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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Styro</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Styro"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Styro"/>
		<updated>2026-04-24T12:27:39Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_scrolls&amp;diff=34343</id>
		<title>List of scrolls</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_scrolls&amp;diff=34343"/>
				<updated>2015-03-10T17:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;Styro: Fixed a typo which prevented the redirect from working&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scroll#List of Scrolls]]&lt;/div&gt;</summary>
		<author><name>Styro</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Troll&amp;diff=24072</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Troll&amp;diff=24072"/>
				<updated>2013-12-26T01:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Styro: Removed reference to Kiku's corpse delivery offering potential dragon hides. That is false according to the forum.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
''This page is about the player [[species]]. For the monster, see [[Troll (monster)]]. If you were looking for monstrous trolls in general, see [[List of trolls]].''&lt;br /&gt;
{{flavour|Trolls are like Ogres, but even nastier. They have thick, knobbly skins of any colour from putrid green to mucky brown, which are covered in patches of thick fur, and their mouths are full of ichor-dripping fangs.&lt;br /&gt;
&lt;br /&gt;
They can rip creatures apart with their claws, and regenerate very quickly from even the most terrible wounds. They learn slowly indeed - as slowly as High Elves - and need a great amount of food to survive.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*[[Good mutations#Shaggy Fur|Shaggy Fur]] 1 and [[Good_mutations#Tough_Skin|Tough Skin]] 2: Trolls get +3 [[AC]].&lt;br /&gt;
*[[Good_mutations#Claws|Claws 3]]: Trolls have claws for hands, as well as an unstated to-hit bonus when using them. These claws inflict heavy [[bleeding]] and can decapitate [[hydra]]s.&lt;br /&gt;
*[[Gourmand]]: Trolls can eat [[chunk]]s at any time.&lt;br /&gt;
*[[Good_mutations#Regeneration|Regeneration 2]]: Trolls heal very quickly.&lt;br /&gt;
*[[Bad_mutations#Fast_Metabolism|Fast Metabolism 3+]]: On top of the +3 hunger penalty from this mutation, trolls receive an additional +3 racial penalty, for an unmatched base metabolism of 9 food/turn.&lt;br /&gt;
*[[Saprovore]] 2: Trolls can tolerate rotten meat, and have a reduced chance of getting [[sick]] from contaminated meat.&lt;br /&gt;
*Trolls are [[Size#Player Sizes|large]] and can use [[giant club]]s and [[giant spiked club]]s (unlike smaller species), but their bodies do not fit into [[boots]], [[gloves]], [[gauntlets]], [[helmet]]s, or most body armour. [[Buckler]]s are too small for them to use, but they can handle [[shield]]s and [[large shield]]s easily.&lt;br /&gt;
*Trolls are large enough to attack normally while standing in [[shallow water]], but they still move slowly in it.&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]], [[Death Knight]], [[Healer]]&lt;br /&gt;
*'''Mages:''' [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] every 3rd level.&lt;br /&gt;
*30% more [[HP]] than average.&lt;br /&gt;
*20% less [[MP]] than average.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Trolls start with the skills and equipment listed for their background, with these exceptions:&lt;br /&gt;
*Incompatible body armour is replaced with an [[animal skin]] or [[robe]].&lt;br /&gt;
*[[Helmet]]s are replaced with [[cap]]s.&lt;br /&gt;
*[[Meat ration]]s replace [[bread ration]]s, and trolls receive an extra ration.&lt;br /&gt;
*Any [[Armour]] skill is replaced with [[Dodging]].&lt;br /&gt;
*If their background does not start with [[Unarmed Combat]] skill ''and'' offers a choice of weapon, trolls have the extra option of &amp;quot;claws&amp;quot; (and Unarmed Combat skill).&lt;br /&gt;
*Troll [[hunter]]s are offered a choice of [[large rock]]s instead of [[javelin]]s.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Easy}}&lt;br /&gt;
&lt;br /&gt;
Trolls are an extremely easy race in the early game. While they have the worst aptitudes in almost every skill, and their hunger rate is three times faster than average, trolls are highly effective as all-out [[Unarmed Combat]] attackers. They have the highest STR in the game, +6 bonus damage (from the Claws 3 mutation), a passive +4 [[to hit]] bonus, and they occasionally inflict the [[bleeding]] condition for 9% of a living monster's health per turn. With or without [[Blade Hands]], a troll specialized in Unarmed Combat is one of the deadliest melee fighters possible, competitive with an [[ogre]] with a fully enchanted [[giant spiked club]]. Trolls can also throw [[large rock]]s. These are easily the best [[Throwing]] weapons in the game, and even with zero Throwing skill, they are very effective at softening up enemies before engaging in hand to hand combat. &lt;br /&gt;
&lt;br /&gt;
Their hunger rate is astonishingly fast, but their Gourmand intrinsic allows them to eat [[chunk]]s like a carnivore without losing access to vegetarian permafood. It's not unusual to spend the majority of your game at Full or better with no actual fear of starvation. [[Poison]] resistance makes this even easier by expanding the range of edible corpses. Assuming you stick to eating corpses whenever possible, you should have more than enough permafood to survive the later corpseless branches.&lt;br /&gt;
&lt;br /&gt;
The biggest challenge most trolls face is achieving a solid defense. Their large size prevents them from wearing any gloves or boots, and the only body armour they can wear initially are robes and animal hides, so getting decent [[AC]] can be tricky. [[Ev]]asion is hard to come by, too; they have a lousy [[Dodging]] aptitude (-2), and their large size and low [[dexterity]] both reduce their EV significantly. &lt;br /&gt;
&lt;br /&gt;
Instead of negating enemy attacks through AC and EV, trolls rely on their large health pool and regenerative properties. This is the case in spite of their slightly below-average [[Fighting]] skill aptitutde: their excellent HP modifier magnifies your gains from this skill. Assuming you get into melee range, few single opponents can kill a troll before getting torn to pieces. The real threat lies in overconfidence; taking on multiple opponents at once (a band of [[list of orcs|orcs]] or halberd-wielding [[list of gnolls|gnolls]], for example) or charging ranged attackers is an easy way to lose an otherwise promising troll. Until you've established some sort of solid defense, cautious play and intelligent use of [[potion]]s, [[scroll]]s, and thrown weapons is vital.&lt;br /&gt;
&lt;br /&gt;
Eventually, however, trolls can couple their vitality with excellent defense. Their high strength and large size make it easy to operate even in heavy dragon armours. Although these do slow your unarmed attacks somewhat, the added durability is well worth it. [[Shields]] are also an excellent way to add durability. A troll's low Shields skill aptitude is counteracted by the lower-than-normal skill level needed to negate the [[Shields#Shield_Penalties|shield penalty]].&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Troll}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Trollish [[intelligence]] and magic aptitudes are some of the worst in the game. While this doesn't rule out magic entirely, trolls require intense effort to get access to higher level spells, and it's generally not an efficient use of experience. Some 1st and 2nd level spells, however, are perfectly viable for trolls: [[Confusing Touch]] and [[Beastly Appendage]] are decent 1st level combat enhancers, [[Sting]] is excellent for softening up approaching opponents, and [[Swiftness]], [[Shroud of Golubria]], and [[Repel Missiles]] are all useful level 2 buffs well within the reach of trolls. This is by no means an exhaustive list, but you should definitely try to have your physical offense and defense in order before more than dabbling in magic.&lt;br /&gt;
&lt;br /&gt;
[[Evocations]] is one of a troll's better aptitudes (at least compared to their magic skills), and it offers less of an uphill battle for magical support. Finding a useful [[rod]] can immediately give a troll access to high-level spells they'd normally have to devote massive amounts of training for, and a troll's capacity for eating corpses makes it much easier to deal with the hunger costs involved (just be careful when exploring corpse-free branches). Rods, unfortunately, are by no means guaranteed to generate, so consider this a tactic to take up if the opportunity presents itself, and not something to rely on.&lt;br /&gt;
&lt;br /&gt;
A vital resource that ''is'' guaranteed to present itself are gods. Trollish [[Invocations]] has an astounding aptitude of -1, and there are a number of excellent gods to complement their limited skill set:&lt;br /&gt;
&lt;br /&gt;
'''Recommended'''&lt;br /&gt;
*[[Okawaru]]'s Heroism buffs Unarmed Combat performance tremendously, as does Finesse, and his armour gifts occasionally include early dragon armour.&lt;br /&gt;
*[[Trog]]'s abilities require no skill training to activate, and provide free [[berserk]]ing, [[magic resistance]], even greater health regeneration, and very abusable summons.&lt;br /&gt;
*[[Elyvilon]]'s normal hunger restraints are less of a concern for the voracious troll, who benefits immensely from excellent panic buttons and the ability to pacify most dangerous opponents with smite targeting.&lt;br /&gt;
*Likewise, [[Makhleb]]'s HP costs for spells are of little concern when you regenerate them back almost immediately, and having powerful ranged attacks and high-level summons lets you handle anything you're afraid to get into clawing range for. The healing-on-kills helps trolls recover from fights even faster than normal.&lt;br /&gt;
*[[Nemelex Xobeh]]'s [[deck]] gifts are a more reliable way to make use of Evocations than hoping for a rod, and if you ''really'' want to turn your troll into a spell caster, drawing a [[Shuffle card]] is a means of acquiring a phenomenal boost to intelligence.&lt;br /&gt;
*[[Jiyva]]'s random mutations don't get in the way of your equipment slots, as most of them are already off-limits, and the various resistances it grants you can protect you from elements you'd otherwise have difficulty with. Slimify is a very effective method for disabling dangerous opponents, and his [[list of jellies|jellies]] will help keep you well-fed as they devour every item in sight. Just be prepared to occasionally lose a lot of your strength when Jiyva decides to shuffle you.&lt;br /&gt;
&lt;br /&gt;
'''Acceptable'''&lt;br /&gt;
*[[The Shining One]] restricts you from a number of useful items and tactics ([[curare]] [[needle]]s, [[wands of draining]], attacking [[confused]] or [[paralyse]]d enemies, etc.), but he does offer defensive boosts (particularly if you already use a shield) and powerful summoned allies. His cleansing flame works wonders against [[undead]] or [[demon]]ic opponents, however, and his free healing for killing evil monsters is very nice.&lt;br /&gt;
*[[Ashenzari]] provides sizable boosts to your skills through cursed equipment. Although you can't improve unarmed combat this way, cursing one's jewellery grants you bonuses to your magical skills which go a long way toward getting spells online, and it's always helpful to know when a band of monsters is lurking around a corner. Without a weapon to [[curse]], however, farming [[piety]] might take a while.&lt;br /&gt;
*[[Kikubaaqudgha]]'s corpse deliveries can provide you with snacks. Also, trolls aren't ''entirely'' useless with [[Necromancy]] if you should choose to dabble in that, and the ability to invoke torment (which you'll partially resist) on powerful foes goes well with the fact that you regenerate faster than them.&lt;br /&gt;
*[[Vehumet]]'s spell support is another method for getting access to [[Conjurations]], but you'll probably find little use for the later spell gifts he offers.&lt;br /&gt;
*[[Cheibriados]]' stat boosts are extremely useful for unarmed combat fighters, especially if they intend to use [[Blade Hands]], and Step From Time can get you directly into melee range rather than getting peppered with ranged attacks as you crawl toward your foes. Also, +15 intelligence is a good method for making up for magic aptitudes. Unfortunately, the loss of movement speed makes it difficult to choose your battles; don't be afraid to Step From Time when things look bad.&lt;br /&gt;
&lt;br /&gt;
'''Not Recommended'''&lt;br /&gt;
*The only god that really doesn't mesh well with trolls is [[Zin]]. While his abilities are just as useful to trolls as they are to everyone else, his dietary restrictions cut your corpse access quite harshly. Worshiping Zin as a troll is one of the easiest ways to find yourself actually starving to death.&lt;br /&gt;
&lt;br /&gt;
Finally, don't use trollish unarmed combat against hydras. It's a very bad idea. Large rocks, powerful attack wands, god abilities, or simply retreating are your best bets here.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Elynae's Troll Conjurer guide]] newbie-friendly, Chei, Oka, Makh, Veh&lt;br /&gt;
*[[Buddy23Lee's Troll monk of Jiyva (&amp;quot;slime troll&amp;quot;) guide]] (0.12)&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Troll]]&lt;/div&gt;</summary>
		<author><name>Styro</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wand&amp;diff=19910</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wand&amp;diff=19910"/>
				<updated>2013-10-04T18:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Styro: Fixed typo &amp;quot;Hight&amp;quot; to &amp;quot;High&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flavour|A stick. Maybe it's magical.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[The principle of selection] is the magician's wand, by means of which he may summon into life whatever form and mould he pleases.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}&lt;br /&gt;
&lt;br /&gt;
A '''wand''' is a magical device that contains several charges of a specific spell or effect. Each wand weighs 10.0 aum.&lt;br /&gt;
&lt;br /&gt;
A player may zap a wand in the inventory with the '''v''' key (that is, e'''v'''oking it). This releases its magical effect at a target of the player's choice, and one charge of the wand will be depleted. A wand does not normally show how many charges it has left; this information can be gathered either by [[identification]] or by using a wand with sufficient [[Evocations]] skill. However, the game will record wand usage, so that the player can see how many times a wand has been zapped. Unlike [[rod]]s, a wand does not have to be [[wield]]ed to be used, and can even be used while the player's wielded [[weapon]] is [[curse]]d.&lt;br /&gt;
&lt;br /&gt;
A wand with no charges left is empty, and will not function (but will still waste a turn as you discover this). Wands can be recharged using a [[scroll of recharging]], even if not emptied. [[Deep Dwarf]] characters possess a racial ability that also lets them recharge wands, though at a permanent MP cost.&lt;br /&gt;
&lt;br /&gt;
Zapping a wand will very often identify it, so long as the effect isn't resisted and it has unambiguously revealed its nature (zapping a [[wand of digging]] into empty space, for example, will not identify it).&lt;br /&gt;
&lt;br /&gt;
A wand's [[spell power]] equals 15+2.5×[[Evocations]], though this is still limited by the spell power caps for the spell cast. For monsters zapping wands, the power is normally 30+[[hit dice]], although this can vary greatly depending on the type of wand.&lt;br /&gt;
&lt;br /&gt;
Monsters that can [[:Category:Weapons_armour|pick up items]] will often pick up wands and zap them at you.  A few monsters may start with wands in their inventory.  Monsters above 13 [[hit dice]] will not bother with them.&lt;br /&gt;
&lt;br /&gt;
[[Xom]] is greatly entertained (200) when you: use an unidentified wand near a monster; or, use a wand of random effects on yourself or others.&lt;br /&gt;
&lt;br /&gt;
==List of wands==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:1px solid #000000;&amp;quot;&lt;br /&gt;
! Image !! Wand !! Description !! Max charges:&amp;lt;br&amp;gt;initial / upon [[scroll of recharging|recharge]] !! Usable by monster&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of cold.png]]&lt;br /&gt;
 | [[Wand of cold|Cold]]&lt;br /&gt;
 | Shoots a [[bolt of cold]]&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 15&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of confusion.png]]&lt;br /&gt;
 | [[Wand of confusion|Confusion]]&lt;br /&gt;
 | [[Confuse]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of digging.png]]&lt;br /&gt;
 | [[Wand of digging|Digging]]&lt;br /&gt;
 | Creates a tunnel through the targeted wall tile&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 24&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of disintegration.png]]&lt;br /&gt;
 | [[Wand of disintegration|Disintegration]]&lt;br /&gt;
 | Disintegrates the target or object&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 24&lt;br /&gt;
 | Yes, but damage is reduced to 2/3 of normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of draining.png]]&lt;br /&gt;
 | [[Wand of draining|Draining]]&lt;br /&gt;
 | Shoots a [[draining|bolt of negative energy]], reducing target's [[HD]] (and [[XP]])&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 12&lt;br /&gt;
 | Yes, reduces player's XP only&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of enslavement.png]]&lt;br /&gt;
 | [[Wand of enslavement|Enslavement]]&lt;br /&gt;
 | Charms the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 24&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of fire.png]]&lt;br /&gt;
 | [[Wand of fire|Fire]]&lt;br /&gt;
 | Shoots a [[bolt of fire]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 15&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of fireball.png]]&lt;br /&gt;
 | [[Wand of fireball|Fireball]]&lt;br /&gt;
 | Sends a [[Fireball|ball of fire]] at the target, which explodes into a 3x3 region of fire when it hits something&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 9&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of flame.png]]&lt;br /&gt;
 | [[Wand of flame|Flame]]&lt;br /&gt;
 | Shoots a [[Throw Flame|puff of flame]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 28 / 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of frost.png]]&lt;br /&gt;
 | [[Wand of frost|Frost]]&lt;br /&gt;
 | Shoots a [[Throw Frost|puff of frost]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 28 / 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of hasting.png]]&lt;br /&gt;
 | [[Wand of hasting|Hasting]]&lt;br /&gt;
 | [[Haste|Speeds up]] the target's movement and actions temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 8 / 9&lt;br /&gt;
 | Yes, on self&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of heal wounds.png]]&lt;br /&gt;
 | [[Wand of heal wounds|Heal wounds]]&lt;br /&gt;
 | Significantly heals the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 8 / 9&lt;br /&gt;
 | Yes, on self&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of invisibility.png]]&lt;br /&gt;
 | [[Wand of invisibility|Invisibility]]&lt;br /&gt;
 | Turns the target invisible temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 8 / 9&lt;br /&gt;
 | Yes, on self&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of lightning.png]]&lt;br /&gt;
 | [[Wand of lightning|Lightning]]&lt;br /&gt;
 | Shoots a [[lightning bolt]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 12&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of magic darts.png]]&lt;br /&gt;
 | [[Wand of magic darts|Magic Darts]]&lt;br /&gt;
 | Shoots a [[magic dart]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 28 / 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of paralysis.png]]&lt;br /&gt;
 | [[Wand of paralysis|Paralysis]]&lt;br /&gt;
 | [[Paralyze]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of polymorph.png]]&lt;br /&gt;
 | [[Wand of polymorph|Polymorph]]&lt;br /&gt;
 | Target reforms as a random creature &lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of random effects.png]]&lt;br /&gt;
 | [[Wand of random effects|Random effects]]&lt;br /&gt;
 | Randomly selects any other wand (except disintegration) and duplicates its effect&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 28 / 24&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of slowing.png]]&lt;br /&gt;
 | [[Wand of slowing|Slowing]]&lt;br /&gt;
 | [[Slow]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of teleportation.png]]&lt;br /&gt;
 | [[Wand of teleportation|Teleportation]]&lt;br /&gt;
 | [[Teleport]]s the target after a few turns&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 16 / 9&lt;br /&gt;
 | Yes, on self and player&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- sources for wand max charges/recharges: &lt;br /&gt;
     makeitem.cc:_wand_max_initial_charges(), &lt;br /&gt;
     itemprop.cc:wand_charge_value(), wand_max_charges()&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
| [[File:Wand bone.png]] || [[File:Wand brass.png]] || [[File:Wand bronze.png]] || [[File:Wand copper.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wand glass.png]] || [[File:Wand gold.png]] || [[File:Wand iron.png]] || [[File:Wand ivory.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wand lead.png]] || [[File:Wand plastic.png]] || [[File:Wand silver.png]] || [[File:Wand wood.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==High-tier wands==&lt;br /&gt;
Some wands are considered too dangerous to be generated in the inventory of monsters with HD less than 5. Monsters with the [[:Category:No HT wand|No HT wand]] flag are also excluded. [[Ijyb]] is the exception to this rule.&lt;br /&gt;
&lt;br /&gt;
*[[Wand of paralysis]]&lt;br /&gt;
*[[Wand of fire]]&lt;br /&gt;
*[[Wand of cold]]&lt;br /&gt;
*[[Wand of lightning]]&lt;br /&gt;
*[[Wand of draining]]&lt;br /&gt;
*[[Wand of disintegration]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://r1gm.free.fr/Crawl/crawlSS_052_wands.txt E. Grasland's excellent spoiler on wands] (now out of date)&lt;br /&gt;
&lt;br /&gt;
[[Category:Wand|*]]&lt;/div&gt;</summary>
		<author><name>Styro</name></author>	</entry>

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