<?xml version="1.0"?>
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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sockthot</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sockthot"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Sockthot"/>
		<updated>2026-05-07T14:19:48Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dart&amp;diff=82069</id>
		<title>Dart</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dart&amp;diff=82069"/>
				<updated>2024-12-22T18:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sockthot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{ThrowingMissile&lt;br /&gt;
 |name = Dart&lt;br /&gt;
 |weight = 0.3&lt;br /&gt;
 |launcher = Throwing&lt;br /&gt;
 |damage = 0&lt;br /&gt;
 |basedelay = 10 (100%)&lt;br /&gt;
 |mindelay = 7 at skill 6&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A thin piece of metal, typically coated in some harmful substance. When thrown with skill it can deliver its toxins into the bloodstream of a living or demonic being. In addition to throwing skill, stealth skill improves the chance for a dart to affect its target.}}&lt;br /&gt;
&lt;br /&gt;
'''Darts''' are [[Throwing]] weapons designed to incapacitate foes, inflicting various [[status effect]]s. They may be found on the Dungeon floor or in the possession of some monsters ([[kobold (monster)|kobolds]] and [[spriggan rider]]s).&lt;br /&gt;
&lt;br /&gt;
Darts come with the following [[brand]]s:&lt;br /&gt;
*'''[[Poisoned]]'''&lt;br /&gt;
*'''[[Curare]]''' - inflicts heavy poison, [[slow]]s, and deals direct damage on impact&lt;br /&gt;
*'''[[Datura]]''' - sends target berserk and [[neutral]], causing them to attack whatever's closest&lt;br /&gt;
*'''[[Atropa]]''' - [[blind]]s and may briefly [[confusion|confuse]] target&lt;br /&gt;
*'''[[Dispersal (brand)]]''' - blinks target&lt;br /&gt;
&lt;br /&gt;
[[Undead]] and [[nonliving]] creatures are immune to all darts. Different brands of darts work differently:&lt;br /&gt;
&lt;br /&gt;
*Poisoned and curare darts always inflict their statuses against any target without [[poison resistance]].&lt;br /&gt;
*Atropa and datura have a chance to inflict their statuses, increased by your [[Throwing]] and [[Stealth]] skills, and decreased by the target's [[HD]].&lt;br /&gt;
:The chance is &amp;lt;code&amp;gt;100 - 100 * (HD - 2) / (4 + pow)&amp;lt;/code&amp;gt;%, where &amp;lt;code&amp;gt;pow = (Throwing + Stealth) * 2 / 3&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.28.0|throw.cc|243}}&amp;lt;/ref&amp;gt; For monsters with [[HD]] &amp;lt; 15, there's a minimum chance of 3% for success.&lt;br /&gt;
&lt;br /&gt;
When thrown, darts of dispersal always [[mulch]]. Poisoned darts have a 8.33% chance to [[mulch]], destroying the dart. The other three brands instead have a doubled chance (to 16.66%).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In the early game, darts can be useful for all character types. Poisoned darts can be used to soften enemies up, curare [[slow]]s enemies, and atropa/datura darts are likely to inflict their statuses (even at little skill).&lt;br /&gt;
&lt;br /&gt;
As the game progresses, most darts become less useful. By the late game, poison darts don't do a lot of damage. And if you don't have high Throwing and/or Stealth, atropa and datura are unlikely to succeed. But curare remains useful for just about anyone - it can slow dangerous enemies, like [[ettin]]s, [[juggernaut]]s, and even [[Antaeus]], making them weaker and easier to escape from. &lt;br /&gt;
&lt;br /&gt;
Sneaky [[stab]]bers can benefit a lot from the two stealth darts, even late game. Their quantity is limited, however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Poisoned || Atropa-tipped || Curare-tipped || Datura-tipped&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poisoned dart.png]] || [[File:Atropa-tipped dart.png]] || [[File:Curare-tipped dart.png]] || [[File:Datura-tipped dart.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.24]], [[blowgun]]s were removed and [[needle]]s were replaced with the new version of darts.&lt;br /&gt;
*Prior to [[0.15]], darts were a thrown weapon that did damage comparable to [[stone]]s but could be branded. They were removed in 0.15.&lt;br /&gt;
*Prior to [[0.6]], darts could be fired from a [[hand crossbow]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Throwing]]&lt;/div&gt;</summary>
		<author><name>Sockthot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Staff_of_necromancy&amp;diff=82009</id>
		<title>Staff of necromancy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Staff_of_necromancy&amp;diff=82009"/>
				<updated>2024-12-14T19:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sockthot: 0.32 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Magical staves&lt;br /&gt;
 |name=staff of death &lt;br /&gt;
 |cost=&lt;br /&gt;
 |weight=13&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A staff that increases the power of necromantic spells cast by its wielder, and protects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, dealing negative energy damage which bypasses armour.}}&lt;br /&gt;
&lt;br /&gt;
A '''staff of death''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Necromancy]], and gives the wielder one rank in [[negative energy resistance]].&lt;br /&gt;
&lt;br /&gt;
The staff can also be used in combat, functioning as a +0 [[staff]] that may deal additional negative energy damage.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Negative Energy Damage''': 0 to 1.575×(Evocations/2 + Necromancy)&amp;lt;br&amp;gt;'''Chance to Activate on a Hit:''' (Evocations + Necromancy/2)×6.66% per hit}}&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.32|the maximum negative energy damage in melee was increased to &amp;lt;code&amp;gt;1.575×(Evocations/2 + Necromancy)&amp;lt;/code&amp;gt; and be reduced by AC.}}&lt;br /&gt;
*Prior to [[0.19]], a single rank of negative energy resistance (rN+) would prevent all additional negative energy damage from this staff.&lt;br /&gt;
*Prior to [[0.8]], the chance of a staff of death auto-identifying when wielded depended on the Necromancy skill of the wielder.&lt;/div&gt;</summary>
		<author><name>Sockthot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Staff_of_alchemy&amp;diff=82008</id>
		<title>Staff of alchemy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Staff_of_alchemy&amp;diff=82008"/>
				<updated>2024-12-14T18:59:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sockthot: .32 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Magical staves&lt;br /&gt;
 |name=staff of poison&lt;br /&gt;
 |cost=&lt;br /&gt;
 |weight=13&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can envenom those struck by it, dealing poison damage which bypasses armour.}}&lt;br /&gt;
&lt;br /&gt;
A '''staff of alchemy''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Alchemy]], and gives the wielder a rank in [[poison resistance]].&lt;br /&gt;
&lt;br /&gt;
The staff can also be used in combat, functioning as a +0 staff that deals additional [[poison]] damage: &lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Poison Damage''': A random amount ranging from 0 to 1.575 × (Evocations/2 + Alchemy)&amp;lt;br&amp;gt;'''Chance to Activate on a Hit''': (Evocations + Alchemy/2) × 6.66% per hit}}&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*For casters, a staff of alchemy can be used as a source of rPois, even if you don't plan to use any Alchemy.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Staff of Olgreb]] - a [[unrand]] staff, effectively an upgraded staff of alchemy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.32|the maximum poison damage in melee was increased to &amp;lt;code&amp;gt;1.575×(Evocations/2 + Alchemy)&amp;lt;/code&amp;gt; and be reduced by AC.}}&lt;br /&gt;
*Prior to [[0.31]], this staff was called a '''staff of poison''' and enhanced [[Poison Magic]].&lt;br /&gt;
*Prior to [[0.25]], the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.&lt;br /&gt;
*Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.&lt;/div&gt;</summary>
		<author><name>Sockthot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Staff_of_fire&amp;diff=82007</id>
		<title>Staff of fire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Staff_of_fire&amp;diff=82007"/>
				<updated>2024-12-14T18:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sockthot: .32 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Magical staves&lt;br /&gt;
 |name=staff of fire&lt;br /&gt;
 |weight=13&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A staff that increases the power of fire spells cast by its wielder, and protects them from the effects of fire. If the wielder is skilled in Evocations and Fire Magic, they can burn those struck by it, dealing fire damage which bypasses armour.}}&lt;br /&gt;
&lt;br /&gt;
A '''staff of fire''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Fire Magic]], and gives the wielder a rank of [[fire resistance]].&lt;br /&gt;
&lt;br /&gt;
The staff can also be used in combat, functioning as a +0 [[staff]] that deals additional fire damage:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Fire Damage''': A random amount ranging from 0 to 1.575×(Evocations/2 + Fire Magic)&amp;lt;br&amp;gt;'''Chance to Activate on a Hit''': (Evocations + Fire Magic/2)×6.66% per hit}}&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.32|the maximum fire damage in melee was increased to &amp;lt;code&amp;gt;1.575×(Evocations/2 + Fire Magic)&amp;lt;/code&amp;gt; and be reduced by AC.}}&lt;br /&gt;
*Prior to [[0.19]], enhancer staves would penalize casting spells of the opposite school.&lt;br /&gt;
*Prior to [[0.8]], the chance of a staff of fire auto-identifying when wielded depended on the Fire Magic skill of the wielder.&lt;/div&gt;</summary>
		<author><name>Sockthot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Staff_of_cold&amp;diff=82006</id>
		<title>Staff of cold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Staff_of_cold&amp;diff=82006"/>
				<updated>2024-12-14T18:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sockthot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Magical staves&lt;br /&gt;
 |name=staff of cold&lt;br /&gt;
 |cost=&lt;br /&gt;
 |weight=13&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A staff that increases the power of ice spells cast by its wielder, and protects them from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it, dealing cold damage which bypasses armour.}}&lt;br /&gt;
&lt;br /&gt;
A '''staff of cold''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Ice Magic]], and gives the wielder a rank in [[cold resistance]].&lt;br /&gt;
&lt;br /&gt;
The staff can also be used in combat, functioning as a +0 [[staff]] that deals additional cold damage:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Cold Damage''': A random amount ranging from 0 to 1.575×(Evocations/2 + Ice Magic)&amp;lt;br&amp;gt;'''Chance to Activate on a Hit''': (Evocations + Ice Magic/2)×6.66% per hit}}&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.32|the maximum cold damage in melee was increased to &amp;lt;code&amp;gt;1.575×(Evocations/2 + Ice Magic)&amp;lt;/code&amp;gt; and be reduced by AC.}}&lt;br /&gt;
*Prior to [[0.19]], enhancer staves would penalize casting spells of the opposite school.&lt;br /&gt;
*Prior to [[0.8]], the chance of a staff of cold auto-identifying when wielded depended on the Ice Magic skill of the wielder.&lt;/div&gt;</summary>
		<author><name>Sockthot</name></author>	</entry>

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