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		<id>http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=37461</id>
		<title>Armour</title>
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				<updated>2015-07-02T21:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Body Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| TOC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Nought can Deform the Human race&amp;lt;br&amp;gt;Like to the Armours iron brace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Blake, &amp;quot;Auguries of Innocence&amp;quot;, 99-100. 1803.}}&lt;br /&gt;
&lt;br /&gt;
[[Armour]] encompasses all clothing worn to protect against physical melee and ranged attacks (though some provide benefits against certain magic attacks as well). Armour does this by providing increased [[AC]], [[GDR]], [[SH]] (for [[shields]]), [[resistance]]s (for certain body armours), and whatever benefits their [[ego]]s provide. However, this comes at a cost to your [[EV]] and [[Spellcasting]] ability when using the heavier armours. Increasing your [[Armour (skill)|Armour skill]] improves the benefits and lowers the penalties of most armour. Shields are governed by the [[Shields (skill)|Shields skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armour Locations==&lt;br /&gt;
There are six armour locations in ''Crawl'', also known as '''armour slots''' when referring to whether a player is wearing (or can wear) a given type of armour. Some [[species]] have restrictions on the kinds of armour they can wear.&lt;br /&gt;
&lt;br /&gt;
*'''[[Body armour]]''' is worn on a character's torso, and provides both AC and GDR. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier ones provide larger EV penalties.&lt;br /&gt;
*'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation. Certain [[Transmutations]], such as [[Blade Hands]], will disable them.&lt;br /&gt;
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations.&lt;br /&gt;
**In place of boots, [[centaur]] and [[naga]] characters may wear '''[[barding]]s''' on the rear portions of their bodies, providing more AC and higher potential enchantment than regular boots at the cost of a bit of EV. Centaurs cannot wear naga barding, and nagas cannot wear centaur barding.&lt;br /&gt;
*'''[[:Category:Headgear|Headgear]]''' is worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options.&lt;br /&gt;
*'''[[Cloak]]s''' are worn around the shoulders.&lt;br /&gt;
*'''[[Shields]]''' are worn on a character's arm. They provide SH, but impede spellcasting, EV, and the use of certain weapons.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance rating==&lt;br /&gt;
Most body armour has an [[encumbrance rating]] proportional to its AC and GDR. [[Robe]]s, [[animal skin]]s, and [[leather armour]], being lightweight, have no or a very small EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective. All shields and bardings also have an EV penalty.&lt;br /&gt;
&lt;br /&gt;
A higher [[encumbrance rating]]:&lt;br /&gt;
*Lowers your evasion chance&lt;br /&gt;
*Makes you less [[stealth]]y&lt;br /&gt;
*Reduces your accuracy&lt;br /&gt;
*Reduces your spellcasting success rate&lt;br /&gt;
*Slows unarmed combat attacks&lt;br /&gt;
&lt;br /&gt;
Increasing your Armour skill decreases the effect of the encumbrance rating (though never completely: -2.2% per level, so at level 27 the reduction is -60%) and boosts the total AC granted by those pieces. High [[strength]] will also help. See the [[encumbrance rating]] page for more details..&lt;br /&gt;
&lt;br /&gt;
==AC Calculations==&lt;br /&gt;
If you're interested in the formulas the game uses to determine the actual AC contributions from a piece of armour, see the [[AC calculations]] page. Otherwise, here's the short version:&lt;br /&gt;
*A piece of armour's base AC is always the minimum you'll receive (assuming it's not negatively enchanted and/or you aren't [[Deformed]]).&lt;br /&gt;
*Improving your [[Armour (skill)|Armour skill]] increases the base AC an armour provides by about 4% per level.&lt;br /&gt;
*Enchanting armour directly adds to your total AC. This AC bonus is not affected by the Armour skill.&lt;br /&gt;
*The maximum enchantment possible on a piece of armour is its base AC (for body armour and barding); 3 for all types of shields; and 2 for everything else.&lt;br /&gt;
&lt;br /&gt;
==Guaranteed damage reduction==&lt;br /&gt;
Any piece of armour with a base AC greater than 2 provides you with [[guaranteed damage reduction]]. This is a percentage of damage received from all physical melee attacks that you are guaranteed to ignore. The higher the armour's base AC, the higher the percentage ignored (though it is limited by your total AC). See the article on GDR for more details.&lt;br /&gt;
&lt;br /&gt;
==Wear and remove times==&lt;br /&gt;
All types of armour, including [[shield]]s, require 5 turns to remove or equip. Note that if you are swapping one piece of armour for another, it will take 5 turns to remove the old armour and another 5 turns to equip the new one.&lt;br /&gt;
&lt;br /&gt;
==Tables of Armours==&lt;br /&gt;
===Body Armour===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -18&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicksilver dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicksilver dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -25&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Shield&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | SH&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | EVP&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Buckler]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Tiny to medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small to giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Large shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Medium to giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Headgear&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Helmet]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Naga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour Ego==&lt;br /&gt;
Enchanted armour may have an [[ego]], which gives it additional properties.&lt;br /&gt;
&lt;br /&gt;
==Restrictions and Mutations==&lt;br /&gt;
*Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.&lt;br /&gt;
**Horns 3 and Antennae 3 disallow all headgear, however.&lt;br /&gt;
*Hooves 3 and talons 3 are incompatible with boots.&lt;br /&gt;
*Claws and [[Blade Hands]] are incompatible with gloves.&lt;br /&gt;
**Blade Hands is in addition incompatible with all types of shields and weapons.&lt;br /&gt;
*[[Porcupine Form]] and [[Wisp Form]] are incompatible with all armour and jewellery.&lt;br /&gt;
*[[Bat Form]] and [[Pig Form]] are incompatible with all armour (you can only wear amulets).&lt;br /&gt;
*[[Spider Form]], [[Ice Form]], and [[Dragon Form]] are incompatible with all armour (you can only wear jewellery).&lt;br /&gt;
*[[Fungus Form]] is incompatible with all armour except headgear.&lt;br /&gt;
*[[Tree Form]] is incompatible with all armour except headgear and shields.&lt;br /&gt;
*[[Statue Form]] is incompatible with all armour except headgear, shields, and cloaks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], [[aum|item weight]] was removed from the game and removing/equipping armour was set to a flat 5 turns. Prior to that, doing so wasted AC+1 turns.&lt;br /&gt;
&lt;br /&gt;
In [[0.14]], all [[Racial equipment|racial armour types]] were removed.&lt;br /&gt;
&lt;br /&gt;
In [[0.13]], the evasion penalty system was changed, and the base evasion penalty was renamed as the [[encumbrance rating]] and rescaled for all armours [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&amp;amp;#effect_of_strength_on_armour_evp]. Splint mails were removed and chain mails were increased to 8AC.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]], body armour was divided into Light Armour and Heavy Armour. The former would allow you to train dodging, while the latter trained Armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armours]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=29115</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=29115"/>
				<updated>2014-05-25T03:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Body Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| TOC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Nought can Deform the Human race&amp;lt;br&amp;gt;Like to the Armours iron brace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Blake, &amp;quot;Auguries of Innocence&amp;quot;, 99-100. 1803.}}&lt;br /&gt;
&lt;br /&gt;
[[Armour]] encompasses all clothing worn to protect against physical melee and ranged attacks (though some provide benefits against certain magic attacks as well). Armour does this by providing increased [[AC]], [[GDR]], [[SH]] ([[shields]]), [[resistance]]s (certain body armours), and whatever benefits their [[ego]]s provide. However, this comes at a cost to your [[EV]] and [[Spellcasting]] ability when using the heavier armours. Increasing your [[Armour (skill)|Armour skill]] improves the benefits and lowers the penalties of most armour, though shields are governed by the [[Shields (skill)|Shields skill]].&lt;br /&gt;
&lt;br /&gt;
Some [[species]] have restrictions on the kinds of armour they can wear.&lt;br /&gt;
&lt;br /&gt;
==Armour Locations==&lt;br /&gt;
There are six armour locations in ''Crawl'', also known as '''armour slots''' when referring to whether a player is wearing (or can wear) a given type of armour.&lt;br /&gt;
&lt;br /&gt;
*'''[[Body armour]]''' is worn on a character's torso, and provides both AC and GDR. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier ones provide larger EV penalties.&lt;br /&gt;
*'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation. Certain [[Transmutations]], such as [[Blade Hands]], will disable them.&lt;br /&gt;
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations.&lt;br /&gt;
**In place of boots, [[centaur]] and [[naga]] characters may wear '''[[barding]]s''' on the rear portions of their bodies, providing more AC and higher potential enchantment than regular boots at the cost of a bit of EV. Centaurs cannot wear naga barding, and nagas cannot wear centaur barding.&lt;br /&gt;
*'''[[:Category:Headgear|Headgear]]''' is worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options.&lt;br /&gt;
*'''[[Cloak]]s''' are worn around the shoulders.&lt;br /&gt;
*'''[[Shields]]''' are worn on a character's arm. They provide SH, but impede spellcasting, EV, and the use of certain weapons.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance rating==&lt;br /&gt;
Most body armour has an [[encumbrance rating]] proportional to its AC and GDR. [[Robe]]s, [[animal skin]]s, and [[leather armour]], being lightweight, have no or a very small EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective. All shields and bardings also have an EV penalty.&lt;br /&gt;
&lt;br /&gt;
A higher [[encumbrance rating]]:&lt;br /&gt;
*Lowers your evasion chance&lt;br /&gt;
*Makes you less [[stealth]]y&lt;br /&gt;
*Reduces your accuracy&lt;br /&gt;
*Reduces your spellcasting success rate&lt;br /&gt;
*Slows unarmed combat attacks&lt;br /&gt;
&lt;br /&gt;
Increasing your Armour skill decreases the effect of the encumbrance rating (though never completely: -2.2% per level, so at level 27 the reduction is -60%) and boosts the total AC granted by those pieces. High [[strength]] will also help. See the [[encumbrance rating]] page for more details..&lt;br /&gt;
&lt;br /&gt;
==AC Calculations==&lt;br /&gt;
If you're interested in the formulas the game uses to determine the actual AC contributions from a piece of armour, see the [[AC calculations]] page. Otherwise, here's the short version:&lt;br /&gt;
*A piece of armour's base AC is always the minimum you'll receive (assuming it's not negatively enchanted and/or you aren't [[Deformed]]).&lt;br /&gt;
*Improving your [[Armour (skill)|Armour skill]] increases the base AC an armour provides by about 4% per level.&lt;br /&gt;
*Enchanting armour directly adds to your total AC. This AC bonus is not affected by the Armour skill.&lt;br /&gt;
*The maximum enchantment possible on a piece of armour is its base AC (for body armour and barding); 3 for all types of shields; and 2 for everything else.&lt;br /&gt;
&lt;br /&gt;
==Guaranteed damage reduction==&lt;br /&gt;
Any piece of armour with a base AC greater than 2 provides you with [[guaranteed damage reduction]]. This is a percentage of damage received from all physical melee attacks that you are guaranteed to ignore. The higher the armour's base AC, the higher the percentage ignored (though it is limited by your total AC). See the article on GDR for more details.&lt;br /&gt;
&lt;br /&gt;
==Wear and remove times==&lt;br /&gt;
It takes AC+1 turns to put on or remove any kind of body armour.  (This uses the item's base AC; enchantments are ignored.)  A robe, having a base AC of 2, takes 3 turns to put on or remove; crystal plate armour, at AC 14, takes 15 turns.  &lt;br /&gt;
&lt;br /&gt;
If you're already wearing body armour, add the amount of time it takes to remove the first armour before you can put on the second.  Exchanging one crystal plate armour for another will take a total of 30 turns.&lt;br /&gt;
&lt;br /&gt;
Bucklers/shields/large shields take 3/6/8 turns to wear or remove.  All other armour types -- boots, headgear, gloves, and cloaks -- take 2 turns to wear or remove.&lt;br /&gt;
&lt;br /&gt;
==Tables of Armours==&lt;br /&gt;
===Body Armour===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 25.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -19&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 65.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -24&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 120.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 22.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 22.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 20.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 20.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 60.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 60.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 110.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -27&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 110.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Shield&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | SH&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | EVP&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Buckler]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Tiny to medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small to giant&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Large shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Medium to giant&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 23.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Headgear&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Helmet]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Centaur&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Naga&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour Ego==&lt;br /&gt;
Enchanted armour may have an [[ego]], which gives it additional properties.&lt;br /&gt;
&lt;br /&gt;
==Restrictions and Mutations==&lt;br /&gt;
*Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.&lt;br /&gt;
**Horns 3 and Antennae 3 disallow all headgear, however.&lt;br /&gt;
*Hooves 3 and talons 3 are incompatible with boots.&lt;br /&gt;
*Claws and [[Blade Hands]] are incompatible with gloves.&lt;br /&gt;
**Blade Hands is in addition incompatible with all types of shields and weapons.&lt;br /&gt;
*[[Porcupine Form]] and [[Wisp Form]] are incompatible with all armour and jewellery.&lt;br /&gt;
*[[Bat Form]] and [[Pig Form]] are incompatible with all armour (you can only wear amulets).&lt;br /&gt;
*[[Spider Form]], [[Ice Form]], and [[Dragon Form]] are incompatible with all armour (you can only wear jewellery).&lt;br /&gt;
*[[Fungus Form]] is incompatible with all armour except headgear.&lt;br /&gt;
*[[Tree Form]] is incompatible with all armour except headgear and shields.&lt;br /&gt;
*[[Statue Form]] is incompatible with all armour except headgear, shields, and cloaks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]], all [[Racial equipment|racial armour types]] were removed.&lt;br /&gt;
&lt;br /&gt;
In [[0.13]], the evasion penalty system was changed, and the base evasion penalty was renamed as the [[encumbrance rating]] and rescaled for all armours [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&amp;amp;#effect_of_strength_on_armour_evp]. Splint mails were removed and chain mails were increased to 8AC.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]], body armour was divided into Light Armour and Heavy Armour. The former would allow you to train dodging, while the latter trained Armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armours]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=29114</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=29114"/>
				<updated>2014-05-25T03:36:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Body Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| TOC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Nought can Deform the Human race&amp;lt;br&amp;gt;Like to the Armours iron brace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Blake, &amp;quot;Auguries of Innocence&amp;quot;, 99-100. 1803.}}&lt;br /&gt;
&lt;br /&gt;
[[Armour]] encompasses all clothing worn to protect against physical melee and ranged attacks (though some provide benefits against certain magic attacks as well). Armour does this by providing increased [[AC]], [[GDR]], [[SH]] ([[shields]]), [[resistance]]s (certain body armours), and whatever benefits their [[ego]]s provide. However, this comes at a cost to your [[EV]] and [[Spellcasting]] ability when using the heavier armours. Increasing your [[Armour (skill)|Armour skill]] improves the benefits and lowers the penalties of most armour, though shields are governed by the [[Shields (skill)|Shields skill]].&lt;br /&gt;
&lt;br /&gt;
Some [[species]] have restrictions on the kinds of armour they can wear.&lt;br /&gt;
&lt;br /&gt;
==Armour Locations==&lt;br /&gt;
There are six armour locations in ''Crawl'', also known as '''armour slots''' when referring to whether a player is wearing (or can wear) a given type of armour.&lt;br /&gt;
&lt;br /&gt;
*'''[[Body armour]]''' is worn on a character's torso, and provides both AC and GDR. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier ones provide larger EV penalties.&lt;br /&gt;
*'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation. Certain [[Transmutations]], such as [[Blade Hands]], will disable them.&lt;br /&gt;
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations.&lt;br /&gt;
**In place of boots, [[centaur]] and [[naga]] characters may wear '''[[barding]]s''' on the rear portions of their bodies, providing more AC and higher potential enchantment than regular boots at the cost of a bit of EV. Centaurs cannot wear naga barding, and nagas cannot wear centaur barding.&lt;br /&gt;
*'''[[:Category:Headgear|Headgear]]''' is worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options.&lt;br /&gt;
*'''[[Cloak]]s''' are worn around the shoulders.&lt;br /&gt;
*'''[[Shields]]''' are worn on a character's arm. They provide SH, but impede spellcasting, EV, and the use of certain weapons.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance rating==&lt;br /&gt;
Most body armour has an [[encumbrance rating]] proportional to its AC and GDR. [[Robe]]s, [[animal skin]]s, and [[leather armour]], being lightweight, have no or a very small EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective. All shields and bardings also have an EV penalty.&lt;br /&gt;
&lt;br /&gt;
A higher [[encumbrance rating]]:&lt;br /&gt;
*Lowers your evasion chance&lt;br /&gt;
*Makes you less [[stealth]]y&lt;br /&gt;
*Reduces your accuracy&lt;br /&gt;
*Reduces your spellcasting success rate&lt;br /&gt;
*Slows unarmed combat attacks&lt;br /&gt;
&lt;br /&gt;
Increasing your Armour skill decreases the effect of the encumbrance rating (though never completely: -2.2% per level, so at level 27 the reduction is -60%) and boosts the total AC granted by those pieces. High [[strength]] will also help. See the [[encumbrance rating]] page for more details..&lt;br /&gt;
&lt;br /&gt;
==AC Calculations==&lt;br /&gt;
If you're interested in the formulas the game uses to determine the actual AC contributions from a piece of armour, see the [[AC calculations]] page. Otherwise, here's the short version:&lt;br /&gt;
*A piece of armour's base AC is always the minimum you'll receive (assuming it's not negatively enchanted and/or you aren't [[Deformed]]).&lt;br /&gt;
*Improving your [[Armour (skill)|Armour skill]] increases the base AC an armour provides by about 4% per level.&lt;br /&gt;
*Enchanting armour directly adds to your total AC. This AC bonus is not affected by the Armour skill.&lt;br /&gt;
*The maximum enchantment possible on a piece of armour is its base AC (for body armour and barding); 3 for all types of shields; and 2 for everything else.&lt;br /&gt;
&lt;br /&gt;
==Guaranteed damage reduction==&lt;br /&gt;
Any piece of armour with a base AC greater than 2 provides you with [[guaranteed damage reduction]]. This is a percentage of damage received from all physical melee attacks that you are guaranteed to ignore. The higher the armour's base AC, the higher the percentage ignored (though it is limited by your total AC). See the article on GDR for more details.&lt;br /&gt;
&lt;br /&gt;
==Wear and remove times==&lt;br /&gt;
It takes AC+1 turns to put on or remove any kind of body armour.  (This uses the item's base AC; enchantments are ignored.)  A robe, having a base AC of 2, takes 3 turns to put on or remove; crystal plate armour, at AC 14, takes 15 turns.  &lt;br /&gt;
&lt;br /&gt;
If you're already wearing body armour, add the amount of time it takes to remove the first armour before you can put on the second.  Exchanging one crystal plate armour for another will take a total of 30 turns.&lt;br /&gt;
&lt;br /&gt;
Bucklers/shields/large shields take 3/6/8 turns to wear or remove.  All other armour types -- boots, headgear, gloves, and cloaks -- take 2 turns to wear or remove.&lt;br /&gt;
&lt;br /&gt;
==Tables of Armours==&lt;br /&gt;
===Body Armour===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 25.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -19&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 65.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -24&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 120.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 22.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 22.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 20.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 20.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 60.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 60.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 110.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -27&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 110.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Shield&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | SH&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | EVP&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Buckler]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Tiny to medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small to giant&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Large shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Medium to giant&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 23.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Headgear&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Helmet]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Centaur&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Naga&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour Ego==&lt;br /&gt;
Enchanted armour may have an [[ego]], which gives it additional properties.&lt;br /&gt;
&lt;br /&gt;
==Restrictions and Mutations==&lt;br /&gt;
*Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.&lt;br /&gt;
**Horns 3 and Antennae 3 disallow all headgear, however.&lt;br /&gt;
*Hooves 3 and talons 3 are incompatible with boots.&lt;br /&gt;
*Claws and [[Blade Hands]] are incompatible with gloves.&lt;br /&gt;
**Blade Hands is in addition incompatible with all types of shields and weapons.&lt;br /&gt;
*[[Porcupine Form]] and [[Wisp Form]] are incompatible with all armour and jewellery.&lt;br /&gt;
*[[Bat Form]] and [[Pig Form]] are incompatible with all armour (you can only wear amulets).&lt;br /&gt;
*[[Spider Form]], [[Ice Form]], and [[Dragon Form]] are incompatible with all armour (you can only wear jewellery).&lt;br /&gt;
*[[Fungus Form]] is incompatible with all armour except headgear.&lt;br /&gt;
*[[Tree Form]] is incompatible with all armour except headgear and shields.&lt;br /&gt;
*[[Statue Form]] is incompatible with all armour except headgear, shields, and cloaks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]], all [[Racial equipment|racial armour types]] were removed.&lt;br /&gt;
&lt;br /&gt;
In [[0.13]], the evasion penalty system was changed, and the base evasion penalty was renamed as the [[encumbrance rating]] and rescaled for all armours [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&amp;amp;#effect_of_strength_on_armour_evp]. Splint mails were removed and chain mails were increased to 8AC.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]], body armour was divided into Light Armour and Heavy Armour. The former would allow you to train dodging, while the latter trained Armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armours]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Depths&amp;diff=28731</id>
		<title>Depths</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Depths&amp;diff=28731"/>
				<updated>2014-05-16T22:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to The Depths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Depths]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Distortion&amp;diff=28720</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Distortion&amp;diff=28720"/>
				<updated>2014-05-14T23:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|It warps and distorts space around it. Unwielding it can cause banishment or high damage.}}&lt;br /&gt;
&lt;br /&gt;
'''Distortion''' is a [[brand]] that any melee [[weapon]] may have. Distortion weapons bend and tear the fabric of space-time, and generate a variety of effects when they hit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 33.3%&lt;br /&gt;
| The target takes an additional 1-7 damage&lt;br /&gt;
|-&lt;br /&gt;
| 22.2%&lt;br /&gt;
| The target takes an additional 3-26 damage (14.5 on average, low variation)&lt;br /&gt;
|-&lt;br /&gt;
| 14.8%&lt;br /&gt;
| The target [[blink]]s&lt;br /&gt;
|-&lt;br /&gt;
| 9.9%&lt;br /&gt;
| The target [[teleport]]s (effective 2-3 turns after being hit)&lt;br /&gt;
|-&lt;br /&gt;
| 9.9%&lt;br /&gt;
| The target is [[banish]]ed to [[the Abyss]]&lt;br /&gt;
|-&lt;br /&gt;
| 9.9%&lt;br /&gt;
| Nothing happens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[blink frog]] (including the unique blink frog [[Prince Ribbit]]), which likes distortion energy; it is immune to all distortion effects, and has a 20% chance of being healed by them instead.&lt;br /&gt;
&lt;br /&gt;
''Unwielding a weapon branded with distortion will cause severe [[miscast effect#translocation|translocation miscast effects]]'', including severe damage or even banishment (25% chance). This is a very good reason for you to avoid wield-IDing random magic and [[artifact]] weapons. Followers of Lugonu are protected from this effect. A weapon given the temporary distortion brand by the [[Warp Weapon]] spell does not suffer this limitation. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Since the brand's effect is not dependent on the damage your weapon does, it works best on a fast, edged weapon with low base delay. That being said, if you intend to switch weapons occasionally, you almost certainly won't want to deal with a distortion weapon's guaranteed miscast effects.&lt;br /&gt;
&lt;br /&gt;
*Note that quivering and firing a distortion weapon does not cause any miscast effects, but this may be less useful than it seems. Remember that some enemies will pick up found weapons and use them against you. Enemies don't have to worry about un-wielding distortion weapons!&lt;br /&gt;
&lt;br /&gt;
*Until you've become strong enough that a trip to the Abyss is annoying instead of lethal, you should not leave distortion weapons lying around. There are several ways to safely dispose of them:&lt;br /&gt;
**Drop it in an area that doesn't spawn humanoid monsters (your [[stash]] location should be one)&lt;br /&gt;
**Throw the weapon into [[lava]]&lt;br /&gt;
**On levels without [[merfolk]], throw it into [[deep water]]&lt;br /&gt;
**Feed it to a [[jelly]]&lt;br /&gt;
**Sacrifice it to [[Elyvilon]] or [[Nemelex]]&lt;br /&gt;
&lt;br /&gt;
*Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. If you're attacking by attempting to move into the monster, your next swing will move you instead, and that can be bad when you move out of a choke-point or into unfavorable terrain. Attacking using '''Tab''' will let you avoid this, but you may still move unintentionally if other monsters are within your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
*Certain [[uniques]] often drop distortion weapons, notably [[Psyche]] and [[Sonja]]. They can also be found in the [[Hall of Blades]], but of course, there you need to fight ''against'' them first! Pious followers of [[Lugonu]] can have her brand a weapon with distortion once per game, while the [[Warp Weapon]] spell can apply a temporary distortion brand.&lt;br /&gt;
&lt;br /&gt;
*Unwielding a distortion weapon can serve as a last resort to teleport you while confused, but be aware that the consequences of this can be lethal.&lt;br /&gt;
&lt;br /&gt;
*Replacing the brand via [[the Shining One]] or [[Kikubaaqudgha]]'s final abilities will not incur a miscast effect, meaning it is safe to wield that [[demon blade]] of distortion you found if you just want one of those gods to change the brand. However, this is absolutely '''not''' worthwhile simply as a means of avoiding the miscast effect on a mediocre weapon you got stuck with.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], followers of Lugonu were not protected from the effects of unwielding a distortion weapon. &lt;br /&gt;
Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn't allow to butcher corpses.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=22802</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=22802"/>
				<updated>2013-11-27T19:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Innate Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (+2 at XL 1; +20 at XL 27); but [[Statue Form]] only gives 13 + 0.5×Earth AC instead of 17 + 0.5×Earth.&lt;br /&gt;
*Increased [[GDR]]: Gargoyles lose a sixth of their body armour's GDR, but they receive a large bonus (+24) which cancels this loss. New_GDR = 5×Old_GDR/6 + 24. This bonus doesn't work when they are transformed, except Statue Form. Gargoyles in Statue Form have 62% GDR.&lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]]&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks.&lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]].&lt;br /&gt;
*[[Fangs|Fangs 1]] and [[Talons|Talons 2]]: Gargoyles get two [[auxiliary attack|auxiliary]] [[Unarmed Combat]] attacks.&lt;br /&gt;
*[[Good mutations#Slow Metabolism|Slow Metabolism 1]]: Gargoyles require less food than most species.&lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[MoogleDan's Gargoyle guide]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]] Gargoyles will lose their two auxiliary attacks and Slow Metabolism 1, and the current GDR formula will be modified. Their GDR will be calculated by treating their body armour as if the base AC value was 5 higher.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Drain&amp;diff=16020</id>
		<title>Drain</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Drain&amp;diff=16020"/>
				<updated>2013-06-16T14:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Draining&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Draining]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Horn_of_geryon&amp;diff=14941</id>
		<title>Horn of geryon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Horn_of_geryon&amp;diff=14941"/>
				<updated>2013-06-13T23:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Horn of Geryon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Horn of Geryon]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tome_of_destruction&amp;diff=14262</id>
		<title>Tome of destruction</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tome_of_destruction&amp;diff=14262"/>
				<updated>2013-05-29T00:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Tome of Destruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Tome of Destruction]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sublimation_of_blood&amp;diff=14150</id>
		<title>Sublimation of blood</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sublimation_of_blood&amp;diff=14150"/>
				<updated>2013-05-28T00:39:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Sublimation of Blood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Sublimation of Blood]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hall_of_blades&amp;diff=14149</id>
		<title>Hall of blades</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hall_of_blades&amp;diff=14149"/>
				<updated>2013-05-27T21:56:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Hall of Blades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Hall of Blades]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_brilliance&amp;diff=14120</id>
		<title>Potion of brilliance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_brilliance&amp;diff=14120"/>
				<updated>2013-05-26T21:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of brilliance&lt;br /&gt;
 |cost = 32&lt;br /&gt;
 |weight = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A magic potion which greatly increases the intelligence and magical power of the one who drinks it.}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of brilliance''' provides you with the following temporary bonuses:&lt;br /&gt;
*+5 [[intelligence]]&lt;br /&gt;
*An increase to [[spell power]]&lt;br /&gt;
*Reduces [[spell success|spell failure]] rates by 1/3&lt;br /&gt;
*One level of [[wizardry]]&lt;br /&gt;
&lt;br /&gt;
Although its effects are only temporary, a potion of brilliance can greatly improve the damage output and reliability of a caster's high level spells long enough to make otherwise risky battles manageable. Alternatively, you can use them to help when memorizing spells from dangerous [[spell book]]s, and it even makes it possible to memorize spells that have a 100% memorization failure rate.&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Weapon_selection&amp;diff=13797</id>
		<title>Weapon selection</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Weapon_selection&amp;diff=13797"/>
				<updated>2013-05-17T01:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Weapon choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon choice]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Porridge&amp;diff=13721</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Porridge&amp;diff=13721"/>
				<updated>2013-05-12T23:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Potion of porridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Potion of porridge]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Enchant_weapon&amp;diff=13694</id>
		<title>Enchant weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Enchant_weapon&amp;diff=13694"/>
				<updated>2013-05-12T04:23:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Scrolls of enchant weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Scrolls of enchant weapon]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ancient_champion&amp;diff=13693</id>
		<title>Ancient champion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ancient_champion&amp;diff=13693"/>
				<updated>2013-05-12T04:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Skeletal warrior#Variant: Ancient champions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Skeletal warrior#Variant: Ancient champions]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Slime_pit&amp;diff=13690</id>
		<title>Slime pit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Slime_pit&amp;diff=13690"/>
				<updated>2013-05-12T02:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to The Slime Pits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[The Slime Pits]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Slime_pit&amp;diff=13689</id>
		<title>Slime pit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Slime_pit&amp;diff=13689"/>
				<updated>2013-05-12T02:23:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Slime Pits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Slime Pits]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Faith&amp;diff=13681</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Faith&amp;diff=13681"/>
				<updated>2013-05-11T14:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Amulet of faith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Amulet of faith]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Contamination&amp;diff=13679</id>
		<title>Contamination</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Contamination&amp;diff=13679"/>
				<updated>2013-05-11T12:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Magic contamination&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Magic contamination]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shield_of_reflection&amp;diff=13639</id>
		<title>Shield of reflection</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shield_of_reflection&amp;diff=13639"/>
				<updated>2013-05-11T01:33:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Reflection (ego)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Reflection (ego)]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Flaming&amp;diff=13638</id>
		<title>Flaming</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Flaming&amp;diff=13638"/>
				<updated>2013-05-11T00:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Flaming''' [[brand]]s allows [[weapon]]s to burn when they hit, inflicting bonus damage on victims without [[fire resistance]], even more if they are especially vulnerable to [[fire]] (such as [[ice beast]]s). A weapon with this brand will burst into flame when wielded, [[identification|identifying]] it. &lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
&lt;br /&gt;
This brand is extremely useful for sharp weapon users when fighting [[hydra]]s, as it will prevent them from growing extra heads when the sharp weapon hits them.&lt;br /&gt;
&lt;br /&gt;
This brand is best on a high-damage weapon, since the damage is multiplicative. &lt;br /&gt;
&lt;br /&gt;
Weapons can be temporarily given this brand with the level 2 spell [[Fire Brand]].&lt;br /&gt;
&lt;br /&gt;
Flaming weapons can be obtained from a number of sources.  Certain monsters such as [[efreet]]s and [[fire giant]]s are reliably generated with them, as are a few uniques such as [[Erica]].  They are also fairly common in the [[Elven Halls]], and can be found in the [[Hall of Blades]].  The spell [[Fire Brand]] applies a temporary version.&lt;br /&gt;
&lt;br /&gt;
== Source code ==&lt;br /&gt;
&lt;br /&gt;
'''Damage Spoiler:'''&lt;br /&gt;
*Not fire resistant or susceptible:&lt;br /&gt;
**+25% damage on avg.&lt;br /&gt;
*Fire resistant (1 level):&lt;br /&gt;
**+12.5% damage on avg.&lt;br /&gt;
*Fire resistant (2 levels):&lt;br /&gt;
**+5% damage on avg.&lt;br /&gt;
*Fire resistant (3 levels):&lt;br /&gt;
**+0 damage&lt;br /&gt;
*Amount of damage is reflected by punctuation at the end of message:&lt;br /&gt;
**1-2 &amp;quot;You burn ... .&amp;quot;&lt;br /&gt;
**3-6 &amp;quot;You burn ... !&amp;quot;&lt;br /&gt;
**7 and more &amp;quot;You burn ... !!&amp;quot;&lt;br /&gt;
''Source:http://www.crawl.webpark.pl/melee.html''&lt;br /&gt;
&lt;br /&gt;
The extra damage ignores monster AC, which can be useful, although admittedly it is most powerful on high-damage weapons which are already good at penetrating AC.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Battlesphere&amp;diff=13122</id>
		<title>Battlesphere</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Battlesphere&amp;diff=13122"/>
				<updated>2013-05-06T22:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=battlesphere&lt;br /&gt;
|glyph={{LightMagenta|*}}&lt;br /&gt;
|tile=[[File:Battlesphere.png]]&lt;br /&gt;
|flags={{Glows flag}}&amp;lt;br&amp;gt;{{Insubstantial flag}}&amp;lt;br&amp;gt;{{No exp gain flag}}&amp;lt;br&amp;gt;{{No poly flag}}&amp;lt;br&amp;gt;{{Maintain range flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Levitate flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, &amp;lt;br&amp;gt;{{Electricity resistance 2}}, {{Poison resistance 2}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Sticky flame resistance 2}}, &amp;lt;br&amp;gt;{{Acid resistance}}, {{Constriction resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=0&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=10-20&lt;br /&gt;
|avg_hp=15&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 30&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=2&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=battlesphere&lt;br /&gt;
|species=battlesphere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{flavour|A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Battlespheres''' are globes of energy which can only be created by casting the level 4 spell [[Iskenderun's Battlesphere]]. They don't have any melee attacks, but each time you cast a conjuration at a monster, they will shoot a barrage of energy at the same target, dealing irresistible damage.&lt;br /&gt;
&lt;br /&gt;
Friendly beams can pass through them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Battlespheres were added in [[0.12]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ranged_weapon&amp;diff=13022</id>
		<title>Ranged weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ranged_weapon&amp;diff=13022"/>
				<updated>2013-05-03T23:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ranged weapon]]s refer both to [[missile]]s and their [[Ranged weapons#Launchers|launcher]]s - basically, any [[weapon]] used to attack from a distance instead of in [[melee]].  &lt;br /&gt;
&lt;br /&gt;
==Thrown-Only Weapons==&lt;br /&gt;
These require no launcher, although some are more effective with one. They are governed by the [[Throwing]] skill.&lt;br /&gt;
*[[Stone]] - A common [[item]] found in piles in the dungeon.&lt;br /&gt;
*[[Large rock]] - A boulder-sized stone, very heavy. [[Ogre]] and [[troll]] [[hunter]]s begin with a small supply of them, and they may also be carried by very large enemies such as [[cyclops]] or [[stone giant]]s; otherwise they are uncommon. When thrown, they occasionally shatter into piles of stones.&lt;br /&gt;
*[[Javelin]] - A lethally sharp kind of spear built for throwing. Some [[hunter]]s begin with them. Occasionally found in the dungeon, but not common. They may have any of several brands: [[poisoned]] or [[returning]] javelins are obviously useful. Javelins are fairly heavy, especially when [[steel]].&lt;br /&gt;
*[[Dart]] - A small pointy weapon that is thrown by hand. Popular with [[kobold (monster)|kobolds]], who often have branded versions. Also available from [[trap]]s.&lt;br /&gt;
*[[Throwing net]] - These do no damage, but immobilize a creature until they break free. The net will be damaged or destroyed as the victim escapes. Occasionally found in the dungeon, and [[Gladiator]]s begin with them.&lt;br /&gt;
&lt;br /&gt;
==Throwable Melee Weapons==&lt;br /&gt;
These melee weapons can also be thrown, with no launcher needed. Unlike thrown-only weapons and ammunition, these do not &amp;quot;stack&amp;quot; in your inventory; each weapon always takes a separate slot. However, they also never [[mulch]]. If a monster starts with several hand axes or spears, they will all have the same enchantment, or lack thereof.&lt;br /&gt;
*[[Dagger]] - Can be thrown for respectable damage, and a plentiful supply can be obtained from killed [[monsters]], as it is a common weapon. &lt;br /&gt;
*[[Hand axe]] - Easy to find from killed monsters. Some enemies carry several; if these are enchanted, they will all be the same.  &lt;br /&gt;
*[[Spear]] - Like the hand axe, some enemies have several of them (which may be enchanted, all alike).&lt;br /&gt;
*[[Club]] - Popular with early [[goblin]]s and [[hobgoblin]]s.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
A launcher is a weapon which can [[fire]] matching ammunition when [[wield]]ed, often doing more damage than thrown weapons.&lt;br /&gt;
*[[Sling]] - The simplest and most common launcher, it can throw stones or more powerful [[sling bullet]]s, a specially-made ammunition for the sling. Most low level humanoid monsters can use slings. They are governed by the [[Slings]] skill.&lt;br /&gt;
*[[Blowgun]] - A hollow tube used to fire [[needle|poisoned needle]]s of various types. It is a preferred weapon of [[kobold]]s. The needles come in several types with various effects, but most are simply [[poisoned]]. Monsters can resist needle effects, and needles do no other damage: the enchantment of the launcher increases accuracy and efficacy of needles. They are governed by the [[Throwing]] skill.&lt;br /&gt;
*[[Bow]]/[[Longbow]] - A preferred weapon of [[centaur]]s, who can do heavy damage with them. Inaccurate but fast. They fire [[arrow]]s. They are governed by the [[Bows]] skill.&lt;br /&gt;
*[[Crossbow]] - Fairly rare in the early game, these are slower but more accurate and damaging than bows.  [[Yaktaur]]s use them to great effect, as well as the occasional [[kobold]]. They are governed by the [[crossbows]] skill.&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammunition comes in a bewildering variety. Stones, large rocks, and nets are never branded, but other ammo (including darts and javelins) can have both a racial type and a brand. Ammo brands include [[silver]] and [[steel]], which provide various benefits at the cost of increased weight.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
*Darts, hand axes, spears, arrows, bolts, needles, and throwing nets can be harvested in small numbers from dungeon traps. All trap ammo is &amp;quot;vanilla&amp;quot;: +0 and unbranded.&lt;br /&gt;
*Thrown-only missiles and ammunition will stack in your inventory, even merging unidentified items into an identified (but otherwise matching) stack. &lt;br /&gt;
*Missiles and launchers can carry a variety of brands, such as [[flame]] or poisoned. If both your launcher and your ammo have brands, the brand of the ammo will usually be used. However, in some situations the brand will not be implemented. For example, frost arrows used in a bow of flame will cancel out, and neither brand will be used. Stones, large rocks, and nets are never found branded. The exceptions to this rule are launchers with the [[vorpal|velocity]] or [[speed (brand)|speed]] brands, which will stack with ammo brands.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ranged Combat]]&lt;br /&gt;
* [[Weapon]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://r1gm.free.fr/Crawl/crawlSS_052_weapons.txt E. Grasland's excellent spoiler on weapons] (Obsolete)&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trap&amp;diff=13021</id>
		<title>Trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trap&amp;diff=13021"/>
				<updated>2013-05-03T23:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Trap Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Trap]]s (represented by '''[[^]]''') are [[Dungeon features]] that harm characters or [[monster]]s who step on them. They do not appear on the map until detected, except in some vaults. Most traps are either mechanical or magical in nature.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In the early game, traps are generally more of an annoyance than a danger, but later traps do enough damage to make it potentially hazardous to explore unknown territory on low HP. Traps can be detected by searching (command '''s'''). If you are reasonably sure there is a trap nearby, but haven't detected it yet, searching for it may be your safest bet, especially if you have a decent [[Traps &amp;amp; Doors]] skill. &lt;br /&gt;
&lt;br /&gt;
One easy giveaway of a trap that fires ammunition is to find its ammo lying on the ground after it has been triggered by monsters; finding a couple of poisoned [[needle]]s on the ground is normally a sure sign that a needle trap is there, for example. Another giveaway is finding [[corpse]]s of monsters you didn't kill (though corpses can also be found in certain [[vault]]s).&lt;br /&gt;
&lt;br /&gt;
You can attempt to disarm a mechanical trap by holding CTRL and pressing the key corresponding to the direction of the trap (to attempt to disarm a trap to the right of you, for example, hold CTRL and press →). There is a low chance of disarming the trap with low Traps &amp;amp; Doors skill, and failing to disarm is likely to trigger the trap.&lt;br /&gt;
&lt;br /&gt;
Flying or [[levitation|levitating]] allows you to move over mechanical traps without triggering them.&lt;br /&gt;
&lt;br /&gt;
Traps that fire ammunition have a limited supply of ammo.&lt;br /&gt;
&lt;br /&gt;
Once you have detected a trap, you can (with thoughtful maneuvering) use it to harm or block monsters who are pursuing you. More intelligent monsters are much more likely to avoid them, however.&lt;br /&gt;
&lt;br /&gt;
==Trap Mechanics==&lt;br /&gt;
Mechanical traps do not always go off when stepped on. The odds of setting one off are:&lt;br /&gt;
*For traps the player knows about:&lt;br /&gt;
**2 in 3 chance for blade and net traps.&lt;br /&gt;
**1 in 4 chance for all other traps.&lt;br /&gt;
*For traps the player does not know about:&lt;br /&gt;
**Blade and net traps always go off.&lt;br /&gt;
**4 in 5 chance for all other traps.&lt;br /&gt;
&lt;br /&gt;
For monsters, the odds are different:&lt;br /&gt;
*For traps the monster knows about:&lt;br /&gt;
**1 in 2 chance for blade and net traps.&lt;br /&gt;
**All other traps always go off.&lt;br /&gt;
*For traps the monster does not know about:&lt;br /&gt;
**4 in 5 chance for blade traps.&lt;br /&gt;
**2 in 3 chance for net traps.&lt;br /&gt;
**All other traps always go off.&lt;br /&gt;
&lt;br /&gt;
If a mechanical trap is triggered, there is still a chance for the trap's weapon to miss, depending on your [[evasion]] and [[dexterity]]. The [[Repel Missiles]] and [[Deflect Missiles]] spells reduce the chance of a projectile hitting (except for the net trap, which drops the net rather than firing it). If you fail to evade the projectile, but are wearing a [[shield]], you may instead block the projectile.&lt;br /&gt;
&lt;br /&gt;
==Monsters &amp;amp; Traps==&lt;br /&gt;
Different monsters react differently to traps. Most monsters with animalistic intelligence or above will avoid ones they know about, and refuse to cross a trap even if there is no other way to reach you. [[Mindless]] monsters like [[zombie]]s will walk through traps regardless of how much damage it might cause them.  [[Zot trap]]s are special: if you're in sight when a hostile monster walks into one, ''you'' get zapped. (&amp;quot;[It] uses the power of Zot against you!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Flying and levitation allow monsters to evade mechanical traps without triggering them, just like players.&lt;br /&gt;
&lt;br /&gt;
In some situations, monsters already know the locations of traps:&lt;br /&gt;
*Monsters native to a [[dungeon branch]] (eg. [[orc]]s in the [[Orcish Mines]]) already know the locations of all traps in their branch, since they live there.&lt;br /&gt;
*Monsters friendly to the player, and good neutrals, know the location of all traps that you know about, since it's assumed that you would tell them about the traps.&lt;br /&gt;
*Monsters with high [[intelligence]] or greater have a 1 in 3 chance of knowing about the existence of any single trap.&lt;br /&gt;
&lt;br /&gt;
==Trap Types==&lt;br /&gt;
Notes:&lt;br /&gt;
*''Level'' refers to the current Dungeon level.&lt;br /&gt;
*All ammunition produced by traps has a +0,+0 enchantment.&lt;br /&gt;
*The damage caused by mechanical traps is reduced by the player's [[AC]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; &lt;br /&gt;
! '''Trap'''&lt;br /&gt;
! '''Description'''&lt;br /&gt;
! '''Amount of ammo''' &lt;br /&gt;
! '''Base damage to player'''&lt;br /&gt;
! '''Base damage to monsters''' &lt;br /&gt;
! '''Trap type'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarm trap]]&lt;br /&gt;
| Makes a loud [[noise]]&lt;br /&gt;
| N/A&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Magical&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow trap]]&lt;br /&gt;
| Fires an [[arrow]]&lt;br /&gt;
| 3 - 11&lt;br /&gt;
| 1 - 15&lt;br /&gt;
| 1 - 7&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade trap]]&lt;br /&gt;
| Swings a huge swinging blade&lt;br /&gt;
| N/A&lt;br /&gt;
| 48 - 76&lt;br /&gt;
| 10 - 38&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt trap]]&lt;br /&gt;
| Fires a [[bolt]]&lt;br /&gt;
| 3 - 11&lt;br /&gt;
| 1 - 40&lt;br /&gt;
| 1 - 18&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Dart trap]]&lt;br /&gt;
| Fires a [[dart]]&lt;br /&gt;
| 3 - 11&lt;br /&gt;
| 1 - 6&lt;br /&gt;
| 1 - 4&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Gas trap]]&lt;br /&gt;
| Releases [[cloud]]s of harmful gas&lt;br /&gt;
| 1&lt;br /&gt;
| Varies by type&lt;br /&gt;
| Varies by type&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Needle trap]]&lt;br /&gt;
| Fires a [[needle|poisoned needle]]&lt;br /&gt;
| 3 - 11&lt;br /&gt;
| None, but may [[poison]]&lt;br /&gt;
| None, but may poison&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Net trap]]&lt;br /&gt;
| Drops a [[throwing net]]&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Pressure plate]]&lt;br /&gt;
| Causes ''something'' to happen, usually bad.&lt;br /&gt;
| N/A&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]]&lt;br /&gt;
| Opens a hole under the victim, sending them to a deeper dungeon level&lt;br /&gt;
| N/A&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Natural&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear trap]]&lt;br /&gt;
| Fires a [[spear]]&lt;br /&gt;
| 2 - 7&lt;br /&gt;
| 1 - 26&lt;br /&gt;
| 1 - 10&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleport trap]]&lt;br /&gt;
| [[Teleport]]s the victim to a random location on the level&lt;br /&gt;
| N/A&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Magical&lt;br /&gt;
|-&lt;br /&gt;
| [[Web]]&lt;br /&gt;
| Induces the [[held]] status for several turns&lt;br /&gt;
| May break after each use&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Mechanical&lt;br /&gt;
|-&lt;br /&gt;
| [[Zot trap]]&lt;br /&gt;
| Produces a powerful magical [[miscast effect]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Varies by effect&lt;br /&gt;
| Varies by effect; only affects friendly monsters&lt;br /&gt;
| Magical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the &amp;quot;pressure plate&amp;quot; trap is a &amp;quot;software trap&amp;quot;; rather than a fixed result, its effects are scripted in Lua, and might include stuff like dumping out a basket of spiders, or dropping a grating to block the path behind you.&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Uniques&amp;diff=13020</id>
		<title>Uniques</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Uniques&amp;diff=13020"/>
				<updated>2013-05-03T23:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Unique monster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unique monster]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Venom_Mage&amp;diff=13018</id>
		<title>Venom Mage</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Venom_Mage&amp;diff=13018"/>
				<updated>2013-05-03T23:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Venom Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against insects, but they are more than capable of exterminating warm-blooded creatures, too.  However, they will probably have to branch out into other schools once they start facing demons.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*[[Young Poisoner's Handbook]]&lt;br /&gt;
*[[Bread ration]]&lt;br /&gt;
*20 [[gold]]&lt;br /&gt;
&lt;br /&gt;
==Starting Skills==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 2&lt;br /&gt;
*[[Spellcasting]]: 1&lt;br /&gt;
*[[Poison Magic]]: 4&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[Species]] that prefer to be Venom Mages are [[Human]]s, [[Deep Elf|Deep Elves]], [[Sludge Elves]], [[Merfolk]], [[Kobold]]s, [[Spriggan]]s, [[Naga]], [[Tengu]], [[Draconian]]s, [[Demigod]]s, [[Demonspawn]], [[Mummies]], and [[Octopode]]s.&lt;br /&gt;
&lt;br /&gt;
Your [[Sting]] spell gives you an edge over other starter attack spells, as it also has a chance to [[poison]], which few early monsters can resist. Sting your enemies and stay out of reach until the poison kills them. Learn [[Mephitic Cloud]] the instant you hit level 3, too. [[Spriggan]]s are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.&lt;br /&gt;
&lt;br /&gt;
Like most mages, Venom Mages begin the game without a religion, but you may choose a god at the [[Ecumenical Temple]] (unless you're a [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] will help with your magic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Necromancer&amp;diff=13017</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Necromancer&amp;diff=13017"/>
				<updated>2013-05-03T23:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is about the player [[background]]. For the monster, see [[Necromancer (monster)]].'' &lt;br /&gt;
&lt;br /&gt;
'''Necromancers''' are magicians who specialise in the less pleasant side of magic - that involving death and the [[undead]]. [[Necromancy]] spells are actually a varied bunch, but many involve some degree of risk or harm to the caster.  However, since many enemies later in the game have some form of [[life protection]] they will probably have to branch out into other schools before they start facing demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*[[Book of Necromancy]]&lt;br /&gt;
*[[Bread ration]]&lt;br /&gt;
*20 [[gold]]&lt;br /&gt;
&lt;br /&gt;
==Starting Skills==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 2&lt;br /&gt;
*[[Spellcasting]]: 1&lt;br /&gt;
*[[Necromancy]]: 4&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Necromancers have some extremely useful spells in their starter spellbook, including [[Regeneration]]. They are also the only background who start with the skills to make [[pain brand]] weapons useful.&lt;br /&gt;
&lt;br /&gt;
Necromancers are more limited in their religious options than other non-religious backgrounds, as all the good-aligned gods (plus [[Trog]] and [[Fedhas Madash]]) punish the use of Necromancy severely. Luckily, none of the three major &amp;quot;magic&amp;quot; gods ([[Sif Muna]], [[Vehumet]], and [[Kikubaaqudgha]]) are among them. Kiku, in fact, offers powers and gifts designed especially for Necromancers, and is a solid choice for capitalizing on their strong start with the Necromancy skill; on the other hand, Kiku offers all 4 Necromancy books in an easy to learn order and therefore any Kiku worshipper capable of Spellcasting could learn Necromancy without having to use their background pick / starting spell book on it.&lt;br /&gt;
&lt;br /&gt;
[[High Elves]], [[Mountain Dwarves]], [[Halfling]]s, [[Troll]]s, [[Centaur]]s, [[Spriggan]]s, [[Minotaur]]s, and [[Merfolk]] are not recommended to be Necromancers.&lt;br /&gt;
&lt;br /&gt;
[[Human]]s, [[Deep Elf|Deep Elves]], [[Sludge Elves]], [[Deep Dwarves]], [[Hill Orc]]s, [[Kobold]]s, [[Naga]]s, [[Ogre]]s, [[Tengu]], [[Draconian]]s, [[Demigod]]s, [[Demonspawn]], [[Mummies]], and [[Vampire]]s are recommended to be Necromancers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zap&amp;diff=13016</id>
		<title>Zap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zap&amp;diff=13016"/>
				<updated>2013-05-03T23:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wand]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon&amp;diff=13015</id>
		<title>Summon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon&amp;diff=13015"/>
				<updated>2013-05-03T23:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Summonings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Summonings]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Condition&amp;diff=13014</id>
		<title>Condition</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Condition&amp;diff=13014"/>
				<updated>2013-05-03T23:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Status effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Status effects]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Polymorph_other&amp;diff=13013</id>
		<title>Polymorph other</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Polymorph_other&amp;diff=13013"/>
				<updated>2013-05-03T23:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Polymorph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Polymorph]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki&amp;diff=13012</id>
		<title>CrawlWiki</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki&amp;diff=13012"/>
				<updated>2013-05-03T23:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Crawl Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Crawl Wiki]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hungry&amp;diff=13011</id>
		<title>Hungry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hungry&amp;diff=13011"/>
				<updated>2013-05-03T22:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Comestibles and satiation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Comestibles and satiation]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ev&amp;diff=13010</id>
		<title>Ev</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ev&amp;diff=13010"/>
				<updated>2013-05-03T22:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Evasion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Evasion]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Berserker&amp;diff=12462</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Berserker&amp;diff=12462"/>
				<updated>2013-05-02T23:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Berserkers''' are savage warriors who worship [[Trog|Trog the Wrathful]], from whom they gain the power to go [[berserk]] at will. Like other gods, Trog offers further powers and gifts to those who prove worthy before him. Berserkers can thus be seen as a kind of holy warrior, albeit of a faith that values carnage for its own sake rather than a devotion to good (or evil, for that matter). They are forbidden to learn or use spells.&lt;br /&gt;
&lt;br /&gt;
Berserkers start with 35 [[piety]].&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not become Berserkers (or any other religious background). &lt;br /&gt;
&lt;br /&gt;
While [[Ghoul]]s and [[Mummy|Mummies]] are not banned, their lifeless bodies cannot go berserk, robbing them of this background's main benefit. &lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s also face difficulty as Berserkers, as they cannot berserk if they are at less than full [[satiation]]. They will also stop berserking (and be slowed) if their satiation falls below this level - and berserking has a high satiation cost. Thus, the &amp;quot;window&amp;quot; in which Vampires can safely berserk is much smaller than with other species.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0/+0 [[weapon of choice]] ([[short sword]], [[mace]], [[hand axe]] or [[spear]])&lt;br /&gt;
*+0 [[animal skin]]&lt;br /&gt;
*[[Bread ration]]&lt;br /&gt;
*20 [[gold]]&lt;br /&gt;
&lt;br /&gt;
==Starting Skills==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Fighting]]: 3&lt;br /&gt;
*Starting Weapon's Skill: 3&lt;br /&gt;
*[[Armour]]: 2&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Most species start their rampage with a [[hand axe]] and Axes skill, but feel free to switch early if you see a mace or polearm that you like, as Axes crosstrains with both. In fact, Maces or Polearms are great weapon skills for Berserkers, as Trog will eventually give you a [[demon whip]] or [[demon trident]] if you survive long enough.&lt;br /&gt;
&lt;br /&gt;
Ironically, Berserkers actually need to be played with ''more'' restraint than other warrior backgrounds. With their [[berserk]] ability, they may seem much more powerful than plain old [[Fighter]]s, but many a careless Berserker has perished because they fell out of berserking (and got [[slow|exhausted]]) while still surrounded by enemies. Remember that Trog may extend your berserk rage with every kill - when fighting a really tough monster, it may be worth sparing a turn whacking a weak monster next to it. Once you score enough piety to summon allies, they too can block for you if you get caught exhausted.&lt;br /&gt;
&lt;br /&gt;
Berserkers also need to be careful about their food situation, as berserking has a high satiation cost. Most species can eat chunks only when hungry, and those who do will only be able to berserk once before they're hungry again. Finding enough permafood will free you from this, but don't berserk so often that you burn through it all! &lt;br /&gt;
&lt;br /&gt;
For this reason, novice players might want to pick [[Troll]] for species, as they can eat chunks (and thus berserk) much more casually than other species. A Troll's high HP and [[regeneration]] makes them even more forgiving to new players. More advanced players may prefer a less voracious species, one who will have to berserk more carefully, but (unlike Trolls) has the aptitudes to make the most of Trog's weapon gifts.&lt;br /&gt;
&lt;br /&gt;
[[Kobold]]s are another great species for this background. Like Trolls, they can eat chunks at any time and berserk almost at will (which goes a long way towards making up for their small size), but they level much faster and have fewer equipment issues.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Choosing_a_god&amp;diff=12454</id>
		<title>Choosing a god</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Choosing_a_god&amp;diff=12454"/>
				<updated>2013-05-02T23:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Trog the Furious */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Advice}}&lt;br /&gt;
&lt;br /&gt;
In Crawl, one's choice of [[gods|god]] has the most significant impact on the progress of the game other than choice of [[race]] and [[class]].&lt;br /&gt;
&lt;br /&gt;
==How Do I Choose a God?==&lt;br /&gt;
There are two ways to choose a god. The quickest is to begin the game with a background that worships one by default: [[Berserker]]s, [[Chaos Knight]]s, [[Healer]]s, [[Abyssal Knight]]s, [[Death Knight]]s, and [[Priest]]s all begin the game serving a particular god and receive a small head start on [[piety]] gain.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can find an [[altar]] dedicated to a god along the way, stand on it, and '''p'''ray. When asked if you want to join its religion, press '''y''' to accept. They can be found as follows:&lt;br /&gt;
*Most gods will have an altar in the [[Ecumenical Temple]], a harmless branch located between Dungeon floors 4 and 7.&lt;br /&gt;
*If the temple lacks a particular altar, it is guaranteed to be located between floors 2 and 9, with the following exceptions:&lt;br /&gt;
**[[Beogh]]'s altar can be found in the [[Orcish Mines]].&lt;br /&gt;
**[[Lugonu]]'s altar can be found in [[the Abyss]] or occasionally in a corrupted version of the Ecumenical Temple.&lt;br /&gt;
**[[Jiyva]]'s altar can be found on the sixth floor of the [[Slime Pits]], occasionally in [[the Lair]] and the lower dungeon floors, and very rarely in an early [[jelly]] vault.&lt;br /&gt;
&lt;br /&gt;
You can only worship one god at a time. If you abandon a god's religion or switch to another god, you'll incur [[Divine retribution|penance]] (unless you worship one of the three [[good gods]], [[Zin]], [[Elyvilon]], or [[The Shining One]]: they only react if your new god is [[evil]], or [[chaotic]] if your god is Zin). Note that if you do switch from a [[good god]] to a non-evil one, and ''later'' switch to an evil god, you will face penance from ''both'' abandoned gods.&lt;br /&gt;
&lt;br /&gt;
===What do all the *** mean?===&lt;br /&gt;
The asterisks are an indication of your [[piety]], or your current standing with your god. Higher piety generally means more and stronger god-granted powers. See the [[piety]] article for more details.&lt;br /&gt;
&lt;br /&gt;
==Primary Melee Fighters==&lt;br /&gt;
These gods work best for characters who primarily kill monsters with weapons rather than with spells.&lt;br /&gt;
&lt;br /&gt;
===[[Okawaru]] the Warmaster=== &lt;br /&gt;
Okawaru is the &amp;quot;default&amp;quot; god for melee characters.&lt;br /&gt;
&lt;br /&gt;
His simple, straightforward effectiveness has made him one of the most popular yet criticized gods in the Crawl pantheon. He provides only two activated abilities to the player: [[Okawaru#Given_abilities|Heroism]] (gives bonus to combat skills), which can be invoked at *, and [[Okawaru#Given_abilities|Finesse]] (increased attack speed) at *****. Used in conjunction, this will allow three or four extra attacks per turn, making any non-magical enemy trivial. These enhancements come with no downsides but [[glow]], so one can also use magic and abilities if they wish.&lt;br /&gt;
&lt;br /&gt;
After the activated abilities come the gifts of weapons, armour, shields, and ammo, biased towards usefulness. Since these behave like a slightly nerfed [[scroll of acquirement]], many of these will be of little permanent use, but by the end game you will likely find yourself using mostly god given equipment. While [[#Trog_the_Furious|Trog]] will also provide ammo and weapons, Okawaru is the only god who bestows armour and shields as gifts.&lt;br /&gt;
&lt;br /&gt;
Players going for an all-rune win can often benefit from abandoning him in favor of [[The Shining One]] before [[Crypt]].&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Melee characters who rely or plan to rely on magic, such as [[High Elf]] [[Skald]]s, [[Merfolk]] [[Transmuter]]s, and [[Naga]] [[Warper]]s. Any character who needs rare equipment ([[quick blade]]s, rare [[needle]]s), as like Trog, he also gifts ammunition. He penalizes allowing allies to die, so [[summoner]]s, [[necromancer]]s, or [[demonspawn]] (with demonic guardians) should avoid him.&lt;br /&gt;
&lt;br /&gt;
===[[Trog]] the Furious=== &lt;br /&gt;
Trog is the most offensive-minded melee fighter's god. [[Piety]] is gained by killing living monsters, demons, holies and spellcasters; sacrificing their corpses, and burning books (more piety for those you haven't read or ID'd).&lt;br /&gt;
&lt;br /&gt;
His abilities are tremendously useful early on - Berserk, which temporarily boosts damage, speed, and HP. At high piety it is extended for every kill, though its end brings an exhaustion effect which slows and hungers the user and prevents them from berserking for a while, so make sure that you've either killed every monster in that short time or have some means of escaping the survivors. Trog's Hand adds temporary regeneration and magic resistance, and is one of the few ways for a [[Deep Dwarf]] or bloodless [[Vampire]] to heal.&lt;br /&gt;
&lt;br /&gt;
Brothers in Arms summons always friendly, always berserk ogres, trolls, bears, and giants, which in numbers are more than a match for nearly every enemy in the game, and are a great way to take down tough but stationary enemies like [[oklob plant]]s. None of these require training of the [[Invocations]] skill, just piety and food, so experience can be focused elsewhere, usually [[Fighting]], weapon skill of choice, missile skill of choice, and [[Armour]]/[[Evasion]]. At highest piety he will gift weapons weighted toward brute damage and the [[antimagic]] brand, and also branded [[javelin]]s, [[sling bullet]]s, [[arrow]]s, and [[bolt]]s if you have at least 8 levels in a ranged combat skill, and the respective launcher on hand. If your best ranged skill isn't throwing, you can drop your [[crossbow]], [[bow]], [[longbow]], or [[sling]] if you want melee weapon gifts.&lt;br /&gt;
&lt;br /&gt;
However, learning, training, or casting magic of any kind will offend Trog, so you must specialize only in physical combat. Note that he doesn't mind use of magic scrolls, potions, staves, wands, or rods. In addition, his non-training of Invocations can be a mixed blessing, since if you plan to switch to another god, you'll have to spend time working on that as well.&lt;br /&gt;
&lt;br /&gt;
Trog is a great god for a player new to Crawl, or for any melee character who plans only for a three or four rune run.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Any character with zero short term interest in magic. [[Troll]]s, [[Ogre]]s, [[Minotaur]]s, [[Merfolk]], and [[Hill Orc]]s will have the easiest time due to their excellent melee aptitudes. [[Kobold]]s are also an excellent choice, since they have few food issues early on and so can berserk rather freely. He also works well for sturdier ranged fighters such as [[Halfling]] and [[Centaur]] [[Hunter]]s due to his ammo gifts.&lt;br /&gt;
&lt;br /&gt;
===[[The Shining One]] the Righteous=== &lt;br /&gt;
The Shining One is a more defensive-minded god who crusades against evil. He will protect you from negative energy and may intervene to save your life. You'll gain piety gradually from discovering monters, and also when you destroy evil or unholy monsters such as the undead, demons, or priests of other religions.&lt;br /&gt;
&lt;br /&gt;
[[The Shining One]] is tremendously useful for the [[Hells]], [[Pandemonium]], and [[Tomb]] because he allows you to add the holy wrath brand to a weapon (the best for those areas), grants you [[HP]] and [[MP]] for demon/undead kills (often allowing you to avoid having to rest in those areas), gives you rN+++, and gives you [[Angel]] and [[Daeva]] summons that are extremely effective for killing the lords of [[Pandemonium]] and [[Hells]] and killing everything in [[Tomb]] (allowing you to avoid curses).&lt;br /&gt;
&lt;br /&gt;
You will also be surrounded by a halo that, within its range, increases your to-hit roll and reveals all invisible enemies around you. His [[Divine Shield]] ability grants you a floating shield (and stacks with your existing one), and you can eventually conjure [[Cleansing Flame]] to destroy undead and demons around you. Finally, holy beings you encounter will be peaceful at high piety.&lt;br /&gt;
&lt;br /&gt;
Worshipping him has some downsides. You will not be able to use necromancy or poison related items and spells (including the [[Regeneration]] spell, usually the biggest downside), have much less stealth due to the halo, and are unable to stab anyone sentient natural beings due to the paladin code (but demons, undead, and animals are valid targets).&lt;br /&gt;
&lt;br /&gt;
Although a great choice for late-game because of the prevalence of undead and demons, gaining piety with [[The Shining One]] is painstakingly slow outside of the demonic branches, and his abilities only shine when your Invocations skill is high. Many experienced players start off with a different god with which they train their [[Invocations]] skill, then switch to [[The Shining One]] when they are about to enter some of the later branches where holy powers are most useful. [[Elyvilon]] is the best choice if you want to switch to [[The Shining One]] early, because you won't suffer her wrath and you can quickly gain piety by sacrificing weapons.&lt;br /&gt;
&lt;br /&gt;
Starting with [[Okawaru]] is also a great choice, because he is helpful in the early game and offers great armor gifts. Once you have all the artifact armor you feel you'll need and get your Invocations skill up to at least 10, switch to [[The Shining One]] and head for the Crypt (where you'll probably reach maximum piety with TSO). You will suffer Okawaru's wrath, but you should be able to survive at this point (just cast Blink and run away when he summons giants around you).&lt;br /&gt;
&lt;br /&gt;
Make sure you bless a weapon before taking on the Hells or Pandemonium: the best choice is usually one of a [[triple sword]], an [[executioner's axe]], a [[bardiche]], a [[demon whip]], a [[demon trident]], or a [[demon blade]]. Blessed demon whips ([[holy scourge]]s) and blessed demon blades are the best one-handed weapons in the game against demons (except for weapons of speed). For [[ogre]]s or [[troll]]s, bless a [[giant spiked club]] instead.&lt;br /&gt;
&lt;br /&gt;
Undead and Demonspawn characters may not follow him, and casting Necromutation will result in excommunication.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Melee characters with dreams of the fifteen [[rune]]s that lie in undead/demon heavy branches, such as the Abyss, [[the Crypt]], [[the Tomb]], [[Pandemonium]], and the [[Hell]]s. Those with good Invocations aptitudes, such as Hill Orcs, High Elves, Merfolk, and Deep Dwarves, are particularly well-suited.&lt;br /&gt;
&lt;br /&gt;
==Primary Spellcasters==&lt;br /&gt;
On the other hand, if magic is your character's planned forte, you'll find [[Sif Muna]], [[Vehumet]], or [[Kikubaaqudgha]] more to your liking.&lt;br /&gt;
&lt;br /&gt;
===[[Sif Muna]] the Loreminder===&lt;br /&gt;
Sif Muna is the &amp;quot;default&amp;quot; for spellcasters. Of the three, she is the least demanding, and the most predictable. Her primary ability is spellbook acquirement: as you gain piety, she will gift you spellbooks, each guaranteed to have at least one spell you haven't yet found, weighted toward your magic skills. You will eventually have access to every spell in the game.&lt;br /&gt;
&lt;br /&gt;
Also central is the * ability that gives you MP at the cost of a turn and some hunger (only of a turn if in [[Necromutation|lich form]], or using a race not on a food clock i.e. bloodless Vampires, [[Mummy|Mummies]]). This allows easy correction of mistakes if you get cornered with no MP left. It is more powerful than the staff of channeling, and is reliable unlike the [[Crystal ball of energy]]. At *****, you can forget spells similar to the [[scroll of amnesia]] and you will acquire protection from all miscasts barring necromancy.&lt;br /&gt;
&lt;br /&gt;
Piety gain is straightforward: train magic-related skills ([[Invocations]] and [[Evocations]] don't count) and it will rise. Although you'll need to train Invocations to improve the MP channel, all other benefits are passive. Note that the only ways to lose piety are to &amp;quot;forget her,&amp;quot; which is difficult to do as your piety decays extremely slowly (about one point every 2000 turns), or destroy spellbooks (which you won't need to do since she gives you the ability to forget spells).&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Any and all magic users. &lt;br /&gt;
&lt;br /&gt;
===[[Vehumet]] the Battlemage===&lt;br /&gt;
Vehumet is the god for offensive mages, for whom piety is gained through the bringing of death, which his rewards further supplement.&lt;br /&gt;
&lt;br /&gt;
Killing monsters will grant you piety and may restore some MP. Later, [[Vehumet]] will reduce the chance of conjuration miscasts, increase your conjurations' range, and even reduce their MP cost. Finally, he'll bestow on you the 3 Conjurations ([[Book of Conjurations]], [[Book of Power]], [[Book of Annihilations]]) and 3 Summonings ([[Book of Callings]], [[Book of Summonings]], [[Grand Grimoire]]) spellbooks at ****** piety. All of [[Vehumet]]'s benefits are passive, making him a great, low-management god if you're new at playing a spellcaster. Also, you can ignore Invocations!&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': [[Conjurator guide|Conjurers]], meaning dedicated nukers of all kinds. Common ones include [[Demonspawn]] Wizards, [[Deep Elf]] [[Fire Elementalist]]s, and [[Spriggan]] [[Venom Mage]]s. [[Tengu]], with good aptitudes for [[Conjurations]] and [[Summonings]] but a poor aptitude for [[Invocations]], are especially suited for Vehumet.&lt;br /&gt;
&lt;br /&gt;
===[[Kikubaaqudgha]] the Soulstealer===&lt;br /&gt;
[[Kikubaaqudgha]] is the god of the necromantic arts.&lt;br /&gt;
&lt;br /&gt;
Spellcasters who dabble in darker domains can opt to worship [[Kikubaaqudgha]]. This demon-god appreciates the slaying of living things and demons. You'll learn how to summon multiple corpses for your own nefarious uses (requires [[Invocations]]); later on, she will reduce [[torment]] damage, augment your Necromancy spells as well as protect you from their miscasts, grant you the ability to invoke torment using a corpse, and finally, gift you either the [[Necronomicon]] (the most powerful necromantic spellbook in the game) or the Pain brand on a weapon of your choice. The torment resistance and the spells you'll learn from the [[Necronomicon]] will make any spellcaster extremely powerful in the late-game. Anyone who uses melee should opt for the pain weapon, as it virtually kills everything in a three-rune game, bar undead, which you can easily [[Dispel Undead|dispel]].&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Any character with a prime focus on necromancy, including Vampire Enchanters and [[Sludge Elf]] Transmuters. [[Ghoul]]s can make good use of Kikubaaqudgha's corpse deliveries, both as fuel for Necromancy and as food.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;General&amp;quot; Gods==&lt;br /&gt;
Instead of choosing a god who will simply enhance your character's specialization, you can also go with a god who shores up your weaknesses or who'll provide some emergency help.&lt;br /&gt;
&lt;br /&gt;
===[[Makhleb]] the Destroyer ===&lt;br /&gt;
Makhleb is the god of violent death. Followers earn piety by killing enemies and sacrificing their corpses to the Destroyer. Doing so will eventually grant you a chance to heal some HP when dealing a killing blow, the ability to hurl minor/greater destruction, and finally the power to summon minor/major demons. This makes [[Makhleb]] a solid choice for characters with healing issues (Deep Dwarves and Vampires, among others) or those who want to have access to an easy-to-train ranged ability. The demons summoned are perfect fodder to cover your escape but can also overwhelm weaker enemies.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Anybody who can't heal naturally, or heals slowly. Besides the obvious [[Deep Dwarves]] and [[Vampires]], [[Ghouls]] can do well with Makhleb.&lt;br /&gt;
&lt;br /&gt;
===[[Yredelemnul]] the Reaper===&lt;br /&gt;
Yredelemnul is the dark god of death. By following him, your character can learn various necromancy-related powers without having to train spellcasting or necromancy. Like [[Makhleb]], [[Yredelemnul]] grants you a way to heal (by sucking the life force out of every monster around you!), but he also brings some unique tools to the table, such as the power to reflect damage inflicted to you when praying. [[Yredelemnul]] will regularly send his undead minions to help you (an early [[bone dragon]] buddy is great fun!). Somewhat redundant for spellcasters already versed in necromancy, but still far from useless.  Be aware, however, that in the extended endgame (i.e. Tomb, Pan, Hell), gaining piety with Yred is very difficult, and his servants will usually be outclassed, rendering him considerably less useful in those places.  Luckily, his wrath is relatively light, making a switch easy.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Any sort of character who wants some free, powerful allies and some potent panic buttons.  Some, but decidedly not all, of his abilities are redundant to [[Necromancy]] or [[Summoning]], meaning it is more often melee characters who favor Yred.&lt;br /&gt;
&lt;br /&gt;
===[[Beogh]] the Brigand=== &lt;br /&gt;
Beogh can only be worshipped if your character is a [[Hill Orc]], but grants many useful passive powers and bonuses. You'll get more mileage from using orcish gear (i.e. better offensive and defensive bonuses), and the orcs you encounter in the dungeon may become allies (who may follow you between floors) upon meeting you! Worshipping [[Beogh]] also gives you access to a powerful Smite spell that uses Piety but is well worth it. The [[Orcish Mines]] will never get easier than this... although by late-game your orcish followers probably won't be up to the task of taking over [[Hell]] or [[Pandemonium]] by themselves.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': If you're planning on playing Beogh as a melee character, there is virtually no reason not to start as a Hill Orc Priest, given that altars to Beogh can be difficult to find, setting your character way behind on piety.  However, a player who wants to use magic to support their orcs (i.e. [[haste|hasting]] them and making them [[invisibility|invisible]]) might consider a casting or hybrid class, but even that is likely to be suboptimal: a better option would just be to train Int on a HOPr.&lt;br /&gt;
&lt;br /&gt;
===[[Elyvilon]] the Healer=== &lt;br /&gt;
Elyvilon provides healing, rot curing/stat fixing and divine vigour. As one of the &amp;quot;good gods&amp;quot;, she does not accept undead or demonspawn worshippers.&lt;br /&gt;
&lt;br /&gt;
Elyvilon followers play similarly to fighters, except they can heal themselves virtually anytime and can avoid fighting some difficult enemies, such as hydras, by pacifying them and turning them into neutral monsters. Pacifying demons and undead this way is less effective, but the ability to heal yourself in the middle of a fight can add tremendous lasting power to any tank. On top of that, as a last resort you can activate Divine Protection, letting you survive fatal blows for a time in exchange for piety.&lt;br /&gt;
&lt;br /&gt;
Formerly, Elyvilon was popular for training invocations before switching to another non-evil god. As Invocations training no longer requires spending much piety, she is now significantly less popular.&lt;br /&gt;
&lt;br /&gt;
'''Recommended race and class combinations''': Any character with trouble surviving in combat can make use of her healing abilities. Good candidates include Deep Dwarves and Felids (who have the added bonus of not requiring weapons of any sort).&lt;br /&gt;
&lt;br /&gt;
===[[Lugonu]] the Unformed===&lt;br /&gt;
Lugonu allows you to instantly banish yourself and depart to/from the abyss. This can instantly save your life, but will permanently reduce your maximum HP. In addition, the corruption ability makes Zot:5 and many branch final levels much easier since you it allows you to create walls in areas that would otherwise be open. Getting the orb is much easier, since you can corrupt the walls and then immediately banish yourself to the Abyss once you pick up the Orb.&lt;br /&gt;
&lt;br /&gt;
'''Recommended race and class combinations''':&lt;br /&gt;
&lt;br /&gt;
==Exotic/Challenging Gods==&lt;br /&gt;
The following gods grant unreliable benefits or are simply more challenging to worship than others.&lt;br /&gt;
&lt;br /&gt;
===[[Zin]] the Law-Giver===&lt;br /&gt;
Zin provides followers with the ability to boost their stats and resist various physical effects, such as sickness, rot, poison, and mutation. His Recite ability, though it takes three turns to pull off, can be greatly helpful in dealing with particularly dangerous demons, undead, or priests. At higher levels of piety, he provides the powerful defensive abilities Imprison and Sanctuary, and especially pious followers may receive a one-time cure for all of their mutations. Zin's piety gain requires donating gold, so expect to have considerably less money than usual. His dietary restrictions are also the most stringent of any god, as he forbids the consumption of sentient creatures. A great &amp;quot;ninja&amp;quot; god.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Zin works well for any characters that highly benefit from increased stats, be it spellcasters who want to improve their spells or stealthy characters who can benefit from increased dexterity. &lt;br /&gt;
&lt;br /&gt;
===[[Fedhas Madash]] the Natural=== &lt;br /&gt;
Fedhas Madash allows you to alter the terrain around you and create plant allies to aid you in battle. This god isn't well suited for a 15-rune game, due to the rarity of corpses in the extended end-game. Fedhas can significantly help you in Zot:5 by allowing you to create a large Oklob farm, which can be quite effective in clearing the Orb chamber, by luring monsters into it.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''': Merfolk and tengu are well-suited to Fedhas, as they are least hindered by his rain invocation. Other good candidates include grey or black draconians and octopodes.&lt;br /&gt;
&lt;br /&gt;
===[[Jiyva]] the Shapeless=== &lt;br /&gt;
Jiyva constantly alters your body with (usually) good mutations and stat shuffling. In exchange, worshipers have to frantically run around grabbing items, before jellies devour them. Typically, you'll have very few items to use in the end-game. Jiyva is best for brawny unarmed fighters. &lt;br /&gt;
&lt;br /&gt;
'''Recommended race and class combinations''': Ogres, trolls, felids, and octopodes can't wear boots, gloves, or helmets, so the Unarmed Combat mutations and potential resistances offered by Jiyva are exceptionally useful for them.&lt;br /&gt;
&lt;br /&gt;
===[[Xom]] the Unpredictable===&lt;br /&gt;
Xom is an interesting god that'll likely cause you to die in a hilarious way. Most of his actions are either harmful, flavourful, or somewhat helpful. Xom rewards high risk play-styles.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Race and Class Combinations''':  [[Chaos Knight]]s start off worshiping Xom.  This is considered a &amp;quot;challenge class&amp;quot;, and the game does not recommend it for any race.&lt;br /&gt;
&lt;br /&gt;
===[[Cheibriados]] the Contemplative===&lt;br /&gt;
Cheibriados is a deity who rewards you for moving slowly and killing fast creatures, but detests seeing you haste yourself. Being slow is a big disadvantage, but possibly worth it in exchange for massive stat boosts, multiple resistances, and the ability to deal huge amounts of damage with the Slouch ability. &lt;br /&gt;
&lt;br /&gt;
'''Recommended race and class combinations''': Nagas are slower than most everything else in the dungeon, letting them gain piety at lightning speed with Chei and enhancing the damage output of Slouch even further. Transmuters of all stripes are best suited for worshiping Chei, due to the odd fact that he doesn't seem to mind you transforming into a fast creature and that his stat boosts give tremendous bonuses to the [[Blade Hands]] spell.&lt;br /&gt;
&lt;br /&gt;
===[[Nemelex Xobeh]] the Trickster=== &lt;br /&gt;
Nemelex Xobeh allows you to use powerfully magical decks more safely. Playing with cards is time consuming and risky, but offers great utility and even more power than spells. Decks of summoning provide powerful allies, legendary decks of dungeon have the Trowel card (makes portals to bazaars and ziggurats), and decks of escape provide life-saving effects more powerful than anything else in the game (Tomb, Portal, and Warp). Notably, her powers depend on Evocations rather than Invocations.&lt;br /&gt;
&lt;br /&gt;
'''Recommended race and class combinations''': As the only Evocations god, and one who provides a wide variety of magical effects, Nemelex is well-suited for spriggans, felids, kobolds, and trolls as a quick way to access powerful magic that their mediocre-to-bad magic aptitudes would have difficulty matching. They also benefit from their high Evocations aptitudes (well, trolls don't, but that's not unusual for them).&lt;br /&gt;
&lt;br /&gt;
===[[Ashenzari]] the Shackled===&lt;br /&gt;
Ashenzari is the bound god of Divination, and lets players identify items, see through walls, and gain knowledge of their equipment as you gain piety. Piety gain is easy; simply explore new areas and collect runes to access his powers. However, in order to access these gifts you must be as bound as he is, allowing your equipment to be cursed. How dangerous a trade-off this is depends on your character and play style. Fortunately, Ashenzari doesn't mind if you uncurse yourself on occasion to switch gear.&lt;br /&gt;
&lt;br /&gt;
However, Ashenzari is a great god for Pandemonium scumming/Ziggurat raiding. At that point you will likely have the best gear you can find, so you're fine to curse yourself permanently. Piety gain is extremely quick in the Abyss, so you can transfer XP constantly while there (as you will be frequently, between Pan trips.) Instant Ziggurat portal detection upon entering Pandemonium levels and free IDing for everything you find in there reduce the headaches involved tremendously.&lt;br /&gt;
&lt;br /&gt;
'''Recommended race and class combinations''': Ashenzari works well for characters that could use a boost in their abilities. He can help mediocre spellcasters cast things they would normally have trouble with, and average melee fighters can perform considerably better than average with his help.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Demonic Guardian will be compatible with Okawaru in [[0.12]]. Vehumet and Kiku have been changed considerably.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Strategy Guides]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Gods|*]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_backgrounds&amp;diff=12453</id>
		<title>List of backgrounds</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_backgrounds&amp;diff=12453"/>
				<updated>2013-05-02T23:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: &lt;/p&gt;
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&lt;div&gt;{{version011}}&lt;br /&gt;
&lt;br /&gt;
There are 28 different backgrounds in ''Dungeon Crawl'' (plus obsolete backgrounds). More information can be found at the pages for the individual backgrounds. They are broken up here into the categories shown on the initial select screen.&lt;br /&gt;
&lt;br /&gt;
==Warriors==&lt;br /&gt;
* [[Fighter]] (Fi) - A heavily-armored warrior with a good general grounding in melee combat.&lt;br /&gt;
* [[Gladiator]] (Gl) - A warrior from the arena who has a good balance between melee and ranged combat.&lt;br /&gt;
* [[Monk]] (Mo) - An ascetic warrior with extensive knowledge of [[Unarmed Combat]]. They start off with limited equipment, but their pious ways make the gods look favorably upon them.&lt;br /&gt;
* [[Hunter]] (Hu) - A warrior who specializes on long-range weaponry.&lt;br /&gt;
* [[Assassin]] (As) - A killer who favors stealth and poison over brute force.&lt;br /&gt;
&lt;br /&gt;
==Zealots==&lt;br /&gt;
* [[Berserker]] (Be) - A savage warrior who worships [[Trog]], the violent god of rage.&lt;br /&gt;
* [[Abyssal Knight]] (AK) - A warrior-priest of [[Lugonu]], the god of corruption and chaos.&lt;br /&gt;
* [[Chaos Knight]] (CK) - A warrior-priest of [[Xom]], an unpredictable and fickle chaos god.&lt;br /&gt;
* [[Death Knight]] (DK) - A warrior-priest of [[Yredelemnul]], the god of death.&lt;br /&gt;
* [[Priest]] (Pr) - A priest of order. They worship either [[Zin]] the Law-Giver, or [[Beogh]] if a [[Hill Orc]].&lt;br /&gt;
* [[Healer]] (He) - A pacifistic worshiper of [[Elyvilon]], the god of healing.&lt;br /&gt;
&lt;br /&gt;
==Warrior-mages==&lt;br /&gt;
* [[Skald]] (Sk) - A war-chanting fighter using [[Charms]] to augment their attacks.&lt;br /&gt;
* [[Enchanter]] (En) - A spellcaster versed in the subtle arts of [[Hexes]].&lt;br /&gt;
* [[Transmuter]] (Tm) - A magician whose [[Transmutations]] can change both themselves and those around them.&lt;br /&gt;
* [[Arcane Marksman]] (AM) - A hunter who uses magically enchanted arrows to deadly effect. Removed in 0.8, returned in 0.10.&lt;br /&gt;
* [[Warper]] (Wr) - A warrior who uses [[Translocations]] magic to move around the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Mages==&lt;br /&gt;
* [[Wizard]] (Wz) - A broadly-educated magician who does not specialize in any one school of magic.&lt;br /&gt;
* [[Conjurer]] (Cj) - A magician who wields the destructive art of [[Conjurations]].&lt;br /&gt;
* [[Summoner]] (Su) - A magician who calls allies through [[Summonings]].&lt;br /&gt;
* [[Necromancer]] (Ne) - A magician who studies the dark arts of [[Necromancy]].&lt;br /&gt;
* [[Fire Elementalist]] (FE) - An elementalist who specializes in [[Fire Magic]].&lt;br /&gt;
* [[Ice Elementalist]] (IE) - An elementalist who specializes in [[Ice Magic]].&lt;br /&gt;
* [[Air Elementalist]] (AE) - An elementalist who specializes in [[Air Magic]].&lt;br /&gt;
* [[Earth Elementalist]] (EE) - An elementalist who specializes in [[Earth Magic]].&lt;br /&gt;
* [[Venom Mage]] (VM) - A spellcaster who specializes in [[Poison Magic]].&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
* [[Artificer]] (Ar) - An [[Evocations]] specialist armed with wands and rods.&lt;br /&gt;
* [[Wanderer]] (Wn) - A fool that somehow ended up in the [[Dungeon]]. Starts off with random equipment and skills.&lt;br /&gt;
&lt;br /&gt;
==Obsolete Backgrounds==&lt;br /&gt;
No longer available, but here for historical reference:&lt;br /&gt;
* [[Paladin]] (Pa) - A warrior who worships [[The Shining One]], a god of holy war. Removed in 0.8.&lt;br /&gt;
* [[Reaver]] (Re) - A warrior who uses [[Conjurations]] to bolster their destructiveness. Removed in 0.8.&lt;br /&gt;
* [[Stalker]] (St) - An assassin who uses [[Transmutations]] magic to kill victims. Removed in 0.12.&lt;br /&gt;
* [[Thief]] (Th) - A sneaky type, well versed in the working of traps and moving unseen.  Removed in 0.7.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=12451</id>
		<title>Malign Gateway</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=12451"/>
				<updated>2013-05-02T23:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: &lt;/p&gt;
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&lt;div&gt;{{version010}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Malign Gateway&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2={{Translocations}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Grand Grimoire]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell tears a gash in reality, creating a self-sustained but thankfully temporary portal to an unknown, tainted otherworld. Which dastardly denizens of this place might choose to poke their tentacled appendages through, nobody knows, but certainly nobody would want to be nearby when it happens.}}&lt;br /&gt;
&lt;br /&gt;
'''Malign Gateway''' is a level 7 [[Summonings]]/[[Translocations]] spell which summons a portal through which an [[eldritch tentacle]] emerges. These horrors are powerful and fast, capable of hitting the average monster for up to 70 HP of [[chaos|chaotic]] damage per attack and inflicting all manner of extra effects with each hit. Fortunately, it will be friendly for a number of turns dependent on your [[spell power]], but eventually it will either turn neutral and attack all creatures around it or simply die when the spell ends, closing the portal and severing the tentacle. Each time you cast this spell, you face a 20% chance of taking 1d3 points of temporary [[intelligence]] damage.&lt;br /&gt;
&lt;br /&gt;
There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa). A monster-created portal is referred to in-game as &amp;quot;a portal to somewhere,&amp;quot; and because of the danger inherent in facing a hostile tentacle, attempting to move next to a hostile portal triggers the warning: {{crawlquote|Are you sure you wish to approach this portal? There's no telling what its forces would wreak upon your fragile self.}} &lt;br /&gt;
Stepping into such a portal will cause you to take minor irresistible damage and blink.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Summoning the tentacle is not instantaneous. After summoning the portal you will have to wait awhile for the tentacle to come out. Use it with other summons.&lt;br /&gt;
*A [[ring of sustain abilities]] is useful for minimizing intelligence damage.&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=11166</id>
		<title>List of Stone Soup versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=11166"/>
				<updated>2013-04-30T00:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Trunk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of [[Dungeon Crawl Stone Soup]] versions.&lt;br /&gt;
&lt;br /&gt;
==0.1==&lt;br /&gt;
&lt;br /&gt;
* [[0.1.0]]&lt;br /&gt;
* [[0.1.1]]&lt;br /&gt;
* [[0.1.2]]&lt;br /&gt;
* [[0.1.3]]&lt;br /&gt;
* [[0.1.4]]&lt;br /&gt;
* [[0.1.5]]&lt;br /&gt;
* [[0.1.6]]&lt;br /&gt;
* [[0.1.7]]&lt;br /&gt;
&lt;br /&gt;
==0.2==&lt;br /&gt;
&lt;br /&gt;
* [[0.2.0]]&lt;br /&gt;
* [[0.2.1]]&lt;br /&gt;
* [[0.2.2]]&lt;br /&gt;
* [[0.2.3]]&lt;br /&gt;
* [[0.2.4]]&lt;br /&gt;
* [[0.2.5]]&lt;br /&gt;
* [[0.2.6]]&lt;br /&gt;
* [[0.2.7]]&lt;br /&gt;
&lt;br /&gt;
==0.3==&lt;br /&gt;
&lt;br /&gt;
* [[0.3.0]]&lt;br /&gt;
* [[0.3.1]]&lt;br /&gt;
* [[0.3.2]]&lt;br /&gt;
* [[0.3.3]]&lt;br /&gt;
* [[0.3.4]]&lt;br /&gt;
&lt;br /&gt;
==0.4==&lt;br /&gt;
&lt;br /&gt;
* [[0.4.0]]&lt;br /&gt;
* [[0.4.1]]&lt;br /&gt;
* [[0.4.2]]&lt;br /&gt;
* [[0.4.3]]&lt;br /&gt;
* [[0.4.4]]&lt;br /&gt;
* [[0.4.5]]&lt;br /&gt;
&lt;br /&gt;
==0.5==&lt;br /&gt;
&lt;br /&gt;
* [[0.5.0]]&lt;br /&gt;
* [[0.5.1]]&lt;br /&gt;
* [[0.5.2]]&lt;br /&gt;
&lt;br /&gt;
==0.6==&lt;br /&gt;
&lt;br /&gt;
* [[0.6.0]]&lt;br /&gt;
* [[0.6.1]]&lt;br /&gt;
&lt;br /&gt;
==0.7==&lt;br /&gt;
&lt;br /&gt;
* [[0.7.0]]&lt;br /&gt;
* [[0.7.1]]&lt;br /&gt;
&lt;br /&gt;
==0.8==&lt;br /&gt;
&lt;br /&gt;
* [[0.8.0]]&lt;br /&gt;
* [[0.8.1]]&lt;br /&gt;
&lt;br /&gt;
==0.9==&lt;br /&gt;
&lt;br /&gt;
*[[0.9.0]]&lt;br /&gt;
*[[0.9.1]]&lt;br /&gt;
*[[0.9.2]]&lt;br /&gt;
&lt;br /&gt;
==0.10==&lt;br /&gt;
&lt;br /&gt;
*[[0.10.0]]&lt;br /&gt;
*[[0.10.1]]&lt;br /&gt;
*[[0.10.2]]&lt;br /&gt;
*[[0.10.3]]&lt;br /&gt;
&lt;br /&gt;
==0.11==&lt;br /&gt;
&lt;br /&gt;
*[[0.11.0]]&lt;br /&gt;
*[[0.11.1]]&lt;br /&gt;
&lt;br /&gt;
==Trunk==&lt;br /&gt;
*[[Trunk]] is the version of Crawl currently in development.  It can be played as a &amp;quot;sneak peek&amp;quot; of features likely to make it into the next release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Robe_of_resistance&amp;diff=11149</id>
		<title>Robe of resistance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Robe_of_resistance&amp;diff=11149"/>
				<updated>2013-04-28T18:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Resistance (ego)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Resistance (ego)]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vestibule&amp;diff=11146</id>
		<title>Vestibule</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vestibule&amp;diff=11146"/>
				<updated>2013-04-28T17:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to The Vestibule of Hell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Vestibule of Hell]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Yredelemnul&amp;diff=11145</id>
		<title>Yredelemnul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Yredelemnul&amp;diff=11145"/>
				<updated>2013-04-28T14:52:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Given abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Yredelemnul altar.png]] ''&amp;quot;Carry the black torch! Rouse the idle dead!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Yredelemnul the Dark''' is the God of Death, and is worshiped by those who seek power over death and the [[undead]] without having to learn [[Necromancy]]. Followers must oppose all things holy, but can raise legions of servile undead and gain a number of other useful (if morbid) powers, should they prove worthy. Yredelemnul appreciates killing, especially of holy beings, but prefers corpses to be put to use rather than sacrificed.&lt;br /&gt;
&lt;br /&gt;
Yredelemnul is considered an [[Evil#Evil_gods|evil]] god.  &lt;br /&gt;
&lt;br /&gt;
[[Death Knight]]s start with this religion.&lt;br /&gt;
&lt;br /&gt;
== Appreciates ==&lt;br /&gt;
Actions that increase your [[piety]] are:&lt;br /&gt;
* Killing a living creature: about 67% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.&lt;br /&gt;
* Having an ally killing a living creature: about 40% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.  Yredelemnul does not seem to &amp;quot;accept&amp;quot; kills from a Demonspawn's demonic guardians.&lt;br /&gt;
* Killing a holy being: about 40% chance of +1 piety&lt;br /&gt;
* Having an ally kill a holy being: about 83% chance of +1 piety&lt;br /&gt;
&lt;br /&gt;
== Deprecates ==&lt;br /&gt;
* Forgetting him/her. (Piety decreases on average by 1 every 340 turns)&lt;br /&gt;
* Abandoning him/her. (Penance)&lt;br /&gt;
* Attacking with a weapon of [[holy wrath]]. (Penance)&lt;br /&gt;
* Voluntarily reading a [[scroll of holy word]]. (Penance)&lt;br /&gt;
* Casting [[Statue Form]] (Excommunication)&lt;br /&gt;
&lt;br /&gt;
== Given abilities ==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Zealot&amp;quot;&lt;br /&gt;
*No abilities.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Exhumer&amp;quot;&lt;br /&gt;
* '''Animate Remains''': Creates a [[zombie]] slave from a corpse, or a [[small skeleton]] or [[large skeleton]] slave (depending on size) from a skeleton. (Costs 2 MP and 100-200 Food)  Becomes Animate Dead at ***&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Fey [Species Name]&amp;quot;&lt;br /&gt;
* '''Pain Mirror''': Any damage you suffer while this ability is active is mirrored upon your attacker. Note that the piety cost per reflected damage is quite high, so use this ability only when you absolutely need the boost. (Free to activate, but costs piety when it takes effect: the square root of the damage done in each hit)&lt;br /&gt;
* '''Recall Undead Slaves''': Teleports your undead slaves close to your current location, similar to a [[Recall]] spell. (Costs 2 MP and 50-100 Food)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Soul Tainter&amp;quot;&lt;br /&gt;
* '''Animate Dead''': Like Animate Remains, but affects all corpses in view. (Costs 2 MP, and 100-200 Food)  Animate Remains becomes this.&lt;br /&gt;
* '''Gift: Undead servants''': If you are eligible for a gift and your Piety is &amp;gt;= 75, there's a 25% chance to receive an undead servant from Yredelemnul, which stays with you until it is destroyed. The undead servant is selected among:&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|Roll&lt;br /&gt;
|'''Yredelemnul Gifts'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Mummy]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Wight]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Flying skull]] (2-5)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Rotting hulk]]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Freezing wraith]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Phantasmal warrior]]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Flaming corpse]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[Flayed ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Skeletal warrior]]&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[[Death cob]]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Ghoul (monster)|Ghoul]]&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[[Bone dragon]]&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|[[Profane servitor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A roll of 3+(previous gifts)/2 or 14, whichever is smaller, occurs each time you are to receive a minion. Higher roll corresponds to a minion further down the chart. This means that it is impossible to get a bone dragon gifted in the first 20 gifts.&lt;br /&gt;
Before [[0.10.0]], the roll was based on piety.&lt;br /&gt;
Since [[0.6.0]], Yredelemnul's random undead gifts follow you between levels, even if they're behind [[zombie]]s.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Sculptor of Flesh&amp;quot;&lt;br /&gt;
* '''Drain Life''': You can drain life from all living (non-demonic, undead, holy or life-protected) beings in sight. You drain 1 + 1d7 + 1d(Invocation) HP from each creature, and gain half of the total of what you drained, up to Invocation*2. (Costs 6 MP, 200-400 Food, and 2-3 Piety)&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Harbinger of Death&amp;quot;&lt;br /&gt;
*&amp;lt;div id=&amp;quot;Enslave_soul&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; '''Enslave Soul''': The victim under this effect will become a permanent undead slave once you kill them. The victim must have more than 3/4 HP remaining when you use the ability, must be [[natural]] and capable of leaving a zombifiable corpse, and must be at least of human intelligence. Moreover, you must have unobstructed path to the victim when you are invoking this ability (in other words, no smite targeting). The effect lasts for (Invocations skill * 3/4 + 2) turns. The victim becomes a disembodied soul that retains the ability to equip items and cast spells. You can only have one enslaved soul at a time; previous victim is freed if you enslave a new one. (Costs 8 MP, 150-300 Food, and 4-6 Piety)&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Grim Reaper&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
== Punishments ==&lt;br /&gt;
While under penance, Yredelemnul will sometimes punish you (about once every 2000 turns). &lt;br /&gt;
&lt;br /&gt;
Possible punishments are:&lt;br /&gt;
* Random [[Miscast effect#Necromancy|necromancy miscast]] (100% if your experience level is &amp;lt;= 4, less likely as your experience level increases)&lt;br /&gt;
* Cast (hostile) [[Animate Dead]]&lt;br /&gt;
* Some of your undead slaves leave you&lt;br /&gt;
* hostile undead(s) are summoned, adjacent to you: [[mummy]], [[wight]], [[flying skull]], [[wraith]], [[rotting hulk]], [[freezing wraith]], [[phantasmal warrior]], [[flaming corpse]], [[flayed ghost]], [[skeletal warrior]], [[ghoul]], [[death cob]], or [[bone dragon]]. If flying skulls are selected, 1d(experience level/5 + 1) are spawned; otherwise, its just one.&lt;br /&gt;
&lt;br /&gt;
If you have left or been excommunicated from Yredelemnul, all of your slaves leave you and become hostile. On average, it will take 25 such punishments to burn through the 50 penance you have incurred.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Yredelemnul is the god of choice for melee characters who want backup, as well as powerful panic buttons in terms of draining life force and mirror damage prayers. Characters capable of casting [[Haste]] work well with this god, as powerful minions can become considerably deadlier with haste. Yredelemnul is also viable for &amp;quot;monstrous&amp;quot; species who might want access to undead slaves, but lack the magical aptitudes to learn Necromancy.&lt;br /&gt;
&lt;br /&gt;
* Yredelemnul's ability to permanently Enslave Souls enables you to get a singular, decently powerful undead version of a single living humanoid. This requires a very high [[Invocations]] skill, but it can even enslave [[Tiamat]]! Also note that when used properly, the resulting spectral horror keeps its old gear on it.&lt;br /&gt;
&lt;br /&gt;
* Consider leaving behind powerful [[unique monster|unique]]s alive if your Enslave Soul isn't reliable yet for later enslavement. Good candidates include [[Tiamat]], [[Wiglaf]], [[Norris]], [[Frederick]], [[Margery]], [[Saint Roka]], [[Rupert]], [[Aizul]] and other powerful uniques. [[Nikola]] can be a dangerous ally, though, due to his usage of [[Chain Lightning]]. Good generic monsters to enslave include [[titan]]s, [[fire giant]]s, [[frost giant]]s, high level [[deep elf|deep elves]] (demonologists, master archers, blademasters), and [[orc warlord]]s. &lt;br /&gt;
&lt;br /&gt;
* Yredelemnul is perhaps the worst god to worship while tackling the extended end game content such as the [[Hell]]s, [[Pandemonium]], and the [[Tomb]]. In those areas, even [[bone dragon]]s are outmatched, there are no corpses to raise, and enemies are immune to Drain Life. Also, there is no way to gain piety as Yredelemnul does not award piety for demon and undead deaths while it constantly decays over time. In addition, Yredelemnul prohibits the usage of Holy Wrath weapons which are often the best type available for those areas. On the other hand, Yredelemnul's wrath is one of the easiest to deal with, so switching late game is an option.&lt;br /&gt;
&lt;br /&gt;
* Since kills by your minions give only half experience, you may want to leave them behind in another part of the same level and tell them to wait there using the 't-w' command and recall them only when you need the extra help.&lt;br /&gt;
&lt;br /&gt;
* You may wish to carry a powerful corpse down to the next floor to reanimate, so you are not completely without zombie minions on a new floor.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.12]] recalling undead slaves takes some time, and it brings close to you all the undead slaves you currently have in the dungeon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]] [[Category:Evil Gods]] [[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spell_popularity&amp;diff=11143</id>
		<title>Spell popularity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spell_popularity&amp;diff=11143"/>
				<updated>2013-04-28T14:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&lt;br /&gt;
The most recent list of spell popularity, from the 0.11 tournament, can be found [http://pastebin.com/eKhhjemn here]; it looked at 473 winning characters in all, 346 of which used spells.  Not surprisingly, the most popular spells among winners were invariably utility spells of some sort, with the top 3 spells appearing in over half of the total ascensions in the tourney.  The top ten spells among winning games were:&lt;br /&gt;
&lt;br /&gt;
# [[Blink]]                  : 272 ascensions&lt;br /&gt;
# [[Apportation]]            : 265 ascensions&lt;br /&gt;
# [[Flight]]                 : 248 ascensions&lt;br /&gt;
# [[Swiftness]]              : 236 ascensions&lt;br /&gt;
# [[Repel Missiles]]         : 231 ascensions&lt;br /&gt;
# [[Haste]]                  : 224 ascensions&lt;br /&gt;
# [[Regeneration]]           : 164 ascensions&lt;br /&gt;
# [[Control Teleport]]       : 162 ascensions&lt;br /&gt;
# [[Summon Butterflies]]     : 151 ascensions&lt;br /&gt;
# [[Controlled Blink]]       : 91 ascensions&lt;br /&gt;
&lt;br /&gt;
These are all spells which are useful to any character.  Most are also low-level, meaning even mostly-melee characters may choose to pick them up, and they do not require much skill investment to get a good power or much MP to use.&lt;br /&gt;
&lt;br /&gt;
Other notable results include:&lt;br /&gt;
&lt;br /&gt;
* The most popular direct-damage spell was [[Orb of Destruction]], appearing in 64 ascensions, followed by [[Iron Shot]], appearing in 57.&lt;br /&gt;
* [[Summoning]]s are considerably less popular than [[Conjurations]].  The most popular non-utility summoning spells were [[Haunt]] and [[Shadow Creatures]], tied at just 22 ascensions each.&lt;br /&gt;
* [[Fire Storm]] was the most popular of the level 9 spells, appearing in 43 ascensions.  [[Ice Storm]] was the least, only appearing in 20.&lt;br /&gt;
* High-powered [[Hexes]] are very unpopular.  [[Mass Confusion]] appears in all of 3 ascensions, and [[Metabolic Englaciation]] appears in only one.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind with this list, however, is that it only reflects the endgame utility of spells.  Most MR-resistible spells start to massively lose utility by [[Realm of Zot|Zot]] and particularly in places such as [[Pandemonium]] or [[Hell]].  Thus, most players will have forgotten them by this point.  That doesn't mean the spells aren't worth using before those points.  Therefore, while this list should be taken as a list of spells that are useful to know for the endgame, it should not be taken as a list of spells to avoid simply because not many people ascend with them.  [[Agony]] only appears in 11 ascensions and [[Ensorcelled Hibernation]] in 17, yet these spells are incredibly useful about until one reaches [[the Vaults]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deflect_Missiles_(spell)&amp;diff=11142</id>
		<title>Deflect Missiles (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deflect_Missiles_(spell)&amp;diff=11142"/>
				<updated>2013-04-28T14:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Deflect Missiles&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Charms}}&lt;br /&gt;
|school2={{Air Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of Enchantments]]&lt;br /&gt;
* [[Book of the Sky]]&lt;br /&gt;
* [[Rod of Warding]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell protects the caster from any kind of projectile attack, although particularly powerful attacks (lightning bolts, etc.) are deflected to a lesser extent than lighter missiles.}}&lt;br /&gt;
&lt;br /&gt;
[[Deflect Missiles]] is a level 6 [[Charms]]/[[Air Magic]] spell which strongly protects the caster from ranged attacks. It reduces the [[to-hit]] of a ranged attack against the caster to a random value between 0 and two-thirds of its normal value, if it is a bolt, or to a random value between 0 and a half, if it is a single-target beam. This spell helps you to evade/dodge missiles, not to block them.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell gives a very good amount of protection, but there are still a few ranged attacks than can ignore it, among them such nasty things as [[Hellfire]], [[Torment]], and [[Fireball]], as well as all enchantments.&lt;br /&gt;
&lt;br /&gt;
It can be very useful in places like the last level of [[Shoals]] ([[merfolk javelineer]]s), the last level of the [[Elven Halls]] ([[deep elf master archer]]s), or [[Zot:5]] ([[electric golem]]s, [[ancient lich]]es).&lt;br /&gt;
&lt;br /&gt;
Despite its power, this spell's usefulness is very character-dependent.  In general, it doesn't do much that [[Repel Missiles]] and a good EV ''or'' AC won't do.  Usually, the characters who will find this the most useful are the purest of casters: it is possible for a DEFE to conquer [[Realm of Zot|Zot]] with 8 AC and 16 EV if they make very judicious use of this and other utility spells.  Characters that are somewhat more hybridized are often better served saving that 6 MP for another conjuration, or a spell like [[Haste]].&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trog%27s_Hand&amp;diff=11141</id>
		<title>Trog's Hand</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trog%27s_Hand&amp;diff=11141"/>
				<updated>2013-04-28T14:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Trog#Given Abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Trog#Given_Abilities]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trog&amp;diff=11140</id>
		<title>Trog</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trog&amp;diff=11140"/>
				<updated>2013-04-28T14:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: /* Given Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trog altar.png]] ''&amp;quot;Kill them all!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Trog the Wrathful''' is an ancient god of anger and violence. Trog expects his followers to slaughter in his name and make blood sacrifices of their enemies. In return, Trog grants them power in battle (most notably the ability to [[berserk]] at will) and gifts of enchanted weapons. Trog hates all wizards (this means [[actual spells|spellcaster]]s broadly, not just [[wizard]]s), and loves to see their magical books burn. Followers are forbidden the use of [[spell]]s themselves.&lt;br /&gt;
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Oddly enough, Trog is ''not'' considered an [[evil]] god, despite his/her portfolio of indiscriminate bloodshed and wrath.&lt;br /&gt;
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[[Berserker]]s start with this religion.&lt;br /&gt;
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==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Trog (or any other deity). &lt;br /&gt;
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Unlike many gods, the [[undead]] are not banned from worship. However, there are some limitations. [[Mummies]] and [[Ghoul]]s cannot [[berserk]] and thus lose much of the benefit of this religion. [[Vampire]]s will also be unable to berserk if their [[satiation]] falls below full.&lt;br /&gt;
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==Appreciates==&lt;br /&gt;
*You or your allies killing the living, especially [[actual spells|spellcaster]]s.&lt;br /&gt;
*You or your allies killing demons or holy monsters.&lt;br /&gt;
*Sacrificing corpses (by standing over them and [[praying]]). Trog only accepts fresh corpses, not rotting ones, skeletons, or chunks, but doesn't care whether you're actually the one who killed the creature.&lt;br /&gt;
*Burning spellbooks, especially unidentified ones.&lt;br /&gt;
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==Deprecates==&lt;br /&gt;
*Inactivity, [[Piety]] slowly decreases with time (about once every 280 turns), and you will be excommunicated if it falls to 0.&lt;br /&gt;
*Memorizing or casting spells.&lt;br /&gt;
*Devoting skill points to magic skills, including [[spellcasting]].&lt;br /&gt;
*Abandoning him/her.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Troglodyte&amp;quot;&lt;br /&gt;
:*'''Burn Book''' - Turns a spellbook into a cloud of flame, granting you piety in exchange. The rarer the book, the longer the cloud will remain. (Costs 10-20 Food)&lt;br /&gt;
:*'''Protection From Abjuration''' - [[Abjuration]]s cast against your servants are 20% less effective. (Passive)&lt;br /&gt;
:*'''Berserk Bonus''' - If you kill a monster while berserk, you have a Piety/10% chance of adding 4-13 more turns to your rage. After berserking, if you fail the check to pass out from exhaustion (10% chance in normal conditions), there's a Piety/1.5% chance of negating that. (Passive)&lt;br /&gt;
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'''[[Piety|Piety level *]]:''' &amp;quot;Angry Troglodyte&amp;quot;&lt;br /&gt;
:*'''[[Berserk]]''' - You cannot berserk if you are [[hungry]] or still [[slow|exhausted]] from previous berserking. (Costs 200-400 Food)&lt;br /&gt;
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'''[[Piety|Piety level **]]:''' &amp;quot;Frenzied&amp;quot;&lt;br /&gt;
:*'''Trog's Hand''' - Provides 1 HP/turn regeneration and increased [[magic resistance]] for a number of turns depending on piety. (Costs 50-100 Food and 2-3 Piety)&lt;br /&gt;
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'''[[Piety|Piety level ***]]:''' &amp;quot;[Species Name] of Prey&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
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'''[[Piety|Piety level ****]]:''' &amp;quot;Rampant&amp;quot;&lt;br /&gt;
:*'''Brothers In Arms''' - Summons a powerful berserking ally, the species of which depends on piety. At low piety levels (****), you get  [[ogre (monster)|ogre]]s, [[two-headed ogre]]s, [[black bear]]s, and [[grizzly bear]]s, while at high levels (***** or ******) you get [[troll (monster)|troll]]s, [[iron troll]]s, [[deep troll]]s, [[rock troll]]s, [[hill giant]]s and [[stone giant]]s. They are always friendly. &lt;br /&gt;
It has a high rate of failure, but this falls as piety rises. If it fails, nothing happens. (Costs 100-200 Food and 5-6 Piety)&lt;br /&gt;
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'''[[Piety|Piety level *****]]:''' &amp;quot;Wild [Species Name]&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
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'''[[Piety|Piety level ******]]:''' &amp;quot;Bane of Scribes&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
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Unlike other gods, Trog's powers do not require the [[Invocations]] skill. Their chance of success is determined solely by your piety.&lt;br /&gt;
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==Gifts==&lt;br /&gt;
'''Piety 81+'''&lt;br /&gt;
:*'''Ammunition'''. This only happens if you have a ranged combat skill of at least 8 and are holding a launcher (which determines the ammunition gifted). The ammunition is often enchanted. If you are not holding a launcher the gift will be darts, javelins, or large rocks.  The gift timeout for ammo is 2d4 + 4.&lt;br /&gt;
'''Piety 130+'''&lt;br /&gt;
:*'''Weapons.''' The weapon created will be enchanted, similar to using a [[scroll of acquirement]], and [[artifact]]s are possible.  Trog is particularly fond of gifting weapons with the [[anti-magic]] brand, though he will gift other types as well.  The weapon chosen is weighted based on your weapon skills, though there is always a small chance of receiving a weapon for which you have no skill.  Trog's weapon gifts are biased towards having a low to-hit enchantment and a high to-damage enchantment.  The [[Gift Timeout|gift timeout]] for each weapon ranges from 31 to 49.&lt;br /&gt;
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==Punishments==&lt;br /&gt;
*Hostile Brothers In Arms (very dangerous).&lt;br /&gt;
*Rots, weakens, paralyses or slows you.&lt;br /&gt;
*Fiery rage (a fire miscast effect).&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Trog is one of the best gods for pure melee warriors, especially if they are [[Ogre]]s, [[Minotaur]]s, [[Troll]]s, or other monstrous [[species]] who won't miss their pathetic spellcasting abilities. Kobolds ironically enough also make fantastic berserkers, their ability to stay constantly engorged with out a hunger penalty basically ensures they can berserk every fight. Also, don't forget Trog also gifts ammo so Trog can be a good choice for hunters with slow metabolisms, who can spare a few corpses to sacrifice. &lt;br /&gt;
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[[Berserking]] is handy for pulverizing enemies, but don't forget that the [[Haste]] it provides can be used to ''get away'' from trouble, too.  Be very careful using this without a staircase in view though: you don't want to end up slowed next to the very thing you were trying to escape from.&lt;br /&gt;
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Trog's Hand has regeneration that can be used to counteract the effects of poison should you be near death with no other ability to heal available.  The magic resistance it provides can be useful should you find yourself near a [[banish|banishing monster]] with no MR items to swap in.&lt;br /&gt;
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Trog's berserk summons are quite worthy (and do not have any risk of spawning hostile like [[Makhleb]]'s demons), but remember that you cannot invoke that while you are berserking. If you need help for a big battle, remember to call your friends first, ''then'' start the party! &lt;br /&gt;
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The Burn Books ability can be used to create a single use &amp;quot;landmine&amp;quot;. The best position to use is in a single tile hallway, drop the book as you run, to block your opponents progress, set it off before they step over it. To weaken your opponent before a counter-berserk charge, set it off when they step over it. The only downside is that this technique requires at least a 3 tile gap between you and your enemy.&lt;br /&gt;
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Alternatively you may either drop a book and step back or throw one (with 'F' and then '.' to force it to stay on desired square even if it misses) on your enemy's square and then set it ablaze. Keep your enemy in the flames to greatly enhance your damage output.&lt;br /&gt;
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Trog's wrath summons are dangerous, but by the time you come to abandoning him, you should be strong enough to take the berzerked monsters on, or have the resources to get away quickly.&lt;br /&gt;
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==Tips &amp;amp; Tricks==&lt;br /&gt;
Trog's altar often has a random spellbook placed near it.  If you want the spellbook, ''don't'' approach it; if you do, Trog will incinerate it.  [[Apportation]] seems the only way to retain this spellbook.  ([[Scroll of blinking]] might also work.). However, this is always an artefact spellbook containing only Apportation, so it is not worth the effort.  Feel free to burn it yourself before Trog does, if you are a worshipper.&lt;br /&gt;
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Although Trog dislikes spell-casting, he doesn't mind when you evoke [[evocable items]] (like [[rods]] and [[wands]]). These items can be particularly useful for Trog worshipers.&lt;br /&gt;
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==History==&lt;br /&gt;
In [[0.12]] burning unidentified books doesn't give more piety and rock trolls will be removed.&lt;br /&gt;
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[[Category:Gods]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewelry&amp;diff=11139</id>
		<title>Jewelry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewelry&amp;diff=11139"/>
				<updated>2013-04-28T14:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Jewellery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Jewellery]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spells&amp;diff=11138</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spells&amp;diff=11138"/>
				<updated>2013-04-28T14:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: Redirected page to Spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Spell]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spellcasting&amp;diff=11137</id>
		<title>Spellcasting</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spellcasting&amp;diff=11137"/>
				<updated>2013-04-28T14:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sp0gg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version010}}&lt;br /&gt;
The [[Spellcasting]] skill determines how proficient a character is at casting [[spell]]s from memory. A higher Spellcasting level makes it easier to cast spells by lowering their [[spell hunger]], increasing their [[spell power]] slightly, and granting your character more max MP and spell levels. It has a minor effect on [[spell success]] rate, however; increasing skill in each spell's individual magic schools is better for raising spell succes.&lt;br /&gt;
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Note that the max MP increase granted by Spellcasting is not cumulative with that of [[Invocations]]; only the higher of the two is used. Also, for balancing reasons, it takes longer for characters to train Spellcasting than any other skill. Each level requires 130% of the normal amount of [[experience]].&lt;br /&gt;
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==Spellcasting Aptitudes==&lt;br /&gt;
From [[Dungeon Crawl]] [[Stone Soup]] [[0.10]] in-game documentation:&lt;br /&gt;
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{{RaceApt&lt;br /&gt;
|Hu=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Fe=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ce=&amp;lt;nowiki&amp;gt;-2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|DG=&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|DS=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Dr=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|DD=&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|MD=&amp;lt;nowiki&amp;gt;-3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|DE=&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|HE=&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|SE=&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gh=&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ha=&amp;lt;nowiki&amp;gt;-2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|HO=&amp;lt;nowiki&amp;gt;-2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ke=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ko=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mf=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mi=&amp;lt;nowiki&amp;gt;-3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mu=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Na=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Op=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Og=&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sp=&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Te=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tr=&amp;lt;nowiki&amp;gt;-4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Va=&amp;lt;nowiki&amp;gt; 0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Purple [[draconian]]s get +2.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic skills]]&lt;/div&gt;</summary>
		<author><name>Sp0gg</name></author>	</entry>

	</feed>