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		<updated>2026-05-06T18:41:53Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Forceful_Invitation&amp;diff=43455</id>
		<title>Forceful Invitation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Forceful_Invitation&amp;diff=43455"/>
				<updated>2016-11-04T15:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Carry-name clear-up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
{{Flavour|This ability summons some of the lesser threats from one of the Lair of Beasts, the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Orcish Mines, the Elven Halls, the Vaults, or the Crypt; the specific branch varies with the caster.}}&lt;br /&gt;
&lt;br /&gt;
'''Forceful Invitation''' is a monster-only spell which summons 1d3 monsters from one of the following randomly selected [[branch]]es, with a given branch being equally likely to be fixed per-caster. Its summon cap is 3.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Branch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Monster, chance in branch cast&lt;br /&gt;
|-&lt;br /&gt;
|The [[Lair]]&lt;br /&gt;
|{{monsterlink|Blink frog}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Dream sheep}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Spiny frog}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Snake Pit]]&lt;br /&gt;
|{{monsterlink|Naga (monster)}}&lt;br /&gt;
|57.14%&lt;br /&gt;
|{{monsterlink|Black mamba}}&lt;br /&gt;
|28.57%&lt;br /&gt;
|{{monsterlink|Mana viper}}&lt;br /&gt;
|14.29%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Spider's Nest]]&lt;br /&gt;
|{{monsterlink|Tarantella}}&lt;br /&gt;
|37.50%&lt;br /&gt;
|{{monsterlink|Jumping spider}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Orb spider}}&lt;br /&gt;
|12.50%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Swamp]]&lt;br /&gt;
|{{monsterlink|Vampire mosquito}}&lt;br /&gt;
|44.44%&lt;br /&gt;
|{{monsterlink|Insubstantial wisp}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Swamp drake}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Shoals]]&lt;br /&gt;
|{{monsterlink|Siren}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Manticore}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Wind drake}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Orcish Mines]]&lt;br /&gt;
|{{monsterlink|Orc priest}}&lt;br /&gt;
|57.14%&lt;br /&gt;
|{{monsterlink|Warg}}&lt;br /&gt;
|28.57%&lt;br /&gt;
|{{monsterlink|Troll (monster)}}&lt;br /&gt;
|14.29%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Elven Halls]]&lt;br /&gt;
|{{monsterlink|Deep elf mage}}&lt;br /&gt;
|55.56%&lt;br /&gt;
|{{monsterlink|Deep elf knight}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|{{monsterlink|Deep elf archer}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Vaults]]&lt;br /&gt;
|{{monsterlink|Yaktaur}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Ironheart preserver}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Vault sentinel}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Crypt]]&lt;br /&gt;
|{{monsterlink|Wraith}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Shadow}}&lt;br /&gt;
|37.50%&lt;br /&gt;
|{{monsterlink|Necromancer (monster)}}&lt;br /&gt;
|12.50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Forceful Invitation was introduced in [[0.14]]. The monster list was altered in [[0.19]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Forceful_Invitation&amp;diff=43454</id>
		<title>Forceful Invitation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Forceful_Invitation&amp;diff=43454"/>
				<updated>2016-11-04T15:04:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Version update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
{{Flavour|This ability summons some of the lesser threats from one of the Lair of Beasts, the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Orcish Mines, the Elven Halls, the Vaults, or the Crypt; the specific branch varies with the caster.}}&lt;br /&gt;
&lt;br /&gt;
'''Forceful Invitation''' is a monster-only spell which summons 1d3 monsters from one of the following randomly selected [[branch]]es, with a given branch being equally likely to be fixed per-caster. Its summon cap is 3.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Branch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Monster, chance in branch cast&lt;br /&gt;
|-&lt;br /&gt;
|The [[Lair]]&lt;br /&gt;
|{{monsterlink|Blink frog}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Dream sheep}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Spiny frog}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Snake Pit]]&lt;br /&gt;
|{{monsterlink|Naga}}&lt;br /&gt;
|57.14%&lt;br /&gt;
|{{monsterlink|Black mamba}}&lt;br /&gt;
|28.57%&lt;br /&gt;
|{{monsterlink|Mana viper}}&lt;br /&gt;
|14.29%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Spider's Nest]]&lt;br /&gt;
|{{monsterlink|Tarantella}}&lt;br /&gt;
|37.50%&lt;br /&gt;
|{{monsterlink|Jumping spider}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Orb spider}}&lt;br /&gt;
|12.50%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Swamp]]&lt;br /&gt;
|{{monsterlink|Vampire mosquito}}&lt;br /&gt;
|44.44%&lt;br /&gt;
|{{monsterlink|Insubstantial wisp}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Swamp drake}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Shoals]]&lt;br /&gt;
|{{monsterlink|Siren}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Manticore}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Wind drake}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Orcish Mines]]&lt;br /&gt;
|{{monsterlink|Orc priest}}&lt;br /&gt;
|57.14%&lt;br /&gt;
|{{monsterlink|Warg}}&lt;br /&gt;
|28.57%&lt;br /&gt;
|{{monsterlink|Troll (monster)}}&lt;br /&gt;
|14.29%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Elven Halls]]&lt;br /&gt;
|{{monsterlink|Deep elf mage}}&lt;br /&gt;
|55.56%&lt;br /&gt;
|{{monsterlink|Deep elf knight}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|{{monsterlink|Deep elf archer}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Vaults]]&lt;br /&gt;
|{{monsterlink|Yaktaur}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Ironheart preserver}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Vault sentinel}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Crypt]]&lt;br /&gt;
|{{monsterlink|Wraith}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Shadow}}&lt;br /&gt;
|37.50%&lt;br /&gt;
|{{monsterlink|Necromancer (monster)}}&lt;br /&gt;
|12.50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Forceful Invitation was introduced in [[0.14]]. The monster list was altered in [[0.19]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Forceful_Invitation&amp;diff=43453</id>
		<title>Forceful Invitation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Forceful_Invitation&amp;diff=43453"/>
				<updated>2016-11-04T15:03:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Provide a table for summon criteria, like Plane Rend's page. Someone needs to run the source template scripts for dream sheep...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Flavour|This ability summons some of the lesser threats from one of the Lair of Beasts, the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Orcish Mines, the Elven Halls, the Vaults, or the Crypt; the specific branch varies with the caster.}}&lt;br /&gt;
&lt;br /&gt;
'''Forceful Invitation''' is a monster-only spell which summons 1d3 monsters from one of the following randomly selected [[branch]]es, with a given branch being equally likely to be fixed per-caster. Its summon cap is 3.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Branch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Monster, chance in branch cast&lt;br /&gt;
|-&lt;br /&gt;
|The [[Lair]]&lt;br /&gt;
|{{monsterlink|Blink frog}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Dream sheep}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Spiny frog}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Snake Pit]]&lt;br /&gt;
|{{monsterlink|Naga}}&lt;br /&gt;
|57.14%&lt;br /&gt;
|{{monsterlink|Black mamba}}&lt;br /&gt;
|28.57%&lt;br /&gt;
|{{monsterlink|Mana viper}}&lt;br /&gt;
|14.29%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Spider's Nest]]&lt;br /&gt;
|{{monsterlink|Tarantella}}&lt;br /&gt;
|37.50%&lt;br /&gt;
|{{monsterlink|Jumping spider}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Orb spider}}&lt;br /&gt;
|12.50%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Swamp]]&lt;br /&gt;
|{{monsterlink|Vampire mosquito}}&lt;br /&gt;
|44.44%&lt;br /&gt;
|{{monsterlink|Insubstantial wisp}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Swamp drake}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Shoals]]&lt;br /&gt;
|{{monsterlink|Siren}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Manticore}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Wind drake}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Orcish Mines]]&lt;br /&gt;
|{{monsterlink|Orc priest}}&lt;br /&gt;
|57.14%&lt;br /&gt;
|{{monsterlink|Warg}}&lt;br /&gt;
|28.57%&lt;br /&gt;
|{{monsterlink|Troll (monster)}}&lt;br /&gt;
|14.29%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Elven Halls]]&lt;br /&gt;
|{{monsterlink|Deep elf mage}}&lt;br /&gt;
|55.56%&lt;br /&gt;
|{{monsterlink|Deep elf knight}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|{{monsterlink|Deep elf archer}}&lt;br /&gt;
|22.22%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Vaults]]&lt;br /&gt;
|{{monsterlink|Yaktaur}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Ironheart preserver}}&lt;br /&gt;
|33.33%&lt;br /&gt;
|{{monsterlink|Vault sentinel}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Crypt]]&lt;br /&gt;
|{{monsterlink|Wraith}}&lt;br /&gt;
|50.00%&lt;br /&gt;
|{{monsterlink|Shadow}}&lt;br /&gt;
|37.50%&lt;br /&gt;
|{{monsterlink|Necromancer (monster)}}&lt;br /&gt;
|12.50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Forceful Invitation was introduced in [[0.14]]. The monster list was altered in [[0.19]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=43286</id>
		<title>List of Stone Soup versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=43286"/>
				<updated>2016-10-16T23:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Add dates in a long table, so this page can be used as a quick timeline reference. Points at a variety of recent bugfix versions lacking changelog-sourced pages, and a change in page title conventions...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Versions that end in .0 introduced new content and balance work, while versions after this exclusively contained bugfixes.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version&lt;br /&gt;
!Release date&lt;br /&gt;
|-&lt;br /&gt;
![[0.1.0]] !! 09/18/2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.1]] || 09/26/2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.2]] || 09/27/2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.3]] || 11/16/2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.4]] || 11/16/2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.5]] || 12/05/2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.6]] || 12/19/2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.7]] || 12/31/2006&lt;br /&gt;
|-&lt;br /&gt;
![[0.2.0]] !! 04/01/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.1]] || 04/02/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.2]] || 04/06/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.3]] || 04/07/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.4]] || 04/08/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.5]] || 05/12/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.6]] || 06/06/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.7]] || 06/11/2007&lt;br /&gt;
|-&lt;br /&gt;
![[0.3.0]] !! 10/31/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.1]] || 11/03/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.2]] || 11/11/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.3]] || 12/02/2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.4]] || 01/29/2008&lt;br /&gt;
|-&lt;br /&gt;
![[0.4.0]] !! 07/14/2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.1]] || 07/17/2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.2]] || 07/29/2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.3]] || 07/31/2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.4]] || 12/20/2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.5]] || 01/14/2009&lt;br /&gt;
|-&lt;br /&gt;
![[0.5.0]] !! 06/12/2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5.1]] || 07/28/2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5.2]] || 10/08/2009&lt;br /&gt;
|-&lt;br /&gt;
![[0.6.0]] !! 03/26/2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.6.1]] || 06/09/2010&lt;br /&gt;
|-&lt;br /&gt;
![[0.7.0]] !! 07/24/2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7.1]] || 07/24/2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7.2]] || 02/07/2011&lt;br /&gt;
|-&lt;br /&gt;
![[0.8.0]] !! 04/26/2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.8.1]] || 06/12/2011&lt;br /&gt;
|-&lt;br /&gt;
![[0.9.0]] !! 08/12/2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9.1]] || 09/04/2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9.2]] || 01/24/2012&lt;br /&gt;
|-&lt;br /&gt;
![[0.10.0]] !! 02/16/2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10.1]] || 03/15/2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10.2]] || 04/11/2012&lt;br /&gt;
|-&lt;br /&gt;
![[0.11.0]] !! 10/01/2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.1]] || 11/16/2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.2]] || 01/25/2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.3]] || 05/05/2013&lt;br /&gt;
|-&lt;br /&gt;
![[0.12.0]] !! 05/01/2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.1]] || 05/05/2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.2]] || 06/01/2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.3]] || 09/23/2013&lt;br /&gt;
|-&lt;br /&gt;
![[0.13.0]] !! 10/11/2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13.1]] || 11/28/2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13.2]] || 04/04/2014&lt;br /&gt;
|-&lt;br /&gt;
![[0.14.0]] !! 04/09/2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14.1]] || 04/28/2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14.2]] || 08/27/2013&lt;br /&gt;
|-&lt;br /&gt;
![[0.15|0.15.0]] !! 08/28/2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15.1]] || 09/15/2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15.2]] || 01/18/2014&lt;br /&gt;
|-&lt;br /&gt;
![[0.16|0.16.0]] !! 03/11/2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16.1]] || 03/22/2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16.2]] || 08/11/2015&lt;br /&gt;
|-&lt;br /&gt;
![[0.17|0.17.0]] !! 11/06/2015&lt;br /&gt;
|-&lt;br /&gt;
![[0.18|0.18.0]] !! 05/04/2016&lt;br /&gt;
|-&lt;br /&gt;
![[0.19|0.19.0]] !! TBA&lt;br /&gt;
|}&lt;br /&gt;
==Trunk==&lt;br /&gt;
[[Trunk]] is the version of Crawl currently in development.  It can be played as a &amp;quot;sneak peek&amp;quot; of features likely to make it into the next release, and can contain balance work or bugfixes not yet in a stable release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Templates&amp;diff=43285</id>
		<title>Category talk:Templates</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Templates&amp;diff=43285"/>
				<updated>2016-10-16T22:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: query&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why do a variety of obsolete monsters have the Template category? Spiders, a bunch of deep elf classes, salamander firebrands, octopode crushers... --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 00:21, 17 October 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Unknown_articles&amp;diff=43284</id>
		<title>Category:Unknown articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Unknown_articles&amp;diff=43284"/>
				<updated>2016-10-16T20:17:07Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Linkage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These articles lack a version tag, and should recieved research and updates to fix this state.&lt;br /&gt;
&lt;br /&gt;
[[Category:Article versions]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Crystal_Ball_Articles&amp;diff=43283</id>
		<title>Category:Crystal Ball Articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Crystal_Ball_Articles&amp;diff=43283"/>
				<updated>2016-10-16T19:56:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Connect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These articles refer to the upcoming version, at this point in time [[0.19]].  They are gathered here so that, when it is released, they can be quickly updated to reflect the changes, and not retain future-tense sections referring to the present.&lt;br /&gt;
&lt;br /&gt;
When a new version comes out, update the articles in this category, and them remove them from it.  Mostly this will just involve a few tense changes.&lt;br /&gt;
&lt;br /&gt;
'''Remember to remove the &amp;lt;nowiki&amp;gt;&amp;quot;[[Category:Crystal Ball Articles]]&amp;quot;&amp;lt;/nowiki&amp;gt; from the bottom of the page when you're done updating an article.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Article versions]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=43282</id>
		<title>Unique monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=43282"/>
				<updated>2016-10-16T19:55:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Whoops, bad linkage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
'''Unique monsters''' are [[monster]]s that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater [[experience]]. As such, they can be considered the &amp;quot;boss monsters&amp;quot; of ''Crawl'' (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).&lt;br /&gt;
&lt;br /&gt;
===Wandering Uniques===&lt;br /&gt;
{{monsterlink|Agnes}} '''the Wanderer''' - A zippy [[spriggan (monster)|spriggan]] fighter who wields a branded [[lajatang]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Aizul}} '''the Neglectful Guardian''' - A disgraced [[guardian serpent]] who uses powerful poison magic and a nasty sleeping spell.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Asterion}} '''the Fallen King''' - A bloodthirsty king who was turned into a [[minotaur]] and exiled. He now seeks to carve out a new kingdom with the aid of [[Makhleb]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Azrael}} '''the Boundless Flame''' - An [[efreet]] who commands a pack of lesser monsters while pelting you with high-power [[Fire Magic]] and [[Hellfire]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blork the orc}} - A fat [[List of orcs|orc spellcaster]] who managed to find some rainbow suspenders somewhere.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Boris}}, '''Master of Life and Death''' - A [[lich]] who will revive himself elsewhere after you've killed him once.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Crazy Yiuf}} '''the Enlightened''' - An insane, cloak-wearing [[List of gnolls|gnoll]] who defends his forest hut with a [[quarterstaff]] of [[chaos]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Donald}} '''the Adventurer''' - An adventurer much like yourself, but with a propensity for both swimming and complaining. Generally comes with a [[shield]] of [[reflection]].&lt;br /&gt;
&lt;br /&gt;
{{Red|e}} [[Image:Dowan.png|32px]] {{Blue|e}} [[Image:Duvessa.png|32px]] '''[[Dowan]], Brother of Duvessa''' and '''[[Duvessa]], Sister of Dowan''' - Twin elves who are never seen apart and who complement each other's strengths. Dowan uses magic while Duvessa prefers a blade.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Edmund}} '''the Younger''' - [[Sigmund]]'s obscure and less threatening younger brother. Generally comes with a decent flail.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|The Enchantress}} - Queen of the [[list of spriggans|spriggans]], she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of [[Unrand#+X Faerie Dragon Armour|faerie dragon armour]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erica}} '''the Fiery-Tempered''' - A spellcaster who carries a [[flaming]] [[scimitar]], but prefers to use her assortment of conjurations and hexes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erolcha}} '''the Cunning''' - An [[ogre mage]] with a variable spell set who can potentially banish the unlucky to [[The Abyss]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Eustachio}} '''the Magnificent''' - A mustachioed summoner who can bog his foes down in a swarm of summoned mammals and imps.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Fannar}} '''the Cold-Hearted''' - An elven [[Ice Magic|Ice Mage]] who spawns with [[Ice Magic]]-enhancing equipment. Bring cold resistance!&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frances}} '''the Duchess of Pandemonium''' - A powerful fighter who once bested a demon lord and thereby gained demonic powers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frederick}} '''the Flawless''' - A fighter-mage who packs several extremely powerful spells.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gastronok}} '''the Ponderous''' - An unusually intelligent [[elephant slug]] who gained his magic and his hat by eating a wizard.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Grinder}} - A [[shadow imp]] who can easily [[paralyze]] and torture low-level adventurers to death.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Grum}} '''the Hunter''' - A [[gnoll]] armed with a [[polearm]] who leads a pack of [[wolves]] into combat.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Harold}} '''the Weathered''' - A bounty hunter on the verge of retirement. He hunts down his quarry with the help of powerful [[Fire Magic]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ijyb}} '''the Twisted Goblin''' - A goblin who is only marginally stronger than his brethren, though he may show up with a dangerous [[wand]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jessica}} '''the Apprentice Sorceress''' - An apprentice sorceress who uses low-level spells to attack those who disturb her.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jorgrun}} '''Earthshaker''' - A dwarven [[earth elementalist]] fond of statuary (both creating it and blowing it up).&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jory}} '''the Bloodstained Count''' - A wealthy [[List of vampires|vampire]] who combines [[mesmerize|mesmerization]] with devastating magical power.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Joseph}}, '''a Mercenary''' - A mercenary who attacks with [[throwing net]]s, a [[sling]], and a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Josephine}} '''the Decaying Necromancer''' - An elderly necromancer who devastates the living and supports her undead underlings by hurling [[Ghostly Fireball|ghostly fireball]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Khufu}} '''the Undying Pharaoh''' - A [[greater mummy]] that combines high durability, [[smiting]], [[torment]], and an extremely dangerous mummy and demon entourage.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Kirke}}, '''Weaver of Myths''' - An enchantress who would like nothing more than for you to join her herd of [[hog]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Louise}} '''the Corrupted''' - A spellcaster who wears surprisingly heavy armour and is capable of [[banish]]ing the unwary to the [[Abyss]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mara}}, '''Lord of Illusions''' - An exceptionally powerful [[rakshasa]], Mara's mastery of illusions allows him to bamboozle even the strongest of foes. Many adventurers find themselves battling their double.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Margery}} '''the Dragonslayer''' - A powerful [[Fire Elementalist]] with her own entourage of [[hell knight]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maud}} '''the Forgotten''' - A warrior princess from a distant land who generally uses rare weaponry.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maurice}} '''the Thief''' - An accomplished thief who uses [[invisible|invisibility]] to rob passersby blind.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Menkaure}}, '''Prince of Dust''' - The [[list of mummies|mummified]] king of a long-forgotten realm who can [[torment]] his foes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mennas}}, '''the Voice of Zin''' - A powerful angel whose speed and aura of [[silence]] makes escape extremely difficult. Spellcasters beware!&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Natasha}}, '''Servant of Life and Death''' - A wandering [[felid]] [[wizard]] who has gone searching for her lost master. She has three lives.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nergalle}} '''the Soulbinder''' - An [[list of orcs|orcish necromancer]] who can summon [[spectral thing|spectral orcs]] to fight for her.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nessos}} '''the Markscentaur''' - An armoured [[centaur]] who pelts his opponents with arrows of poisoned flame.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nikola}} '''the Mad Inventor''' - A mad scientist who is an expert with fighting using electricity of all kinds.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Norris}} '''the Nihilist''' - A laid-back spellcaster who debilitates foes before crushing them with powerful two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Pikel}} '''the Slaver''' - A [[big kobold]] who has taken up slave trading. Carries a branded [[whip]] and travels with a band of [[slave]]s.&lt;br /&gt;
&lt;br /&gt;
{{White|p}} '''[[Player ghost]]''' - The restless spirit of another adventurer who perished on their quest for the Orb. Their skills in life are carried over into undeath.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Prince Ribbit}}- A cursed prince who is stuck in the form of a [[blink frog]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Psyche}} '''the Insane Magess''' - A maddened mage who is mostly dangerous due to her [[dagger]] of [[chaos]] or [[distortion]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Purgy}} '''the Meek''' - An unusually skinny [[troll (monster)|troll]] that fled from his brethren into the upper levels of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Robin}} '''of the Strong Arm''' -- A helmeted [[hobgoblin]] who inspires her [[goblin]] minions before literally flinging them at you.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Roxanne}}, '''Geomancer Emeritus''' - A powerful earth mage who turned herself into a [[statue]] when a spell went horribly wrong. She can't move, but there's nothing wrong with her magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Rupert}} '''the Wild''' - A [[berserker]] whose powerful roars can disable his foes long enough for him to rush in and crush them.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Saint Roka}} '''the Messiah''' - An [[orc warlord]] of [[Beogh]] who travels with a band of followers who believe he is the orcish messiah.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sigmund}} '''the Dreaded''' - The bane of low-level adventurers, Sigmund carries a couple of dangerous spells and a wicked [[scythe]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Snorg}} '''the Insatiable''' - An exceptionally fat [[troll (monster)|troll]] who will go berserk at the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sojobo}}, '''King of Tengu''' - King of the [[list of tengu|tengu]], Sojobo is not only a powerful warrior but a master [[Air Magic|Air Mage]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sonja}} '''the Graceful Assassin''' - A kobold [[assassin]] who always carries [[curare]] needles and a nastily-branded short blade.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Terence}} '''the Incautious''' - A weak fighter who appears near the very beginning of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Urug}} '''the Orcish Ballista''' - A one-eyed [[list of orcs|orc]] who carries a pack of javelins and a heavier weapon than usual.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wiglaf}} '''the dwarf''' - A dwarven fighter of [[Okawaru]], Wiglaf will buff himself before rushing into combat.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Xtahua}} '''the Ancient''' - An ancient and exceptionally powerful [[fire dragon]].&lt;br /&gt;
&lt;br /&gt;
===[[Snake Pit]] Unique===&lt;br /&gt;
{{monsterlink|Vashnia}} '''the Elite Marksnaga''' - A [[naga sharpshooter]] who possesses far more skill with both weaponry and [[Translocations]] than her underlings.&lt;br /&gt;
&lt;br /&gt;
===[[Spider's Nest]] Unique===&lt;br /&gt;
{{monsterlink|Arachne}} '''the Weaver''' - Half-spider, half-woman, Arachne and her pets will quickly ensnare and poison those who blunder unprepared into her lair.&lt;br /&gt;
&lt;br /&gt;
===[[Swamp]] Unique===&lt;br /&gt;
{{monsterlink|The Lernaean hydra}} - A hydra with a mind-boggling [[27]] heads. Those who allow it into biting range are swiftly devoured.&lt;br /&gt;
&lt;br /&gt;
===[[Shoals]] Uniques===&lt;br /&gt;
{{monsterlink|Ilsuiw}}, '''Witch of the Tides''' - A skilled [[merfolk aquamancer]] who often travels with a large band of her kin.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Polyphemus}} '''the Watchful Shepherd''' - A [[cyclops]] who has somehow managed to tame a herd of [[death yak]]s and [[catoblepas|catoblepi]].&lt;br /&gt;
&lt;br /&gt;
===[[Slime Pits]] Uniques===&lt;br /&gt;
{{monsterlink|Dissolution}}, '''High Priest of Jiyva''' - An intelligent jelly that eats its way through rock walls in search of those who would oppose the Slime God.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|The royal jelly}} - [[Jiyva]]'s primary worshipper and guardian of the Slimy Rune of Zot, the Royal Jelly will quickly overwhelm interlopers with an army of jellies. Should someone manage to kill it, the Slime God will also die.&lt;br /&gt;
&lt;br /&gt;
===[[Hell]] Uniques===&lt;br /&gt;
{{Red|D}} [[Image:Serpent of Hell (Gehenna).png]][[Image:Serpent of Hell (Cocytus).png]][[Image:Serpent of Hell (Tartarus).png]][[Image:Serpent of Hell (Dis).png]] '''[[Serpent of Hell]]''' - A powerful dragon that changes depending on which branch of Hell you.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Murray}} '''the Demonic Talking Skull''' - A mobile [[curse skull]] with a nasty bite and even nastier necromantic spells.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Geryon}}, '''Gatekeeper of Hell''' - Three-headed Geryon presides over the [[Vestibule of Hell]]. Those who wish to enter the Hells proper must first defeat him and his followers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Antaeus}}, '''Guardian of [[Cocytus]]''' - Guardian of the Icy Rune of Zot. Easily the beefiest enemy in the game, Antaeus eschews reliance on underlings and prefers to crush intruders himself using his massive body and powerful cold and electric magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Asmodeus}}, '''Prince of [[Gehenna]]''' - Guardian of the Obsidian Rune of Zot. Asmodeus and his followers will quickly incinerate any interlopers with insufficient fire resistance.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Dispater}}, '''Lord of the [[Iron City of Dis|Iron City]]''' - Guardian of the Iron Rune of Zot. Dispater will crush adventurers with powerful [[Earth Magic]] and legions of powerful demons.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ereshkigal}}, '''Queen of [[Tartarus]]''' - Guardian of the Bone Rune of Zot. Those who face her and her servants risk being drained of all life.&lt;br /&gt;
&lt;br /&gt;
===[[Pandemonium]] Uniques===&lt;br /&gt;
{{monsterlink|Ignacio}}, '''Master of Excruciating Pain''' - A mortal who was rewarded with demonhood and became an [[executioner]]. He still carries his favorite [[executioner's axe]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Cerebov}}, '''Demon Lord of Fire and Steel''' - Guardian of the Fiery Rune of Zot, lord of a host of [[balrug]]s, and wielder of [[Sword of Cerebov|his signature sword]], which allows him to partially ignore fire resistance. Quite possibly the single most dangerous foe in the entire game.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gloorx Vloq}}, '''Demon Lord of Darkness''' - Guardian of the Dark Rune of Zot and leader of a multitude of [[executioner]]s. He is exceptionally fast and extremely deadly to both the living and the undead.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lom Lobon}}, '''Demon Lord of Forbidden Knowledge''' - Guardian of the Magical Rune of Zot and head of a cabal of [[wizard (monster)|wizards]]. In addition to his followers, he himself has extremely powerful ice and lightning magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mnoleg}}, '''Demon Lord of Chaos''' - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. He and his minions will quickly deform even the hardiest of warriors.&lt;br /&gt;
&lt;br /&gt;
===[[Realm of Zot]] Unique===&lt;br /&gt;
{{monsterlink|Tiamat}}, '''Avatar of the Dragonlord''' - An exceptionally powerful [[List of draconians|draconian]] whose color, breath weapon, and resistances are constantly shifting. Comes with a [[dragonskin cloak]] and a large retinue of draconian followers.&lt;br /&gt;
&lt;br /&gt;
==[[Dungeon Sprint]] Uniques==&lt;br /&gt;
{{monsterlink|Chuck}} '''the Collector''' - A [[stone giant]] armed with a [[large rock]] of returning and an anachronistically awesome cap.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nellie}}, '''Star of the Show''' - Standard [[hellephant]]s cannot compare with Nellie in terms of raw ferocity or adorableness.&lt;br /&gt;
&lt;br /&gt;
==Retired Uniques==&lt;br /&gt;
{{Yellow|@}} [[Image:Duane.png|32px]] '''[[Duane]]''' - A large-eared mercenary who had rather average abilities.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|@}} [[Image:Francis.png|32px]] '''[[Francis]]''' - An aged wizard who had an assortment of spells.&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|@}} [[Image:Jozef.png|32px]] '''[[Jozef]]''' - A mercenary who would poison and slow opponents before moving into melee or pelting them with sling bullets.&lt;br /&gt;
&lt;br /&gt;
{{LightGrey|@}} [[Image:Michael.png|32px]] '''[[Michael]]''' - A human spellcaster who had a very basic spell list.&lt;br /&gt;
&lt;br /&gt;
{{Brown|@}} [[Image:Norbert.png|32px]] '''[[Norbert]]''' - A human warrior who had little in the way of distinguishing characteristics.&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|p}} [[File:Terpsichore.png|32px]] '''[[Terpsichore]]''' - A phantom who would have been able to bring nearby weapons to life as her allies.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lamia}}- Although stunningly beautiful, this sorcerous [[list of nagas|naga]] queen was cannibalistic and mad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
While every game will present a fair number of them, most uniques are not guaranteed to exist in a given game. The only ones who are guaranteed are:&lt;br /&gt;
&lt;br /&gt;
* The four unique Pandemonium lords: Cerebov, Gloorx Vloq, Lom Lobon, and Mnoleg&lt;br /&gt;
* The four unique Hell lords: Antaeus, Asmodeus, Ereshkigal, Dispater&lt;br /&gt;
* Geryon&lt;br /&gt;
* The Serpent of Hell&lt;br /&gt;
* The royal jelly&lt;br /&gt;
* ''If'' the Shoals are generated, Ilsuiw is guaranteed to appear in them&lt;br /&gt;
&lt;br /&gt;
==Source Code Notes==&lt;br /&gt;
From '''mon-util.h''', line 133:&lt;br /&gt;
 M_UNIQUE            = (1&amp;lt;&amp;lt;21),        // monster is a unique&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* [[0.2]] added Tiamat.&lt;br /&gt;
* [[0.3]] added Polyphemus.&lt;br /&gt;
* [[0.5]] added Nessos and Dissolution. The Lernaean hydra was included in the code, but not yet placed anywhere.&lt;br /&gt;
* [[0.6]] removed Michael and added Crazy Yiuf, Purgy, Grum, Menkaure, Pikel, Maurice, Gastronok, Kirke, Aizul, and Mara. The Lernaean hydra was also enabled.&lt;br /&gt;
* [[0.7]] added Grinder.&lt;br /&gt;
* [[0.8]] removed Francis, Duane, and Norbert.&lt;br /&gt;
* [[0.11]] removed Jozef.&lt;br /&gt;
* [[0.12]] added Lamia and Jorgrun.&lt;br /&gt;
* [[0.13]] added Sojobo. [[Pan (monster)|Pan]] was introduced and removed during development.&lt;br /&gt;
* [[0.14]] removed Lamia and introduced Natasha, Vashnia, and Asterion.&lt;br /&gt;
* [[0.15]] gave special titles to most uniques, inspired by [[Dungeon Crawl 4.1 Alpha|4.1]].&lt;br /&gt;
* [[0.16]] added Robin.&lt;br /&gt;
* [[0.18]] changed [[Iron giant|the Iron Giant]] from a sprint-exclusive unique to a regular monster.&lt;br /&gt;
* [[0.19]] will remove Wiglaf and Maud, while introducing Bai Suzhen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Unique monsters]]&lt;br /&gt;
[[Category:Lists of monsters]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=43281</id>
		<title>Unique monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=43281"/>
				<updated>2016-10-16T19:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: History! 0.6's area might be a bit fuzzy, though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
'''Unique monsters''' are [[monster]]s that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater [[experience]]. As such, they can be considered the &amp;quot;boss monsters&amp;quot; of ''Crawl'' (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).&lt;br /&gt;
&lt;br /&gt;
===Wandering Uniques===&lt;br /&gt;
{{monsterlink|Agnes}} '''the Wanderer''' - A zippy [[spriggan (monster)|spriggan]] fighter who wields a branded [[lajatang]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Aizul}} '''the Neglectful Guardian''' - A disgraced [[guardian serpent]] who uses powerful poison magic and a nasty sleeping spell.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Asterion}} '''the Fallen King''' - A bloodthirsty king who was turned into a [[minotaur]] and exiled. He now seeks to carve out a new kingdom with the aid of [[Makhleb]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Azrael}} '''the Boundless Flame''' - An [[efreet]] who commands a pack of lesser monsters while pelting you with high-power [[Fire Magic]] and [[Hellfire]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blork the orc}} - A fat [[List of orcs|orc spellcaster]] who managed to find some rainbow suspenders somewhere.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Boris}}, '''Master of Life and Death''' - A [[lich]] who will revive himself elsewhere after you've killed him once.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Crazy Yiuf}} '''the Enlightened''' - An insane, cloak-wearing [[List of gnolls|gnoll]] who defends his forest hut with a [[quarterstaff]] of [[chaos]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Donald}} '''the Adventurer''' - An adventurer much like yourself, but with a propensity for both swimming and complaining. Generally comes with a [[shield]] of [[reflection]].&lt;br /&gt;
&lt;br /&gt;
{{Red|e}} [[Image:Dowan.png|32px]] {{Blue|e}} [[Image:Duvessa.png|32px]] '''[[Dowan]], Brother of Duvessa''' and '''[[Duvessa]], Sister of Dowan''' - Twin elves who are never seen apart and who complement each other's strengths. Dowan uses magic while Duvessa prefers a blade.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Edmund}} '''the Younger''' - [[Sigmund]]'s obscure and less threatening younger brother. Generally comes with a decent flail.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|The Enchantress}} - Queen of the [[list of spriggans|spriggans]], she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of [[Unrand#+X Faerie Dragon Armour|faerie dragon armour]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erica}} '''the Fiery-Tempered''' - A spellcaster who carries a [[flaming]] [[scimitar]], but prefers to use her assortment of conjurations and hexes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erolcha}} '''the Cunning''' - An [[ogre mage]] with a variable spell set who can potentially banish the unlucky to [[The Abyss]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Eustachio}} '''the Magnificent''' - A mustachioed summoner who can bog his foes down in a swarm of summoned mammals and imps.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Fannar}} '''the Cold-Hearted''' - An elven [[Ice Magic|Ice Mage]] who spawns with [[Ice Magic]]-enhancing equipment. Bring cold resistance!&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frances}} '''the Duchess of Pandemonium''' - A powerful fighter who once bested a demon lord and thereby gained demonic powers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frederick}} '''the Flawless''' - A fighter-mage who packs several extremely powerful spells.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gastronok}} '''the Ponderous''' - An unusually intelligent [[elephant slug]] who gained his magic and his hat by eating a wizard.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Grinder}} - A [[shadow imp]] who can easily [[paralyze]] and torture low-level adventurers to death.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Grum}} '''the Hunter''' - A [[gnoll]] armed with a [[polearm]] who leads a pack of [[wolves]] into combat.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Harold}} '''the Weathered''' - A bounty hunter on the verge of retirement. He hunts down his quarry with the help of powerful [[Fire Magic]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ijyb}} '''the Twisted Goblin''' - A goblin who is only marginally stronger than his brethren, though he may show up with a dangerous [[wand]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jessica}} '''the Apprentice Sorceress''' - An apprentice sorceress who uses low-level spells to attack those who disturb her.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jorgrun}} '''Earthshaker''' - A dwarven [[earth elementalist]] fond of statuary (both creating it and blowing it up).&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jory}} '''the Bloodstained Count''' - A wealthy [[List of vampires|vampire]] who combines [[mesmerize|mesmerization]] with devastating magical power.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Joseph}}, '''a Mercenary''' - A mercenary who attacks with [[throwing net]]s, a [[sling]], and a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Josephine}} '''the Decaying Necromancer''' - An elderly necromancer who devastates the living and supports her undead underlings by hurling [[Ghostly Fireball|ghostly fireball]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Khufu}} '''the Undying Pharaoh''' - A [[greater mummy]] that combines high durability, [[smiting]], [[torment]], and an extremely dangerous mummy and demon entourage.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Kirke}}, '''Weaver of Myths''' - An enchantress who would like nothing more than for you to join her herd of [[hog]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Louise}} '''the Corrupted''' - A spellcaster who wears surprisingly heavy armour and is capable of [[banish]]ing the unwary to the [[Abyss]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mara}}, '''Lord of Illusions''' - An exceptionally powerful [[rakshasa]], Mara's mastery of illusions allows him to bamboozle even the strongest of foes. Many adventurers find themselves battling their double.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Margery}} '''the Dragonslayer''' - A powerful [[Fire Elementalist]] with her own entourage of [[hell knight]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maud}} '''the Forgotten''' - A warrior princess from a distant land who generally uses rare weaponry.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maurice}} '''the Thief''' - An accomplished thief who uses [[invisible|invisibility]] to rob passersby blind.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Menkaure}}, '''Prince of Dust''' - The [[list of mummies|mummified]] king of a long-forgotten realm who can [[torment]] his foes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mennas}}, '''the Voice of Zin''' - A powerful angel whose speed and aura of [[silence]] makes escape extremely difficult. Spellcasters beware!&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Natasha}}, '''Servant of Life and Death''' - A wandering [[felid]] [[wizard]] who has gone searching for her lost master. She has three lives.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nergalle}} '''the Soulbinder''' - An [[list of orcs|orcish necromancer]] who can summon [[spectral thing|spectral orcs]] to fight for her.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nessos}} '''the Markscentaur''' - An armoured [[centaur]] who pelts his opponents with arrows of poisoned flame.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nikola}} '''the Mad Inventor''' - A mad scientist who is an expert with fighting using electricity of all kinds.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Norris}} '''the Nihilist''' - A laid-back spellcaster who debilitates foes before crushing them with powerful two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Pikel}} '''the Slaver''' - A [[big kobold]] who has taken up slave trading. Carries a branded [[whip]] and travels with a band of [[slave]]s.&lt;br /&gt;
&lt;br /&gt;
{{White|p}} '''[[Player ghost]]''' - The restless spirit of another adventurer who perished on their quest for the Orb. Their skills in life are carried over into undeath.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Prince Ribbit}}- A cursed prince who is stuck in the form of a [[blink frog]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Psyche}} '''the Insane Magess''' - A maddened mage who is mostly dangerous due to her [[dagger]] of [[chaos]] or [[distortion]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Purgy}} '''the Meek''' - An unusually skinny [[troll (monster)|troll]] that fled from his brethren into the upper levels of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Robin}} '''of the Strong Arm''' -- A helmeted [[hobgoblin]] who inspires her [[goblin]] minions before literally flinging them at you.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Roxanne}}, '''Geomancer Emeritus''' - A powerful earth mage who turned herself into a [[statue]] when a spell went horribly wrong. She can't move, but there's nothing wrong with her magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Rupert}} '''the Wild''' - A [[berserker]] whose powerful roars can disable his foes long enough for him to rush in and crush them.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Saint Roka}} '''the Messiah''' - An [[orc warlord]] of [[Beogh]] who travels with a band of followers who believe he is the orcish messiah.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sigmund}} '''the Dreaded''' - The bane of low-level adventurers, Sigmund carries a couple of dangerous spells and a wicked [[scythe]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Snorg}} '''the Insatiable''' - An exceptionally fat [[troll (monster)|troll]] who will go berserk at the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sojobo}}, '''King of Tengu''' - King of the [[list of tengu|tengu]], Sojobo is not only a powerful warrior but a master [[Air Magic|Air Mage]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sonja}} '''the Graceful Assassin''' - A kobold [[assassin]] who always carries [[curare]] needles and a nastily-branded short blade.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Terence}} '''the Incautious''' - A weak fighter who appears near the very beginning of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Urug}} '''the Orcish Ballista''' - A one-eyed [[list of orcs|orc]] who carries a pack of javelins and a heavier weapon than usual.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wiglaf}} '''the dwarf''' - A dwarven fighter of [[Okawaru]], Wiglaf will buff himself before rushing into combat.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Xtahua}} '''the Ancient''' - An ancient and exceptionally powerful [[fire dragon]].&lt;br /&gt;
&lt;br /&gt;
===[[Snake Pit]] Unique===&lt;br /&gt;
{{monsterlink|Vashnia}} '''the Elite Marksnaga''' - A [[naga sharpshooter]] who possesses far more skill with both weaponry and [[Translocations]] than her underlings.&lt;br /&gt;
&lt;br /&gt;
===[[Spider's Nest]] Unique===&lt;br /&gt;
{{monsterlink|Arachne}} '''the Weaver''' - Half-spider, half-woman, Arachne and her pets will quickly ensnare and poison those who blunder unprepared into her lair.&lt;br /&gt;
&lt;br /&gt;
===[[Swamp]] Unique===&lt;br /&gt;
{{monsterlink|The Lernaean hydra}} - A hydra with a mind-boggling [[27]] heads. Those who allow it into biting range are swiftly devoured.&lt;br /&gt;
&lt;br /&gt;
===[[Shoals]] Uniques===&lt;br /&gt;
{{monsterlink|Ilsuiw}}, '''Witch of the Tides''' - A skilled [[merfolk aquamancer]] who often travels with a large band of her kin.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Polyphemus}} '''the Watchful Shepherd''' - A [[cyclops]] who has somehow managed to tame a herd of [[death yak]]s and [[catoblepas|catoblepi]].&lt;br /&gt;
&lt;br /&gt;
===[[Slime Pits]] Uniques===&lt;br /&gt;
{{monsterlink|Dissolution}}, '''High Priest of Jiyva''' - An intelligent jelly that eats its way through rock walls in search of those who would oppose the Slime God.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|The royal jelly}} - [[Jiyva]]'s primary worshipper and guardian of the Slimy Rune of Zot, the Royal Jelly will quickly overwhelm interlopers with an army of jellies. Should someone manage to kill it, the Slime God will also die.&lt;br /&gt;
&lt;br /&gt;
===[[Hell]] Uniques===&lt;br /&gt;
{{Red|D}} [[Image:Serpent of Hell (Gehenna).png]][[Image:Serpent of Hell (Cocytus).png]][[Image:Serpent of Hell (Tartarus).png]][[Image:Serpent of Hell (Dis).png]] '''[[Serpent of Hell]]''' - A powerful dragon that changes depending on which branch of Hell you.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Murray}} '''the Demonic Talking Skull''' - A mobile [[curse skull]] with a nasty bite and even nastier necromantic spells.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Geryon}}, '''Gatekeeper of Hell''' - Three-headed Geryon presides over the [[Vestibule of Hell]]. Those who wish to enter the Hells proper must first defeat him and his followers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Antaeus}}, '''Guardian of [[Cocytus]]''' - Guardian of the Icy Rune of Zot. Easily the beefiest enemy in the game, Antaeus eschews reliance on underlings and prefers to crush intruders himself using his massive body and powerful cold and electric magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Asmodeus}}, '''Prince of [[Gehenna]]''' - Guardian of the Obsidian Rune of Zot. Asmodeus and his followers will quickly incinerate any interlopers with insufficient fire resistance.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Dispater}}, '''Lord of the [[Iron City of Dis|Iron City]]''' - Guardian of the Iron Rune of Zot. Dispater will crush adventurers with powerful [[Earth Magic]] and legions of powerful demons.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ereshkigal}}, '''Queen of [[Tartarus]]''' - Guardian of the Bone Rune of Zot. Those who face her and her servants risk being drained of all life.&lt;br /&gt;
&lt;br /&gt;
===[[Pandemonium]] Uniques===&lt;br /&gt;
{{monsterlink|Ignacio}}, '''Master of Excruciating Pain''' - A mortal who was rewarded with demonhood and became an [[executioner]]. He still carries his favorite [[executioner's axe]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Cerebov}}, '''Demon Lord of Fire and Steel''' - Guardian of the Fiery Rune of Zot, lord of a host of [[balrug]]s, and wielder of [[Sword of Cerebov|his signature sword]], which allows him to partially ignore fire resistance. Quite possibly the single most dangerous foe in the entire game.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gloorx Vloq}}, '''Demon Lord of Darkness''' - Guardian of the Dark Rune of Zot and leader of a multitude of [[executioner]]s. He is exceptionally fast and extremely deadly to both the living and the undead.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lom Lobon}}, '''Demon Lord of Forbidden Knowledge''' - Guardian of the Magical Rune of Zot and head of a cabal of [[wizard (monster)|wizards]]. In addition to his followers, he himself has extremely powerful ice and lightning magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mnoleg}}, '''Demon Lord of Chaos''' - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. He and his minions will quickly deform even the hardiest of warriors.&lt;br /&gt;
&lt;br /&gt;
===[[Realm of Zot]] Unique===&lt;br /&gt;
{{monsterlink|Tiamat}}, '''Avatar of the Dragonlord''' - An exceptionally powerful [[List of draconians|draconian]] whose color, breath weapon, and resistances are constantly shifting. Comes with a [[dragonskin cloak]] and a large retinue of draconian followers.&lt;br /&gt;
&lt;br /&gt;
==[[Dungeon Sprint]] Uniques==&lt;br /&gt;
{{monsterlink|Chuck}} '''the Collector''' - A [[stone giant]] armed with a [[large rock]] of returning and an anachronistically awesome cap.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nellie}}, '''Star of the Show''' - Standard [[hellephant]]s cannot compare with Nellie in terms of raw ferocity or adorableness.&lt;br /&gt;
&lt;br /&gt;
==Retired Uniques==&lt;br /&gt;
{{Yellow|@}} [[Image:Duane.png|32px]] '''[[Duane]]''' - A large-eared mercenary who had rather average abilities.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|@}} [[Image:Francis.png|32px]] '''[[Francis]]''' - An aged wizard who had an assortment of spells.&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|@}} [[Image:Jozef.png|32px]] '''[[Jozef]]''' - A mercenary who would poison and slow opponents before moving into melee or pelting them with sling bullets.&lt;br /&gt;
&lt;br /&gt;
{{LightGrey|@}} [[Image:Michael.png|32px]] '''[[Michael]]''' - A human spellcaster who had a very basic spell list.&lt;br /&gt;
&lt;br /&gt;
{{Brown|@}} [[Image:Norbert.png|32px]] '''[[Norbert]]''' - A human warrior who had little in the way of distinguishing characteristics.&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|p}} [[File:Terpsichore.png|32px]] '''[[Terpsichore]]''' - A phantom who would have been able to bring nearby weapons to life as her allies.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lamia}}- Although stunningly beautiful, this sorcerous [[list of nagas|naga]] queen was cannibalistic and mad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
While every game will present a fair number of them, most uniques are not guaranteed to exist in a given game. The only ones who are guaranteed are:&lt;br /&gt;
&lt;br /&gt;
* The four unique Pandemonium lords: Cerebov, Gloorx Vloq, Lom Lobon, and Mnoleg&lt;br /&gt;
* The four unique Hell lords: Antaeus, Asmodeus, Ereshkigal, Dispater&lt;br /&gt;
* Geryon&lt;br /&gt;
* The Serpent of Hell&lt;br /&gt;
* The royal jelly&lt;br /&gt;
* ''If'' the Shoals are generated, Ilsuiw is guaranteed to appear in them&lt;br /&gt;
&lt;br /&gt;
==Source Code Notes==&lt;br /&gt;
From '''mon-util.h''', line 133:&lt;br /&gt;
 M_UNIQUE            = (1&amp;lt;&amp;lt;21),        // monster is a unique&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* [[0.2]] added Tiamat.&lt;br /&gt;
* [[0.3]] added Polyphemus.&lt;br /&gt;
* [[0.5]] added Nessos and Dissolution. The Lernaean hydra was included in the code, but not yet placed anywhere.&lt;br /&gt;
* [[0.6]] removed Michael and added Crazy Yiuf, Purgy, Grum, Menkaure, Pikel, Maurice, Gastronok, Kirke, Aizul, and Mara. The Lernaean hydra was also enabled.&lt;br /&gt;
* [[0.7]] added Grinder.&lt;br /&gt;
* [[0.8]] removed Francis, Duane, and Norbert.&lt;br /&gt;
* [[0.11]] removed Jozef.&lt;br /&gt;
* [[0.12]] added Lamia and Jorgrun.&lt;br /&gt;
* [[0.13]] added Sojobo. [[Pan (monster|Pan]] was introduced and removed during development.&lt;br /&gt;
* [[0.14]] removed Lamia and introduced Natasha, Vashnia, and Asterion.&lt;br /&gt;
* [[0.15]] gave special titles to most uniques, inspired by [[Dungeon Crawl 4.1 Alapha|4.1]].&lt;br /&gt;
* [[0.16]] added Robin.&lt;br /&gt;
* [[0.18]] changed [[Iron giant|the Iron Giant]] from a sprint-exclusive unique to a regular monster.&lt;br /&gt;
* [[0.19]] will remove Wiglaf and Maud, while introducing Bai Suzhen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Unique monsters]]&lt;br /&gt;
[[Category:Lists of monsters]]&lt;br /&gt;
[[Category:Crystal ball articles]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=43280</id>
		<title>CrawlWiki talk:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=43280"/>
				<updated>2016-10-16T18:43:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! Use this page to discuss general topics about the Crawl Wiki. If you want to discuss a topic that is specific about playing [[Dungeon Crawl]], please consider discussing it in a relevant wiki page or on a forum (e.g. [https://crawl.develz.org/tavern/ The Tavern]).&lt;br /&gt;
&lt;br /&gt;
Old Discussions:&lt;br /&gt;
[[CrawlWiki:Community_portal/Archive 1]]: August 2012 – June 2013&lt;br /&gt;
&lt;br /&gt;
== Poll on scrolls of acquirement ==&lt;br /&gt;
&lt;br /&gt;
There's not much hilarious life and dialogue in this wiki I observed. And there are no such things like polls that might change that. So I make an attempt to introduce it. -- [[User:Bwijn|Bwijn]] 23:04, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
What do you do *usually* when you find an identified scroll of acquirement?&lt;br /&gt;
&lt;br /&gt;
a) Read it immediately because any increase in power or shelter is crucial to success?&lt;br /&gt;
&lt;br /&gt;
b) Put it in a stash because as an advanced character in the deeper regions you will get better stuff?&lt;br /&gt;
&lt;br /&gt;
c) Use it soon to cover the worst weaknesses of your avatar, e. g. choose armour in hope for resistances for your spriggan?&lt;br /&gt;
&lt;br /&gt;
d) Put it aside because you might need later sth special for a Ziggurat/treasure trove access?&lt;br /&gt;
&lt;br /&gt;
Room for answers and debate:&lt;br /&gt;
&lt;br /&gt;
:I generally use them immediately. Treasure troves usually request other things, and there's nothing more frustrating than dying knowing you hadn't used some resource that might have saved you. As for WHAT I pick, it's almost always armour, if only because there's usually an armour slot that would benefit from a ludicrously good artifact, even if the RNG usually gives me a crappy +2 ring mail of uselessness. The only reason I might save it is if I haven't even found a mundane item for a particular armour slot yet, as that tends to make the acquirement give you a boring normal item. --[[User:MoogleDan|MoogleDan]] 23:53, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:I tend to a) use them immediately. Also I think that [https://crawl.develz.org/tavern/ the official forums] or  [http://www.reddit.com/r/roguelikes r/rogulikes] would be a much better place to have polls like this. You'll get more responses too =) --[[User:Flun|Flun]] 15:39, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::I normally do not use SoA immediately because I found out that the result in low depths (even Lair:2) and/or low XL tend to be be &amp;quot;pretty&amp;quot; disappointing. And like Dan it's mostly armour I acquire. - The proposals above are not meant as one and the other 3 not! I think that Dan's answer reflects that fine.&lt;br /&gt;
::As for Flun's ideas I don't consent. Surely the wiki will never be a competion to those forums. On the other hand I don't intend to spread my activities to a lot of places like that. Just sometimes when I'm here editing some stuff I miss a little non too serious talk. - Beyond that I have a research interest in my topic that is genuinely attached to increasing knowledge (wiki's core mission). My questions investigate aspects of this scroll that are not in the code-database but in the gameplay itself. So it depends on completely individual traits of behaviour. Hope I made myself understood. (I don't have to explain such difficult connections frequently, it's not my native language.) -- [[User:Bwijn|Bwijn]] 18:22, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I always use them immediately. Weapons and wands are my usual choices. --[[User:CommanderC|CommanderC]] 19:36, 22 March 2013 (CET)&lt;br /&gt;
:::: Re Bwijn: You have a good point. Anyways, will you be joining us in our tournament team? --[[User:Flun|Flun]] 20:01, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: I usually use them right off. As for what I request, it varies depending on the situation: I often ask for armor, but sometimes I'll ask for a weapon if I think I need a better one. If I'm running an Earth Elementalist and haven't found a staff of earth yet, I'll usually ask for that. [[User:Spudwalt|--spudwalt]] 00:55, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: I generally use them immediately as well.  I've never noticed that huge a difference in acquirements between shallow and deep levels - it's not directly affected by depth anyway, it's just less likely to give you stuff you've already seen, so having seen a whole lot of items makes it less likely to give you some of the more common ones.  But that might be because I almost always acquire armour, or occasionally jewellery - in both cases, the &amp;quot;common&amp;quot; items are usually more useful than, for example, with spellbooks.  And you have the not-small chance of getting a randart.&lt;br /&gt;
: The only case where I will &amp;quot;save&amp;quot; scrolls of acquirement, so to speak, is if they're in a shop.  In that case, I will usually wait until I have explored all of the shop-bearing branches, so I don't end up lacking the gold to buy something really awesome that I come across. -[[User:Ion frigate|Ion frigate]] 03:14, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will you get warned, if new trunk-versions don't &amp;quot;stack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
As online games are much too frequently disconnected I've downloaded my own trunk version to play at home. I'm not sure if any new &amp;quot;builds&amp;quot; can be installed over the previous? I saw once while online gaming that a new build &amp;quot;stacked&amp;quot; without problems. Will there be warnings if not? Only in the bug section? -- [[User:Bwijn|Bwijn]] 19:20, 27 July 2013 (CEST)&lt;br /&gt;
:Not sure, but a simple solution is to just make a backup copy of Crawl before you try it.  Just copy the whole directory/folder somewhere safe.  If it works, delete the backup if you don't want to feel like you're savescumming. -[[User:Ion frigate|Ion frigate]] 02:36, 28 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Just curious why the [[background]] article is separate from the [[list of backgrounds]]. There is probably a good reason for this I'm just foolishly not seeing it. If not, any thoughts about merging the two? One article to reference both doesn't look overly large. [[User:Buddy23Lee|Buddy23Lee]] 01:27, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No reason at all! At least no substantial one. A lot of the original site framework has just stuck around due to being grandfathered in, and if it looks unreasonable, there is a good (but not 100%) chance that it's just been overlooked by others all this time. I think merging those two tiny pages makes sense, with [[List of backgrounds]] being turned into a redirect to [[Backgrounds#List of Backgrounds]]. Knock yourself out BL. --[[User:MoogleDan|MoogleDan]] 02:09, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thanks MoogleDan. I just wanted to make sure those types of merges aren't too controversial. I'm still trying to figure out if this wiki is better off with fewer, more centralized articles, or a larger number of smaller, more specific articles. Maybe I'm just overthinking things? [[User:Buddy23Lee|Buddy23Lee]] 02:18, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Unnamed areas in 0.13a ==&lt;br /&gt;
&lt;br /&gt;
I took the stairs down to [[Spider's Nest]]:3 (had been there before) and stumbled upon an area of transparent green-rimmed fields that hadn't been there the last visit. No, the phenomen is NOT a status effect like [[Silence]] creates it. A right click description gives nothing but 'the floor'. It is a0-2632 trunk-version. Anyone who can give an explanation or clearing hint? [[File:UnnamedFields 013a.png]] -- [[User:Bwijn|Bwijn]] 08:52, 13 August 2013 (CEST)&lt;br /&gt;
:I believe that'd be the aura from a [[moth of suppression]]. [[User:Spudwalt|--spudwalt]] 09:22, 13 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki engine upgrade and new extensions==&lt;br /&gt;
&lt;br /&gt;
Yesterday our server administrator ([[User:Epyon]]) upgraded our version of MediaWiki, the software that runs Crawl Wiki. We now have some new extensions including Parser Functions, Pipe Escape, Scribundo and Semantic MediaWiki. Other new stuff can be seen at [[Special:Version]]. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:31, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Excellent news! --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 20:44, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The [https://www.mediawiki.org/wiki/Extension:Cite/Cite.php Cite] extension has also been added. This allows us to use the &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt; and &amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; tag for easier citing. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:49, 16 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that there is something broken after the upgrade. I tried to upload a file and got this error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/7/70.&lt;br /&gt;
--[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
:: Looks like its fixed now. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:28, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::No, obviously not completely fixed. Just these days (2015!) I've seen the very same error message when I was wanting to upload a file. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:15, 7 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Item articles reconciliation==&lt;br /&gt;
&lt;br /&gt;
I was thinking of trying to merge [[Item]] with [[Items]] as they are obviously trying to describe the same thing. Does anyone care if I change [[Items]] into a redirect of [[Item]]? It's a decent length article, but looks like it's just copy &amp;amp; pasted content at present. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 21:36, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No need to ask. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Opening up registrations/edits==&lt;br /&gt;
Just curious, are we still planning to open up the registrations/edits? And if so, in which form? --[[User:Lokkij|Lokkij]] ([[User talk:Lokkij|talk]]) 00:00, 21 August 2013 (CEST)&lt;br /&gt;
: Kornel said he is still looking into it... not sure when it will come =/ --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:02, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
One thing we could try is to create an account (called Anonymous or AnonymousUser) with a public password that would be available in the main page. I don't know if it will work, but if it doesn't it should be easy to cancel that account, or change its password and announce the new password in a less visible place. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 01:09, 1 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Joining a clan in tournament ==&lt;br /&gt;
&lt;br /&gt;
I'm considering to join a clan leader in tournament 0.13. Possible up to 19th Octobre says the online rule page. I'm not knowing anyone (beyond the available stats at http://dobrazupa.org/tournament/0.13/players/). Is it enough to write the clan captain's name in my rc file? Will he perceive that? Are there other ways to ask someone suitable in the list. Naturally I'm quite modest and won't ask a team that is in the top ten of clans. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:11, 18 October 2013 (CEST)&lt;br /&gt;
:Yep! Write it like the [http://dobrazupa.org/rcfiles/crawl-0.13/Flun.rc first line in my rc] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 00:03, 19 October 2013 (CEST)&lt;br /&gt;
::I chose Clan *Silence of the Lamias* and wrote # Teamcaptain Drone in my rc file. Just like I remembered of last year. If I did copy/adapt your first line I would make myeself a team captain, isn't it? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:48, 19 October 2013 (CEST)&lt;br /&gt;
::: Yep, [http://dobrazupa.org/tournament/0.13/clans/drone.html here] is your clan profile.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:46, 19 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== new version pictures' repository ==&lt;br /&gt;
&lt;br /&gt;
Where would I have to look for the [[decks]] icon images? They are missing a while now. Developers' image (new version) repository is where? - BTW this Community portal page could have another archivising clean up, isn't it?  It's filled with old stuff. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 20:28, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: In the [http://crawl.develz.org/wordpress/downloads source code]. They are created dynamically by combining several images in the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles/item/misc;h=e283f8fe12bdc49d3360d5f33c537b25597da8f5;hb=refs/heads/stone_soup-0.13 source/rltiles/item/misc] folder. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the location. I downloaded the pictures under &amp;quot;raw&amp;quot;. But they seem to give only the deck type specific symbols. The deck frame picture is not included. -  Further on I found out: the &amp;lt;nowiki&amp;gt;[[Template:Item]]&amp;lt;/nowiki&amp;gt; is the right one. There you find the lines: &amp;quot;! align=&amp;quot;left&amp;quot; | Icon | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;quot;. I'm not sure how to insert the correct pagename.png. Please help out experienced operators! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::There are three base images. One for each kind of deck: plain (misc_deck.png), ornate (misc_deck_rare.png), and legendary (misc_deck_legendary.png). I have used the plain one. The way to obtain the correct names was clicking the red links.  --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:46, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== DECj guide ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone! I'm new here, but I'd like to share my playing experience, so I've made this guide: [[MistyMan's Deep Elf Conjurer of Vehumet guide]]. If people think it can be useful I'll put up appropriate interwiki.--[[User:MistyMan|MistyMan]] ([[User talk:MistyMan|talk]]) 16:37, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Development stop? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that since 26 february 2014 no new 0.14a trunk versions have been published. Anybody of you who knows background? Has development completely stoped? Major devel team breakdown? Creative timeout only? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 12:08, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:CDO was migrated to new servers starting then, and still is in the process of being migrated.  I'm guessing that putting out nightly builds is something that is still being migrated.  It also may be a lower priority, since the stable release of 0.14 is coming up soon (so 0.14a is about to branch off into 0.15 and 0.14 anyway).  But development is definitely [https://gitorious.org/crawl/crawl/activities still ongoing], and I imagine that if you play online you can get access to the latest trunk. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 16:12, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Ion! Looking up for the new 0.14 stable today was a disappointment. The official Download section tells: &amp;quot;Latest stable release 0.13.2&amp;quot;! But the changelog that can be found is: &amp;quot;Stone Soup 0.13.1 (20131128)&amp;quot;. And still no new trunk versions since 26 february 2014. There must be a serious lack of manpower or of any care for responsible documentation /communication. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:58, 5 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge community, community portal pages project ==&lt;br /&gt;
&lt;br /&gt;
In order to facilitate this, would anyone have a problem if I renamed this particular page to Community Discussions and renamed the existing [[Community]] page to Community Portal? It seems like that would make a bit more sense since this page is less of an entry and more of a focused section.&lt;br /&gt;
&lt;br /&gt;
:Merging sounds like a good idea. My suggestion would be to put the stuff in [[Community]] in [[CrawlWiki:Community portal]] article and the discussions currently on Community Portal go into CrawlWiki_talk:Community portal talk page.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:45, 2 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I've performed the merge so we should be good to go ahead and remove the old [[Community]] page now.--[[User:DC_Malleus|DC_Malleus]] ([[User talk:DC_Malleus|talk]]) 03:17, 5 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Monster Genus/Type Templates ==&lt;br /&gt;
&lt;br /&gt;
Would there be any objections if I started creating templates for monster genus and type? It feels like a conspicuous absence, so I wanted to check before just going ahead and doing it.&lt;br /&gt;
&lt;br /&gt;
:What contents are you going to write in those templates? Which pages will they link to? If we are going to add only a genus category to each monster, the [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot program] we use to update the monster templates should be able to do that without the need to create new templates. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 14:50, 9 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Strength weight ==&lt;br /&gt;
&lt;br /&gt;
Does the concept of [[strength weight]] still have its effects in 0.14? I've noticed that the &amp;quot;this weapon is better for the strong&amp;quot; or however it was worded is gone (and maybe has been for a while, I was content playing an older version before upgrading to 0.14). I'm asking because it's become less clear what attribute (if either) is particularly important for any particular weapon. Both the articles on [[strength]] and [[dexterity]] still make reference to strength weight and how they affect it, but it's not clear which weapons prefer strength or dexterity except perhaps in the most extreme and obvious cases (giant spiked club vs. quick blade). Any chance someone has some special insight into this and can add the info to the respective weapons articles and/or the strength weight article? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 01:19, 26 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 0.15 now definitely out ==&lt;br /&gt;
&lt;br /&gt;
One day in front of the [http://dobrazupa.org/tournament/0.15/ new tournament] version [[0.15]] now definitely is out. For 8 hours now it is even downloadable! We could and should react now as for the wiki. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:15, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge monster flag pages? ==&lt;br /&gt;
&lt;br /&gt;
Monster flags take 1 or two sentences to describe, so all of the individual pages are stubs. It might be better if they all shared the same page --[[User:Orecros|Orecros]] ([[User talk:Orecros|talk]]) 01:07, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's not a bad idea. If you feel like doing so, go for it. Just be sure to convert all the old pages to redirects to the new one. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 04:21, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wish adressed at the crawl wiki software developers ==&lt;br /&gt;
&lt;br /&gt;
I'd wish the mediawiki feature I know at wikipedia which permits '''to say thanks! to any contributor for a special useful edit''' would be introduced at crawl wiki as well. (I've just seen such a contribution, alas the feature is still not activated.) -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:30, 13 May 2015 (CEST)&lt;br /&gt;
:It looks like the crawl wiki developers don't read our community portal. There is still no trace at all that this useful feature is to come soon. A pity! The advancement of quantity and quality of wiki contributions should be a priority. We need features that support the willingness of contributors to give this wiki some of their time and diligence. No cross, no crown. No sweet without sweat. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:45, 4 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Warning as for certain templates ==&lt;br /&gt;
&lt;br /&gt;
As a regular like me contributing to this wiki you should 've observed it itself: the spellbook-template-script isn't doing what it should, no longer delivering a complete up to date list of spells contained in [[0.18]] spellbooks. We all know that this wiki nowadays has a very discontinuous group of users who contribute. Thus a warning: do not trust too much in such template scripts, they aren't very reliable in the end. A fixed box of parameters as we had before was much more solid, even if it needed to updated manually. (Well, if there is somebody who could repair the concerning template that would be welcome. I'm not a programmer beyond basic knowledge and do not know where to search for it.) - And be aware that the developers have abandoned the wiki team while providing uncomplete documentations, example given: the new 0.18 [[Book of Misfortune]] that did not appear in the update listings. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:29, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:The the part of the script that generates the data needs to be manually re-run for each version. Nobody had done that yet, so it was still using the info from 0.17. I have now updated it so everything should work fine again. Is there some central page for &amp;quot;things do do when Crawl updates&amp;quot;, so that we can leave instructions for future Wiki editors?&lt;br /&gt;
:[[User:GenericPseudonym|GenericPseudonym]] ([[User talk:GenericPseudonym|talk]]) 21:44, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No, there is no page like that AFAIK. No need for that as long as there are experienced admins. Regrettably those have abandoned Crawl wiki. (No game is fresh for years and at a certain point it gets boring even while evolving like DCSS into new variations.) We should create a page listing those necessary service steps to be performed directly after a new version upcoming. Thank you for finding und running the spellbook template script. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 18:32, 19 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I thoroughly disagree with not relying on source-scouring automated templates- due to the sheer scale of content involved in Crawl, and due to all of the out-of-date pages kept on this inactive wiki, having somebody remember to run a checklist of scripts is much more effective for providing up-to-date information than expecting people to update a pile of pages with each update. The wiki just needs new admins and a public regular checklist of scripts to run with new versions for new admins- I'm sure that if it's of minimal enough effort, some developers could be roped into this as part of the development version release routine.&lt;br /&gt;
:Speaking as (sigh) one of the Crawl developers, the abandonment of the wiki has many traceable causes- including the amount of time and effort it takes to regularly update the wiki, the constant presence of out-of-date information, and the absence of regular contributors. Automated template scripts can dramatically assist in these areas, with proper maintenance. Other issues like the historical problems with making new accounts, the omni-presence of advice that presumes much of the player and is out of tune with the community's optimizing elite, and the tendency for page updates to be rather selective in their output. This medium is still substantially more suited to in-depth explanations than the learndb, and providing a centralized repository of such detailed information can be helpful for even development if we provided sufficient care to the lot. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:43, 16 October 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Rune_of_Zot&amp;diff=43278</id>
		<title>Talk:Rune of Zot</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Rune_of_Zot&amp;diff=43278"/>
				<updated>2016-10-16T06:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Another request, or open wondering.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would it improve branch pages to have something like [[Template:monsterlink]] but for the runes of Zot? While integrating the coloured glyph and tile into most paragraphs is avoided for being distracting and unsmooth, I think it could look nice and specifically emphasize the presence of a specific rune in a branch.&lt;br /&gt;
&lt;br /&gt;
A reasonable alternative might be to make source-scouring templates for the branches to highlight rune presence and provide extra info- potential default entrance range, length, absdepth value, contained branches, and so on. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 08:20, 16 October 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template_talk:Monster_spells&amp;diff=43277</id>
		<title>Template talk:Monster spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template_talk:Monster_spells&amp;diff=43277"/>
				<updated>2016-10-16T05:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Two requests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Two parts of this template could do with changes, I think:&lt;br /&gt;
*Enumerating each slot seems kind of ugly nowadays, and no longer important to note due to the shift away from specific spell behaviours per slot.&lt;br /&gt;
*The wiki could show the monster spell chance weight! With an explanation for how it works as a chance out of a weighted 200, it'd provide more context to spells- like how dragons breathe often despite their single spell, or when some spells are weighted higher than others. Not even the standard Crawl bots cover this- but it'd be nice in-depth info.&lt;br /&gt;
I'm not sure if the monster module manager is still around, though. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 07:04, 16 October 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Plane_Rend&amp;diff=43276</id>
		<title>Plane Rend</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Plane_Rend&amp;diff=43276"/>
				<updated>2016-10-16T04:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Whoops, bad copy-paste label.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{Flavour|This ability summons some of the greater threats from one of the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Pits of Slime, the Elven Halls, the Vaults, the Crypt, the Tomb of Ancients, or the Realm of Zot; the specific branch varies with each cast of the spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Plane Rend''' is a monster-only spell which summons 1d3 monsters from one of the following randomly selected [[branch]]es, with each branch being of equal likelihood. Its summon cap is 6.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Branch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Monster, chance in branch cast&lt;br /&gt;
|-&lt;br /&gt;
|The [[Snake Pit]]&lt;br /&gt;
|{{monsterlink|Anaconda}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|{{monsterlink|Guardian serpent}}&lt;br /&gt;
|41.76%&lt;br /&gt;
|{{monsterlink|Greater naga}}&lt;br /&gt;
|41.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Spider's Nest]]&lt;br /&gt;
|{{monsterlink|Emperor scorpion}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Torpor snail}}&lt;br /&gt;
|28.51%&lt;br /&gt;
|{{monsterlink|Ghost moth}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Swamp]]&lt;br /&gt;
|{{monsterlink|Swamp dragon}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|{{monsterlink|Shambling mangrove}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|{{monsterlink|Thorn hunter}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Shoals]]&lt;br /&gt;
|{{monsterlink|Alligator snapping turtle}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|{{monsterlink|Water nymph}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|{{monsterlink|Merfolk javelineer}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Slime Pits]]&lt;br /&gt;
|{{monsterlink|Slime creature}} (titanic)&lt;br /&gt;
|28.51%&lt;br /&gt;
|{{monsterlink|Azure jelly}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Acid blob}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Elven Halls]]&lt;br /&gt;
|{{monsterlink|Deep elf sorcerer}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Deep elf high priest}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Deep elf blademaster}}&lt;br /&gt;
|28.51%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Vaults]]&lt;br /&gt;
|{{monsterlink|Vault sentinel}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|{{monsterlink|Ironbrand convoker}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|{{monsterlink|War gargoyle}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Crypt]]&lt;br /&gt;
|{{monsterlink|Vampire knight}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Flayed ghost}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Revenant}}&lt;br /&gt;
|28.51%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Tomb]]&lt;br /&gt;
|{{monsterlink|Ancient champion}}&lt;br /&gt;
|23.08%&lt;br /&gt;
|{{monsterlink|Sphinx}}&lt;br /&gt;
|38.46%&lt;br /&gt;
|{{monsterlink|Mummy priest}}&lt;br /&gt;
|38.46%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Abyss]]&lt;br /&gt;
|{{monsterlink|Apocalypse crab}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|{{monsterlink|Starcursed mass}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|{{monsterlink|Wretched star}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Realm of Zot]]&lt;br /&gt;
|{{monsterlink|Draconian zealot}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|{{monsterlink|Golden dragon}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|{{monsterlink|Moth of wrath}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Plane Rend was added in [[0.14]]. The monster set involved has been modified in [[0.15]], [[0.16]], and [[0.19]]- in the most recent version, it lost [[Lair]] and [[Orc]] representation. The list above reflects 0.19.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Plane_Rend&amp;diff=43275</id>
		<title>Plane Rend</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Plane_Rend&amp;diff=43275"/>
				<updated>2016-10-16T04:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Table-ify with 0.19's efforts. 0.19 will be released at the end of the month, and if this article is going to have a non-stable list it might as well be the future's.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{Flavour|This ability summons some of the greater threats from one of the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Pits of Slime, the Elven Halls, the Vaults, the Crypt, the Tomb of Ancients, or the Realm of Zot; the specific branch varies with each cast of the spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Plane Rend''' is a monster-only spell which summons 1d3 monsters from one of the following randomly selected [[branch]]es, with each branch being of equal likelihood. Its summon cap is 6.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Branch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Monster, chance in branch cast&lt;br /&gt;
|-&lt;br /&gt;
|The [[Snake Pit]]&lt;br /&gt;
|{{monsterlink|Anaconda}}&lt;br /&gt;
|16.67%&lt;br /&gt;
|{{monsterlink|Guardian serpent}}&lt;br /&gt;
|41.76%&lt;br /&gt;
|{{monsterlink|Greater naga}}&lt;br /&gt;
|41.67%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Spider's Nest]]&lt;br /&gt;
|{{monsterlink|Emperor scorpion}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Torpor snail}}&lt;br /&gt;
|28.51%&lt;br /&gt;
|{{monsterlink|Ghost moth}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Swamp]]&lt;br /&gt;
|{{monsterlink|Swamp dragon}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|{{monsterlink|Shambling mangrove}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|{{monsterlink|Thorn hunter}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Shoals]]&lt;br /&gt;
|{{monsterlink|Alligator snapping turtle}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|{{monsterlink|Water nymph}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|{{monsterlink|Merfolk javelineer}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Slime Pits]]&lt;br /&gt;
|{{monsterlink|Slime creature}} (titanic)&lt;br /&gt;
|28.51%&lt;br /&gt;
|{{monsterlink|Azure jelly}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Acid blob}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Elven Halls]]&lt;br /&gt;
|{{monsterlink|Deep elf sorcerer}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Deep elf high priest}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Deep elf blademaster}}&lt;br /&gt;
|28.51%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Vaults]]&lt;br /&gt;
|{{monsterlink|Vault sentinel}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|{{monsterlink|Ironbrand convoker}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|{{monsterlink|War gargoyle}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Crypt]]&lt;br /&gt;
|{{monsterlink|Vampire knight}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Flayed ghost}}&lt;br /&gt;
|35.71%&lt;br /&gt;
|{{monsterlink|Revenant}}&lt;br /&gt;
|28.51%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Tomb]]&lt;br /&gt;
|{{monsterlink|Ancient champion}}&lt;br /&gt;
|23.08%&lt;br /&gt;
|{{monsterlink|Sphinx}}&lt;br /&gt;
|38.46%&lt;br /&gt;
|{{monsterlink|Mummy priest}}&lt;br /&gt;
|38.46%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Abyss]]&lt;br /&gt;
|{{monsterlink|Apocalypse crab}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|{{monsterlink|Starcursed mass}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|{{monsterlink|Wretched star}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|-&lt;br /&gt;
|The [[Abyss]]&lt;br /&gt;
|{{monsterlink|Draconian zealot}}&lt;br /&gt;
|18.18%&lt;br /&gt;
|{{monsterlink|Golden dragon}}&lt;br /&gt;
|45.45%&lt;br /&gt;
|{{monsterlink|Moth of wrath}}&lt;br /&gt;
|36.36%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Plane Rend:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Corrupter}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Plane Rend was added in [[0.14]]. The monster set involved has been modified in [[0.15]], [[0.16]], and [[0.19]]- in the most recent version, it lost [[Lair]] and [[Orc]] representation. The list above shows 0.19's distribution.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Iron_City_of_Dis&amp;diff=43274</id>
		<title>The Iron City of Dis</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Iron_City_of_Dis&amp;diff=43274"/>
				<updated>2016-10-09T21:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Modernize. A comprehensive list of spawns might be nice but seems unnecessary. Layout pages and images would be dramatically valuable, though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{flavour|The Iron City of Dis. Who will stand the test of iron?&lt;br /&gt;
&lt;br /&gt;
Dis is seven levels deep and contains the iron rune. It can be accessed via the&lt;br /&gt;
Vestibule of Hell.}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A gateway to the Iron City of Dis. Who will stand the test of iron?}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dis entry.png]] '''The Iron City of Dis''' is the iron branch of [[Hell]], accessible from [[the Vestibule of Hell]].&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
The Iron City of Dis is 7 levels deep and, true to its name, is both cosmopolitan with its demonic / undead residents and focused on iron themed. [[Iron imp]]s and [[rust devil]]s are common, as are standard hellspawn of [[zombie]]s, [[skeleton]]s, [[reaper]]s, and [[tormentor]]s. Various stair-containing vaults have [[iron troll]]s, [[iron dragon]]s, and [[quicksilver dragon]]s- on the last level, these are are joined by [[war gargoyle]]s, [[hell sentinel]]s, and in most ends mirrored paired guests of [[brimstone fiend]]s and [[ice fiend]]s. The imposing [[iron giant]], accompanied by dual [[ancient champion]]s, is also essentially unique to the branch. As with all Hell branches, a mystical force will rain down varied miscast effects and monster spawns periodically, none of the floors besides the last contain any floor items or vault loot, and [[Serpent of Hell (Dis)|the Serpent of Hell]] can appear on the last floor as is guaranteed for one of the four Hells per game.&lt;br /&gt;
&lt;br /&gt;
Dis contains several layouts, all of which are built out of [[metal wall]]s. It shares the grid-based ''layout_city'', the messy ''layout_chaotic_city'', and the tangled gates of ''layout_gridville'' with other branches, but has three unique layouts:&lt;br /&gt;
*'''layout_subdivisions''', which sets down a sprawling box-packed grid maze of connected open rectangular rooms&lt;br /&gt;
*'''layout_overlapping_boxes''', similiar to the sub_divisions but with the occasional corner-accommodating box&lt;br /&gt;
*'''layout_jigsaw''', which mixes together misshapen rooms on a regular spaced-out 4x4 grid on the pointed between a connected 5x5x grid&lt;br /&gt;
&lt;br /&gt;
The last level contains the iron [[rune of Zot]], guarded by {{monsterlink|Dispater}}. Layouts include a large and straight gate standing before a castle, a densely packed city, an iron fortress with arched gates and a broad column-filled interim field, and a trio of very large arched barriers pockmarked by small asymmetrical boxes.&lt;br /&gt;
&lt;br /&gt;
===Hell effects===&lt;br /&gt;
*[[Miscast_effect#Necromancy|Necromancy]] miscast: 16.66%&lt;br /&gt;
*[[Miscast_effect#Summoning|Summoning]] miscast: 8.33%&lt;br /&gt;
*[[Miscast_effect#Conjurations|Conjurations]] miscast: 4.16%&lt;br /&gt;
*[[Miscast_effect#Charms|Charms]] miscast: 2.08%&lt;br /&gt;
*[[Miscast_effect#Hexes|Hexes]] miscast: 2.08%&lt;br /&gt;
*[[Miscast_effect#Earth_magic|Earth magic]] miscast: 22.22%&lt;br /&gt;
*[[Demon#Tier-1_Demons|Tier-1]] or [[Demon#Tier-2_Demons|Tier-2]] demon: 14.15%&lt;br /&gt;
*Summon 1-5 Dis monsters: 9.88%&lt;br /&gt;
*Nothing happens: 19.75%&lt;br /&gt;
&lt;br /&gt;
==Assessment==&lt;br /&gt;
The Iron City of Dis has ascended over years of development from one of the easiest branches of Hell to one of the hardest. The guaranteed hell sentinels may lack the capability to cast Torment like [[Demon#Tier-1_Demons|the first-tier demons]] of the other hell branches, but make up for it between their capability to hurl [[damnation]] and their longevity granted by high defenses and heavy resists. Iron giants follow the same conceit, replacing their resistances with even higher health, heavy melee damage, and monster repositioning. While few other residents are particularly dangerous for their depth aside from regular tormentors and fiends for their [[torment]] capabilities, end vaults can vary heavily in openness while packing high monster density and roundabout, winding passages. The Hell effects are perhaps than the other hells, though, using tier-1 and tier-2 demons instead of branch-themed tier-1 demons, while the specific [[Earth Magic]] miscasts holding little besides non-elemental damage and a slim chance of petrification.&lt;br /&gt;
&lt;br /&gt;
As with the other Hells, it is recommended to leave Dis to the end of extended endgame runs- for most characters, the only other levels of equal or further difficulty are the [[Tomb]] and [[Ziggurat]]s. All hell effect sets can drain stats and rot the player, which can be avoided with [[potions of curing]] and [[potions of restore abilities]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In Dante Alighieri's ''Divine Comedy'', [http://en.wikipedia.org/wiki/Dis_(Divine_Comedy) Dis] is the City of the Dead, and is located in the Fifth Circle of Hell. Punished within Dis are those whose lives were marked by active (rather than passive) sins, such as heretics, murderers, suicides, thieves, and traitors. In Roman mythology, [http://en.wikipedia.org/wiki/Dispater Dispater] was a god of the underworld, later subsumed by Pluto or Hades. Originally a chthonic god of riches, fertile agricultural land, and underground mineral wealth, he was later commonly equated with the Roman deities Pluto and Orcus, becoming an underworld deity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Iron City of Dis has had several notable changes to its themed monsters guaranteed in the vault ends. [[0.11]] replaced [[pit fiend]]s with [[hell sentinel]]s, [[0.12]] upgraded [[metal gargoyle]]s to [[war gargoyle]]s, and [[0.16]] shifted [[iron devil]]s to [[rust devil]]s. [[Iron giant]]s joined the branch population in [[0.18]].&lt;br /&gt;
&lt;br /&gt;
End vaults were also upgraded in [[0.11]], introducing pit fiends / hell sentinels and quicksilver dragons, setting a divider wall between the entrance stairs and the castle in older layouts, and bringing in the famously monster-heavy box-based layout of ''dis_st'' that served as a design influence for future Dis end vaults.&lt;br /&gt;
&lt;br /&gt;
Until [[teleport control]] was removed in [[0.17]], it was blocked on the last level of Dis until one picked up the rune.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Branches]] [[Category:Hells]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Degeneration_card&amp;diff=41149</id>
		<title>Degeneration card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Degeneration_card&amp;diff=41149"/>
				<updated>2016-02-14T18:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Note dazing, history, description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|The card depicts a dragon whose scales are sloughing off, revealing a sheep underneath.}}&lt;br /&gt;
&lt;br /&gt;
The '''degeneration card''' attempts to [[polymorph]] monsters into ones with lower [[HD]]. For targets of such valid holiness, it will also afflict them with [[Malmutate]]. Undead targets, which decompose rather than shift in form when inflicted with mutagenic energies, will be [[dazed]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Degeneration card was added in [[0.15]]. Prior to [[0.16]], it did not malmutate or daze targets.&lt;br /&gt;
&lt;br /&gt;
The card can be found in the following [[Decks|decks]] over these two versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Weave_Shadows&amp;diff=41148</id>
		<title>Weave Shadows</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Weave_Shadows&amp;diff=41148"/>
				<updated>2016-02-14T17:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Fill in with much higher quality information. Could use some assessment of the Depths-involvement formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
{{NISpell&lt;br /&gt;
|name=Weave Shadows&lt;br /&gt;
|level=5&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Rod of shadows]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=4&lt;br /&gt;
|spellnoise=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Weaves a creature from shadows and threads of Abyssal matter. More powerful creatures are summoned with higher power.&lt;br /&gt;
&lt;br /&gt;
You can sustain at most four creatures summoned by this spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Weave Creatures''' is a spell only accessible through use of a [[rod of shadows]]. Akin to the spell [[Shadow Creatures]], it temporarily creates a random creature (including their full band if possible), yet rather than choose those appropriate to the branch and floor it is cast in the spell will call forth monsters from a given floor of [[The Dungeon]] or, with sufficient power, [[the Depths]]. The floor of the Dungeon or the Depths from which the monsters are taken from scales with spellpower.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Weave Shadows was added in [[0.14]], as part of the rod of shadows's replacing of the [[rod of demonology]]. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], the spell could not summon monsters from the Depths.&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Pentagram_card&amp;diff=41147</id>
		<title>Pentagram card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Pentagram_card&amp;diff=41147"/>
				<updated>2016-02-14T17:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Properly outline summon list, expand historical note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|The card depicts cultists marking out a ritual pentagram on the floor.}}&lt;br /&gt;
&lt;br /&gt;
The Pentagram card summons a duo of demons:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Tiered demon&lt;br /&gt;
!Fixed demon&lt;br /&gt;
|----&lt;br /&gt;
!Power level 0&lt;br /&gt;
|Any tier-[[Demon#Tier-4_Demons|4]]&lt;br /&gt;
|{{monsterlink|Hell hound}}&lt;br /&gt;
|----&lt;br /&gt;
!Power level 1&lt;br /&gt;
|Any tier-[[Demon#Tier-4_Demons|3]]&lt;br /&gt;
|{{monsterlink|Rakshasa}}&lt;br /&gt;
|----&lt;br /&gt;
!Power level 2&lt;br /&gt;
|Any tier-[[Demon#Tier-4_Demons|2]]&lt;br /&gt;
|{{monsterlink|Pandemonium lord}}&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], Pentagram card summoned one friendly demon following the standard delineations:&lt;br /&gt;
*Power level 0: Lesser demons, or Tier-[[Demon#Tier-5_Demons|5]]&lt;br /&gt;
*Power level 1: Common demons, or Tier-[[Demon#Tier-4_Demons|4]] and Tier-[[Demon#Tier-4_Demons|3]]&lt;br /&gt;
*Power level 2: Greater demons, or Tier-[[Demon#Tier-4_Demons|2]] and Tier-[[Demon#Tier-4_Demons|1]]&lt;br /&gt;
&lt;br /&gt;
The Pentagram card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
![[trunk]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Venom_card&amp;diff=41146</id>
		<title>Venom card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Venom_card&amp;diff=41146"/>
				<updated>2016-02-14T16:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: description grab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|The card depicts a snake peering out from a skull's eye sockets, dripping venom from its fangs.}}&lt;br /&gt;
&lt;br /&gt;
The Venom card unleashes a poisonous attack spell and (if the player is neither undead nor unliving) inflicts on the player the [[Virulence|poison vulnerability]] status, all determined by power level:&lt;br /&gt;
* Power level 0: [[Venom Bolt]] and 10 to 5 turns of poison vulnerability&lt;br /&gt;
* Power level 1: [[Venom Bolt]] or [[Poison Arrow]] and 5 to no turns of poison vulnerability&lt;br /&gt;
* Power level 2: [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Releasing that poison leaves you vulnerable to poison.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to 0.16, the card was weaker at lower power levels but did not inflict poison vulnerability:&lt;br /&gt;
* Power level 0: [[Sting]]&lt;br /&gt;
* Power level 1: [[Venom Bolt]]&lt;br /&gt;
* Power level 2: [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
The Venom card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
![[trunk]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Elements_card&amp;diff=41145</id>
		<title>Elements card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Elements_card&amp;diff=41145"/>
				<updated>2016-02-14T16:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Add full effect, flavour, trunk note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
{{Flavour|The card depicts the figures of great beasts lurking in a sandstorm.}}&lt;br /&gt;
The Elements card summons natural creatures with some elemental ties. Three out of the four elements will be represented in each draw, and the beasts chosen scales with card power level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Fire&lt;br /&gt;
!Ice&lt;br /&gt;
!Air&lt;br /&gt;
!Earth&lt;br /&gt;
|----&lt;br /&gt;
!Power level 0&lt;br /&gt;
|{{monsterlink|Mottled dragon}}&lt;br /&gt;
|{{monsterlink|Ice beast}}&lt;br /&gt;
|{{monsterlink|Raiju}}&lt;br /&gt;
|{{monsterlink|Basilisk}}&lt;br /&gt;
|----&lt;br /&gt;
!Power level 1&lt;br /&gt;
|{{monsterlink|Molten gargoyle}}&lt;br /&gt;
|{{monsterlink|Polar bear}}&lt;br /&gt;
|{{monsterlink|Wind drake}}&lt;br /&gt;
|{{monsterlink|Boulder beetle}}&lt;br /&gt;
|----&lt;br /&gt;
!Power level 2&lt;br /&gt;
|{{monsterlink|Salamander firebrand}}&lt;br /&gt;
|{{monsterlink|Ice dragon}}&lt;br /&gt;
|{{monsterlink|Shock serpent}}&lt;br /&gt;
|{{monsterlink|Iron golem}}&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Elements card was added in [[0.16]] as a replacement of the eliminated [[Herd card|the Herd]] card.  It will be found in the following [[Decks|decks]] in that version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.16]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In 0.18 trunk, the removal of the salamander firebrand will result in a replacement here with a [[fire dragon]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crusade_card&amp;diff=41144</id>
		<title>Crusade card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crusade_card&amp;diff=41144"/>
				<updated>2016-02-14T16:21:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: mass to aura notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
{{Flavour|The card depicts a winged soldier with a flaming sword, leading a vast army.}}&lt;br /&gt;
&lt;br /&gt;
The Crusade card performs the following depending on the power level.&lt;br /&gt;
*Power Level 0: Casts [[Aura of Abjuration]] at 1/4 the [[spell power]] of the card.&lt;br /&gt;
*Power Levels 1 &amp;amp; 2: Attempts to convert all non-[[unique]], non-magic immune monsters within the [[line of sight]] to the player's cause, then casts Abjuration as above. For each eligible monster in [[LOS]], if 1d([[spell power]]) &amp;gt; the monster's HD ×35, it will be temporarily [[Charm|charmed]]. Monsters that disgust the player's god are ineligible.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Aura of Abjuration replaced [[Mass Abjuration]] in 0.14.&lt;br /&gt;
&lt;br /&gt;
The Crusade card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
![[trunk]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of summoning|Summoning]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cloud_card&amp;diff=41143</id>
		<title>Cloud card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cloud_card&amp;diff=41143"/>
				<updated>2016-02-14T16:17:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: effects outlining, history note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
{{Flavour|The card depicts an iron gate enshrouded in mist.}}&lt;br /&gt;
&lt;br /&gt;
The Cloud card surrounds all hostile monsters in sight with damaging clouds, varying with card power level and with each surrounded enemy:&lt;br /&gt;
*Power level 0: mephitic noxious fumes (80% chance) or poison gas (20% chance)&lt;br /&gt;
*Power level 1: flame clouds or freezing vapours&lt;br /&gt;
*Power level 2: miasma's foul pestilence or acidic fog&lt;br /&gt;
Clouds will not be placed directly ontop of any enemies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Cloud card was added in 0.15. Prior to 0.16, it would simply disperse a number of flame clouds or freezing vapours anywhere in sight (except ontop of players and allies), the number dependent on card power level.&lt;br /&gt;
 &lt;br /&gt;
It is found in the following [[Decks|decks]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* The Cloud card was introduced in [[0.15]] as a repurposing alteration of [[Flame card|the Flame]] card, which was eliminated. &lt;br /&gt;
* In [[0.15]] the cloud card used to surround enemies with clouds of either fire or cold. &lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Banshee_card&amp;diff=41142</id>
		<title>Banshee card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Banshee_card&amp;diff=41142"/>
				<updated>2016-02-14T16:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: card description flavour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
{{Flavour|The card depicts a figure silhouetted against the moon, wailing in despair.}}&lt;br /&gt;
The Banshee card attempts to [[Draining|Drain]] and [[Cause Fear]] in all hostile monsters in sight of the player, scaling with card power level.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Banshee card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
![[trunk]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blade_card&amp;diff=41141</id>
		<title>Blade card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blade_card&amp;diff=41141"/>
				<updated>2016-02-14T16:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: card description flavour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Flavour |  The card depicts a great sword, protruding from the back of a corpse in the middle of a battlefield.}}&lt;br /&gt;
The Blade card will provide the player with a cleaving effect with their current weapon, striking all targets adjacent to the player similar to using an [[Axe]]. This will not stack with the reaching effect of [[Polearm]]s, nor does it provide any additional benefit for [[Axes]]. This also works with [[unarmed]] attacks.&lt;br /&gt;
&lt;br /&gt;
This is applied as a [[status effect]] with duration scaling versus card power level, so the player may switch weapons and retain the cleave until the effect expires.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Your &amp;lt;weapon&amp;gt; looks oddly sharp.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], drawing the Blade card would instead:&lt;br /&gt;
*Power level 0: Temporarily apply one of the following brands to the player's weapon: [[Flaming]], [[Freezing]], [[Venom]], [[Draining]], [[Vorpal]].&lt;br /&gt;
*Power level 1: Temporarily apply one of the following brands to the player's weapon: [[Distortion]], [[Pain (brand)|Pain]], [[Antimagic]], [[Chaos]], [[Electrocution]].&lt;br /&gt;
*Power level 2: [[Tukima's Dance|Animate]] the player's weapon.&lt;br /&gt;
&lt;br /&gt;
The Blade card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Venom_card&amp;diff=41140</id>
		<title>Venom card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Venom_card&amp;diff=41140"/>
				<updated>2016-02-14T16:01:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
&lt;br /&gt;
The Venom card unleashes a poisonous attack spell and (if the player is neither undead nor unliving) inflicts on the player the [[Virulence|poison vulnerability]] status, all determined by power level:&lt;br /&gt;
* Power level 0: [[Venom Bolt]] and 10 to 5 turns of poison vulnerability&lt;br /&gt;
* Power level 1: [[Venom Bolt]] or [[Poison Arrow]] and 5 to no turns of poison vulnerability&lt;br /&gt;
* Power level 2: [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Releasing that poison leaves you vulnerable to poison.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to 0.16, the card was weaker at lower power levels but did not inflict poison vulnerability:&lt;br /&gt;
* Power level 0: [[Sting]]&lt;br /&gt;
* Power level 1: [[Venom Bolt]]&lt;br /&gt;
* Power level 2: [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
The Venom card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
![[trunk]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Banshee_card&amp;diff=41139</id>
		<title>Banshee card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Banshee_card&amp;diff=41139"/>
				<updated>2016-02-14T15:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: additional effect note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
The Banshee card attempts to [[Draining|Drain]] and [[Cause Fear]] in all hostile monsters in sight of the player, scaling with card power level.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Banshee card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
![[trunk]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blade_card&amp;diff=41138</id>
		<title>Blade card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blade_card&amp;diff=41138"/>
				<updated>2016-02-14T15:40:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: extended historical trivia, note on power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
The Blade card will provide the player with a cleaving effect with their current weapon, striking all targets adjacent to the player similar to using an [[Axe]]. This will not stack with the reaching effect of [[Polearm]]s, nor does it provide any additional benefit for [[Axes]]. This also works with [[unarmed]] attacks.&lt;br /&gt;
&lt;br /&gt;
This is applied as a [[status effect]] with duration scaling versus card power level, so the player may switch weapons and retain the cleave until the effect expires.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Your &amp;lt;weapon&amp;gt; looks oddly sharp.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], drawing the Blade card would instead:&lt;br /&gt;
*Power level 0: Temporarily apply one of the following brands to the player's weapon: [[Flaming]], [[Freezing]], [[Venom]], [[Draining]], [[Vorpal]].&lt;br /&gt;
*Power level 1: Temporarily apply one of the following brands to the player's weapon: [[Distortion]], [[Pain (brand)|Pain]], [[Antimagic]], [[Chaos]], [[Electrocution]].&lt;br /&gt;
*Power level 2: [[Tukima's Dance|Animate]] the player's weapon.&lt;br /&gt;
&lt;br /&gt;
The Blade card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Torpor_snail.png&amp;diff=33193</id>
		<title>File:Torpor snail.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Torpor_snail.png&amp;diff=33193"/>
				<updated>2014-11-20T05:49:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Elemental_wellspring&amp;diff=33192</id>
		<title>Elemental wellspring</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Elemental_wellspring&amp;diff=33192"/>
				<updated>2014-11-20T00:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: They're back, and thus prompt an update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{monster&lt;br /&gt;
|name=elemental wellspring&lt;br /&gt;
|glyph={{LightCyan|E}}&lt;br /&gt;
|tile=[[File:Elemental wellspring.png]]&lt;br /&gt;
|flags={{!sil flag}}&amp;lt;br&amp;gt;{{regenerates flag}}&lt;br /&gt;
|resistances={{Electricity resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=1278&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=59-91&lt;br /&gt;
|avg_hp=75&lt;br /&gt;
|armour_class=8&lt;br /&gt;
|evasion=8&lt;br /&gt;
|habitat=Water&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=15&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=elemental&lt;br /&gt;
|species=elemental wellspring&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it, at the expense of the gateway's stability itself.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Elemental wellsprings''' are aquatic monsters which batter you with [[Primal Wave]]s while spitting out hostile [[water elemental]]s and losing 4 + 1d15 HP with each cast. They can be found in [[Cocytus]].&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Primal Wave]] (3d21)&lt;br /&gt;
|slot2=[[Primal Wave]] (3d21)&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=[[Primal Wave]] (3d21)&lt;br /&gt;
|slot5=[[Primal Wave]] (3d21)&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Invisibility]] will greatly reduce their chances of casting anything while you're getting close to them or attacking them.&lt;br /&gt;
*Primal Wave and the flood of elementals can deal serious damage to weaker characters&lt;br /&gt;
*They can do significant damage to weaker or pre-occupied characters, as Primal Waves pass through water elementals and their specially-cased summoning is uncapped unlike most summoning spells. Fortunately they can't leave the bodies of water they live in: feel free to back away or reroute around their pools if possible.&lt;br /&gt;
*Aquatic and non-breathing characters ([[octopode]]s, [[merfolk]], grey [[draconian]]s, and [[mummies]]) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're [[fly]]ing above it.&lt;br /&gt;
*While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively [[silence|silencing]] casters. Focus on destroying their boss: despite their unique method of summoning, the summons will be abjured upon death as with other summoners.&lt;br /&gt;
*The wellspring can eventually kill itself with its casts and dismiss its summons with it, though this is usually impractical to rely on due to the damage beforehand.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Elemental wellsprings were originally used in [[Depths]] and [[Forest]] during [[0.13]] and [[0.14]] development, with an initial version directly and relentlessly casting an uncapped [[Summon Water Elementals]] alongside the [[Primal Wave]]s. They were considered excessive for their depth in their spam, and removed before the stable releases. Though retired, they were brought back in [[0.16]] for use in post-game.&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Irradiate&amp;diff=33191</id>
		<title>Irradiate</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Irradiate&amp;diff=33191"/>
				<updated>2014-11-19T22:33:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Description grab.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Irradiate&lt;br /&gt;
|level=5&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Transmutations}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Transfigurations]]&lt;br /&gt;
*[[Book of Alchemy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=?&lt;br /&gt;
|spellnoise=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell transmutes a ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting and deforming adjacent creatures. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after just two or three castings.}}&lt;br /&gt;
&lt;br /&gt;
'''Irradiate''' is a level 5 [[Conjurations]]/[[Transmutations]] spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing heavy irresistible damage and occasionally inflicting targets with the [[wretched]] [[status effect]], significantly reducing their combat capabilities. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with a dose of [[magical contamination]], sometimes reaching yellow levels with as few as two uses.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Assuming you have no contamination at the moment, it is always safe to cast Irradiate once.&lt;br /&gt;
*If you accidentally cast Irradiate one time too many, quaffing a [[potion of cancellation]] should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.&lt;br /&gt;
*Remember that [[bad mutations]] inflicted via magical contamination partially ignore mutation resistance! Don't expect an [[amulet of mutation resistance]] to provide too much help here.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Irradiate will be added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Draconian_scorcher&amp;diff=33190</id>
		<title>Draconian scorcher</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Draconian_scorcher&amp;diff=33190"/>
				<updated>2014-11-19T22:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Version update, more useful tip, brief history notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{no-bot-monster&lt;br /&gt;
|name=draconian scorcher&lt;br /&gt;
|glyph={{LightRed|d}}&lt;br /&gt;
|tile=[[File:Mottled draconian scorcher.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Cold blood flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&lt;br /&gt;
|resistances=&lt;br /&gt;
|vulnerabilities={{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=5&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=1739&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=85&lt;br /&gt;
|hp_range=69-91&lt;br /&gt;
|avg_hp=80&lt;br /&gt;
|armour_class=8&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=15 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=2&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=draconian&lt;br /&gt;
|species=draconian&lt;br /&gt;
}}&lt;br /&gt;
{{list of | draconians}}&lt;br /&gt;
{{Flavour|A cunning draconian who has mastered the inner secrets of the element of fire.&lt;br /&gt;
&lt;br /&gt;
...Its scales are sooty from years of magical pyrotechnics.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Draconian scorchers''' are powerful [[fire elementalist]]s who tend to blast you and everything around you with overwhelming [[Fire Magic]]. Although less capable of dealing massive damage than [[draconian annihilator]]s, they are still a major threat, as their [[hellfire]] attacks can pierce any character's defenses. They are commonly found in [[the Realm of Zot]], and occasionally appear in [[the Abyss]] as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Fire]] (3d25)&lt;br /&gt;
|slot2=[[Sticky Flame Range]] (3d6)&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=[[Fireball]] (3d26)&lt;br /&gt;
|slot5=[[Hellfire]] (3d20)&lt;br /&gt;
|slot6=[[Hellfire Burst]] (3d15)&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Being adjacent to a scorcher will usually prevent them from casting fireball or hellfire, due to a reluctancy to blow themselves up.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Draconian scorchers, as with the other [[List of draconians|monster draconians]], were added in [[0.1]].&lt;br /&gt;
&lt;br /&gt;
In [[0.16]], [[Sticky Flame Range]] will be replaced with [[Bolt of Magma]].&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_regeneration&amp;diff=33189</id>
		<title>Amulet of regeneration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_regeneration&amp;diff=33189"/>
				<updated>2014-11-19T22:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Description grab.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of regeneration&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |weight=1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This amulet greatly increases the recuperative powers of its wearer, but also considerably speeds their metabolism while doing so.}}&lt;br /&gt;
&lt;br /&gt;
An '''amulet of regeneration''' increases its wearer's [[regeneration rate]] by 40, greatly hastening the HP recovery rate of your character. This benefit becomes less pronounced as your max HP rises, but its effect is always substantial. When natural healing is unavailable, the amulet's effects are less impressive; [[deep dwarves]] and bloodless [[vampire]]s gain no HP regeneration whatsoever from wearing it, but it does help you recover from [[sickness]] significantly faster.&lt;br /&gt;
&lt;br /&gt;
However, this healing comes at a cost. Every turn that the amulet provides any HP- or sickness-recovery effect, your metabolism is increased by 3 (twice that of the average character). This metabolism increase does not apply when you are at full health and not sick, so there's no need to fear it starving you when you don't even need healing. Also, characters that have no hunger clock to speak of ([[mummies]] and [[lichform]]) can wear them without fear, enjoying the benefits at no cost.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Sources of regeneration are generally very welcome. Reducing the time spent recovering between battles makes it less likely for new enemies to spawn on your current floor or find you while wandering, and is very welcome for players looking to maximize their [[score]]. Don't be afraid to swap it out for a needed resistance, however, if you suddenly find yourself facing down a source of [[mutation]] or [[paralysis]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The amulet of regeneration will be added in [[0.16]], replacing the [[ring of regeneration]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Amulet]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:CC_Bot&amp;diff=29842</id>
		<title>User talk:CC Bot</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:CC_Bot&amp;diff=29842"/>
				<updated>2014-07-27T18:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: A bit of a request.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script was used to rip and upload a set of monster tiles some ways back, right? It would be good to revise it and use it again to catch tiles with [http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/dc-mon.txt;| the rim] that Crawl gives them in-game, since quite a few tiles look mediocre to bad without it (see the original moth of wrath file on the white backgrounds this wiki uses). --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:30, 27 July 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tukima%27s_Studio&amp;diff=29841</id>
		<title>Tukima's Studio</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tukima%27s_Studio&amp;diff=29841"/>
				<updated>2014-07-27T18:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Updating wizlab pages yet once more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{flavour|A marble floor of white and silver, with shades of pink here and there.}}&lt;br /&gt;
&lt;br /&gt;
Tukima's studio is a beautiful mirror-lined hall of black and white marble. It is filled with the results of her experiments with enchanted weaponry, including an automated device that creates further [[dancing weapon]]s.&lt;br /&gt;
&lt;br /&gt;
From the beginning, the studio branches off into three paths, all of which are partially blocked by ''strange machines'' (see below) and lead to a central chamber with a ''strange generator'' that periodically creates dancing weapons. Diagonal passageways that possibly include doors lead to to two seperate loot chambers, themselves containing a strange machine and dancing weapon each.&lt;br /&gt;
&lt;br /&gt;
The bulk of the loot in this area is comprised of the various dancing weapons you encounter (all of which you must defeat before you can pick them up). The two treasure rooms contain a modest sum of [[gold]], the [[Book of Enchantments]], an [[scroll of acquirement|acquirement-level]] item, and four pre-identified [[scroll of blinking|scrolls of blinking]]. &lt;br /&gt;
&lt;br /&gt;
As this is one of the smaller [[Wizlab]]s, you won't need much preparation to deal with the contents if all you're doing is going in, getting the treasure, and getting out. Armored melee-oriented characters should be able to overpower the dancing weapons without too much trouble, if fighting on an isolated and individual basis; casters should use non-elemental conjurations or [[Airstrike]].&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
{{Monsterlink|Dancing weapon}}s - Much like the [[Hall of Blades]], Tukima's Studio abounds with dancing weaponry. The weapons vary greatly in threat level depending on their type and [[brand]] -- a dancing [[short sword]] of [[venom]] isn't going to be much of a threat, but a dancing [[battleaxe]] of [[distortion]] could ruin your whole day. All dancing weapons have heavy elemental resists, high speed, high [[armour class]], and high [[evasion]], making them substantial potential threats.&lt;br /&gt;
&lt;br /&gt;
===Strange Machines===&lt;br /&gt;
{{flavour|A glistening silver machine.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The machine had stood there a long time. It was several hundred feet long and could run on a thimbleful of earth or water. It had been working seven and a half million years.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-Sweet Their Blood and Sticky, Albert Teichner}}&lt;br /&gt;
{{LightGrey|8}} [[File:Strange machine.png]] Blocking the way through the level and inside the two side-chambers containing loot are these special statues, derived from the same base as other [[vault]] statues like [[warrior statue]]s.&lt;br /&gt;
&lt;br /&gt;
'''[[HP]]''': 70&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[HD]]''': 13&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spells''': [[Blink Other]]&amp;lt;br&amp;gt;&lt;br /&gt;
They are limited to blinking the player around, possibly past them and thus cutting off an escape path, while stalling for the strange generator and dancing weapons to kill you.&lt;br /&gt;
&lt;br /&gt;
===Strange Generator===&lt;br /&gt;
{{flavour| A mechanical contraption, all hisses and pops, ready to dispense dancing weapons at any moment.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tukima's machine.png]] The central chamber at the end of the studio holds a indestructible ''strange generator'' that produces wandering dancing weapons every 600 to 900 [[aut]] four times (&amp;quot;The generator hisses, and spits out a dancing weapon!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Source == &lt;br /&gt;
The strange generator is on M, the strange machines on 789, and dancing weapons are on 0. The statues on 8 and 9 are on top of the non-weapon loot. The xXlLyYrR glyphs represent potential path points, randomized on generation. The entry point is on A, the exit on &amp;lt;, [[Wall#stone|stone]] on c, [[Wall#Translucent_Rock|translucent rock]] on m, and floor on .&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAP&lt;br /&gt;
            ccccccc&lt;br /&gt;
            ccmmmcc&lt;br /&gt;
        cccccm...mccccc&lt;br /&gt;
       cc.....A.&amp;lt;.....cc&lt;br /&gt;
      cc..ccm.....mcc..cc&lt;br /&gt;
      cc.ccccm...mcccc.cc&lt;br /&gt;
      cc.cccccc7cccccc.cc&lt;br /&gt;
     cc...cccc...cccc...cc&lt;br /&gt;
     cm...mcm..0..mcm...mc&lt;br /&gt;
     cm...mcm.....mcm...mc&lt;br /&gt;
     cm...mcm..V..mcm...mc&lt;br /&gt;
     cm...mcm.....mcm...mc&lt;br /&gt;
     cm...mcm..0..mcm...mc&lt;br /&gt;
     cc...cccc...cccc...cc&lt;br /&gt;
     ccc.cccccc.cccccc.ccc&lt;br /&gt;
      cc.ccccm...mcccc.cc&lt;br /&gt;
     ccm7mccm.....mccm7mcc&lt;br /&gt;
     cm.0......M......0.mc&lt;br /&gt;
    ccXm.mccm..?..mccm.mYcc&lt;br /&gt;
  cccxccmlcccm...mcccrmccycc&lt;br /&gt;
  ccm.mcccLcccm.mcccRcccm.mcc&lt;br /&gt;
 ccm...mLLcccm...mcccRRm...mcc&lt;br /&gt;
ccm..$..mcccm.....mcccm..$..mcc&lt;br /&gt;
cm..$8$..m+m...7...m+m..$9$..mc&lt;br /&gt;
ccm..$..mcccm.....mcccm..$..mcc&lt;br /&gt;
 ccm.0.mcc ccm...mcc ccm.0.mcc&lt;br /&gt;
  ccmmmcc   ccmmmcc   ccmmmcc&lt;br /&gt;
   ccccc     ccccc     ccccc&lt;br /&gt;
ENDMAP&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Prior to [[0.14]], the wizlab was rather different. Randomly-placed dancing weapons outside of the Hall of Blades lacked [[brand]]s, which lowered the danger of the vault. There were also quite a few more doors and nearly no strange machines in the paths to each chamber, the doors of which could be closed against the dancing weapons; most notably, with a shift in the strange generator's placement, all of its weapons could be safely ignored by leaving a select door closed and seeking out other entrances. Finally, the rewards contained a [[scroll of acquirement]] instead of an acquirement-level item and four scrolls of blinking.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Branches]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Dancing_weapon.png&amp;diff=29840</id>
		<title>File:Dancing weapon.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Dancing_weapon.png&amp;diff=29840"/>
				<updated>2014-07-27T18:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: The tile for dancing weapons when detected by the Dowsing card, Xom, or wizmode's general monster-detection function. As good a choice as any for representing them in general.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tile for dancing weapons when detected by the Dowsing card, Xom, or wizmode's general monster-detection function. As good a choice as any for representing them in general.&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Moth_of_wrath.png&amp;diff=29839</id>
		<title>File:Moth of wrath.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Moth_of_wrath.png&amp;diff=29839"/>
				<updated>2014-07-27T17:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Tower uploaded a new version of &amp;amp;quot;File:Moth of wrath.png&amp;amp;quot;: Carefully clipped from a in-game screenshot to get the outline rim Crawl gives the tile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Worldbinder.png&amp;diff=29837</id>
		<title>File:Worldbinder.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Worldbinder.png&amp;diff=29837"/>
				<updated>2014-07-27T13:27:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Tower uploaded a new version of &amp;amp;quot;File:Worldbinder.png&amp;amp;quot;: ...?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Worldbinder.png&amp;diff=29836</id>
		<title>File:Worldbinder.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Worldbinder.png&amp;diff=29836"/>
				<updated>2014-07-27T13:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Tower uploaded a new version of &amp;amp;quot;File:Worldbinder.png&amp;amp;quot;: Replace placeholder trunk tile with the only tile that made it to stable. Not sure if the earlier form should be preserved anywhere, but whatever.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sack_of_spiders&amp;diff=29821</id>
		<title>Sack of spiders</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sack_of_spiders&amp;diff=29821"/>
				<updated>2014-07-25T21:42:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Table of stats, summon rate stats, statement fix, etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Miscellaneous item&lt;br /&gt;
 |name=sack of spiders&lt;br /&gt;
 |cost=&lt;br /&gt;
 |weight=10&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A woven silk bag. Something appears to be moving inside...&lt;br /&gt;
&lt;br /&gt;
Opening this bag will release a number of spiders friendly to your cause. You might need to dust off the cobwebs after, however.}}&lt;br /&gt;
&lt;br /&gt;
A '''sack of spiders''' is an evokable item which, when used, generates a [[Spider's Nest]]-themed group of friendly monsters, and also generates [[web]]s under hostile monsters in [[LOS]]. [[Evocations]] skill effects both the power of the summons as well as the number of summons. Each sack generates with 5-15 charges, and cannot be recharged in any way.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Every one out of five evoke attempts fail. One to three summons are guaranteed per evocation, alongside another 1d(skill / 4) - 1.&lt;br /&gt;
&lt;br /&gt;
A table of potential results versus example amounts of evocations skill:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Monster||Min. Skill||Max. Skill||&lt;br /&gt;
|Skill 0||Skill 3||Skill 6||Skill 9||Skill 12&lt;br /&gt;
|Skill 15||Skill 18||Skill 21||Skill 24||Skill 27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Giant mite}}||0||10&lt;br /&gt;
|||16.67%||15.18%||7.66%||1.79%||0%||0%||0%||0%||0%||0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Spider}}||0||15&lt;br /&gt;
|||83.33%||84.82%||52.68%||21.54%||7.53%||1.48%||0%||0%||0%||0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Trapdoor spider}}||5||20&lt;br /&gt;
|||0%||0%||39.66%||57.92%||56.7%||33.41%||12.25%||0%||0%||0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Redback}}||8||27&lt;br /&gt;
|||0%||0%||0%||18.75%||28.69%||36.07%||33.04%||18.21%||12.53%||11.76%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Jumping spider}}||12||27&lt;br /&gt;
|||0%||0%||0%||0%||7.09%||22.28%||28.57%||22.49%||15.48%||14.53%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Orb spider}}||15||27&lt;br /&gt;
|||0%||0%||0%||0%||0%||6.76%||19.83%||27.31%||18.8%||17.64%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Tarantella}}||18||27&lt;br /&gt;
|||0%||0%||0%||0%||0%||0%||6.31%||19.86%||23.93%||22.45%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Wolf spider}}||20||27&lt;br /&gt;
|||0%||0%||0%||0%||0%||0%||0%||12.14%||29.25%||27.44%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|{{Monsterlink|Ghost moth}}||25||27&lt;br /&gt;
|||0%||0%||0%||0%||0%||0%||0%||0%||0%||6.17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Sacks of spiders were added in [[0.13]].&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Frustrated_Philosophy&amp;diff=29819</id>
		<title>Talk:Frustrated Philosophy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Frustrated_Philosophy&amp;diff=29819"/>
				<updated>2014-07-25T20:14:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: wow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This... really shouldn't be kept. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 22:14, 25 July 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deep_dwarf_scion&amp;diff=29818</id>
		<title>Deep dwarf scion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deep_dwarf_scion&amp;diff=29818"/>
				<updated>2014-07-25T20:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: tiny history note!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=deep dwarf scion&lt;br /&gt;
|glyph={{Yellow|q}}&lt;br /&gt;
|tile=[[File:Deep dwarf scion.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{No regenerate flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=248&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=48&lt;br /&gt;
|hp_range=32-64&lt;br /&gt;
|avg_hp=48&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=16 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=6&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=dwarf&lt;br /&gt;
|species=deep dwarf&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | deep dwarves}}&lt;br /&gt;
{{Flavour|An armoured deep dwarf, formidable in melee combat.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Deep dwarf scions''' are well-armed foot soldiers, boasting no special abilities but often carrying excellent gear. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found in packs of [[deep dwarf (monster)|deep dwarves]] roaming [[the Abyss]]. &lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
These guys rank among the least of your worries when facing a pack of deep dwarves. Try not to ignore them entirely though, as their weapons can hold powerful [[brand]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Deep dwarf scions were added in [[0.8]] and removed in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarf]]&lt;br /&gt;
[[Category:Obsolete_monsters]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Obsidian_statue&amp;diff=29817</id>
		<title>Obsidian statue</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Obsidian_statue&amp;diff=29817"/>
				<updated>2014-07-25T20:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Massive out-of-date note update, and a much more recent note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=silver statue&lt;br /&gt;
|glyph={{White|8}}&lt;br /&gt;
|tile=[[File:Silver statue.png]]&lt;br /&gt;
|flags={{Artificial flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Stationary flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, &amp;lt;br&amp;gt;{{Electricity resistance 2}}, {{Poison resistance 2}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=90&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=150&lt;br /&gt;
|avg_hp=150&lt;br /&gt;
|armour_class=15&lt;br /&gt;
|evasion=1&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=150&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=statue&lt;br /&gt;
|species=silver statue&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A beautiful statue of an unknown creature, glistening with a silvery hue. Its eyes glow with an otherworldly, malignant radiance. If approached, it may call forth demons to defend itself.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Silver statues''' are stationary monsters that attack by summoning [[Tier-3 demon|3]], [[Tier-4 demon|4]] and [[Tier-5 demon|5]] [[demon]]s when you enter their [[LOS]]. They are highly resistant to most forms of attack, but can be instantly and reliably dispatched with a single zap of a [[wand of disintegration]], the spell [[Shatter]], or [[Lee's Rapid Deconstruction]]. Their ability to summon demons is not a spell, but rather a special effect for each turn the statue can see you (33% chance of nothing, 33% chance of a 5, 33% chance of a 3 or 4); furthermore, these summons are always placed close to their targets. [[Silence]] has no impact on this ability.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*They do not [[see invisible]], and so will not summon if you are invisible.&lt;br /&gt;
*An [[amulet of warding]] can help with the hordes of summoned demons, but be aware it has no effect on demons' spellcasting. Watch out for [[neqoxec]]s, [[smoke demon]]s, and [[chaos spawn]] in particular.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], silver statues are immune to wands of disintegration. Their summoning is also through a regular monster summon set rather than the special effect, which most notably makes the summons place by the statue rather than any targets.&lt;br /&gt;
&lt;br /&gt;
Prior to the demon overhauls in [[0.9]], silver statues had access to a significantly more disparate and dangerous set, including [[hellion]]s and [[tormentor]]s.&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Chaotic_Mirror&amp;diff=29816</id>
		<title>Chaotic Mirror</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Chaotic_Mirror&amp;diff=29816"/>
				<updated>2014-07-25T19:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Text tweak, notes tweak.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{flavour|This spell mirrors a wild and unpredictable effect onto both the target and the caster.}}&lt;br /&gt;
&lt;br /&gt;
'''Chaotic Mirror''' is a [[Smite#Smite-targeting|smite-targeted]] monster-only spell that inflicts a random spell effect on both the caster and the target. Each casting has a flat 40% chance of inflicting one of the following:&lt;br /&gt;
&lt;br /&gt;
'''8.2% Chance'''&lt;br /&gt;
*[[Status_effects#Slow|Slow]]&lt;br /&gt;
*[[Status_effects#Haste|Haste]]&lt;br /&gt;
*[[Might]]&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Paralysis]]&lt;br /&gt;
*[[Confusion]]&lt;br /&gt;
*[[Wand of disintegration|Disintegration]]&lt;br /&gt;
*[[Petrify|Petrification]]&lt;br /&gt;
*[[Potion of agility|Agility]]&lt;br /&gt;
*[[Sleep]]&lt;br /&gt;
*[[Vulnerability (status effect)|Vulnerability]]&lt;br /&gt;
*An uncontrolled [[blink]]&lt;br /&gt;
&lt;br /&gt;
'''1.64% Chance'''&lt;br /&gt;
*[[Web]] trap&lt;br /&gt;
&lt;br /&gt;
This leads to a 24.6% and 75.4% chance for a positive and negative effect, respectively, or a 9.83% and 30.16% chance per cast.&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Chaotic Mirror:&lt;br /&gt;
*{{monsterlink|Chaos champion}}&lt;br /&gt;
&lt;br /&gt;
[[category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Plane_Rend&amp;diff=29796</id>
		<title>Plane Rend</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Plane_Rend&amp;diff=29796"/>
				<updated>2014-07-24T18:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Fix an out-of-date monster cap (previously accurate to trunk), grab a missed section, offer two more decimal points of precision in odds. Tables might be good to save height.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{Flavour|This ability summons some of the greater threats from one of the Lair of Beasts, the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Pits of Slime, the Orcish Mines, the Elven Halls, the Vaults, the Crypt, the Tomb of Ancients, or the Realm of Zot; the specific branch varies with each cast of the spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Plane Rend''' is a monster-only spell which summons 1d3 monsters from one of the following randomly selected [[branch]]es. Its summon cap is 6.&lt;br /&gt;
*'''The [[Lair of Beasts]]:'''&lt;br /&gt;
{{monsterlink|Catoblepas}} (38.46%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Dire elephant}} (38.46%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Death yak}} (23.08%)&lt;br /&gt;
*'''The [[Snake Pit]]:'''&lt;br /&gt;
{{monsterlink|Anaconda}} (13.33%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Salamander firebrand}} (20%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Guardian serpent}} (33.33%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Greater naga}} (33.33%)&lt;br /&gt;
*'''The [[Spider's Nest]]:'''&lt;br /&gt;
{{monsterlink|Ghost moth}} (33.33%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Emperor scorpion}} (33.33%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Red wasp}} (6.67%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orb spider}} (6.67%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wolf spider}} (20%)&lt;br /&gt;
*'''The [[Swamp]]:'''&lt;br /&gt;
{{monsterlink|Swamp dragon}} (21.05%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hydra}} (21.05%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vapour}} (21.05%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Shambling mangrove}} (26.32%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Thorn hunter}} (10.53%)&lt;br /&gt;
*'''The [[Shoals]]:'''&lt;br /&gt;
{{monsterlink|Siren}} (15.15%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Merfolk javelineer}} (30.3%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Merfolk aquamancer}} (30.3%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Alligator snapping turtle}} (24.24%)&lt;br /&gt;
*'''The [[Slime Pits]]:'''&lt;br /&gt;
{{monsterlink|Acid blob}} (26.32%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Azure jelly}} (26.32%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Slime creature}} (Titanic) (26.32%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant orange brain}} (21.05%)&lt;br /&gt;
*'''The [[Orcish Mines]]:'''&lt;br /&gt;
{{monsterlink|Orc warlord}} (27.77%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orc sorcerer}} (22.22%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orc high priest}} (22.22%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Iron troll}} (11.11%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ogre mage}} (16.67%)&lt;br /&gt;
*'''The [[Elven Halls]]:'''&lt;br /&gt;
{{monsterlink|Deep elf sorcerer}} (31.25%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf high priest}} (31.25%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf master archer}} (18.75%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf blademaster}} (18.75%)&lt;br /&gt;
*'''The [[Vaults]]:'''&lt;br /&gt;
{{monsterlink|Vault sentinel}} (25%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ironheart preserver}} (25%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ironbrand convoker}} (18.75%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|War gargoyle}} (31.25%)&lt;br /&gt;
*'''The [[Crypt]]:'''&lt;br /&gt;
{{monsterlink|Vampire knight}} (26.32%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Flayed ghost}} (26.32%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ancient champion}} (26.32%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf death mage}} (21.05%)&lt;br /&gt;
*'''The [[Tomb]]:'''&lt;br /&gt;
{{monsterlink|Guardian mummy}} (28.57%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sphinx}} (35.71%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mummy priest}} (35.71%)&lt;br /&gt;
*'''The [[Abyss]]:'''&lt;br /&gt;
{{monsterlink|Starcursed mass}} (35.71%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Apocalypse crab}} (28.57%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Thrashing horror}} (17.85%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Worldbinder}} (17.85%)&lt;br /&gt;
*'''The [[Realm of Zot]]:'''&lt;br /&gt;
{{monsterlink|Draconian shifter}} (18.18%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Draconian scorcher}} (18.18%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Draconian zealot}} (18.18%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Golden dragon}} (22.73%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Moth of wrath}} (22.73%)&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Plane Rend:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Corrupter}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Plane Rend was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Attack_flavour&amp;diff=29795</id>
		<title>Talk:Attack flavour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Attack_flavour&amp;diff=29795"/>
				<updated>2014-07-24T17:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Call and response.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I read &amp;quot;in an apparent bug, the higher the defender's life protection, the more likely it is to be drained&amp;quot;. No version-info, so probably an old, no longer accurate info. Or is [[0.12]] still infested by this bug? What do others think about it? -- [[User:Bwijn|Bwijn]] 15:06, 3 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==22/07/2014 Update==&lt;br /&gt;
Now this, I like. Nicely done Tower. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 19:35, 22 July 2014 (CEST)&lt;br /&gt;
:+1 Agree completely to Dan's congrats. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 00:11, 24 July 2014 (CEST)&lt;br /&gt;
::I gave the page a once over, arranging the flavours more thematically (all the physical together, all the fire together, all the cold &amp;amp; water, etc. etc.). I think this is a little more sensible than separating elemental + effect from pure elemental, but if you disagree, I can reset it easily enough. I ''do'' have a few questions though about possible inaccuracies:&lt;br /&gt;
::*'''Firebrand''' - Does this flavour not burn scrolls? I realize item destruction will be going away in a version, but it's a weird thing not to mention after including it in all the other fire damage sources. If the actual attack doesn't deal fire, though, I suppose it wouldn't...&lt;br /&gt;
::*'''Disease''' - Komodos no longer have sickening bites, do they? Does anything else, or is this an obsolete flavour?&lt;br /&gt;
::*'''Drain XP''' - Is this still the actual name of this flavour? It hasn't &amp;quot;drained XP&amp;quot; for a while now.&lt;br /&gt;
::--[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 16:25, 24 July 2014 (CEST)&lt;br /&gt;
:::Firebrand attacks also do regular fire damage (with the same formula as regular fire damage (sorry for forgetting to mention it), komodos did not lose the disease brand in 0.14 (and yes, the flavour is removed in 0.15, as the page has), and in-source &amp;quot;drain xp&amp;quot; is still the referred-to name for the attack flavour. Ambivalent about the page re-sort. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 19:39, 24 July 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Monstrous_Menagerie&amp;diff=29794</id>
		<title>Monstrous Menagerie</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Monstrous_Menagerie&amp;diff=29794"/>
				<updated>2014-07-24T17:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Shove the monsters into a table, mention Kirke.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Monstrous Menagerie&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Summonings]]&lt;br /&gt;
*[[Book of Beasts]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=5&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This spell summons a powerful exotic creature to the caster's aid. At high power, the beings which it calls will be even mightier examples of their species.&lt;br /&gt;
&lt;br /&gt;
You can sustain at most four creatures summoned by this spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Monstrous Menagerie''' is a level 6 [[Summonings]] spell which brings one of the following mythical beasts into existence. The higher your [[spell power]], the better your odds of getting a more powerful creature:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|{{monsterlink|Manticore}}&lt;br /&gt;
|{{monsterlink|Harpy}} (multiple)&lt;br /&gt;
|{{monsterlink|Lindwurm}}&lt;br /&gt;
|{{monsterlink|Sphinx}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Monstrous Menagerie:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Kirke}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Monstrous Menagerie was added in [[0.14]].&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Killer_Klown&amp;diff=29787</id>
		<title>Killer Klown</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Killer_Klown&amp;diff=29787"/>
				<updated>2014-07-24T03:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Updating into the future present, straight from what's already there. Can link in a much better fashion, of course.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Killer Klown&lt;br /&gt;
|glyph={{Red|@}}&lt;br /&gt;
|tile=[[File:Killer Klown.png]]&lt;br /&gt;
|flags={{Regenerates flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Silver vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=4744&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=160&lt;br /&gt;
|hp_range=126-178&lt;br /&gt;
|avg_hp=152&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=15&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 13&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=30 ({{Hit type}}: {{Klown flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=20&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A comical figure full of life and laughter. It looks very happy to see you... but is there a slightly malicious cast to its features? Is that red face paint or something altogether less pleasant?&lt;br /&gt;
----&lt;br /&gt;
“All the world loves a clown.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Cole Porter, “Be a Clown”. 1948.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Killer Klowns''' are powerful, swift monsters found only in [[the Realm of Zot]]. They have a lot of [[HP]], the speed of a [[centaur]], and regenerate as fast as [[troll]]s. Their [[Attack_flavour|random-flavour]] melee attacks ([[fire]], [[cold]], strong [[poison]], [[Slow|drain speed]], [[pain_(brand)|pain]], [[electricity]], [[anti-magic]]) dictate that all your resistances should be up before you engage.  They also blink around randomly like [[blink frog]]s, giving you chances to hit them at range.&lt;br /&gt;
&lt;br /&gt;
Ability: [[Blink]]&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
They have excellent magic resistance, but lack any elemental resistances, so it's not too hard to pile up the damage on them. Try to blast them at range before they can reach you.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Killer Klowns were originally murderous extraterrestrial pranksters in the 1988 Academy Award® winning comedy horror sci-fi film, [http://en.wikipedia.org/wiki/Killer_Klowns_from_Outer_Space Killer Klowns from Outer Space].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to  [[0.14]] Klowns had a different set of damage brands for their melee attack: [[fire]], [[cold]], nasty [[poison]], [[drain experience|drain XP]], [[rot]], [[blink]], [[anti-magic]].&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon_slaying&amp;diff=29786</id>
		<title>Dragon slaying</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon_slaying&amp;diff=29786"/>
				<updated>2014-07-24T03:50:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Upcoming history note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
The '''dragon slaying''' [[brand]] causes a weapon to deal +75% bonus damage on attacks against any kind of [[list of dragons|dragon]], drake, [[list of draconians|draconian]], or player in [[Dragon Form]]. Wielding a dragon slaying weapon will give your character the desire to slay dragons, or, if you are a [[draconian]], make your character feel suicidal; either way, this identifies it.&lt;br /&gt;
&lt;br /&gt;
Note that some dragon-like monsters are not vulnerable to dragon slaying, namely [[wyvern]]s and [[hydra]]s. Neither are [[komodo dragon]]s, as those are a type of real-world [[list of reptiles and amphibians|reptile]].&lt;br /&gt;
&lt;br /&gt;
This brand can only be found on [[polearms]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*This brand works best on a high-damage weapon, since the damage is multiplicative.&lt;br /&gt;
*It can be useful in Zot to take down packs of draconians, although a weapon of [[freezing]] is usually preferable. Freezing will do less damage, but will slow all draconians other than [[white draconian|white ones]], an effect which is generally more useful.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], the brand will be removed from regular weapon generation, and left solely on the [[unrand]] [[Wyrmbane]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], this brand also reduced a susceptible enemy's chance to hit you with their breath weapons by 25%, flavoured as the dragons being averse to looking at the weapon (and therefore having difficulty lining up a shot).&lt;br /&gt;
&lt;br /&gt;
In ''Crawl'' versions [[0.12]] and [[0.13]], drakes were unaffected by the dragon slaying brand.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Green_death&amp;diff=29761</id>
		<title>Green death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Green_death&amp;diff=29761"/>
				<updated>2014-07-23T03:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Location note, weirdly out-of-date bit snipped.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=green death&lt;br /&gt;
|glyph={{Green|2}}&lt;br /&gt;
|tile=[[File:Green death.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Rot resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=1110&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=156&lt;br /&gt;
|hp_range=53-91&lt;br /&gt;
|avg_hp=72&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=7&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=32 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=13&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=green death&lt;br /&gt;
|species=green death&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A bloated form covered in oozing sores and exhaling clouds of lethal poison.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A '''green death''' is a [[poison]]-themed [[tier-2 demon]]. It likes to pelt you with high-powered [[Poison Magic]], but is otherwise not too dangerous. They can be found in [[Pandemonium]], [[the Abyss]], and one [[Swamp]] end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Poison Arrow]] (3d20)&lt;br /&gt;
|slot2=[[Poisonous Cloud]] (3d9)&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=[[Venom Bolt]] (3d18)&lt;br /&gt;
|slot5=''none''&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Even characters with [[poison]] resistance will take damage and get poisoned by their Poison Arrow spells (unless you're undead), but it still cuts the damage you take from them tremendously.&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Lugonu&amp;diff=29760</id>
		<title>Lugonu</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Lugonu&amp;diff=29760"/>
				<updated>2014-07-23T03:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tower: Wrath summons fix/update. The odds are actually rather thoroughly complicated and directly weighted by XL, so I hope this small slice says enough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lugonu altar.png]] ''&amp;quot;Spread carnage and corruption!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Banished to the chaotic realm of the Abyss, Lugonu the Unformed seeks followers to spread bloodshed and corruption in the overworld. Those who gain Lugonu's favour will be granted some of the power of the Abyss itself, allowing them to call forth eldritch horrors, and even to travel between the overworld and the Abyss at will.&lt;br /&gt;
&lt;br /&gt;
Followers of Lugonu gain powers to depart the Abyss at will, to bend space around themselves, and to banish monsters to the Abyss. Later they will be able to corrupt the ordered world, opening a gate for creatures of the Abyss to pass through, and to gate themselves directly into this realm of chaos. Lugonu will eventually offer to corrupt a follower's weapon, imbuing it with the distorting energies of the Abyss, and will protect the follower from the normally harmful effects of unwielding such a weapon. Lugonu expects followers to spread unceasing chaos in the overworld, and as such does not grant piety to worshippers while they remain in the Abyss itself.&lt;br /&gt;
&lt;br /&gt;
Lugonu likes it when you banish creatures to the Abyss, you sacrifice fresh corpses (by standing over them and praying), you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.}}&lt;br /&gt;
&lt;br /&gt;
[[Abyssal Knight]]s begin play worshiping Lugonu.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Killing or having an ally kill a living, holy, undead, or demonic creature. (67% chance of +1 [[Piety]]; higher chance for creatures with high [[HD]], lower as your your experience level rises). You cannot receive piety for killing anything in the Abyss.&lt;br /&gt;
*Banishing any kind of creature (67% chance of +1 [[Piety]]; higher chance for creatures with high [[HD]], lower as your your experience level rises).&lt;br /&gt;
*Offering a fresh corpse by [[pray]]ing while standing over it. (40% chance of +1 Piety, better odds for creatures with high HD)&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety every 320 turns or so&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Abyss-Baptised&amp;quot;&lt;br /&gt;
*You may unwield [[distortion]] [[brand]]ed weapons without suffering any of the normal ill effects. (Passive)&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Unweaver&amp;quot;&lt;br /&gt;
*'''Depart the Abyss''' - You can immediately leave the Abyss, returning to the point you initially entered the Abyss from. (Costs 1 MP, 150-300 Food, and 10-15 Piety)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Distorting [Species Name]&amp;quot;&lt;br /&gt;
*'''Bend Space''' - You can perform uncontrolled blinks at will, with a chance of causing adjacent monsters to blink as well. All affected targets that fail a coinflip check take damage (Max: 1d6 HP). The chance of affecting adjacent monsters, as well as the damage dealt, increases with [[Invocations]]. This blink cannot be controlled in any way, ignores [[stasis]], and can't be blocked by the power of the Abyss. (Costs 1 MP, 50-100 Food, and 1d4 HP)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Invocations || Adjacent Monster Blink Chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;2 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 47%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 59%&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 74%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Agent of Entropy&amp;quot;&lt;br /&gt;
*'''Banish''' - You can zap a beam of [[banishment]], sending a single target to the Abyss. The power of the beam scales with your Invocations skill: min(100, 16 + 8 × Invocations). You receive XP proportional to the percentage of the monster's max HP you had already inflicted as damage on it: 50 + 50×(Damage/MaxHP) percent. Banished [[uniques]] and more powerful monsters will appear while exploring the Abyss. Do not use this on [[the royal jelly]] unless you have some means of breaking into the stone vaults in its lair. (Costs 4 MP, 200-400 Food, and 3-4 Piety)&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Schismatic&amp;quot;&lt;br /&gt;
*'''Corrupt''' - You can corrupt the non-Abyss floor you're on, randomly converting the walls and floors of a large area around you to randomly selected other tiles. Altars may become altars to Lugonu. Stairs and portals cannot be changed, and harder walls are more likely to resist. Unnaturally hard walls are immune to this effect. In addition, a pack of abyssal creatures will be summoned, all of them neutral. The higher your Invocations, the higher the amount of monsters. You may only corrupt a floor once. (Costs 7 MP, 5 HP, 500-1000 Food, and 10-14 Piety)&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Envoy of Void&amp;quot;&lt;br /&gt;
*'''Gate yourself to the Abyss''' - You can instantly banish yourself to the Abyss, but at a high price. (Costs a random non-lethal amount of HP, all MP (minimum 9 MP to cast), 500-1000 Food, and 35 Piety) &lt;br /&gt;
&lt;br /&gt;
In addition, Lugonu provides the following:&lt;br /&gt;
*'''Abyssal Rune Attraction''' - While in the Abyss, the chance of a placed item resulting in an Abyssal rune is normally 5% in Abyss:3, 10% in Abyss:4, and 23% in Abyss:5. For followers of Lugonu, it is 10% in Abyss:3, 23% in Abyss:4 and 50% in Abyss:5. (Passive)&lt;br /&gt;
*'''Corrupt Your Weapon''' - If you pray on an altar of Lugonu with piety at 160 or more and while wielding a non-artefact weapon which doesn't have the distortion brand, Lugonu will corrupt your weapon. Corrupting a weapon removes [[curse]]s, applies a [[scroll of enchant weapon]] III effect to its enchantment, and adds the distortion brand. This is free, but can only be done once per game. Since the piety cost of travelling to the Abyss may easily take you below 160 Piety, the easiest way to use this ability is by corrupting altars in the main dungeon or entering the Abyss through a portal.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Corrupter of Planes&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
If you leave Lugonu, your penance counter will be increased by 50. Lugonu will not accept you again until your penance counter reaches zero.&lt;br /&gt;
&lt;br /&gt;
While under penance (for leaving him/her), Lugonu will punish you about once every 2,000 turns.&lt;br /&gt;
&lt;br /&gt;
A punishment from Lugonu has two independent components:&lt;br /&gt;
*(1) 50%: Random [[Miscast#Translocation|Translocation miscast]] effect (including banishment!)&lt;br /&gt;
*(1) 17%: You [[teleport]] instantly&lt;br /&gt;
*(1) 8%: You randomly blink&lt;br /&gt;
*(1) 25%: Nothing&lt;br /&gt;
*(2) 1 + experience level/7 hostile [[small abomination]]s, [[large abomination]]s, [[thrashing horror]]s, and [[ancient zyme]]s are summoned to fight you (100% if your experience level is &amp;lt;= 14, less likely as your experience level increases, large abomination rate replacing small abomination rate with experience level, ancient zymes rather unlikely)&lt;br /&gt;
*(2) A hostile [[Tentacled starspawn]], [[Wretched star]], or [[Starcursed mass]] is summoned to fight you, alongside 1 + (1d[experience level/9] - 1) of the previous set.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Worshiping Lugonu offers characters some interesting escape options early on. Bend Space is one of the cheapest means of blinking in the game, and the ability to banish insurmountable obstacles to the Abyss is a useful method of insta-killing foes (though overusing it will burn through piety quickly and leave you underleveled).&lt;br /&gt;
&lt;br /&gt;
Altars to Lugonu can only be found in [[the Abyss]], unless the corrupted version of the [[Ecumenical Temple]] is generated. You can also create your own altars to Lugonu by using the Corrupt ability on a floor with an altar to another god, but this requires you to already be a follower. Because of this, being an Abyssal Knight is the only way to guarantee yourself access to Lugonu in the early game.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[IonFrigate's Abyssal Knight guide]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Lugonu followers received no protection from distortion weapon unwielding effects. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], Lugonu's wrath would summon demons instead of Abyss natives.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], banishing enemies provided no experience, and Lugonu gave no piety for demon kills.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], followers of Lugonu had better blinking in the Abyss.&lt;br /&gt;
&lt;br /&gt;
In early versions of ''Crawl'', Lugonu was known as Lucy, but the name was changed to make the god more androgynous.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]][[Category:Evil Gods]][[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Tower</name></author>	</entry>

	</feed>