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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Torus</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-05-06T19:55:04Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=41516</id>
		<title>Beogh</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=41516"/>
				<updated>2016-05-02T10:27:47Z</updated>
		
		<summary type="html">&lt;p&gt;Torus: Blessing an orc corpse no more gives piety&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beogh altar.png]] ''&amp;quot;Drown the unbelievers in a sea of blood!&amp;quot;''&lt;br /&gt;
{{flavour|Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only orcs may devote their service to Beogh, and they must prove their devotion with bloodshed. Especially fervent devotees of Beogh will find orcish followers flocking to their banner: it is an age of signs and portents, and the orcs have become increasingly certain that the coming of their Messiah is nigh.&lt;br /&gt;
&lt;br /&gt;
Followers of Beogh can smite their foes, and will even gain orcish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will gain the power to walk on water. Beogh will sometimes directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
Beogh likes it when you bless dead orcs (by standing over their remains and '''p'''raying), you or your allied orcs kill living beings, you or your allied orcs kill the undead, you or your allied orcs kill demons and you or your allied orcs kill holy beings. Beogh especially likes it when you kill the priests of other religions.&lt;br /&gt;
&lt;br /&gt;
Beogh strongly dislikes it when you perform cannibalism, you attack allied orcs, you desecrate orcish remains or you destroy orcish idols.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beogh the Brigand''' is a deity worshiped by the [[Orc|cave orc]]s native to the [[Dungeon]]. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still await their Messiah. There is no [[altar]] to Beogh in the [[Ecumenical Temple]], but [[orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] will offer [[hill orc]] characters the opportunity to convert. Altars to him can often be found in the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Beogh is considered an [[Evil#Evil_gods|evil]] god.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
Beogh only tolerates [[hill orc]]s as worshipers.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing a living, holy, undead, or demonic creature.&lt;br /&gt;
*You killing a hostile priest.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
Regardless of your behavior, you lose on average 1 [[piety]] every 320 turns. If you drop to 0 piety, you'll be excommunicated. You will also lose piety (or incur [[penance]]) for the following:&lt;br /&gt;
*Desecrating orcish remains (using orc corpses for any purpose, like [[Animate Dead]] or [[Animate Skeleton]]).&lt;br /&gt;
*Butchering an orc corpse or cannibalism (eating chunks from orc corpses).&lt;br /&gt;
*Destroying an [[Statue#Inanimate Statues|Orcish Idol]].&lt;br /&gt;
*Attacking an orcish ally. (Be careful if you are confused!)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Messenger&amp;quot;&lt;br /&gt;
*'''Protection from harm''' -  If you receive damage that should kill you, there's a 10 + (Piety/10) % chance to cancel all damage (instead, your Piety is reduced by 20 + 1d20). Unlike with good gods, this protection is canceled if you are under penance.&lt;br /&gt;
*'''Spread experience''' - Each time you gain some experience, Beogh will give an additional half of that amount among the orcish followers in your [[line of sight]]. Those experience points are not taken from those you would be receiving: the player doesn't lose any XP points.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Proselytiser&amp;quot;&lt;br /&gt;
*'''Bonuses to armour''' - The [[AC]] bonus of your armour and the [[SH]] of your shield is increased by an amount based on your piety. The larger the equipment's base AC or SH, the greater the bonus.&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Priest&amp;quot;&lt;br /&gt;
*'''Smiting''' - You can [[smite]] any monster in view for around 6 + 1d(5 + Invocation Skill) HP. This is unavoidable, and cannot be reduced by any factor except [[deep dwarf]] damage shaving. (3 MP, 80-160 Food, 3 Piety)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Missionary&amp;quot;&lt;br /&gt;
*'''Gain orcish followers''' - Non-summoned, shapeshifted, sleeping, confused or paralyzed orcs (even uniques, eg. [[Blork]]) around you may recognize you as their Messiah and turn friendly. The chance depends on your piety and experience level (the higher, the better) and the hit dice of the orc (the lower, the better). Conversions may happen when:&lt;br /&gt;
**A hostile orc notices you for the first time (including because you hit it or cast a spell on it)&lt;br /&gt;
**A hostile orc becomes significantly wounded (best not use poison!)&lt;br /&gt;
**You or one of your allies kill a non-ordinary orc (in this case, the monster will survive the killing blow, unless it was reduced under its max HP in negative). This works best on higher level orcs.&lt;br /&gt;
*'''Bless your orcish followers''' - Beogh may bless one of your followers when it kills an enemy or otherwise gains experience. The chance is 1d(Piety) &amp;gt;= 30, or one at random when ''you'' kill an enemy (10% chance). The blessing has one of the following effects:&lt;br /&gt;
**10%: An ordinary orc becomes an orc priest, otherwise 25% chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC.&lt;br /&gt;
**90%: 50% chance to remove poison, sickness, confusion, rotting, slowing, or exhaustion (if they are so afflicted), otherwise heals 25% of the follower's HP.&lt;br /&gt;
**Beogh may also improve your followers' equipment and gift weapons, armour, and ammo to those who lack them.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Evangelist&amp;quot;&lt;br /&gt;
*'''Recall your orcish followers''' -  You can recall your orcish allies, as per the [[Recall]] spell (but only for orcs): all your orcish followers in the dungeon are teleported close to you over a number of turns. (2 MP, 50-100 Food)&lt;br /&gt;
&lt;br /&gt;
*'''Orc reinforcements''' - If you have no followers on this level, there's a small chance that Beogh will give several permanent, friendly orcs to you.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Apostle&amp;quot;&lt;br /&gt;
*'''Walk on water''' -  You can cross [[deep water]] as if it was normal floor. Be careful not to let your piety drop under 120 or incur penance while you're walking over deep water!&lt;br /&gt;
*'''Give Item to Named Follower''': You have the ability to provide a one-time gift to a named follower of your choice. This will not work for unnamed orc followers, and once they receive a gift, it cannot be relinquished unless they die.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Messiah&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Beogh does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Blasphemers against the word of Beogh find themselves confronted with direct and physical opposition. Those who still worship Beogh find their followers regularly deserting them; they, and others, are further assaulted by waves of orcish warriors. When working through intermediaries fails, Beogh hurls dancing electric weapons at offenders, or simply smites them - and when smiting true sinners, Beogh has a heavy hand indeed!}}&lt;br /&gt;
&lt;br /&gt;
During penance or following desertion, you'll occasionally experience one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*25%: Beogh smites you, potentially dealing very significant damage. If you are worshiping another god at this point, there is a piety/4 % chance that the new god will protect you from this.&lt;br /&gt;
*13%: [[Durable summon|Durably summons]] 1d2 hostile [[dancing weapon]]s. These weapon will be +1d3-1/+1d3-1 and [[brand]]ed with [[electrocution]]. They will vanish when defeated.&lt;br /&gt;
*25%: Followers around you have a chance to turn hostile (only if you're still a follower of Beogh).&lt;br /&gt;
*37% (62% if you changed religion): Sends forth an army of [[durably summoned]] orcs, led by a stronger, occasionally named orc, whose type depends on your experience level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Your orc recall ability tends to recall your strongest orcs first, gradually followed by your weaker orcs. You can effectively use this to summon a small band of elite reinforcements and quickly cancel the recall through the abilities menu, saving the fodder for particularly dangerous battles.&lt;br /&gt;
*Hang on to any particularly powerful randarts that you may find, as they are potentially very useful gifts for your stronger followers. Remember that you can only ever gift one item, and that item can only be obtained again by picking it off your dead follower's corpse!&lt;br /&gt;
*Strangely enough, he greatly appreciates it when you kill hostile orc priests. Take advantage of this for piety.&lt;br /&gt;
*Since conversions happen based on piety and XL, Beogh worshippers may want to delay clearing the [[Orcish Mines]] until they have maxed out their piety and gained some experience.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In very ancient versions of ''Crawl'', comments in the code referring to orc priest smiting stated that they were channeling the wrath of B.O.G. (Brian's Orc God). This eventually evolved into the name, &amp;quot;Beogh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], players could not gift equipment to followers, and Beogh did not gift random gear to followers with empty equipment slots.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], orcish versions of gear existed, and Beogh only granted bonuses for wearing orcish armour (as well as wielding orcish melee weapons).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], hill orc [[priest]]s started with this religion.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], recalling orcish followers did not have any delay, but it was not able to recall orcish followers from other levels. Shared experience was added in 0.12.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>Torus</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:The_Shining_One&amp;diff=41272</id>
		<title>Talk:The Shining One</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:The_Shining_One&amp;diff=41272"/>
				<updated>2016-03-06T02:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Torus: /* Bless Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Spotting non-evil monsters===&lt;br /&gt;
What does this mean? [[User:Syneil|Syneil]] 09:28, 20 March 2013 (CET)&lt;br /&gt;
===Stingers===&lt;br /&gt;
I read in an earlier version of the wiki, that naga and draconians with poisonous auxiliary attacks would withhold them to not offend TSO. Is that still true? --[[User:BlueCrake|BlueCrake]] ([[User talk:BlueCrake|talk]]) 17:09, 2 September 2014 (CEST)&lt;br /&gt;
:Yes. [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;h=68b30d1d87772d6aa59002914cfc60eb4401f358;hb=69783ea0505b8a54b95c175d88b11e80d9c08c6f#l7425 Source] --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 17:41, 2 September 2014 (CEST)&lt;br /&gt;
===Bless Weapon===&lt;br /&gt;
Will bless weapon push a weapon's enchantment past its limit? i.e. if I wield a +9 broad axe of pain and bless it, will I have a +11 broad axe of holy wrath?&lt;br /&gt;
--[[User:Riffraff|Riffraff]] ([[User talk:Riffraff|talk]]) 00:43, 6 March 2016 (CET)&lt;br /&gt;
:No. The weapon will get uncursed, get the [holy wrath] brand and will get two the same effect as reading two scrolls of enchant weapon. --[[User:Torus|Torus]] ([[User talk:Torus|talk]]) 03:23, 6 March 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Torus</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Awaken_Vines&amp;diff=40933</id>
		<title>Awaken Vines</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Awaken_Vines&amp;diff=40933"/>
				<updated>2016-02-02T14:48:13Z</updated>
		
		<summary type="html">&lt;p&gt;Torus: reverted change. Wrong place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Causes vines to grow from the ground. The vines will reach out and grab interlopers, dragging them towards any nearby trees.}}&lt;br /&gt;
&lt;br /&gt;
'''Awaken Vines''' is a monster-only spell which causes monstrous [[snaplasher vine]]s to burst forth from a nearby [[tree]] tile, quickly seeking you out. Although they deal no damage themselves, their attacks can drag you around the battlefield, potentially bringing you into reach of an [[Awaken Forest|awakened forest]]. These vines are worth no [[experience]], and will die as soon as the caster is killed.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;/div&gt;</summary>
		<author><name>Torus</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Awaken_Vines&amp;diff=40930</id>
		<title>Awaken Vines</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Awaken_Vines&amp;diff=40930"/>
				<updated>2016-02-02T14:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;Torus: added reference to summon forest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Causes vines to grow from the ground. The vines will reach out and grab interlopers, dragging them towards any nearby trees.}}&lt;br /&gt;
&lt;br /&gt;
'''Awaken Vines''' is a monster-only spell which causes monstrous [[snaplasher vine]]s to burst forth from a nearby [[tree]] tile, quickly seeking you out. Although they deal no damage themselves, their attacks can drag you around the battlefield, potentially bringing you into reach of an [[Awaken Forest|awakened forest]]. These vines are worth no [[experience]], and will die as soon as the caster is killed.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
For players a nearly identical spell exist as [[Summon_Forest|Summon Forest]].&lt;/div&gt;</summary>
		<author><name>Torus</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Animate_Dead&amp;diff=40759</id>
		<title>Animate Dead</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Animate_Dead&amp;diff=40759"/>
				<updated>2016-01-28T12:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;Torus: added Ctrl-E (travelling speed control) to the strategy section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Animate Dead&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Necromancy}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of Necromancy]]&lt;br /&gt;
* [[Book of Unlife]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Reanimates all corpses and skeletons in the vicinity as followers. This magic is unstable, so eventually those reanimated will crumble to dust. Zombies and skeletons cannot leave the level they were created on.}}&lt;br /&gt;
&lt;br /&gt;
[[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise all [[corpse]]s and [[skeleton]]s in [[LOS]] as [[zombie]]s or [[skeleton (monster)|skeleton]]s. These minions cannot heal or use [[stairs]], but will serve you faithfully until death or until they crumble to dust (this seems to have been changed with version 0.17). Some corpses cannot be raised in this manner.&lt;br /&gt;
&lt;br /&gt;
This spell is similar to [[Yredelemnul]]'s power of the same name.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Animate Dead is a very powerful spell for [[Kikubaaqudgha]] followers. Combining the Corpse Delivery ability with this spell allows you to rapidly create a large gang of allies at will, in exchange for a very affordable chunk of [[piety]] and [[MP]]. Other characters can also put it to good use; animating the remains of every powerful enemy you defeat on a given floor means that you'll have plenty of allies available in case you come across a very powerful [[unique]]. Couple it with [[Recall]] in order to compensate for the slow movement speed of the undead.&lt;br /&gt;
*Although pricier than [[Animate Skeleton]], Animate Dead offers significant advantages:&lt;br /&gt;
**Like skeletons, zombies have lower stats than the monsters they were raised from. However, the reduction is less dramatic (except for movement [[speed]]).&lt;br /&gt;
**Animate Dead can raise multiple corpses at once, and from a distance. This makes it a much more useful option in the middle of combat.&lt;br /&gt;
* Fast species may want to use the Ctrl-E command to limit the travelling speed to the lowest ally speed.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
The following corpses are unaffected by Animate Dead:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Shapeshifter}}&lt;br /&gt;
{{monsterlink|Glowing shapeshifter}}&lt;br /&gt;
&lt;br /&gt;
The following corpses are too rotten for a proper zombie. You will get skeletons instead.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Necrophage}}&lt;br /&gt;
{{monsterlink|Ghoul (monster)}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Derived undead]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], raised creatures were permanent until death.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], [[plague shambler]]s would also only produce skeletons.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], [[vampire mosquito]]es, [[ugly thing]]s, [[very ugly thing]]s, [[guardian serpent]]s, [[sky beast]]s and [[Arachne]] could not be animated.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies.&lt;/div&gt;</summary>
		<author><name>Torus</name></author>	</entry>

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