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		<updated>2026-05-07T00:59:24Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shields&amp;diff=81860</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shields&amp;diff=81860"/>
				<updated>2024-11-23T02:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vulpes Logos: /* EV Penalty */ Changed the size of the ev_penalty image to update the formula properly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
''For the skill, see [[Shields (skill)]]. For the item formerly known as just a shield, see [[kite shield]].''&lt;br /&gt;
{{flavour|“Let who will boast their courage in the field,&amp;lt;br&amp;gt;&lt;br /&gt;
I find but little safety from my shield.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature's, not honour's, law we must obey:&amp;lt;br&amp;gt;&lt;br /&gt;
This made me cast my useless shield away,&amp;lt;br&amp;gt;&lt;br /&gt;
And by a prudent flight and cunning save&amp;lt;br&amp;gt;&lt;br /&gt;
A life, which valour could not, from the grave.&amp;lt;br&amp;gt;&lt;br /&gt;
A better buckler I can soon regain;&amp;lt;br&amp;gt;&lt;br /&gt;
But who can get another life again?”&amp;lt;br&amp;gt;&lt;br /&gt;
-Archilochos. 7th cent. B.C. trans. William H. Goodwin, 1878.}}&lt;br /&gt;
&lt;br /&gt;
[[Shields]] are a kind of armour worn on one hand, preventing the use of two-handed weapons; they make use of the [[Shields skill]]. Unlike other armour, shields increase a character's [[SH]] defense, giving you a chance at blocking physical (and some magical) attacks entirely. There are three types of shield, from smallest to largest:&lt;br /&gt;
&lt;br /&gt;
*[[Buckler]]&lt;br /&gt;
*[[Kite shield]]&lt;br /&gt;
*[[Tower shield]]&lt;br /&gt;
&lt;br /&gt;
[[Orb]]s also occupy your off-hand slot, but provide no shielding, instead granting assorted magical effects from their special egos.&lt;br /&gt;
&lt;br /&gt;
Some magical effects can also increase your SH score.&lt;br /&gt;
&lt;br /&gt;
==Shield Penalties==&lt;br /&gt;
Wearing a shield imposes penalties to attack speed, EV, and spellcasting. While the penalty for wearing a buckler is almost negligible, a tower shield can seriously slow your attacks and make spellcasting unreliable. &lt;br /&gt;
&lt;br /&gt;
===EV Penalty===&lt;br /&gt;
Your shield EV penalty is equal to:&amp;lt;ref&amp;gt;{{source ref|0.30.0|player.cc|5739}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Shield encumbrance ev.png|642px|alt=&amp;lt;code&amp;gt;2/5 * encumbrance^2 / (5 + str) * (27 - shield_skill) / 27&amp;lt;/code&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[Strength|Stronger]] characters are less encumbered by shields, and anyone can eliminate shield penalty by maxing out the Shields skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shield type !! Encumbrance&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || 5&lt;br /&gt;
|-&lt;br /&gt;
|Kite shield || 10&lt;br /&gt;
|-&lt;br /&gt;
|Tower shield || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The EV penalty is subtracted directly from your evasion. Your unrounded EV penalty is also used to calculate the other penalties.&lt;br /&gt;
&lt;br /&gt;
===Attack Penalty===&lt;br /&gt;
This penalty applies to melee attacks (including unarmed attacks), ranged weapons, and throwing weapons.&lt;br /&gt;
&lt;br /&gt;
The shield penalty, in units of EV, is converted into attack delay, in units of [[aut]]. When you attack with a shield, it'll take from &amp;lt;code&amp;gt;EV_penalty&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;EV_penalty + 0.05&amp;lt;/code&amp;gt; aut longer.&amp;lt;ref&amp;gt;{{source ref|0.30.0|player-act.cc|348}}&amp;lt;br&amp;gt;Note that the function random_var is rolling a number from (20 * EV_penalty) to (20 * EV_penalty + 1), which is then divided by 20, and rounded in a weighed fashion. (See {{source ref|0.30.1|random-var.cc|11}})&amp;lt;/ref&amp;gt; If the penalty is not an integer, it is rounded in a weighted manner.&lt;br /&gt;
&lt;br /&gt;
Note that it is in units of aut, not [[decaAut]] or &amp;quot;[[turn]]s&amp;quot;. For reference, having 1 EV penalty slows you down by 1 aut = 0.1 turn.&lt;br /&gt;
&lt;br /&gt;
===Spell Penalty===&lt;br /&gt;
The spellcasting penalty is significantly more complicated. Shields add to &amp;quot;SpellFailure&amp;quot;, not to be confused with your actual % chance of failure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;spell failure = 19 * ev_penalty &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For reference, 12 SpellFailure = 1 level in every spell school (excluding [[Spellcasting]]). 15 SpellFailure = 1 level in every school, including [[Spellcasting]].&lt;br /&gt;
&lt;br /&gt;
This number is then modified by various functions described in the [[spell success]] page.&lt;br /&gt;
&lt;br /&gt;
==[[Ego]]s==&lt;br /&gt;
[[Buckler]]s, [[kite shield]]s, and [[tower shield]]s can spawn with the following egos&amp;lt;ref&amp;gt;{{source ref|0.29.1|makeitem.cc|741}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
*~3%, [[Resistance_(ego)|resistance]]&lt;br /&gt;
*10%, [[fire resistance]]&lt;br /&gt;
*10%, [[cold resistance]]&lt;br /&gt;
*10%, [[poison resistance]]&lt;br /&gt;
*10%, [[positive energy]]&lt;br /&gt;
*19%, [[reflection]]&lt;br /&gt;
*39%, [[protection]]&lt;br /&gt;
&lt;br /&gt;
Shields of [[cold resistance|cold]] and [[fire resistance]] can also occasionally be found in [[ice cave]]s and [[volcano]]es, respectively.&lt;br /&gt;
&lt;br /&gt;
Every [[orb]] has its own ego; see the [[orb]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Blocking==&lt;br /&gt;
As long as your [[SH]] is above 0, you can block melee and ranged &amp;quot;projectile&amp;quot; attacks.&lt;br /&gt;
&lt;br /&gt;
All melee attacks can be blocked (except for successful [[stab]]s), but many types of ranged attacks are unblockable:&lt;br /&gt;
*[[Penetration|Penetrating]] attacks: [[Javelin]]s, [[Bolt spell]]s, [[Starburst]]...&lt;br /&gt;
*Almost everything with perfect [[accuracy]]: [[Magic Dart]], [[Smiting]], [[Chain Lightning]], Explosions ([[Fireball]], [[Damnation]]), [[Shatter]]... &lt;br /&gt;
:[[Orb of Destruction]] is the only spell that ignores EV, but can be blocked.&lt;br /&gt;
*Enchantments: [[Agony]], [[Pain]], [[Confuse]], everything that checks [[willpower]]&lt;br /&gt;
&lt;br /&gt;
Some examples of ranged attacks that can be blocked:&lt;br /&gt;
*[[Ranged Weapons]], like [[shortbow]]s and [[sling]]s&lt;br /&gt;
*Spells that fire single-target projectiles, like [[Iron Shot]], [[Poison Arrow]], [[Orb of Destruction]], [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
If the attacker's pierce value is less than the defender's blocking value (see below for details), the attack does no damage. However, there is a hard limit on the amount of attacks you can block per player turn. Shield blocking is done before rolling your [[evasion]] or your [[AC]]. Blocking doesn't benefit from [[repulsion]] or [[EV]].&lt;br /&gt;
&lt;br /&gt;
Your ability to block missiles doesn't benefit from [[repulsion]] or [[EV]].&lt;br /&gt;
&lt;br /&gt;
===Max Blocks===&lt;br /&gt;
Each type of shield (or lack thereof) can only block a certain number of attacks per player turn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shield type !! Max Blocks&lt;br /&gt;
|-&lt;br /&gt;
|None || 1&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || 2&lt;br /&gt;
|-&lt;br /&gt;
|Kite shield || 3&lt;br /&gt;
|-&lt;br /&gt;
|Tower shield || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SH calculation===&lt;br /&gt;
If you are wielding a physical shield, its SH is determined as follows:&amp;lt;ref&amp;gt;{{source ref|0.31-b1|player.cc|2200}}&amp;lt;br&amp;gt;These values are divided by 200 by later functions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Your '''Base SH''' is determined by type of shield. 3 for [[buckler]]s, 8 for [[kite shield]]s, 13 for [[tower shield]]s.&lt;br /&gt;
*Add '''[[Shields (skill)|Skill Bonus]]''' of &amp;lt;code&amp;gt;(base_SH/40 + 0.19) * skill&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Add '''[[Dexterity|Stat Bonus]]''' of &amp;lt;code&amp;gt;DEX * 38 * (base_SH + 13) / 5200&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Add '''[[Enchant]]ment''' value. +1 enchantment = +1 SH.&lt;br /&gt;
*Add 0.82 SH.&amp;lt;ref&amp;gt;{{source ref|0.31-b1|player.cc|2254}}&amp;lt;br&amp;gt;Divided by 2 by a later function.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All other sources of SH ([[Qazlal]] shield, [[amulet of reflection]]...) are flat bonuses, and are added on top of the physical shield bonus. The final value is rounded to the nearest integer and displayed as the player's SH value.&lt;br /&gt;
&lt;br /&gt;
If you are [[paralysed]], [[petrified]], or if [[dexterity]] is 0, then SH is set to 0 regardless of any other factors.&lt;br /&gt;
&lt;br /&gt;
===Chance to block===&lt;br /&gt;
The game compares the attacker's &amp;quot;pierce value&amp;quot; to the defender's &amp;quot;block value&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attacker's pierce value is dependent on their [[to-hit]] (accuracy) and the type of attack:&lt;br /&gt;
* '''Melee attack:''' &amp;lt;code&amp;gt;1d(15 + to_hit/2)&amp;lt;/code&amp;gt;&lt;br /&gt;
* '''Ranged attack:'''  &amp;lt;code&amp;gt;1d(1.3×to hit)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The defender's blocking value is equal to:&amp;lt;ref&amp;gt;{{source ref|0.30.1|player.cc|5656}}&amp;lt;br&amp;gt;Note that &amp;quot;player_shield_class&amp;quot; is half of your displayed SH.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''All attacks:''' &amp;lt;code&amp;gt;2d(4×SH)/6 - 1&amp;lt;/code&amp;gt;&lt;br /&gt;
* Divide by 3 against melee attacks from [[invisible]] opponents.&lt;br /&gt;
&lt;br /&gt;
If the blocking value is greater or equal than the attacker's pierce value, the attack is blocked.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], shields did not have a hard limit on the number of attacks you could block. However, for each attack you blocked, future blocks attempts were less likely (attackers' pierce value was &amp;lt;code&amp;gt;1d(15 + to_hit/2 +5 × past_blocks^2)&amp;lt;/code&amp;gt; for melee, similar for ranged). Also, instead of gaining 0.82 SH by default, the first three levels gave an extra +0.19 SH/level, and you only got 0.25 SH by default.&lt;br /&gt;
*Prior to [[0.30]], species [[size]] impacted shield encumbrance and SH score. Larger species were less encumbered by shields, but received slightly less SH from kite shields. Smaller species were the opposite, more SH from bucklers/kite shields, but more encumbered by them. Strength had no effect on shield penalties.&lt;br /&gt;
*In [[0.28]], magical [[orb]]s were added as a new category of off-hand equipment.&lt;br /&gt;
*Prior to [[0.28]], shields had a different EV penalty formula, &amp;lt;code&amp;gt;EV_penalty - skill / (5 + [[Evasion#Base EV|size_factor]])&amp;lt;/code&amp;gt; (buckler = 0.8 EV, kite shield = 3, tower shield = 5). Using shields at 0 skill was more encumbering, but certain skill thresholds (regular [[size]] species: 4 skill for buckler, 15 for kite shield, 25 for tower shield) negated penalties entirely. They also had a [[to-hit]] penalty. In addition, the two larger shields used [[strength]] (along with [[dexterity]]) to determine bonus SH. &lt;br /&gt;
*Prior to [[0.27]], shields had a smaller and randomized penalty to [[attack delay]] (previously: &amp;lt;code&amp;gt;smaller of {1d(20 * EV)/20, 1d(20 * EV)/20}&amp;lt;/code&amp;gt; rounded down).&lt;br /&gt;
*Prior to [[0.25]], [[kite shield]]s were known as just &amp;quot;shields&amp;quot; and [[tower shield]]s were called &amp;quot;large shields&amp;quot;.&lt;br /&gt;
*Prior to [[0.17]], [[unarmed]] attacks had a speed penalty when attacking with a shield equipped.&lt;br /&gt;
*Prior to [[0.16]], the amount of skill required to negate penalties for wearing a shield was more complex.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shields]]&lt;/div&gt;</summary>
		<author><name>Vulpes Logos</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Shield_encumbrance_ev.png&amp;diff=81859</id>
		<title>File:Shield encumbrance ev.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Shield_encumbrance_ev.png&amp;diff=81859"/>
				<updated>2024-11-23T02:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;Vulpes Logos: Vulpes Logos uploaded a new version of File:Shield encumbrance ev.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shield]] encumbrance formula (EV) as of [[0.30]].&lt;/div&gt;</summary>
		<author><name>Vulpes Logos</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Shield_encumbrance_ev.png&amp;diff=81846</id>
		<title>File:Shield encumbrance ev.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Shield_encumbrance_ev.png&amp;diff=81846"/>
				<updated>2024-11-20T20:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vulpes Logos: Vulpes Logos uploaded a new version of File:Shield encumbrance ev.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shield]] encumbrance formula (EV) as of [[0.30]].&lt;/div&gt;</summary>
		<author><name>Vulpes Logos</name></author>	</entry>

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