<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xerxes314</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xerxes314"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Xerxes314"/>
		<updated>2026-05-06T14:51:38Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Monster&amp;diff=48428</id>
		<title>Template:Monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Monster&amp;diff=48428"/>
				<updated>2018-06-13T18:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: revert HP change (oops)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Monster glyph={{{glyph}}}}}&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; text-align:left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot;|{{{name}}}&amp;amp;emsp;{{{glyph}}}&amp;amp;emsp;[[File:{{PAGENAME}}.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; | [[Hit points|HP]]&lt;br /&gt;
| style=&amp;quot;width:150px;&amp;quot; | {{{hp_range}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Hit dice|HD]]&lt;br /&gt;
| [[Hit dice::{{{hit_dice}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! [[XP]]&lt;br /&gt;
| [[Monster experience::{{{xp}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Movement|Speed]]&lt;br /&gt;
| {{{speed}}} {{#set:Monster speed={{#invoke:String|first_word|{{{speed}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Armour class|AC]]&lt;br /&gt;
| [[Monster AC::{{{armour_class}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Evasion|EV]]&lt;br /&gt;
| [[Monster evasion::{{{evasion}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Magic resistance|MR]]&lt;br /&gt;
| {{{magic_resistance}}} {{#set:Monster magic resistance={{#invoke:String|fix_magic_resistance|{{{magic_resistance}}}}}}}&lt;br /&gt;
{{if|{{{attack1|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{attack1}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{if|{{{attack2|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{attack2}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{if|{{{attack3|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{attack3}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{if|{{{attack4|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{attack4}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Corpse|Type of Meat]]&lt;br /&gt;
| {{{meat}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Resistance]]s&lt;br /&gt;
| {{{resistances}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Vulnerability|Vulnerabilities]]&lt;br /&gt;
| {{{vulnerabilities}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Habitat]]&lt;br /&gt;
| {{{habitat}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Monster intelligence|Intelligence]]&lt;br /&gt;
| {{{intelligence}}} {{#set:Monster intelligence={{#invoke:String|fix_monster_intelligence|{{{intelligence}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Item usage|Uses]]&lt;br /&gt;
| {{{item_use}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Holiness]]&lt;br /&gt;
| {{{holiness}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Size]]&lt;br /&gt;
| {{{size}}} {{#set:Monster size={{#invoke:String|fix_monster_size|{{{size}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Type]]&lt;br /&gt;
| {{{genus}}}, {{{species}}}&lt;br /&gt;
|-&lt;br /&gt;
! Flags&lt;br /&gt;
| {{{flags}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Monsters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Monster&amp;diff=48427</id>
		<title>Template:Monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Monster&amp;diff=48427"/>
				<updated>2018-06-13T18:32:20Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: remove chunks, prepare to remove obsolete hp_range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Monster glyph={{{glyph}}}}}&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; text-align:left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot;|{{{name}}}&amp;amp;emsp;{{{glyph}}}&amp;amp;emsp;[[File:{{PAGENAME}}.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; | [[Hit points|HP]]&lt;br /&gt;
| style=&amp;quot;width:150px;&amp;quot; | {{{hp_range}}}{{{hp_ave}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Hit dice|HD]]&lt;br /&gt;
| [[Hit dice::{{{hit_dice}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! [[XP]]&lt;br /&gt;
| [[Monster experience::{{{xp}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Movement|Speed]]&lt;br /&gt;
| {{{speed}}} {{#set:Monster speed={{#invoke:String|first_word|{{{speed}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Armour class|AC]]&lt;br /&gt;
| [[Monster AC::{{{armour_class}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Evasion|EV]]&lt;br /&gt;
| [[Monster evasion::{{{evasion}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Magic resistance|MR]]&lt;br /&gt;
| {{{magic_resistance}}} {{#set:Monster magic resistance={{#invoke:String|fix_magic_resistance|{{{magic_resistance}}}}}}}&lt;br /&gt;
{{if|{{{attack1|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{attack1}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{if|{{{attack2|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{attack2}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{if|{{{attack3|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{attack3}}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{if|{{{attack4|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{attack4}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Corpse|Type of Meat]]&lt;br /&gt;
| {{{meat}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Resistance]]s&lt;br /&gt;
| {{{resistances}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Vulnerability|Vulnerabilities]]&lt;br /&gt;
| {{{vulnerabilities}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Habitat]]&lt;br /&gt;
| {{{habitat}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Monster intelligence|Intelligence]]&lt;br /&gt;
| {{{intelligence}}} {{#set:Monster intelligence={{#invoke:String|fix_monster_intelligence|{{{intelligence}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Item usage|Uses]]&lt;br /&gt;
| {{{item_use}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Holiness]]&lt;br /&gt;
| {{{holiness}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Size]]&lt;br /&gt;
| {{{size}}} {{#set:Monster size={{#invoke:String|fix_monster_size|{{{size}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Type]]&lt;br /&gt;
| {{{genus}}}, {{{species}}}&lt;br /&gt;
|-&lt;br /&gt;
! Flags&lt;br /&gt;
| {{{flags}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Monsters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deep_elf_elementalist&amp;diff=48424</id>
		<title>Deep elf elementalist</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deep_elf_elementalist&amp;diff=48424"/>
				<updated>2018-06-13T18:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: update XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
{{list of | deep elves}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=deep elf elementalist&lt;br /&gt;
|glyph={{LightMagenta|e}}&lt;br /&gt;
|tile=[[File:Deep elf elementalist.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1600&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=53-76&lt;br /&gt;
|avg_hp=63&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=12 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=elf&lt;br /&gt;
|species=elf&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|The primal forces of the universe dance at this demented wizard's fingertips. They are renowned for the ability to dig out and pin down even the most elusive foes with powerful, unavoidable magic.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
The '''deep elf elementalist''' is a dangerous opponent appearing in the [[Elven Halls]]. Elementalists will frequently use [[Awaken Earth]] (even when out of [[line of sight]]) to destroy your defensive position. Expect to be quickly surrounded by [[Earth elemental]]s or, much worse, other strong deep elves when elementalists appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster5&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Awaken Earth]] (4x frequency)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Fireball]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Freezing Cloud]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Repel Missiles]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Haste]]&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deep_elf_elementalist&amp;diff=48422</id>
		<title>Deep elf elementalist</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deep_elf_elementalist&amp;diff=48422"/>
				<updated>2018-06-13T18:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: updated to 0.21; needs update to HP/XP, which I think are wrong for all monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
{{list of | deep elves}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=deep elf elementalist&lt;br /&gt;
|glyph={{LightMagenta|e}}&lt;br /&gt;
|tile=[[File:Deep elf elementalist.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1566&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=53-76&lt;br /&gt;
|avg_hp=64&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=12 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=elf&lt;br /&gt;
|species=elf&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|The primal forces of the universe dance at this demented wizard's fingertips. They are renowned for the ability to dig out and pin down even the most elusive foes with powerful, unavoidable magic.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
The '''deep elf elementalist''' is a dangerous opponent appearing in the [[Elven Halls]]. Elementalists will frequently use [[Awaken Earth]] (even when out of [[line of sight]]) to destroy your defensive position. Expect to be quickly surrounded by [[Earth elemental]]s or, much worse, other strong deep elves when elementalists appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster5&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Awaken Earth]] (4x frequency)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Fireball]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Freezing Cloud]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Repel Missiles]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Haste]]&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Monster_intelligence&amp;diff=48417</id>
		<title>Monster intelligence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Monster_intelligence&amp;diff=48417"/>
				<updated>2018-06-13T16:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: /* Effects of intelligence */ links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
All monsters have a level of intelligence that determines certain behaviours, such as tracking, avoiding danger and cooperating with allies.  In general, a monster's intelligence is a secondary consideration compared to its physical and magical abilities, but it does have a number of effects, mostly in fairly specific situations.&lt;br /&gt;
&lt;br /&gt;
== Levels of Intelligence ==&lt;br /&gt;
There are three levels of monster intelligence:&lt;br /&gt;
# [[:Category: Brainless intelligence | Brainless intelligence]]: Plants, zombies, jellies, golems, elementals, insects&lt;br /&gt;
# [[:Category: Animal intelligence | Animal intelligence]]: Animals, some non-zombie undead&lt;br /&gt;
# [[:Category: Human intelligence | Human intelligence]]: Humanoids, some other powerful/magical monsters&lt;br /&gt;
&lt;br /&gt;
== Effects of intelligence ==&lt;br /&gt;
&lt;br /&gt;
The following is a non-exhaustive list of effects of monster intelligence.&lt;br /&gt;
* Brainless monsters will blunder into [[shallow water]], [[traps]] and dangerous [[clouds]] (except [[miasma]]). Intelligent monsters will avoid clouds unless they are [[resistance|resistant]]. A strong enough intelligent monster may choose to charge through a weak trap.&lt;br /&gt;
* Non-brainless monsters will often try to make space for their allies to attack you.&lt;br /&gt;
* Intelligent monsters search and travel more effectively and will continue to hunt for you longer after hearing [[noise]] or losing sight of you.&lt;br /&gt;
* Intelligent ranged monsters will attempt to regain [[line of sight]] rather than charging directly at you.&lt;br /&gt;
* Non-brainless monsters will retreat if they can't reach you or shoot at you.&lt;br /&gt;
* Intelligent monsters may be able to guess your location even when you are [[invisibility|invisible]].&lt;br /&gt;
* Brainless monsters cannot be [[pacify|pacified]].&lt;br /&gt;
* Butchering intelligent creatures angers [[Zin]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], there were 6 categories of intelligence: plant, insect, reptile, animal, human and high. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] reptile intelligence and insect intelligence were one value, and Elyvilon could thus pacify insects. Also, friendly dumb monsters wouldn't turn hostile when damaged by ranged attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster intelligence]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Monster_intelligence&amp;diff=48416</id>
		<title>Monster intelligence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Monster_intelligence&amp;diff=48416"/>
				<updated>2018-06-13T16:07:08Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: updated to 0.21; only 3 levels now; updated major effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
All monsters have a level of intelligence that determines certain behaviours, such as tracking, avoiding danger and cooperating with allies.  In general, a monster's intelligence is a secondary consideration compared to its physical and magical abilities, but it does have a number of effects, mostly in fairly specific situations.&lt;br /&gt;
&lt;br /&gt;
== Levels of Intelligence ==&lt;br /&gt;
There are three levels of monster intelligence:&lt;br /&gt;
# [[:Category: Brainless intelligence | Brainless intelligence]]: Plants, zombies, jellies, golems, elementals, insects&lt;br /&gt;
# [[:Category: Animal intelligence | Animal intelligence]]: Animals, some non-zombie undead&lt;br /&gt;
# [[:Category: Human intelligence | Human intelligence]]: Humanoids, some other powerful/magical monsters&lt;br /&gt;
&lt;br /&gt;
== Effects of intelligence ==&lt;br /&gt;
&lt;br /&gt;
The following is a non-exhaustive list of effects of monster intelligence.&lt;br /&gt;
* Brainless monsters will blunder into water, traps and dangerous [[clouds]] (except [[miasma]]). Intelligent monsters will avoid clouds unless they are resistant. A strong enough intelligent monster may choose to charge through a weak trap.&lt;br /&gt;
* Non-brainless monsters will often try to make space for their allies to attack you.&lt;br /&gt;
* Intelligent monsters search and travel more effectively and will continue to hunt for you longer after hearing noise or losing sight of you.&lt;br /&gt;
* Intelligent ranged monsters will attempt to regain [[line of sight]] rather than charging directly at you.&lt;br /&gt;
* Non-brainless monsters will retreat if they can't reach you or shoot at you.&lt;br /&gt;
* Intelligent monsters may be able to guess your location even when you are [[invisibility|invisible]].&lt;br /&gt;
* Brainless monsters cannot be [[pacify|pacified]].&lt;br /&gt;
* Butchering intelligent creatures angers [[Zin]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], there were 6 categories of intelligence: plant, insect, reptile, animal, human and high. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] reptile intelligence and insect intelligence were one value, and Elyvilon could thus pacify insects. Also, friendly dumb monsters wouldn't turn hostile when damaged by ranged attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster intelligence]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wand_of_random_effects&amp;diff=48415</id>
		<title>Wand of random effects</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wand_of_random_effects&amp;diff=48415"/>
				<updated>2018-06-13T14:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: updated to 0.21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Wand&lt;br /&gt;
 |name = Wand of random effects&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A magical device which can produce a variety of effects.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“[The principle of selection] is the magician’s wand, by means of which he may summon into life whatever form and mould he pleases.”&lt;br /&gt;
   &lt;br /&gt;
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; border:none; margin:5px;&amp;quot;&lt;br /&gt;
! '''Wand effect''' || '''Probability'''&lt;br /&gt;
|-&lt;br /&gt;
| [[wand of flame|throw flame]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[fireball]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Throw Frost|throw frost]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[wand of iceblast|iceblast]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[bolt of draining]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Venom Bolt|venom bolt]] || &lt;br /&gt;
|-&lt;br /&gt;
| '''Total damaging effects''' || '''6/13'''&lt;br /&gt;
|-&lt;br /&gt;
| [[wand of paralysis|paralyze]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[confuse]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[slow]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[malmutate]] ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Total harmful effects''' || '''4/13'''&lt;br /&gt;
|-&lt;br /&gt;
| [[haste]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[invisibility]] || &lt;br /&gt;
|-&lt;br /&gt;
| '''Total buff effects''' || '''2/13'''&lt;br /&gt;
|-&lt;br /&gt;
| [[teleportation]] || &lt;br /&gt;
|-&lt;br /&gt;
| '''Total neutral''' || '''1/13'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''wand of random effects''' creates an unpredictable effect when zapped. There is a high probability of yielding a damaging or at least harmful effect, but its use in combat is risky. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of [[haste|hasting]] or rendering [[invisibility|invisible]] your opponent instead. Each of the effects has an equal chance of being selected.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Using a wand of random effects may risk [[penance]], depending on your [[god]]'s restrictions: all of the [[good god]]s punish [[draining]], [[Zin]] punishes [[malmutate|mutating]], [[Cheibriados]] punishes [[haste]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.21]], [[mutation]] and [[poison]] were added to the random effects to discourage using the wand as a source of [[haste]] in the late game.&lt;br /&gt;
&lt;br /&gt;
Completely reworked in [[0.20]] to the present list of effects, minus malmutate and venom bolt.&lt;br /&gt;
&lt;br /&gt;
Some wands were removed in [[0.18]], though the wand of random effects kept a few of the removed ones. As a result the chance to deal direct damage with a wand of random effects dropped by about 11%. Digging was also removed at this time.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], gods would forgive the player for disliked effects produced by evoking an already identified wand of random effects.&lt;br /&gt;
&lt;br /&gt;
{{wands}}&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wand&amp;diff=48414</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wand&amp;diff=48414"/>
				<updated>2018-06-13T14:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: /* List of wands */ random effects doesn't use the wand list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|An unusually magical sort of stick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[The principle of selection] is the magician's wand, by means of which he may summon into life whatever form and mould he pleases.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}&lt;br /&gt;
&lt;br /&gt;
A '''wand''' is a magical device that contains several charges of a specific spell or effect.&lt;br /&gt;
&lt;br /&gt;
A player may zap a wand in the inventory with the '''[[V]]''' key (that is, e'''v'''oking it). This releases its magical effect at a target of the player's choice, and one charge of the wand will be depleted. The number of charges on a wand is always known, and wands of the same type will merge when picked up, taking up only one inventory slot and having the combined number of charges that the two previous wands had.&lt;br /&gt;
&lt;br /&gt;
Once a wand's charges are used up, the wand is destroyed.&lt;br /&gt;
&lt;br /&gt;
A wand's [[spell power]] equals 15+2.5×[[Evocations]], though this is still limited by the spell power caps for the spell cast. For monsters zapping wands, the power is normally 30+[[hit dice]], although this can vary greatly depending on the type of wand. Some monsters, particularly [[unique]]s, may start with wands in their inventory.&lt;br /&gt;
&lt;br /&gt;
[[Xom]] is greatly entertained (200) when you use a wand of random effects on yourself or others.&lt;br /&gt;
&lt;br /&gt;
==List of wands==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:1px solid #000000;&amp;quot;&lt;br /&gt;
! Image !! Wand !! Description !! Max charges per&amp;lt;br&amp;gt; individual wand on pickup !! Usable by monsters&amp;lt;ref&amp;gt;{{source ref|0.20.0|mon-act.cc|1065}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of acid.png]]&lt;br /&gt;
 | [[Wand of acid|Acid]]&lt;br /&gt;
 | [[Corrode]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of clouds.png]]&lt;br /&gt;
 | [[Wand of clouds|Clouds]]&lt;br /&gt;
 | Blasts a cone-shaped area with various destructive clouds&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 9&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of digging.png]]&lt;br /&gt;
 | [[Wand of digging|Digging]]&lt;br /&gt;
 | Creates a tunnel through the targeted wall tile&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of disintegration.png]]&lt;br /&gt;
 | [[Wand of disintegration|Disintegration]]&lt;br /&gt;
 | Disintegrates the target or object&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes, but damage is reduced to 2/3 of normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of enslavement.png]]&lt;br /&gt;
 | [[Wand of enslavement|Enslavement]]&lt;br /&gt;
 | Charms the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes, [[confuse]]s the player&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of flame.png]]&lt;br /&gt;
 | [[Wand of flame|Flame]]&lt;br /&gt;
 | Shoots a [[Throw Flame|puff of flame]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 48&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of iceblast.png]]&lt;br /&gt;
 | [[Wand of iceblast|Iceblast]]&lt;br /&gt;
 | Casts a field explosion of [[cold]]&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of paralysis.png]]&lt;br /&gt;
 | [[Wand of paralysis|Paralysis]]&lt;br /&gt;
 | [[Paralyze]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of polymorph.png]]&lt;br /&gt;
 | [[Wand of polymorph|Polymorph]]&lt;br /&gt;
 | Target reforms as a random creature &lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of random effects.png]]&lt;br /&gt;
 | [[Wand of random effects|Random effects]]&lt;br /&gt;
 | Randomly selects one of several effects&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 48&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of scattershot.png]]&lt;br /&gt;
 | [[Wand of scattershot|Scattershot]]&lt;br /&gt;
 | Fires powerful blasts of metallic shrapnel&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 9&lt;br /&gt;
 | No&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- sources for wand max charges/recharges: &lt;br /&gt;
     makeitem.cc:_wand_max_initial_charges(), &lt;br /&gt;
     itemprop.cc:wand_charge_value(), wand_max_charges()&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
| [[File:Wand bone.png]] || [[File:Wand brass.png]] || [[File:Wand bronze.png]] || [[File:Wand copper.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wand glass.png]] || [[File:Wand gold.png]] || [[File:Wand iron.png]] || [[File:Wand ivory.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wand lead.png]] || [[File:Wand plastic.png]] || [[File:Wand silver.png]] || [[File:Wand wood.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==High-tier wands==&lt;br /&gt;
Some wands are considered too dangerous to be generated in the inventory of monsters with HD less than 5. Monsters with the [[:Category:No HT wand|No HT wand]] flag are also excluded. [[Ijyb]] is the exception to this rule.&lt;br /&gt;
&lt;br /&gt;
*[[Wand of acid]]&lt;br /&gt;
*[[Wand of iceblast]]&lt;br /&gt;
*[[Wand of paralysis]]&lt;br /&gt;
*[[Wand of disintegration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.21]], wands did not merge on pickup and had a charge limit; hence you could have multiple wands of the same time in your inventory. Wands would not destroy on reaching 0 charges, and [[scrolls of recharging]] existed which would recharge on average about half a wand's charges. [[Wands of confusion]] and [[Wand of lightning|lightning]] also existed. Wands had an unknown number of charges on pickup, and zapping the wand in this state would waste charges. The number of charges could be found out by identifying the wand, either using a [[scroll of identify]] or by zapping the wand with evocations skill, which had a chance to identify it.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.20]], [[wands of heal wounds]], [[Wand of hasting|haste]], [[Wand of teleportation|teleportation]], and [[Wand of slowing|slowing]] existed. Another evocable item called rods were available, and rods of [[wand of clouds|clouds]] and [[wand of scattershot|scattershot]] were changed into their respective wands.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.20]], [[Deep dwarves]] had an innate ability to recharge wands.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]], wands' charge differences were not easily visible even if identified.&lt;br /&gt;
&lt;br /&gt;
[[0.18]] removed the [[wand of cold]], [[Wand of draining|draining]], [[Wand of fire|fire]], [[Wand of fireball|fireball]], [[Wand of frost|frost]], [[Wand of invisibility|invisibility]], and [[Wand of magic darts|magic darts]], but introduced [[Wand of acid|wands of acid]] and [[Wand of iceblast|iceblast]]. Wands of fire, cold and draining were high-tier wands.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], wands were not automatically identified when picked up. However, zapping a wand with an unknown number of charges did not waste any charges.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], wands weighted 10.0 [[aum]] each.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Wand|*]]&lt;br /&gt;
&lt;br /&gt;
{{wands}}&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Naga_barding&amp;diff=24957</id>
		<title>Naga barding</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Naga_barding&amp;diff=24957"/>
				<updated>2014-02-12T00:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{armour&lt;br /&gt;
 |name        = Naga barding&lt;br /&gt;
 |cost        = &lt;br /&gt;
 |weight      = 10&lt;br /&gt;
 |skill       = &lt;br /&gt;
 |skill2      = &lt;br /&gt;
 |AC          = 4&lt;br /&gt;
 |EV          = -6&lt;br /&gt;
 |SV          =  &lt;br /&gt;
 |maxenc      = +4&lt;br /&gt;
 |size        = Special&lt;br /&gt;
 |acquirement =&lt;br /&gt;
 |weartime    = 5&lt;br /&gt;
 |GDR = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A special armour made for Nagas, to wear over their tails.}}&lt;br /&gt;
&lt;br /&gt;
'''Naga [[barding]]s''' are a type of armor intended for [[naga]]s to wear in place of [[boots]], which do not fit on their snake-shaped lower halves. Although significantly less common than boots, they provide double the AC and can be enchanted twice as heavily. In exchange, they do have a slight [[encumbrance rating]], but this has no effect on your spellcasting, [[stealth]], [[unarmed combat]] speed, or melee accuracy. Their only impact is a loss of 2 points to your [[ev]]asion. Possible brands include:&lt;br /&gt;
&lt;br /&gt;
*[[Fire resistance]]&lt;br /&gt;
*[[Cold resistance]]&lt;br /&gt;
*[[Flying]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Running]] (flavored in-game as &amp;quot;speedy slithering&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
AC from naga barding is not penalized by a naga's [[Bad mutations#Deformed Body|oddly-shaped body]]. Non-nagas cannot wear naga barding, though [[centaur]]s have [[centaur barding]], a type of barding intended for them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Version 0.12 replaced bardings of levitation with bardings of flying.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[Image:Naga barding 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[Image:Naga barding 2.png]] or [[Image:Naga barding 3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[Image:Naga barding 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! || [[Unrandart]] barding&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Lightning scales]]''' || [[File:Lightning scales.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barding]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Striking&amp;diff=24956</id>
		<title>Striking</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Striking&amp;diff=24956"/>
				<updated>2014-02-12T00:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: marked obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}{{NISpell&lt;br /&gt;
|name=Striking&lt;br /&gt;
|level=1&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Rod of Striking]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Striking]] was a level 1 [[Conjurations]] spell, only available through the [[Rod of Striking]]. It dealt up to 1d18 physical damage (affected by [[AC]]), but unlike [[Magic Dart]], had only mediocre accuracy and range. As for all rod-based spells, increasing [[Evocation]]s raised accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.13]], the Rod of Striking was changed to activate upon making a melee strike, making the Striking spell obsolete.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], [[Artificer]]s could choose to begin with this rod in place of a wand, but even then its usefulness was limited.&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Rod_of_striking&amp;diff=24955</id>
		<title>Rod of striking</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Rod_of_striking&amp;diff=24955"/>
				<updated>2014-02-12T00:18:31Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: /* History */ link to striking spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Rod&lt;br /&gt;
 |name = Rod of striking&lt;br /&gt;
 |cost = ?&lt;br /&gt;
 |weight = 13&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This rod is designed for melee combat, releasing its charges to deal additional damage dependent on evocations skill when it strikes a foe. Maces &amp;amp; Flails skill will help improve your basic effectiveness with the weapon.&lt;br /&gt;
----&lt;br /&gt;
“He that spares his rod hates his son: but he that loves him chastens him early.”&amp;lt;br&amp;gt;&lt;br /&gt;
-King James 2000 Bible, Proverbs 13:24&lt;br /&gt;
}}&lt;br /&gt;
A '''rod of striking''' is an unusual melee-themed [[rod]] which is activated simply by striking the enemy with it. This deals the normal damage for attacking with a rod (identical to attacking with a [[club]], including the rod's enchantment level), then deals an additional 1d(1.5×[[Evocations]]). The target's [[AC]] is applied to each of these separately. Each such attack costs 1 [[MP]], and it will not inflict the additional damage when its MP is at 0. Like all rods, it uses its own MP for powering its effect, and recharges automatically at a rate based on its enchantment and your [[Evocations]] skill.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]], the rod of striking could be evoked for the [[Striking]] spell, firing weak blasts of non-elemental damage. It was generally considered useless once the player got past the early game.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], this rod could be chosen as starting equipment for [[artificer]]s, but was much weaker (dealing only up to 1d8 damage, the same as magic dart).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], this rod was useful for training your Evocation skill early on without having to waste wand charges and [[scrolls of recharging]], or significant amounts of food. With the death of the [[victory dance]], the rod became almost entirely useless.&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:CommanderC&amp;diff=24801</id>
		<title>User talk:CommanderC</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:CommanderC&amp;diff=24801"/>
				<updated>2014-02-04T19:55:29Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: Will be in the future or just may be?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;re hand-and-a-half...from my edit summary: &amp;quot;due to bugs introduced in 0.10 they have functioned as 1handers since then, and are formally removed in 0.12)&amp;quot;, not really sure what you're taking issue with, the info as stated on the page I edited was not valid for 0.11&lt;br /&gt;
:You also made another edit about blowguns, which is not true for the current stable version. I think that if you see someone making an incorrect edit, you should either talk with that person or revert/correct the information. Didn't mean to offend you. --[[User:CommanderC|CommanderC]] 21:51, 18 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Thank you for digging out those great old idea of &amp;quot;glamour&amp;quot; ability. No matter that it is obsolete now, the humor is among the best I ever met in DCSS. -- [[User:Bwijn|Bwijn]] 11:07, 21 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Re: The Spell Set Update==&lt;br /&gt;
That process went a lot smoother than I expected it to. Thanks for putting that tool together. That being said, I noticed today that some spell casting monsters weren't updated: I just added a spell set to the Cherub page, but I'm wondering why it was left out at all, and which other monsters weren't affected. Any ideas? --[[User:MoogleDan|MoogleDan]] 19:35, 27 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:It seems that Cherubs don't know any spells and they can't heal any monsters. But, they have an ability: they can sing hymns. It's basically a variant of the &amp;quot;battle-frenzy&amp;quot; used by orcish knights. Holy monsters with lower HD are roused by these hymns and they do a 30% more damage in melee. This ability is completely useless and never used, because Cherubs have the lowest HD among all the holy monsters. (silly devs) --[[User:CommanderC|CommanderC]] 21:25, 27 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Glyph templates ==&lt;br /&gt;
&lt;br /&gt;
Nice work on the glyph templates! I think it might also be useful to put the glyph templates into a category, maybe [[:Category:Monster glyphs]] or [[:Category:Monster glyph templates]] and that category would then go under [[:Category:Glyph templates]]. Do you think you can get your bot to do that? --[[User:Flun|Flun]] 23:23, 15 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Done! --[[User:CommanderC|CommanderC]] 14:05, 16 June 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Aptitude Modules ==&lt;br /&gt;
&lt;br /&gt;
I will admit that I don't really get how these work.  However, I have a minor request, that I hope is fairly simple: can we display positive aptitudes with a + in front of them?  That just makes them immediately stand out, for example, if you're looking at the skill pages to find a species with a positive aptitude in some skill you want to play with. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 11:24, 20 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Done. The key to understand Module:Apt is the function mw.loadData. That function returns the ''m'' object we defined in Module:Table_of_aptitudes, because the last line of that module was ''return m''. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 15:20, 20 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thanks!  And I just realized that the skill tables are missing from the weapon skill pages for some reason.  I'll go ahead and add them, I think I see how.&lt;br /&gt;
::Oh, and another request: might we be able to do a flavour bot, similar to the monster stats bot, once 0.12 comes out?  The devs seem to enjoy adding vaguely relevant quotes all the time and we might as well grab them. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 08:38, 21 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I will see what I can do. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 17:56, 21 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Special count logging ==&lt;br /&gt;
&lt;br /&gt;
I ask you as the best coder in the wiki team. Do you think it is possible to have a formula in my RC file (=&amp;gt; collecting info for '#' prompted log file) that just tells me and others how many identifiable magical items are still unknown at any given XL? Exampe given: 10/15 wands at XL10. Or is it necessary to beg the developers to include this small feature? - Background of my wish is to prove that not only some rings or wands but even base use items like scrolls of remove curse are too frequently not available for long times. You can get to Lair:8 and still 8 of 20 scrolls didn't appear, or only 1 amulet and 2 rings while exploring 20+ levels. The Random number generator is no longer providing a balanced game as for item frequency. Ashenzari piety is near impossible to advance if you can't find enough suitable scrolls. Well, don't care for my background musings and tell me your diagnosis if a mini script formula could provide the 'x/y items at z XL' logging info I want? And if yes, could you help out to write it? Thank you in advance. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:43, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Sorry, but it cannot be implemented. Scripts are allowed to take notes, but they can only obtain information about individual items, not about item types or subtypes. Have you tried the \ command? --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 22:06, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::A pity that it can't be logged by implementation as you say. Yes, of course I use the \ command ingame frequently. - The underlying idea was to make visible the increasingly missing balance of item generation. No ad hoc notes, only logged information matters for my intention. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:36, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'potion' of vulnerability ==&lt;br /&gt;
&lt;br /&gt;
I must have mistook the scroll of vulnerability for a potion.&lt;br /&gt;
Thanks for giving me a message, I really couldn't understand why it wasn't on the [[Potions]] page...&lt;br /&gt;
&lt;br /&gt;
== Will be / May be? ==&lt;br /&gt;
Hi, I noted you're making a lot of notations &amp;quot;[X] will be added in 0.14&amp;quot;. Sometimes, though, these things don't get added after all (e.g. &amp;quot;Lava Orcs will be added in 0.13.&amp;quot;). Perhaps it would be better to say &amp;quot;[X] may be added in 0.14&amp;quot; or &amp;quot;[X] is being considered for addition in 0.14&amp;quot; or &amp;quot;[X] is being tested in the 0.14 alpha&amp;quot;? -- [[User:Xerxes314|Xerxes314]] ([[User talk:Xerxes314|talk]]) 20:55, 4 February 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Net_trap&amp;diff=24656</id>
		<title>Net trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Net_trap&amp;diff=24656"/>
				<updated>2014-02-03T18:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: set up with details for new template, clarify what kinds of monsters can be affected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A large concealed net is hanging from the dungeon's ceiling, with a string attached and rigged to make it fall onto anyone who trips it.}}&lt;br /&gt;
&lt;br /&gt;
{{Trap&lt;br /&gt;
|name=Net Trap&lt;br /&gt;
|difficulty=5&lt;br /&gt;
|ammo=1&lt;br /&gt;
|effect=[[Held]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''net trap''' is a [[trap]] which drops a single [[throwing net]] on the first character or monster that steps on it. The net may be dodged with high [[Evasion]]. If hit by the net, the victim becomes [[held]] and cannot move or attack until they either break the net or slip out of it.&lt;br /&gt;
&lt;br /&gt;
Some types of enemies are immune to nets ([[jelly|jellies]], [[insubstantial]] spirits, and monsters of [[size]] giant or larger), and thus are not affected by net traps. Magically flying creatures are also unaffected and winged flying creatures unlikely to be hit.&lt;br /&gt;
&lt;br /&gt;
If you manage to spot the trap before it drops its net, it can be [[disarming|disarmed]] and the net retrieved. [[Fly]]ing characters never trigger them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Throwing net]] for a more complete description of escaping nets&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Trap&amp;diff=24655</id>
		<title>Template:Trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Trap&amp;diff=24655"/>
				<updated>2014-02-03T18:04:07Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: missing end of div&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot; | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;amp;emsp;{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Difficulty&lt;br /&gt;
| {{{difficulty}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ammo&lt;br /&gt;
| {{{ammo}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Effect&lt;br /&gt;
| {{{effect}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Trap&amp;diff=24654</id>
		<title>Template:Trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Trap&amp;diff=24654"/>
				<updated>2014-02-03T18:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: a new template for traps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot; | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;amp;emsp;{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Difficulty&lt;br /&gt;
| {{{difficulty}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ammo&lt;br /&gt;
| {{{ammo}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Effect&lt;br /&gt;
| {{{effect}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wand_of_flame&amp;diff=24641</id>
		<title>Wand of flame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wand_of_flame&amp;diff=24641"/>
				<updated>2014-02-02T23:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: fix description of beam, add charge-level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Wand&lt;br /&gt;
 |name = Wand of flame&lt;br /&gt;
 |weight = 10.0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A magical device which throws little bits of flame.}}&lt;br /&gt;
&lt;br /&gt;
A '''wand of flame''' has the same effect as the spell [[Throw Flame]], but its power is based on your [[Evocations]] skill (15+2.5×Evocations). This wand may hold up to 24 charges.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. You'll need a [[wand of fire]], [[wand of fireball]], or a lucky shot from a [[wand of random effects]] for that.&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Strip_Willpower&amp;diff=24640</id>
		<title>Strip Willpower</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Strip_Willpower&amp;diff=24640"/>
				<updated>2014-02-02T22:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: added details and infobox, upaded for 0.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{NISpell&lt;br /&gt;
|name=Strip Resistance&lt;br /&gt;
|level=5&lt;br /&gt;
|school1={{Hexes}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=0&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell attempts to greatly reduce its target's magic resistance, making him or her more vulnerable to hexes and similar spells.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strip Resistance''' is a monster-only spell producing a beam that tries to afflict you with the [[scroll of vulnerability|vulnerability]] [[status effect]], lowering your [[magic resistance]]. Its enchantment power is 6 × [[HD]], but it ignores your magic resistance 1 of every 3 times.&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Strip Resistance:&lt;br /&gt;
*[[Spriggan enchanter]]&lt;br /&gt;
*[[The Enchantress]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
This spell was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Primal_Wave&amp;diff=24639</id>
		<title>Primal Wave</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Primal_Wave&amp;diff=24639"/>
				<updated>2014-02-02T21:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: update for 0.13, add noise, mention phial of floods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{NISpell&lt;br /&gt;
|name=Primal Wave&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Ice Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|spellnoise=25}}&lt;br /&gt;
&lt;br /&gt;
'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]], [[Ice Form]]) or does not breathe (gray [[draconian]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).&lt;br /&gt;
&lt;br /&gt;
The following enemies cast Primal Wave:&lt;br /&gt;
*[[Merfolk aquamancer]]&lt;br /&gt;
&lt;br /&gt;
You can produce a primal wave by [[evocations|evoking]] a [[phial of floods]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* The obsolete monster [[elemental wellspring]]s would have been able to cast Primal Wave.&lt;br /&gt;
&lt;br /&gt;
[[Category: Monster spells]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_brilliance&amp;diff=24617</id>
		<title>Potion of brilliance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_brilliance&amp;diff=24617"/>
				<updated>2014-02-01T08:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: brilliance is worth 6 wizardry, not 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of brilliance&lt;br /&gt;
 |cost = 32&lt;br /&gt;
 |weight = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A magic potion which greatly increases the intelligence and magical power of the one who drinks it.}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of brilliance''' provides you with the following temporary bonuses:&lt;br /&gt;
*+5 [[intelligence]]&lt;br /&gt;
*An increase to [[spell power]]&lt;br /&gt;
*Reduces [[spell success|spell failure]] rates by 1/3&lt;br /&gt;
*+6 [[wizardry]]&lt;br /&gt;
&lt;br /&gt;
Although its effects are only temporary, a potion of brilliance can improve the damage output, accuracy, and casting success rate of a caster's high level spells long enough to make otherwise risky battles manageable. Alternatively, you can use them to help when memorizing spells from dangerous [[spell book]]s, and it even makes it possible to memorize spells that have a 100% memorization failure rate.&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wizardry&amp;diff=24616</id>
		<title>Wizardry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wizardry&amp;diff=24616"/>
				<updated>2014-02-01T08:32:46Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: added details, clarified differences between sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wizardry''' refers to items and effects that directly reduce your chance of failure when casting spells. These are provided by:&lt;br /&gt;
&lt;br /&gt;
* [[Ring of wizardry|Rings of wizardry]] (+3)&lt;br /&gt;
* [[Staff of wizardry|Staves of wizardry]] (+4)&lt;br /&gt;
* Quaffing a [[potion of brilliance]] provides a temporary wizardry bonus (+6)&lt;br /&gt;
&lt;br /&gt;
In addition, certain sources provide a wizardry-like reduction of failure rate (by 1/3) that stacks with wizardry:&lt;br /&gt;
* [[Vehumet]] provides a bonus to [[Conjurations]] and [[Summoning]] for sufficiently [[piety|pious]] worshipers not under [[penance]]&lt;br /&gt;
* Potions of brilliance&lt;br /&gt;
&lt;br /&gt;
All of these sources stack but very weakly; the first 3 points of wizardry are about as good as the next 9. In no case can failure rate be reduced by better than half using wizardry. Notice that a potion of brilliance will reach the one-half cap by itself.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Spell success#Wizardry, Vehumet, and other factors|Spell success]] for details on how wizardry affects failure rate&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Score&amp;diff=24615</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Score&amp;diff=24615"/>
				<updated>2014-02-01T07:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: verified for 0.13.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
Your '''score''' is determined at the end of the game, win or lose. It is then recorded for posterity on the high score table (along with your [[species]], [[background]], character level, [[Dungeon]] level, and cause of death).&lt;br /&gt;
&lt;br /&gt;
==Score Calculation==&lt;br /&gt;
Your final score is based on these factors.&lt;br /&gt;
*Total [[experience]].&lt;br /&gt;
*Amount of [[gold]] you are carrying.&lt;br /&gt;
*Number of [[rune]]s collected.&lt;br /&gt;
*Number of [[turn]]s taken (only if you escaped with the [[orb of Zot]]).&lt;br /&gt;
*Total Points are capped at 99,999,999. &lt;br /&gt;
&lt;br /&gt;
==Experience Score==&lt;br /&gt;
The amount of points added based on your XP is not capped, but has diminishing returns, eventually only giving 10% after 3 million exp:&lt;br /&gt;
*175,000 points at 250k exp&lt;br /&gt;
*475,000 points at 1mil exp&lt;br /&gt;
*875,000 points at 3mil exp&lt;br /&gt;
*10% of exp after 3mil is added to points&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*250,000 XP is level 19 for a Human, or level 17 for a race with 150% experience requirement.&lt;br /&gt;
*750,000 XP is level 26 for a Human, or level 23 for a race with 150% experience requirement.&lt;br /&gt;
&lt;br /&gt;
Note that you still gain experience after reaching level 27, up to about 9 million XP. This is a minor part of the total score for a winning game, usually less than 10%. However, in a non-winning game, it usually accounts for the majority of the total score.&lt;br /&gt;
&lt;br /&gt;
==Gold Score==&lt;br /&gt;
Since the amount of gold you have is not multiplied by anything before being added to your score, this is a very small percentage (&amp;lt;1%) of the total score. This is capped at 1,000,000.&lt;br /&gt;
&lt;br /&gt;
==Rune Bonus==&lt;br /&gt;
You get 10,000 points per rune and then 1,000 points * number of runes * (number of runes + 2)&lt;br /&gt;
&lt;br /&gt;
In addition to the above, if you escape with the [[Orb of Zot]], you get 250,000 points for the Orb and 2,000 points for each Rune, plus an additional 4,000.&lt;br /&gt;
&lt;br /&gt;
This is a minor part of the total score, usually less than 5-10%, but the number of runes you have also affects the turn bonus.&lt;br /&gt;
&lt;br /&gt;
==Number of Turns==&lt;br /&gt;
If you escape with the Orb, you get a bonus of 6,250,000,000*(runes^2)/turns. This is where the vast majority of points come from, and is the reason why it is best to complete games as quickly as possible with as many runes as possible in order to maximize score.&lt;br /&gt;
&lt;br /&gt;
Assuming you grabbed all 15 runes: &lt;br /&gt;
*70,312,500 points at 20k turns&lt;br /&gt;
*56,250,000 points at 25k turns&lt;br /&gt;
*28,125,000 points at 50k turns &lt;br /&gt;
*18,175,000 points at 75k turns&lt;br /&gt;
*14,062,500 points at 100k turns&lt;br /&gt;
*11,250,000 points at 125k turns&lt;br /&gt;
*9,375,000 points at 150k turns&lt;br /&gt;
*7,031,250 points at 200k turns&lt;br /&gt;
*5,625,000 points at 250k turns&lt;br /&gt;
*4,687,500 points at 300k turns&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blade_Hands_(spell)&amp;diff=24614</id>
		<title>Blade Hands (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blade_Hands_(spell)&amp;diff=24614"/>
				<updated>2014-02-01T06:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: fixed damage formula, added details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Blade Hands&lt;br /&gt;
|level=5&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=4&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell causes long, scythe-shaped blades to temporarily grow from the caster's hands. It makes spellcasting somewhat difficult.}}&lt;br /&gt;
&lt;br /&gt;
'''Blade Hands''' is a level 5 [[Transmutations]] spell that drastically increases a character's deadliness in [[Unarmed Combat]], but impedes spell-casting while active. It has a short duration and a significant [[hunger]] cost when first learned, but its damage output is impressive even into the late game when coupled with high [[Unarmed Combat]] skill.&lt;br /&gt;
&lt;br /&gt;
While under the effect of this spell you gain no benefit from the [[Claws]] mutation, and any [[gloves]], [[weapon]]s, [[shields]], or other wielded items meld into your body upon casting. Casting it also immediately ends any other form-changing Transmutations effect ([[Ice Form]], [[Necromutation]], etc.).&lt;br /&gt;
&lt;br /&gt;
Damage = 8 + ([[Strength]] + [[Dexterity]])/3 + [[Unarmed Combat]] bonus&amp;lt;br&amp;gt;(Also adds +6 to off-hand [[auxiliary attack]] damage)&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Like all edged attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.&lt;br /&gt;
*[[Felid]]s walking on Blade Paws will suffer significant [[Stealth]] penalties&lt;br /&gt;
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.&lt;br /&gt;
*Remember that you lose the benefits of any melded items so long as the spell is in effect.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Prior to 0.10, blade hands had higher base damage and lower dependence on stats.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Xerxes314&amp;diff=24557</id>
		<title>User:Xerxes314</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Xerxes314&amp;diff=24557"/>
				<updated>2014-01-31T04:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;Xerxes314: roguelike biography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogue and Angband player since the late 1980s. Wrote a roguelike for my TI-82 in the mid 1990s, which (predictably enough) was pretty terrible.&lt;br /&gt;
&lt;br /&gt;
Moved to ADOM in the late 1990s. Dabbled in Dwarf Fortress from mid 2000s. Discovered Crawl in summer 2013.&lt;/div&gt;</summary>
		<author><name>Xerxes314</name></author>	</entry>

	</feed>