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		<updated>2026-05-04T05:42:30Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Doublezap&amp;diff=38449</id>
		<title>Doublezap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Doublezap&amp;diff=38449"/>
				<updated>2015-10-06T20:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ventricule: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multizap is the ability to hit a monster multiple times with a single casting of a spell.  Most of the time, only two spells can be used this way, both electrical: [[shock]] and [[lightning bolt]] (including the bolt from a [[wand of lightning]]). Beams of cold or fire can also be used for multizapping, if you find [[Wall#Green_Crystal|green crystal walls]].&lt;br /&gt;
&lt;br /&gt;
Note that in recent versions (0.9 and later) these spells can hit a target a maximum of two times.  Setting up a pattern to zap a target more than two times is only useful for getting extra opportunities to hit in case some zaps miss the target.&lt;br /&gt;
&lt;br /&gt;
Multizap cannot be done in areas with metal walls, as the electricity becomes &amp;quot;grounded&amp;quot; after striking the first wall.&lt;br /&gt;
&lt;br /&gt;
'''Note: Since 0.9 Shock and Lightning bolt can only hit a target a maximum of twice. However setting up a trizap or quadrazap path might still be worthwhile in case the first 1-2 miss.'''&lt;br /&gt;
&lt;br /&gt;
==Common multizap patterns==&lt;br /&gt;
&lt;br /&gt;
These apply for range 8 Shock.&lt;br /&gt;
For lightning bolt, extend those remembering that hitting a monster and continuing is free. but and bouncing off a wall costs two unit of range (i.e. the wall counts for two squares). A monster next to the wall is however still affected even if range is exceeded, as long as one range unit is left when hitting the monster before the bounce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster next to wall===&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @.M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
... up to ...&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @......M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.......M &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 ## &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 ...&lt;br /&gt;
 M.@&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster one square from wall===&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @...M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster two squares from wall===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @M..# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.M..# &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster next to wall===&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M. &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   .#&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    M.  &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
    .#&lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  . &amp;lt;-- shoot at empty square with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      .&lt;br /&gt;
       .&lt;br /&gt;
        M.&lt;br /&gt;
        .#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  . &amp;lt;-- shoot at empty square with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      .&lt;br /&gt;
       .&lt;br /&gt;
        .&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster one square from wall===&lt;br /&gt;
&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @&lt;br /&gt;
  M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   ..&lt;br /&gt;
   .#&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
    ..&lt;br /&gt;
    .# &lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
     ..&lt;br /&gt;
     .#&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
      ..&lt;br /&gt;
      .#&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster two squares from wall===&lt;br /&gt;
&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    ..&lt;br /&gt;
    .#&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      # &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Offset by one, monster next to wall ===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.&lt;br /&gt;
  M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..&lt;br /&gt;
   M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @...&lt;br /&gt;
   .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @....&lt;br /&gt;
    .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.....&lt;br /&gt;
      M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @......&lt;br /&gt;
       M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.......&lt;br /&gt;
        M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.......&lt;br /&gt;
         M &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Offset by two, monster in a corridor===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.&lt;br /&gt;
 #.# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #M#&lt;br /&gt;
&lt;br /&gt;
===Trizap===&lt;br /&gt;
&lt;br /&gt;
If you know of other trizap patterns, please add them.&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @...&lt;br /&gt;
   #M# &amp;lt;-- shoot at this wall with the '!' key or at monster&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @....&lt;br /&gt;
    #M# &amp;lt;-- shoot at this wall with the '!' key or at monster&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @...&lt;br /&gt;
  .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
  #..&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @..&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #..&lt;br /&gt;
&lt;br /&gt;
 Trizap (sometimes self-monozap also; depends on orientation):&lt;br /&gt;
 @.#&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #.&lt;br /&gt;
&lt;br /&gt;
===Quadrazap===&lt;br /&gt;
 Quadrazap:&lt;br /&gt;
 @#&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #.&lt;br /&gt;
&lt;br /&gt;
Warning: Do not use this pattern unless you have electricity resistance, otherwise you will take a fair amount of damage.&lt;br /&gt;
 Quadrazap, and self bizap:&lt;br /&gt;
 #@M# &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
This looks like it should be a bizap, but takes advantage of the fact that the initial bounce currently turns 90 degrees when shooting into a corner as pictured.&lt;br /&gt;
 Quadrazap:&lt;br /&gt;
  #&lt;br /&gt;
  . &lt;br /&gt;
 #M@ &amp;lt;-- shoot at monster&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ventricule</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Doublezap&amp;diff=38448</id>
		<title>Doublezap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Doublezap&amp;diff=38448"/>
				<updated>2015-10-06T20:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ventricule: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multizap is the ability to hit a monster multiple times with a single casting of a spell.  Most of the time, only two spells can be used this way, both electrical: [[shock]] and [[lightning bolt]] (including the bolt from a [[wand of lightning]]). Beams of cold or fire can also be used for multizapping, if you find [[Wall#Green_Crystal|green crystal walls]].&lt;br /&gt;
&lt;br /&gt;
Note that in recent versions (0.9 and later) these spells can hit a target a maximum of two times.  Setting up a pattern to zap a target more than two times is only useful for getting extra opportunities to hit in case some zaps miss the target.&lt;br /&gt;
&lt;br /&gt;
Multizap cannot be done in areas with metal walls, as the electricity becomes &amp;quot;grounded&amp;quot; after striking the first wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: Since 0.9 Shock and Lightning bolt can only hit a target a maximum of twice. However setting up a trizap or quadrazap path might still worthwhile in case the first 1-2 miss.'''&lt;br /&gt;
&lt;br /&gt;
==Common multizap patterns==&lt;br /&gt;
&lt;br /&gt;
These apply for range 8 Shock.&lt;br /&gt;
For lightning bolt, extend those remembering that hitting a monster and continuing is free. but and bouncing off a wall costs two unit of range (i.e. the wall counts for two squares). A monster next to the wall is however still affected even if range is exceeded, as long as one range unit is left when hitting the monster before the bounce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster next to wall===&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @.M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
... up to ...&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @......M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.......M &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 ## &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 ...&lt;br /&gt;
 M.@&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster one square from wall===&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @...M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster two squares from wall===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @M..# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.M..# &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster next to wall===&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M. &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   .#&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    M.  &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
    .#&lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  . &amp;lt;-- shoot at empty square with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      .&lt;br /&gt;
       .&lt;br /&gt;
        M.&lt;br /&gt;
        .#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  . &amp;lt;-- shoot at empty square with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      .&lt;br /&gt;
       .&lt;br /&gt;
        .&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster one square from wall===&lt;br /&gt;
&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @&lt;br /&gt;
  M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   ..&lt;br /&gt;
   .#&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
    ..&lt;br /&gt;
    .# &lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
     ..&lt;br /&gt;
     .#&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
      ..&lt;br /&gt;
      .#&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster two squares from wall===&lt;br /&gt;
&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    ..&lt;br /&gt;
    .#&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      # &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Offset by one, monster next to wall ===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.&lt;br /&gt;
  M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..&lt;br /&gt;
   M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @...&lt;br /&gt;
   .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @....&lt;br /&gt;
    .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.....&lt;br /&gt;
      M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @......&lt;br /&gt;
       M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.......&lt;br /&gt;
        M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.......&lt;br /&gt;
         M &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Offset by two, monster in a corridor===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.&lt;br /&gt;
 #.# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #M#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trizap===&lt;br /&gt;
&lt;br /&gt;
If you know of other trizap patterns, please add them.&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @...&lt;br /&gt;
   #M# &amp;lt;-- shoot at this wall with the '!' key or at monster&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @....&lt;br /&gt;
    #M# &amp;lt;-- shoot at this wall with the '!' key or at monster&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @...&lt;br /&gt;
  .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
  #..&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @..&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #..&lt;br /&gt;
&lt;br /&gt;
 Trizap (sometimes self-monozap also; depends on orientation):&lt;br /&gt;
 @.#&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #.&lt;br /&gt;
&lt;br /&gt;
===Quadrazap===&lt;br /&gt;
 Quadrazap:&lt;br /&gt;
 @#&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #.&lt;br /&gt;
&lt;br /&gt;
Warning: Do not use this pattern unless you have electricity resistance, otherwise you will take a fair amount of damage.&lt;br /&gt;
 Quadrazap, and self bizap:&lt;br /&gt;
 #@M# &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
This looks like it should be a bizap, but takes advantage of the fact that the initial bounce currently turns 90 degrees when shooting into a corner as pictured.&lt;br /&gt;
 Quadrazap:&lt;br /&gt;
  #&lt;br /&gt;
  . &lt;br /&gt;
 #M@ &amp;lt;-- shoot at monster&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ventricule</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Doublezap&amp;diff=38447</id>
		<title>Doublezap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Doublezap&amp;diff=38447"/>
				<updated>2015-10-06T20:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ventricule: /* Trizap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multizap is the ability to hit a monster multiple times with a single casting of a spell.  Most of the time, only two spells can be used this way, both electrical: [[shock]] and [[lightning bolt]] (including the bolt from a [[wand of lightning]]). Beams of cold or fire can also be used for multizapping, if you find [[Wall#Green_Crystal|green crystal walls]].&lt;br /&gt;
&lt;br /&gt;
Note that in recent versions (0.9 and later) these spells can hit a target a maximum of two times.  Setting up a pattern to zap a target more than two times is only useful for getting extra opportunities to hit in case some zaps miss the target.&lt;br /&gt;
&lt;br /&gt;
Multizap cannot be done in areas with metal walls, as the electricity becomes &amp;quot;grounded&amp;quot; after striking the first wall.&lt;br /&gt;
&lt;br /&gt;
==Common multizap patterns==&lt;br /&gt;
&lt;br /&gt;
These apply for range 8 Shock.&lt;br /&gt;
For lightning bolt, extend those remembering that hitting a monster and continuing is free. but and bouncing off a wall costs two unit of range (i.e. the wall counts for two squares). A monster next to the wall is however still affected even if range is exceeded, as long as one range unit is left when hitting the monster before the bounce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster next to wall===&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @.M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
... up to ...&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @......M# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.......M &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 ## &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 ...&lt;br /&gt;
 M.@&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster one square from wall===&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @...M.# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
===Bounce back, monster two squares from wall===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @M..# &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.M..# &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster next to wall===&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M. &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   .#&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    M.  &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
    .#&lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  . &amp;lt;-- shoot at empty square with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      .&lt;br /&gt;
       .&lt;br /&gt;
        M.&lt;br /&gt;
        .#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  . &amp;lt;-- shoot at empty square with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      .&lt;br /&gt;
       .&lt;br /&gt;
        .&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster one square from wall===&lt;br /&gt;
&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap and hit yourself:&lt;br /&gt;
 @&lt;br /&gt;
  M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   ..&lt;br /&gt;
   .#&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
    ..&lt;br /&gt;
    .# &lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
     ..&lt;br /&gt;
     .#&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   .&lt;br /&gt;
    .&lt;br /&gt;
     M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
      ..&lt;br /&gt;
      .#&lt;br /&gt;
&lt;br /&gt;
===Corner bounce, monster two squares from wall===&lt;br /&gt;
&lt;br /&gt;
Also works with a concave corner:&lt;br /&gt;
 M#&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @&lt;br /&gt;
  M &amp;lt;-- shoot at monster with the '!' key&lt;br /&gt;
   .&lt;br /&gt;
    ..&lt;br /&gt;
    .#&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @&lt;br /&gt;
  .&lt;br /&gt;
   M&lt;br /&gt;
    .&lt;br /&gt;
     .&lt;br /&gt;
      # &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Offset by one, monster next to wall ===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.&lt;br /&gt;
  M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @..&lt;br /&gt;
   M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @...&lt;br /&gt;
   .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @....&lt;br /&gt;
    .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.....&lt;br /&gt;
      M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @......&lt;br /&gt;
       M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.......&lt;br /&gt;
        M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
&lt;br /&gt;
 Monozap:&lt;br /&gt;
 @.......&lt;br /&gt;
         M &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
===Offset by two, monster in a corridor===&lt;br /&gt;
&lt;br /&gt;
 Bizap:&lt;br /&gt;
 @.&lt;br /&gt;
 #.# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #M#&lt;br /&gt;
&lt;br /&gt;
'''Note: Since 0.9 Shock and Lightning bolt can only hit a target a maximum of twice. However setting up a trizap or quadrazap path might still worthwhile in case the first 1-2 miss.'''&lt;br /&gt;
&lt;br /&gt;
===Trizap===&lt;br /&gt;
&lt;br /&gt;
If you know of other trizap patterns, please add them.&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @...&lt;br /&gt;
   #M# &amp;lt;-- shoot at this wall with the '!' key or at monster&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @....&lt;br /&gt;
    #M# &amp;lt;-- shoot at this wall with the '!' key or at monster&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @...&lt;br /&gt;
  .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
  #..&lt;br /&gt;
&lt;br /&gt;
 Trizap:&lt;br /&gt;
 @..&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #..&lt;br /&gt;
&lt;br /&gt;
 Trizap (sometimes self-monozap also; depends on orientation):&lt;br /&gt;
 @.#&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #.&lt;br /&gt;
&lt;br /&gt;
===Quadrazap===&lt;br /&gt;
 Quadrazap:&lt;br /&gt;
 @#&lt;br /&gt;
 .M# &amp;lt;-- shoot at this wall with the '!' key&lt;br /&gt;
 #.&lt;br /&gt;
&lt;br /&gt;
Warning: Do not use this pattern unless you have electricity resistance, otherwise you will take a fair amount of damage.&lt;br /&gt;
 Quadrazap, and self bizap:&lt;br /&gt;
 #@M# &amp;lt;-- shoot at monster&lt;br /&gt;
&lt;br /&gt;
This looks like it should be a bizap, but takes advantage of the fact that the initial bounce currently turns 90 degrees when shooting into a corner as pictured.&lt;br /&gt;
 Quadrazap:&lt;br /&gt;
  #&lt;br /&gt;
  . &lt;br /&gt;
 #M@ &amp;lt;-- shoot at monster&lt;br /&gt;
 ##&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Ventricule</name></author>	</entry>

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