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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SylarMorgan</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SylarMorgan"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/SylarMorgan"/>
		<updated>2026-04-28T13:35:26Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Auto-explore&amp;diff=24107</id>
		<title>Auto-explore</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Auto-explore&amp;diff=24107"/>
				<updated>2013-12-28T01:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Autoexplore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Autoexplore]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=O&amp;diff=24106</id>
		<title>O</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=O&amp;diff=24106"/>
				<updated>2013-12-28T01:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Commands==&lt;br /&gt;
*Pressing '''o''' will initiate the [[auto-explore]] function.&lt;br /&gt;
*Pressing '''O''' brings up the Dungeon Overview and Level Annotations menu.&lt;br /&gt;
&lt;br /&gt;
==Symbols==&lt;br /&gt;
While playing in console mode:&lt;br /&gt;
*'''o''' represents an [[List of orcs | orc]]-type monster.&lt;br /&gt;
*'''O''' represents an [[ogre]]-type monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{alphabet}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Crystal_Ball_Articles&amp;diff=24001</id>
		<title>Category:Crystal Ball Articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Crystal_Ball_Articles&amp;diff=24001"/>
				<updated>2013-12-18T22:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These articles refer to the upcoming version, at this point in time [[0.14]].  They are gathered here so that, when it is released, they can be quickly updated to reflect the changes, and not retain future-tense sections referring to the present.&lt;br /&gt;
&lt;br /&gt;
When a new version comes out, update the articles in this category, and them remove them from it.  Mostly this will just involve a few tense changes.&lt;br /&gt;
&lt;br /&gt;
'''Remember to remove the &amp;lt;nowiki&amp;gt;&amp;quot;[[Category:Crystal Ball Articles]]&amp;quot;&amp;lt;/nowiki&amp;gt; from the bottom of the page when you're done updating an article.'''&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spider_nest&amp;diff=23971</id>
		<title>Spider nest</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spider_nest&amp;diff=23971"/>
				<updated>2013-12-17T18:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Spider's Nest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spider's Nest]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=War_chants&amp;diff=23967</id>
		<title>War chants</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=War_chants&amp;diff=23967"/>
				<updated>2013-12-17T16:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Book of War Chants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Book of War Chants]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Oriflamme&amp;diff=23841</id>
		<title>Oriflamme</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Oriflamme&amp;diff=23841"/>
				<updated>2013-12-12T20:30:15Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Bailey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bailey]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Frozen_archway&amp;diff=23840</id>
		<title>Frozen archway</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Frozen_archway&amp;diff=23840"/>
				<updated>2013-12-12T19:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Ice cave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ice cave]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Conserve_scrolls&amp;diff=23833</id>
		<title>Conserve scrolls</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Conserve_scrolls&amp;diff=23833"/>
				<updated>2013-12-12T18:48:27Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Conservation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Conservation]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonspawn&amp;diff=23832</id>
		<title>Demonspawn</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonspawn&amp;diff=23832"/>
				<updated>2013-12-12T18:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for monster}}&lt;br /&gt;
{{flavour|Demonspawn are horrible half-mortal, half-infernal creatures - the flip side of the Demigods. Demonspawn can be created in any number of ways: magical experiments, breeding, unholy pacts, etc. Although many Demonspawn may initially be indistinguishable from those of pure mortal stock, they will inevitably grow horns, scales or other unusual features. Powerful members of this class of beings also develop a range of unholy abilities, which are listed as mutations.&lt;br /&gt;
&lt;br /&gt;
Demonspawn advance slowly in experience and learn most skills at about the same rate as do Demigods. However, they are a little better at fighting and conjurations and much better at necromancy and invocations. Note that unlike Demigods, they can take on gods, although not all will accept them.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Demonspawn deal more damage when using demonic weapons ([[Demon trident]], [[Demon whip]], [[Demon blade]]).&lt;br /&gt;
*Demonspawn are considered demonic creatures. They cannot worship any of the good gods ([[Zin]], [[Elyvilon]], or [[The Shining One]]), and they have vulnerability to [[holy]] damage.&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]], [[Abyssal Knight]], [[Death Knight]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Transmuter]], [[Warper]], [[Arcane Marksman]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
&lt;br /&gt;
Due to their demonic nature, Demonspawn are prohibited from becoming [[Healer]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random [[stat]] every 4th level.&lt;br /&gt;
*Average [[HP]].&lt;br /&gt;
*Average [[MP]].&lt;br /&gt;
*+3 magic resistance per level.&lt;br /&gt;
*Gain more of your &amp;quot;demonic ancestry&amp;quot; (random [[Demonspawn mutations]]) as you rise in level. The levels this occurs at are randomized, but will include at least five full-ranked mutations by level 27. Some of these mutations are available only to Demonspawn. Unfortunately, gaining mutations you already have through other sources does not cause them to stack; the mutation simply becomes irrevocable and permanent. You may even lose benefits if you already had more than a single rank when the demonic mutation kicks in.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Demonspawn begin with the equipment and skills listed for their background, adjusted for their aptitudes.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Demonspawn are a moderately difficult race to play because of their lack of specialization, slow leveling, and demonic status. Being demonic, like being undead, makes one vulnerable to holy effects ([[Cleansing Flame]], [[Holy Word]], weapons of [[Holy wrath]]) and unable to worship the three good gods, but it offers none of the guaranteed bonuses of being undead (poison immunity, cold resistance, life protection, torment resistance). Instead, they receive benefits when using demonic equipment (excellent in the late game, but non-existent early on) and get random but potentially awesome demonspawn mutations.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Demonspawn}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*[[Naughty's Demonspawn Conjurer of Vehumet guide]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Demonspawn's mutation system was substantially overhauled in [[0.7]].  Prior to that version, they mutated in a generally more random fashion: mutations were only grouped into low power and high power, and Demonspawn would receive six total mutations (two low, four high power).  The mutation lists, which can be found on [http://r1gm.free.fr/Crawl/crawlSS_052_mutations.txt this page], were extremely varied.  For instance, &amp;quot;high power&amp;quot; mutations could be absolutely mediocre things such as 1d3 levels of negative energy resistance, or they could be potentially game breaking things such as fast movement or complete torment immunity.  In addition, Demonspawn mutations had some dependence on a character's skills and deity.  While the old Demonspawn may have had much more powerful mutations available to them, the lack of any coherence to the mutations, or any guarantee of getting useful ones, made them in general a much more difficult race under the old system.&lt;br /&gt;
&lt;br /&gt;
Since the overhaul, Demonspawn have continued to evolve: in [[0.8]], they stopped receiving breath attack mutations.  Later versions, particularly [[0.10]], have added a number of new mutations and rebalanced others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scrolls_of_enchant_weapon&amp;diff=23781</id>
		<title>Scrolls of enchant weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scrolls_of_enchant_weapon&amp;diff=23781"/>
				<updated>2013-12-11T21:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Flavour text? I got this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{item-noicon&lt;br /&gt;
 |itemtype=Scroll&lt;br /&gt;
 |name=Scroll of enchant weapon I, II, III&lt;br /&gt;
 |appearance=different&lt;br /&gt;
 |cost=55&lt;br /&gt;
 |weight=2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This scroll places an enchantment upon the wielded weapon, making it more accurate in combat. It becomes increasingly less likely to succeed when used on highly enchanted weapons, and can only ever enchant them up to +9. Magical artefacts cannot be enchanted at all.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To drift with every passion till my soul&lt;br /&gt;
&lt;br /&gt;
Is a stringed lute on which all winds can play, &lt;br /&gt;
&lt;br /&gt;
Is it for this that I have given away&lt;br /&gt;
&lt;br /&gt;
Mine ancient wisdom, and austere control?&lt;br /&gt;
&lt;br /&gt;
Methinks my life is a twice-written scroll &lt;br /&gt;
&lt;br /&gt;
Scrawled over on some boyish holiday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Oscar Wilde, ''Helas''. 1881.}}&lt;br /&gt;
&lt;br /&gt;
Reading any of the '''scrolls of enchant weapon''' will attempt to permanently enchant your currently wielded weapon to be more effective in combat, and will uncurse it if it is [[cursed]]. The enchantment effect of these scrolls will sometimes fail if the wielded weapon is already enchanted above +3, and will always fail if the weapon is enchanted to +9 or if you're currently wielding an [[artefact]] weapon, a [[magical staff]], a [[rod]], a [[deck]], a non-combat item, or [[Unarmed Combat|nothing]] (you can't enchant your fists). Successful enchantment will be reported as the weapon glowing, with different effects and colors for each of the three varieties:&lt;br /&gt;
*'''Enchant Weapon I''': Glows green, increases accuracy by up to +1.&lt;br /&gt;
*'''Enchant Weapon II''': Glows red, increases damage by up to +1.&lt;br /&gt;
*'''Enchant Weapon III''': Glows yellow, increases damage ''and'' accuracy by up to +1d2&lt;br /&gt;
&lt;br /&gt;
The message you receive upon reading depends upon the following:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|On Success: ''Your [weapon] glows [color] for a moment.''&amp;lt;br&amp;gt;On Failure: ''Your [weapon] very briefly gains a [color] sheen.''&amp;lt;br&amp;gt;Used to uncurse an artefact: ''Your [weapon] glows silver for a moment.}}&lt;br /&gt;
&lt;br /&gt;
The chance of any given scroll successfully enchanting your weapon can be seen below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Current Enchantment || -5 to +3|| +4 ||+5|| +6|| +7|| +8 ||+9&lt;br /&gt;
|-&lt;br /&gt;
| EW I or II: Chance of +1 || 100% || 56% || 44% || 33% || 22% || 11% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| EW III: Chance of +1 || 50% || 52% || 46% || 38% ||28% || 15% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| EW III: Chance of +2 || 50% || 15% || 10% || 5% || 2% || 0% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raising your weapon's damage enchantment level also improves its ability to resist [[corrosion]] - the higher the enchantment, the better its ability to resist, reaching 100% immunity at +5. Bear in mind that your weapon's ''accuracy'' enchantment level has no effect on corrosion.&lt;br /&gt;
&lt;br /&gt;
Regardless of success or failure, reading a scroll of enchant weapon will identify it, though each of the three types must be identified individually.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Although it's tempting to save these scrolls up until you find the perfect weapon, you shouldn't be too stingy with them. A general good practice is to enchant whatever weapon you're currently using up to +4, only going past that for the weapon you intend to use for the rest of the game. This avoids wasting too many scrolls on weapons you'll eventually toss without crippling your ability to survive early on.&lt;br /&gt;
*Some [[treasure trove]]s require you give them a weapon with a certain enchantment level to gain access. While these weapons may occur naturally, it's often easier to find an appropriate weapon and enchant it yourself. Usually, if you save the majority of your scrolls for an endgame-quality weapon, you'll know whether or not you're dealing with a weapon-demanding trove by the time you want to use your scrolls. The contents of a trove are usually worth the investment, though this is by no means guaranteed.&lt;br /&gt;
*Using these scrolls to uncurse your weapon is extremely wasteful, as [[scrolls of remove curse]] are common and can uncurse multiple items at once. Do so only as a last resort.&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scum&amp;diff=23777</id>
		<title>Scum</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scum&amp;diff=23777"/>
				<updated>2013-12-11T20:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Scumming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scumming]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ood&amp;diff=23776</id>
		<title>Ood</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ood&amp;diff=23776"/>
				<updated>2013-12-11T20:08:38Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Out-of-depth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Out-of-depth]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Powered_by_Death&amp;diff=23773</id>
		<title>Powered by Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Powered_by_Death&amp;diff=23773"/>
				<updated>2013-12-11T19:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Powered By Death&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Powered By Death]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Powered_by_Death&amp;diff=23772</id>
		<title>Powered by Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Powered_by_Death&amp;diff=23772"/>
				<updated>2013-12-11T19:19:51Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Powered by death&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Powered by death]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Stealthy&amp;diff=23771</id>
		<title>Stealthy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Stealthy&amp;diff=23771"/>
				<updated>2013-12-11T19:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Stealth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stealth]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.8.0&amp;diff=23770</id>
		<title>0.8.0</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.8.0&amp;diff=23770"/>
				<updated>2013-12-11T19:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oldversion|0.8.0}}&lt;br /&gt;
'''0.8.0'''  is an old version of Dungeon Crawl Stone Stoup, released April 26, 2011.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===Stone Soup 0.8 (20110426)===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Disclaimer: These are merely the highlights, not an exhaustive list of changes.&lt;br /&gt;
Breaks save compatibility with the 0.7 release.&lt;br /&gt;
&lt;br /&gt;
===0.8 Highlights===&lt;br /&gt;
----&lt;br /&gt;
* New god: [[Ashenzari]], god of divinations.&lt;br /&gt;
* New species: [[Felid]]s, sentient cats.&lt;br /&gt;
* New spells: [[Malign Gateway]], [[Tornado]], [[Leda's Liquefaction]], [[Summon Dragon]], [[Summon Hydra]], [[Darkness]].&lt;br /&gt;
* Removed spells: [[Bone Shards]], [[Tame Beasts]], [[Portal]], [[Alter Self]], [[Extension]].&lt;br /&gt;
* Split Enchantments into [[Hexes]] (harm foes) and [[Charms]] (self-buffs).&lt;br /&gt;
* Replaced [[Selective Amnesia]] spell with [[Scroll of amnesia]] and book destruction.&lt;br /&gt;
* Improved heavy armour.&lt;br /&gt;
* [[Makhleb]] and [[The Shining One]] are no longer available as starting gods.&lt;br /&gt;
* Shortened the [[Elven Halls]].&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
----&lt;br /&gt;
* New god: Ashenzari, god of divinations.&lt;br /&gt;
* Fixed gods sometimes missing from the game due to some temple vaults.&lt;br /&gt;
* Except for Jiyva, prayer is now only used for (piety-gaining) sacrifices. Other effects are abilities.&lt;br /&gt;
* Killing monsters from god wrath doesn't give experience or items anymore.&lt;br /&gt;
* Gods ignore kills of dancing weapons, ball lightning and vortices.&lt;br /&gt;
* No instant divine retribution.&lt;br /&gt;
* Beefed up Cheibriados' wrath; no stat boosts during Chei penance.&lt;br /&gt;
* Eating with Chei doesn't give piety.&lt;br /&gt;
* Cheibriados warns you when putting on boots of running or amulet of rage.&lt;br /&gt;
* Armour keeps its ponderousness when melded.&lt;br /&gt;
* Invoking Elyvilon's protection is now an ability.&lt;br /&gt;
* Destroying weapons in Elyvilon's name is now a prayer.&lt;br /&gt;
* Elyvilon allows destruction of staves.&lt;br /&gt;
* Clarified Ely's healing/pacification messaging.&lt;br /&gt;
* Fedhas cares about trees burnt down in forest fires.&lt;br /&gt;
* Fedhas's corpse decomposition is now activated by prayer.&lt;br /&gt;
* Followers of Jiyva gain food, hp and mp on jellies slurping items.&lt;br /&gt;
* Jiyva no longer provides duplicate conservation and resist corrosion effects.&lt;br /&gt;
* Allowed the player more control over what items to sacrifice to Nemelex (on the '^!' screen).&lt;br /&gt;
* Kikubaaqudgha's invocations use Necromancy skill.&lt;br /&gt;
* Toned down Kiku's mummy death curse protection.&lt;br /&gt;
* Made corpses received from Kiku actually fit for reanimation; reduce number of corpses.&lt;br /&gt;
* Kikubaaqudgha protects followers from ordinary mummy curses.&lt;br /&gt;
* Okawaru: Might -&amp;gt; Heroism, increasing all weapon skills by 5, up to 27.&lt;br /&gt;
* Okawaru: Haste -&amp;gt; Finesse, doubled combat speed (melee and ranged).&lt;br /&gt;
* Okawaru now accepts kills of holy beings.&lt;br /&gt;
* Sif Muna punishes destruction of spellbooks.&lt;br /&gt;
* Sif Muna's miscasts don't decrease penance.&lt;br /&gt;
* Trog extending your rage doesn't cause glow.&lt;br /&gt;
* The Shining One no longer accepts item sacrifices.&lt;br /&gt;
* TSO non-holy summon extension at most doubles the current duration.&lt;br /&gt;
* Prevented starvation by Xom swapping you to a vampiric weapon.&lt;br /&gt;
* Yredelemnul's prayer (Injury Mirror) is now an ability.&lt;br /&gt;
* Injury Mirror can now reflect torment damage.&lt;br /&gt;
* Yredelemnul accepts kills of artificial beings (golems, gargoyles).&lt;br /&gt;
* Overhauled Zin's Recite invocation: much more powerful and interesting.&lt;br /&gt;
* Zin protects from Hell effects, chance depending on piety.&lt;br /&gt;
* Zin forbids shapeshifting spells and protects against Kirke's pig spell.&lt;br /&gt;
* Zin hates monsters with mutagenic/rot corpses.&lt;br /&gt;
* Spell failure while already in yellow glow angers Zin.&lt;br /&gt;
* Butchering forbidden corpses asks for confirmation.&lt;br /&gt;
* Some god welcome messages differ while under penance.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
----&lt;br /&gt;
* New species: Felids, sentient cats.&lt;br /&gt;
* Increased GDR from body armour. New GDR formula: 14 * (baseAC-2)^(1/2).&lt;br /&gt;
* XP from monster kills is proportional to the damage dealt by player/allies out of total damage.&lt;br /&gt;
* No chain paralysis: When coming out of paralysis, you're immune for 1d3 turns.&lt;br /&gt;
* Removed Paladins, Reavers and Arcane Marksmen.&lt;br /&gt;
* Removed Chaos Knight of Makhleb.&lt;br /&gt;
* Split out CK/Lugonu -&amp;gt; Abyssal Knight, Pr/Yredelemnul -&amp;gt; Death Knight.&lt;br /&gt;
* Overhauled Draconians, now more interesting.&lt;br /&gt;
* Fixed dangerous clouds sometimes being considered safe for travelling.&lt;br /&gt;
* Fixed normal mutations possibly preventing getting them as a perma-mutation.&lt;br /&gt;
* Stop quick actions from letting you search faster.&lt;br /&gt;
* All sources of berserk are blocked at 'Very Hungry'. Berserk automatically stops when you hit 'Starving'.&lt;br /&gt;
* Remove experience pool limit; abbreviate the XP pool above 100K.&lt;br /&gt;
* Stalker background changed to Transmutation-based Stabber.&lt;br /&gt;
* Allow starting with a falchion for Fi and Gl, also restrict trident to these backgrounds.&lt;br /&gt;
* Differentiate Ha/Ko aptitudes: Kobolds are good at Summ/Necro/Hex, Halflings at Charm/Tloc.&lt;br /&gt;
* Halflings gain innate mutation resistance 1.&lt;br /&gt;
* Only cancel levitation once the last equipped +Lev item is removed.&lt;br /&gt;
* Nearing stat death causes paralysis, with increasing chances.&lt;br /&gt;
* Allow Merfolk transformations even in water.&lt;br /&gt;
* Retain talons, fangs and tail in appropriate transformations.&lt;br /&gt;
* Don't allow any headgear with Horns 3 or Antennae 3.&lt;br /&gt;
* Fix mutators and glowing occasionally giving good mutations.&lt;br /&gt;
* Balanced some Demonspawn mutations (Demonic guardian, Nightstalker).&lt;br /&gt;
* Remove Demonspawn breath mutations.&lt;br /&gt;
* Adapt exclusion radius to the Nightstalker mutation.&lt;br /&gt;
* New DS mutation Powered by Pain: restores MP when sufficient damage is taken.&lt;br /&gt;
* Demonspawn Fire and Ice facets are now mutually exclusive.&lt;br /&gt;
* Ghouls may now use food-cost abilities when starving.&lt;br /&gt;
* Ghouls and Vampires may evoke invisibility when starving/bloodless.&lt;br /&gt;
* Make hellfire ignore monster AC.&lt;br /&gt;
* Remove map-forgetting and spell-forgetting Divination miscast effects.&lt;br /&gt;
* Don't prevent blink from putting you in dangerous clouds.&lt;br /&gt;
* Don't train Stealth for pacified monsters.&lt;br /&gt;
* Allowed Merfolk/Kenku to blink over deep water.&lt;br /&gt;
* Allowed Kenku to stop flying.&lt;br /&gt;
* Apply terrain change to player when banished.&lt;br /&gt;
* Brought Merfolk HP down to Human HP levels.&lt;br /&gt;
* Boosted Mummy base MR 3 -&amp;gt; 5.&lt;br /&gt;
* Make LOS reducers multiplicative rather than additive.&lt;br /&gt;
* Potions/cards of experience give you a full level; similarly drain costs a full level.&lt;br /&gt;
* Make stat gain mutations work for satiated Vampires.&lt;br /&gt;
* Replace scroll reading penalty while brainless with 80% failure chance.&lt;br /&gt;
* A wielded ranged weapon will only 'clumsily bash' monsters, no matter its enchantment.&lt;br /&gt;
* Remove the satiation requirements from evokable invis.&lt;br /&gt;
* Disable ghost creation/loading in wizard non-debug mode.&lt;br /&gt;
* Better warning messages for form and levitation expiration.&lt;br /&gt;
* Consistently abort teleportation attempts when wearing stasis or -TELE.&lt;br /&gt;
* Give Ogres an extra +1 hp per level, and +3 apts in Fighting and M&amp;amp;F.&lt;br /&gt;
* Mention dietary and drinkary habits of mummies on the 'A' screen.&lt;br /&gt;
* Also meld wielded weapons.&lt;br /&gt;
* Disallow wearing hats in spider or ice form; allow wearing shields in statue form.&lt;br /&gt;
* Prevent ice form from picking items at the bottom of deep water.&lt;br /&gt;
* Overhaul combo recommendations.&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
----&lt;br /&gt;
* New tutorial, split into different maps/lessons.&lt;br /&gt;
* Fix a crash when reloading a game after restart_after_game.&lt;br /&gt;
* Allow item interaction from the inventory.&lt;br /&gt;
* Messages for things coming into view even when not exploring.&lt;br /&gt;
* Bind Tab to autofight, shift-Tab to autofight_nomove.&lt;br /&gt;
* Autofight: fire at nearest enemy if wielding a ranged weapon.&lt;br /&gt;
* More status lights: transformations, post-berserk fatigue, temporary resistances.&lt;br /&gt;
* Timeout information for temporary resistances and see invisible.&lt;br /&gt;
* New background choice layout, grouped by category.&lt;br /&gt;
* Display piety on the main screen.&lt;br /&gt;
* Use inventory colours for stats area and % screen.&lt;br /&gt;
* New, more informative and mouse-operable skill menu ('m' screen).&lt;br /&gt;
* Don't consider places next to slime walls as &amp;quot;safe&amp;quot;.&lt;br /&gt;
* Allow traveling across radius 1 excluded stairs.&lt;br /&gt;
* Don't generate cloud autoexclusions when immune.&lt;br /&gt;
* Don't prompt for cloud-excluded staircases.&lt;br /&gt;
* Make i_feel_safe() smarter about critters behind lava/statues/etc.&lt;br /&gt;
* Explicitly name inventory items that are getting destroyed.&lt;br /&gt;
* Display ghosts' xl rank, species and background when they come into view.&lt;br /&gt;
* In the console version, don't override monster colour when berserk.&lt;br /&gt;
* Fix exclusion LOS not being updated properly.&lt;br /&gt;
* Make shift-running respect exclusions.&lt;br /&gt;
* Allow ' to auto-switch from unarmed to slot b.&lt;br /&gt;
* Clear stack autopickup flag when dropping an item on top of it.&lt;br /&gt;
* List prompt choices explicitly, i.e. &amp;quot;(y)es or (n)o&amp;quot; rather than &amp;quot;y/n&amp;quot;.&lt;br /&gt;
* Starting sub-menus: Escape brings back to main menu instead of exiting the game.&lt;br /&gt;
* Don't waste turns attempting known prevented scroll teleports/blinks.&lt;br /&gt;
* Inscribe item modification scrolls with &amp;quot;tried on foo&amp;quot;.&lt;br /&gt;
* Disallow autoexploring while berserking.&lt;br /&gt;
* Don't mark level 1 upstairs and branch exits as unvisited.&lt;br /&gt;
* Colours for output of Ctrl-F.&lt;br /&gt;
* Re-enable highlighting of notes.&lt;br /&gt;
* Colour annotations in Overview.&lt;br /&gt;
* Colouring labyrinth messages.&lt;br /&gt;
* Add force_more_messages for bazaar and labyrinth announcements.&lt;br /&gt;
* Don't prompt for which ring to swap if one of them is cursed.&lt;br /&gt;
* When enchanting an unknown piece of armour, mark it as uncursed.&lt;br /&gt;
* Make the . drop/pickup selector respect quantity input.&lt;br /&gt;
* '*' inverts selection instead of selecting drop_filter, and ',' selects all instead of inverting.&lt;br /&gt;
* More information when missing.&lt;br /&gt;
* More information when MR is effective.&lt;br /&gt;
* Display on the HUD if you're both hasted and slowed.&lt;br /&gt;
* Add a toggle to the discoveries screen to display _un_known items.&lt;br /&gt;
* Check terrain before clouds for moveto check.&lt;br /&gt;
* Don't warn about entering excluded portals.&lt;br /&gt;
* Force a -more- on death.&lt;br /&gt;
* Autoinscribe randarts after death.&lt;br /&gt;
* Taskbar overlap is now automatically detected, and the window is placed just above it.&lt;br /&gt;
* Allow setting of the window size relative to the screen size.&lt;br /&gt;
* Fix Tab not working correctly in startup menus.&lt;br /&gt;
* Reinitialize message window and notes for restart_after_game.&lt;br /&gt;
* Don't waste a turn and/or magic when aborting various actions.&lt;br /&gt;
* For local builds, mention morgue location after hiscore or when doing a chardump.&lt;br /&gt;
* Extend and rearrange tutorial/hints mode command help.&lt;br /&gt;
* Better feedback when canceling various prompts.&lt;br /&gt;
* Split monster/feature quotes into another screen toggleable via '!'.&lt;br /&gt;
* Add several missing descriptions, improve some existing ones.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
----&lt;br /&gt;
* Split Enchantments skill and spell school into [[Charms]] and [[Hexes]].&lt;br /&gt;
* Removed [[Bone Shards]], [[Tame Beasts]], [[Portal]], [[Alter Self]], [[Extension]].&lt;br /&gt;
* New spell: [[Passage of Golubria]] (Tloc 5).&lt;br /&gt;
* New spell: [[Malign Gateway]] (Summ/Tloc 7).&lt;br /&gt;
* New spell: [[Tornado]] (Air 9).&lt;br /&gt;
* New spell: [[Leda's Liquefaction]] (Tmut/Earth 4), area slowing effect.&lt;br /&gt;
* New spell: [[Summon Dragon]] (Summ 9).&lt;br /&gt;
* New spell: [[Summon Hydra]] (Summ 7), summons short-lived 4-12 headed hydra.&lt;br /&gt;
* New spell: [[Darkness]] (Hex 7), decreases LOS radius by 2.&lt;br /&gt;
* Prevent passwalling into deep water/lava if it would kill you.&lt;br /&gt;
* Fix [[Lee's Rapid Deconstruction]] not obeying some checks when destroying walls.&lt;br /&gt;
* Fix casting cloud spells out of range, or on (and through) walls.&lt;br /&gt;
* Teleportation interrupts [[Passwall]].&lt;br /&gt;
* Fix weapon grinding via [[Shadow Creatures]] in the Hall of Blades.&lt;br /&gt;
* [[Animate Dead]] no longer animates through walls.&lt;br /&gt;
* Don't prompt for casting auto-hit spells &amp;quot;in direction&amp;quot; of allies.&lt;br /&gt;
* Nerf [[Haste]]: multiplies speed by 1.5 instead of 2. Same factors apply to [[Slow]].&lt;br /&gt;
* Replace [[Selective Amnesia]] with [[Scroll of amnesia]].&lt;br /&gt;
* Allow forgetting spells from books, destroying the book in question.&lt;br /&gt;
* Nerf [[Sticky Flame]] range to 1.&lt;br /&gt;
* Removed slower training for magic schools; doubled xp cost for opposing schools.&lt;br /&gt;
* Stop the player from [[Vampiric Draining]] known demons and undead.&lt;br /&gt;
* Disallow [[Fulsome Distillation]] while levitating.&lt;br /&gt;
* Implement a crude spell quiver. Store last spell cast.&lt;br /&gt;
* Add a toggle to the memorisation screen for the spell descriptions.&lt;br /&gt;
* Auto-id items of wizardry if you have spellcasting skills.&lt;br /&gt;
* Enable autotargeting for [[Vampiric Draining]] and [[Freeze]].&lt;br /&gt;
* Make [[Borgnjor's Revivification]] cost 2-11 *percent* of maxhp.&lt;br /&gt;
* Restore casting noise for target spells.&lt;br /&gt;
* Add noise level to spell description.&lt;br /&gt;
* Increased claw damage for [[Dragon Form]], also allows trampling.&lt;br /&gt;
* For [[Draconian]]s, [[Dragon Form]] changes into dragon of the appropriate colour.&lt;br /&gt;
* [[Animate Skeleton]] works on unskeletalized corpses and leaves chunks behind.&lt;br /&gt;
* [[Shadow Creatures]] summons only mobile monsters.&lt;br /&gt;
* Slightly bump [[Orb of Destruction]] (IOOD) damage.&lt;br /&gt;
* Allow [[Sticks to Snakes]] on staves and javelins, disallow on steel/silver stuff.&lt;br /&gt;
* Allow Tukimizing staves.&lt;br /&gt;
* New level 3 [[Air]] [[miscast]]s; buff [[Air]] [[miscast]]s.&lt;br /&gt;
* Buff [[Static Discharge]]: Higher damage and increased chance of arcing.&lt;br /&gt;
* Make [[Summon Butterflies]] require spell power for effectiveness.&lt;br /&gt;
* Heavily nerf orb [[Apportation]]. Chance and distance depend on spell power and total distance.&lt;br /&gt;
* Make [[Death Channel]] spectrals temporary, let ally kills work too. Reduce to level 7.&lt;br /&gt;
* Make semi-controlled [[Blink]] random if it fails to find a location.&lt;br /&gt;
* [[Evaporate]] no longer uses [[Throwing]] skill.&lt;br /&gt;
* [[Summon Swarm]] monsters are always friendly; lower it to level 5.&lt;br /&gt;
* While [[Ring of Flames]] is active, flame clouds are removed when you step on them.&lt;br /&gt;
* Make LOS-affecting spells work through transparent walls.&lt;br /&gt;
* Boost LRD damage.&lt;br /&gt;
* [[Apportation]] targetting: allow cycling with +/-.&lt;br /&gt;
* When apporting part of a stack, don't destroy the rest of it.&lt;br /&gt;
* Don't [[rot]] while under [[Death's Door]].&lt;br /&gt;
* [[Death Channel]] spectral monsters are not abjurable.&lt;br /&gt;
* Merge low spell success adjectives (Cruddy, Bad, Very Poor) into Very Poor (now 5-30%).&lt;br /&gt;
* Move spells around among various spellbooks.&lt;br /&gt;
* Reduce the chance of any book to be replaced by Power/Wizardry from 10% to 4%.&lt;br /&gt;
* Don't prompt for targeting self with clouds if you've got the matching resistance.&lt;br /&gt;
* Ensure [[Death's Door]] leaves you at least 1 hp.&lt;br /&gt;
* Make only heavy armour remove [[Ozocubu's Armour]] on wearing.&lt;br /&gt;
* Make large rocks do extra damage with [[Sandblast]].&lt;br /&gt;
* Allow swapping to large rocks when [[Sandblast]] is memorised.&lt;br /&gt;
* Offer wielding coagulated blood for [[Sublimation of Blood]].&lt;br /&gt;
* Make transformations affect [[stealth]].&lt;br /&gt;
* Don't cancel [[Condensation Shield]] when blinking/teleporting.&lt;br /&gt;
* Don't hurt rC- players with [[Condensation Shield]].&lt;br /&gt;
* Don't prompt for unwielding weapons branded with [[Warp Weapon]].&lt;br /&gt;
* Don't let Mummies/Lichform cast [[Sublimation of Blood]] on themselves, do let them cast [[Passwall]].&lt;br /&gt;
* Reduce [[Haunt]] duration&lt;br /&gt;
* Increase [[Sandblast]] to range 2 without stones, range 3 with.&lt;br /&gt;
* Boost [[Stone Arrow]] damage from 2d12 at 50 power to 3d11.&lt;br /&gt;
* Change several spell levels to be more appropriate.&lt;br /&gt;
* Mention glow in [[Haste]]/[[Invisibility]] spell descriptions.&lt;br /&gt;
* Consolidate the books of Minor Magic into a single book.&lt;br /&gt;
* Include spell hunger in the chardump.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
----&lt;br /&gt;
* New monster set: feature mimics.&lt;br /&gt;
* New monster set: holy monsters.&lt;br /&gt;
* New monster set: spriggans.&lt;br /&gt;
* New monster set: deep dwarves (in Abyss, Ziggurats).&lt;br /&gt;
* Several new monsters, including [[silent spectre]], [[sky beast]], [[porcupine]], [[fire crab]], [[bog mummy]], and a few new spiders.&lt;br /&gt;
* New unique: Jory, mesmerising vampire.&lt;br /&gt;
* New monster spells: Cause Fear, Drain Life, Agony, Summon Elemental, Noxious Cloud.&lt;br /&gt;
* Fix a crash when looking up ghosts in the db search.&lt;br /&gt;
* Fix silence working on demons, orbs of fire, etc.&lt;br /&gt;
* Fix messages about monsters coming into view ignoring mislead.&lt;br /&gt;
* Fix monsters being capable of spellcasting while berserk, reading scrolls while silenced.&lt;br /&gt;
* Disallow various attacks on submerged monsters.&lt;br /&gt;
* Fix Aizul and Mara casting through allies.&lt;br /&gt;
* Fix rock worms aimlessly moving around in walls instead of attacking.&lt;br /&gt;
* Get rid of mummy death curses turning potions into decay.&lt;br /&gt;
* Don't give experience or items for killing monsters from god wrath or miscasts.&lt;br /&gt;
* Don't make a monster coming into view leave a trail on the edge of LOS.&lt;br /&gt;
* Give Asmodeus a permanent ring of flames, replace greater demon with fire summon, remove bolt of draining.&lt;br /&gt;
* Give Dispater Lehudib's Crystal Spear instead of Lightning Bolt.&lt;br /&gt;
* Give Geryon a reaching attack, make beasts trample.&lt;br /&gt;
* Give Lom Lobon antimagic attacks.&lt;br /&gt;
* Give Mnoleg blink and mutate attacks, summon eyeballs instead of greater demons, more hp.&lt;br /&gt;
* Give the non-spellcasting random pan lords (10% chance) a guaranteed melee brand, and a chance of greater speed.&lt;br /&gt;
* Compensate for the Haste nerf by slowing some monsters most players fight hasted.&lt;br /&gt;
* Huge monsters (dragons, elephants) can trample smaller ones, shoving them around.&lt;br /&gt;
* Krakens have multi-segment tentacles.&lt;br /&gt;
* Spiders and a few other monsters can cling to walls which allows them to effectively bypass water and other obstacles.&lt;br /&gt;
* Non-stupid monsters try to avoid slime walls.&lt;br /&gt;
* Allies animating dead is okay for hungry level 3 herbivores.&lt;br /&gt;
* Make monsters consider resistances along with AC for armour pickup.&lt;br /&gt;
* Only allow allies to pick up weapons, armour and ammunition.&lt;br /&gt;
* Boost ettins to hit as hard as dual-wielding stone giants. Move them deeper.&lt;br /&gt;
* Sheep can catch fire and spread it to other sheep.&lt;br /&gt;
* Polymorphed uniques may only cast spells if they can speak.&lt;br /&gt;
* Better movement AI for ranged attackers, now try to regain line of fire.&lt;br /&gt;
* Make yaks, death yaks, ugly things and slime creatures stick together when wandering.&lt;br /&gt;
* Try to make wandering band members stick around the leader.&lt;br /&gt;
* Make wandering band members path back to the leader.&lt;br /&gt;
* Let band leaders displace their followers.&lt;br /&gt;
* Allow friendly monsters to path to you across the level.&lt;br /&gt;
* Friendlies start following you again after killing target instead of wandering.&lt;br /&gt;
* Smart monsters use pathfinding to go around shallow water.&lt;br /&gt;
* Monsters floundering in shallow water move slowly and fumble attacks.&lt;br /&gt;
* Large monsters don't flounder in shallow water.&lt;br /&gt;
* Giant monsters can walk through deep water as if it were shallow.&lt;br /&gt;
* Make the royal jelly stay on Slime:6.&lt;br /&gt;
* Limit number of summons from lamp of fire and fan of air.&lt;br /&gt;
* Make skeletal warriors obey silence.&lt;br /&gt;
* Greatly improve cacodemons.&lt;br /&gt;
* Hungry ghost attack takes 25% of your nutrition.&lt;br /&gt;
* Prevent confused giant eyeballs from paralyzing.&lt;br /&gt;
* Make aquatic monsters chase instead of submerging if they can.&lt;br /&gt;
* Friendly monsters told to 'wait here' don't follow through stairs.&lt;br /&gt;
* Merged slimes split on polymorph.&lt;br /&gt;
* Porkelated monsters can't cast spells either.&lt;br /&gt;
* Implement snail/turtle shells; withdrawing into such a shell adds extra protection.&lt;br /&gt;
* Print 'zot!' sound when a friendly monster triggers a zot trap outside LOS.&lt;br /&gt;
* Make zombified monsters retain their stats (at least, HD and HP).&lt;br /&gt;
* Boring beetles may now burrow along diagonals.&lt;br /&gt;
* No elephants in D and Vaults, slightly reduce their frequency in Lair.&lt;br /&gt;
* Remove bears, replace with grizzly or black bears where appropriate.&lt;br /&gt;
* Boost monster ghouls' health and damage.&lt;br /&gt;
* Monsters respect glowing when deciding whether to cast Invisibility.&lt;br /&gt;
* Ugly things may mutate if adjacent to a monster glowing with radiation.&lt;br /&gt;
* Make good and strict neutral monsters not choose nearby foes.&lt;br /&gt;
* Disallow armour mimics from taking the forms of hides.&lt;br /&gt;
* Fix monsters not getting the same bonuses from dragon hides as players.&lt;br /&gt;
* Naga/serpent glyph changes. (See 'settings/071_monster_glyphs.txt'.)&lt;br /&gt;
* Refactor monster vamp draining.&lt;br /&gt;
* Tweak Grinder's spells, weapon, and reduce depth (6-10 -&amp;gt; 3-6).&lt;br /&gt;
* Don't give Grinder a high-tier wand, nor Ijyb in Sprint.&lt;br /&gt;
* Don't hand out pain weapons to Grinder (pain attack flavour) and Pikel (whip of electrocution).&lt;br /&gt;
* Add paralysis and draining to the list of high tier wands.&lt;br /&gt;
* Don't consider plants/fungi 'interesting', no matter their rarity.&lt;br /&gt;
* Give every monster a globally unique id for proper attribution of clouds, poisoning etc.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
----&lt;br /&gt;
* New game mode: 'Zot Defence'.&lt;br /&gt;
* Shorten Elven Halls from 7 -&amp;gt; 5 floors.&lt;br /&gt;
* Use a random Temple map if the original temple map is no longer available.&lt;br /&gt;
* Fix portal vaults not being deleted after leaving.&lt;br /&gt;
* Place escape hatches in all isolated Orcish Mines bubbles.&lt;br /&gt;
* Make entering portal vaults from Hell work correctly.&lt;br /&gt;
* Travelling to/from the Vestibule of Hell works now.&lt;br /&gt;
* Include &amp;quot;Ten Rune Challenge&amp;quot; Dungeon Sprint map, slightly tweaked.&lt;br /&gt;
* New sprint map by 78291.&lt;br /&gt;
* Prevent randomly teleporting into the Slime:6 loot chambers.&lt;br /&gt;
* Introduce serial vaults consisting of several themed mini vaults.&lt;br /&gt;
* Every random Pan vault now has a 1/9 chance of having a demonic rune in it.&lt;br /&gt;
* No banishment from hell effects.&lt;br /&gt;
* No more darkgrey walls/floors in Geh:7 or Gloorx.&lt;br /&gt;
* Ambient noise levels for dungeon branches (affecting stealth).&lt;br /&gt;
* Describe level 1 upstairs as &amp;quot;staircase leading out of the dungeon.&amp;quot;&lt;br /&gt;
* Don't enable cTele by quaffing Elf fountains.&lt;br /&gt;
* Plain water fountains give no nutrition.&lt;br /&gt;
* Fix no-cTele announcements being affected by Translocations skill.&lt;br /&gt;
* Generate at most one labyrinth per game (~70% chance), at depth 10-20, never in Slime or Orc.&lt;br /&gt;
* Troves aren't timed anymore, and always require an item.&lt;br /&gt;
* Nerf troves: increased entry fees, reduced loot.&lt;br /&gt;
* Make troves handle manuals correctly.&lt;br /&gt;
* Don't generate outright useless troves for your species.&lt;br /&gt;
* Timed markers get a second timer, activated on sight.&lt;br /&gt;
* Extend unannounced portal timers to around 3000 turns.&lt;br /&gt;
* Don't open transparent secret doors with warnings.&lt;br /&gt;
* New noise propagation system, taking into account walls and doors.&lt;br /&gt;
* Fix good_item gold giving ludicrous amounts.&lt;br /&gt;
* Fix no traps being generated on Zot:5.&lt;br /&gt;
* Reveal teletraps triggered by a monster in sight.&lt;br /&gt;
* Replace hell exit stairs with portals.&lt;br /&gt;
* Boost alarm trap noise to 25.&lt;br /&gt;
* Two custom traps: basket of spiders, falling grate.&lt;br /&gt;
* Change temple_entry_steam to mist, which doesn't block autotravel.&lt;br /&gt;
* Allow vaults to specify shops, monster gods, wand charges.&lt;br /&gt;
* New temple maps, many with &amp;lt; 12 altars.&lt;br /&gt;
* Many great new vaults (entry vaults, serial, Lair/Snake branch ends, etc.)&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
----&lt;br /&gt;
* New items: scroll of curse jewellery, scroll of amnesia.&lt;br /&gt;
* Remove scrolls of paper, rods of discovery, crystal balls of fixation.&lt;br /&gt;
* Nerf the speed brand. Damage reduced to 90%.&lt;br /&gt;
* Increase the guaranteed damage reduction from armour.&lt;br /&gt;
* Body armour can be enchanted up to a bonus equivalent to its base AC.&lt;br /&gt;
* Enchant armour scrolls don't fail because of high bonus anymore.&lt;br /&gt;
* Antimagic weapon brand.&lt;br /&gt;
* Disable equipment corrosion from slime walls.&lt;br /&gt;
* Remove the robe of the Archmagi's experience penalty.&lt;br /&gt;
* Remove wizardry effect from Archmagi, allow it to enhance Tmut/Tloc spells.&lt;br /&gt;
* Autopickup weapons subjected to Tukima's Dance.&lt;br /&gt;
* Disallow blowing Geryon's horn when silenced.&lt;br /&gt;
* Fix breakage of blood potion stacks when partially eaten by jellies.&lt;br /&gt;
* Fix randarts with unknown base type sometimes not being eligible for ?identify.&lt;br /&gt;
* Fix rod pluses not being considered for ?identify.&lt;br /&gt;
* Fix misleading spell descriptions on rods; display average power.&lt;br /&gt;
* Disallow creation of randart demonic weapons with the holy wrath brand.&lt;br /&gt;
* Fix equipping sInv artefact not reactivating autopickup.&lt;br /&gt;
* Fix throwing nets becoming 'stuck' in certain situations.&lt;br /&gt;
* Fix permafood being coloured brown like contaminated chunks.&lt;br /&gt;
* Inscribe &amp;quot;was cursed&amp;quot; for items uncursed using ?enchant foo.&lt;br /&gt;
* Fix an information leak about magic resistance from unidentified items.&lt;br /&gt;
* Remove random staff ID over time: identify staff types on wield, just like weapons and rods do.&lt;br /&gt;
* Give staves and rods a chance to be generated cursed.&lt;br /&gt;
* Allow staves of poison to affect monsters with rPois; Olgreb is 1/4 irresistible.&lt;br /&gt;
* Give the staff of death rN+.&lt;br /&gt;
* Give the staff of summoning warding, sometimes abjure summons on hit.&lt;br /&gt;
* Asphyxiation resistance blocks curare damage, but not slowing.&lt;br /&gt;
* Poison resistance protects against curare entirely.&lt;br /&gt;
* Add new chunk type that is both poisonous and contaminated.&lt;br /&gt;
* Remove +AC/+EV from randarts. Fixedarts still keep them.&lt;br /&gt;
* Auto-id gourmand for non-Mu non-full-herbivores (level 3).&lt;br /&gt;
* Allow cancelling some scrolls without consuming them.&lt;br /&gt;
* Allow (M)emorising from books on the floor.&lt;br /&gt;
* Reintroduce item stat loss prompts.&lt;br /&gt;
* Prompt before wearing or wielding a known-cursed item.&lt;br /&gt;
* Remove misleading messages about weapon str/dex weighting.&lt;br /&gt;
* Don't corrode ammo by clumsily bashing jellies with it.&lt;br /&gt;
* Don't acquire manuals or sage to utterly useless skills.&lt;br /&gt;
* Improve rods of striking: 1d5 -&amp;gt; 1d8.&lt;br /&gt;
* Do proper foe checking for rod spells that are direct effects.&lt;br /&gt;
* ?EWII may uncurse blowguns.&lt;br /&gt;
* Remove nutrition on hit for vampiric weapons.&lt;br /&gt;
* Make Evocations skill help with ball of seeing radius.&lt;br /&gt;
* Disallow use of staff of channeling when starving.&lt;br /&gt;
* Give missiles of flame/frost some bonus damage.&lt;br /&gt;
* Add noise to missiles.&lt;br /&gt;
* Make wield mass check apply to all items.&lt;br /&gt;
* Tweak some cards' probabilities and effects.&lt;br /&gt;
* More detailed corrosion resistance reporting.&lt;br /&gt;
* Mention butchery requirement for food in corpse description.&lt;br /&gt;
* Tweak blood potion descriptions to mention nutrition for non-herbivores.&lt;br /&gt;
* Disable generation of missiles and bows of reaping.&lt;br /&gt;
* Remove scrolls of recharging's effect on weapons of electrocution.&lt;br /&gt;
* Stop the generation of racial missiles.&lt;br /&gt;
* Make ball of energy stat loss now drains between 1 and 2/3 max Int.&lt;br /&gt;
* Improve some unrandart weapons: add brands, more damage.&lt;br /&gt;
* Improve Maxwell's Patent Armour: AC+15, +preservation ego, +MR.&lt;br /&gt;
* Improve Staff of Wucad Mu: remove miscast effects except for when channeling.&lt;br /&gt;
* Make potions of experience give some xp for skills as well.&lt;br /&gt;
* Fix acquirement hardly ever generating &amp;quot;plain&amp;quot; crystal plates and dragon armour.&lt;br /&gt;
* Make acquirement's &amp;quot;redundant armour&amp;quot; check consider things seen rather than worn.&lt;br /&gt;
* Allow acquirement of non-regular shields, weighted by skills.&lt;br /&gt;
* When using an unidentified potion or scroll, display its name in the message.&lt;br /&gt;
* New Demon axe unrandart: obsidian axe, adds a siren-like pull to nearby monsters.&lt;br /&gt;
* All weapons have min 7 delay, or better.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
----&lt;br /&gt;
* Fix crash when searching the database for zombies.&lt;br /&gt;
* Fix mouseclick travel internally using the vi keys.&lt;br /&gt;
* Fix manuals being readable while berserk or &amp;quot;brainless&amp;quot;.&lt;br /&gt;
* Fix tooltip leaking mimic information.&lt;br /&gt;
* For the message overlay, treat mouseclicks as relevant to the map (travel etc.) rather than the message history.&lt;br /&gt;
* Run pngcrush in non-debug builds if installed, shaving 700KB per download.&lt;br /&gt;
* Fix randomized animation of unidentified wand/missile.&lt;br /&gt;
* New tile tabs for common commands and for skill management.&lt;br /&gt;
* Space allowing, detach monster, spell and command tabs.&lt;br /&gt;
* Automatically zoom the minimap to fill available space.&lt;br /&gt;
* Generate a Windows Alert dialog on assertions.&lt;br /&gt;
* Allow mouseclick movement through exclusions and stationary monsters.&lt;br /&gt;
* Clicking on an enemy while wielding a ranged weapon fires at it.&lt;br /&gt;
* Fix the need to click on an enemy twice to fire or cast at it.&lt;br /&gt;
* Casting with ctrl+click casts the last spell if appropriate.&lt;br /&gt;
* Suppress tree descriptions on mouseover.&lt;br /&gt;
* Make sure mouseover descriptions are only triggered by mouse movement.&lt;br /&gt;
* Ctrl-mouseclick asks for quantity for drop/pickup.&lt;br /&gt;
* Add disturbance tiles for invisible monsters in clouds.&lt;br /&gt;
* More helpful and less obnoxious exclusion tiles.&lt;br /&gt;
* Reinstate the red haze during berserk.&lt;br /&gt;
* Add species-dependent lich/statue form tiles, capable of weapon display.&lt;br /&gt;
* Use poison icon for player doll, if poisoned.&lt;br /&gt;
* New title screens (Denzi, Omndra).&lt;br /&gt;
* Add tiles to the startup menu.&lt;br /&gt;
* Remove shield tiles from various shieldless monsters.&lt;br /&gt;
* New runed armour/weapon tiles.&lt;br /&gt;
* Fix randart item tiles never actually being used.&lt;br /&gt;
* Many great new monster tiles.&lt;br /&gt;
* Improved Swamp and Lair floor.&lt;br /&gt;
* New dungeon statue, blood, and Xom altar tiles.&lt;br /&gt;
* Reinitialise dungeon tiles if TILE_WALL_MAX changed between versions.&lt;br /&gt;
* Store vault-defined tile names in the save.&lt;br /&gt;
* Overhaul tiles_help.txt.&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
----&lt;br /&gt;
* No setgid installs, due to many security issues; this means no shared scores or ghosts.&lt;br /&gt;
* Saves are stored in single files, with transactional protection against crashes.&lt;br /&gt;
* Don't include lua chunks in save files.&lt;br /&gt;
* Autosave at game start and in Sprint, to keep crashes from losing the game.&lt;br /&gt;
* Internal changes to handling monsters/LOS/map/UI, merged from NetTiles.&lt;br /&gt;
* Reduce idle clock threshold, fix several bugs in measuring play time.&lt;br /&gt;
* Except for public servers, ensure robustness against filesystem crashes.&lt;br /&gt;
* Special and non-special unrandarts use the same generation code.&lt;br /&gt;
* Reorder spell code by school and functionality.&lt;br /&gt;
* Simplify ghost I/O.&lt;br /&gt;
* Clean up the level generation code.&lt;br /&gt;
&lt;br /&gt;
===Options===&lt;br /&gt;
----&lt;br /&gt;
* Change the explore_stop option to use greedy_pickup_smart by default.&lt;br /&gt;
* New travel_key_stop option for whether keypresses should interrupt travel/resting.&lt;br /&gt;
* Default easy_exit_menu to false; make all keyhelp menus respect this option.&lt;br /&gt;
* Make autopickup_no_burden default to true.&lt;br /&gt;
* New console option: 'show_player_species' (default false), uses appropriate monster glyph.&lt;br /&gt;
* New option: 'show_real_turns' (default off).&lt;br /&gt;
* Tiles: New option: 'tile_layout_priority', for fully customizable tile tabs.&lt;br /&gt;
* Tiles: Replace 'tile_title_screen' (default true) with 'tile_skip_title' (false).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl_Versions]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Darts&amp;diff=23769</id>
		<title>Darts</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Darts&amp;diff=23769"/>
				<updated>2013-12-11T19:16:37Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Dart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dart]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_wizardry&amp;diff=23768</id>
		<title>Ring of wizardry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_wizardry&amp;diff=23768"/>
				<updated>2013-12-11T19:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of wizardry&lt;br /&gt;
 |cost = 220&lt;br /&gt;
 |weight = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring increases the ability of its wearer to use magical spells.}}&lt;br /&gt;
&lt;br /&gt;
Like a [[Magical staff|staff of wizardry]], the '''ring of wizardry''' improves [[spell success]] rates and spell power.   This item auto-ids if you have some skill in [[spellcasting]] as of version [[0.8.0]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
Wearing a second ring of wizardry would confer roughly 20% of the effect of the first ring (assuming you weren't also wielding the [[staff of wizardry]]). Thus, wearing the second ring is probably only worthwhile in situations where you are monitoring the success of a specific, high-level spell. &lt;br /&gt;
&lt;br /&gt;
Ring of Wizardry can make spellcasting practical while subject to spellcasting penalties from other sources, such as heavier [[body armour]] or [[Blade Hands]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ring]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Playing_online&amp;diff=23767</id>
		<title>Playing online</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Playing_online&amp;diff=23767"/>
				<updated>2013-12-11T19:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Playing online==&lt;br /&gt;
&lt;br /&gt;
There are several servers that host DCSS online, allowing you to play either by ssh/telnet or through webtiles. &lt;br /&gt;
&lt;br /&gt;
There are three main benefits to this, especially if you join the IRC Chatroom.&lt;br /&gt;
&lt;br /&gt;
* Other people can watch you play live, and page you with messages and advice (the often ignored &amp;quot;hit _&amp;quot; that shows up...&lt;br /&gt;
* Even if you repeatedly play [[Fire Elementalist]]s, you'll encounter a more fun and diverse bunch of player ghosts to run away from and beat up on.&lt;br /&gt;
* You can request replays (on termcast.org) of any milestone or death you know how to look up. It's great for reviewing where you went wrong, or reliving hilarious moments. &lt;br /&gt;
&lt;br /&gt;
Windows - To properly play online in Windows, you're going to have to download a program called [[PuTTY]]. There is already a great thorough guide to connect to CAO [http://crawl.akrasiac.org/docs/ssh_guide.txt here].&lt;br /&gt;
&lt;br /&gt;
If you find yourself lagging, don't forget to enable SSH compression! Don't forget to set NetHack mode to ensure your keyboard works properly (very important for disabling traps)!  Note well that this effectively changes what the keypad types, '''meaning the numrow will produce a different password than the keypad''' (for logging in to play once connected to CAO).  One thing that guide doesn't mention is that you can &amp;quot;Disable Application keypad mode&amp;quot; under Terminal-&amp;gt;Features. This allows you to use +-=/ to cycle targets. There's currently no working fix for allowing the numpad 5 to long rest. The only current method to perform a long rest online is by pressing numROW five.&lt;br /&gt;
&lt;br /&gt;
A lot of people like to change their character sets to produce more 'solid' walls, and portals/shops that no longer look like wands/staves. All you need to do this is add the following line to your options &amp;quot;char_set = IBM&amp;quot; and change putty's character set to CP437 under Window-&amp;gt;Translation-&amp;gt;Received data assumed to be in which character set.&lt;br /&gt;
&lt;br /&gt;
On Gnome and KDE desktops, and other terminals supporting UTF-8, you can use &amp;quot;char_set = unicode&amp;quot; to enable it, resulting in nicer graphics.&lt;br /&gt;
&lt;br /&gt;
You may also want to configure your terminal color palette to match the &amp;quot;official one&amp;quot; of the tiles version.&lt;br /&gt;
The colors to set are:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    VColour(  0,   0,   0), // BLACK&lt;br /&gt;
    VColour(  0,  82, 255), // BLUE&lt;br /&gt;
    VColour(100, 185,  70), // GREEN&lt;br /&gt;
    VColour(  0, 180, 180), // CYAN&lt;br /&gt;
    VColour(255,  48,   0), // RED&lt;br /&gt;
    VColour(238,  92, 238), // MAGENTA&lt;br /&gt;
    VColour(165,  91,   0), // BROWN&lt;br /&gt;
    VColour(162, 162, 162), // LIGHTGREY&lt;br /&gt;
    VColour( 82,  82,  82), // DARKGREY&lt;br /&gt;
    VColour( 82, 102, 255), // LIGHTBLUE&lt;br /&gt;
    VColour( 82, 255,  82), // LIGHTGREEN&lt;br /&gt;
    VColour( 82, 255, 255), // LIGHTCYAN&lt;br /&gt;
    VColour(255,  82,  82), // LIGHTRED&lt;br /&gt;
    VColour(255,  82, 255), // LIGHTMAGENTA&lt;br /&gt;
    VColour(255, 255,  82), // YELLOW&lt;br /&gt;
    VColour(255, 255, 255)  // WHITE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For PUTTY:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    RGB(  0,   0,   0), // ANSI BLACK&lt;br /&gt;
    RGB(  0,  82, 255), // ANSI BLUE&lt;br /&gt;
    RGB(100, 185,  70), // ANSI GREEN&lt;br /&gt;
    RGB(  0, 180, 180), // ANSI CYAN&lt;br /&gt;
    RGB(255,  48,   0), // ANSI RED&lt;br /&gt;
    RGB(238,  92, 238), // ANSI MAGENTA&lt;br /&gt;
    RGB(165,  91,   0), // ANSI YELLOW&lt;br /&gt;
    RGB(162, 162, 162), // ANSI WHITE&lt;br /&gt;
    RGB( 82,  82,  82), // ANSI BLACK BOLD&lt;br /&gt;
    RGB( 82, 102, 255), // ANSI BLUE BOLD&lt;br /&gt;
    RGB( 82, 255,  82), // ANSI GREEN BOLD&lt;br /&gt;
    RGB( 82, 255, 255), // ANSI CYAN BOLD&lt;br /&gt;
    RGB(255,  82,  82), // ANSI RED BOLD&lt;br /&gt;
    RGB(255,  82, 255), // ANSI MAGENTA BOLD&lt;br /&gt;
    RGB(255, 255,  82), // ANSI YELLOW BOLD&lt;br /&gt;
    RGB(255, 255, 255)  // ANSI WHITE BOLD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CAO==&lt;br /&gt;
'''Crawl.Akrasiac.Org''' (CAO for short) is a publicly accessible server running the latest stable ''Crawl'' version ([[Stone Soup]]-branch). It can be accessed Via [[Secure Shell|SSH]] with the Username and password &amp;quot;joshua&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All games played on CAO are recorded, and all game logs are saved. [[Player ghost]]s are automatically pooled and hearsed to all accounts, so you frequently encounter the ghosts of other players.&lt;br /&gt;
&lt;br /&gt;
The IRC bot Henzell reports milestones such as the killing of many uniques, entering new [[dungeon branch]]es, and so forth on the irc channel [[##crawl]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CDO==&lt;br /&gt;
CDO is a crawl server located in Germany/Europe, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username:crawl, http://crawl.akrasiac.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty)&lt;br /&gt;
Basic SSH connection to CDO directions for putty: grab the second key mentioned above and putty. On the basic session page, make sure ssh is selected, and put &amp;quot;crawl.develz.org&amp;quot; for the host name (no quotes, of course). The port should default to &amp;quot;22&amp;quot; automatically.&lt;br /&gt;
&lt;br /&gt;
On Connection-&amp;gt;data: enter &amp;quot;crawl&amp;quot; into auto-login username&lt;br /&gt;
On Connection-&amp;gt;ssh: check &amp;quot;enable compression&amp;quot;&lt;br /&gt;
On Connection-&amp;gt;ssh-&amp;gt;Auth: browse for the private key file &amp;quot;cao_key.ppk&amp;quot; that you downloaded to your pc.&lt;br /&gt;
Back on Session, type a name in the blank saved sessions field, and hit the save button.&lt;br /&gt;
&lt;br /&gt;
==CSZO==&lt;br /&gt;
CSZO is a new crawl server located in West Chester, Pennsylvania in the eastern United States. It hosts both Webtiles ([https://crawl.s-z.org/ https://crawl.s-z.org/]) and console Crawl (ssh to crawl.s-z.org with username '''crawl''' and either the [http://crawl.develz.org/cao_key CAO key] ([http://crawl.develz.org/cao_key.ppk putty version]) or the password '''crawlingtotheusa''').&lt;br /&gt;
&lt;br /&gt;
Ttyrecs and morgues are available for browsing at [http://dobrazupa.org/ http://dobrazupa.org/]. Note that the user database is separate from CDO and CAO, so you will have to register an account for CSZO.&lt;br /&gt;
&lt;br /&gt;
==CLAN==&lt;br /&gt;
CLAN, [http://crawl.lantea.net:8080/ http://crawl.lantea.net:8080/], is a server hosted by Aleksi and maintained by TZer0. It is located in Germany and serves both webtiles ([http://crawl.lantea.net:8080/ http://crawl.lantea.net:8080/]) and console (crawl.lantea.net via SSH (port 22): username “terminal” – password “terminal” or SSH-key: [http://crawl.develz.org/cao_key.ppk PuTTY key] [http://crawl.develz.org/cao_key Unix key]) for trunk and stable versions. Accounts and save files for SSH &amp;amp; WebSocket are shared.&lt;br /&gt;
&lt;br /&gt;
Ttyrecs and morgues are available for browsing at [http://crawl.lantea.net/crawl/ http://crawl.lantea.net/crawl/].&lt;br /&gt;
&lt;br /&gt;
==RHF==&lt;br /&gt;
RHF, [http://rl.heh.fi:8080/ http://rl.heh.fi:8080/], is a server maintained by joosa. It is located in Findlad and serves both webtiles ([http://rl.heh.fi:8080/ http://rl.heh.fi:8080/]) and console (rl.heh.fi via SSH (port 22): username “rl” – no password required, but you can the SSH-key: [http://crawl.develz.org/cao_key.ppk PuTTY key] [http://crawl.develz.org/cao_key Unix key]) for trunk and stable versions. Accounts and save files for SSH &amp;amp; WebSocket are shared.&lt;br /&gt;
&lt;br /&gt;
Ttyrecs and morgues are available for browsing at [http://rl.heh.fi/ttyrec/ http://rl.heh.fi/ttyrec/] and [http://rl.heh.fi/morgue/ http://rl.heh.fi/morgue/].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.akrasiac.org/ CAO] - The largest and almost official Crawl server, located in North America&lt;br /&gt;
* [http://crawl.develz.org/ CDO] - CAO's European counterpart&lt;br /&gt;
* [https://crawl.s-z.org/ CSZO] - Crawl server located in Pennsylvania, in the United States.&lt;br /&gt;
* [http://crawl.lantea.net:8080/ CLAN] - Crawl server in Germany.&lt;br /&gt;
* [http://rl.heh.fi/ RHF] - Crawl and NetHack server that doesn't use DGameLaunch&lt;br /&gt;
*[http://www.mediafire.com/?zmyzge3o2wd NetTiles (Windows)] - Play online with the tiles interface&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gauntlet&amp;diff=23766</id>
		<title>Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gauntlet&amp;diff=23766"/>
				<updated>2013-12-11T19:10:23Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Gauntlets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gauntlets]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ZotDef&amp;diff=23765</id>
		<title>ZotDef</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ZotDef&amp;diff=23765"/>
				<updated>2013-12-11T19:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Zot Defence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Zot Defence]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Evil&amp;diff=23764</id>
		<title>Evil</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Evil&amp;diff=23764"/>
				<updated>2013-12-11T18:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: /* Evil places */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Evil''' (also &amp;quot;unholy&amp;quot;) is a label used to describe immoral deeds, objects, forces, or beings. Evil is usually contrasted with [[good]], which describes things that are beneficial and actively make the world a better place. In ''Dungeon Crawl'', there are many sources of evil.&lt;br /&gt;
&lt;br /&gt;
Note that the game does not shoehorn players into a &amp;quot;good&amp;quot; role. Your character has free will and may make use of evil items, magic, or gods as you please, or be completely indifferent to issues of good or evil altogether.&lt;br /&gt;
&lt;br /&gt;
== Evil monsters ==&lt;br /&gt;
These monsters are invariably evil, and many gods award [[piety]] for destroying them.&lt;br /&gt;
&lt;br /&gt;
* All [[demon]]s.&lt;br /&gt;
* All [[undead]].&lt;br /&gt;
&lt;br /&gt;
These monsters take damage from [[holy wrath]] branded weapons and [[Holy Word]].&lt;br /&gt;
&lt;br /&gt;
Many hostile spellcasters (especially [[unique monster|uniques]]) are considered evil in the eyes of the good gods, but do not necessarily take additional damage from the holy wrath brand.  They are vulnerable to effects such as [[cleansing flame]], however.&lt;br /&gt;
&lt;br /&gt;
== Evil species ==&lt;br /&gt;
The following player species are undead or demonic themselves, and often have some inborn motive to prey on other intelligent beings. Note that playing one of these does not mean you automatically ''have'' to traffic in evil (perform evil deeds, worship an evil god, etc). Nonetheless, characters of these species are banned from worshiping good gods, and are vulnerable to evil-smiting effects (such as [[holy wrath]]).&lt;br /&gt;
&lt;br /&gt;
* [[Demonspawn]]&lt;br /&gt;
* [[Mummies]]&lt;br /&gt;
* [[Vampire]]s&lt;br /&gt;
* [[Ghoul]]s&lt;br /&gt;
&lt;br /&gt;
== Evil deeds ==&lt;br /&gt;
Good gods will punish followers for perpetrating any of the following acts.&lt;br /&gt;
&lt;br /&gt;
* Knowingly drinking [[potion of blood|blood]].&lt;br /&gt;
* [[Necromancy]] magic in any form, ''especially'' the [[Necromutation]] spell.&lt;br /&gt;
* Casting certain other &amp;quot;[[List of spells by flag#Unholy|unholy]]&amp;quot; spells: [[Call Imp]], [[Summon Demon]], [[Demonic Horde]], [[Malign Gateway]], [[Summon Greater Demon]], and [[Summon Horrible Things]].&lt;br /&gt;
* [[Cannibalism]].&lt;br /&gt;
* Harming or killing non-hostile creatures, especially [[holy]] beings. This counts even if an ally does it.&lt;br /&gt;
* Intentionally harming your allies.&lt;br /&gt;
* Knowingly using evil or unholy items (below).&lt;br /&gt;
&lt;br /&gt;
In addition, each good god has their own ideas of what constitutes evil behavior.&lt;br /&gt;
&lt;br /&gt;
* [[Zin]] disapproves of followers becoming [[mutation|mutated]], [[glowing]], casting [[List of spells by flag#Chaotic|chaotic]] spells (most [[transmutations]] and a few [[summonings|summoning]] spells), or eating the flesh of any sentient being (not just cannibalizing your own species).&lt;br /&gt;
* [[The Shining One]] forbids dishonorable fighting - using [[poison]] in any form or attacking (non-evil) foes who are fleeing, unable to see you, paralysed, sleeping, confused, or otherwise &amp;quot;helpless&amp;quot;.&lt;br /&gt;
* [[Elyvilon]] punishes followers who harm living creatures while [[praying]].&lt;br /&gt;
&lt;br /&gt;
Luckily, if you follow a good god, the game will prompt you before any forbidden action, asking you if you're ''sure'' you want to do that. This prevents you from accidentally violating your god's commandments (and incurring [[divine retribution]]).&lt;br /&gt;
&lt;br /&gt;
== Evil items ==&lt;br /&gt;
These dreaded items were either forged by [[demon]]s or created through the suffering of others, and exist only to bring further misery into the world. Good gods find the use of such items to be offensive and will punish followers for intentionally using them.&lt;br /&gt;
&lt;br /&gt;
* Weapons with [[pain]], [[draining]], [[vampiricism]], and [[distortion]] [[brand]]s&lt;br /&gt;
* [[Demon blade]]s, [[demon trident|tridents]], and [[demon whip|whips]]&lt;br /&gt;
* [[Wands of draining]]&lt;br /&gt;
* [[Scrolls of torment]]&lt;br /&gt;
* [[Staff of death]]&lt;br /&gt;
* [[Rod of Demonology]]&lt;br /&gt;
* [[Bottled efreet]]&lt;br /&gt;
* [[Sceptre of Asmodeus]]&lt;br /&gt;
* [[Staff of Dispater]]&lt;br /&gt;
* [[Sword of Cerebov]]&lt;br /&gt;
* [[Scythe of Curses]]&lt;br /&gt;
* [[Sword of Zonguldrok]]&lt;br /&gt;
* [[Sceptre of Torment]]&lt;br /&gt;
* [[Lantern of shadows]]&lt;br /&gt;
&lt;br /&gt;
== Evil gods ==&lt;br /&gt;
These gods are malevolent and require constant killing and blood sacrifices to gain their favour. They often rule over [[demon|demonic]] or [[undead]] beings, as well. Good goods will severely punish worshipers who abandon them for one of these gods.&lt;br /&gt;
&lt;br /&gt;
* [[Lugonu]], the chaos god of [[the Abyss]].&lt;br /&gt;
* [[Beogh]], the bloodthirsty god of [[orc]]s.&lt;br /&gt;
* [[Kikubaaqudgha]], a terrible demon-god of Necromancy.&lt;br /&gt;
* [[Yredelemnul]], god of death and the undead.&lt;br /&gt;
* [[Makhleb]], the chaos god of bloodshed and destruction.&lt;br /&gt;
&lt;br /&gt;
== Evil places ==&lt;br /&gt;
Otherworldly [[branches|realms]] of evil, home to demons or the undead. Visiting these places is not an evil act in and of itself, but you are certain to encounter much evil here.&lt;br /&gt;
&lt;br /&gt;
* [[The Vestibule of Hell]]&lt;br /&gt;
** [[Cocytus]]&lt;br /&gt;
** [[Gehenna]]&lt;br /&gt;
** [[Tartarus]]&lt;br /&gt;
** [[The Iron City of Dis]]&lt;br /&gt;
* [[Pandemonium]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[The Crypt]]&lt;br /&gt;
** [[The Tomb]]&lt;br /&gt;
* [[Ossuary]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Gods]] [[Category:Undead]] [[Category:Demon]]&lt;br /&gt;
&lt;br /&gt;
== Ambiguity in the Crawl notion of 'Evil' ==&lt;br /&gt;
Although the good gods in Crawl are portrayed as adhering invariably to moral absolutes, to the extent that even the unwitting use by the player's character of items tagged 'evil' is cause for divine punishment, there is a certain degree of ambiguity in the notion of evil in Stone Soup. Consider that the ordinary practice of an adventurer is to kill and in many cases eat an entire dungeon full of living beings, many of them sapient. In other words, a player can expect, even in low-rune runs, to perform actions constitutive of genocide. Devotion to one of the good gods hardly alters this. It would not be unusual for a favored worshipper of The Shining One, for example, an ostensibly “good” god who frowns on indiscriminate slaughter, to nevertheless kill all, and eat many, of the elves, orcs and nagas in the entire dungeon.&lt;br /&gt;
&lt;br /&gt;
It is unclear what if anything the various societies of dungeon denizens, who, judging by the absence of intra-monster violence within the dungeon, are wholly peaceful, have done to deserve this horrific retribution. On the face of it, the adventurer is simply seeking the Orb. Since “evil”-aligned adventurers act in essentially the same way that “good” ones do in pursuit of this goal, it is unlikely that the finding of this orb is a sufficiently good act in itself to justify the avalanche of butchery.&lt;br /&gt;
&lt;br /&gt;
In the final analysis, it seems that Dungeon Crawl: Stone Soup is the story of a peaceful, multi-cultural and multi-species society falling victim to a single adventurer's avarice and quest for glory. By the time the worshiper of Zin has waded through the rivers of blood he must spill in order to claim the Orb, it is more than a little difficult to distinguish him from a devotee of Makhleb. &lt;br /&gt;
&lt;br /&gt;
Against the background of the game's overarching narrative, namely murder, cannibalism, genocide and theft on an industrial scale introduced to  utopia, the Necromantic spell “Regeneration”, a spell anathematised as “evil” by the “good” gods, hardly compares.&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Evil_gods&amp;diff=23763</id>
		<title>Evil gods</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Evil_gods&amp;diff=23763"/>
				<updated>2013-12-11T18:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Evil#Evil gods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Evil#Evil gods]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Book_of_Chemistry&amp;diff=23762</id>
		<title>Book of Chemistry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Book_of_Chemistry&amp;diff=23762"/>
				<updated>2013-12-11T18:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Book of Alchemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Book of Alchemy]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Current_projects&amp;diff=23761</id>
		<title>Current projects</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_projects&amp;diff=23761"/>
				<updated>2013-12-11T18:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Community}}&lt;br /&gt;
&lt;br /&gt;
CrawlWiki is growing in size with about [[Special:Statistics|100 registered users]]. To track what we are doing, we have created this list of current projects.&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current Projects ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Project !! Goal !! Contributor(s) !! Status&lt;br /&gt;
|-&lt;br /&gt;
| '''0.12 Update Project'''&lt;br /&gt;
| See [[Current_projects/0.12_update_project]]&lt;br /&gt;
| &lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
| ''Missing pages''&lt;br /&gt;
| [[Special:WantedPages]], [[Special:WantedTemplates]], [[Special:WantedFiles]], [[Special:WantedCategories]].  Usually these require some simple redirects or imports from the old wiki.&lt;br /&gt;
| Anyone&lt;br /&gt;
| Ongoing&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
 Keep 'under review' and 'stubs' at the top&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ''Weigh in''&lt;br /&gt;
| Go to [[:Category:Under Review]] and give us your thoughts on what should be done.  Any input is appreciated!&lt;br /&gt;
| Anyone&lt;br /&gt;
| Ongoing, as long as there are pages in the category&lt;br /&gt;
|-&lt;br /&gt;
| Game Mechanics Pages&lt;br /&gt;
| Creating a more comprehensible and comprehensive collection of pages on fundamental game concepts. Started with [[Movement]], now progressing to [[Actions]]. Ideally, this project will lead to a series of macro-level pages that provide a portal to more detailed pages (e.g. [[Spellcasting]] should introduce all the topics, but link to [[Spells]], [[Spell Schools]], [[spell power]], [[Spell hunger]], [[Spell success]], [[Damage type]], etc.)&lt;br /&gt;
| Jk, more contributors appreciated.&lt;br /&gt;
| In progress&lt;br /&gt;
|-&lt;br /&gt;
| ''Racial &amp;amp; background attributes''&lt;br /&gt;
| Add racial [[stats]] to each [[species]] page and stat modifiers to each [[background]] page.  Note that the tables on the stats and [[class attribute modifiers]] pages are badly out of date and should be updated first.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Renames''&lt;br /&gt;
| Change the link of everything that has been renamed: for instance [[Special:WhatLinksHere/Dragon armour]] and [[Special:WhatLinksHere/Potion of healing]] -- the  pages listed there should have their links changed to [[Fire dragon armour]] and [[Potion of curing]].  This is optional, as there are redirects from the old terms, but it would be nice if the wiki used up-to-date terminology on all pages.&lt;br /&gt;
| [[User:spudwalt]]&lt;br /&gt;
| Finished potions of curing; will take care of dragon armor soon&lt;br /&gt;
|-&lt;br /&gt;
| ''Updating''&lt;br /&gt;
| Go through http://git.develz.org/?p=crawl.git;a=log (2/14/2012 and earlier) to see what parts of the code have changed and update the wiki accordingly.  This can be done even without code-reading skills as the summaries are plain English; make a list of clearly important changes and leave it to code readers to figure out and fill in the specifics.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Unstub-a-dub-dub''&lt;br /&gt;
| Add anything you can to any of the pages in [[:Category:Stubs]].  If you add a lot of stuff, remove &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Anyone&lt;br /&gt;
| Ongoing&lt;br /&gt;
|-&lt;br /&gt;
| ''Habitat-tat''&lt;br /&gt;
| Rewrite [[habitat]] to properly describe the habitats LAND, WATER, AMPHIBIOUS, LAVA, and &amp;quot;fake amphibious&amp;quot;.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Half staff''&lt;br /&gt;
| Add [[Template:Item]], [[Template:Flavour]] to the [[:Category:Magical staves]] pages.  Some [[:Category:Wand]] pages are lacking flavour too.&lt;br /&gt;
| [[User:Seriser6]]&lt;br /&gt;
| Done - most of this was already done, I only had to flavour up a few wands&lt;br /&gt;
|-&lt;br /&gt;
| ''Splitsville''&lt;br /&gt;
| Split all items on the [[evocable items]] page onto their own pages, leave behind overviews and links to the individual pages.&lt;br /&gt;
| [[User:MoogleDan]], though help is welcome&lt;br /&gt;
| Started&lt;br /&gt;
|-&lt;br /&gt;
| ''Practical magic resistance''&lt;br /&gt;
| Add a chart of what the bell curve for random2(100) + random2(101) is to the [[MR]] page.  The scale would be spell power minus MR, with the low bound being -100 (0% success); midpoint -1 (I think?) (50% success); and high bound 100 (100% success).  Could just be a table of values in increments of 10, not a graph, though the latter would be fancy.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Update/expand portal and vault pages''&lt;br /&gt;
| Go through the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/dat/des/portals;h=9e10d9a155f11176301498aa37de2847b493ef75;hb=HEAD portal] and [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/dat/des/variable;h=11076c55fdb8ab29193aee32649733cbc27b55f1;hb=HEAD vault] source pages to update/expand our coverage of said dungeon features.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Merge portal pages''&lt;br /&gt;
| [[Portal]] and [[Dungeon_branches#Miscellaneous_Portals]] overlap heavily; merge any useful info from the branches page into the specialized portal page.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Add spell info''&lt;br /&gt;
| Peruse the [https://docs.google.com/spreadsheet/ccc?key=0AhvL_CFCw7ajdEZ5Q3JoOS1tdUxta1NaWTZ1MVNqbXc#gid=6 DCSS spell lab] -- click on the &amp;quot;Spells&amp;quot; tab -- to add basic stats about spells to our spell pages.  Especially damage figures.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resistances]]''&lt;br /&gt;
| Edit the [[resistances]] page to broaden it to mention monster resistances.  Currently it is totally player-centric.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Import info''&lt;br /&gt;
| Go through [http://crawl.akrasiac.org/learndb.html Henzell's learndb] and copy any useful info to appropriate pages (or create new ones).&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Resistible enchantments''&lt;br /&gt;
| Create a list of things (spells, wands, scrolls, etc.) that are resisted by monster [[magic resistance]].  Give the formula for how effective a given amount of resistance is vs. each thing so you know when to give up on using that wand of confusion &amp;amp; suchlike.&lt;br /&gt;
| vacant; may need some [[source diving]] skills&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Merge candidates''&lt;br /&gt;
| Consolidate [[Multizap]] and [[The Multizapper's Handbook]].  Unnecessary to have two pages on the same basic subject, even if one is more technical and the other more strategic.&lt;br /&gt;
| vacant&lt;br /&gt;
| probably done?&lt;br /&gt;
|-&lt;br /&gt;
| ''A template in every pot''&lt;br /&gt;
| Make sure all [[:Category:Spells]] are using [[Template:Spell]], all [[:Category:Items]] are using [[Template:Item]].&lt;br /&gt;
| vacant&lt;br /&gt;
| Checked the spells, didn't get to the items&lt;br /&gt;
|-&lt;br /&gt;
| ''Establish new version update procedures''&lt;br /&gt;
| We need some sort of routine in place -- at the very least, a checklist -- to follow when a new version is released, so we can keep the wiki up-to-date.  This should include rerunning our autogeneration scripts and uploading the results.  Potentially tricky, since the scripts may need updating from version to version and people don't hang around for years.  So we need a plan of succession for our script maintainers/guru(s).&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Update spell table pages''&lt;br /&gt;
| [[List of spells/parse-spl-data]] was used to generate the following pages: &lt;br /&gt;
* [[List of spells]]&lt;br /&gt;
* [[List of spells by level]]&lt;br /&gt;
* [[List of spells by school]]&lt;br /&gt;
* [[List of spells by flag]]&lt;br /&gt;
* [[List of spells by book]]&lt;br /&gt;
We could try extending it to update all our spell-related pages, including individual spells and spell books.&lt;br /&gt;
| [[User:CommanderC]]&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Outdated spell table pages''&lt;br /&gt;
| [[List of attack spells and beams by maximum damage]] and [[Table of attack spells and beams by maximum range]] need updating.  Maybe Neil's script can be extended to redo them.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Fill in spell damages''&lt;br /&gt;
| Someone needs to do some source diving to fill in what the damage, duration, etc. are for several different spells: [[Tornado]], [[Ice Storm]], [[Fire Storm]], [[Freezing Cloud]], etc.  We could potentially grab some of this from [[List of attack spells and beams by maximum damage]], provided the figures haven't changed too radically.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Merge community, community portal pages''&lt;br /&gt;
| [[Community]] and [[CrawlWiki:Community Portal]] pages have overlapping purpose.  Merge community to community portal and update the [[CrawlWiki|main page]] to reflect the updated community page and its content.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Review categories''&lt;br /&gt;
| Rename any obtuse or long names, merge duplicates&lt;br /&gt;
| [[User:Flun | Flun]]&lt;br /&gt;
| DONE! There is still some stuff to do with the categories (i.e. placing categories into appropriate parent categories, but that will be for another time)&lt;br /&gt;
|-&lt;br /&gt;
| ''Fix some redundancies''&lt;br /&gt;
| Consolidate redundant/out-of-date tables &amp;amp; info in [[stats]], [[species attributes]], and [[player]].  Current stats can be found in http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/ng-setup.cc -- bearing in mind that you must add 2 to all those figures.  Also note that that page is from [[trunk]]; MD has been removed and Op is in.&lt;br /&gt;
| Vacant!&lt;br /&gt;
| Not started&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Past Projects == &lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Project !! Goal !! Status&lt;br /&gt;
|-&lt;br /&gt;
| ''A template in every book''&lt;br /&gt;
| Create a [[Template:Spellbook]] and convert all [[:Category:book|spellbook pages]] to use it, for ease of maintenance and consistency of styling.&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| 0.11 Update Project&lt;br /&gt;
| See [[Current_projects/0.11_update_project]]&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Update info on monster pages''&lt;br /&gt;
| The monster stats were extracted from the source and uploaded in bulk a couple of years ago.  Update the extracting script ([[User:Wideshanks/monsterparse.rb]]) to handle changes to the source; expand its functionality as much as possible to include stuff like what spells monsters have (and how much damage they do) and to reflect resistances not in mon-data.h (like negative energy, torment, confusion, etc.).  Also figure out way to automate upload of new data to the wiki.&lt;br /&gt;
&lt;br /&gt;
The source code of the program we are currently using can be found [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot here]. Based on the same program used by the IRC bots.&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| Monster Group Pages&lt;br /&gt;
| Create separate pages for a monster, the group of monsters, and if needed, the player race. For example, see  [[Spriggan (monster)]], [[List of spriggans]], and [[Spriggan]]. In the list page, make sure to add the [[:Category:Lists of monsters]] at the bottom. We should also add reference links to the list page to every monster on that list. For example, [[Spriggan (monster)]] has a link to [[List of spriggans]], we should do it for [[Spriggan druid]] etc... Other pages that need to be done included [[Merfolk]], [[Gnoll]], [[Deep elf]].&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| ''What was that?''&lt;br /&gt;
| Update [[spell noise]] with the info on [[Talk:spell noise]].  Optional: add detailed spell noise info to individual spell pages (via an expanded [[Template:Spell]]?).&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| 0.10 Update Project&lt;br /&gt;
| See [[Current_projects/0.10_update_project]] &lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Expand attack flavour''&lt;br /&gt;
| [[Attack flavour]] needs filling in.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Attack types''&lt;br /&gt;
| Do some source diving to figure out what all the different [[attack type]]s do (sting, butt, shoot, etc.).  See http://crawl.chaosforge.org/index.php?title=Special%3AWhatLinksHere&amp;amp;target=Attack+type&amp;amp;namespace=10 for a list of the wiki's attack type templates.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Armour time-to-wear''&lt;br /&gt;
| All body armour takes AC+1 turns to wear or remove; see [[Armour#Wear_and_remove_times]].  Add the weartime parameter to all armour templates.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Monster zapper''&lt;br /&gt;
| Add the formula for what spell power monsters get when they use wands to the [[wand]] page.  Old formula was &amp;quot;30 + 2d([[hit dice]]).  The part over 40 is halved (a power of 80 thus becomes a power of 60). Final power is capped at 70.&amp;quot;  Is it still correct?&lt;br /&gt;
| Done; current formula seems to be 30+[[hit dice]], although it's not clear what value is used for most enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| ''0.9.2''&lt;br /&gt;
| Add info about the [[0.9.2]] release to the wiki. See [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt;h=b3cef7b43014f705443ce9d636bfadd6302a3b78;hb=33895e9a0446bc438a5dec2b39a335824ce23bf6].&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Merge [[megabat]] and [[bat]]''&lt;br /&gt;
| [[Template:Monster]] is a complication here; the uploader of all our current tiles changed it to ignore the &amp;quot;tile&amp;quot; parameter and instead automatically use pagename.  The monster page updates, below, should clear the way for fixing the tile parameter.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| '' Fix size templates ''&lt;br /&gt;
| Move the templates in [[:Category:Size]] to [[:Category:Size templates]]. Also edit these templates so that they add the category &amp;quot;Foo monsters&amp;quot; instead of just &amp;quot;Foo&amp;quot; to the page. For example, Template:big will categorize monster pages with this flag to &amp;quot;Big monsters&amp;quot; instead of just &amp;quot;Big&amp;quot;. Finally, verify the old category (i.e. [[:Category:Big]]) to see if there are any monsters that were not using the template and fix them.  &lt;br /&gt;
| Done!&lt;br /&gt;
|-&lt;br /&gt;
| ''Add flavour to pages''&lt;br /&gt;
| See [[:Category:Articles_Without_Flavour]]&lt;br /&gt;
| Done.&lt;br /&gt;
|- 	&lt;br /&gt;
| ''Crawl graphics''&lt;br /&gt;
| Upload Dungeon Crawl's graphical tiles and place them in the relevant articles.&lt;br /&gt;
| Done.&lt;br /&gt;
|-	&lt;br /&gt;
| ''Style guide''&lt;br /&gt;
| Create a style guide.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Redirect messages''&lt;br /&gt;
| Redirect all in-game messages to appropriate articles.&lt;br /&gt;
| Not completed / Do we want to do this?&lt;br /&gt;
|-&lt;br /&gt;
| ''Crawl documents''	&lt;br /&gt;
| Create pages for all Dungeon Crawl documents.&lt;br /&gt;
| Finished for Stone Soup, original Crawl versions are needed.&lt;br /&gt;
|-&lt;br /&gt;
| ''Source code''&lt;br /&gt;
| Upload wikified source code for all major versions.&lt;br /&gt;
| Hell no, that's what the git repository is for.&lt;br /&gt;
|-&lt;br /&gt;
| ''Items''&lt;br /&gt;
| Represent every Dungeon Crawl item with its own article, including an infobox.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''0.7.0''&lt;br /&gt;
| Create articles on 0.7.0's new features.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Categories''&lt;br /&gt;
| Separate categories and articles.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Crawl versions''&lt;br /&gt;
| Create an article for every version of Crawl.&lt;br /&gt;
| Finished for Stone Soup, original Crawl versions are needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Maintenance]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mist&amp;diff=23760</id>
		<title>Mist</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mist&amp;diff=23760"/>
				<updated>2013-12-11T18:52:21Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Cloud#Cosmetic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cloud#Cosmetic]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Clouds&amp;diff=23759</id>
		<title>Clouds</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Clouds&amp;diff=23759"/>
				<updated>2013-12-11T18:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Cloud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cloud]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Exp&amp;diff=23758</id>
		<title>Exp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Exp&amp;diff=23758"/>
				<updated>2013-12-11T18:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Damage&amp;diff=23757</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Damage&amp;diff=23757"/>
				<updated>2013-12-11T18:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage''' is something that causes injury or loss.&lt;br /&gt;
&lt;br /&gt;
See [[Damage types]]&lt;br /&gt;
&lt;br /&gt;
See [[Weapon damage]]&lt;br /&gt;
&lt;br /&gt;
See [[Unarmed Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Speed&amp;diff=23756</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Speed&amp;diff=23756"/>
				<updated>2013-12-11T18:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Disambiguation==&lt;br /&gt;
Are you interested in:&lt;br /&gt;
*The [[speed brand]]?&lt;br /&gt;
*[[Movement]] speed?&lt;br /&gt;
*[[Attack speed]]?&lt;br /&gt;
*[[Weapon speed]]?&lt;br /&gt;
*[[Potion of speed]]?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Enchant&amp;diff=23755</id>
		<title>Enchant</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Enchant&amp;diff=23755"/>
				<updated>2013-12-11T18:39:45Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
You can '''enchant''' items in one of two ways: Using a [[Scroll of enchant weapon]] for weapons, or a [[Scroll of enchant armor]] for armor items!&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Smite-targeted&amp;diff=23754</id>
		<title>Smite-targeted</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Smite-targeted&amp;diff=23754"/>
				<updated>2013-12-11T18:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to List of spells by flag#Targeting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of spells by flag#Targeting]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_mutations&amp;diff=23753</id>
		<title>List of mutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_mutations&amp;diff=23753"/>
				<updated>2013-12-11T18:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Category:Mutations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Mutations]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Submerging&amp;diff=23752</id>
		<title>Submerging</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Submerging&amp;diff=23752"/>
				<updated>2013-12-11T18:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Submerges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Submerges]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=XL&amp;diff=23751</id>
		<title>XL</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=XL&amp;diff=23751"/>
				<updated>2013-12-11T18:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blessed_falchion&amp;diff=23750</id>
		<title>Blessed falchion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blessed_falchion&amp;diff=23750"/>
				<updated>2013-12-11T18:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Blessed weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blessed weapon]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blessed_long_sword&amp;diff=23749</id>
		<title>Blessed long sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blessed_long_sword&amp;diff=23749"/>
				<updated>2013-12-11T18:26:04Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Blessed weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blessed weapon]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blessed_scimitar&amp;diff=23748</id>
		<title>Blessed scimitar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blessed_scimitar&amp;diff=23748"/>
				<updated>2013-12-11T18:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Blessed weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blessed weapon]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blessed_double_sword&amp;diff=23747</id>
		<title>Blessed double sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blessed_double_sword&amp;diff=23747"/>
				<updated>2013-12-11T18:25:55Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Blessed weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blessed weapon]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blessed_great_sword&amp;diff=23746</id>
		<title>Blessed great sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blessed_great_sword&amp;diff=23746"/>
				<updated>2013-12-11T18:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Blessed weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blessed weapon]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blessed_triple_sword&amp;diff=23745</id>
		<title>Blessed triple sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blessed_triple_sword&amp;diff=23745"/>
				<updated>2013-12-11T18:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;SylarMorgan: Redirected page to Blessed weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blessed weapon]]&lt;/div&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	</feed>