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		<updated>2026-05-06T08:47:51Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Poisonous_Cloud&amp;diff=7908</id>
		<title>Poisonous Cloud</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Poisonous_Cloud&amp;diff=7908"/>
				<updated>2013-02-14T21:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;UnknownKirbyMan: /* History */ Unneeded info. It still is a Lvl 6 spell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version010}}&lt;br /&gt;
{{spell&lt;br /&gt;
|name=Poisonous Cloud&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Poison Magic}}&lt;br /&gt;
|school3={{Air Magic}}&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=2&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Clouds]]&lt;br /&gt;
*[[Book of Envenomations]]&lt;br /&gt;
*[[Book of Power]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell conjures forth a great cloud of lethal gasses.}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Poisonous Cloud&lt;br /&gt;
|formula = 0&lt;br /&gt;
|maxdmg = 0&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 6&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = '''Cloud damage''': 1d10 ([[poison]]) &amp;lt;br&amp;gt; '''Cloud duration''': 3d(Power/4)}}&lt;br /&gt;
&lt;br /&gt;
This spell creates 9 long lasting poison clouds, they will stretch out in a long line if cast in a corridor, otherwise it will be be 3x3 square. Note that this spell uses smite targeting, and unlike [[Mephitic Cloud]] will not prompt if the cloud would hit you.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's not that hard to cast. Damage per turn (subjective - slugs won't absorb much poison) is low, but damage per casting (if used properly) is really high. Smite targeting works very well with summoning spells or animated minions. Can be cast in such a way that squares not directly visible (behind a corner for example) are covered. [[Ignite Poison]] can greatly increase the damage output (more than double), but it shares no schools with Poisonous cloud and only affects clouds in sight (trees and translucent tiles block it).&lt;br /&gt;
&lt;br /&gt;
As a side note, clouds block other clouds from spawning. This can be useful when trying to get past one of those randomly generated areas with roaming fire and freezing clouds, or miasma, or whatever it is. Poisonous clouds are much easier to deal with, and don't burn your scrolls or freeze your potions.&lt;br /&gt;
&lt;br /&gt;
Superb in Elf, nice in Lair. Can be extremely useful even in Zot; with some decent levels in the appropriate schools, long corridors, and a little [[kiting]], kills most draconians (green excluded) and even Orb Guardians with minimal risk and low mana cost. As long as you have poison resistance, there's almost no downside to carpet poisoning.&lt;br /&gt;
&lt;br /&gt;
Try to lure enemies into long corridors (especially in Elven halls, sometimes useful in Lair too), then cast Poisonous Cloud into the last spot you see. Consider this illustration:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
###################&lt;br /&gt;
...@........eee&lt;br /&gt;
###################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Casting this spell on the elves expands the cloud almost to you. As you run away, the elves will have to pass through many clouds of poison, killing them fast.&lt;br /&gt;
&lt;br /&gt;
In a pinch, works great against an [[Unseen horror]]. Even if you can't see it, as long as you fill the room with poison it'll die quickly. &lt;br /&gt;
&lt;br /&gt;
Because of the spell's smite-targeting, you can attack enemies on the other side of transparent walls, with your only risk being ''their'' potential smite-targeted attack (eg, holy wrath).&lt;br /&gt;
&lt;br /&gt;
=== Sea of Flame tactic (aka the poor adventurer's Fire Storm) ===&lt;br /&gt;
For poison-resistant enemies, or just for more damage, you can use [[Ignite Poison]] to make a sea of flame. Since other types of clouds will block the &amp;quot;spread&amp;quot; of Poisonous Cloud, a simple [[Conjure Flame]] in a corridor will keep the poison off of you, and then Ignite Poison will make your enemies stand in fire. Once there, even intelligent enemies will stay in the fire and take massive damage. Also good to deal with enemy summoners and mindless monsters -- it's basically a 9-tile Conjure Flame that takes two turns to cast, and can be cast on tiles with enemies. Add one turn for every 9 extra clouds of fire (just delay ignition until you're done spreading the poison). Jellies and the like run straight through the fire, get wounded, and flee straight back through the fire. Summoners can summon, but they're standing in fire, and so are their summons. Yaktaurs? Standing in fire. Anything that swarms you? Make them walk through fire first. This and [[Iskenderun's Mystic Blast]] can get you through the whole dungeon and almost into the Orb chamber, plus any branch that isn't full of fire-resistant enemies.&lt;/div&gt;</summary>
		<author><name>UnknownKirbyMan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orb_of_Destruction&amp;diff=7907</id>
		<title>Orb of Destruction</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orb_of_Destruction&amp;diff=7907"/>
				<updated>2013-02-14T20:56:38Z</updated>
		
		<summary type="html">&lt;p&gt;UnknownKirbyMan: Pure energy cannot exist. See &amp;quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/PureEnergy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Orb of destruction&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Power]]&lt;br /&gt;
*[[Book of Annihilations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=7&lt;br /&gt;
|spellnoise=7 (40 when two orbs collide)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour| This spell conjures an orb of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmaneuver them.&lt;br /&gt;
&lt;br /&gt;
It is said that most copies of this spell suffer from a scribal error that makes the orbs unstable beyond a short range. Certain individuals may have access to spellbooks without this flaw, so beware!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Orb of destruction''' (often abbreviated IOOD, the I standing for Iskenderun's) is a 7th level [[Conjuration]] [[spell]], which launches an orb of energy (speed 30, effectively indestructible) to attack your enemies. The orb itself is very powerful, dealing 9d50 damage at maximum power and range (however, due to stepdown functions, it's really about 9d23 &amp;amp;ndash; still ''a lot''). This can potentially kill a [[Pandemonium lord]] with 3 or fewer casts. Creatures killed by this spell are typically blown apart into gory [[chunk]]s (and, unlike disintegration, [[magic resistance]] has no effect), although a [[dragon]] leaving a hide doesn't explode when it dies.&lt;br /&gt;
&lt;br /&gt;
However, this spell is not without its flaws: the orb can stray off course and hit the wrong target; the spell is not instantaneous; and, it deals less damage at close range. As alluded to in the flavour text, the player spell is inferior to the monster version: ''your'' orb will &amp;quot;dissipate&amp;quot; when it leaves your [[line of sight]], but an enemy's orb will continue to move around until it hits something.  Uniquely among all spells in the game, this spell cannot be evaded by high [[EV]] but can be blocked by high [[SH]].&lt;br /&gt;
&lt;br /&gt;
While accuracy is tied to spell power, its maximum damage depends on the range:&lt;br /&gt;
*Range 1:   50%&lt;br /&gt;
*Range 2:   70%&lt;br /&gt;
*Range 3:   90%&lt;br /&gt;
*Range 4+: 100%&lt;br /&gt;
&lt;br /&gt;
Sending a volley of orbs against a single dangerous monster is very effective - however, you should never send one out when the previous one is still adjacent to you, as the orbs will collide and you will be caught in the blast. This is especially likely to happen when hasted; make sure each orb has traveled at least one square away from you before launching the next one.&lt;br /&gt;
&lt;br /&gt;
As with a [[wand of disintegration]], it destroys [[door]]s, [[iron grate]]s, [[tree]]s, orcish idols, most kinds of [[statue]]s, and ([[Wall#Rock|rock]] or [[Wall#Slime|slime]]) [[wall]]s.  However, when targeting inanimate objects its aim is terrible; generally you have to be point-blank to intentionally destroy a dungeon feature.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Due to the orb's predilection for swerving into walls, when in narrow hallways, launch at short range, since the orb will invariably fail at distances greater than 3-4 tiles. When launching an orb in wider hallways, situate yourself on the wall opposite from the one your target is nearest:&lt;br /&gt;
    Example 1:                  Example 2:                         &lt;br /&gt;
         ###########                 ###########&lt;br /&gt;
         .@....M....                 ......M....&lt;br /&gt;
         ...........                 .@.........&lt;br /&gt;
         ###########                 ###########&lt;br /&gt;
    Bad: Risks hitting wall.    Better: Much less risk.&lt;br /&gt;
&lt;br /&gt;
*In very large rooms, it is possible for the orb to miss and then circle back around. Avoid having to explain a very embarrassing morgue file by staying out of its way!&lt;br /&gt;
&lt;br /&gt;
*Orbs of Destruction are great versus statues which take only physical damage.&lt;br /&gt;
&lt;br /&gt;
*When stair-dancing, orbs can be used as a fire-and-forget missile. Go to the infested area, fire off an orb at the most dangerous target four or five squares away (for full power), then climb to the safe level. Since you still count as &amp;quot;being on the current level&amp;quot; while climbing the stairs, the orb doesn't dissipate immediately and has two turns of travel time.&lt;br /&gt;
&lt;br /&gt;
*Since orbs explode the corpses of enemies when they kill them, don't use an orb if you would like to harvest a troll hide. Dragons do not explode and will still leave corpses, however.&lt;br /&gt;
&lt;br /&gt;
*Utilize [[Recall]] and [[Mass Abjuration]] for controlling friendly and enemy summons.  On offense, using Recall or Mass Abjuration while the orb is in flight, may clear a path to the intended target.  On defense, Recall may provide a meat shield to absorb an enemy's orb.&lt;br /&gt;
&lt;br /&gt;
*If you are trying to evade an enemy's orb, a controlled blink (or two!) ''might'' give you enough time for a teleport to kick in.&lt;br /&gt;
&lt;br /&gt;
*You can make an orb vs. orb situation work for you if you also have [[Controlled Blink]]: you can blink away safely while the enemy takes damage when the orbs collide.&lt;br /&gt;
&lt;br /&gt;
*The spell is extremely loud, so be prepared for a swarm of curious enemies making a bee-line for you. Excellent for attracting half a dungeon level or dangerous uniques to one area of the dungeon, while you then start exploring from a different stairway.&lt;br /&gt;
&lt;br /&gt;
*Be careful of using this spell on monsters wearing shields.  They will fairly frequently block it, which can easily make the spell an expensive waste.  Occasionally, monsters may even [[reflection|reflect]] the orb back at you! ([[Donald]] frequently wears a shield of reflection).&lt;/div&gt;</summary>
		<author><name>UnknownKirbyMan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Character_guides&amp;diff=5046</id>
		<title>Character guides</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Character_guides&amp;diff=5046"/>
				<updated>2013-01-09T23:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;UnknownKirbyMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Advice}}&lt;br /&gt;
&lt;br /&gt;
This is a list of character guides. &lt;br /&gt;
&lt;br /&gt;
Note that there are many ways to play a particular combination!  The ways described here aren't the only ways, or even necessarily the best ways.  Experiment and above all have fun.  Many of the guides are out-of date. You can help everyone by updating them!&lt;br /&gt;
&lt;br /&gt;
''Furthermore, a note to future character guide authors:  Please keep these guides below about 10 kilobytes in length or state that you are '''personally''' responsible for updating them.  Even still, guides above 15 kilobytes will be reduced below that amount'' [[User:Greep|Greep]] 14:11, 15 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is assumed that you have read the actual generic [[Walkthrough]] before reading a guide (As well as the [[Early Game Tips]], [[Mid Game Tips]], and [[Late Game Tips]])&lt;br /&gt;
&lt;br /&gt;
Newer Guides:&lt;br /&gt;
* [[Troll Conjurer guide]] newbie-friendly, Chei, Oka, Makh, Veh&lt;br /&gt;
* [[Spriggan Enchanter guide]] (updated May 2012)&lt;br /&gt;
* [[Sludge Elf/Merfolk Transmuter Guide]]&lt;br /&gt;
* [[The Better MuWz Guide]] (it's better)&lt;br /&gt;
* [[Fire Elementalist guide]] (0.10, 0.11, short)&lt;br /&gt;
* [[Ogre hunter guide]]&lt;br /&gt;
* [[Naga Monk guide]] new for version 0.10&lt;br /&gt;
* [[Deep Elf Fire Elementalist guide]]&lt;br /&gt;
* [http://www.youtube.com/watch?v=M4lclhJ-3jQ Spriggan Wizard Guide &amp;lt;video&amp;gt;] (0.9.1)&lt;br /&gt;
* [[Felid Transmuter Guide]]&lt;br /&gt;
* [[Vampire Conjurer guide]]&lt;br /&gt;
* [[Kobold Berserker guide]]&lt;br /&gt;
* [[Skald guide]]&lt;br /&gt;
* [[Centaur Hunter guide]]&lt;br /&gt;
* [[Merfolk Death Knight Guide]]&lt;br /&gt;
* [[Demonspawn Conjurer of Vehumet Guide]]&lt;br /&gt;
&lt;br /&gt;
Also see: [[Strategy guides]] for more general advice.&lt;br /&gt;
&lt;br /&gt;
Older Guides:&lt;br /&gt;
* [[Mountain Dwarf Fighter Guide]]&lt;br /&gt;
* [[Conjurator guide]]&lt;br /&gt;
* [[Deep Dwarf Necromancer guide]]&lt;br /&gt;
* [[Hill Orc Priest guide]]&lt;br /&gt;
* [[Mummy Wizard guide]] &lt;br /&gt;
* [[Ogre Wanderer guide]]&lt;br /&gt;
* [[Sludge Elf Transmuter guide]]&lt;br /&gt;
* [[Spriggan Chaos Knight guide]]&lt;br /&gt;
* [[Spriggan Venom Mage guide]]&lt;br /&gt;
* [[Demonspawn Summoner guide]]&lt;br /&gt;
* [[Mummy Summoner guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy_Guides]]&lt;/div&gt;</summary>
		<author><name>UnknownKirbyMan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=4760</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=4760"/>
				<updated>2013-01-09T03:31:43Z</updated>
		
		<summary type="html">&lt;p&gt;UnknownKirbyMan: /* +4, +8 Shillelagh &amp;quot;Devastator&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''unrand''' (or '''unrandart''') is short for &amp;quot;unrandom artefact,&amp;quot; which is an [[artefact]] with a set appearance and properties (unlike a [[randart]]).  (There's no such thing as a &amp;quot;List of Randarts&amp;quot; because they're, well, infinite and random.) An unrandart that is specialized to have unique, hardcoded properties is referred to as a [[fixedart]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items.&amp;quot; If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rings=&lt;br /&gt;
==Ring of the Mage==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] '''''A sapphire ring'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff of wizardry|Wizardry]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+3 INT&amp;lt;br&amp;gt;&lt;br /&gt;
+50 MR&lt;br /&gt;
&lt;br /&gt;
An excellent item for most casters, although those with enough MR may eventually prefer a ring of intelligence with a higher enchantment.  Also valuable to any character who needs MR, as it provides more than a mundane ring of magic resistance.&lt;br /&gt;
&lt;br /&gt;
==Ring of Robustness==&lt;br /&gt;
[[File:Ring_of_robustness.png]] '''''A steel ring'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+8 AC&lt;br /&gt;
&lt;br /&gt;
Better for low-AC characters, since 8 AC proportionally means a lot more damage reduction when your AC is low than when it's high.&lt;br /&gt;
&lt;br /&gt;
==Ring of Shaolin==&lt;br /&gt;
[[File:Ring_of_shaolin.png]] '''''A jade ring'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+8 EV&lt;br /&gt;
&lt;br /&gt;
Strangely, this ring is actually best for low-EV characters.  There's not a world of difference between 42 EV and 50, but the difference between 10 and 18 is considerable.&lt;br /&gt;
&lt;br /&gt;
==Ring of Shadows==&lt;br /&gt;
[[File:Ring_of_shadows.png]] '''''A black ring'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+4 EV&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
+40 Stealth&lt;br /&gt;
&lt;br /&gt;
Very nice for stealthy characters and still good for most others.  The accuracy penalty on this ring is generally negligible.&lt;br /&gt;
&lt;br /&gt;
==Ring of the Octopus King==&lt;br /&gt;
{{flavour|&amp;quot;A mermaid who fancied to sing,&amp;lt;br&amp;gt;&lt;br /&gt;
Roused lust in the Octopus King.&amp;lt;br&amp;gt;&lt;br /&gt;
Her squiggly suitor,&amp;lt;br&amp;gt;&lt;br /&gt;
Tried hard to woo her,&amp;lt;br&amp;gt;&lt;br /&gt;
But she couldn't wear all his rings.&amp;quot;}}&lt;br /&gt;
[[File:Ring_of_the_octopus_king.png]] '''''A coral ring'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+1 AC&amp;lt;br&amp;gt;&lt;br /&gt;
+1 EV&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Str&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Dex&amp;lt;br&amp;gt;&lt;br /&gt;
One extra effect&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are eight of these, each with one of eight extra effects: Hunger-, Wiz, rN+, rF+, rC+, SustAb, MP+9, and Regen.&lt;br /&gt;
&lt;br /&gt;
==Ring of Vitality==&lt;br /&gt;
{{flavour|This famed ring greatly improves its wearer's health}}&lt;br /&gt;
[[File:Ring_of_vitality.png]] '''''An amethyst ring with an ankh'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ring of regeneration|Regeneration]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
HP+15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Amulets=&lt;br /&gt;
==Brooch of Shielding==&lt;br /&gt;
{{flavour|Back in the good old days, every adventurer had one of these handy devices. That, and a pony.}}&lt;br /&gt;
[[File:Brooch_of_shielding.png]] '''''A shield-shaped amulet'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Warding]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+4 AC&amp;lt;br&amp;gt;&lt;br /&gt;
+4 EV&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reasonably useful, particularly for those who have trouble with AC, such as felids and spriggans. Be sure to swap it out if something else becomes necessary, though.&lt;br /&gt;
&lt;br /&gt;
==Necklace of Bloodlust==&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] '''''A blood-stained necklace'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, 33% chance of recursing itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
+2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
-2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
+30 MR&amp;lt;br&amp;gt;&lt;br /&gt;
Forces Berserk&amp;lt;br&amp;gt;&lt;br /&gt;
+3 Damage&amp;lt;br&amp;gt;&lt;br /&gt;
-20 Stealth&lt;br /&gt;
&lt;br /&gt;
Not terribly useful, even for a berserker: an amulet that recurses itself, reduces intelligence, causes berserkitis, and reduces stealth is simply not worth it. The only exceptions might be undead and Ashenzari worshipers: those for whom the berserk will not be a problem. Even then, the only real benefit is the +3 slaying, which is nice but often obtainable through less painful means.&lt;br /&gt;
&lt;br /&gt;
==Amulet of the Four Winds==&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] '''''A jade amulet'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clarity]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
+100 MR&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A very respectable source of magic resistance and clarity, although an ordinary amulet of resist corrosion, conservation or resist mutation may be a higher priority.&lt;br /&gt;
&lt;br /&gt;
==Amulet of Cekugob==&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] '''''A crystal amulet'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Warding]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+1 AC&amp;lt;br&amp;gt;&lt;br /&gt;
+1 EV&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents teleportation&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Metabolism&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This amulet is best used as a switch in certain situations. It provides two levels of negative energy resistance, and as such can quickly render you drain-resistant if you find yourself looking down a shadow dragon's maw. Don't leave it on, though; the -TELE can easily cost you your life, and the increased hunger is not much fun either.&lt;br /&gt;
&amp;lt;!--One of the oldest artefacts, it also used to provide rF+ and rC+.  Sadly, that made it somewhat game-breaking, so these were removed in the pre-DCSS days.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amulet of the Air==&lt;br /&gt;
[[File:Amulet_of_the_air.png]] '''''A sky-blue amulet'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Controlled flight|Controlled Flight]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+3 EV&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Levitate&amp;lt;br&amp;gt;&lt;br /&gt;
+50 Stealth&lt;br /&gt;
&lt;br /&gt;
A great source of rElec, and a good amulet to wear for general purposes. The only amulet of controlled flight worth wearing, and since [[0.11]] came out, it's the only one left in the game.&lt;br /&gt;
&lt;br /&gt;
=Short Blades=&lt;br /&gt;
==+3, +4 Vampire's Tooth==&lt;br /&gt;
{{flavour|It is lethally vampiric.}}&lt;br /&gt;
[[File:Vampire's_tooth.png]] '''''An ivory dagger'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampiric]] brand&lt;br /&gt;
&lt;br /&gt;
This weapon always heals its wielder for the full damage it does when used against a susceptible target. Unfortunately it doesn't do all that much damage to start with. It can be good in the early- to mid-game, where there are many living targets with only moderate amounts of HP, but one must be sure to support this dagger with spellcasting.&lt;br /&gt;
&lt;br /&gt;
==+5, +7 Dagger of Chilly Death==&lt;br /&gt;
{{flavour|A dagger made of one huge piece of sapphire.}}&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] '''''A sapphire dagger'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Frost]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rF-&amp;lt;br&amp;gt;&lt;br /&gt;
rC++&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+20 MR&lt;br /&gt;
&lt;br /&gt;
Not terribly useful, except perhaps for the rPois. Unlike its fiery big brother, it's simply not a strong enough base weapon to use in typical combat.&lt;br /&gt;
&lt;br /&gt;
==-1, +4 Dagger &amp;quot;Morg&amp;quot;==&lt;br /&gt;
{{flavour|Identified: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unidentified: An ugly rusty dagger.}}&lt;br /&gt;
[[File:Dagger_morg.png]] '''''A rusty dagger'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pain (brand)|Pain]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 INT&amp;lt;br&amp;gt;&lt;br /&gt;
+30 MR&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dagger of pain, this a great weapon for a necromancer. The INT boost is likely to be highly beneficial to them. Unfortunately, [[Boris]] will never drop it; you have to find it randomly. Obviously don't expect this little dagger to be any use against anything resistant to its pain brand.&lt;br /&gt;
&lt;br /&gt;
==+4, +10 Spriggan's Knife==&lt;br /&gt;
{{flavour|Identified: This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unidentified: A dainty little knife.}}&lt;br /&gt;
[[File:Spriggan's_knife.png]] '''''A dainty little knife'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+4 EV&amp;lt;br&amp;gt;&lt;br /&gt;
+4 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
+20 MR&amp;lt;br&amp;gt;&lt;br /&gt;
+50 Stealth&lt;br /&gt;
&lt;br /&gt;
This weapon is very useful to a stabber; the stealth boost can be what you need to approach a monster undetected, while the EV, Dex, and MR boosts may help you survive if things don't go the way you plan. For other classes, not so much, as its base damage is too low to be used against strong/high-AC targets even with the high damage enchantment.(Although called a knife, this weapon has since been upgraded to a dagger with the removal of knives in [[0.9]].)&lt;br /&gt;
&lt;br /&gt;
==+6, +7 Captain's Cutlass==&lt;br /&gt;
{{flavour|This infamous weapon was used by a vile pirate captain to slaughter countless innocents. Finally, he met his destiny when a kraken swallowed his ship with all the crew aboard. The cutlass was thought to be forever lost, but now you have proof to the contrary in your hands.}}&lt;br /&gt;
[[File:Captain's_cutlass.png]] '''''A black cutlass'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base stats are 9 damage, +3 accuracy, 12 delay.  As good as any quick blade if not better, this is a very useful weapon if you can get your hands on it.  Like all short blades it may need some slaying help against high-AC targets in the end-game, even with its higher base damage.  A very respectable weapon nonetheless.  &lt;br /&gt;
&amp;lt;!--Prior to [[0.10]] this weapon carried a slaying bonus as a property; in later versions this was incorporated into its base damage.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==+27, -1 Knife of Accuracy==&lt;br /&gt;
{{flavour|It is almost unerringly accurate.}}&lt;br /&gt;
[[File:Knife_of_accuracy.png]] '''''A thin dagger'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And it is almost entirely useless. Accuracy is not needed for stabbing, and that is all that a dagger, particularly one with a -1 to-damage enchantment, is good for. Might be useful in the very early game, but is very unlikely to be found there.&lt;br /&gt;
&lt;br /&gt;
=Long Blades=&lt;br /&gt;
==(-4 to +20), (-4 to +20) Sword of Power==&lt;br /&gt;
{{flavour|It rewards the powerful with power and the meek with weakness.}}&lt;br /&gt;
[[File:Sword_of_power.png]] '''''A chunky great sword'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment varies based on your current HP:  It starts at -4, -4, and gains +1, +1 for every 5 HP up to 40, and then a further +1, +1 for every 10 HP beyond 40 up to 200.&lt;br /&gt;
&lt;br /&gt;
Although beefy characters, especially berserkers, can get satisfying results out of this, it prevents the use of a shield and becomes useless just when things look most grim. Don't use without some means of quick escape and a solid backup weapon. Alternatively, just use a well-enchanted, branded triple sword.&lt;br /&gt;
&lt;br /&gt;
==+7, +8 demon blade &amp;quot;Bloodbane&amp;quot;==&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] '''''A blackened demon blade'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Berserk&amp;lt;br&amp;gt;&lt;br /&gt;
Forces Berserk&amp;lt;br&amp;gt;&lt;br /&gt;
-20 Stealth&lt;br /&gt;
&lt;br /&gt;
Truly a shapeshifting weapon, first it was a long sword, then a katana, now a demon blade. Nice if you have clarity, are undead, or are an Ash worshiper; it's at best situationally useful otherwise. Similar to but somewhat weaker than the Sword of Jihad. Note that in [[0.9]] this weapon was the only katana in the game.&lt;br /&gt;
&lt;br /&gt;
==+7, +5 Scimitar of Flaming Death==&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] '''''A smoking scimitar'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flaming]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rF++&amp;lt;br&amp;gt;&lt;br /&gt;
rC-&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+20 MR&lt;br /&gt;
&lt;br /&gt;
This weapon is decent in the early- to mid-game if it happens to be found there; strangely, it is a good weapon in Lair, since it will kill hydras with ease, protects against the numerous sources of poison, and protects against the one ranged threat there, fire drakes. Its damage is not really high enough for the later game, however.&lt;br /&gt;
&lt;br /&gt;
==+13, +4 Demon Blade &amp;quot;Leech&amp;quot;==&lt;br /&gt;
[[File:Demon_blade_leech.png]] '''''A runed demon blade'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vampiric]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, 25% chance of recursing itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
-1 AC&amp;lt;br&amp;gt;&lt;br /&gt;
-1 EV&amp;lt;br&amp;gt;&lt;br /&gt;
-1 STR&amp;lt;br&amp;gt;&lt;br /&gt;
-1 INT&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&lt;br /&gt;
&lt;br /&gt;
A vampiric demon blade is a very nice thing to have, and the slight stat, AC and EV costs are reasonably well worth it.&lt;br /&gt;
&lt;br /&gt;
==+12, +10 Sword of Jihad==&lt;br /&gt;
{{flavour|Identified: This sword was The Shining One's gift to a worshipper.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unidentified: A long sword made of one huge piece of crystal.}}&lt;br /&gt;
[[File:Sword_of_jihad.png]] '''''A crystal sword'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Holy wrath]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 EV&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
+20 MR&amp;lt;br&amp;gt;&lt;br /&gt;
Forces Berserk&amp;lt;br&amp;gt;&lt;br /&gt;
-50 Stealth&lt;br /&gt;
&lt;br /&gt;
This weapon has since been upgraded to a [[eudemon blade]], and as such is very useful if you can nerf the berserkitis. Clarity is the best means of doing so, either through the amulet or through being an [[Ashenzari]] worshiper.&lt;br /&gt;
&lt;br /&gt;
==+13, +13 Sword of the Doom Knight==&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] '''''An adamantine great sword'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pain (brand)|Pain]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+50 MR&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents Spellcasting&lt;br /&gt;
&lt;br /&gt;
Most characters will have little use for this weapon.  In order for it to be worth using, a character must have very high Long Blades skill, decent Necromancy skill, and be the type of character that can readily go without magic during fights.  A melee fighter who dabbles in Necromancy would find it useful, but even then, a well-enchanted triple sword or executioner's axe of freezing will provide better damage, unless the character's Necromancy skill is quite high indeed.  The MR does make it appealing as a switch for characters low on that property, though.&lt;br /&gt;
&lt;br /&gt;
==+12, +16 Plutonium Sword==&lt;br /&gt;
{{flavour|A triple sword made of weird glowing metal.}}&lt;br /&gt;
[[File:Plutonium_sword.png]] '''''A glowing triple sword'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, recurses itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
Heavily mutates you (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
-20 Stealth&lt;br /&gt;
&lt;br /&gt;
Even with its upgrade from a long sword to a triple sword, this weapon is still not at all useful. It mutates you too heavily; even a single battle can leave you with yellow glow.&lt;br /&gt;
&lt;br /&gt;
==+9, +9 Sword of Zonguldrok==&lt;br /&gt;
{{flavour|This dreadful weapon is used at the user's peril.}}&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] '''''A bone long sword'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Reaping]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, 33% chance to recurse itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
Raises angry dead&amp;lt;br&amp;gt;&lt;br /&gt;
Evil&lt;br /&gt;
&lt;br /&gt;
Monsters killed with the weapon itself will be raised as friendly undead if they drop a corpse, due to the reaping brand. The weapon also animates all other corpses in sight as hostile undead (providing no experience or piety) every turn, however. Despite its description, this has the stats of a double sword.&lt;br /&gt;
&lt;br /&gt;
==+7, +7 Singing Sword==&lt;br /&gt;
{{flavour|This blessed weapon loves nothing more than to sing to its owner, whether they want it to or not.}}&lt;br /&gt;
[[File:Singing_sword.png]] '''''A golden long sword'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Makes noise&lt;br /&gt;
&lt;br /&gt;
At high [[tension]], its name changes to the Screaming Sword and starts screaming instead of singing. Its ear-splitting shrieks do minor damage to all nearby monsters, including allies (in addition to waking and attracting even more monsters than usual). When you are within the range of [[Silence]], its name changes to Sulking Sword.&lt;br /&gt;
&lt;br /&gt;
==+8, +8 Autumn Katana==&lt;br /&gt;
{{flavour|This exotic sword is a weapon for truly enlightened users.}}&lt;br /&gt;
[[File:Autumn_katana.png]] '''''A long, slightly curved sword'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
[[Clarity]] ego&lt;br /&gt;
&lt;br /&gt;
Base stats are 14 damage, +3 accuracy, and 12 speed: identical to the now-removed [[katana]].  A very nice weapon if you find it, having excellent speed, good damage output, a low skill requirement (it hits min delay at 12 Long Blades), and giving clarity without taking the amulet slot.&lt;br /&gt;
&lt;br /&gt;
==+6, +6 Sword of Cerebov==&lt;br /&gt;
{{flavour|Eerie flames cover its twisted blade.}}&lt;br /&gt;
[[File:Sword_of_cerebov.png]] '''''A great serpentine sword'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flaming]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed&amp;lt;br&amp;gt;&lt;br /&gt;
Pierces 1 rank of fire resistance&amp;lt;br&amp;gt;&lt;br /&gt;
Evil&lt;br /&gt;
&lt;br /&gt;
The [[fixedart]] great sword wielded by the [[unique]] [[Pandemonium lord]] [[Cerebov]]. The damage from its flame brand is calculated against the victim's [[fire resistance]] minus one, meaning it can even burn fire immune enemies. This effect does not reduce the enemy's fire resistance against fire damage from any other source. As a great sword, it is decent at low long blade levels, but will be outperformed by branded triple swords at high skill levels.&lt;br /&gt;
&lt;br /&gt;
=Staves=&lt;br /&gt;
== +4, +4 [[Staff of Dispater]] ==&lt;br /&gt;
{{flavour|This legendary item can unleash the fury of Hell.}}&lt;br /&gt;
[[File:Staff_of_dispater.png]] '''''A golden staff'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Can be evoked to fire ranged Hellfire&amp;lt;br&amp;gt;&lt;br /&gt;
Evil&lt;br /&gt;
&lt;br /&gt;
== +7, +7 [[Sceptre of Asmodeus]] ==&lt;br /&gt;
{{flavour|It carries some of the powers of the arch-fiend Asmodeus.}}&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] '''''A ruby sceptre'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Can be evoked to summon a Greater Demon&amp;lt;br&amp;gt;&lt;br /&gt;
Evil&lt;br /&gt;
&lt;br /&gt;
== +0, +0 Staff of Olgreb ==&lt;br /&gt;
{{flavour|It was the magical weapon wielded by the mighty wizard Olgreb before he met his fate somewhere within these dungeons. It increases the ability of its wielder to use venomous magic, and carries magical powers which can be evoked. The tales say that Olgreb researched rare venoms that may have some limited effect even on creatures immune to all commonly known poisons.}}&lt;br /&gt;
[[File:Staff_of_olgreb.png]] '''''A green glowing staff'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venom]] brand&amp;lt;br&amp;gt; &amp;lt;!--Not actually venom brand, it's hard-coded; but details not crucial in unrand list --&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Strengthens Poison&amp;lt;br&amp;gt;&lt;br /&gt;
Can be evoked to cast [[Olgreb's Toxic Radiance]], with (10 * Evocations)% chance to also cast [[Venom Bolt]] simultaneously&lt;br /&gt;
&lt;br /&gt;
==+3, +1 Elemental Staff==&lt;br /&gt;
{{flavour|Identified: This powerful staff used to belong to the leader of the Guild of Five Elements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unidentified: A black glyphic staff.}}&lt;br /&gt;
[[File:Elemental_staff.png]] '''''A black staff'''''&amp;lt;br&amp;gt;&lt;br /&gt;
rF++&amp;lt;br&amp;gt;&lt;br /&gt;
rC++&amp;lt;br&amp;gt;&lt;br /&gt;
+60 MR&amp;lt;br&amp;gt;&lt;br /&gt;
Makes noise&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Metabolism&lt;br /&gt;
&lt;br /&gt;
Great for a mummy, who needs all the fire resistance s/he can get and doesn't care about hunger. Note that it is a fairly bad weapon, so unless you're a caster, it's not really worth using.&lt;br /&gt;
&lt;br /&gt;
== +0, +0 [[Staff of Wucad Mu]]==&lt;br /&gt;
[[File:Staff_of_wucad_mu.png]] {{flavour|Its power varies in proportion to its wielder's intelligence. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind.}}&lt;br /&gt;
'''''An ephemeral quarterstaff'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Channels magic power&lt;br /&gt;
&lt;br /&gt;
The most powerful source of mana channeling in the game. Damage and Accuracy are initially +0/+0, but when you wield it, your INT modifies these values, to a maximum of +22/+13. You need high Evocations to evoke it and to derive susbstantial MP gains.  However, with its 25% chance of incurring a Divinations [[miscast]] upon successful evocation (confusion, MP loss, or temporary INT loss) you also need [[Clarity]] and [[ring of sustain abilities|SustAbil]] to make it worth it.&lt;br /&gt;
&lt;br /&gt;
=Axes=&lt;br /&gt;
==+3, +11 Wrath of Trog==&lt;br /&gt;
{{flavour|This was the favourite weapon of the old god Trog, before it was lost one day. It induces a bloodthirsty berserker rage in anyone who uses it to strike another.}}&lt;br /&gt;
[[File:Axe_wrath_of_trog.png]] '''''A bloodstained battleaxe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Forces Berserk&lt;br /&gt;
&lt;br /&gt;
==+10, +6 Mithril Axe &amp;quot;Arga&amp;quot;==&lt;br /&gt;
{{flavour|A beautiful mithril axe, probably lost by some dwarven hero.}}&lt;br /&gt;
[[File:Mithril_axe_arga.png]] '''''A mithril axe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
+30 MR&lt;br /&gt;
&lt;br /&gt;
Base damage is roughly 10, accounting for the speed brand, and the min delay is 4; this makes it well superior to an unbranded quick blade, and in terms of raw damage output superior to an unbranded demon whip, although the demon whip will do better against armoured targets.&lt;br /&gt;
&lt;br /&gt;
==+12, +15 Obsidian Axe==&lt;br /&gt;
{{flavour|This axe has had a curse placed upon it by one of the lords of Pandemonium so that unsuspecting adventurers like you would unleash demons into this world. Beware, for this axe has ways of taking its wielder under its command...}}&lt;br /&gt;
[[File:Obsidian_axe.png]] '''''A bloodied obsidian axe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, recurses itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
Allow Levitate&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
+3 STR&amp;lt;br&amp;gt;&lt;br /&gt;
Evil&amp;lt;br&amp;gt;&lt;br /&gt;
Mesmerizes user if any hostile monster present&lt;br /&gt;
&lt;br /&gt;
If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: &amp;quot;Visions of slaying the [monster] flood into your mind.&amp;quot; If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] and gain temporary [[clarity]] (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe (by [[scroll of remove curse|scroll]] or [[Tukima's Dance]]) dispels the mesmerization.  (The unwielding dispels ''all'' mesmerization, even if merfolk/sirens are involved.) &lt;br /&gt;
&lt;br /&gt;
Every time you attack in melee with it, there's a 10% chance of summoning a friendly common demon (60% chance of [[Tier-4 demon|Tier-4]]; 40%, [[Tier-3 demon|Tier-3]]).&lt;br /&gt;
&lt;br /&gt;
=Polearms=&lt;br /&gt;
==+13, +13 Scythe of Curses==&lt;br /&gt;
{{flavour|This weapon carries a terrible and highly irritating curse.}}&lt;br /&gt;
[[File:Scythe_of_curses.png]] '''''A warped scythe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Draining (brand)|Draining]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, 33% chance to recurse itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
Inflicts Necromancy miscasts on monsters&amp;lt;br&amp;gt;&lt;br /&gt;
Periodically curses random equipment in your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
It sometimes spawns an allied death-themed monster in combat, like a shadow, a reaper or a Soul Eater.&amp;lt;br&amp;gt;&lt;br /&gt;
Evil&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This weapon will drain monsters, in addition to inflicting Necromancy miscasts on them a la mummy death curses. It will also curse random inventory items, and has a terrible weapon as its base type. Only consider it if you already have 26 skill in polearms, and really don't care about your inventory being cursed constantly. &lt;br /&gt;
&lt;br /&gt;
Ashenzari &amp;quot;absorbs&amp;quot; the curses if you worship him, preventing them from affecting you.&lt;br /&gt;
&lt;br /&gt;
==+4, +12 Glaive of Prune==&lt;br /&gt;
{{flavour|It is the creation of a mad god, and carries a curse which transforms anyone possessing it into a prune. Fortunately, the curse works very slowly, and one can use it briefly with no consequences worse than slightly purple skin and a few wrinkles.}}&lt;br /&gt;
[[File:Glaive_of_prune.png]] '''''A purple glaive'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vorpal|Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Chaotic&lt;br /&gt;
&lt;br /&gt;
It's a +4, +12 glaive of chopping. Zin hates it. Glaives are bad weapons, generally. You're probably better off with a bardiche or a demon trident.&lt;br /&gt;
&lt;br /&gt;
==+3, +5 Scythe &amp;quot;Finisher&amp;quot;==&lt;br /&gt;
{{flavour|A long and sharp scythe, specially modified for combat purposes.}}&lt;br /&gt;
[[File:Scythe_finisher.png]] '''''A  blackened scythe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed&amp;lt;br&amp;gt;&lt;br /&gt;
+3 STR&lt;br /&gt;
&lt;br /&gt;
Sigmund's dream weapon, this is a reasonable choice for those who are already using two-handed polearms and have the skill to get it to min delay. Probably not worth training polearms to 26 just to use it though.&lt;br /&gt;
&lt;br /&gt;
==+5, +8 Glaive of the Guard==&lt;br /&gt;
{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] '''''A polished glaive'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electrocution]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 AC&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Berserk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The protection is nice, but there really are better weapons, and electrocution is generally better on small, fast weapons.&lt;br /&gt;
&lt;br /&gt;
==+2, +10 Spear of the Botono==&lt;br /&gt;
{{flavour|It's a really dark and malign artefact and no wise man would even touch it.}}&lt;br /&gt;
[[File:Spear_of_the_botono.png]] '''''An ebony spear'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Reaping]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
Makes noise&amp;lt;br&amp;gt;&lt;br /&gt;
-3 HP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A good weapon for the early- and mid-games, but sadly a spear will be outclassed later on, even one as good as this.&lt;br /&gt;
&lt;br /&gt;
==+10, +4 Trident of the Octopus King==&lt;br /&gt;
{{flavour|This trident was stolen many years ago from the Octopus king's garden by a really unimportant and already dead man. But beware of the Octopus king's wrath!}}&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] '''''A mangy trident'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venom]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+50 MR&lt;br /&gt;
&lt;br /&gt;
A good weapon if you find it early on, where its properties can be a lifesaver.  Unfortunately its to-damage enchantment is generally too low for general use.&lt;br /&gt;
&lt;br /&gt;
==+9, +6 Wyrmbane==&lt;br /&gt;
[[File:Wyrmbane.png]] '''''A scale-covered lance'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Berserk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base stats are 8 damage, +4 accuracy, and 11 delay.  If a Dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1, +1 enchantment up to the HD of the dragon killed.  The maximum enchantment it can gain this way is +18, +18.  This ability makes Wyrmbane a decent weapon if you're willing to invest the time killing dragons with it.&lt;br /&gt;
&lt;br /&gt;
==+6, +6 Lehudib's Crystal Spear==&lt;br /&gt;
{{flavour|Presumably this relic led to the invention of the famous spell, or maybe the other way around.}}&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] '''''A crystal spear'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Returning]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 INT&lt;br /&gt;
&lt;br /&gt;
Good if you have decent throwing skill or find it early on.  The spell does more damage, obviously.&lt;br /&gt;
&lt;br /&gt;
=Maces &amp;amp; Flails=&lt;br /&gt;
==+5, +5 Mace of Brilliance==&lt;br /&gt;
[[File:Mace_of_brilliance.png]] '''''A brightly glowing mace'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Holy wrath]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 AC&amp;lt;br&amp;gt;&lt;br /&gt;
+5 INT&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
-20 Stealth&lt;br /&gt;
&lt;br /&gt;
This mace also creates a halo effect similar to TSO's halo. The halo from this mace has a radius of 3 squares.&lt;br /&gt;
&lt;br /&gt;
Its AC, SInv and Int bonus are useful early on, but a mace is too weak a base weapon to be good against later-game monsters, even those vulnerable to holy wrath.&lt;br /&gt;
&lt;br /&gt;
==+0, +5 Giant Club &amp;quot;Skullcrusher&amp;quot;==&lt;br /&gt;
[[File:Giant_club_skullcrusher.png]] '''''A brutal giant club'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 STR&lt;br /&gt;
&lt;br /&gt;
It's a giant club of speed.  If you find this and can wield it, it's about the best weapon you can hope for, barring the occasional Trog gift.&lt;br /&gt;
&lt;br /&gt;
==+11, +11 Morningstar &amp;quot;Eos&amp;quot;==&lt;br /&gt;
[[File:Morningstar_eos.png]] '''''An encrusted morningstar'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electrocution]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents Teleportation&lt;br /&gt;
&lt;br /&gt;
Has a nice enchantment and brand, but is of a mediocre base type.  The -TELE isn't a huge problem, since you can just unwield it, but be careful not to get yourself into a situation where that extra turn costs you your life.&lt;br /&gt;
&lt;br /&gt;
==+7, +7 Great Mace &amp;quot;Undeadhunter&amp;quot;==&lt;br /&gt;
{{flavour|This weapon is imbued with magic that can counter and disrupt the magic holding undead together, inflicting great damage.}}&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] '''''A great steel mace'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Disrupt undead (special brand)&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&lt;br /&gt;
&lt;br /&gt;
Deals special damage to undead but no extra to demonic monsters.  If you find it and are already using two-handed maces, it's a good switch for places such as Tomb or Crypt.&lt;br /&gt;
&lt;br /&gt;
==+5, +10 Whip &amp;quot;Snakebite&amp;quot;==&lt;br /&gt;
{{flavour|A double-ended whip made from the cured hides of the Lair of the Beasts' deadly black mambas.}}&lt;br /&gt;
[[File:Whip_snakebite.png]] '''''A forked whip'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venom]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&lt;br /&gt;
&lt;br /&gt;
Good early on, but you'll want something with more base damage later.&lt;br /&gt;
&lt;br /&gt;
==(-4 to +16), (-4 to +16) Mace of Variability==&lt;br /&gt;
{{flavour|It is rather unreliable.}}&lt;br /&gt;
[[File:Mace_of_variability.png]] '''''A great shimmering mace'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chaos]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[great mace]] that has no fixed damage or accuracy bonuses. Anything between -4/-4 and +16/+16 is possible. The mace has a 40% chance to change its attributes each turn it is wielded. Changes its color as well.  Probably not very useful, since it is two-handed and requires a large investment in [[Maces &amp;amp; Flails]] skill.&lt;br /&gt;
&lt;br /&gt;
==+7, +6 Sceptre of Torment==&lt;br /&gt;
{{flavour|This truly accursed weapon is an instrument of Hell.}}&lt;br /&gt;
[[File:Sceptre_of_torment.png]] '''''A jewelled golden mace'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Forces [[Symbol of Torment]]&amp;lt;br&amp;gt;&lt;br /&gt;
Evil &lt;br /&gt;
&lt;br /&gt;
The effect triggers on 50% of attacks and 0.5% of turns that it is wielded. Great if you're undead, useless otherwise.  Even if you are undead, make sure to have a backup, since the weapon is barely mediocre against anything torment-immune.&lt;br /&gt;
&lt;br /&gt;
==+4, +8 Shillelagh &amp;quot;Devastator&amp;quot;==&lt;br /&gt;
{{flavour|You guess this stick is loaded with something else than just lead}}&lt;br /&gt;
[[File:Shillelagh_devastator.png]] '''''A loaded stick'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Explodes on attack&lt;br /&gt;
&lt;br /&gt;
This is basically an upgraded club that makes things explode when you hit them with it. Useful for quickly clearing out swarms of fragile enemies like bats or killer bees, but the explosions will hurt you too, so be careful.&lt;br /&gt;
&lt;br /&gt;
=Ranged Weapons=&lt;br /&gt;
==+9, +12 Sling &amp;quot;Punk&amp;quot;==&lt;br /&gt;
{{flavour|A sling made of weird blue leather.}}&lt;br /&gt;
[[File:Sling_punk.png]] '''''A blue sling'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Frost]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&lt;br /&gt;
&lt;br /&gt;
A great weapon if you're using slings.&lt;br /&gt;
==+8, +8 Longbow &amp;quot;Storm Bow&amp;quot;==&lt;br /&gt;
{{flavour|This bow has the colour of dark rain clouds, and the smell of wet ozone.}}&lt;br /&gt;
[[File:Longbow_storm_bow.png]] '''''A night blue bow'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electrocution]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomly spawns rain clouds, which is of dubious use even for amphibians, because of electricity's behavior in water. Otherwise a great weapon.&lt;br /&gt;
&lt;br /&gt;
==+8, +8 Bow of Krishna &amp;quot;Sharnga&amp;quot;==&lt;br /&gt;
{{flavour|Identified: It once belonged to a foreign god. It works best with special arrows which are not generally available.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unidentified: A wonderful golden bow.}}&lt;br /&gt;
[[File:Bow_of_krishna_sharnga.png]] '''''A golden bow'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&lt;br /&gt;
&lt;br /&gt;
Luckily, it doesn't need any special arrows to be effective.  Experienced archers may still prefer a [[longbow]] to this weapon, though the speed is quite advantageous against unarmoured targets.&lt;br /&gt;
&lt;br /&gt;
==+6, +9 Crossbow &amp;quot;Hellfire&amp;quot;==&lt;br /&gt;
{{flavour|A flaming crossbow, forged in the fires of the Hells.}}&lt;br /&gt;
[[File:Crossbow_hellfire.png]] '''''A flaming crossbow'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flame]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rF++&amp;lt;br&amp;gt;&lt;br /&gt;
rC-&amp;lt;br&amp;gt;&lt;br /&gt;
+40 MR&lt;br /&gt;
&lt;br /&gt;
Useful if you're using crossbows and can take the rC hit.  Seems to have a strong tendency to be found on [[Gehenna]]:7.&lt;br /&gt;
&lt;br /&gt;
==+10, +0 Crossbow &amp;quot;Sniper&amp;quot;==&lt;br /&gt;
{{flavour|A crossbow made of some black material.}}&lt;br /&gt;
[[File:Crossbow_sniper.png]] '''''A black crossbow'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Venom]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&lt;br /&gt;
&lt;br /&gt;
The venom effect is nice, but a well-enchanted crossbow of velocity is probably better.&lt;br /&gt;
&lt;br /&gt;
==+2, +10 Longbow &amp;quot;Piercer&amp;quot;==&lt;br /&gt;
{{flavour|An exceptionally large metal longbow.}}&lt;br /&gt;
[[File:Longbow_piercer.png]] '''''A very long metal bow'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vorpal]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
-2 EV&lt;br /&gt;
&lt;br /&gt;
Does a huge amount of damage at the cost of a small amount of evasion.  Pretty good.&lt;br /&gt;
&lt;br /&gt;
==+6, +6 Blowgun of the Assassin==&lt;br /&gt;
{{flavour|It is designed for easy concealment, but still packs a nasty punch.}}&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] '''''A tiny blowgun'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
+60 Stealth&lt;br /&gt;
&lt;br /&gt;
The stealth bonus is somewhat nice, but most stabbers will need to switch to a dagger when close to their targets, somewhat limiting this weapon's usefulness.  Note that unlike all other randart blowguns, it does not have a speed brand (nor any brand).&lt;br /&gt;
&lt;br /&gt;
=Armour=&lt;br /&gt;
==+X Faerie Dragon Armour==&lt;br /&gt;
{{flavour|Faerie dragons used to be a race of the same species as mottled ones. Too bad, their vivid colours became their bane, as they alerted potential prey. They are now extinct, and this prized relic is one of the last proofs they ever existed.}}&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] '''''A faerie dragon armour'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Has 1d3 Random Effects&lt;br /&gt;
&lt;br /&gt;
Found by killing the Enchantress and can be useful depending on the attributes, although they are generally positive.  Base stats are identical to [[mottled dragon armour]]: 6 AC, -1 EV, wearable by all races that can wear armour.  It even provides the same [[sticky flame]] resistance.&lt;br /&gt;
&lt;br /&gt;
==+9 Armour of the Dragon King==&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] '''''A shiny gold dragon armour'''''&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+50 MR&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A +9 [[gold dragon armour]] with 50 MR. Very nice if you can wear it, although with enough scrolls of enchant armour you can get slightly more AC out of a normal GDA.&lt;br /&gt;
&lt;br /&gt;
==+15 Maxwell's Patent Armour== &lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] '''''A weird-looking armour'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Preservation]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed&amp;lt;br&amp;gt;&lt;br /&gt;
+50 MR&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents Spellcasting&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents Teleportation&lt;br /&gt;
&lt;br /&gt;
This plate mail is only wearable by non-spellcasters, and even then it is very risky, since it cannot be taken off quickly if you need to teleport.  Otherwise, an excellent piece of armour.&lt;br /&gt;
&lt;br /&gt;
==+4 Robe of Augmentation==&lt;br /&gt;
{{flavour|A robe made of the finest silk.}}&lt;br /&gt;
[[File:Robe_of_augmentation.png]] '''''A silk robe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+4 STR&amp;lt;br&amp;gt;&lt;br /&gt;
+4 INT&amp;lt;Br&amp;gt;&lt;br /&gt;
+4 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nice, although many players may prefer resistances in their body armour slot instead.&lt;br /&gt;
&lt;br /&gt;
==+4 Skin of Zhor==&lt;br /&gt;
{{flavour|The skin of some strange animal.}}&lt;br /&gt;
[[File:Skin_of_zhor.png]] '''''A smelly skin'''''&amp;lt;br&amp;gt;&lt;br /&gt;
rC++&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A very nice choice for races which cannot wear most armour and thus have trouble getting resistances.  Base type is an [[animal skin]].&lt;br /&gt;
&lt;br /&gt;
==+3 Salamander Hide Armour==&lt;br /&gt;
{{flavour|A leather armour made of salamander's skin.}}&lt;br /&gt;
[[File:Salamander_hide_armour.png]] '''''A red leather armour'''''&amp;lt;br&amp;gt;&lt;br /&gt;
rF++&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Berserk&lt;br /&gt;
&lt;br /&gt;
Another very nice unrand, as it provides all the fire resistance most players will ever need.&lt;br /&gt;
&lt;br /&gt;
==+4 Robe of Night==&lt;br /&gt;
{{flavour|Identified: According to legend, this robe was the gift of Ratri the Goddess of the Night to one of her followers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unidentified: A long black robe made of strange glossy material.}}&lt;br /&gt;
[[File:Robe_of_night.png]] '''''A black robe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+30 MR&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
+50 Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good for a stabber, although as with the Robe of Augmentation many players may prefer something which gives elemental resistances to be in their armour slot.  Useful in the [[Elven Halls]], where monsters use [[Hexes]] against you and make themselves invisible.&lt;br /&gt;
&lt;br /&gt;
==+3 Robe of Clouds==&lt;br /&gt;
{{flavour|A robe of a material so flimsy it could almost be clouds.}}&lt;br /&gt;
[[File:Robe_of_clouds.png]] '''''A flimsy blue robe'''''&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Levitate&amp;lt;br&amp;gt;&lt;br /&gt;
Generates mist and rain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This item will randomly generate thin mist and rain around you. The rain may turn into shallow water or turn shallow water into deep water. Unfortunately this makes using it for any prolonged period of time impractical for most players other than merfolk, flying tengu, and [[Fedhas]] worshipers.&lt;br /&gt;
&lt;br /&gt;
==+10 Black Knight's Horse Barding==&lt;br /&gt;
{{flavour|Identified: This gear used to be worn by the personal horse of the Black Knight during his reign of terror. Pitch-black, it appears to be made not only of some strange black steel, but also of entire plates of black diamond! Naturally, such weight of metal and stone cannot be good for the mount's speed. However, it offers not only mundane protection against blows; the adamant bears an enchantment that makes its wearer partially undead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unidentified: You feel sorry for the horse that has to wear this mass of metal.}}&lt;br /&gt;
[[File:Black_knight_barding.png]] '''''A black horse barding'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ponderous]]ness ego&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger--&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
Evil&lt;br /&gt;
&lt;br /&gt;
It's your choice whether excellent AC, reduced hunger, and a rank of life protection are worth losing a bit of your centaur's speed advantage, but they probably are.&lt;br /&gt;
&lt;br /&gt;
==+3 Lightning Scales==&lt;br /&gt;
{{flavour|Identified: These scales have been fashioned into armour for a naga's lower body. Faintly crackling with electricity, they have been enchanted to allow their wearer to slither at almost a human's pace&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unidentified:This naga barding is made of some very metallic dragon hide, to the point of confusing you at first glance into thinking that it's actually made of metal.}}&lt;br /&gt;
[[File:Lightning_scales.png]] '''''A metallic naga barding'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Movement speed&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&lt;br /&gt;
&lt;br /&gt;
Probably the best naga barding out there, giving a useful resistance and almost nerfing naga's slow speed.&lt;br /&gt;
&lt;br /&gt;
==-1 Lear's Chain Mail==&lt;br /&gt;
{{flavour|A chain mail made of pure gold.}}&lt;br /&gt;
[[File:Lear's_chain_mail.png]] '''''A chainmail armor''''' ''[with a randomized appearance]''&amp;lt;br&amp;gt;&lt;br /&gt;
-3 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents Spellcasting&lt;br /&gt;
&lt;br /&gt;
There's obviously no reason to wear this, although it is nowhere near as bad as the Robe of Misfortune or Folly.&lt;br /&gt;
&lt;br /&gt;
==-1 Robe of Folly==&lt;br /&gt;
{{flavour|A dull grey robe.}}&lt;br /&gt;
[[File:Robe_of_folly.png]] '''''A robe''''' ''[with a randomized appearance]''&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, 50% chance to recurse itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
-5 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents Spellcasting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This robe can be dangerous if your INT is particularly low. Nowhere near as bad as the Robe of Misfortune, of course.&lt;br /&gt;
&lt;br /&gt;
==-5 Robe of Misfortune==&lt;br /&gt;
{{flavour|A splendid flowing robe of fur and silk.}}&lt;br /&gt;
[[File:Robe_of_misfortune.png]] '''''A robe''''' ''[with a randomized appearance]''&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, recurses itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
-4 EV&amp;lt;br&amp;gt;&lt;br /&gt;
-2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
-2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
-2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents Spellcasting&amp;lt;br&amp;gt;&lt;br /&gt;
Forces Teleportation&amp;lt;br&amp;gt;&lt;br /&gt;
-80 Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
Heavily mutates you (+5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worst artefact in the game. It is quite dangerous to wear for any period of time, given its mutagenic radiation, its teleportitis, and its prevention of spellcasting. And due to its randomized appearance, wearing any unidentified randart robe always poses a risk. Make sure you have scrolls of remove curse handy.  &lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
==+8 Shield of Ignorance==&lt;br /&gt;
[[File:Shield_of_ignorance.png]] '''''A dull large shield'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed, 33% chance to recurse itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
+2 AC&amp;lt;br&amp;gt;&lt;br /&gt;
+2 EV&amp;lt;br&amp;gt;&lt;br /&gt;
-6 INT&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&lt;br /&gt;
&lt;br /&gt;
A nice shield if you can take the INT hit. Be aware that walking around with 2 intelligence is unwise, even if you're not a spellcaster. Being crippled by every passing [[neqoxec]] is not fun, even if you don't suffer a statdeath.&lt;br /&gt;
&lt;br /&gt;
==+15 Shield &amp;quot;Bullseye&amp;quot;==&lt;br /&gt;
[[File:Shield_Bullseye.png]] '''''A round shield'''''&amp;lt;br&amp;gt;&lt;br /&gt;
-5 EV&lt;br /&gt;
&lt;br /&gt;
If you care about SH more than EV, then you should probably just upgrade to a large shield then. Only [[Kobold]]s and [[Halfling]]s might consider wearing it.&lt;br /&gt;
&lt;br /&gt;
==+5 Shield of Resistance==&lt;br /&gt;
{{flavour|A bronze shield.}}&lt;br /&gt;
[[File:Shield_of_resistance.png]] '''''A bronze shield'''''&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
+40 MR&lt;br /&gt;
&lt;br /&gt;
A wonderful item for any player to have; even spellcasters should train their Shields skill to 15 to negate the penalties from this beautiful item should they find it.&lt;br /&gt;
&lt;br /&gt;
==+6 Shield of the Gong==&lt;br /&gt;
{{flavour|Unidentified: This is a large gong; you wonder if it could be worn as a shield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Identified: This shield shall surely be heard!}}&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] '''''A bronze gong'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amulet of guardian spirit|Guardian Spirit]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
+50 MR&amp;lt;br&amp;gt;&lt;br /&gt;
Makes noise when you block&lt;br /&gt;
&lt;br /&gt;
Despite first appearances, this item is actually incredibly dangerous to use. The noises it makes are worse than shouting or the Singing Sword; they attract every monster on the level to your position. Combined with the fact that the guardian spirit attribute renders it useless to casters, who have crowd control spells, it is very difficult to imagine a character who would find this shield safe and usable.&lt;br /&gt;
&lt;br /&gt;
=Cloaks=&lt;br /&gt;
==+1 Cloak of the Thief==&lt;br /&gt;
{{flavour|It allows its wearer to excel in the arts of thievery.}}&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] '''''A tattered cloak'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+2 EV&amp;lt;br&amp;gt;&lt;br /&gt;
+2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Damage&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Levitate&amp;lt;br&amp;gt;&lt;br /&gt;
+60 Stealth&lt;br /&gt;
&lt;br /&gt;
Stabbers might consider it, but most characters probably won't want to take the -3 damage unless they already have a lot of slaying. &amp;lt;!--  Still, this item was actually &amp;quot;improved&amp;quot; by the changes to slaying in 0.10: Dam-3 is a lot less nasty than it used to be.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==+1 Ratskin Cloak==&lt;br /&gt;
{{flavour|An enchantress with a magic loom and way too much time on her hands stitched this cloak from the hides of hundreds of rats, most of them orange. It's a bit awkward to wear and looks rather foolish, but it provides excellent protection from rats of all kinds.}}&lt;br /&gt;
[[File:Ratskin_cloak.png]] '''''A motley cloak'''''&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
-1 INT&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&lt;br /&gt;
&lt;br /&gt;
Useful if you need rPois and/or life protection, although a normal cloak of poison resistance is probably better.&lt;br /&gt;
&lt;br /&gt;
==+3 Cloak of Flash==&lt;br /&gt;
[[File:Cloak_of_flash.png]] '''''A vibrating cloak'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+4 EV&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Levitate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A very nice item to have, although some might say a [[cloak of preservation]] is better.&lt;br /&gt;
&lt;br /&gt;
==+0 Cloak of Starlight==&lt;br /&gt;
{{flavour|A cloak woven of pure light beams.}}&lt;br /&gt;
[[File:Cloak_of_starlight.png]] '''''A phosphorescent cloak'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+4 EV&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
-30 Stealth&lt;br /&gt;
&lt;br /&gt;
A good source of rElec and EV, although at the cost of 2 potential AC. The Stealth hit is not generally too terrible; usually you either have enough stealth it doesn't matter, or you aren't using stealth at all. Only stabbers might disagree.&lt;br /&gt;
&lt;br /&gt;
==+4 Dragonskin cloak==&lt;br /&gt;
{{flavour|This opalescent cloak gleams with all dragon colours}}&lt;br /&gt;
[[File:Dragonskin_cloak.png]] '''''A opalescent scaly cloak'''''&lt;br /&gt;
&lt;br /&gt;
The [[fixedart]] cloak [[Tiamat]] leaves upon her demise.  When worn by the player, it has a 50% chance of granting one level of resistance to any of the following elements (rolled at the time of the attack): [[Fire]], [[Steam]], [[Cold]], [[Electricity]], [[Poison]], [[Sticky Flame]], [[Negative energy]].&lt;br /&gt;
&lt;br /&gt;
=Helmets=&lt;br /&gt;
==+2 Hat of the Bear Spirit==&lt;br /&gt;
{{flavour|Once owned by Ukta, a powerful Ogre shaman, this fur hat houses the spirit of an especially mighty bear.}}&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] '''''A fur hat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amulet of guardian spirit|Guardian Spirit]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+2 AC&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Rage&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
+50 MR&lt;br /&gt;
&lt;br /&gt;
For berserkers who want guardian spirit but also want a free amulet slot, this is a great way to go about that.&lt;br /&gt;
&lt;br /&gt;
==+3 Crown of Dyrovepreva==&lt;br /&gt;
{{flavour|A large crown of dull bronze, set with a dazzling array of gemstones.}}&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] '''''A jewelled bronze crown'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Metabolism&lt;br /&gt;
&lt;br /&gt;
A good switch if you need SInv or rElec, although the hunger cost means you shouldn't wear it for long unless you don't have hunger issues.&lt;br /&gt;
&lt;br /&gt;
==+0 Mask of the Dragon==&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] '''''A blue mask'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+3 Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
+3 Damage&amp;lt;br&amp;gt;&lt;br /&gt;
+40 MR&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&lt;br /&gt;
&lt;br /&gt;
Slaying is always nice, although you are giving up any AC from your helmet slot to wear this.  This is usually worthwhile, unless you are really low on AC.&lt;br /&gt;
&lt;br /&gt;
==+2 Hat of the Alchemist==&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] '''''A dirty hat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
+30 MR&lt;br /&gt;
&lt;br /&gt;
A very desirable artefact, particularly for Spriggans, Ogres, and Trolls, who often have trouble gaining resistances due to their restricted armour. A wonderful item for an Octopode.&lt;br /&gt;
&lt;br /&gt;
==+3 Hat of Pondering==&lt;br /&gt;
{{flavour|The favorite hat of the slug wizard Gastronok, stained with reddish slime and enchanted to aid in his arcane pondering. It has been specially enchanted to protect against the effects of salt, though you probably don't care.}}&lt;br /&gt;
[[File:Hat_of_pondering.png]] '''''A slimy wizard hat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ponderous]]ness ego&amp;lt;br&amp;gt;&lt;br /&gt;
+5 INT&amp;lt;br&amp;gt;&lt;br /&gt;
+30 MR&amp;lt;br&amp;gt;&lt;br /&gt;
+10 MP&lt;br /&gt;
&lt;br /&gt;
Can you take the movement hit? You have to decide. Luckily, this hat is most beneficial to those who are likely to have the means to speed themselves up, i.e. casters with [[Swiftness]] or [[Haste]]. Sometimes found on [[Gastronok]].&lt;br /&gt;
&lt;br /&gt;
=Boots=&lt;br /&gt;
==+2 Boots of the Assassin==&lt;br /&gt;
{{flavour|These boots were specially designed by the Assassin's Guild.}}&lt;br /&gt;
[[File:Boots_of_the_assassin.png]] '''''Some soft boots'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+3 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
Allows Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
+80 Stealth&lt;br /&gt;
&lt;br /&gt;
A boon to stabbers, good for anyone else, although boots of running are preferable if you find them.&lt;br /&gt;
&lt;br /&gt;
=Gloves=&lt;br /&gt;
==+3 Gauntlets of War==&lt;br /&gt;
[[File:Gauntlets_of_war.png]] '''''A pair of thick gauntlets'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Damage&lt;br /&gt;
&lt;br /&gt;
+5 slaying in the gloves slot: what more could you want? Very useful for anybody.&lt;br /&gt;
&lt;br /&gt;
==+2 Fencer's Gloves==&lt;br /&gt;
{{flavour|A pair of gloves made from white silk.}}&lt;br /&gt;
[[File:Fencer's_gloves.png]] '''''A pair of silk gloves'''''&amp;lt;br&amp;gt;&lt;br /&gt;
+3 EV&amp;lt;br&amp;gt;&lt;br /&gt;
+3 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
+8 Accuracy&lt;br /&gt;
&lt;br /&gt;
Between the DEX bonus and the raw EV bonus, these gloves give you a lot of extra EV. They're very nice if you find them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]][[Category:Artefacts]]&lt;/div&gt;</summary>
		<author><name>UnknownKirbyMan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Weapon&amp;diff=4621</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Weapon&amp;diff=4621"/>
				<updated>2013-01-08T04:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;UnknownKirbyMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].&lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. This table has been partially updated for [[0.11]].  Some notable changes:  [[Ankus]]es have been removed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Name&lt;br /&gt;
|| The name of the item as it appears in Crawl.&lt;br /&gt;
|-&lt;br /&gt;
! Damage&lt;br /&gt;
|| The base amount of damage the weapon does, before various bonuses and adjustments.  &amp;lt;!-- From Henzell:  Total is:  Approximately: 1d(base*strength_bonus + slaying)*skill_bonus + 1d(to_dam) + various bonuses. Weapon brand is applied after monster AC reduction.&lt;br /&gt;
        Strength bonus is usually &amp;lt; 1.5 (see str), skill bonus (both from weapon and Fighting skills) is randomized, averaging about 2.0 at max skill&lt;br /&gt;
        Damage bonuses include +1d10 for might, -1dasp for 1.5-handed weapons with shield, -1d5 when Starving, and racial weapon bonus ( +1d3-1 for dwarves and demonspawn, +1 for orcs (more with Beogh)).--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Hit&lt;br /&gt;
|| To hit modifier for the weapon, before any other adjustments.&lt;br /&gt;
|-&lt;br /&gt;
! [[Weapon Speed|Speed]]&lt;br /&gt;
|| This is actually the attack delay, which is multiplied by 10 to get the &amp;quot;percentages&amp;quot; you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres) whichever is lower.  Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.&lt;br /&gt;
|-&lt;br /&gt;
! Mass&lt;br /&gt;
|| How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
! style=white-space:nowrap | Str weight&lt;br /&gt;
|| A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters. When hand-and-a-half weapons are wielded two handed, they receive an additional 10% strength weight.  In any case, the effect is small enough that it's best ignored these days.&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
|| What skill is trained when using this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! Hands&lt;br /&gt;
|| How many hands are required to use the weapon.  (Using a shield means using your weapon one-handed.)  Half (meaning hand-and-a-half) weapons can be used one handed, but gain a speed and damage bonus if used two handed.  Double weapons currently (version 0.4.5) behave as two handed (i.e. require two free hands). All ranged weapons suffer speed penalties when used one handed.&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
|| The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big.&lt;br /&gt;
|-&lt;br /&gt;
! Missile&lt;br /&gt;
|| If the weapon uses a missile, what type does it need?&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|| Can you throw it?&lt;br /&gt;
|-&lt;br /&gt;
! Dam Type&lt;br /&gt;
|| What category of damage does the weapon deal?&lt;br /&gt;
|-&lt;br /&gt;
! Prob&lt;br /&gt;
|| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes for ranged weapons:'''&lt;br /&gt;
* Half means a reloading time penalty if using a shield&lt;br /&gt;
* Damage field is used for bonus strength damage (string tension)&lt;br /&gt;
* Slings get a bonus from dexterity, not strength (as tension is meaningless)&lt;br /&gt;
&lt;br /&gt;
===Race variants===&lt;br /&gt;
Weapons can have various race variants. Dwarven, Elven, Orcish, or Demonic. These have the following properties,&lt;br /&gt;
&lt;br /&gt;
'''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. And randomly generated dwarven weapons have 50% chance of being +1 to hit, and 50% chance of being +1 to damage. So dwarven weapons generally have better +x,+y bonuses.&lt;br /&gt;
&lt;br /&gt;
'''Elven''' weapons give to hit bonuses to elves who wield them. And they also have a chance of getting up to +2 to hit bonus.&lt;br /&gt;
&lt;br /&gt;
'''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.&lt;br /&gt;
&lt;br /&gt;
'''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons.&lt;br /&gt;
&lt;br /&gt;
Of course, all weapons have a chance of being enchanted. But the race weapons have a chance of getting a little bit more.&lt;br /&gt;
&lt;br /&gt;
==Weapon details==&lt;br /&gt;
&lt;br /&gt;
===[[Short Blades]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
| [[knife]] || 3 || +5 || 10 || 10 || 10% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 0 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[dagger]] || 4 || +6 || 10 || 20 || 10% || Short Blades || One || Little || None || Yes || Stabbing (Slicing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[quick blade]] || 5 || +6 || 7 || 50 || 0% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 2 || Cannot get a speed brand&lt;br /&gt;
|-&lt;br /&gt;
| [[short sword]] || 6 || +4 || 11 || 80 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[sabre]] || 7 || +4 || 12 || 90 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10 || Special case: min delay is 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Long Blades]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[falchion]] || 8 || +2 || 13 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed falchion]] || 9 || +2 || 12 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[long sword]] || 10 || +1 || 14 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[scimitar]] || 12 || -2 || 14 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[katana]] || 14 || 3 || 12 || 160 || 30% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed katana]] || 15 || 2 || 12 || 160 || 30% || Long Blades || Half || Medium || None || No || Slicing || 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[demon blade]] || 13 || -1 || 13 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[eudemon blade]] || 14 || -2 || 12 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 0 || Blessed demon blade&lt;br /&gt;
|-&lt;br /&gt;
| [[double sword]] || 15 || -1 || 15 || 220 || 50% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed double sword]] || 16 || -2 || 14 || 220 || 50% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[great sword]] || 16 || -3 || 16 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed great sword]] || 17 || -4 || 15 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[triple sword]] || 19 || -4 || 19 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed triple sword]] || 20 || -5 || 18 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Axes]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[hand axe]] || 7 || +3 || 13 || 80 || 60% || Axes || One || Small || None || Yes || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[war axe]] || 11 || +0 || 15 || 180 || 70% || Axes || One || Medium || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[broad axe]] || 14 || -2 || 16 || 230 || 80% || Axes || Half || Medium || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[battleaxe]] || 17 || -4 || 17 || 250 || 80% || Axes || Two || Large || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[executioner's axe]] || 20 || -6 || 20 || 280 || 90% || Axes || Two || Large || None || No || Chopping || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Maces &amp;amp; Flails]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[whip]] || 6 || +2 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || Mace/Flail || One || Small || None || Yes || Crushing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[hammer]] || 7 || +3 || 13 || 90 || 70% || Mace/Flail || One || Small || None || No || Crushing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[mace]] || 8 || +3 || 14 || 120 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[flail]] || 9 || +2 || 15 || 130 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
| [[ankus]] || 9 || +2 || 14 || 120 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[morningstar]] || 10 || -1 || 15 || 140 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[demon whip]] || 11 || +1 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0 || blessed demon whip&lt;br /&gt;
|-&lt;br /&gt;
| [[spiked flail]] || 12 || -2 || 16 || 190 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Mace/Flail || Two || Large|| None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[eveningstar]] || 14 || -1 || 15 || 180 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[great mace]] || 18 || -4 || 17|| 270 || 90% || Mace/Flail || Two || Large || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[giant club]] || 20 || -6 || 17 || 330 || 100% || Mace/Flail || Two || Big || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || Mace/Flail || Two || Big || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Polearms]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[spear]] || 6 || 4 || 11 || 50 || 30% || Polearms || Half || Small || None || Yes || Piercing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[trident]] || 9 || 3 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[halberd]] || 13 || -3 || 15 || 200 || 50% || Polearms || Two || Large || None || No || Chopping (Piercing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[scythe]] || 14 || -4 || 20 || 220 || 70% || Polearms || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]]&lt;br /&gt;
|-&lt;br /&gt;
| [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[trishula]] || 13 || 0 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 0 || blessed demon trident&lt;br /&gt;
|-&lt;br /&gt;
| [[glaive]] || 15 || -3 || 17 || 200 || 60% || Polearms || Two || Large || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[bardiche]] || 18 || -6 || 20 || 200 || 80% || Polearms || Two || Large || None || No || Chopping || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Staves]]===&lt;br /&gt;
Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[staff]] || 5 || 5 || 12 || 130 || 60% || Staves || Double || Large || None || No || Crushing || 10 &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| [[quarterstaff]] (0.9)|| 7 || 6 || 12 || 180 || 70% || Staves || Double || Large || None || No || Crushing || 10 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[quarterstaff]] || 10 || 3 || 13 || 180 || 70% || Staves || Double || Large || None || No || Crushing || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[lajatang]] || 16 || -3 || 14 || 200 || 30% || Staves || Double || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapons]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || Half || Little || Needle || No || Non-melee || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /&amp;lt;br/&amp;gt;Sling Bullet || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Attack speed]]&lt;br /&gt;
* [[Weapon Speed]]&lt;br /&gt;
* [[Weapon damage]]&lt;br /&gt;
* [[Weapon choice]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
[http://r1gm.free.fr/Crawl/crawlSS_052_weapons.txt E. Grasland's excellent spoiler on weapons](Outdated. ver 0.5.2)&lt;br /&gt;
[http://crawl.akrasiac.org/learndb.html Henzell's LearnDB]&lt;br /&gt;
[[Category:Weapons]] [[Category:Item]]&lt;/div&gt;</summary>
		<author><name>UnknownKirbyMan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orb_of_fire&amp;diff=4612</id>
		<title>Orb of fire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orb_of_fire&amp;diff=4612"/>
				<updated>2013-01-06T21:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;UnknownKirbyMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&lt;br /&gt;
{{monster&lt;br /&gt;
|name=orb of fire&lt;br /&gt;
|glyph={{Red|*}}&lt;br /&gt;
|tile=[[file:orb of fire.png]]&lt;br /&gt;
|flags={{Spellcaster flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Insubstantial flag}}&amp;lt;br&amp;gt;{{Glows flag}}&lt;br /&gt;
|resistances={{Hellfire resistance}}, {{Electricity resistance}}, {{Cold resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}, {{Constriction resistance}}&lt;br /&gt;
|vulnerabilities={{Silver vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=11437&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=150&lt;br /&gt;
|avg_hp=150&lt;br /&gt;
|armour_class=20&lt;br /&gt;
|evasion=20&lt;br /&gt;
|habitat=land&lt;br /&gt;
|speed=15&lt;br /&gt;
|size={{Little}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=30&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=150&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=orb of fire&lt;br /&gt;
|species=orb of fire&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A globe of raw primordial fire, capable of impressive pyrotechnics, and of twisting the very flesh of creatures who come into its ken.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There's not the smallest orb which thou behold'st&amp;lt;br&amp;gt;But in his motion like an angel sings,&amp;lt;br&amp;gt;Still quiring to the young-eyed cherubins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Shakespeare, _The Merchant of Venice_, V, i. 1597.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Orbs of fire''' are fast, powerful, end-game game-ending monsters that are normally encountered in [[the Realm of Zot]]. They have traumatized many adventurers who died just before reaching the [[Orb of Zot]].&lt;br /&gt;
&lt;br /&gt;
Spells: [[Bolt of Fire]] (3d40), [[Fireball]] (3d43), [[Polymorph Other]]&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Silence]] has no effect on them.&lt;br /&gt;
*Having [[Fire#Fire_Resistance|rF+++]] provides 80% fire damage reduction, making it much easier to survive their brutal [[Fire Magic]]. Wearing an [[amulet of resist mutation]] will prevent them from mutating you ''too'' heavily.&lt;br /&gt;
*[[Ice Storm]] is an excellent method for taking out orbs of fire. It can strike multiple enemies at once, and while orbs do have partial [[cold resistance]], the physical portion of the spell will get through. [[Fire Storm]] can also deal decent damage to them due to the unresistable damage portion, but it's less effective. Unresistable [[Conjurations]], such as [[Orb of Destruction]] or [[Lehudib's Crystal Spear]], are an option, but attacking only one orb at a time can take too long. Even if you connect with every cast, it still takes four or five Orbs of Destruction to dispatch a single orb.&lt;br /&gt;
*Melee fighters should use [[antimagic]]-[[brand]]ed weapons to limit their ability to deal damage.&lt;br /&gt;
*Orbs of fire are [[chaotic]], so ranged weapon fighters can use [[silver]] ammunition to deal tremendous damage to them.&lt;br /&gt;
*The &amp;quot;glowing&amp;quot; colors the orb cycles through indicate merely that it has cast a spell; it bears no relation to the type of spell cast or about to be cast: &lt;br /&gt;
{{crawlquote|The orb of fire glows yellow.&amp;lt;br&amp;gt;&lt;br /&gt;
The orb of fire glows bright magenta.&amp;lt;br&amp;gt;&lt;br /&gt;
The orb of fire glows deep purple.&amp;lt;br&amp;gt;&lt;br /&gt;
The orb of fire glows red.&amp;lt;br&amp;gt;&lt;br /&gt;
The orb of fire emits a lurid red light.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In very ancient, pre-Stone Soup versions of Crawl, these monsters were instead called &amp;quot;Swords&amp;quot;, [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/docs/obsolete/changes.340;h=e5a83c8a424315c601165caccb2dc744e9322d31;hb=315c7ef50eea9a7d45bc844f173e2b7b3191cbc3#l46 as can be seen in this ancient changelog], in a reference to the [http://en.wikipedia.org/wiki/Chronicles_of_an_Age_of_Darkness Chronicles of an Age of Darkness] by Hugh Cook.  This explains the rather nonsensical (from a thematic standpoint) inclusion of Polymorph Other in their spell set, since their original flavour was a very different monster.&lt;/div&gt;</summary>
		<author><name>UnknownKirbyMan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_Flames&amp;diff=4611</id>
		<title>Ring of Flames</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_Flames&amp;diff=4611"/>
				<updated>2013-01-06T21:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;UnknownKirbyMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version010}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Ring of Flames&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Charms}}&lt;br /&gt;
|school2={{Fire Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Fire]]&lt;br /&gt;
*[[Book of Clouds]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing their fire magic and giving protection from fire. However, it also makes them much more susceptible to the forces of ice.}}&lt;br /&gt;
&lt;br /&gt;
'''Ring of Flames''' is a level 7 [[Charms]]/[[Fire Magic]] spell that spawns a circle of clouds of flame around the caster. While active, the spell grants the following effects:&lt;br /&gt;
&lt;br /&gt;
*One enhancer for Fire spells, similar to a [[ring of fire]] or [[staff of fire]].&lt;br /&gt;
*Two levels of [[fire resistance]] (rF++) and two levels of [[cold resistance|cold vulnerability]] (rC--).  Note that rC-- does not make you take any more damage from cold than rC-; it just makes it more difficult to gain positive or zero cold resistance.&lt;br /&gt;
*Constant spawning of clouds of flame in the eight squares directly adjacent to the caster. If the caster moves, the clouds already spawned that are no longer adjacent will linger for a few turns.&lt;br /&gt;
*Immunity to clouds of flame, whether spawned by Ring of Flames itself, [[Conjure Flame]], [[tree]]s on fire, or by [[Fire Storm]] (though the last will still deal damage on cast if you are within its blast area). Walking into a square with a cloud of flames with Ring of Flames activated will cause it to disappear. There's thus no risk to get cremated when the spell expires.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
While the cold vulnerability might sound scary, the circle of clouds of flame will neutralize any incoming ice-based bolts (arrows, crossbow bolts, breaths, etc...), making you immune to most forms of cold damage save for the following:&lt;br /&gt;
&lt;br /&gt;
*[[Ozocubu's Refrigeration]]: can only be cast by a player, so... don't cast it. In case you learned it, beware [[Mara]].&lt;br /&gt;
*[[Ice Storm]]: only cast by [[Lom Lobon]] and some Pandemonium lords. By that point, you should have multiple ways of compensating for the cold vulnerability, or not even need Ring of Flames.&lt;br /&gt;
*[[Ice Magic]] miscasts: will only affect you in [[Cocytus]], if you abandon a god who can visit his wrath on you as miscasts (i.e. Vehumet, Fedhas Madash, Makhleb, Nemelex Xobeh, or Xom), or if you severely fail to cast an Ice Magic spell... but if you're using Ring of Flames that shouldn't be the case. As for Cocytus, you won't need the fire resistance and your fire-based spells should melt anything within a mile without the need for an extra enhancer, except in emergencies. Finally, if you did abandon one of the above gods, hold off on casting Ring of Flames if you feel extremely unlucky -- the odds of receiving an Ice Magic miscast at the wrong time are rather low.&lt;br /&gt;
*Cold-branded melee attacks: this is the only real danger (see [[Ice fiend]]s), though any monster will have to stand in clouds of flame to melee you, hastening their own demise. Better safe than sorry and make sure they have to walk through a [[Fire Storm]] or two to get to you, though.&lt;br /&gt;
&lt;br /&gt;
Ring of Flames works similarly to Conjure Flame: mindless monsters will trod to their death through any number of spawned clouds, so you can kite them forever and weaken them without ever having to stand still to nuke them -- combine with a movement speed increase (such as [[Swiftness]]) for even more fun! -- while intelligent monsters will shy away from the clouds, stopping them from reaching you and meleeing you. It can also serve as emergency fire resistance if you happen to bump into a fire-based monster such as [[fire elemental]]s or [[Azrael]].&lt;br /&gt;
&lt;br /&gt;
Another side effect of being surrounded in clouds of flame is control over / protection from cloud spells, since a cloud cannot be spawned in a square that has one already -- of any type. This means you can safely cast cloud spells at semi-close range, as long as your barrier of clouds surrounds you on all sides; it also prevents [[swamp drake]]s, [[swamp dragon]]s, and [[death drake]]s from engulfing you in their clouds of poison/miasma.&lt;br /&gt;
&lt;br /&gt;
The spell is not without downsides. First, it cannot be turned off, should you wish to for whatever reason. Second, clouds of steam will constantly spawn if you use it when near water, such as in the Swamp or the Shoals; and while the steam clouds can help kill monsters, or even break their line of sight to you, they can also prevent ''you'' from seeing incoming threats or from casting cloud spells as you'd wish. Finally, whatever Ring of Flames keeps out -- i.e. cold-based bolts -- it also keeps ''in'', making you unable to resort to those abilities or spells for its duration. In fact, using a cold-based bolt will open up a space in your Ring for a single turn, potentially allowing a deadly [[Bolt of Cold]] or some such to reach you.&lt;br /&gt;
&lt;br /&gt;
*Using this spell versus freezing vapors (spawned in ice caves) will prevent them from spawning next to you, but due to the nature of the spell they can spawn on you freezing you for extra cold damage and the spell will not remove other clouds by itself. &lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
*Spell is about to expire: &amp;quot;''Your ring of flames is guttering out.''&amp;quot;&lt;br /&gt;
*Spell expires: &amp;quot;''Your ring of flames gutters out.''&amp;quot;&lt;/div&gt;</summary>
		<author><name>UnknownKirbyMan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trunk&amp;diff=4573</id>
		<title>Trunk</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trunk&amp;diff=4573"/>
				<updated>2013-01-03T21:38:37Z</updated>
		
		<summary type="html">&lt;p&gt;UnknownKirbyMan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trunk''' is the version of Crawl currently in development.  Regularly updated trunk builds can be downloaded at [http://crawl.develz.org/trunk/ http://crawl.develz.org/trunk/]; you can also play the trunk version online at [[CAO]] or [[CDO]].  Trunk builds contain experimental code changes, some of which may produce (occasionally severe) bugs.&lt;br /&gt;
&lt;br /&gt;
Most of the code changes being developed in trunk are likely to make their way into the next anticipated release, Crawl 0.12.  An overview of these changes can be viewed at&lt;br /&gt;
http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>UnknownKirbyMan</name></author>	</entry>

	</feed>