely brutal damage output with occasional [[transmutations]] [[miscast effects]]. These miscast effects can be totally harmless, do extra irresistible damage, inflict weakness or [[malmutate|malmutation]], or even [[polymorph]] the monster. This can occasionally turn popcorn into something dangerous. If you need to unwield it, you can quaff [[potions of cancellation]] to safely reduce your magical contamination.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.20]], the enchantment was reduced to +11.&lt;br /&gt;
&lt;br /&gt;
In [[0.15]], the enchantment was changed from +12, +16 to +14. Stealth penalty was increased to -50 from -20.&lt;br /&gt;
&lt;br /&gt;
In versions [[0.14]] and [[0.15]], it was a [[claymore]] instead of a [[triple sword]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], this sword would curse itself when wielded and contaminated you lightly every turn you held it. Combined with the fact that it did not inflict Transmutation miscast effects, this made it extremely hazardous and much less desirable to use.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Undeadhunter&amp;diff=50386</id>
		<title>Undeadhunter</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Undeadhunter&amp;diff=50386"/>
				<updated>2019-05-08T20:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A weapon imbued with magic to disrupt and destroy the forces binding undead creatures together. Legends say that, long ago, a lich lord created many such weapons to ensure the loyalty of his undead servants. Sadly, this mace might be the last one left.}}&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] '''''the +7 great mace &amp;quot;Undeadhunter&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[great mace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Disruption]]&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Undeadhunter'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|598}}&amp;lt;/ref&amp;gt; is a solidly enchanted weapon that deals superlative damage to undead opponents. While disruption is less versatile than [[holy wrath]] (as it has no impact against [[demons]]), it can be used by [[demonspawn]], [[vampires]], [[mummies]], and [[ghouls]], and its damage output against undead opponents is far superior to a weapon of holy wrath. If you find it and are already using two-handed maces, it's a good switch for places such as [[the Tomb]] or [[the Crypt]], or when facing down [[bone dragon|bone dragons]] or [[lich|liches]]. A mundane weapon with a more universally powerful brand is likely to be better for general use, though.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;Undeadhunter&amp;quot; used to be considered an evil weapon, and the good gods forbade the use of it. This aspect of the disruption brand was removed in version ??.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Undeadhunter&amp;quot; was given a disruption brand in [[0.9]].  Prior to that, it simply bore a holy wrath brand, and was unwieldable by evil characters as usual.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Maces &amp;amp; Flails]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Snakebite&amp;diff=50385</id>
		<title>Snakebite</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Snakebite&amp;diff=50385"/>
				<updated>2019-05-08T20:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A double-ended whip made from the cured hides of black mambas, and enchanted with toxins ranging from ordinary venoms to asphyxiating curare.}}&lt;br /&gt;
[[File:Whip_snakebite.png]] '''''the +8 whip &amp;quot;Snakebite&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[whip]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Curare]] (Upgraded [[venom]] brand))&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Snakebite'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|607}}&amp;lt;/ref&amp;gt; is a rather useful weapon for much of the game, providing somewhat powerful, fast attacks with a unique [[brand]] and a useful resistance. In addition to its regular poison effect, it has a chance to inflict [[curare]] on 40% of hits, [[slow|slowing]] and [[asphyxiation|asphyxiating]] affected enemies. However, its base damage is fairly low, making it a poor choice for handling high-[[AC]] enemies, and its brand proves useless against anything with poison resistance including the many [[demon|demonic]] and [[undead]] opponents you'll find in the end-game.&lt;br /&gt;
&lt;br /&gt;
A rare vault in the early [[Lair]] is guaranteed to contain Snakebite; it consists of a long, winding corridor filled with [[adder|adders]], [[water moccasin|water moccasins]], and [[black mamba|black mambas]], with Snakebite sitting at the very end.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], Snakebite merely poisoned opponents instead of inflicting [[curare]].&lt;br /&gt;
*Prior to [[0.15]], Snakebite had an enchantment of +5.&lt;br /&gt;
*Prior to [[0.14]], Snakebite had an enchantment of +5, +10, but could only inflict mundane poison.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Maces &amp;amp; Flails]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Captain%27s_cutlass&amp;diff=50384</id>
		<title>Captain's cutlass</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Captain%27s_cutlass&amp;diff=50384"/>
				<updated>2019-05-08T20:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: update to 0.23 with source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|An infamous weapon, once used by a vile pirate captain to slaughter countless innocents. He finally met his destiny when a kraken swallowed his ship, and the cutlass was thought to be lost with him. It has the capability to suddenly relieve opponents of their weapons, dealing extra damage in the process.}}&lt;br /&gt;
[[File:Captain's_cutlass.png]] ''''' the +7 captain's cutlass'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[rapier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Speed brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
disarm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
In the hands of a skilled [[Short Blades]] specialist, the '''captain's cutlass'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|639}}&amp;lt;/ref&amp;gt; is as good as any [[quick blade]], if not better. It can deal excellent amounts of damage quickly, both in open combat and when [[stabbing]]. Like all short blades, it benefits greatly from any [[slaying]] bonuses you can give it, especially when dealing with high-[[AC]] targets in the late game. If you manage to disarm a foe you even get bonus damage. All in all it's a very respectable weapon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.20]], the captain's cutlass would behead hydras.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]], the captain's cutlass didn't cause bonus damage when disarming. &lt;br /&gt;
&lt;br /&gt;
In [[0.16]], the captain's cutlass got its enchantment bonus reduced to +5, but it gained a chance of disarming your opponent each attack.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the captain's cutlass had an enchantment bonus of +5, +10&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]] this weapon carried a slaying bonus as a property (its base type was a [[sabre]]); in later versions this was incorporated into its base damage, and in [[0.14]], into its enchantment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Short blades]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Storm_bow&amp;diff=50383</id>
		<title>Storm bow</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Storm_bow&amp;diff=50383"/>
				<updated>2019-05-08T20:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sirtheta: add source code link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|A longbow with the colour of dark rain clouds. It smells like a storm just past, or one about to begin.}}&lt;br /&gt;
[[File:Longbow_storm_bow.png]] '''''the +8 storm bow'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[longbow]]&lt;br /&gt;
&lt;br /&gt;
[[Electrocution]] brand&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Based solely on its base stats, the '''storm bow'''&amp;lt;ref&amp;gt;{{source ref|0.23.0|art-data.txt|650}}&amp;lt;/ref&amp;gt; is an excellent weapon; a +8 longbow can inflict massive damage in the right hands. On top of that, its brand is one of the most desirable possible choices for a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.23]], the storm bow would occasionally create rain [[cloud]]s around the wielder, which could turn normal terrain into shallow [[water]] and shallow water into deep water for up to 100 turns.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Bows]]&lt;/div&gt;</summary>
		<author><name>Sirtheta</name></author>	</entry>

	</feed>