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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TechHead</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-06-09T04:36:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Current_projects&amp;diff=85772</id>
		<title>Current projects</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_projects&amp;diff=85772"/>
				<updated>2026-05-01T16:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Claimed &amp;quot;A template in every pot&amp;quot; project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Community}}&lt;br /&gt;
&lt;br /&gt;
CrawlWiki is growing in size with more than [[Special:Statistics|100 registered users]]. To track what we are doing, we have created this list of current projects.&lt;br /&gt;
&lt;br /&gt;
== Current Projects ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Project !! Goal !! Contributor(s) !! Status&lt;br /&gt;
|-&lt;br /&gt;
| '''0.14 Update Project'''&lt;br /&gt;
| See [[Current_projects/0.14_update_project]]&lt;br /&gt;
| &lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
| ''Weigh in''&lt;br /&gt;
| Go to [[:Category:Under Review]] and give us your thoughts on what should be done.  Any input is appreciated!&lt;br /&gt;
| Anyone&lt;br /&gt;
| Done for the moment if the lack of pages is any indication&lt;br /&gt;
|-&lt;br /&gt;
| ''Unstub-a-dub-dub''&lt;br /&gt;
| Add anything you can to any of the pages in [[:Category:Stubs]].  If you add a lot of stuff, remove &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
| Anyone&lt;br /&gt;
| Ongoing&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Keep 'under review' and 'stubs' at the top--&amp;gt;&lt;br /&gt;
| ''Missing pages''&lt;br /&gt;
| [[Special:WantedPages]], [[Special:WantedTemplates]], [[Special:WantedFiles]], [[Special:WantedCategories]].  Usually these require some simple redirects or imports from the old wiki.&lt;br /&gt;
| [[User:DC_Malleus|DC_Malleus]]&lt;br /&gt;
| Wanted Pages are under control for the moment - There's a bunch of templates, categories, pages, etc. that I've nominated for deletion - I think most of them are holdovers from the old wiki import. As much as it burns me to say it, there are also a few usual suspects that should be kept for demonstration purposes (unless anyone is more zealous than I am about keeping the Wanted Page clean :D). Turning my baleful eye to the other categories now.&lt;br /&gt;
|-&lt;br /&gt;
| Game Mechanics Pages&lt;br /&gt;
| Creating a more comprehensible and comprehensive collection of pages on fundamental game concepts. Started with [[Movement]], now progressing to [[Actions]]. Ideally, this project will lead to a series of macro-level pages that provide a portal to more detailed pages (e.g. [[Spellcasting]] should introduce all the topics, but link to [[Spells]], [[Spell schools]], [[spell power]], [[Spell hunger]], [[Spell success]], [[Damage type]], etc.)&lt;br /&gt;
| Jk, more contributors appreciated.&lt;br /&gt;
| In progress&lt;br /&gt;
|-&lt;br /&gt;
| ''Renames''&lt;br /&gt;
| Change the link of everything that has been renamed: for instance [[Special:WhatLinksHere/Dragon armour]] and [[Special:WhatLinksHere/Potion of healing]] -- the  pages listed there should have their links changed to [[Fire dragon armour]] and [[Potion of curing]].  This is optional, as there are redirects from the old terms, but it would be nice if the wiki used up-to-date terminology on all pages.&lt;br /&gt;
| [[User:spudwalt]]&lt;br /&gt;
| Finished potions of curing; will take care of dragon armor soon&lt;br /&gt;
|-&lt;br /&gt;
| ''Updating''&lt;br /&gt;
| Go through http://git.develz.org/?p=crawl.git;a=log (2/14/2012 and earlier) to see what parts of the code have changed and update the wiki accordingly.  This can be done even without code-reading skills as the summaries are plain English; make a list of clearly important changes and leave it to code readers to figure out and fill in the specifics.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habitat]]''&lt;br /&gt;
| Rewrite [[habitat]] to properly describe the habitats LAND, WATER, AMPHIBIOUS, LAVA, and &amp;quot;fake amphibious&amp;quot;.&lt;br /&gt;
| [[User:Pascal76]]&lt;br /&gt;
| Started &lt;br /&gt;
|-&lt;br /&gt;
| ''Splitsville''&lt;br /&gt;
| Split all items on the [[evocable items]] page onto their own pages, leave behind overviews and links to the individual pages.&lt;br /&gt;
| [[User:MoogleDan]], though help is welcome&lt;br /&gt;
| Started&lt;br /&gt;
|-&lt;br /&gt;
| ''Practical magic resistance''&lt;br /&gt;
| Add a chart of what the bell curve for random2(100) + random2(101) is to the [[MR]] page.  The scale would be spell power minus MR, with the low bound being -100 (0% success); midpoint -1 (I think?) (50% success); and high bound 100 (100% success).  Could just be a table of values in increments of 10, not a graph, though the latter would be fancy.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Update/expand portal and vault pages''&lt;br /&gt;
| Go through the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/dat/des/portals;h=9e10d9a155f11176301498aa37de2847b493ef75;hb=HEAD portal] and [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/dat/des/variable;h=11076c55fdb8ab29193aee32649733cbc27b55f1;hb=HEAD vault] source pages to update/expand our coverage of said dungeon features.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Merge portal pages''&lt;br /&gt;
| [[Portal]] and [[Dungeon_branches#Miscellaneous_Portals]] overlap heavily; merge any useful info from the branches page into the specialized portal page.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Add spell info''&lt;br /&gt;
| Peruse the [https://docs.google.com/spreadsheet/ccc?key=0AhvL_CFCw7ajdEZ5Q3JoOS1tdUxta1NaWTZ1MVNqbXc#gid=6 DCSS spell lab] -- click on the &amp;quot;Spells&amp;quot; tab -- to add basic stats about spells to our spell pages.  Especially damage figures.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resistances]]''&lt;br /&gt;
| Edit the [[resistances]] page to broaden it to mention monster resistances.  Currently it is totally player-centric.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Import info''&lt;br /&gt;
| Go through [http://crawl.akrasiac.org/learndb.html Henzell's learndb] and copy any useful info to appropriate pages (or create new ones).&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Resistible enchantments''&lt;br /&gt;
| Create a list of things (spells, wands, scrolls, etc.) that are resisted by monster [[magic resistance]].  Give the formula for how effective a given amount of resistance is vs. each thing so you know when to give up on using that wand of confusion &amp;amp; suchlike.&lt;br /&gt;
| vacant; may need some [[Source code|source diving]] skills&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''A template in every pot''&lt;br /&gt;
| Make sure all [[:Category:Spells]] are using [[Template:Spell]], all [[:Category:Items]] are using [[Template:Item]].&lt;br /&gt;
| [[User:TechHead]]&lt;br /&gt;
| Spells have been checked, going through items now&lt;br /&gt;
|-&lt;br /&gt;
| ''Establish new version update procedures''&lt;br /&gt;
| We need some sort of routine in place -- at the very least, a checklist -- to follow when a new version is released, so we can keep the wiki up-to-date.  This should include rerunning our autogeneration scripts and uploading the results.  Potentially tricky, since the scripts may need updating from version to version and people don't hang around for years.  So we need a plan of succession for our script maintainers/guru(s).&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Update spell table pages''&lt;br /&gt;
| [[List of spells/parse-spl-data]] was used to generate the following pages: &lt;br /&gt;
* [[List of spells]]&lt;br /&gt;
* [[List of spells by level]]&lt;br /&gt;
* [[List of spells by school]]&lt;br /&gt;
* [[List of spells by flag]]&lt;br /&gt;
* [[List of spells by book]]&lt;br /&gt;
We could try extending it to update all our spell-related pages, including individual spells and spell books.&lt;br /&gt;
| [[User:CommanderC]]&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Outdated spell table pages''&lt;br /&gt;
| [[List of attack spells and beams by maximum damage]] and [[Table of attack spells and beams by maximum range]] need updating.  Maybe Neil's script can be extended to redo them.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Fill in spell damages''&lt;br /&gt;
| Someone needs to do some source diving to fill in what the damage, duration, etc. are for several different spells: [[Tornado]], [[Ice Storm]], [[Fire Storm]], [[Freezing Cloud]], etc.  We could potentially grab some of this from [[List of attack spells and beams by maximum damage]], provided the figures haven't changed too radically.&lt;br /&gt;
| vacant&lt;br /&gt;
| not started&lt;br /&gt;
|-&lt;br /&gt;
| ''Fix some redundancies''&lt;br /&gt;
| Consolidate redundant/out-of-date tables &amp;amp; info in [[stats]] and species attributes.  Current stats can be found in http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/ng-setup.cc -- bearing in mind that you must add 2 to all those figures.  Also note that that page is from [[trunk]]; MD has been removed and Op is in.&lt;br /&gt;
| Vacant!&lt;br /&gt;
| Not started&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Past Projects == &lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Project !! Goal !! Status&lt;br /&gt;
|-&lt;br /&gt;
| ''Merge community, community portal pages''&lt;br /&gt;
| [[Community]] and [[CrawlWiki:Community portal]] pages have overlapping purpose.  Merge community to community portal and update the [[CrawlWiki|main page]] to reflect the updated community page and its content.&lt;br /&gt;
| Done&lt;br /&gt;
|-&lt;br /&gt;
| ''Review categories''&lt;br /&gt;
| Rename any obtuse or long names, merge duplicates&lt;br /&gt;
| DONE! There is still some stuff to do with the categories (i.e. placing categories into appropriate parent categories, but that will be for another time)&lt;br /&gt;
|-&lt;br /&gt;
| ''Merge candidates''&lt;br /&gt;
| Consolidate [[Multizap]] and The Multizapper's Handbook (''now a dead link'').  Unnecessary to have two pages on the same basic subject, even if one is more technical and the other more strategic.&lt;br /&gt;
| probably done?&lt;br /&gt;
|-&lt;br /&gt;
| ''Half staff''&lt;br /&gt;
| Add [[Template:Item]], [[Template:Flavour]] to the [[:Category:Magical staves]] pages.  Some [[:Category:Wand]] pages are lacking flavour too.&lt;br /&gt;
| Done - most of this was already done, I only had to flavour up a few wands&lt;br /&gt;
|-&lt;br /&gt;
| ''Racial &amp;amp; background attributes''&lt;br /&gt;
| Add racial [[stats]] to each [[species]] page and stat modifiers to each [[background]] page.  Note that the tables on the stats and class attribute modifiers pages are badly out of date and should be updated first. (Cragspyder - &amp;quot;I checked the stats against the in-game values and they seem to be correct to me, I even checked Vine Stalker and Formicid myself and added them to the list.&amp;quot;&lt;br /&gt;
| I'm pretty sure this is now done. &lt;br /&gt;
|-&lt;br /&gt;
| ''A template in every book''&lt;br /&gt;
| Create a [[Template:Spellbook]] and convert all [[:Category:book|spellbook pages]] to use it, for ease of maintenance and consistency of styling.&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| 0.11 Update Project&lt;br /&gt;
| See [[Current_projects/0.11_update_project]]&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Update info on monster pages''&lt;br /&gt;
| The monster stats were extracted from the source and uploaded in bulk a couple of years ago.  Update the extracting script ([[User:Wideshanks/monsterparse.rb]]) to handle changes to the source; expand its functionality as much as possible to include stuff like what spells monsters have (and how much damage they do) and to reflect resistances not in mon-data.h (like negative energy, torment, confusion, etc.).  Also figure out way to automate upload of new data to the wiki.&lt;br /&gt;
&lt;br /&gt;
The source code of the program we are currently using can be found [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot here]. Based on the same program used by the IRC bots.&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| Monster Group Pages&lt;br /&gt;
| Create separate pages for a monster, the group of monsters, and if needed, the player race. For example, see  [[Spriggan (monster)]], [[List of spriggans]], and [[Spriggan]]. In the list page, make sure to add the [[:Category:Lists of monsters]] at the bottom. We should also add reference links to the list page to every monster on that list. For example, [[Spriggan (monster)]] has a link to [[List of spriggans]], we should do it for [[Spriggan druid]] etc... Other pages that need to be done included [[Merfolk]], [[Gnoll]], [[Deep elf]].&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| ''What was that?''&lt;br /&gt;
| Update [[spell noise]] with the info on Talk:spell noise (''page no longer accessible'').  Optional: add detailed spell noise info to individual spell pages (via an expanded [[Template:Spell]]?).&lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| 0.10 Update Project&lt;br /&gt;
| See [[Current_projects/0.10_update_project]] &lt;br /&gt;
| {{Done}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Expand attack flavour''&lt;br /&gt;
| [[Attack flavour]] needs filling in.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Attack types''&lt;br /&gt;
| Do some source diving to figure out what all the different [[attack type]]s do (sting, butt, shoot, etc.).  See http://crawl.chaosforge.org/index.php?title=Special%3AWhatLinksHere&amp;amp;target=Attack+type&amp;amp;namespace=10 for a list of the wiki's attack type templates.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Armour time-to-wear''&lt;br /&gt;
| All body armour takes AC+1 turns to wear or remove; see [[Armour#Wear_and_remove_times]].  Add the weartime parameter to all armour templates.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Monster zapper''&lt;br /&gt;
| Add the formula for what spell power monsters get when they use wands to the [[wand]] page.  Old formula was &amp;quot;30 + 2d([[hit dice]]).  The part over 40 is halved (a power of 80 thus becomes a power of 60). Final power is capped at 70.&amp;quot;  Is it still correct?&lt;br /&gt;
| Done; current formula seems to be 30+[[hit dice]], although it's not clear what value is used for most enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| ''0.9.2''&lt;br /&gt;
| Add info about the [[0.9.2]] release to the wiki. See [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt;h=b3cef7b43014f705443ce9d636bfadd6302a3b78;hb=33895e9a0446bc438a5dec2b39a335824ce23bf6].&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Merge [[megabat]] and [[bat]]''&lt;br /&gt;
| [[Template:Monster]] is a complication here; the uploader of all our current tiles changed it to ignore the &amp;quot;tile&amp;quot; parameter and instead automatically use pagename.  The monster page updates, below, should clear the way for fixing the tile parameter.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| '' Fix size templates ''&lt;br /&gt;
| Move the templates in [[:Category:Size]] to [[:Category:Size templates]]. Also edit these templates so that they add the category &amp;quot;Foo monsters&amp;quot; instead of just &amp;quot;Foo&amp;quot; to the page. For example, Template:big will categorize monster pages with this flag to &amp;quot;Big monsters&amp;quot; instead of just &amp;quot;Big&amp;quot;. Finally, verify the old category (i.e. Category:Big) to see if there are any monsters that were not using the template and fix them.  &lt;br /&gt;
| Done!&lt;br /&gt;
|-&lt;br /&gt;
| ''Add flavour to pages''&lt;br /&gt;
| See Category:Articles_Without_Flavour (''category no longer exists'')&lt;br /&gt;
| Done.&lt;br /&gt;
|- 	&lt;br /&gt;
| ''Crawl graphics''&lt;br /&gt;
| Upload Dungeon Crawl's graphical tiles and place them in the relevant articles.&lt;br /&gt;
| Done.&lt;br /&gt;
|-	&lt;br /&gt;
| ''Style guide''&lt;br /&gt;
| Create a style guide.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Redirect messages''&lt;br /&gt;
| Redirect all in-game messages to appropriate articles.&lt;br /&gt;
| Not completed / Do we want to do this?&lt;br /&gt;
|-&lt;br /&gt;
| ''Crawl documents''	&lt;br /&gt;
| Create pages for all Dungeon Crawl documents.&lt;br /&gt;
| Finished for Stone Soup, original Crawl versions are needed.&lt;br /&gt;
|-&lt;br /&gt;
| ''Source code''&lt;br /&gt;
| Upload wikified source code for all major versions.&lt;br /&gt;
| Hell no, that's what the git repository is for.&lt;br /&gt;
|-&lt;br /&gt;
| ''Items''&lt;br /&gt;
| Represent every Dungeon Crawl item with its own article, including an infobox.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''0.7.0''&lt;br /&gt;
| Create articles on 0.7.0's new features.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Categories''&lt;br /&gt;
| Separate categories and articles.&lt;br /&gt;
| Done.&lt;br /&gt;
|-&lt;br /&gt;
| ''Crawl versions''&lt;br /&gt;
| Create an article for every version of Crawl.&lt;br /&gt;
| Finished for Stone Soup, original Crawl versions are needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Maintenance]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:TechHead&amp;diff=85771</id>
		<title>User:TechHead</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:TechHead&amp;diff=85771"/>
				<updated>2026-05-01T16:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Created page with &amp;quot;Hello! I have been playing Crawl for quite a few years now. I have learned a lot from this wiki and wanted to start contributing!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I have been playing Crawl for quite a few years now. I have learned a lot from this wiki and wanted to start contributing!&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_wizardry&amp;diff=85770</id>
		<title>Ring of wizardry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_wizardry&amp;diff=85770"/>
				<updated>2026-05-01T06:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of wizardry&lt;br /&gt;
 |cost = 220&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases the ability of its wearer to use magical spells.}}&lt;br /&gt;
&lt;br /&gt;
Wearing a '''ring of wizardry''' improves your [[spell success]] rate significantly. This stacks with other sources of [[wizardry]], but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Good for spellcasters, especially in the early game. Wizardry is always better for decreasing failure rate than a [[ring of intelligence]]. For casters, the single biggest jump in power is when a spell goes from &amp;quot;failure is too high to be used&amp;quot; to &amp;quot;failure is low enough to be used&amp;quot;; wizardry can help reach that.&lt;br /&gt;
&lt;br /&gt;
Once you can comfortably cast a given spell without wizardry, a ring of intelligence (which also increases [[spell power]]) or a defensive ring will likely be preferable. Wizardry is useless for those who aren't casting any spells to begin with.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.14]], a [[staff of wizardry]] provided a slightly better bonus to wizardry than the ring.&lt;br /&gt;
*Prior to [[0.8]], this ring would not auto-identify.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_willpower&amp;diff=85769</id>
		<title>Ring of willpower</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_willpower&amp;diff=85769"/>
				<updated>2026-05-01T06:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of willpower&lt;br /&gt;
 |cost= &lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases its wearer's willpower, helping to protect against certain magical effects.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of willpower''' increases its wearer's [[willpower]] by +40 (Will+) for each ring worn.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Rings of willpower are great general use rings, especially against foes capable of [[banish]]ing or [[paralyse|paralyzing]] you. Just don't be afraid to swap them out if a particular elemental resistance is in order.&lt;br /&gt;
&lt;br /&gt;
If you already have enough will to reach a 0% hex chance, then extra willpower is unnecessary.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
You can press the '''%''' key to view your current level of willpower.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], these rings were called '''rings of protection from magic'''.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_strength&amp;diff=85768</id>
		<title>Ring of strength</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_strength&amp;diff=85768"/>
				<updated>2026-05-01T06:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of strength&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases the physical strength of its wearer.}}&lt;br /&gt;
&lt;br /&gt;
A '''+6 ring of strength''' boosts the [[strength]] of the wearer by 6. &lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Decently high. Strength boosts the damage of most weapons, and reduces the encumbrance of both [[encumbrance rating|armour]] and [[shields]]. Overall, a ring of strength is a good find for early characters wearing heavy armour. As you progress through the game, however, a resistance-boosting ring may be more useful.&lt;br /&gt;
&lt;br /&gt;
===Comparison to Slaying===&lt;br /&gt;
Every point of strength adds a +2.5% multiplier to your base damage, or a 15% boost from a base ring of strength. For the sole purpose of weapon damage: if &amp;lt;code&amp;gt;&amp;lt;weapon base dmg&amp;gt; * &amp;lt;[[Weapon damage#Damage formula|skill multipliers]]&amp;gt;&amp;lt;/code&amp;gt; is above 26.7, then +6 strength offers more damage than a +4 [[ring of slaying]]. Overall, 1 strength = &amp;lt;code&amp;gt;0.025 * &amp;lt;base dmg&amp;gt; * &amp;lt;skill multiplier&amp;gt;&amp;lt;/code&amp;gt; slaying.&lt;br /&gt;
&lt;br /&gt;
Note that each stat has its other bonuses: strength reduces [[encumbrance]] of armour and shields. Slaying increases accuracy, which is good for [[dexterity]]-based weapons too. Also, slaying can be better when considering [[auxiliary attack]]s (both strength and slaying boost aux attacks, but as aux attacks usually have low base damage, slaying becomes relatively better.) &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], you could find rings of strength with a -4 enchantment; such rings were always [[curse]]d.&lt;br /&gt;
*Prior to [[0.25]], enchantment values ranged from 2 to 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_slaying&amp;diff=85767</id>
		<title>Ring of slaying</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_slaying&amp;diff=85767"/>
				<updated>2026-05-01T06:06:04Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of slaying&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
A '''+4 ring of slaying''' increases the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon [[enchant]]ment.&lt;br /&gt;
&lt;br /&gt;
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as &amp;quot;Slay ±X&amp;quot; (not limited to 4).&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The slaying boost is substantial, especially early on. Because each attack gets a flat damage boost, characters using fast weapons like [[Short Blades]], and/or those with multiple [[auxiliary attack]]s benefit the most, although neither is required to benefit. Still, it should be compared to wearing an attribute ring or defensive ring.&lt;br /&gt;
&lt;br /&gt;
When judging artefacts with slaying, keep things in perspective. Gaining +1 slaying is too small to realistically matter, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.&lt;br /&gt;
&lt;br /&gt;
===Comparison to Stat Boosts===&lt;br /&gt;
For the sole purpose of attack damage, 1 [[strength]]/[[dexterity]] equals &amp;lt;code&amp;gt;0.025 * &amp;lt;base dmg&amp;gt; * [[Weapon damage#Damage formula|skill multipliers]]&amp;gt;&amp;lt;/code&amp;gt; slaying. For example, when &amp;lt;code&amp;gt;(&amp;lt;base dmg&amp;gt; * &amp;lt;skill multi&amp;gt;) = 40&amp;lt;/code&amp;gt;, then 1 str/dex = 1 slaying. Therefore, +6 str/dex = +4 slaying at 26.7 (&amp;lt;base dmg&amp;gt; * &amp;lt;skill multi&amp;gt;). The higher the base damage, the better strength/dex becomes for weapon damage.&lt;br /&gt;
&lt;br /&gt;
However, each stat has its other bonuses. Strength reduces [[encumbrance]], thus improving EV, while dexterity boosts EV, SH, accuracy, and a few other stats. Slaying increases accuracy, and has a pronounced effect on auxiliary attacks due to their low base damage.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Priot to [[0.33]], rings of slaying had 1/3 the normal generation chance.&lt;br /&gt;
*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment; such rings were always [[curse]]d.&lt;br /&gt;
*Prior to [[0.25]], rings of slaying were randomly generated between 1 and 6 (positive and negative).&lt;br /&gt;
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.&lt;br /&gt;
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_see_invisible&amp;diff=85766</id>
		<title>Ring of see invisible</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_see_invisible&amp;diff=85766"/>
				<updated>2026-05-01T06:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of see invisible&lt;br /&gt;
 |cost=?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that allows its wearer to see those things hidden from view by magic.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of see invisible''' allows its wearer to see creatures that are invisible (either intrinsically or through use of the [[Invisibility]] spell).&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A ring of see invisible is invaluable when trying to kill invisible monsters such as [[unseen horror]]s, [[ghost moth]]s, and some of the demons of [[Hell]]. However, as its worthelss against visible monsters, it is not worth a dedicated ring slot. Swap this in as needed.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_resist_corrosion&amp;diff=85765</id>
		<title>Ring of resist corrosion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_resist_corrosion&amp;diff=85765"/>
				<updated>2026-05-01T06:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of resist corrosion&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that provides partial protection from all sources of acid and corrosion.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of resist corrosion''' grants its wearer [[corrosion]] resistance. This reduces [[acid]] damage by 50%, gives a 50% chance to resist the corrosion [[status effect]], and gives immunity to [[Cloud#Acidic_fog|clouds of acidic fog]]. Multiple sources of resist corrosion do not stack.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Acid is a rare element, but some form of rCorr is nice to have (at least as a swapout). It's particularly good throughout [[the Slime Pits]], which are filled with [[acid blob]]s. Having rCorr is also useful against a number of enemies, such as [[oklob plant]]s, [[entropy weaver]]s, [[goliath frog]]s, and [[caustic shrike]]s.&lt;br /&gt;
&lt;br /&gt;
Resist corrosion ''does'' protect against the *Corr [[artefact]] property. Wearing this ring just to protect against *Corr is questionable, though.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], there was an [[amulet of resist corrosion]] instead of a ring.&lt;br /&gt;
*Prior to the corrosion overhaul of [[0.15]], corrosion resistance offered a 90% chance of negating corrosion effects against vulnerable weapons and armour. This stacked with other sources of resistance.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_protection_from_fire&amp;diff=85764</id>
		<title>Ring of protection from fire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_protection_from_fire&amp;diff=85764"/>
				<updated>2026-05-01T06:05:35Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version025}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of protection from fire&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that provides protection from fire.}}&lt;br /&gt;
&lt;br /&gt;
A [[ring of protection from fire]] protects its wearer from fire-based attacks, providing one level of [[fire resistance]] (rF+).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As fire-based attacks are fairly frequent, a player will usually want at least a single level of fire resistance constantly. Thus, many players will choose to wear one of these rings constantly, although using it as a swap is usually a viable strategy as well.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_protection_from_cold&amp;diff=85763</id>
		<title>Ring of protection from cold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_protection_from_cold&amp;diff=85763"/>
				<updated>2026-05-01T06:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of protection from cold&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that provides protection from cold.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of protection from cold''' protects its wearer from cold-based attacks, providing one level of [[cold]] resistance (rC+).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Cold resistance is often useful and occasionally critical, although a character will usually have enough time to swap a [[ring]] when confronted with a cold-using monster. Whether you regularly swap this ring or keep it on all the time depends greatly on your character's other equipment and your own playing style.&lt;br /&gt;
*In general, cold resistance is a lower priority than [[fire resistance]] in the late game due to the threat of [[orbs of fire]], though various cold themed enemies are scattered throughout the Dungeon's branches.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_protection&amp;diff=85762</id>
		<title>Ring of protection</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_protection&amp;diff=85762"/>
				<updated>2026-05-01T06:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of protection&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that protects its wearer from harm.}}&lt;br /&gt;
&lt;br /&gt;
A '''+4 ring of protection''' boosts the [[AC]] of the wearer by 4. &lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
All characters benefit from more AC, but using a ring slot for it may or may not be a good idea. Unlike [[amulet]]s, though, you can quickly swap between rings.&lt;br /&gt;
&lt;br /&gt;
Rings of protection are relatively stronger on characters with low AC. Since damage cannot be reduced below 0, going from 5 -&amp;gt; 9 AC is somewhat larger improvement than 25 -&amp;gt; 29 AC. In particular, characters that cannot wear some or all types of armour ([[Spriggan]]s, [[Oni]], [[Troll]]s, [[Octopode]]s, [[Felid]]s) will appreciate having a ring of protection.&lt;br /&gt;
&lt;br /&gt;
A [[ring of evasion]] offers a stronger average boost to defense, but is less reliable. A [[ring of dexterity]] provides even more EV to characters with high [[Dodging]] skill. Finally, if you are fighting against a specific enemy, you might want a resistance ring instead.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], you could find rings of protection with a -4 enchantment; such rings were always [[curse]]d.&lt;br /&gt;
*Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_poison_resistance&amp;diff=85761</id>
		<title>Ring of poison resistance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_poison_resistance&amp;diff=85761"/>
				<updated>2026-05-01T06:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of poison resistance&lt;br /&gt;
 |cost = 200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A ring that provides protection from the effects of poisons and venom.&lt;br /&gt;
----&lt;br /&gt;
Buttercup: “And to think, all that time it was your cup that was poisoned.”&amp;lt;br&amp;gt;Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”&amp;lt;br&amp;gt;- _The Princess Bride_. 1987}}&lt;br /&gt;
&lt;br /&gt;
The '''ring of poison resistance''' grants [[poison resistance]] when worn.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Having poison resistance is very useful for certain parts of the game. [[Poison]]ous monsters are a threat from D:2, [[Lair]] is filled with them, and one Lair branch is guaranteed to be poisoned-themed. Even in [[Zot]], some form of rPois is nice to have against [[green draconian]]s and [[golden dragon]]s. Rings of poison resistance are a conveniently swappable way to get it.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_magical_power&amp;diff=85760</id>
		<title>Ring of magical power</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_magical_power&amp;diff=85760"/>
				<updated>2026-05-01T06:04:54Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of magical power&lt;br /&gt;
 |cost= 280&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases its wearer's reserves of magical power for so long as it is worn.}}&lt;br /&gt;
&lt;br /&gt;
Wearing a '''ring of magical power''' increases your max [[MP]] by 9. This also results in a small increase to MP regeneration. The effects of multiple rings of magical power and other +MP items stack.&lt;br /&gt;
&lt;br /&gt;
When removing the ring, 9 MP will retroactively be removed, even if you weren't at maximum MP. There is no extra penalty when removing this ring at 0 MP.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Casters will appreciate having this ring, since extra MP can make the difference between winning the fight and being forced to run away. It's most useful in the early game, as it gives a flat +9 MP bonus. Going from 10 MP -&amp;gt; 19 MP is a much bigger jump than 50 -&amp;gt; 59 MP. As the value of magical power decreases throughout the game, don't be afraid to switch to a different ring eventually.&lt;br /&gt;
&lt;br /&gt;
Can also be good for [[spirit shield]], especially for low HP species like [[Vine Stalker]] and [[Felid]]. A [[ring of protection]] may be stronger on average, but the extra +9 HP can ''always'' prevent one-shots - AC only has a ''chance'' to. &lt;br /&gt;
&lt;br /&gt;
For non-casters without spirit shield, MP is generally unimportant. Can be helpful for [[infusion]] or when spamming [[god]] abilities, but other rings are generally better.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], MP-increasing items did not decrease MP when removed (beyond lowering the maximum).&lt;br /&gt;
*Prior to [[0.17]], raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_flight&amp;diff=85759</id>
		<title>Ring of flight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_flight&amp;diff=85759"/>
				<updated>2026-05-01T06:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of flight&lt;br /&gt;
 |cost=&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that grants its wearer flight.}}&lt;br /&gt;
&lt;br /&gt;
By wearing a [[ring of flight]], you gain the ability to [[fly]] for as long as you wear it. Note that flying characters still trigger [[trap]]s as normal.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Flight is useful in areas where [[water]] is common, such as the [[Swamp]] or [[Shoals]]. Having flight on hand can help you avoid or fight monsters wherever water and lava are present. While many monsters in the aforementioned Lair branches swim faster than the average player, flight still prevents many of the penalties while fighting in water, including its effect on [[invisibility]].&lt;br /&gt;
&lt;br /&gt;
A ring of flight can largely replace [[potions of enlightenment]], though using the ring slot temporarily should be a (minor) consideration. The Willpower bonus from the potion is still useful and should not be disregarded, even with permanent flight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], flight was a temporary ability. You could [[evoke]] the ring for 3 MP, with a failure rate that scaled down with [[Evocation]]s. You could not extend the duration of the effect by evoking the ring while already flying.&lt;br /&gt;
*The ring of flight was introduced in [[0.12]], replacing the [[ring of levitation]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_evasion&amp;diff=85758</id>
		<title>Ring of evasion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_evasion&amp;diff=85758"/>
				<updated>2026-05-01T06:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Add Category:Rings via bot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of evasion&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}&lt;br /&gt;
&lt;br /&gt;
A '''+5 ring of evasion''' boosts the [[evasion]] of its wearer by 5. &lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
All characters can benefit from more [[EV]], but using a ring slot for it may or may not be a good idea depending on your other resistances. Unlike [[amulet]]s, though, you can quickly swap between rings.&lt;br /&gt;
&lt;br /&gt;
Rings of evasion are more effective, on average, than a [[ring of protection]]. However, [[AC]] is more ''reliable'' than EV; with evasion, you either dodge or you don't. If you already have high AC, then a ring of evasion can be a good defensive choice (AC has a somewhat diminishing return, since it can't reduce attacks below 0)&lt;br /&gt;
&lt;br /&gt;
A [[ring of dexterity]] can end up providing more EV for characters with high [[Dodging]] skill (among dexterity's [[dexterity|other benefits]]).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], rings of evasion gave only +4 evasion.&lt;br /&gt;
*Prior to [[0.27]], you could find rings of evasion with a -4 enchantment; such rings were always [[curse]]d.&lt;br /&gt;
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_positive_energy&amp;diff=85757</id>
		<title>Ring of positive energy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_positive_energy&amp;diff=85757"/>
				<updated>2026-04-30T22:31:40Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Added to Rings Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of positive energy&lt;br /&gt;
 |cost = 420&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A ring that protects the life-force of its wearer from negative energy, making them partially immune to the draining effects of undead and necromantic magic.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of positive energy''' provides one level of [[negative energy]] resistance (rN+), protecting its wearer from [[draining]] attacks and [[Necromancy|necromantic magic]].&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
For most of a 3-rune game, negative energy isn't common. You may come across occasional enemies with negative damage, such as [[jorogumo]]s, [[deep elf death mage]]s or [[shadow dragon]]s, so it's nice to keep a source of rN+ handy.&lt;br /&gt;
&lt;br /&gt;
In [[extended]], negative energy and [[torment]] are much more common; having good amounts of rN+ is more important. However, dedicating an entire ring slot to a single source of rN+ isn't the greatest. Note that [[The Shining One]] provides rN+++ to pious followers, making this ring redundant.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.13]], these rings were known as rings of life protection.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_intelligence&amp;diff=85756</id>
		<title>Ring of intelligence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_intelligence&amp;diff=85756"/>
				<updated>2026-04-30T22:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Added to Rings Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of intelligence&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases the intelligence of its wearer.}}&lt;br /&gt;
&lt;br /&gt;
A '''+6 ring of intelligence''' increases the [[intelligence]] of the wearer by 6.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Good for spellcasters. While +6 intelligence will always be worse than a [[ring of wizardry]] for decreasing failure rate, intelligence also increases [[spell power]]. Having more power means that spells are more effective, which is always useful.&lt;br /&gt;
&lt;br /&gt;
Can also be used to prevent [[stat zero]] from having 0 intelligence. Other than that, it's useless for those who can't cast spells.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], you could find rings of intelligence with a -4 enchantment; such rings were always [[curse]]d.&lt;br /&gt;
*Prior to [[0.25]], enchantment values ranged from 2 to 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_dexterity&amp;diff=85755</id>
		<title>Ring of dexterity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_dexterity&amp;diff=85755"/>
				<updated>2026-04-30T19:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;TechHead: Added to Rings Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of dexterity&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases the dexterity of its wearer.}}&lt;br /&gt;
&lt;br /&gt;
A '''+6 ring of dexterity''' increases the [[dexterity]] of the wearer by 6.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The more [[Dodging]] skill you have, and the less [[encumbrance rating|encumbering]] your body armour, the more EV you gain out of the dexterity stat. Dexterity also boosts [[shields]], certain weapon's damage ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]), and weapon accuracy.&lt;br /&gt;
&lt;br /&gt;
A [[Mountain Dwarf]] in [[plate armour]] will prefer a [[ring of evasion]], but a Dodging-based fighter will appreciate dexterity for the general stat boosts. Dex boosts damage, EV, and gives a small boost to SH and stealth -- that's a lot for certain characters. Even then, don't be afraid to swap in a resistance as needed.&lt;br /&gt;
&lt;br /&gt;
===EV Gain===&lt;br /&gt;
Examples of +6 dexterity on EV gain:&lt;br /&gt;
*[[Robe]], 10 Dodging skill, normal [[size]]: +2.4 EV&lt;br /&gt;
*Robe, 16.7 Dodging skill, normal size: +4 EV&lt;br /&gt;
*[[Plate armour]] (15 strength), 6.7 Dodging skill, normal size: +1 EV&lt;br /&gt;
The effect of dexterity is linear, so it doesn't matter how much Dex you had before wearing this ring. &lt;br /&gt;
&lt;br /&gt;
This analysis doesn't include the effect of Dex on shields and weapons, so even if a [[ring of evasion]] would give more EV, you may prefer this ring instead.&lt;br /&gt;
&lt;br /&gt;
Since dexterity scales with Dodging skill itself, a ring of dexterity becomes stronger as you progress through the game. 10 Dodging may be high for an XL 10 character, but an endgame character can afford to max out the skill.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], you could find rings of dexterity with a -4 enchantment; such rings were always [[curse]]d. Also, there were stepdowns to both evasion and dexterity, which made dexterity less viable as an overall stat.&lt;br /&gt;
*Prior to [[0.25]], typical enchantment values ranged from 2 to 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>TechHead</name></author>	</entry>

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