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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ToBeFree</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ToBeFree"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/ToBeFree"/>
		<updated>2026-04-21T16:13:26Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Flun&amp;diff=50912</id>
		<title>User talk:Flun</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Flun&amp;diff=50912"/>
				<updated>2019-09-28T18:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Request for block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Flun,&lt;br /&gt;
&lt;br /&gt;
As you see I'm willing to join as the 6th Archivist. CAO webtiles seems stable enough, a little better than CSZO.  But now a small problem. Where is the rc-file? citation: &amp;quot;If you wish to be a member of a clan, you need to add a line to the top of one of your version 0.12 rcfiles like this: # TEAMCAPTAIN nameofcaptain&amp;quot;. -- [[User:Bwijn|Bwijn]] 18:28, 10 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Before you start your game, you'll see the words (edit rc) to the right of the version you select. Click that and it will bring up a text file you can edit. Just add the following to it:&lt;br /&gt;
&lt;br /&gt;
 # TEAMCAPTAIN Flun&lt;br /&gt;
&lt;br /&gt;
:And you'll be all set up; all your contributions to the team will be recorded : )  Welcome aboard! --[[User:MoogleDan|MoogleDan]] 18:51, 10 May 2013 (CEST)&lt;br /&gt;
::Okay, done. -- [[User:Bwijn|Bwijn]] 19:11, 10 May 2013 (CEST)&lt;br /&gt;
::: Did you put in the line already? I don't see the line in your .rc file [http://crawl.akrasiac.org/rcfiles/crawl-0.12/Bwijn.rc here]. --[[User:Flun|Flun]] 19:21, 10 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hiho, Aargxl here! Did you ever try to grow an octopode transmuter? I was thinking of this maybe being a good idea for mid- and lategame, because with a nice dragon form or else the eight rings could be really nice (especially if one manages to get several rings of slaying), since they don't melt into the body.&lt;br /&gt;
Although, I never managed to get far enough, because the start is really hard like this. Starting with offensive magic seems helpful, maybe changing to transmutations later is better.&lt;br /&gt;
Did you make experiences in that direction?&lt;br /&gt;
&lt;br /&gt;
== Request for block ==&lt;br /&gt;
&lt;br /&gt;
Please permanently block my account with e-mail access and talk page access revoked as well.&lt;br /&gt;
&lt;br /&gt;
Please delete my user page.&lt;br /&gt;
&lt;br /&gt;
Please delete my user talk page.&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Flun&amp;diff=50911</id>
		<title>User talk:Flun</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Flun&amp;diff=50911"/>
				<updated>2019-09-28T18:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Request for block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Flun,&lt;br /&gt;
&lt;br /&gt;
As you see I'm willing to join as the 6th Archivist. CAO webtiles seems stable enough, a little better than CSZO.  But now a small problem. Where is the rc-file? citation: &amp;quot;If you wish to be a member of a clan, you need to add a line to the top of one of your version 0.12 rcfiles like this: # TEAMCAPTAIN nameofcaptain&amp;quot;. -- [[User:Bwijn|Bwijn]] 18:28, 10 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Before you start your game, you'll see the words (edit rc) to the right of the version you select. Click that and it will bring up a text file you can edit. Just add the following to it:&lt;br /&gt;
&lt;br /&gt;
 # TEAMCAPTAIN Flun&lt;br /&gt;
&lt;br /&gt;
:And you'll be all set up; all your contributions to the team will be recorded : )  Welcome aboard! --[[User:MoogleDan|MoogleDan]] 18:51, 10 May 2013 (CEST)&lt;br /&gt;
::Okay, done. -- [[User:Bwijn|Bwijn]] 19:11, 10 May 2013 (CEST)&lt;br /&gt;
::: Did you put in the line already? I don't see the line in your .rc file [http://crawl.akrasiac.org/rcfiles/crawl-0.12/Bwijn.rc here]. --[[User:Flun|Flun]] 19:21, 10 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hiho, Aargxl here! Did you ever try to grow an octopode transmuter? I was thinking of this maybe being a good idea for mid- and lategame, because with a nice dragon form or else the eight rings could be really nice (especially if one manages to get several rings of slaying), since they don't melt into the body.&lt;br /&gt;
Although, I never managed to get far enough, because the start is really hard like this. Starting with offensive magic seems helpful, maybe changing to transmutations later is better.&lt;br /&gt;
Did you make experiences in that direction?&lt;br /&gt;
&lt;br /&gt;
== Request for block ==&lt;br /&gt;
&lt;br /&gt;
Please permanently block my account with e-mail access and talk page access revoked as well.&lt;br /&gt;
&lt;br /&gt;
Please delete my user page.&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Flun&amp;diff=50908</id>
		<title>User talk:Flun</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Flun&amp;diff=50908"/>
				<updated>2019-09-28T18:50:22Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Request for block */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Flun,&lt;br /&gt;
&lt;br /&gt;
As you see I'm willing to join as the 6th Archivist. CAO webtiles seems stable enough, a little better than CSZO.  But now a small problem. Where is the rc-file? citation: &amp;quot;If you wish to be a member of a clan, you need to add a line to the top of one of your version 0.12 rcfiles like this: # TEAMCAPTAIN nameofcaptain&amp;quot;. -- [[User:Bwijn|Bwijn]] 18:28, 10 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Before you start your game, you'll see the words (edit rc) to the right of the version you select. Click that and it will bring up a text file you can edit. Just add the following to it:&lt;br /&gt;
&lt;br /&gt;
 # TEAMCAPTAIN Flun&lt;br /&gt;
&lt;br /&gt;
:And you'll be all set up; all your contributions to the team will be recorded : )  Welcome aboard! --[[User:MoogleDan|MoogleDan]] 18:51, 10 May 2013 (CEST)&lt;br /&gt;
::Okay, done. -- [[User:Bwijn|Bwijn]] 19:11, 10 May 2013 (CEST)&lt;br /&gt;
::: Did you put in the line already? I don't see the line in your .rc file [http://crawl.akrasiac.org/rcfiles/crawl-0.12/Bwijn.rc here]. --[[User:Flun|Flun]] 19:21, 10 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hiho, Aargxl here! Did you ever try to grow an octopode transmuter? I was thinking of this maybe being a good idea for mid- and lategame, because with a nice dragon form or else the eight rings could be really nice (especially if one manages to get several rings of slaying), since they don't melt into the body.&lt;br /&gt;
Although, I never managed to get far enough, because the start is really hard like this. Starting with offensive magic seems helpful, maybe changing to transmutations later is better.&lt;br /&gt;
Did you make experiences in that direction?&lt;br /&gt;
&lt;br /&gt;
== Request for block ==&lt;br /&gt;
&lt;br /&gt;
Please permanently block my account with e-mail access and talk page access revoked as well.&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49609</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49609"/>
				<updated>2019-01-10T04:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Trees */ Orb of Destruction does not seem to destroy trees.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Disintegration]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png]][[File:tree2.png]][[File:tree3.png]][[File:tree4.png]][[File:tree5.png]][[File:tree6.png]][[File:tree7.png]][[File:tree8.png]][[File:tree9.png]][[File:tree10.png]][[File:tree11.png]][[File:tree12.png]][[File:tree13.png]][[File:tree14.png]][[File:tree15.png]][[File:tree16.png]][[File:tree1Dead.png]][[File:tree1LightRed.png]][[File:tree2Dead.png]][[File:tree2LightRed.png]][[File:tree2Yellow.png]][[File:tree6Yellow.png]][[File:tree7Red.png]][[File:tree10Red.png]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*[[Bolt of Fire]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
[[File:Mangrove1.png]][[File:Mangrove2.png]][[File:Mangrove3.png]]&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*[[Bolt of Fire]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime Covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune Carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Endless Salt===&lt;br /&gt;
{{crawlquote|A seemingly endless, flat plain, wracked by blinding salt storms. Anyone venturing across it would be lost beyond all hope in short order.}}&lt;br /&gt;
Much like open sea and endless lava, these mark the outer borders of the [[Desolation of Salt]].&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49608</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49608"/>
				<updated>2019-01-10T04:19:35Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Mangroves */  Orb of Destruction does not seem to destroy trees.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Disintegration]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png]][[File:tree2.png]][[File:tree3.png]][[File:tree4.png]][[File:tree5.png]][[File:tree6.png]][[File:tree7.png]][[File:tree8.png]][[File:tree9.png]][[File:tree10.png]][[File:tree11.png]][[File:tree12.png]][[File:tree13.png]][[File:tree14.png]][[File:tree15.png]][[File:tree16.png]][[File:tree1Dead.png]][[File:tree1LightRed.png]][[File:tree2Dead.png]][[File:tree2LightRed.png]][[File:tree2Yellow.png]][[File:tree6Yellow.png]][[File:tree7Red.png]][[File:tree10Red.png]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*[[Bolt of Fire]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
[[File:Mangrove1.png]][[File:Mangrove2.png]][[File:Mangrove3.png]]&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*[[Bolt of Fire]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime Covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune Carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Endless Salt===&lt;br /&gt;
{{crawlquote|A seemingly endless, flat plain, wracked by blinding salt storms. Anyone venturing across it would be lost beyond all hope in short order.}}&lt;br /&gt;
Much like open sea and endless lava, these mark the outer borders of the [[Desolation of Salt]].&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49607</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49607"/>
				<updated>2019-01-10T04:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Mangroves */ Bolt of Fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Disintegration]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png]][[File:tree2.png]][[File:tree3.png]][[File:tree4.png]][[File:tree5.png]][[File:tree6.png]][[File:tree7.png]][[File:tree8.png]][[File:tree9.png]][[File:tree10.png]][[File:tree11.png]][[File:tree12.png]][[File:tree13.png]][[File:tree14.png]][[File:tree15.png]][[File:tree16.png]][[File:tree1Dead.png]][[File:tree1LightRed.png]][[File:tree2Dead.png]][[File:tree2LightRed.png]][[File:tree2Yellow.png]][[File:tree6Yellow.png]][[File:tree7Red.png]][[File:tree10Red.png]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*[[Bolt of Fire]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
[[File:Mangrove1.png]][[File:Mangrove2.png]][[File:Mangrove3.png]]&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*[[Bolt of Fire]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime Covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune Carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Endless Salt===&lt;br /&gt;
{{crawlquote|A seemingly endless, flat plain, wracked by blinding salt storms. Anyone venturing across it would be lost beyond all hope in short order.}}&lt;br /&gt;
Much like open sea and endless lava, these mark the outer borders of the [[Desolation of Salt]].&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49606</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49606"/>
				<updated>2019-01-10T04:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Disintegration]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png]][[File:tree2.png]][[File:tree3.png]][[File:tree4.png]][[File:tree5.png]][[File:tree6.png]][[File:tree7.png]][[File:tree8.png]][[File:tree9.png]][[File:tree10.png]][[File:tree11.png]][[File:tree12.png]][[File:tree13.png]][[File:tree14.png]][[File:tree15.png]][[File:tree16.png]][[File:tree1Dead.png]][[File:tree1LightRed.png]][[File:tree2Dead.png]][[File:tree2LightRed.png]][[File:tree2Yellow.png]][[File:tree6Yellow.png]][[File:tree7Red.png]][[File:tree10Red.png]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*[[Bolt of Fire]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
[[File:Mangrove1.png]][[File:Mangrove2.png]][[File:Mangrove3.png]]&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime Covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune Carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Endless Salt===&lt;br /&gt;
{{crawlquote|A seemingly endless, flat plain, wracked by blinding salt storms. Anyone venturing across it would be lost beyond all hope in short order.}}&lt;br /&gt;
Much like open sea and endless lava, these mark the outer borders of the [[Desolation of Salt]].&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49605</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=49605"/>
				<updated>2019-01-10T04:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Trees */ no, not even Fire Storm destroys trees currently. But Fire Bolt does.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Disintegration]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png]][[File:tree2.png]][[File:tree3.png]][[File:tree4.png]][[File:tree5.png]][[File:tree6.png]][[File:tree7.png]][[File:tree8.png]][[File:tree9.png]][[File:tree10.png]][[File:tree11.png]][[File:tree12.png]][[File:tree13.png]][[File:tree14.png]][[File:tree15.png]][[File:tree16.png]][[File:tree1Dead.png]][[File:tree1LightRed.png]][[File:tree2Dead.png]][[File:tree2LightRed.png]][[File:tree2Yellow.png]][[File:tree6Yellow.png]][[File:tree7Red.png]][[File:tree10Red.png]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*[[Fire Bolt]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
[[File:Mangrove1.png]][[File:Mangrove2.png]][[File:Mangrove3.png]]&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime Covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune Carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Endless Salt===&lt;br /&gt;
{{crawlquote|A seemingly endless, flat plain, wracked by blinding salt storms. Anyone venturing across it would be lost beyond all hope in short order.}}&lt;br /&gt;
Much like open sea and endless lava, these mark the outer borders of the [[Desolation of Salt]].&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tree_Form&amp;diff=49460</id>
		<title>Tree Form</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tree_Form&amp;diff=49460"/>
				<updated>2018-11-26T01:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Strategy */ 2x much&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
'''Tree form''' is a [[bad form]] that can be inflicted on the player by the [[polymorph other]] spell. Its most notable feature is that it entirely prevents the player from moving, but not from otherwise acting. Unlike most bad forms, it can be entered easily by [[quaff]]ing a [[potion of lignification]]. While transformed into a tree, the player gains the following attributes:&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*+50% [[HP]]&lt;br /&gt;
*+20+0.5×XL [[AC]] (+33 AC at level 27)&lt;br /&gt;
*48% [[GDR]]&lt;br /&gt;
*+10 [[strength]]&lt;br /&gt;
*[[Unarmed Combat]] base damage is set to 12&lt;br /&gt;
*Bonus to [[to-hit]]&lt;br /&gt;
*[[Size|Huge size]] (immunity to most types of [[constriction]])&lt;br /&gt;
*[[Poison|rPois]]&lt;br /&gt;
*[[Negative energy|rN+++]]&lt;br /&gt;
*[[Torment]] immunity&lt;br /&gt;
*The player's hunger is set to Satiated (gaining nutrition from the ground via their roots), and they don't hunger&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
*Cannot move, but can cast spells, use abilities, and attack&lt;br /&gt;
*[[EV]] is reduced to basically nil: (2 + size_modifier/2 + EV from [[Repulsion Field]] [[mutation]], the same as when you are [[paralyzed]])&lt;br /&gt;
*Cannot [[teleport]] without divine intervention ([[Lugonu]]'s Bend Space ability works as normal)&lt;br /&gt;
*Cannot [[fly]]&lt;br /&gt;
*All equipment other than [[shield]]s, weapons, [[helmet]]s, and jewellery are melded.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Tree Form, while it provides several severe drawbacks (melding most equipment, inability to move or teleport, loss of EV), can be helpful in some situations. Players in Tree Form get a large boost to their physical durability, which may help them survive fights against strong monsters. Another notable effect of Tree Form is its complete resistance to all forms of [[negative energy]], including [[torment]]; a battle with a powerful enemy that relies heavily on negative energy or torment can be greatly assisted by entering Tree Form. (Some good examples include [[player ghost|ghosts of mature]] [[draconian]]s, [[Menkaure]], or [[shadow dragon]]s).&lt;br /&gt;
&lt;br /&gt;
Characters that have ranged attacks will likely have an easier time in Tree Form than melee brutes, simply because they will still be able to attack their opponents should they [[blink]] away. Also, characters that don't or can't use much equipment ([[Transmuter]]s, [[troll]]s, [[felid]]s) will be able to make better use of Tree Form than a character that relies on their artefact armour to round out their defenses.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind that being in Tree Form will not allow you to escape. Should the battle go south, your only option will be to wait until the transformation wears off and hope you can survive long enough to flee; a [[potion of cancellation]] can help shorten the duration of Tree Form in an emergency.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], players in Tree Form could not eat or drink.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], it [[slow]]ed the player by an amount based on your experience level ranging from 50% - 0%, prevented players from shouting, and followers of [[Fedhas Madash]] gained rF+ and rC+.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], it could make you vulnerable to fire, and the AC bonus and the speed penalty didn't depend on XL.&lt;br /&gt;
&lt;br /&gt;
Like most bad forms, this was added in [[0.12]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Tree Form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tree form.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Acid_dragon_scales&amp;diff=49459</id>
		<title>Acid dragon scales</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Acid_dragon_scales&amp;diff=49459"/>
				<updated>2018-11-25T23:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: /* Desirability */ 2x &amp;quot;useful&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version022}}&lt;br /&gt;
{{armour&lt;br /&gt;
 |name        = Acid dragon scales&lt;br /&gt;
 |cost        = 405&lt;br /&gt;
 |weight      = 15.0&lt;br /&gt;
 |AC          = 6&lt;br /&gt;
 |EV          = -5&lt;br /&gt;
 |SV          =&lt;br /&gt;
 |maxenc      = +6&lt;br /&gt;
 |size        = Any&lt;br /&gt;
 |grants      = rCorr&lt;br /&gt;
 |weartime    = 6&lt;br /&gt;
 |acquirement =&lt;br /&gt;
 |GDR         = 28%&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|The scales of an acid dragon. Although it does not provide its wearer with as much protection as the armour made from the scales of some larger dragons, it is somewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flow off it like water.}}&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
&lt;br /&gt;
Acid dragon scales are a fairly lightweight armour and a decent armour choice for stealthy or spellcasting characters, providing decent AC and GDR in exchange for a very small encumbrance rating. Wearing these scales grants [[Acid#Corrosion|rCorr]].&lt;br /&gt;
&lt;br /&gt;
This item may randomly generate when you slay an [[acid dragon]].&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The encumbrance rating of these scales is so small that even characters with a terrible [[Armour skill]] aptitude (such as [[spriggan]]s, [[ogre]]s, [[troll]]s, or [[deep elves]]) can easily overcome it.  &lt;br /&gt;
&lt;br /&gt;
Some players will prefer the extra AC these scales provide, while others may find that a different property (such as that from [[robe of the Archmagi]], [[troll leather armour]], or even just a [[leather armour]] of [[fire resistance]]) is more useful. Ultimately, it depends on your play style and what other equipment you have found.&lt;br /&gt;
&lt;br /&gt;
Acid dragon scales are the lightest armour that does not permit casting of [[Ozocubu's Armour]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Acid dragon scales''' || [[File:Acid dragon scales.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Faerie dragon scales]]''' || [[File:Faerie dragon armour.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Acid dragon scales replaced mottled dragon scales in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_curing&amp;diff=49458</id>
		<title>Potion of curing</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_curing&amp;diff=49458"/>
				<updated>2018-11-25T15:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: &amp;quot;preferring potions&amp;quot;? Yeah, which?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of curing&lt;br /&gt;
 |cost = 20&lt;br /&gt;
 |weight = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A potion which heals some wounds, clears the mind and cures poison and disease. It can also slightly repair rotting.}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of curing''' cures [[poison]], [[confusion]] and [[sickness]], as well as restores 1d7 + 4 HP.&lt;br /&gt;
&lt;br /&gt;
If your maximum hit points have been reduced by rot, quaffing a potion of curing will first heal the rot. Each point of rot reduces the effectiveness of healing by 2&lt;br /&gt;
points for every point of rot.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|You feel better.}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
These are best saved for times when you need to cure a negative status effect, preferring [[potion of heal wounds|potions of heal wounds]] for restoring HP. However, if you should find yourself without any other healing or escape option (most commonly early in the game), these can be useful for restoring HP in a pinch. Just don't be surprised if whatever monster you're facing takes off most of the healed HP with its next attack.&lt;br /&gt;
&lt;br /&gt;
If you plan to complete all dungeon branches, especially [[Tomb]]s and [[Hell]], there are multiple sources dealing rot damage, so it is handy to have a stock of potions of curing ready to cure it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.17]], potions of curing could only heal rot when at or near full health.&lt;br /&gt;
*Prior to [[0.10]], this item was known as a potion of healing.&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Miscast_effect&amp;diff=49457</id>
		<title>Miscast effect</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Miscast_effect&amp;diff=49457"/>
				<updated>2018-11-24T17:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;ToBeFree: Probably not 250% :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
A [[miscast effect]] occurs when a player fails to cast a spell successfully. These can range in severity from completely harmless to inflicting heavy damage and [[magic contamination]], depending on the school of magic that is used.&lt;br /&gt;
&lt;br /&gt;
Failure to cast spells causes various generally nasty things to occur, becoming nastier with spell level and spell failure. Miscasts come in a severity scale 0, 1, 2 and 3. 0 is always harmless, although it can occasionally make a moderate amount of noise. &lt;br /&gt;
&lt;br /&gt;
Displayed in game spell failure rate color indicates the chances of getting severity 2 or greater miscast effects.&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Color !! Probability at most&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|Grey}} || 0.1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|Yellow}} || 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{LightRed|Light red}} || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|Red}} || Over 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a special case if [[Hell's mystical force]] produces a [[Miscast_effect#Hell_effects|miscast effect]] that spawns any monsters: those monsters are not summons and are worth experience.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, all miscast effects for a given school and level are equally probable.&lt;br /&gt;
&lt;br /&gt;
==Air Magic==&lt;br /&gt;
*1: 4-12 electric damage, or rain cloud, or [[Mephitic Cloud]]&lt;br /&gt;
*2: 3d8 electric explosion or [[Poisonous Cloud]]&lt;br /&gt;
*3: 12-40 [[Airstrike]], or [[twister]], or [[ball lightning]]&lt;br /&gt;
&lt;br /&gt;
==Conjurations==&lt;br /&gt;
*1: smoke or 6-12 damage&lt;br /&gt;
*2: 9-25 damage or 3d12 explosion&lt;br /&gt;
*3: 12-40 damage or 3d20 explosion&lt;br /&gt;
&lt;br /&gt;
==Divinations==&lt;br /&gt;
The Divinations school has long since been removed from the game, but its miscasts remain.  They can be triggered by [[Sif Muna]]'s wrath, the [[Staff of Wucad Mu]], or any source of &amp;quot;random miscasts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*1: confusion or no effect&lt;br /&gt;
*2: confusion plus either 1-3 INT loss or 3-12 MP loss&lt;br /&gt;
*3: confusion plus either 3-5 INT loss or 5-24 MP loss&lt;br /&gt;
&lt;br /&gt;
==Earth Magic==&lt;br /&gt;
*1: harmless&lt;br /&gt;
*2: 10-22 damage (checked by AC)&lt;br /&gt;
*3: 80% chance: 3d15 explosion, or 20% chance: [[Petrification]]&lt;br /&gt;
&lt;br /&gt;
==Hexes==&lt;br /&gt;
*1: [[corona]] or [[scroll of random uselessness|random uselessness]]&lt;br /&gt;
*2: 42% chance: [[Vertigo]], or 42% chance: [[Slow]]ing, or 14% chance: [[Silence]]&lt;br /&gt;
*3: Fall [[Sleep|asleep]] for 3-9 turns&amp;lt;ref name=&amp;quot;nosleep&amp;quot;&amp;gt;Only caused by normal miscasts, not by hell effects. Only when player is not sleep immune ([[undead]], [[nonliving]] or [[berserk]]).&amp;lt;/ref&amp;gt;, or [[Scroll of vulnerability|Magic vulnerability]] effect on self, or Confusion, or 0-18 [[Magical contamination|glow]]&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
*1: [[corona]] or [[scroll of random uselessness|random uselessness]]&lt;br /&gt;
*2: [[Weakness]] (3/7 chance), slowing (3/7), or berserk (1/7)&lt;br /&gt;
*3: [[Paralysis]] for 2-7 turns&amp;lt;ref name=&amp;quot;nopara&amp;quot;&amp;gt;Only caused by normal miscasts, not by hell effects.&amp;lt;/ref&amp;gt;, [[confusion]], 0-18 [[Magical contamination|glow]], or [[potion of cancellation|cancellation]] effect and plus 4-6 MP loss (can actually remove some magical contamination)&lt;br /&gt;
&lt;br /&gt;
==Fire Magic==&lt;br /&gt;
*1: summons 1-2 [[fire vortex]]es, or 2-14 fire damage '''only if''' the player has fire vulnerability ('''rF-''')&lt;br /&gt;
*2: 5-33 fire damage, or 3d14 [[Fireball]]&lt;br /&gt;
*3: 9-41 fire damage plus temporarily reduced [[fire resistance]] ('''rF-'''), or 3d20 Fireball, or [[Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
==Ice Magic==&lt;br /&gt;
*1: nothing, or 4-8 damage '''only if''' the player has cold vulnerability ('''rC-''').&lt;br /&gt;
*2: 5-16 ice damage plus temporary -Potion, or 3d11 ice explosion&lt;br /&gt;
*3: 9-31 ice damage plus [[Frozen]] status effect, or [[Freezing Cloud]]&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
[[Torment]], [[rotting]], and [[draining]] damage have no effect on undead. For spells, no effect at all if Kiku** and Piety/150 chance.  These effects are also frequently seen as [[death curse]]s from non-plain [[List of mummies|mummies]].  For death curses, if Kiku**, then Kiku has a 1/2 chance of blocking it entirely, otherwise reduces the severity by one level.&lt;br /&gt;
*1: Slowing, rotting, or 5-19 [[torment]] damage&lt;br /&gt;
*2: Draining, 3 [[shadow|shadows]], or 15-37 [[torment]] damage&lt;br /&gt;
*3: Draining, [[reaper]], [[soul eater]], random stat loss 1-7, rotting, or player-targeted [[torment]]&lt;br /&gt;
&lt;br /&gt;
==Poison Magic==&lt;br /&gt;
Poison resistance blocks the damage and stat loss, and renders the clouds harmless.&lt;br /&gt;
*1: 7-15 [[poison]] damage or [[Mephitic Cloud]] on your location only&lt;br /&gt;
*2: 14-30 poison damage, large Mephitic Cloud, or temporary poison vulnerability&lt;br /&gt;
*3: 20-54 poison damage, [[Poisonous Cloud]], or random stat loss 1-5&lt;br /&gt;
&lt;br /&gt;
==Summonings==&lt;br /&gt;
*1: 5-13 damage (50% chance), or [[spatial vortex]] (17% chance), or [[lesser demon]] (33% chance)&lt;br /&gt;
*2: 1-3 spatial vortices (1/6 chance), [[common demon]] (1/3), or 2-3 [[small abomination]]s (1/2)&lt;br /&gt;
*3: 1-3 [[worldbinder]]s, or 1-2 [[common demon]]s, [[greater demon]], [[banishment]]&amp;lt;ref name=&amp;quot;banishment&amp;quot;&amp;gt;Attempts to banish.  This fails if it's a Hell effect miscast, or if you're in the Abyss with a depth/5 chance.  If it fails, attempt to place a Malign Gateway.  If that fails, reroll the effect.&amp;lt;/ref&amp;gt;, or [[Malign Gateway]]&amp;lt;ref name=&amp;quot;gateway&amp;quot;&amp;gt;If this fails to place, reroll.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spatial vortexes and [[greater demon]]s summoned in this manner are [[durably summoned]], so they do not time out and cannot be abjured.&lt;br /&gt;
&lt;br /&gt;
==Translocations==&lt;br /&gt;
*1: 4-12 damage (1/2 chance), 4-10 damage and [[Blink]] (1/3), or [[spatial vortex]] (1/6)&lt;br /&gt;
*2: 9-31 damage (3/7 chance), 5-13 damage + confusion + 66% chance blink, 33% chance teleport (2/7), 1-3 spatial vortices (1/7), or banishment&amp;lt;ref name=&amp;quot;banishment&amp;quot;/&amp;gt; (1/7).&lt;br /&gt;
*3: 15-43 damage plus [[Dimension Anchor]], 9-25 damage plus confusion plus teleport, banishment&amp;lt;ref name=&amp;quot;banishment&amp;quot;/&amp;gt;, or 0-18 [[Magical contamination|glow]].&lt;br /&gt;
&lt;br /&gt;
==Transmutations==&lt;br /&gt;
*1: 1-11 damage (1/2 chance) , summon 2-4 [[giant cockroach]]es (1/10), or random uselessness (2/5)&lt;br /&gt;
*2: short polymorph (1/5 chance) , 3-25 damage (2/5), [[weak]]ness (1/5), or 0-18 [[magical contamination|glow]] (1/5)&lt;br /&gt;
*3: longer polymorph (1/2 chance), 3-20 damage plus 0-34 [[magical contamination|glow]] (1/6), 5-27 damage plus remove mutation (1/6), 5-27 damage plus 1-2 bad mutations (1/6)&lt;br /&gt;
&lt;br /&gt;
==Hell effects==&lt;br /&gt;
[[Hell]]'s mystical force selects a miscast or other effect with the probabilities given below.  As noted further down, it will always try to place a Malign Gateway instead of banishing, as banishment is rarely more than annoyance for a character that can handle Hell.&lt;br /&gt;
*[[Miscast_effect#Necromancy|Necromancy]] miscast: 16.66%&lt;br /&gt;
*[[Miscast_effect#Summoning|Summoning]] miscast: 8.33%&lt;br /&gt;
*[[Miscast_effect#Conjurations|Conjurations]] miscast: 4.16%&lt;br /&gt;
*[[Miscast_effect#Charms|Charms]] miscast: 2.08%&lt;br /&gt;
*[[Miscast_effect#Hexes|Hexes]] miscast: 2.08%&lt;br /&gt;
*Miscast appropriate to each branch: 22.22% ([[Miscast_effect#Fire_magic|Fire magic]] miscast in [[Gehenna]], [[Miscast_effect#Ice_magic|Ice magic]] miscast in [[Cocytus]], [[Miscast_effect#Necromancy|Necromancy]] miscast in [[Tartarus]], and [[Miscast_effect#Earth_magic|Earth magic]] miscast in [[The_Iron_City_of_Dis|Dis]])&lt;br /&gt;
*Summon a greater demon appropriate to each branch: 14.15% ([[Brimstone fiend]]s in [[Gehenna]], [[Ice fiend]]s in [[Cocytus]], [[Shadow fiend]]s in [[Tartarus]], and any greater demon in [[The_Iron_City_of_Dis|Dis]])&lt;br /&gt;
*Summon 1-5 random monsters: 9.88%&lt;br /&gt;
*Nothing happens: 19.75%&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Magic contamination]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.16]], many magic miscast effects received a significant overhaul.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Hell's mystical force could paralyze the player.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], [[Zot trap]]s inflicted a random severity 3 miscast, instead of having a hardcoded list of effects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]] [[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>ToBeFree</name></author>	</entry>

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