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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slitherrr</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slitherrr"/>
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		<updated>2026-05-05T21:50:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ogre&amp;diff=32130</id>
		<title>Ogre</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ogre&amp;diff=32130"/>
				<updated>2014-08-30T23:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{for monster}}&lt;br /&gt;
{{flavour|Ogres are huge, chunky creatures who typically are strong rather than smart, and not nimble at all. Their size also makes them hunger more than smaller folk. Ogres mature almost as quickly as Humans.&lt;br /&gt;
&lt;br /&gt;
Their preferred methods of avoiding beatings are dodging and the use of shields. Many Ogres find it natural to wield some large and blunt weapon. (Countless lethal incidents have taught them to leave most edged weapons be.) While all sophisticated forms of missile combat are too awkward for them, they are good at throwing things, in particular boulders.&lt;br /&gt;
&lt;br /&gt;
Contrary to expectations, Ogres are not reduced to mindless brutes. They possess a raw talent for witchcraft, letting them pick up the basics of spellcasting at an amazing speed. However, the more arcane schools of magic are foreign to them and are only learned at poor rates.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*[[Good_mutations#Tough_Skin|Tough Skin 1]]: Ogres have +1 [[AC]].&lt;br /&gt;
*Ogres are [[Size#Player Sizes|large]] creatures. Unlike smaller species, they can use [[giant club]]s and [[giant spiked club]]s, but cannot wear any armour but [[robe]]s, [[cloak]]s, [[animal skin]]s, [[troll hide]]s, [[troll leather armour]]s, [[dragon armour|dragon hide]], or [[dragon armour]]. [[Buckler]]s are also too small for them, but they can wield [[shield]]s and [[large shield]]s more easily than normal.&lt;br /&gt;
*Ogres are large enough to attack at normal speed while standing in [[shallow water]] (though they still move slowly through it).&lt;br /&gt;
&lt;br /&gt;
Ogres have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 5 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]], [[Death Knight]]&lt;br /&gt;
*'''Warrior-mages:''' [[Arcane Marksman]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Fire Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] every 3rd level.&lt;br /&gt;
*30% more [[HP]] than average.&lt;br /&gt;
*Average [[MP]].&lt;br /&gt;
*+4 [[magic resistance]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Ogres start with the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Incompatible body armour is replaced with an [[animal skin]] or [[robe]]. &lt;br /&gt;
*[[Helmet]]s are replaced with [[hat]]s.&lt;br /&gt;
*[[Meat ration]]s replace [[bread ration]]s, and Ogres start with an extra ration.&lt;br /&gt;
*Any [[Armour]] skill is replaced by [[Dodging]].&lt;br /&gt;
*Ogre [[hunter]]s are given a choice of [[large rock]]s instead of [[javelin]]s.&lt;br /&gt;
*Ogre hunters and [[artificer]]s start with a [[club]] instead of a [[short sword]].&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Ogres enjoy a number of advantages over other species, but have an equal amount of disadvantages. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. On the plus side, their offenses become powerful very quickly, with a good proficiency in Maces &amp;amp; Flails, and access to both [[giant spiked club]]s and [[large rock]]s. Despite having terrible magic aptitudes, it is still entirely possible and very beneficial for ogres to eventually learn a spell or two. Their excellent Spellcasting aptitude allows them to learn and cast any low-level spell fairly easily (though at low [[spellpower]]), and eventually mid-level spells that don't rely on too many schools (like [[Haste]]) may be worth the investment.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Ogre}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Pre-[[0.15]], ogres had [[saprovore]] and [[Fast Metabolism]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*[[Serfuzz's Ogre Hunter guide]]&lt;br /&gt;
*[[Davion Fuxa's Ogre guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Qazlal_Stormbringer&amp;diff=30769</id>
		<title>Talk:Qazlal Stormbringer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Qazlal_Stormbringer&amp;diff=30769"/>
				<updated>2014-08-20T01:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;Commit that removed the permanent resist: http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2744e81ddbcc -~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commit that removed the permanent resist: http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2744e81ddbcc -[[User:Slitherrr|Slitherrr]] ([[User talk:Slitherrr|talk]]) 03:36, 20 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Qazlal_Stormbringer&amp;diff=30768</id>
		<title>Qazlal Stormbringer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Qazlal_Stormbringer&amp;diff=30768"/>
				<updated>2014-08-19T21:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;Slitherrr: /* Given Abilities */ The permanent resistance gain seems to be removed (seen in 0.15-b1-91-gafc2b96)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Qazlal altar.png]] ''&amp;quot;Let the forces of nature tear it all down!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Qazlal Stormbringer is a violent god of tempests, who delights in unleashing the forces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their god can protect them. Pious worshippers of Qazlal will gain the ability to direct and control the destructive might of the storm.&lt;br /&gt;
&lt;br /&gt;
Followers of Qazlal are protected from the clouds they create. As a follower of Qazlal gains divine favour, they are slowly surrounded by a loud storm, causing elemental clouds to appear near them, blocking attacks, and (for the particularly devout) deflecting incoming projectiles. Qazlal allows followers to incite nature against their foes, causing a localised natural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal can give life to elemental clouds, turning them into elementals whose loyalty depends on the origin of the cloud. Followers can gain temporary resistances against the elements on taking damage from that element. Qazlal will eventually offer more permanent protection against an element of the devotee's choosing.&lt;br /&gt;
&lt;br /&gt;
Qazlal likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not worship Qazlal Stormbringer or any other deity.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing natural, undead, demonic, or holy beings. The higher the enemy's [[HD]], and the lower your [[experience level]], the better the odds of you gaining [[piety]].&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;[Your Species] Mishap&amp;quot;&lt;br /&gt;
*All worshipers are immune to the negative effects of any [[cloud]]s they generate. Naturally occuring and enemy-generated clouds will harm you as normal, however. (Passive)&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Lightning Rod&amp;quot;&lt;br /&gt;
*Storm Shield: You passively generate randomly selected elemental clouds within two tiles of you. Possible clouds include [[Conjure Flame|flaming clouds]], [[Freezing Cloud|clouds of freezing vapour]], clouds of thunder, and clouds of sparse dust. These deal their corresponding elemental damage to enemies which stand in them, provide you with a bonus to [[SH]], and generate significant amounts of [[noise]] at all times, greatly reducing your ability to be [[stealth]]y. The frequency with which these clouds generates rises with piety. This skill is upgraded further at **** piety (see below).&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;[Your Species] Disaster&amp;quot;&lt;br /&gt;
*Upheaval: Blast a small nearby area with elemental forces. Costs 4 [[MP]], piety.&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Eye of the Storm&amp;quot;&lt;br /&gt;
*Elemental Force: Convert nearby clouds into [[list of elementals|elementals]]. Clouds you created will produce friendly elementals, naturally occurring clouds will create neutrals, and clouds created by monsters will create hostiles. Costs 6 MP, piety.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;[Your Species] Catastrophe&amp;quot;&lt;br /&gt;
*Upgraded Storm Shield: At **** piety, Storm Shield also grants you a permanent [[Repel Missiles]] effect.&lt;br /&gt;
*Elemental Adaptation: Taking elemental damage occasionally grants you partial resistance to the element of the damage. The following elements can be affected:&lt;br /&gt;
**[[Fire]]&lt;br /&gt;
**[[Cold]]&lt;br /&gt;
**Earth (this equates to physical attacks, granting you a small boost to [[AC]] and [[SH]])&lt;br /&gt;
**[[Electricity]]&lt;br /&gt;
*This resistance last for '''X''' turns. Passive, no cost.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;[Your Species] Cataclysm&amp;quot;&lt;br /&gt;
*Disaster Area: Blast a large area surrounding you with elemental forces. Costs 7 MP, piety.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;End of an Era&amp;quot;&lt;br /&gt;
*No new abilities&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
True to his name, Qazlal Stormbringer brings a lot of firepower to bear to his worshipers, and upon reaching full piety, allows you to easily patch a hole in your resistance, freeing up equipment slots for other gear. Although it may be tempting to wait until the end game to choose your resistance, doing so means you waste this gift for much of the game.&lt;br /&gt;
&lt;br /&gt;
As worshipers of Qazlal will be forever generating significant amounts of [[noise]] wherever they go, [[stealth]]-based play is effectively impossible for his worshipers. Regardless of play style, expect enemy reinforcements to show up more often than normal; pulling discovered enemies back to already-cleared areas will reduce the odds of wandering monsters showing up mid-battle.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Qazlal Stormbringer will be added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Statue_Form_(spell)&amp;diff=29268</id>
		<title>Talk:Statue Form (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Statue_Form_(spell)&amp;diff=29268"/>
				<updated>2014-05-31T16:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;Can anyone verify that &amp;quot;*Prior to 0.14 it could not be cast by octopodes while in deep water.&amp;quot; was true? Because that would be very counterintuitive. -~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone verify that &amp;quot;*Prior to [[0.14]] it could not be cast by octopodes while in deep water.&amp;quot; was true? Because that would be very counterintuitive. -[[User:Slitherrr|Slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Statue_Form_(spell)&amp;diff=29267</id>
		<title>Statue Form (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Statue_Form_(spell)&amp;diff=29267"/>
				<updated>2014-05-31T16:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Statue Form&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2={{Earth Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Transfigurations]] &lt;br /&gt;
*[[Book of the Earth]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=5&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell temporarily transforms the caster into a slow-moving (but extremely robust) stone statue, capable of dealing monstrous blows with weapons or bare fists. The caster's stone body is insulated from electricity and gains resistance to poison, rotting, and negative energy.}}&lt;br /&gt;
&lt;br /&gt;
'''Statue Form''' is a level 6 [[Transmutations]]/[[Earth Magic]] spell which changes the caster into a sentient, mobile [[statue]]. This makes the caster immensely strong and gives him the endurance of stone, but makes his actions slower. For the duration of this spell the caster gains the following:&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*[[Unarmed Combat]] Base Damage = UC+3+([[Strength]]/3))&lt;br /&gt;
*+50% damage bonus to all weapon attacks&lt;br /&gt;
*+2 [[strength]]&lt;br /&gt;
*A huge [[AC]] bonus (17 + (Earth Magic/2); only 13+Earth Magic/2 for [[gargoyle]]s)&lt;br /&gt;
*39% [[guaranteed damage reduction]] (62% for [[gargoyle]]s)&lt;br /&gt;
*+30% [[HP]]&lt;br /&gt;
*Synergy bonus to the [[Stoneskin]] spell (gain an additional 1+(Earth Magic/4) AC)&lt;br /&gt;
*Immunity to [[poison]]&lt;br /&gt;
*[[Electricity resistance]]&lt;br /&gt;
*One rank of [[life protection]]&lt;br /&gt;
*50% reduction to [[torment]] damage&lt;br /&gt;
*[[Rot]] resistance&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*Body [[armour]], [[gloves]], and [[boots]] meld into your character, becoming inactive.&lt;br /&gt;
*The base cost of all actions is increased by 50% (similar to being under the effect of the [[Slow]] spell)&lt;br /&gt;
*-2 [[dexterity]]&lt;br /&gt;
*Gives you a 100% failure chance when attempting to [[scramble]] out of [[deep water]] or [[lava]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Despite the scary sounding speed penalty, Statue Form is worth using. This spell is most useful for characters who fight in melee and are unable to use most or all armors, like [[troll]]s, [[felid]]s, and [[octopode]]s, though any character in need of one of the many resistances it offers will find it useful, particularly if they have access to a source of [[Haste]] to negate the speed penalty.&lt;br /&gt;
*Try to avoid falling in deep water or lava while in Statue Form, as it's guaranteed death. Fortunately, the game will prevent you from casting the spell when doing so would kill you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Humanoid || Centaur || Naga || Octopode || Felid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Statue form humanoid.png]] || [[File:Statue form centaur.png]] || [[File:Statue form naga.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.13]] it only granted the player one level of [[poison resistance]].&lt;br /&gt;
*Prior to [[0.14]] it could not be cast by octopodes while in deep water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Freezing_Cloud&amp;diff=28406</id>
		<title>Freezing Cloud</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Freezing_Cloud&amp;diff=28406"/>
				<updated>2014-05-06T03:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Freezing Cloud&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Air Magic}}&lt;br /&gt;
|school3={{Ice Magic}}&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Clouds]]&lt;br /&gt;
*[[Book of Ice]]&lt;br /&gt;
*[[Rod of frigid destruction]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell conjures up a large cloud of lethally cold vapour.}}&lt;br /&gt;
&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Freezing Cloud&lt;br /&gt;
|formula = 0&lt;br /&gt;
|maxdmg = 0&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 6&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = '''Cloud damage''': 6 + (3d16)/3 ([[cold]]) &amp;lt;br&amp;gt; '''Cloud duration''': 3d(Power/4); divided by 4 if the cloud is over lava; divided by 4 if out of [[line of sight]] (stacks with previous)}}&lt;br /&gt;
&lt;br /&gt;
'''Freezing Cloud''' is a [[Conjurations]]/[[Air Magic]]/[[Ice Magic]] spell which creates 8 to 10 clouds of freezing vapour around the [[smite]]-targeted tile. This spell uses &amp;quot;flood fill&amp;quot;: casting it on an open space will create a perfect 3x3 rectangle if you get 9 clouds, but using it in a corridor will spread the same 9 clouds throughout the corridor. While this spell is very powerful, potentially dealing sizable cold damage (6+(1d16 + 2d17 - 3)/3; averaging 13.83 per turn) multiple times to anything that decides to charge through, be careful not to catch yourself in it lest you destroy your potions.&lt;br /&gt;
&lt;br /&gt;
Although you can target any tile within its range and your [[line of sight]], be aware that you cannot target a tile that already contains a [[cloud]] of any sort. Creatures already within existing clouds will not be affected by Freezing Cloud unless they step into the icy mess you create around them. The effect can spill out of line of sight, but it will dissipate four times as fast.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Be careful using it in hallways, as it can easily hit you and your allies if you cast it at too short a range. [[Conjure Flame]] can help negate this risk; if you create a flame cloud directly in front of you and then cast Freezing Cloud beyond it, the freezing clouds will fill away from you.&lt;br /&gt;
*Summoners should use this spell with caution unless they have the [[Summon Ice Beast]] spell. While summoned living creatures will avoid the clouds and undead will march through it taking a severe beating, [[ice beast]]s will ignore the effect entirely and attack whatever happens to be currently freezing to death inside.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.13]] this spell's duration was not affected by being out of line of sight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Portal&amp;diff=24259</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Portal&amp;diff=24259"/>
				<updated>2014-01-06T23:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is about the dungeon feature. For the card, see [[Deck of transport#Portal card|Portal card]]. For the (obsolete) spell, see [[Portal (spell)]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''portal''' is a (generally) temporary gateway to a special level. Each such level has multiple possibilities for its exact layout and inhabitants, but always follows a specific theme. You will almost certainly encounter some of these in every game, but it is extremely rare to ever find all of them in a single run-through. In the console version of ''Crawl'', portals are represented by the {{White|∩}} glyph.&lt;br /&gt;
 &lt;br /&gt;
Portals are either silent or announced. Silent portals will exist until you enter them, even if you leave the level. Announced portals are timed, and will eventually close if you do not get to them fast enough.  &lt;br /&gt;
&lt;br /&gt;
When a portal times out somewhere out of sight, you may get a message such as: &amp;quot;The floor vibrates strangely!&amp;quot; [[Treasure Trove]]s and [[Ziggurat]]s won't ever time out; of course, after they are used once, they may not be entered again.&lt;br /&gt;
&lt;br /&gt;
The following comprises all known portal levels, with their in-game description and a brief explanation:&lt;br /&gt;
&lt;br /&gt;
==Early Game==&lt;br /&gt;
; [[Ossuary]]&lt;br /&gt;
: [[File:Ossuary portal.png]] '''''A sand-covered staircase'''''&lt;br /&gt;
: Zombies and mummies and traps, oh my!&lt;br /&gt;
; [[The Sewers]]&lt;br /&gt;
: [[File:Sewer portal.png]] '''''A glowing drain'''''&lt;br /&gt;
: Wade through rat- and snake-infested waters.  Mind the [[kobold]]s.&lt;br /&gt;
&lt;br /&gt;
==Mid Game==&lt;br /&gt;
;[[Bailey]]&lt;br /&gt;
: [[File:Bailey portal.png]] '''''A flagged portal'''''&lt;br /&gt;
: Ranged weapons and/or a slugfest with orcs, gnolls, and goblins.&lt;br /&gt;
; [[Ice Cave]]&lt;br /&gt;
: [[File:Ice cave portal.png]] '''''A frozen archway'''''&lt;br /&gt;
: Assorted frigid monsters and [[ice statue]]s abound. Bring cold resistance and watch your potions.&lt;br /&gt;
; [[Labyrinth]]&lt;br /&gt;
: [[File:Labyrinth portal.png]] '''''A labyrinth entrance'''''&lt;br /&gt;
: Find the exit, beat the [[minotaur (monster)|minotaur]] guarding it. Bring extra food.&lt;br /&gt;
; [[Volcano]]&lt;br /&gt;
: [[File:Volcano portal.png]] '''''A dark tunnel'''''&lt;br /&gt;
: Everything is on fire. Including you and your scrolls, if you forget your fire resistance. &lt;br /&gt;
&lt;br /&gt;
==Late Game==&lt;br /&gt;
; [[Wizard Laboratory]]&lt;br /&gt;
: [[File:Wizlab portal.png]] '''''A magic portal'''''&lt;br /&gt;
: The private laboratories of any one of several strange characters.&lt;br /&gt;
&lt;br /&gt;
==Anywhere==&lt;br /&gt;
; [[Bazaar]]&lt;br /&gt;
: [[File:Bazaar portal.png]] '''''A gateway to a bazaar'''''&lt;br /&gt;
: Shopping trip!&lt;br /&gt;
; [[Malign Gateway]] &lt;br /&gt;
: '''''A portal to somewhere'''''&lt;br /&gt;
: Not a true portal, but the short-lived result of a spell: [[eldritch tentacle]] imminent. Walk into it to [[blink]], if you really want to.&lt;br /&gt;
'''[[Treasure Trove]]'''&lt;br /&gt;
: [[File:Treasure trove portal.png]] '''''A portal to a secret trove of treasure'''''&lt;br /&gt;
: A collection of treasure customized for your character... at a specific, peculiar price. (No portal timer.) &lt;br /&gt;
'''[[Ziggurat]]'''&lt;br /&gt;
: [[File:Ziggurat portal.png]] '''''A gateway to a ziggurat'''''&lt;br /&gt;
:  The ultimate challenge. (No portal timer.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.12]] and earlier, many timed portals were not announced &lt;br /&gt;
*[[The Spider's Nest]] was upgraded from a portal level to a full-fledged dungeon branch in [[0.11]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals|*]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Twisted_Resurrection_(player_spell)&amp;diff=23931</id>
		<title>Twisted Resurrection (player spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Twisted_Resurrection_(player_spell)&amp;diff=23931"/>
				<updated>2013-12-15T18:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
{{spell&lt;br /&gt;
 |name=Twisted Resurrection&lt;br /&gt;
 |level=5&lt;br /&gt;
 |school1={{Necromancy}}&lt;br /&gt;
 |school2=&lt;br /&gt;
 |school3=&lt;br /&gt;
 |sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of Unlife]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=4&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell causes nearby corpses to begin crawling together, merging into horrible agglomerations of flesh. More and larger corpses result in more powerful creations.}}&lt;br /&gt;
&lt;br /&gt;
'''Twisted Resurrection''' is a level 5 [[Necromancy]] spell which converts all corpses in your [[LOS]] into friendly [[crawling corpse]]s or [[macabre mass]]es (depending on their size). These beings cannot attack, but they will combine into [[small abomination]]s and eventually [[large abomination]]s once you've created enough of them. They can also merge with any small abomination already created until it is upgraded into a large abomination. If a corpse is not large enough to create a crawling corpse, it is reduced to a pulpy mess (i.e. destroyed).&lt;br /&gt;
&lt;br /&gt;
For those interested in game mechanics, this spell creates 1 [[HD]] worth of creatures per 20-60 [[aum]], depending on spell power (and with half efficiency past 15 HD). Small abominations require 6 HD and two corpses, large abominations need 11 HD and three corpses.&lt;br /&gt;
&lt;br /&gt;
This spell offers an option for necromancers who want minions able to travel between floors. The [[book of Unlife]] which contains Twisted Resurrection fortunately also comes with [[Recall]], making it easy to keep track of your abominations from floor to floor.&lt;br /&gt;
&lt;br /&gt;
Unlike hostile abominations, the ones you create with this spell are [[undead]], not [[demon]]ic.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Unlike [[Yredelemnul]]'s undead servants, abominations won't follow you on stairs if they're blocked by zombies or the like, but they will push past the &amp;quot;mindless thralls&amp;quot; if you give them a few turns. They block each other too, so at most eight will follow you on any one stair climb.&lt;br /&gt;
&lt;br /&gt;
If you need to herd an army of abominations from one floor to another, try 't'elling the ones on the destination floor to 'w'ait. They'll wander a bit, but they won't follow you back up the stairs. (Don't forget to 't'ell them to 'f'ollow you again afterward!)&lt;br /&gt;
&lt;br /&gt;
Places like the [[Orcish Mines]] or the [[Snake Pit]] are great for abominations, as they contain many enemies to convert, and nagas are conveniently heavy. This spell also combines well with [[Kiku]]'s corpse delivery. In contrast, [[the Shoals]] are quite hostile for abominations; they tend to wander off and get swarmed, and possibly get trapped by tides.&lt;br /&gt;
&lt;br /&gt;
Abominations are your basic bruisers, but their defense is poor, and their stupidity can be a liability. They don't avoid clouds of flame or frost, so vaults producing these can wipe out your army. Similarly, before you leave them in a room, check for traps (especially teleport, or Zot traps, neither of which run out of ammo).&lt;br /&gt;
&lt;br /&gt;
They will happily die in the effort to overwhelm some armoured hulk which ought to be weakened first with poison or debilitating spells while preventing you from ''doing'' that, by blocking your line of fire! Happily, they're immune to [[Mephitic Cloud]], so you can often confuse their opponents. But watch out for monsters with area blasts such as [[Fire crab]]s!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.10]] Twisted Resurrection did not produce crawling corpses and macabre masses which then combine to form abominations. Instead, you would have to place several corpses on a single tile, cast it while standing over them, and there was a chance that a small or large abomination would form.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>	</entry>

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