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		<updated>2026-04-22T01:55:39Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26371</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26371"/>
				<updated>2014-04-08T11:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that because of the nature of the formula, it is not possible to obtain +AC bonuses that are between +AC Bonuses available but not here listed. For example, you cannot have +18 AC at any level, since at 23 and 24 is is +17 and at 25 it is +19. Of course this isn't really a big deal, but this fact is mentioned here for completeness.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Although it may seem tempting to raise your GDR as high as possible (almost 60% as a Gargoyle in CPA!), realize that GDR is at best a safety net against poor AC rolls. Regardless of how much GDR you have, it will only ever decrease attack damage against you by a max of half your AC. Luckily, Gargoyles get large boots to AC by the end of the game, and armour with high GDR has a high base AC anyway, so by the end of the game physical attacks should be much blunted. However, don't be afraid to wear a robe or a leather armour in the early game over a plate armour if it has a useful ego: the increased GDR from the plate armour isn't much use at that point with a low AC, and gargoyles are uniquely able to get a large amount of GDR from robes, so take advantage of that in the early game.&lt;br /&gt;
&lt;br /&gt;
Of course, you should remember to not get smited too much at the beginning, since GDR does nothing against that.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26370</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26370"/>
				<updated>2014-04-08T11:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that because of the nature of the formula, it is not possible to obtain +AC bonuses that are between +AC Bonuses available but not here listed. For example, you cannot have +18 AC at any level, since at 23 and 24 is is +17 and at 25 it is +19. Of course this isn't really a big deal, but this fact is mentioned here for completeness.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Although it may seem tempting to raise your GDR as high as possible (almost 60% as a Gargoyle in CPA!), realize that GDR is at best a safety net against poor AC rolls. Regardless of how much GDR you have, it will only ever decrease attack damage against you by a max of half your AC. Luckily, Gargoyles get large boots to AC by the end of the game, and armour with high GDR has a high base AC anyway, so by the end of the game physical attacks should be much blunted. However, don't be afraid to wear a robe or a leather armour in the early game over a plate armour if it has a useful ego: the increased GDR from the plate armour isn't much use at that point with a low AC, and gargoyles are uniquely able to get a large amount of GDR from robes, so take advantage of that in the early game.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26369</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26369"/>
				<updated>2014-04-08T11:23:26Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that because of the nature of the formula, it is not possible to obtain +AC bonuses that are between +AC Bonuses available but not here listed. For example, you cannot have +18 AC at any level, since at 23 and 24 is is +17 and at 25 it is +19. Of course this isn't really a big deal, but this fact is mentioned here for completeness.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26368</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26368"/>
				<updated>2014-04-08T11:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that because of the nature of the formula, it is not possible to obtain +AC bonuses that are between +AC Bonuses available but not here listed. For example, you cannot have +18 AC at any level, since at 23 and 24 is is +17 and at 25 it is +19. Of course this isn't really a big deal, but this fact is mentioned here for completeness.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26367</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26367"/>
				<updated>2014-04-08T07:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26366</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26366"/>
				<updated>2014-04-08T06:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26365</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26365"/>
				<updated>2014-04-08T06:29:48Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 18 || !24&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26364</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26364"/>
				<updated>2014-04-08T06:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26363</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26363"/>
				<updated>2014-04-08T05:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26362</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26362"/>
				<updated>2014-04-08T05:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || !21&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26361</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26361"/>
				<updated>2014-04-08T05:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21?&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26360</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26360"/>
				<updated>2014-04-08T04:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || !19&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20?&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21?&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26358</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26358"/>
				<updated>2014-04-08T04:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19?&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20?&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21?&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26357</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26357"/>
				<updated>2014-04-08T03:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18?&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19?&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20?&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21?&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26356</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26356"/>
				<updated>2014-04-08T02:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 16?&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18?&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19?&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20?&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21?&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26354</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26354"/>
				<updated>2014-04-08T02:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13?&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 14?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15?&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 16?&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18?&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19?&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20?&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21?&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23?&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24?&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25?&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Gargoyle&amp;diff=26353</id>
		<title>Talk:Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Gargoyle&amp;diff=26353"/>
				<updated>2014-04-08T01:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, added rN+ intrinsic (which was missing) and cleaned up a little bit of the factual presentation. Since these were all very simple, it seemed to make better sense (and invite less confusion) just to write them out in plain language. &lt;br /&gt;
&lt;br /&gt;
As for difficulty of play section, I revised it considerably. It neglected to mention the AC bonus, which is the main thing that compensates for Gargoyle's low HP, and in general didn't give much of a good perspective, IMO, as to what makes Gargoyles an easy species. I hope my edits improved that. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours, and into&lt;br /&gt;
&lt;br /&gt;
:Thanks! I made a few minor changes, mostly copyedits, but overall, solid contribution. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 05:16, 4 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I changed some stuff for 0.14. Got rid of Fangs/Talons/Slow metabolism, changed up the GDR bonus, added some tables. The AC table seems wrong, even though I did the math. I think it might be a rounding issue that I screwed up.&lt;br /&gt;
Also I added this: &amp;quot;Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic.&amp;quot; It appears in the source code as &amp;quot;AC += 1300 + skill(SK_EARTH_MAGIC, 50);&amp;quot; whatever that means. I believe my representation is correct. -[[user:trystero|trystero]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26352</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26352"/>
				<updated>2014-04-08T01:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11?&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26351</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26351"/>
				<updated>2014-04-08T01:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26350</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26350"/>
				<updated>2014-04-08T01:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5?&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 9?&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26345</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26345"/>
				<updated>2014-04-08T00:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26344</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26344"/>
				<updated>2014-04-08T00:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!+AC || Level Achieved At&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 26&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26343</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26343"/>
				<updated>2014-04-08T00:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* Innate Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is different for Gargoyles. It begins at +13 AC and is modified by your skill in Earth Magic) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26342</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26342"/>
				<updated>2014-04-08T00:36:29Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26341</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26341"/>
				<updated>2014-04-08T00:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || math required&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || math required&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || math&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || math&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || math&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26340</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26340"/>
				<updated>2014-04-08T00:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]] || 2 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]] || 3 || 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || 4 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -19&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -24&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -27&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26339</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26339"/>
				<updated>2014-04-08T00:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -19&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -24&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -27&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26338</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26338"/>
				<updated>2014-04-08T00:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -19&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -24&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -27&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Math required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26337</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26337"/>
				<updated>2014-04-08T00:18:40Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* AC + GDR Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -19&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -24&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -27&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26336</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26336"/>
				<updated>2014-04-08T00:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==AC + GDR Bonuses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Mass&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 25.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -19&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 65.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -24&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 120.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 22.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 22.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |15.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 20.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 20.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 35.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 40.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 60.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 60.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon hide]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 110.0 aum&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -27&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 110.0 aum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26335</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26335"/>
				<updated>2014-04-08T00:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* Innate Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26334</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26334"/>
				<updated>2014-04-08T00:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* Innate Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles GDR is calculated as though the base AC of the body armour they are wearing is 5 greater. See below for a chart. In Statue Form, Gargoyles have a total of 50% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26333</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26333"/>
				<updated>2014-04-07T23:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles get slightly less (only 5/6ths) of the [[GDR]] from their body armour, but this is more than compensated for by a large innate bonus (+24% GDR). This innate bonus is suppressed when they are transformed, except for Statue Form, in which Gargoyles have a total of 62% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Gargoyles had Fangs 1, Talons 1 and Slow Metabolism 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26332</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=26332"/>
				<updated>2014-04-07T23:55:00Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* Innate Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are immune to petrification, and their stony weight protects them from being trampled.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. (Gargoyles get +2 AC at XL 1; the bonus scales up to +20 AC at XL 27. Note that [[Statue Form]]'s AC bonus is slightly (4 AC) lower for Gargoyles.) &lt;br /&gt;
*Increased [[GDR]]: Gargoyles get slightly less (only 5/6ths) of the [[GDR]] from their body armour, but this is more than compensated for by a large innate bonus (+24% GDR). This innate bonus is suppressed when they are transformed, except for Statue Form, in which Gargoyles have a total of 62% GDR. &lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
**Gargoyles cannot memorize [[Cure Poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack. &lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment. &lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rNeg+, aka rN+). &lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' nonliving—but non-undead—nature means that they cannot worship [[Yredelemnul]] nor, by extension, can they choose the background [[Death Knight]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Zealots:''' [[Healer]], [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Skald]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is helpful in much post-endgame content that involves getting more than the standard 3 to 5 runes. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[Basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[Deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]] Gargoyles will lose their two auxiliary attacks and Slow Metabolism 1, and the current GDR formula will be modified. Their GDR will be calculated by treating their body armour as if the base AC value was 5 higher.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Species]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tournament/TeamWiki&amp;diff=26117</id>
		<title>Tournament/TeamWiki</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tournament/TeamWiki&amp;diff=26117"/>
				<updated>2014-04-07T05:07:56Z</updated>
		
		<summary type="html">&lt;p&gt;Trystero: /* TEAM ROSTER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==0.14 Crawl Tournament==&lt;br /&gt;
The new version of ''Crawl'' is nearly here, and with it comes another ''Crawl'' tournament, lasting from April 11 - 27. &lt;br /&gt;
&lt;br /&gt;
==Team Name==&lt;br /&gt;
We've been Ashenzari's Archivists the last two years running. Unless anyone has any particularly hilarious alternative suggestions, I figure we'll just keep the name. All opposed?&lt;br /&gt;
&lt;br /&gt;
===TEAM ROSTER===&lt;br /&gt;
Remember to put &amp;lt;code&amp;gt;# TEAMCAPTAIN MoogleDan&amp;lt;/code&amp;gt; in your 0.14 .rc file. You can check to see if it is correctly placed by clicking on your .rc file link below. Once correctly inserted, your name will show up on the [http://dobrazupa.org/tournament/0.14/clans/xxxxx.html team profile] after a few minutes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Player'''&lt;br /&gt;
|'''Profile'''&lt;br /&gt;
|'''Preferred Server(s)'''&lt;br /&gt;
|'''0.14 .rc file'''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:MoogleDan|MoogleDan]]&lt;br /&gt;
|[http://crawl.akrasiac.org/scoring/players/moogledan.html MoogleDan]&lt;br /&gt;
|[http://crawl.s-z.org/#lobby CSZO Webtiles]&lt;br /&gt;
|[http://dobrazupa.org/rcfiles/crawl-0.13/MoogleDan.rc CSZO]&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Flun|Flun]]&lt;br /&gt;
|[http://crawl.akrasiac.org/scoring/players/flun.html Flun]&lt;br /&gt;
|CSZO Console&lt;br /&gt;
|[http://dobrazupa.org/rcfiles/crawl-0.14/Flun.rc CSZO]&lt;br /&gt;
|-&lt;br /&gt;
|[[User:HilariousDeathArtist|HilariousDeathArtist]]&lt;br /&gt;
|[http://crawl.akrasiac.org/scoring/players/hilariousdeathartist.html HilariousDeathArtist]&lt;br /&gt;
|[http://crawl.s-z.org/#lobby CSZO Webtiles]&lt;br /&gt;
|[http://dobrazupa.org/rcfiles/crawl-0.14/HilariousDeathArtist.rc CSZO]&lt;br /&gt;
|-&lt;br /&gt;
|[[User:CommanderC|CommanderC]]&lt;br /&gt;
|[http://crawl.akrasiac.org/scoring/players/commanderc.html CommanderC]&lt;br /&gt;
|CDO Console&lt;br /&gt;
|[http://crawl.develz.org/configs/0.14/commanderc.rc CDO]&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Trystero|Trystero]]&lt;br /&gt;
|[http://crawl.akrasiac.org/scoring/players/trystero.html Trystero]&lt;br /&gt;
|CAO Console&lt;br /&gt;
|[http://crawl.akrasiac.org/rcfiles/crawl-0.14/trystero.rc CAO]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Useful Links (some don't exist yet)==&lt;br /&gt;
*[http://dobrazupa.org/tournament/0.14/ Tournament Overview]&lt;br /&gt;
*[http://dobrazupa.org/tournament/0.14/teams.html Clan Leaderboard]&lt;br /&gt;
*[http://dobrazupa.org/tournament/0.14/clans/XXX.html Ashenzari's Archivists Page]&lt;br /&gt;
*[http://dobrazupa.org/tournament/0.14/species-backgrounds.html Current high value class/species]&lt;br /&gt;
*[http://webchat.freenode.net/?channels=%23%23crawlwiki ##crawlwiki IRC chat]&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
Cross out when done&lt;br /&gt;
&lt;br /&gt;
'''Races''': Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HO HE Hu Ko Mi Mf Mu Na Og Op Sp Tr Te Vp VS | &amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Classes''': AE AK AM Ar As Be Cj CK DK EE En FE Fi Gl He Hu IE Mo Ne Sk Su Tm VM Wn Wr Wz | &amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gods''': Ash Beogh Chei Dith Ely Fedhas Jiyva Kiku Lugonu Makhleb Nemelex &amp;quot;No God&amp;quot; Oka Sif Trog TSO Veh Xom Yred Zin | &amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ongoing games''': &lt;br /&gt;
&lt;br /&gt;
'''Planned games''':&lt;br /&gt;
MoogleDan: CeBe of Trog, DDAM of Kiku, HODK of Yred, HuHe of Ely&lt;br /&gt;
&lt;br /&gt;
'''Suggested non-overlapping combos''':&lt;br /&gt;
*HEFE, HEIE, SpVM of Veh&lt;br /&gt;
*DESu of Sif&lt;br /&gt;
*DDEE of Makhleb&lt;br /&gt;
*HOFi or HOGl of Beogh&lt;br /&gt;
*HaHu, HaAs, HaAM of Oka&lt;br /&gt;
*KoEn or SpEn of Ash&lt;br /&gt;
*OgDK of Yred&lt;br /&gt;
*OgHu of Fedhas&lt;br /&gt;
*TrMo, TrFi, TrHu of Chei&lt;br /&gt;
*NaWz&lt;br /&gt;
*CeHu or CeAM of Trog, Oka, or Makhleb&lt;br /&gt;
*MfGl or MfIE of Fedhas, Oka, or Veh&lt;br /&gt;
*Mi&lt;br /&gt;
*TeAE or TeCj of Veh&lt;br /&gt;
*DrTr of Chei or Oka&lt;br /&gt;
*Gr&lt;br /&gt;
*FoAK of Lugonu&lt;br /&gt;
*VS&lt;br /&gt;
*Dg&lt;br /&gt;
*MuNe&lt;br /&gt;
*Gh&lt;br /&gt;
*VpAs or VpMo&lt;br /&gt;
*FeBe&lt;br /&gt;
*Op&lt;br /&gt;
&lt;br /&gt;
==Advice==&lt;br /&gt;
The easier combos will rapidly lose value over the course of the tournament. Minotaurs/Gargoyles/Vine Stalkers, fighters/gladiators/berserkers, and Okawaru/Trog points will likely be worth much more if they're a first win for you than a final.&lt;br /&gt;
&lt;br /&gt;
That being said, getting your first and second wins are worth a bundle. Above all else, try to get at least two wins in the bank before the tournament ends! If you're having trouble, there's no shame in playing species, backgrounds, and gods that have already been played. I personally feel that CeHu of Trog, Oka, or Makhleb is about as easy a game as you can play.&lt;br /&gt;
&lt;br /&gt;
Any new runes are worth 30 points, so it is worth winning a 15 runer with a strong combo. Simply getting the Pan and Hell runes for the first time will give you 240 points. If you've already gotten two wins, this is an excellent way to keep racking up the score.&lt;br /&gt;
&lt;br /&gt;
Recommended branch order (from elliptic): Lair -&amp;gt; D:12 -&amp;gt; Orc -&amp;gt; D:15 -&amp;gt; S:4 -&amp;gt; maybe other S:4 -&amp;gt; get rune -&amp;gt; Vaults:4 -&amp;gt; maybe get second rune -&amp;gt; Depths:5 -&amp;gt; get three runes -&amp;gt; Zot&lt;br /&gt;
&lt;br /&gt;
==IRC Chat==&lt;br /&gt;
I've created a webirc channel [http://webchat.freenode.net/?channels=%23%23crawlwiki ##crawlwiki]  for us that we can chat in from your browser (click the link to join). I'll also be hanging out in ##reddit-roguelikes when playing. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 23:48, 10 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Tournament/TeamWiki archive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tournament]]&lt;/div&gt;</summary>
		<author><name>Trystero</name></author>	</entry>

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