<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spudwalt</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spudwalt"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Spudwalt"/>
		<updated>2026-05-18T23:05:47Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Jaredude&amp;diff=85681</id>
		<title>User talk:Jaredude</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Jaredude&amp;diff=85681"/>
				<updated>2026-03-23T02:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:3letter4&amp;diff=85680</id>
		<title>User talk:3letter4</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:3letter4&amp;diff=85680"/>
				<updated>2026-03-23T02:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Vadalken&amp;diff=85655</id>
		<title>User talk:Vadalken</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Vadalken&amp;diff=85655"/>
				<updated>2026-03-15T18:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Netpet&amp;diff=85555</id>
		<title>User talk:Netpet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Netpet&amp;diff=85555"/>
				<updated>2026-02-25T17:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Raid5atemyhomework&amp;diff=85102</id>
		<title>User talk:Raid5atemyhomework</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Raid5atemyhomework&amp;diff=85102"/>
				<updated>2026-02-02T19:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Vosmos&amp;diff=85097</id>
		<title>User talk:Vosmos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Vosmos&amp;diff=85097"/>
				<updated>2026-02-02T16:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Xight&amp;diff=84836</id>
		<title>User talk:Xight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Xight&amp;diff=84836"/>
				<updated>2026-01-13T01:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Zvl3&amp;diff=84732</id>
		<title>User talk:Zvl3</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Zvl3&amp;diff=84732"/>
				<updated>2025-12-15T21:20:04Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:SenoraRaton&amp;diff=84727</id>
		<title>User talk:SenoraRaton</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:SenoraRaton&amp;diff=84727"/>
				<updated>2025-12-15T14:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:KlinkTheFink&amp;diff=83819</id>
		<title>User talk:KlinkTheFink</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:KlinkTheFink&amp;diff=83819"/>
				<updated>2025-09-08T22:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Lavandula&amp;diff=83818</id>
		<title>User talk:Lavandula</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Lavandula&amp;diff=83818"/>
				<updated>2025-09-08T22:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Drac4&amp;diff=83760</id>
		<title>User talk:Drac4</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Drac4&amp;diff=83760"/>
				<updated>2025-08-20T21:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Sevenateyou&amp;diff=83753</id>
		<title>User talk:Sevenateyou</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Sevenateyou&amp;diff=83753"/>
				<updated>2025-08-11T18:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Serenity&amp;diff=83648</id>
		<title>User talk:Serenity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Serenity&amp;diff=83648"/>
				<updated>2025-07-10T16:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_arthropods&amp;diff=83602</id>
		<title>List of arthropods</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_arthropods&amp;diff=83602"/>
				<updated>2025-06-21T00:50:30Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|033}}&lt;br /&gt;
Considering that [[the Dungeon]] is a dark, dank place filled with moist corners and rotting [[corpse]]s, it's no surprise that it contains countless '''arthropods''' ranging in size from freakishly huge to terrifyingly gargantuan. These creepy-crawlies are some of the weaker opponents you'll encounter, but they shouldn't be underestimated; a great many of them have [[venom]]ous bites or stings, more than a few also have exotic and dangerous special abilities, and they tend to come in swarms. While there are some exceptions, vulnerability to [[poison]] is a common arthropod weakness. They lack internal skeletons, so [[Necromancer]]s are unable to raise them as [[skeleton (monster)|skeletons]] (they may still be [[zombie|zombified]], however).&lt;br /&gt;
&lt;br /&gt;
Arthropods in general are fairly common throughout [[the Dungeon]] and [[the Lair]], but certain varieties are quite common in other areas. The [[Spider's Nest]] in particular is full of spiders, as well as a variety of other bugs.&lt;br /&gt;
&lt;br /&gt;
==Crabs==&lt;br /&gt;
{{monsterlink|Fire crab}} - Scuttling pyromaniac menaces that turn the Dungeon into a furnace with their fiery breath.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ghost crab}} - [[Undead]] fire crabs which spew ghostly flames, harming the living and summoning hostile [[spectral thing|spirits]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Apocalypse crab}} - Rare [[Abyss]]-dwellers that bathe their prey in the unpredictable forces of raw [[chaos]].&lt;br /&gt;
&lt;br /&gt;
==Flying Insects==&lt;br /&gt;
{{monsterlink|Killer bee}} - Painful alone and deadly in swarms, these pack hunters are a menace to the unprepared.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Queen bee}} - Extremely venomous and capable of sending other bees into a [[berserk]] frenzy.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Meliai}} - Beefolk priestesses with axes and [[smiting]] that always come in threes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hornet}} - An oversized wasp dyed red in the blood of its [[paralyzed]] victims. Occasionally used as mounts by [[spriggan rider|spriggans]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spark wasp}} - [[Electricity|Electric]] swarming insects capable of launching themselves as bolts of living lightning. &lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vampire mosquito}} - Pesky [[undead]] insects that will happily suck the unwary dry.&lt;br /&gt;
&lt;br /&gt;
==Moths &amp;amp; Butterflies==&lt;br /&gt;
{{monsterlink|Butterfly}} - Harmless and pretty and occasionally in the way.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Moth of wrath}} - These fluttering nuisances are capable of [[berserk|enraging]] anything they come across.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sun moth}} - Swooping lepidopterans that set their foes ablaze.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ghost moth}} - [[Invisible]] psychic predators whose stings carry debilitating poisons.&lt;br /&gt;
&lt;br /&gt;
==Arachnids==&lt;br /&gt;
{{monsterlink|Scorpion}} - Swift, stinging arthropods that are capable of seriously poisoning careless adventurers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Culicivora}} - [[Vampiric|Bloodsucking]] spiders that can also heal their brethren.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jumping spider}} - A hyperactive spider which [[blink|leaps]] in and out of combat, covering its prey in sticky [[web]]bing all the while.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Tarantella}} - Strange spiders with a touch that [[confusion|disorients]] their prey.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Redback}} - A notoriously venomous arachnid, capable of seriously poisoning even those who are resistant.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orb spider}} - Cowardly, unnatural spiders that can launch [[Orb of Destruction|orbs of devastating energy]] at their foes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wolf spider}} - A powerful spider capable of tearing foes apart even without its venom.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Broodmother}} - Enormous spiders that constantly swarm prey with their endless offspring.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Emperor scorpion}} - The beefiest arthropod of them all, they shrug off blows that would fell lesser bugs.&lt;br /&gt;
&lt;br /&gt;
===Unique Arachnid===&lt;br /&gt;
{{monsterlink|Arachne}} - Formerly human, this exiled hybrid creature is searching for a new place to call home. She supports her brood with powerful poison magic and endless [[web]]s.&lt;br /&gt;
&lt;br /&gt;
==Other Arthropods==&amp;lt;!--sorted by approximate order you encounter them--&amp;gt;&lt;br /&gt;
{{Green|B}} [[File:Formicid (monster).png]] '''[[Formicid (monster)|Formicid]]''' - Rarely-seen humanoid ants who are most notable for their ability to burrow through rock walls.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant cockroach}} - Common pests of the upper floors of the Dungeon; mostly harmless.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Bombardier beetle}} - Slow-moving and not terribly tough, but carries a bellyful of [[Sticky Flame]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Boulder beetle}} - Heavily armored bugs with powerful mandibles that pursue prey by [[roll]]ing at high speed.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Demonic crawler}} - Swift, [[demon|hellish]] arthropods with exceptionally powerful regenerative properties.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Entropy weaver}} - Odd insectoid casters that can rapidly [[corrode]] their foes' equipment, leaving them open to a flurry of slashing talons.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Pharaoh ant}} - [[Undead]] ants with life-draining bites. Their destruction binds nearby souls to rise as [[simulacra]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jorogumo}} - Predatory spirits that take spider-like forms. They pin their prey in place before blasting them with unholy magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Radroach}} - Mutated cockroaches that blast their surroundings with [[Irradiate|magical radiation]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Death scarab}} - Undead swarming beetles that drain life and speed with their bites.&lt;br /&gt;
&lt;br /&gt;
===Unique Formicid===&lt;br /&gt;
{{monsterlink|Xak'krixis}} - A roving Formicid [[Alchemist]] whose experiments with the webs of the [[Spider's Nest]] have yielded [[Fulminant Prism|explosive results]].&lt;br /&gt;
&lt;br /&gt;
==Retired Arthropods==&lt;br /&gt;
{{monsterlink|Ant larva}} - Baby ants that were about as threatening as a [[goblin]] with three limbs missing.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Boring beetle}} - Beefy, but easily avoided. They tended to turn any floor with rock walls to swiss cheese if left to their own devices.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Bumblebee}} - Bigger, solitary bees with a much less terrifying history of player deaths than the [[killer bee|killer]] variety.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Chaos butterfly}} - Dangerous [[Abyss]]al butterflies that created [[Tornado|raging storms]] with every flap of their wings.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant firefly}} - Flying insects notable for their signal flash and their use as mounts for [[spriggan rider]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant mite}} - Bloated, poisonous vermin found in the early Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Goliath beetle}} - Slow enough for even [[naga]]s to kite, but durable enough to make you wonder if it's worth the effort.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Killer bee larva}} - Virtually zero threat, much like ant larvae.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Soldier ant}} - The sort of giant ant that could chomp through armour and shake off stab wounds. Extra venomous!&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spider}} - Scuttling poisonous pests. Individually weak, but they came in swarms.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Trapdoor spider}} - Cowardly vermin that struck at those who walked past their hiding places and retreated underground when injured.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Polymoth}} - Fluttering menaces that constantly [[polymorph]]ed nearby monsters. Dummied out in [[0.13]] and were fully removed in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Queen ant}} - Less nimble than other ants, but came with a highly venomous bite and was always guarded by her numerous offspring.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Moth of suppression}} - Sickly moths that [[suppression|suppressed]] all magical items within their zone of influence.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant centipede}} - Fragile, but had highly venomous stings.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wasp}} - Although slower and more solitary than killer bees, their stings slowed and paralysed their victims.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Worker ant}} - Venomous critters that sought out puny adventurers to drag back to their nests.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[0.32]] - Added Xak'krixis.&lt;br /&gt;
*[[0.31]] - Added bombardier beetles.&lt;br /&gt;
*[[0.28]] - Added culicivoras, jorogumos, radroaches, broodmothers, sun moths, and pharaoh ants.&lt;br /&gt;
*[[0.27]] - Removed worker ants, soldier ants, and queen ants.&lt;br /&gt;
*[[0.26]] - Returned boulder beetles.&lt;br /&gt;
*[[0.19]] - Added meliai and removed wasps and boulder beetles&lt;br /&gt;
*[[0.18]] - Added spark wasps, removed trapdoor spiders and plain spiders.&lt;br /&gt;
*[[0.17]] - Added entropy weavers, removed giant mites, boring beetles and goliath beetles.&lt;br /&gt;
*[[0.16]] - Added death scarabs, renamed yellow wasps and red wasps to wasps and hornets, respectively.&lt;br /&gt;
*[[0.15]] - Added ghost crabs, removed giant fireflies.&lt;br /&gt;
*[[0.14]] - Removed giant centipedes and moths of suppression.&lt;br /&gt;
*[[0.13]] - Added and quickly removed polymoths.&lt;br /&gt;
*[[0.12]] - Added moths of suppression and chaos butterflies, and removed bumblebees and ant larvae. Chaos butterflies were swiftly removed due to flooding issues.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dark_maul&amp;diff=83601</id>
		<title>Dark maul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dark_maul&amp;diff=83601"/>
				<updated>2025-06-21T00:36:00Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A large, iron-shod maul specialised for dealing massively powerful blows. Such power comes at a price: the maul's head is so heavy it takes a great length of time to lift it up for another swing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“This caliber should be appropriate.”&amp;lt;br&amp;gt;&lt;br /&gt;
-prince Dajmiech, “Kajko and Kokosz: The Battle with Dajmiech”, Janusz Christa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:dark maul.png]] '''''the +10 dark maul'''''&lt;br /&gt;
&lt;br /&gt;
+10 maul (modified [[great mace]]: 37 base damage, -2 base accuracy, 24 base delay)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy]] brand&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A single swing from the '''dark maul'''&amp;lt;ref&amp;gt;{{source ref|0.33|art-data.txt|1317}}&amp;lt;/ref&amp;gt; will crush through virtually any monster's armour for ultra-heavy damage, but even at maximum [[Maces &amp;amp; Flails]] skill, it will still take you 15 or 16 [[aut]]s to attack - over 2x the mindelay of the slowest normal weapons. In practice, every swing (at ''max'' skill) gives a 57.5% to pass your next turn. On the plus side, it has over 2.5x the base damage of [[giant club]]s, which most characters can't use.&lt;br /&gt;
&lt;br /&gt;
Is this trade-off actually worth it? High M&amp;amp;F skill is nearly essential. It reduces the attack delay to a tolerable level, and it also helps with accuracy. Each miss is much more punishing than a standard weapon; even with a +10 enchantment, you may miss often enough that it's a problem. Compared to a well-enchanted [[great mace]], the dark maul checks AC much less, but always risks an enemy double turn, and procs fewer [[auxiliary attack]]s. Basically, the maul is not a weapon to suddenly switch to Maces &amp;amp; Flails for - have high skill to make full use of the maul, and watch out for the delay.&lt;br /&gt;
&lt;br /&gt;
It’s important to know when to use the maul and when to put it away for something faster. Try to avoid using the dark maul in open areas or when facing multiple opponents at once, because the high delay makes it impossible to respond quickly to unexpected damage spikes or new enemies entering [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
[[Okawaru]] is a great god for the dark maul. Finesse can ''halve'' the delay of any weapon, making the maul a lot less risky to use, and Heroism helps boost skill levels. [[Manifold Assault]] can make the delay much more manageable, as you're swinging from a distance, striking with perfect accuracy, and potentially pasting multiple targets per swing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], the dark maul had the [[vorpal]] brand, 52 base damage, and 30 base delay. It was changed to accommodate the [[heavy]] brand.&lt;br /&gt;
*Prior to [[0.16]], the dark maul had only 44 base damage and a meager +6 enchantment level.&lt;br /&gt;
*The dark maul was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Detonation_Catalyst&amp;diff=83600</id>
		<title>Detonation Catalyst</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Detonation_Catalyst&amp;diff=83600"/>
				<updated>2025-06-21T00:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Detonation Catalyst''' is a level 5 [[Fire Magic]] / [[Alchemy]] spell that causes melee hits to spark an [[Ignition]]-style explosion centered on their primary target; these explosions do not harm the user or their allies. The spell's duration is extremely short (30-50 aut), but attacking prevents the duration from decreasing.&lt;br /&gt;
&lt;br /&gt;
Detonation Catalyst does not explode with [[cleaving]] attacks, but [[reaching]] attacks, [[Wu Jian]] martial attacks, [[rampage]], [[Vhi's Electric Charge]], and [[Manifold Assault]] all create explosions. Despite being able to wield two weapons, [[Coglin]]s only create one explosion per attack.&lt;br /&gt;
&lt;br /&gt;
The base damage of your weapon greatly affects the effectiveness of the spell. A [[dagger]] can have explosions that deal up to 2d4 damage, but switching to the [[dark maul]] increases the max damage to 2d34.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Constantly causing explosions with every strike makes a lot of [[noise]]. Be mindful of attracting attention to yourself.&lt;br /&gt;
&lt;br /&gt;
Using this spell around water is an excellent way to make lots of [[steam]] to obscure vision and inflict damage. Detonation Catalyst isn't strong enough to burn [[tree]]s, however.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Detonation Catalyst was added in version [[0.33]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fire Spells]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bombardier_beetle&amp;diff=83599</id>
		<title>Bombardier beetle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bombardier_beetle&amp;diff=83599"/>
				<updated>2025-06-21T00:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Bombardier beetles''' are insects that can set you [[Sticky Flame|on fire]]. They can be found in the early [[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Bombardier beetles are what teach new adventurers how [[Sticky Flame]] works. 2d3 fire damage per turn doesn't look that bad on paper, but that damage ignores [[AC]]; even heavily-armored characters will take significant damage. However, moving around will reduce the duration of the effect -- if you're set ablaze, keep moving to shake the flames off.&lt;br /&gt;
*Bombardier beetles' Pyre Arrow is a natural ability, so you can't use [[silence]] or [[antimagic]] to prevent them from casting.&lt;br /&gt;
*They are slow, so it is easy to retreat if you can't fight one yet.&lt;br /&gt;
*They are vulnerable to [[poison]], so kiting one around while throwing poisoned darts at a distance is a good way to avoid ever getting hit. Even at 0 skill, two successful darts will usually apply enough poison to kill one.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Bombardier beetles were added in [[0.31]].&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:SleepyMeeple&amp;diff=83598</id>
		<title>User talk:SleepyMeeple</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:SleepyMeeple&amp;diff=83598"/>
				<updated>2025-06-20T23:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:UnsaltedCarpenter&amp;diff=83597</id>
		<title>User talk:UnsaltedCarpenter</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:UnsaltedCarpenter&amp;diff=83597"/>
				<updated>2025-06-20T21:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:TechHead&amp;diff=83596</id>
		<title>User talk:TechHead</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:TechHead&amp;diff=83596"/>
				<updated>2025-06-20T21:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:PsyMar&amp;diff=83449</id>
		<title>User talk:PsyMar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:PsyMar&amp;diff=83449"/>
				<updated>2025-05-12T02:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Draconius&amp;diff=83077</id>
		<title>User talk:Draconius</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Draconius&amp;diff=83077"/>
				<updated>2025-04-25T20:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Gjm&amp;diff=83062</id>
		<title>User talk:Gjm</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Gjm&amp;diff=83062"/>
				<updated>2025-04-23T20:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_arthropods&amp;diff=82968</id>
		<title>List of arthropods</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_arthropods&amp;diff=82968"/>
				<updated>2025-04-13T01:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|032}}&lt;br /&gt;
Considering that [[the Dungeon]] is a dark, dank place filled with moist corners and rotting [[corpse]]s, it's no surprise that it contains countless '''arthropods''' ranging in size from freakishly huge to terrifyingly gargantuan. These creepy-crawlies are some of the weaker opponents you'll encounter, but they shouldn't be underestimated; a great many of them have [[venom]]ous bites or stings, more than a few also have exotic and dangerous special abilities, and they tend to come in swarms. While there are some exceptions, vulnerability to [[poison]] is a common arthropod weakness. They lack internal skeletons, so [[Necromancer]]s are unable to raise them as [[skeleton (monster)|skeletons]] (they may still be [[zombie|zombified]], however).&lt;br /&gt;
&lt;br /&gt;
Arthropods in general are fairly common throughout [[the Dungeon]] and [[the Lair]], but certain varieties are quite common in other areas. The [[Spider's Nest]] in particular is full of spiders, as well as a variety of other bugs.&lt;br /&gt;
&lt;br /&gt;
==Crabs==&lt;br /&gt;
{{monsterlink|Fire crab}} - Scuttling pyromaniac menaces that turn the Dungeon into a furnace with their fiery breath.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ghost crab}} - [[Undead]] fire crabs which spew ghostly flames, harming the living and summoning hostile [[spectral thing|spirits]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Apocalypse crab}} - Rare [[Abyss]]-dwellers that bathe their prey in the unpredictable forces of raw [[chaos]].&lt;br /&gt;
&lt;br /&gt;
==Flying Insects==&lt;br /&gt;
{{monsterlink|Killer bee}} - Painful alone and deadly in swarms, these pack hunters are a menace to the unprepared.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Queen bee}} - Extremely venomous and capable of sending other bees into a [[berserk]] frenzy.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Meliai}} - Beefolk priestesses with axes and [[smiting]] that always come in threes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hornet}} - An oversized wasp dyed red in the blood of its [[paralyzed]] victims. Occasionally used as mounts by [[spriggan rider|spriggans]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spark wasp}} - [[Electricity|Electric]] swarming insects capable of launching themselves as bolts of living lightning. &lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vampire mosquito}} - Pesky [[undead]] insects that will happily suck the unwary dry.&lt;br /&gt;
&lt;br /&gt;
==Moths &amp;amp; Butterflies==&lt;br /&gt;
{{monsterlink|Butterfly}} - Harmless and pretty and occasionally in the way.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Moth of wrath}} - These fluttering nuisances are capable of [[berserk|enraging]] anything they come across.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sun moth}} - Swooping lepidopterans that set their foes ablaze.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ghost moth}} - [[Invisible]] psychic predators whose stings carry debilitating poisons.&lt;br /&gt;
&lt;br /&gt;
==Arachnids==&lt;br /&gt;
{{monsterlink|Scorpion}} - Swift, stinging arthropods that are capable of seriously poisoning careless adventurers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Culicivora}} - [[Vampiric|Bloodsucking]] spiders that can also heal their brethren.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jumping spider}} - A hyperactive spider which [[blink|leaps]] in and out of combat, covering its prey in sticky [[web]]bing all the while.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Tarantella}} - Strange spiders with a touch that [[confusion|disorients]] their prey.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Redback}} - A notoriously venomous arachnid, capable of seriously poisoning even those who are resistant.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orb spider}} - Cowardly, unnatural spiders that can launch [[Orb of Destruction|orbs of devastating energy]] at their foes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wolf spider}} - A powerful spider capable of tearing foes apart even without its venom.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Broodmother}} - Enormous spiders that constantly swarm prey with their endless offspring.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Emperor scorpion}} - The beefiest arthropod of them all, they shrug off blows that would fell lesser bugs.&lt;br /&gt;
&lt;br /&gt;
===Unique Arachnid===&lt;br /&gt;
{{monsterlink|Arachne}} - Formerly human, this exiled hybrid creature is searching for a new place to call home. She supports her brood with powerful poison magic and endless [[web]]s.&lt;br /&gt;
&lt;br /&gt;
==Other Arthropods==&amp;lt;!--sorted by approximate order you encounter them--&amp;gt;&lt;br /&gt;
{{Green|B}} [[File:Formicid (monster).png]] '''[[Formicid (monster)|Formicid]]''' - Rarely-seen humanoid ants who are most notable for their ability to burrow through rock walls.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant cockroach}} - Common pests of the upper floors of the Dungeon; mostly harmless.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Boulder beetle}} - Heavily armored bugs with powerful mandibles that pursue prey by [[roll]]ing at high speed.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Demonic crawler}} - Swift, [[demon|hellish]] arthropods with exceptionally powerful regenerative properties.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Entropy weaver}} - Odd insectoid casters that can rapidly [[corrode]] their foes' equipment, leaving them open to a flurry of slashing talons.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Pharaoh ant}} - [[Undead]] ants with life-draining bites. Their destruction binds nearby souls to rise as [[simulacra]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jorogumo}} - Predatory spirits that take spider-like forms. They pin their prey in place before blasting them with unholy magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Radroach}} - Mutated cockroaches that blast their surroundings with [[Irradiate|magical radiation]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Death scarab}} - Undead swarming beetles that drain life and speed with their bites.&lt;br /&gt;
&lt;br /&gt;
===Unique Formicid===&lt;br /&gt;
{{monsterlink|Xak'krixis}} - A roving Formicid [[Alchemist]] whose experiments with the webs of the [[Spider's Nest]] have yielded [[Fulminant Prism|explosive results]].&lt;br /&gt;
&lt;br /&gt;
==Retired Arthropods==&lt;br /&gt;
{{monsterlink|Ant larva}} - Baby ants that were about as threatening as a [[goblin]] with three limbs missing.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Boring beetle}} - Beefy, but easily avoided. They tended to turn any floor with rock walls to swiss cheese if left to their own devices.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Bumblebee}} - Bigger, solitary bees with a much less terrifying history of player deaths than the [[killer bee|killer]] variety.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Chaos butterfly}} - Dangerous [[Abyss]]al butterflies that created [[Tornado|raging storms]] with every flap of their wings.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant firefly}} - Flying insects notable for their signal flash and their use as mounts for [[spriggan rider]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant mite}} - Bloated, poisonous vermin found in the early Dungeon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Goliath beetle}} - Slow enough for even [[naga]]s to kite, but durable enough to make you wonder if it's worth the effort.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Killer bee larva}} - Virtually zero threat, much like ant larvae.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Soldier ant}} - The sort of giant ant that could chomp through armour and shake off stab wounds. Extra venomous!&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spider}} - Scuttling poisonous pests. Individually weak, but they came in swarms.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Trapdoor spider}} - Cowardly vermin that struck at those who walked past their hiding places and retreated underground when injured.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Polymoth}} - Fluttering menaces that constantly [[polymorph]]ed nearby monsters. Dummied out in [[0.13]] and were fully removed in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Queen ant}} - Less nimble than other ants, but came with a highly venomous bite and was always guarded by her numerous offspring.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Moth of suppression}} - Sickly moths that [[suppression|suppressed]] all magical items within their zone of influence.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant centipede}} - Fragile, but had highly venomous stings.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wasp}} - Although slower and more solitary than killer bees, their stings slowed and paralysed their victims.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Worker ant}} - Venomous critters that sought out puny adventurers to drag back to their nests.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[0.32]] - Added Xak'krixis.&lt;br /&gt;
*[[0.28]] - Added culicivoras, jorogumos, radroaches, broodmothers, sun moths, and pharaoh ants.&lt;br /&gt;
*[[0.27]] - Removed worker ants, soldier ants, and queen ants.&lt;br /&gt;
*[[0.26]] - Returned boulder beetles.&lt;br /&gt;
*[[0.19]] - Added meliai and removed wasps and boulder beetles&lt;br /&gt;
*[[0.18]] - Added spark wasps, removed trapdoor spiders and plain spiders.&lt;br /&gt;
*[[0.17]] - Added entropy weavers, removed giant mites, boring beetles and goliath beetles.&lt;br /&gt;
*[[0.16]] - Added death scarabs, renamed yellow wasps and red wasps to wasps and hornets, respectively.&lt;br /&gt;
*[[0.15]] - Added ghost crabs, removed giant fireflies.&lt;br /&gt;
*[[0.14]] - Removed giant centipedes and moths of suppression.&lt;br /&gt;
*[[0.13]] - Added and quickly removed polymoths.&lt;br /&gt;
*[[0.12]] - Added moths of suppression and chaos butterflies, and removed bumblebees and ant larvae. Chaos butterflies were swiftly removed due to flooding issues.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_reptiles_and_amphibians&amp;diff=82967</id>
		<title>List of reptiles and amphibians</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_reptiles_and_amphibians&amp;diff=82967"/>
				<updated>2025-04-12T21:00:10Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
While most adventurers dream of engaging in thrilling battle with [[list of dragons|dragons]], the many '''reptiles and amphibians''' of the [[Dungeon]] are still fierce foes for the aspiring hero. While they don't have any breath weapons, their bites are usually dangerous, and many of them are comfortable swimming through [[water]]. Fortunately, they are largely [[cold-blooded]], making [[cold]] damage particularly useful for fighting them.&lt;br /&gt;
&lt;br /&gt;
Reptiles and amphibians are most common around the [[Lair]] and its branches, being replaced by greater, more intelligent threats later in the dungeon. The [[Snake Pit]] is, unsurprisingly, full of snakes in addition to their [[list of nagas|snakemen]] masters.&lt;br /&gt;
&lt;br /&gt;
==Amphibian Types==&lt;br /&gt;
{{monsterlink|Bullfrog}} - Although fast, these oversized frogs are more often delicacies than dangers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Cane toad}} - Slower and tougher than frogs, their powerful attacks are laced with deadly [[poison]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blink frog}} - Interdimensional pack hunters who swarm and devour careless adventurers while [[blink]]ing incessantly.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Goliath frog}} - These [[swamp]]-dwellers lash prey from afar with their [[acid]]ic tongues.&lt;br /&gt;
&lt;br /&gt;
{{LightCyan|F}} [[File:Barachi.png]] '''[[Barachi (monster)|Barachi]]''' - Rarely-seen frog-like humanoids from days of yore. Their legs are powerful and well-suited to swimming, but slow.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amphibians&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unique Amphibians===&lt;br /&gt;
{{monsterlink|Prince Ribbit}} - A human prince who was cursed to be a frog ...and was also cursed to blink between dimensions? Regardless, he's got a vicious bite.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jeremiah}} - A somnambulent Barachi trapped in a waking dream that leaks into the Dungeon in the form of an endless stream of [[butterfly|butterflies]], as well as the [[Smiting|angry power]] of the dark entity guiding them.&lt;br /&gt;
&lt;br /&gt;
==Lizard Types==&lt;br /&gt;
{{monsterlink|Frilled lizard}} - One of the flimsiest opponents in the game, the only thing separating them from [[rat]]s is their ability to swim.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Iguana}} - These ill-tempered reptiles pack a bite worth keeping clear of.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Crocodile}} - Large lizards with powerful jaws capable of dragging adventurers into the murky water of the [[sewer]]s they dwell in.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Basilisk}} - Dreaded creatures of legend with a [[petrify]]ing gaze.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Komodo dragon}} - Oversized lizards with a particularly nasty bite.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Alligator}} - Larger [[swamp]]-dwelling cousins to the crocodiles that attempt to pull passersby into the water before thrashing them to pieces.&lt;br /&gt;
&lt;br /&gt;
==Snake Types==&lt;br /&gt;
{{flavour|&amp;quot;The latter lived in the country, and before his house there was an oak, in which there was a lair of snakes. His servants killed the snakes, but Melampus gathered wood and burnt the reptiles, and reared the young ones. And when the young were full grown, they stood beside him at each of his shoulders as he slept, and they purged his ears with their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold to men what should come to pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Apollodorus (apocryphal), Library and Epitome, 1.9.11. circa 150 BC. Sir James George Frazer, translator.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A snake, with mottles rare,&amp;lt;br&amp;gt;Surveyed my chamber floor,&amp;lt;br&amp;gt;In feature as the worm before,&amp;lt;br&amp;gt;But ringed with power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Emily Dickinson, &amp;quot;In Winter In My Room&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ball python}}- A small constricting predator of vermin, they pose little threat to adventurers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Adder}}- Although fragile, these snakes carry sufficient [[venom]] to endanger low-level explorers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Water moccasin}}- Venomous, faster and hardier than an adder, but otherwise uninteresting.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Black mamba}}- Swift and [[ev]]asive killers with potent venom.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mana viper}}- Mystical snakes whose bites [[antimagic|drain magic]] from their victims.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sea snake}}- A brightly coloured snake that strikes with brutal venom. Fast on land and even faster in water.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Shock serpent}}- Snakes that crackle with barely-contained electricity; they can launch bolts of lightning, but even hitting them results in a painful shock.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Anaconda}}- Enormous snakes that prefer to crush their prey to death instead of relying on venom.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Guardian serpent}}- Intelligent snakes with magical skills. Moderately dangerous alone, but can [[Blink Other Close|teleport their allies]] to surround their foes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lava snake}}- Unnatural magma-dwelling snakes that spit globs of molten stone at passing adventurers.&lt;br /&gt;
&lt;br /&gt;
===Unique Snake===&lt;br /&gt;
{{monsterlink|Aizul}}- A dishonoured guardian serpent who fell asleep on the job. She will happily put adventurers to sleep before blasting them with poison.&lt;br /&gt;
&lt;br /&gt;
==Turtle Types==&lt;br /&gt;
{{monsterlink|Snapping turtle}} - Found in [[the Shoals]], these sturdy creatures can stretch their necks to bite from a distance.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Alligator snapping turtle}} - A significantly deadlier and more durable version of the snapping turtle.&lt;br /&gt;
&lt;br /&gt;
==Other Reptiles==&lt;br /&gt;
{{monsterlink|Wyvern}} - Swift, winged reptiles that resemble [[list of dragons|dragonkind]] but are not truly draconic. They rely on their powerful jaws instead of a breath weapon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hydra}} - Many-headed reptilian horrors that have devoured countless incautious heroes. As the saying goes, &amp;quot;Cut off one head, two more take its place,&amp;quot; though [[flaming|fire]] is said to forestall their regrowth...&lt;br /&gt;
&lt;br /&gt;
===Unique Hydra===&lt;br /&gt;
{{monsterlink|The Lernaean hydra}} - Adventurers seeking the [[Swamp]]'s [[rune of Zot|rune]] may instead find themselves facing [[27]] heads of gnashing fury.&lt;br /&gt;
&lt;br /&gt;
==Retired Reptiles and Amphibians==&lt;br /&gt;
{{monsterlink|Leopard gecko}} - Faster, tougher, and stronger than frilled lizards, they were among the most dangerous animals found on D:1. Removed in [[0.27]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Baby alligator}} - Significantly less dangerous than their mama, though she was often found nearby. Removed in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant toad}} - Almost identical to a giant frog. Removed in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Viper}}- A bit sturdier than water moccasins, but a bit slower. Removed in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gila monster}} - A large lizard with [[poison]]ous flesh. Removed in [[0.9]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Supremecakeandcookies&amp;diff=82801</id>
		<title>User talk:Supremecakeandcookies</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Supremecakeandcookies&amp;diff=82801"/>
				<updated>2025-03-22T19:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Weak&amp;diff=82617</id>
		<title>Weak</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Weak&amp;diff=82617"/>
				<updated>2025-02-27T13:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|Your physical attacks do less damage.}}&lt;br /&gt;
&lt;br /&gt;
'''Weak''' is a [[status effect]] which reduces the target's melee damage. Player attacks are reduced by 25%,&amp;lt;ref&amp;gt;{{source ref|0.32.1|melee-attack.cc|2114}}&amp;lt;/ref&amp;gt; and monster attacks are reduced by 33%.&amp;lt;ref&amp;gt;{{source ref|0.32.1|melee-attack.cc|4268}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can instantly cure yourself of weakness through use of [[Elyvilon]]'s Purification ability or a [[potion of cancellation]]. [[Yara's Violent Unravelling]] can also remove weakness, but at the cost of heavy damage, [[Malmutate|malmutation]], and [[magical contamination]]; using it merely to remove weakness is rather excessive, especially since many monsters that can weaken the player can easily reapply the status.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
*[[Soul Splinter]] weakens the target when successful.&lt;br /&gt;
*[[Mercury Vapours]] may inflict weakness on the target and any adjacent monsters.&lt;br /&gt;
*[[Enfeeble]] applies weakness and [[antimagic]] to any monster, even if the target resists or is otherwise immune to the spell.&lt;br /&gt;
*Players in [[Death Form]] inflict weakness with melee attacks. This does not work against [[nonliving]] monsters.&lt;br /&gt;
*[[Demonspawn]] with level 3 of the [[Weakening Stinger]] mutation apply weakness with their auxiliary tail attacks.&lt;br /&gt;
*[[Weakening Gaze]] is a monster-only spell that applies Weak.&lt;br /&gt;
*An [[orange demon]]'s melee attacks inflict weakness on the victim (negated by [[poison]] resistance).&lt;br /&gt;
*[[Black Mark]] can apply weakness.&lt;br /&gt;
**Player [[demonspawn]] can get the [[Black Mark (mutation)|Black Mark mutation]], inflicting weakness on melee attacks.&lt;br /&gt;
**Monsters can cast Black Mark as a spell.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[0.32]] added Soul Splinter.&lt;br /&gt;
*In [[0.31]], Mercury Vapours and Death Form were added as player sources of weakness.&lt;br /&gt;
*In [[0.28]], Enfeeble was added as a reliable way to inflict weakness.&lt;br /&gt;
*Prior to [[0.15]], [[Elyvilon]] could punish the player for killing an [[apis]] by inflicting irresistible but temporary weakness.&lt;br /&gt;
*This status effect was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Bobross419&amp;diff=82343</id>
		<title>User talk:Bobross419</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Bobross419&amp;diff=82343"/>
				<updated>2025-01-27T03:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Ereinion&amp;diff=82199</id>
		<title>User talk:Ereinion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Ereinion&amp;diff=82199"/>
				<updated>2025-01-16T22:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Kaboissonneault&amp;diff=82198</id>
		<title>User talk:Kaboissonneault</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Kaboissonneault&amp;diff=82198"/>
				<updated>2025-01-16T22:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Ahyangyi&amp;diff=82093</id>
		<title>User talk:Ahyangyi</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Ahyangyi&amp;diff=82093"/>
				<updated>2025-01-01T23:13:17Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:EllieV&amp;diff=82026</id>
		<title>User talk:EllieV</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:EllieV&amp;diff=82026"/>
				<updated>2024-12-17T22:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Person50605&amp;diff=81958</id>
		<title>User talk:Person50605</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Person50605&amp;diff=81958"/>
				<updated>2024-12-07T05:37:39Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Vulpes_Logos&amp;diff=81831</id>
		<title>User talk:Vulpes Logos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Vulpes_Logos&amp;diff=81831"/>
				<updated>2024-11-19T05:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_faith&amp;diff=81816</id>
		<title>Amulet of faith</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_faith&amp;diff=81816"/>
				<updated>2024-11-18T00:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of faith&lt;br /&gt;
 |cost=?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed.}}&lt;br /&gt;
&lt;br /&gt;
Wearing an '''amulet of faith''' causes your current [[god]] (as well as any former gods you've abandoned) to pay more attention to you, causing the following effects:&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*[[Piety]] gain is 25% faster.&lt;br /&gt;
*Gods that grant god gifts do so 33% more frequently.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*Removing the amulet will result in the loss of one third of your piety, but will never cause excommunication, or drop piety too close to excommunication.&lt;br /&gt;
*Having Faith during penance (even if you are currently atheist) will make [[divine retribution]] happen 1/3 more often. This ends the penance more quickly, but does so by causing wrath effects to happen more frequently.&lt;br /&gt;
&lt;br /&gt;
===Unusual Behavior===&lt;br /&gt;
*The following gods are not affected, either way:&lt;br /&gt;
**'''[[Ashenzari]]''' - Only cares for followers binding themselves with curses. A beneficial curse can still be placed on the amulet, but the amulet itself has no benefit.&lt;br /&gt;
**'''[[Gozag Ym Sagoz]]''' - Gozag cares for nothing but [[gold]]!&lt;br /&gt;
**'''[[Ignis]]''' - Has already offered all the fire that remains.&lt;br /&gt;
*The following gods have other behaviors:&lt;br /&gt;
**'''[[Ru]]''' - Increases the rate at which sacrifices are offered, but slows the rate when removed. No effect at full piety.&lt;br /&gt;
**'''[[Xom]]''' - Xom's piety fluctuation occurs 33% faster than normal, and it acts more often. Removing the amulet has no consequences.&lt;br /&gt;
**'''[[Yredelemnul]]''' - Corpses rise 33% more often (to 67%), but takes away some undead (if any) when removed.&lt;br /&gt;
*[[Demigod]]s will &amp;quot;feel a surge of self-confidence&amp;quot; upon putting on an amulet of faith. This has no mechanical benefit, however.&lt;br /&gt;
*[[Mummies]] already have innate faith, and receive no extra benefit from the amulet.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The value of an amulet of faith is entirely dependent on how much use you can get out of your god's piety.&lt;br /&gt;
&lt;br /&gt;
Gods with powerful abilities and/or gifts, such as [[Nemelex]], will obviously see more benefit. When worshipping such gods, faith can be as useful - if not more so - as the other combat-oriented amulets, ''assuming you are actually using said abilities''. Powerful abilities that are unused won't help you. Conversely, gods focusing more on passive abilities, like [[Vehumet]], won't find as much use from this amulet.&lt;br /&gt;
&lt;br /&gt;
The piety cost to remove an amulet of faith can be intimidating, but it can be managed. For gods with finite gifts ([[Vehumet]] and [[Ru]]), you can take the amulet off after receiving them at minimal cost. For [[Uskayaw]], the piety loss is irrelevant since you'll quickly lose piety out of combat anyway. For other gods, the piety loss - which is entirely voluntary - is rarely devastating. On the other hand, the benefits of wearing faith for an extended period of time can be immense.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Prior to [[0.18]], this amulet granted a 33% bonus to piety, not a 25% bonus.&lt;br /&gt;
*Prior to [[0.17]], this amulet increased the chance that certain gods might protect you from harm (your piety was treated as being 33% higher for such checks).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Species&amp;diff=81815</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Species&amp;diff=81815"/>
				<updated>2024-11-18T00:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
In ''Dungeon Crawl'', '''species''' selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers [[27]] different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.&lt;br /&gt;
&lt;br /&gt;
==Species List==&lt;br /&gt;
*'''[[Armataur]] (At):''' A scaly, four-legged mammalian hybrid which [[rampage]]s into combat, increasing their regeneration as they do so.&lt;br /&gt;
*'''[[Barachi]] (Ba):''' An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.&lt;br /&gt;
*'''[[Coglin]] (Co):''' A species of goblins that have developed mechanical exoskeletons. They are capable of wielding two weapons at once, but cannot wear [[jewellery]].&lt;br /&gt;
*'''[[Deep Elf]] (DE):''' A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for [[spellcaster]]s.&lt;br /&gt;
*'''[[Demigod]] (Dg):''' A humanoid with divine heritage that prevents them from worshiping any god. They have excellent [[stat|attribute]] growth, but learn skills and gain levels slowly.&lt;br /&gt;
*'''[[Demonspawn]] (Ds):''' A humanoid with demonic heritage, able to worship any god but the [[good gods]]. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.&lt;br /&gt;
*'''[[Djinni]] (Dj):''' A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s.&lt;br /&gt;
*'''[[Draconian]] (Dr):''' A humanoid dragon that eventually matures into a random adult form, with different aptitudes and a breath weapon based on its colour.&lt;br /&gt;
*'''[[Felid]] (Fe):''' A sapient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives.&lt;br /&gt;
*'''[[Formicid]] (Fo):''' A humanoid ant with four powerful arms that allow them to wield two-handed weapons with a shield. They can dig through rock walls and have a permanent [[stasis]] effect.&lt;br /&gt;
*'''[[Gargoyle]] (Gr):''' A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty. &lt;br /&gt;
*'''[[Ghoul]] (Gh):''' A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.&lt;br /&gt;
*'''[[Gnoll]] (Gn):''' A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.&lt;br /&gt;
*'''[[Human]] (Hu):''' The basic species against which all others are measured. They have average [[aptitude]]s across the board and regenerate more quickly when they explore.&lt;br /&gt;
*'''[[Kobold]] (Ko):''' A small, unpleasant species of humanoid with a [[Nightstalker|natural affinity for the shadows]]. They level quickly and are quite good as sneaky assassins or as well-rounded mages.&lt;br /&gt;
*'''[[Mountain Dwarf]] (MD):''' A species of dwarves that are able to cast spells easily in heavy armour, and that are able to enchant [[artefact]]s.&lt;br /&gt;
*'''[[Merfolk]] (Mf):''' An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for [[Polearms]], [[Transmutations]], and [[Ice Magic]].&lt;br /&gt;
*'''[[Minotaur]] (Mi):''' A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.&lt;br /&gt;
*'''[[Mummy]] (Mu):''' A dry and bandaged corpse animated by unholy magic and uniquely attuned to [[Necromancy]] and [[Faith|the gods]]. However, they have slow skill growth, are unable to drink [[potion]]s, and fear [[fire]] above all else.&lt;br /&gt;
*'''[[Naga]] (Na):''' A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with [[Alchemy]], but moves slowly.&lt;br /&gt;
*'''[[Octopode]] (Op):''' An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only [[hat]]s and [[shield]]s), but can wear eight [[ring]]s at once and is at home in water.&lt;br /&gt;
*'''[[Oni]] (On):''' Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing.&lt;br /&gt;
*'''[[Spriggan]] (Sp):''' A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.&lt;br /&gt;
*'''[[Tengu]] (Te):''' A somewhat fragile yet evasive bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.&lt;br /&gt;
*'''[[Troll]] (Tr):''' Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things.&lt;br /&gt;
*'''[[Vampire]] (Vp):''' A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back.&lt;br /&gt;
*'''[[Vine Stalker]] (VS):''' A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.&lt;br /&gt;
&lt;br /&gt;
==Table of Aptitudes==&lt;br /&gt;
Your species choice determines [[aptitudes]], the speed at which you learn different [[skills]].&lt;br /&gt;
&lt;br /&gt;
The following tables list aptitudes for each species and skill combination.&lt;br /&gt;
&lt;br /&gt;
===General Skills===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_general}}&lt;br /&gt;
&lt;br /&gt;
===Melee &amp;amp; Ranged Combat===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_combat}}&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Magic===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_magic}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS.&lt;br /&gt;
&lt;br /&gt;
===Removed species===&lt;br /&gt;
*[[Hill Orc]] (HO) - Removed in [[0.32]]&lt;br /&gt;
*[[Meteoran]] (Me) - Removed in [[0.31]]&lt;br /&gt;
*[[Ogre]] (Og) - Removed in [[0.31]]&lt;br /&gt;
*[[Palentonga]] (Pa) - Removed in [[0.30]]&lt;br /&gt;
*[[Deep Dwarf]] (DD) - Removed in [[0.29]]&lt;br /&gt;
*[[Halfling]] (Ha) - Removed in [[0.27]]&lt;br /&gt;
*[[Centaur]] (Ce) - Removed in [[0.26]]&lt;br /&gt;
*[[High Elf]] (HE) - Removed in [[0.20]]&lt;br /&gt;
*[[Sludge Elf]] (SE) - Removed in [[0.13]]&lt;br /&gt;
*[[Mountain Dwarf]] (MD) - Removed in [[0.10]]&lt;br /&gt;
*[[Gnome]] (Gm - formerly Gn before the addition of Gnolls) - Removed in [[0.5]]&lt;br /&gt;
*[[Grey Elf]] (GE) - Removed in [[0.5]]&lt;br /&gt;
*[[Ogre-mage]] (OM) - Merged with [[Ogre]]s in [[0.5]]&lt;br /&gt;
*[[Hill Dwarf]] (HD) - Removed in [[0.3]]&lt;br /&gt;
*[[Elf (race)|Elf]] (El) - Removed in [[0.3]]&lt;br /&gt;
&lt;br /&gt;
===Added===&lt;br /&gt;
*[[Coglin]] (Co) - Added in [[0.32]]&lt;br /&gt;
*[[Mountain Dwarf]] (MD) - Returned in [[0.32]]&lt;br /&gt;
*[[Oni]] (On) - Added in [[0.31]]&lt;br /&gt;
*[[Armataur]] (At) - Added in [[0.30]]&lt;br /&gt;
*[[Meteoran]] (Me) - Added in [[0.29]]&lt;br /&gt;
*[[Djinn]] (Dj) - Added in [[0.27]]&lt;br /&gt;
*[[Palentonga]] (Pa) - Added in [[0.26]]&lt;br /&gt;
*[[Gnoll]] (Gn) - Added in [[0.21]]&lt;br /&gt;
*[[Barachi]] (Ba) - Added in [[0.20]]&lt;br /&gt;
*[[Formicid]] (Fo) - Added in [[0.14]]&lt;br /&gt;
*[[Vine Stalker]] (VS) - Added in [[0.14]]&lt;br /&gt;
*[[Gargoyle]] (Gr) - Added in [[0.13]]&lt;br /&gt;
*[[Octopode]] (Op) - Added in [[0.10]]&lt;br /&gt;
*[[Felid]] (Fe) - Added in [[0.8]]&lt;br /&gt;
*[[Deep Dwarf]] (DD) - Added in [[0.5]]&lt;br /&gt;
*[[Vampire]] (Vp) - Added in [[0.4]]&lt;br /&gt;
&lt;br /&gt;
===Renamed===&lt;br /&gt;
*[[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]&lt;br /&gt;
&lt;br /&gt;
===Never included in a stable version===&lt;br /&gt;
*[[Mayflytaur]] (My) - Introduced and removed in 0.29 for [[DCSS April Fools' Jokes|April Fools]] 2022.&lt;br /&gt;
*[[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15&lt;br /&gt;
&lt;br /&gt;
[[Category:Species|*]]&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wizard_Laboratory&amp;diff=81781</id>
		<title>Wizard Laboratory</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wizard_Laboratory&amp;diff=81781"/>
				<updated>2024-11-13T03:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
{{flavour|In ages past, the most powerful mages — many of whom you may have heard of — would frequently find or construct small realms sealed off from the rest of the world, where they could isolate themselves in the pursuit of ever-greater magical knowledge and power. The mages are long gone, but many of their arcane laboratories still exist, filled with the results of their experiments. Those willing to explore these laboratories may find powerful magical treasure, but be warned: the wizards to whom these labs belonged to deserved their reputations.}}&lt;br /&gt;
&lt;br /&gt;
'''Wizard Laboratories''' (or '''Wizlabs''') are a collection of different [[portal]] levels, most of which are themed around and named after a particular wizard mentioned elsewhere in the game. Each contains a significant amount of loot, as well as unique challenges and enemies found nowhere else in the game. Only one wizard laboratory can generate per game, and not all games are guaranteed to have one. &lt;br /&gt;
&lt;br /&gt;
Wizlabs can be found in timed portals around [[the Depths]], [[the Vaults]], [[the Crypt]], and [[the Elven Halls]].&lt;br /&gt;
&lt;br /&gt;
===List of Wizard Laboratories===&lt;br /&gt;
*[[File:Demonspawn corrupter.png]] '''[[Alistair's Party Mansion]]''' - The party of the century, featuring many a degenerate wizard, their equally degenerate guests, and [[Cloud#Degeneration|clouds of degenerating fog]].&lt;br /&gt;
*[[File:Halazid warlock.png]] '''[[Borgnjor's Mausoleum]]''' - A cemetery filled with the undead, who rise as [[lost soul]]s when killed.&lt;br /&gt;
*[[File:Cigotuvis monster.png]] '''[[Cigotuvi's Fleshworks]]''' - Twisting halls full of the results of twisted experiments. Only the fortunate will escape with their genes unscathed.&lt;br /&gt;
*[[File:Cloud Mage.png]] '''[[Cloud Mages' Chambers]]''' - Halls full of clouds and creatures of the winds. At the end waits a master [[Air Magic|Air Mage]].&lt;br /&gt;
*[[File:Royal mummy.png]] '''[[Doroklohe's Tomb]]''' - Many powerful entities lie quietly entombed here, but their tombs will not stay closed for long...&lt;br /&gt;
*[[File:Vine-covered_golem.png]] '''[[Eringya's Formal Garden]]''' - A horticultural haven, filled with ranged monsters tending to the garden.&lt;br /&gt;
*[[File:Hellbinder.png]] '''[[Hall of the Hellbinder]]''' - An evil temple filled with [[demon]]s and the cultists that traffic with them.&lt;br /&gt;
*[[File:Conjurer statue.png]] '''[[Iskenderun's Mystic Tower]]''' - Chock full of students of Iskenderun, all of whom are happy to practice their [[Conjurations]] on intruders.&lt;br /&gt;
*[[File:Moon troll.png]] '''[[Lehudib's Moon Base]]''' - A stronghold full of astral horrors, creatures of metal and stone, and the legendary Moon Troll.&lt;br /&gt;
*[[File:Electric golem.png]] '''[[Maxwell's Workshop]]''' - A forge filled with big, meaty workers who wield big, meaty maces -- and many of Maxwell's [[Maxwell's patent armour|dusty]] [[Maxwell's Thermic Engine|inventions]],&lt;br /&gt;
*[[File:Eldritch tentacle.png]] '''[[Roulette of Golubria]]''' - An extradimensional series of rooms linked by teleporters and filled with denizens of the [[Abyss]].&lt;br /&gt;
*[[File:Tukima's_machine.png]] '''[[Tukima's Studio]]''' - A dance room filled with [[dancing weapon]]s, [[walking tome]]s, and... [[Summon Illusion|you]]?&lt;br /&gt;
*[[File:Wucad mu statue.png]] '''[[Wucad Mu's Monastery]]''' - A timeless monastery patrolled by the shades of monks from ages past. The [[orange crystal statue]] in the center is the source of these apparitions.&lt;br /&gt;
*[[File:Head Instructor.png]] '''[[Yara's Duelist Academy]]'''- Featuring many students training in both magic and [[antimagic]], as well as the [[Head Instructor]] - a master wielding two antimagic [[triple sword]]s.&lt;br /&gt;
*[[File:Antique champion.png]] '''[[Zonguldrok's Shrine]]''' - A shrine guarded by the [[zombie|unquiet dead]] and [[skeletal warrior]]s. Grave robbers that make it inside the shrine itself will be faced with two champions of the House of Zonguldrok.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In [[0.28]], [[Tukima's Studio]] and [[Eringya's Formal Garden]] were re-introduced, and 4 new wizlabs were added: [[Yara's Duelist Academy]], [[Borgnjor's Mausoleum]], [[Maxwell's Workshop]], and [[Alistair's Party Mansion]].&lt;br /&gt;
* In [[0.17]], [[Lehudib's Moon Base]] was added, while Tukima's Studio and Eringya's Formal Garden were removed.&lt;br /&gt;
&lt;br /&gt;
{{Portals}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:GamerKilroy&amp;diff=81701</id>
		<title>User talk:GamerKilroy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:GamerKilroy&amp;diff=81701"/>
				<updated>2024-11-05T05:14:11Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Created page with &amp;quot;{{Welcome}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Gell%27s_gravitambourine.png&amp;diff=81666</id>
		<title>File:Gell's gravitambourine.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Gell%27s_gravitambourine.png&amp;diff=81666"/>
				<updated>2024-10-27T07:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Spudwalt uploaded a new version of File:Gell's gravitambourine.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.32 tile&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Gargoyle.png&amp;diff=81665</id>
		<title>File:Gargoyle.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Gargoyle.png&amp;diff=81665"/>
				<updated>2024-10-27T07:08:38Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Spudwalt uploaded a new version of File:Gargoyle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Fulminant_prism.png&amp;diff=81664</id>
		<title>File:Fulminant prism.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Fulminant_prism.png&amp;diff=81664"/>
				<updated>2024-10-27T07:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Spudwalt uploaded a new version of File:Fulminant prism.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Fire_dragon.png&amp;diff=81663</id>
		<title>File:Fire dragon.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Fire_dragon.png&amp;diff=81663"/>
				<updated>2024-10-27T06:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: Spudwalt uploaded a new version of File:Fire dragon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Storm_talisman&amp;diff=81662</id>
		<title>Storm talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Storm_talisman&amp;diff=81662"/>
				<updated>2024-10-27T06:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
''For the spell present in [[0.30]], see [[Storm Form (spell)]].''&lt;br /&gt;
{{flavour|Lightning trapped, impossibly, in a bottle. Lets the user walk through the air as a raging, lightning-filled tempest. The user's melee attacks electrified and strike all adjacent foes. The user also flies, gains immunity to poison, miasma, petrification, constriction, and sticky flame, and also resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way.&lt;br /&gt;
&lt;br /&gt;
While transformed, any equipped weapons and armour are melded.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stormform is said to cause&amp;lt;br&amp;gt;&lt;br /&gt;
A tempest of winds and showers,&amp;lt;br&amp;gt;&lt;br /&gt;
Beware its powers, beware its powers.&amp;lt;br&amp;gt;&lt;br /&gt;
Though its coming brings the gods their night,&amp;lt;br&amp;gt;&lt;br /&gt;
It obliges a bloodred spren.&amp;lt;br&amp;gt;&lt;br /&gt;
Beware its end, beware its end.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-Brandon Sanderson, &amp;quot;Words of Radiance&amp;quot;. 2014}}&lt;br /&gt;
&lt;br /&gt;
[[File:storm talisman.png]] A '''storm talisman''' is a [[talisman]] that changes you into '''Storm Form'''.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Storm Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''Innate AC:''' Linearly scales from the following points, rounding down:&lt;br /&gt;
**Below minimum: 0 AC (0 skill) - 12 AC (23 skill)&lt;br /&gt;
**Above minimum: 12 AC (23 skill) - 15 AC (27 skill) ; +1 AC per 1.33 level&lt;br /&gt;
*'''Bonus EV:''' Linearly scales from the following points, rounding down, adding to your innate EV:&lt;br /&gt;
**Below minimum: +0 EV (0 skill) - 20 EV (23 skill)&lt;br /&gt;
**Above minimum: 20 EV (23 skill) - 27 EV (27 skill) ; +1 EV per 0.57 level&lt;br /&gt;
*'''[[Unarmed Combat]]:''' Gains [[electrocution]] brand and [[cleaving]]. Damage linearly scales from the following points:&lt;br /&gt;
**Below minimum: 3 damage (0 skill) - 24 damage (23 skill)&lt;br /&gt;
**Above minimum: 24 damage (23 skill) - 30 damage (27 skill) ; +1.5 damage per level&lt;br /&gt;
*'''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*Poison immunity&lt;br /&gt;
*rElec&lt;br /&gt;
*Innate [[flight]].&lt;br /&gt;
*'''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]].&lt;br /&gt;
*'''[[Insubstantial]]:''' Immune to [[constriction]] / [[throwing net|ensnarement]], [[Sticky Flame]], and [[petrification]].&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])&lt;br /&gt;
*Suppresses many [[mutation]]s. Species [[movement speed]] set to 1.0.&lt;br /&gt;
&lt;br /&gt;
Storm Form has a minimum [[Shapeshifting]] skill of 23, below which you get an [[Talisman#Skill|HP penalty]], and the AC, EV, and UC bonuses scale down. Maximum skill is 27, which is the cap on Shapeshifting itself.&lt;br /&gt;
&lt;br /&gt;
[[Sojobo]] may carry a storm talisman.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Storm Form is the highest damage form in the game. Shapeshifting specialists can inflict immense damage per hit, much stronger than even an [[executioner's axe]].&lt;br /&gt;
&lt;br /&gt;
This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is [[Size#Giant|giant]], it loses EV; that hurts when your only defensive skills are [[Fighting]] and [[Dodging]]. In the end, Dragon Form is usually more durable, but Storm Form isn't far behind.&lt;br /&gt;
&lt;br /&gt;
Compared to other forms:&lt;br /&gt;
*[[Death Form]]: Storm Form deals more damage and has [[cleaving]]. Death Form is arguably better against lone opponents, since it causes your melee attacks to inflict irresistible [[slow]]ness. Death Form also allows all armour slots, allows [[Throwing]], and has innate resistances of its own. However, it prevents potion use. The comparison largely depends on where you are. &lt;br /&gt;
**Outside of the [[extended]] game, you may prefer Storm Form for its higher DPS and potion use. Those with high [[Dodging]] should definitely use Storm Form, due to how the bonus EV works. If you need a certain resistance, though, Death Form can see merit.&lt;br /&gt;
**In the extended game, Death Form should be the go-to due to its crucial [[torment]] resistance. Storm Form does have a niche - if your character isn't strong enough to fight in Death Form, you may want this one.&lt;br /&gt;
*[[Dragon Form]]: Dragon Form has no cleaving, but has similar offense (due to +10 strength &amp;amp; [[aux attack]]s) and defense. More importantly, it takes less skill. Being a dragon is usually enough to handle [[orbs of fire]], and if you can do that, you can win a 3-rune game. Thus, Dragon Form allows you to invest XP into other skills (without lacking in power).&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Like other forms, Storm Form benefits greatly from support magic, such as [[Ozocubu's Armour]] and [[Manifold Assault]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Humanoid || Felid || Octopode&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm transform.png]] || [[File:Storm form felid.png]] || [[File:Storm form octopode.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Storm talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 7 [[Air Magic]]/[[Transmutation]] spell, [[Storm Form (spell)|Storm Form]].&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talisman_of_death&amp;diff=81661</id>
		<title>Talisman of death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talisman_of_death&amp;diff=81661"/>
				<updated>2024-10-27T06:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|A lone finger-bone, infused with dark power through a sickening ritual. Transforms the user into an undying offense against life itself.&lt;br /&gt;
&lt;br /&gt;
Foes struck by user's melee weapons or hands are weakened, slowed, and drained, and they can heal themselves by tormenting foes nearby. (Shapeshifting skill increases the effectiveness of the latter.) The user also resists cold and is immune to poison, miasma, negative energy, and torment.&lt;br /&gt;
&lt;br /&gt;
The user also gains some of the more dubious benefits of having an undead body. They are vulnerable to holy damage and Dispel Undead, and cannot consume potions.}}&lt;br /&gt;
&lt;br /&gt;
[[File:talisman of death.png]] A '''talisman of death''' ('''death talisman''') is a [[talisman]] that changes you into '''Death Form'''.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a talisman of death turns you into Death Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Death Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
* '''[[Unarmed Combat]]:''' 9 base damage.&lt;br /&gt;
* All melee attacks (including weapons) inflict [[drain]], [[slow]], and [[weak]]ness for 3-6 turns. [[Nonliving]] monsters are completely immune, but [[demon]]s, [[undead]], etc. can be slowed and weakened.&amp;lt;ref&amp;gt;{{source ref|0.31-b1|melee-attack.cc|678}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''Siphon Essence:''' Active ability (20 MP). Inflicts [[torment]] to susceptible enemies within 2 tiles, then heals you for 100% of damage dealt, with a cap of &amp;lt;code&amp;gt;(19 + 3 * Shapeshifting) / 2&amp;lt;/code&amp;gt; (50 at max skill).&amp;lt;ref&amp;gt;{{source ref|0.31-b1|ability.cc|2497}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
* [[Willpower]]+&lt;br /&gt;
* Standard '''[[undead]]''' resistances:&lt;br /&gt;
** [[Cold resistance|rC+]]&lt;br /&gt;
** Immunity to [[poison]] and [[miasma]].&lt;br /&gt;
** [[Life protection|rN+++]] and immune to [[torment]]&lt;br /&gt;
** Cannot be [[mutate]]d. Receive [[stat drain]] if you would be mutated.&lt;br /&gt;
** Cannot be [[polymorph]]ed.&lt;br /&gt;
** Vulnerable to [[holy]], [[holy wrath]], and [[Dispel Undead]].&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
* '''[[Transformation#Useful Info|Melded Gear]]:''' None.&lt;br /&gt;
* Cannot drink [[potion]]s.&lt;br /&gt;
* Cannot use certain forms of [[Necromancy]] ([[Sublimation of Blood]], [[Borgnjor's Revivification]], [[Death's Door]]). The holy wrath brand will not function on weapons you wield.&lt;br /&gt;
&lt;br /&gt;
Death Form keeps most [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].&lt;br /&gt;
&lt;br /&gt;
Death Form has a minimum [[Shapeshifting]] skill of 23, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Shapeshifting itself.&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s cannot use this item, even when alive, as they are already undead.&lt;br /&gt;
&lt;br /&gt;
[[Josephina]] may carry a death talisman.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Death Form is most useful in the [[extended game]]. Not having access to potions is a hefty penalty, but Death Form gives immunity to two important things: [[torment]] and [[mutation]]. If you don't plan on going into extended, Death Form generally isn't worth the XP investment.&lt;br /&gt;
&lt;br /&gt;
Compared to other forms, Death Form is an oddity. It doesn't give many combat bonuses, but it does let you keep all your equipment. Also, while Death Form has less damage, it is strong in 1v1 fights, as the melee debuffs are powerful. Overall, it can have some use before extended, though you'll be missing out on the raw power of Storm Form.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Humanoid || Armataur || Naga || Djinni || Octopode || Felid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lichform.png]] || [[File:Lichform palentonga.png]] || [[File:Lichform naga.png]] || [[File:Lichform djinni.png]] || [[File:Lichform octopode.png]] || [[File:Lichform felid.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Talismans of death were introduced in [[0.31]], along with talismans themselves. It replaced the level 8 [[Necromancy]]/[[Transmutation]] spell, [[Necromutation]] (lichform).&lt;br /&gt;
:Previously, lich form gave +6 AC, 5 base unarmed combat damage with a [[draining]] branded attack and a [[spell enhancer]] for [[Necromancy]], but it did not weaken/slow enemies on hit or have the Siphon Essence ability.&lt;br /&gt;
*Early versions of Siphon Essence worked on undead and demonic monsters.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Maw_talisman&amp;diff=81660</id>
		<title>Maw talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Maw_talisman&amp;diff=81660"/>
				<updated>2024-10-27T06:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
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&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extent increased by the user's Shapeshifting skill and the power of the creature eaten. Skill also increases the damage done by the maw.}}&lt;br /&gt;
&lt;br /&gt;
[[File:maw talisman.png]] A '''maw talisman''' is a [[talisman]] that changes you into '''Maw Form''', which adds a giant, gnashing mouth in place of the stomach.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a maw talisman turns you into Maw Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Maw Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''[[Unarmed Combat]]:''' 5 base damage.&lt;br /&gt;
*'''Maw aux attack:''' Adds a biting [[auxiliary attack]]. Whenever you make a melee attack, weapon or not, you have a flat 75% chance to make a maw attack. Unlike other aux attacks, this chance is not impacted by XL. Damage scales linearly with Shapeshifting skill:&lt;br /&gt;
**Below minimum: 3 damage (0 skill) - 12 damage (10 skill)&lt;br /&gt;
**Above minimum: 12 damage (10 skill) - 20 damage (19 skill) ; +0.8 damage per level&lt;br /&gt;
*'''Devour on kill:''' Whenever you kill an enemy that can drop a [[corpse]] in melee, you have an independent 66% chance to devour it, healing you. You'll heal the ''lesser of'' &amp;lt;code&amp;gt;[[HD]] + 1d(HD)&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Shapeshifting]] + 1d20&amp;lt;/code&amp;gt;. You don't need to make a maw attack to devour.&amp;lt;ref&amp;gt;{{source ref|0.32.0|melee-attack.cc|851}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[[Beogh]] followers will not devour [[list of orcs|orc]] corpses. [[Gozag]] turns corpses into gold, stopping this effect. [[Death drop]]s still generate, so you won't miss out on [[dragon scales]] and the like. However, [[Animate Dead]] and [[Infestation]] won't function for corpses you devour.&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]].&lt;br /&gt;
&lt;br /&gt;
Maw Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].&lt;br /&gt;
&lt;br /&gt;
Maw Form has a minimum [[Shapeshifting]] skill of 10, below which you get an [[Talisman#Skill|HP penalty]], and the maw's damage scales down. It has a maximum skill of 19, where skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
[[Rupert]] may carry a maw talisman.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The maw [[auxiliary attack]] doesn't care about how hard you hit, but the faster you swing, the more maw attacks you'll proc. Therefore, it works best on fast weapons. Skilled Unarmed Combat is an obvious choice, but it also works well with [[Short Blades]] and [[demon whip]]s.&lt;br /&gt;
&lt;br /&gt;
Species that do not wear body armour ([[draconian]]s, [[octopode]]s, [[felid]]s) incur no penalty from using Maw Form (other than any penalty resulting from insufficient Shapeshifting skill).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Maw talismans were introduced in [[0.31]], along with talismans themselves. Maw Form had no previous counterpart. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blade_talisman&amp;diff=81659</id>
		<title>Blade talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blade_talisman&amp;diff=81659"/>
				<updated>2024-10-27T06:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
''For the spell present in [[0.30]], see [[Blade Hands (spell)]].''&lt;br /&gt;
{{flavour|Causes long, needle-thin blades to grow from the user's hands and smaller fragments of metal to grow inside their body, deforming them and reducing the effectiveness of body armour. Shapeshifting skill mitigates and eventually eliminates the latter effect, as well as increasing damage dealt.&lt;br /&gt;
&lt;br /&gt;
While transformed, equipped weapons, shields, and gloves are melded.}}&lt;br /&gt;
&lt;br /&gt;
[[File:blade talisman.png]] A '''blade talisman''' is a [[talisman]] that gives you '''Blade Hands''', greatly increasing your damage in [[Unarmed Combat]].&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a blade talisman grants Blade Hands, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Blade Hands has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''[[Unarmed Combat]]:''' Linearly scales from the following points:&lt;br /&gt;
**Below minimum: 6 damage (0 skill) - 15 damage (10 skill)&lt;br /&gt;
**Above minimum: 15 damage (10 skill) - 23 damage (19 skill) ; +0.88 damage per level&lt;br /&gt;
*Your [[auxiliary attack|off-hand punch]] gains +6 damage.&lt;br /&gt;
*Reduces base [[AC]] of [[body armour]]; multiplies body armour base AC by &amp;lt;code&amp;gt;(Shapeshifting - 10) / 9&amp;lt;/code&amp;gt; (min. 0), where your total AC is rounded down.&amp;lt;ref&amp;gt;{{source ref|0.32.0|transform.cc|659}}&amp;lt;/ref&amp;gt; (+11.1% per level)&lt;br /&gt;
**Does not impact [[enchantment]], and AC gained from [[Armour skill]] is still calculated with the armour's full base AC. Stacks multiplicatively with [[Deformed]] / [[Pseudopods]].&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.&lt;br /&gt;
*You cannot [[throw]] items.&lt;br /&gt;
Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]].&lt;br /&gt;
&lt;br /&gt;
It has a minimum [[Shapeshifting]] skill of 10, below which you get an [[Talisman#Skill|HP penalty]], and Unarmed damage scales down. It has a maximum skill of 19, where skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Blade Form is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as an [[eveningstar]], while keeping the off-hand punch. It's certainly strong, but melds the shield slot and reduces AC (until max skill).&lt;br /&gt;
&lt;br /&gt;
Unlike certain other forms, Blade Hands doesn't meld body armour. It's great for Shapeshifters wanting to focus on Armour skill.&lt;br /&gt;
&lt;br /&gt;
Blade Hands deal piercing damage -- you don't have to worry about cutting off [[hydra]] heads in this form.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Introduced in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Blade Hands (spell)|Blade Hands]].&lt;br /&gt;
:The previous spell had 22 base damage, cut [[hydra]] heads, had a spellcasting penalty, and didn't have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Flux_talisman&amp;diff=81658</id>
		<title>Flux talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Flux_talisman&amp;diff=81658"/>
				<updated>2024-10-27T06:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
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&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|A canister holding an ominously glowing substance. Its user becomes unstable at a fundamental level, inflicting dangerous levels of magical contamination on foes with each touch. Sufficient contamination causes a highly localized meltdown, dealing enormous damage which increases with the user's Shapeshifting skill.&lt;br /&gt;
&lt;br /&gt;
However, this instability makes the user unable to use weapons, shields or body armour. They also glow, reducing stealth and preventing invisibility, and their melee damage is reduced, as their limbs sometimes destabilize mid-swing.}}&lt;br /&gt;
&lt;br /&gt;
[[File:flux talisman.png]] A '''flux talisman''' is a [[talisman]] that changes you into '''Flux Form'''.&lt;br /&gt;
&lt;br /&gt;
[[Shapeshifter]]s start with this item.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a flux talisman turns you into Flux Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Flux Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''[[Unarmed Combat]]:''' 3 base damage (''no boost'').&lt;br /&gt;
*'''Contaminating attacks:''' When you hit an enemy, you contaminate them. The first hit inflicts [[Corona]]. The third hit inflicts [[malmutate]], deals heavy damage, and resets contamination. This deals (0 to 10) damage at 0 skill, (0 to 30) damage at 7 skill, (0 to 50) damage at 14 or more skill, with linear scaling in-between.&lt;br /&gt;
*'''Bonus EV:''' +4 EV.&lt;br /&gt;
*All melee damage is reduced by -33%.&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], [[body armour]].&lt;br /&gt;
*You cannot [[throw]] items.&lt;br /&gt;
*'''Glowing:''' You are revealed if [[invisible]], and your [[stealth]] is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
Flux Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].&lt;br /&gt;
&lt;br /&gt;
Flux Form has a minimum of 7 [[Shapeshifting]] skill, below which you get an [[Talisman#Skill|HP penalty]], and the contamination effect scales down. It has a maximum skill of 14; further skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A form that's between [[Beast Form]] and the stronger forms. At the min. skill of 7, the contam proc is better than having [[electrocution]]. While your actual melee damage is reduced, your overall damage output is still good, and the Corona / malmutate status are very nice to have.&lt;br /&gt;
&lt;br /&gt;
The Corona effect makes Flux Form particularly useful against early enemies that can turn [[invisible]] ([[orc wizard]]s, [[sky beast]]s, etc).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Flux talismans were introduced in [[0.31]], along with talismans themselves.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Transformation]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Forms&amp;diff=81657</id>
		<title>Template:Forms</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Forms&amp;diff=81657"/>
				<updated>2024-10-27T06:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align: center; width: 60%; font-size: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[Transformation]]s&lt;br /&gt;
|-&lt;br /&gt;
! [[Talisman]]&lt;br /&gt;
| [[Beast Form]] • [[Flux Form]] • [[Blade Form]] • [[Maw Form]] • [[Serpent Form]] • [[Statue Form]] • [[Dragon Form]] • [[Death Form]] • [[Storm Form]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Bad Form]]s&lt;br /&gt;
| [[Bat Form]] • [[Fungus Form]] • [[Pig Form]] • [[Tree Form]] • [[Wisp Form]]&lt;br /&gt;
|-&lt;br /&gt;
! [[God|Divine]]&lt;br /&gt;
| [[Slaughter Form]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Transformation]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shadow_Form&amp;diff=81656</id>
		<title>Shadow Form</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shadow_Form&amp;diff=81656"/>
				<updated>2024-10-27T06:09:30Z</updated>
		
		<summary type="html">&lt;p&gt;Spudwalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|Transforms you into a swirling mass of dark shadows. While in this form, you are permanently invisible and are immune to poison, draining, torment, and hostile enchantments. All incoming damage will be halved, and you will bleed smoke on any incoming attack. However, your ability to deal damage in melee and with ranged attacks will be halved, your spellcasting power will be greatly hampered, and your skills will be further drained when taking damage.&lt;br /&gt;
Invocations skill increases the duration of the transformation.}}&lt;br /&gt;
&lt;br /&gt;
'''Shadow Form''' is a transformation which turns you into an immaterial shadow being. This is an entirely defensive form, greatly increasing your ability to survive dangerous situations, though at significant cost to your offensive capabilities. &lt;br /&gt;
&lt;br /&gt;
Shadow Form is only available through worshiping [[Dithmenos]], costs 9 [[MP]], 10-15 [[piety]], and lightly [[draining|drains]] you when activated.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Shadow Form does the following:&lt;br /&gt;
&lt;br /&gt;
'''Combat'''&lt;br /&gt;
*[[Invisibility]]&lt;br /&gt;
*×50% damage to [[weapon]]s (including [[Unarmed Combat]])&lt;br /&gt;
*Two negative [[spell power]] enhancements&lt;br /&gt;
*50% reduction to all damage taken&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*[[Poison resistance|Poison immunity]]&lt;br /&gt;
*Immunity to external sources of [[draining]]&lt;br /&gt;
*[[Torment]] immunity&lt;br /&gt;
*Will∞ (immune to hostile enchantments)&lt;br /&gt;
*Immunity to [[petrification]]&lt;br /&gt;
*Immunity to [[Corona|backlighting]] (e.g. [[Corona]] or glow from high [[magic contamination]])&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
*You [[scroll of fog|bleed smoke]] when taking damage&lt;br /&gt;
*Taking damage inflicts further, unavoidable [[drain]]ing&lt;br /&gt;
*[[Stealth]] score multiplied by 2&lt;br /&gt;
&lt;br /&gt;
Shadow Form does not [[meld]] any equipment and does not [[fly]]. Despite its similarity to the [[undead]], Shadow Form is not vulnerable to [[holy]] or [[holy wrath]]. It uses the same size and movement speed as your base species.&lt;br /&gt;
&lt;br /&gt;
Even the [[undead]] can use Shadow Form.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Shadow Form is clearly meant as an escape tool. The combination of [[invisibility]] and bleeding [[scroll of fog|smoke clouds]] allows you to shake off ranged attackers and unintelligent melee enemies. Should you be chased by something that can [[see invisible]] and keep up with you, increasing your speed with [[Swiftness]] or a [[potion of haste]], or simply [[teleport]]ing away, is recommended.&lt;br /&gt;
&lt;br /&gt;
It's also perfect for ninja'ing runes. You can break into a rune vault, grab the rune via [[Apportation]], and teleport or [[Translocations|translocate]] away. The 50% damage reduction is very significant, even before considering the resistances. However, you'll almost certainly wind up with heavy draining once you're in the clear. And, if you haven't cleared the rest of the floor, your getaway might not be as safe as you'd hoped.&lt;br /&gt;
&lt;br /&gt;
As a general combat buff, Shadow Form is very costly, and usually counter productive. It inflicts heavy [[drain]], costs a lot of piety, and reduces your offensive capabilities. But it ''does'' have a niche. Dedicated [[stab]]bers can take advantage of the invis-stabs. The infinite [[willpower]] can be used to block hex effects, whether from [[unique]]s or standard monsters. Could also be used for poison resistance in a pinch, though there are usually better sources.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*If you aren't flying, watch out for [[water]], which will reveal your position to monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Shadow Form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shadow form.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Shadow Form was removed in version [[0.32]], which reworked [[Dithmenos]].&lt;br /&gt;
*Prior to [[0.29]], Shadow Form was not immune to [[Corona|backlighting]].&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	</feed>