<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XtinaS</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XtinaS"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/XtinaS"/>
		<updated>2026-05-07T04:16:02Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=WizLab&amp;diff=18940</id>
		<title>WizLab</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=WizLab&amp;diff=18940"/>
				<updated>2013-09-01T17:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Wizard Laboratory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wizard Laboratory]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vault_sentinel&amp;diff=18939</id>
		<title>Vault sentinel</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vault_sentinel&amp;diff=18939"/>
				<updated>2013-09-01T16:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=vault sentinel&lt;br /&gt;
|glyph={{LightBlue|@}}&lt;br /&gt;
|tile=[[File:Vault sentinel.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=533&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=42&lt;br /&gt;
|hp_range=39-66&lt;br /&gt;
|avg_hp=52&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=15 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|Vigilant scouts of the Vaults, sentinels are quick to alert their fellows to the presence of intruders and can mark these same intruders with magic such that they will be unable to hide from pursuit, no matter where they flee.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vault sentinels''' are one of the weaker human guards in [[the Vaults]]. Although not very dangerous alone, they often generate with [[crossbow]]s, and their special abilities allow them to awaken nearby enemy units or inform all conscious monsters on the current floor of your whereabouts.&lt;br /&gt;
&lt;br /&gt;
Abilities: [[Signal Horn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Sentinel's Mark]]&lt;br /&gt;
|slot2=[[Sentinel's Mark]]&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=[[Sentinel's Mark]]&lt;br /&gt;
|slot5=''none''&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
*Vault sentinels are too durable for most characters to one-shot at a distance, unfortunately, so expect to have to deal with their abilities. Most of the time, the reinforcements that arrive are less dangerous than those teleported in by [[ironbrand convoker]]s, usually amounting to one or two more bands of enemies arriving before the mark wears off. If you find yourself marked and near some [[stairs]] to the floor above you, feel free to wait out the effect up there. Just don't be surprised if you need to stairdance a little when you decide to go back down.&lt;br /&gt;
**If marked on Vault:5, go back upstairs immediately. This floor can become incredibly deadly if a sentinel tags you.&lt;br /&gt;
*Most debilitating effects work very well against vault sentinels. Their low [[hit dice]] and [[magic resistance]] makes it easy to hit them with [[Mephitic Cloud]] or [[Ensorcelled Hibernation]], and you can't go wrong with [[Silence]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vault sentinels were added to the game in [[0.12]].&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Phantom&amp;diff=18938</id>
		<title>Phantom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Phantom&amp;diff=18938"/>
				<updated>2013-09-01T16:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Updated flavour.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=phantom&lt;br /&gt;
|glyph={{Blue|p}}&lt;br /&gt;
|tile=[[File:Phantom.png]]&lt;br /&gt;
|flags={{Insubstantial flag}}&amp;lt;br&amp;gt;{{Evil flag}}&amp;lt;br&amp;gt;{{Levitate flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Cold resistance 2}}, {{Poison resistance 3}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Sticky flame resistance}}, &amp;lt;br&amp;gt;{{Constriction resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=124&lt;br /&gt;
|holiness={{Undead}}&lt;br /&gt;
|magic_resistance=37&lt;br /&gt;
|hp_range=27-54&lt;br /&gt;
|avg_hp=40&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=10 ({{Hit type}}: {{Blink flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=7&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=ghost&lt;br /&gt;
|species=phantom&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one place for long.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee.&amp;lt;br /&amp;gt;&lt;br /&gt;
-Spenser, _The Faerie Queene_ II. xii. 47}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
'''Phantoms''' are irritating [[undead]] spirits that harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high [[HP]] and damage output for a monster found in the early [[Dungeon]], but thankfully their blinking also makes it very easy to escape them.&lt;br /&gt;
&lt;br /&gt;
Spells: [[Blink]]&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by [[kiting]] them with [[hand axe]]s, [[dagger]]s, or [[spear]]s from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet!&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Animate_Dead&amp;diff=18937</id>
		<title>Animate Dead</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Animate_Dead&amp;diff=18937"/>
				<updated>2013-09-01T16:34:50Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Added sky beast.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Animate Dead&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Necromancy}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of Necromancy]]&lt;br /&gt;
* [[Book of Unlife]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell causes the dead to rise up and serve the caster; every corpse within sight of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead. Note that zombies are incapable of leaving the level they were created on.}}&lt;br /&gt;
&lt;br /&gt;
[[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise all [[corpse]]s (fresh or rotten) and [[skeleton]]s in [[LOS]] as [[zombie]]s or [[skeleton (monster)|skeleton]]s. These minions cannot heal or use [[stairs]], but will serve you faithfully until death. Some corpses cannot be raised in this manner.&lt;br /&gt;
&lt;br /&gt;
This spell is similar to [[Yredelemnul]]'s power of the same name.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Carrying the last few corpses from a floor with you and raising them on the floor below will give you a head start in building an army there.&lt;br /&gt;
*[[Recall]] helps compensate for the slow movement speed of zombies.&lt;br /&gt;
*Although pricier than [[Animate Skeleton]], Animate Dead offers significant advantages:&lt;br /&gt;
**Like skeletons, zombies have lower stats than the monsters they were raised from. However, the reduction is less dramatic (except for movement [[speed]]).&lt;br /&gt;
**Animate Dead can raise multiple corpses at once, and from a distance. This makes it a much more useful option in the middle of combat.&lt;br /&gt;
*The choice between Animate Dead and [[Twisted Resurrection]] is a trickier one:&lt;br /&gt;
**AD grants you several immediate minions; TR takes more corpses to build a proper army, and you may lose some pieces if you're careless.&lt;br /&gt;
**AD's minions can't heal and are stuck on the floor they were created on; TR's heal and can travel with you.&lt;br /&gt;
**AD can't affect certain corpses; TR affects any corpse.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
The following corpses are unaffected by Animate Dead:&lt;br /&gt;
* [[Eye of devastation]]&lt;br /&gt;
* [[Eye of draining]]&lt;br /&gt;
* [[Ghoul (monster)|Ghoul]]&lt;br /&gt;
* [[Giant amoeba]]&lt;br /&gt;
* [[Giant eyeball]]&lt;br /&gt;
* [[Great orb of eyes]]&lt;br /&gt;
* [[Necrophage]]&lt;br /&gt;
* [[Sky beast]]&lt;br /&gt;
* [[Ugly thing]]&lt;br /&gt;
* [[Vampire mosquito]]&lt;br /&gt;
* [[Very ugly thing]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Derived undead]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies.&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sky_beast&amp;diff=18936</id>
		<title>Sky beast</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sky_beast&amp;diff=18936"/>
				<updated>2013-09-01T16:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=sky beast&lt;br /&gt;
|glyph={{LightCyan|I}}&lt;br /&gt;
|tile=[[File:Sky beast.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&amp;lt;br&amp;gt;{{Flying flag}}&lt;br /&gt;
|resistances={{Electricity resistance 3}}, {{Asphyxiation resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Mutagenic corpse}}&lt;br /&gt;
|xp=130&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=17-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Electricity flavour}}: 5-6)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=sky beast&lt;br /&gt;
|species=sky beast&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A strange creature formed of clouds and tortured flesh that sparkles with electricity and, every so often, slips from view}}&lt;br /&gt;
&lt;br /&gt;
==Useful Information==&lt;br /&gt;
&lt;br /&gt;
'''Sky beasts''' are unusual flying creatures that can be a dangerous nuisance when first encountered (usually D:5 or so, though they can appear [[out-of-depth]]). Their melee attacks deal an additional 5-6 [[electricity]] damage per hit to those without resistance, and they tend to turn [[invisible]] during combat or when fleeing. They also occasionally create tiles of [[shallow water]] (or turn shallow water into [[deep water]]) when turning invisible.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* Their tendency to turn invisible may make combat with them an aggravating guessing game. Fortunately, they rarely ever do anything more exotic than approach you and start attacking, so it's easy to guess where one will be when you engage it in melee. Alternatively, reading a [[scroll of fog]] or hitting it with [[Corona]] will make it much easier to spot.&lt;br /&gt;
* These are likely the first monsters you'll encounter with [[mutagenic]] chunks. If you feel like gambling with [[mutation]]s, here's an early opportunity.&lt;br /&gt;
* They cannot be raised as [[zombie]]s or [[skeleton]]s. Don't bother trying.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], sky beasts would [[flee]] once heavily injured. Coupled with their tendency to turn invisible, this made finishing them off very annoying.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Profane_servitor&amp;diff=18935</id>
		<title>Profane servitor</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Profane_servitor&amp;diff=18935"/>
				<updated>2013-09-01T16:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=profane servitor&lt;br /&gt;
|glyph={{Red|A}}&lt;br /&gt;
|tile=[[File:Profane servitor.png]]&lt;br /&gt;
|flags={{Priest flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Evil flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Flying flag}}&lt;br /&gt;
|resistances={{Cold resistance}}, {{Electricity resistance 2}}, &amp;lt;br&amp;gt;{{Poison resistance 3}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Rot resistance 3}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Holy resistance}}&lt;br /&gt;
|vulnerabilities={{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=5612&lt;br /&gt;
|holiness={{Undead}}&lt;br /&gt;
|magic_resistance=192&lt;br /&gt;
|hp_range=132-175&lt;br /&gt;
|avg_hp=153&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=20&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 15&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=25 ({{Hit type}}: {{Vampiric flavour}})&lt;br /&gt;
|attack2=10 ({{Hit type}}: {{Drain experience flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=18&lt;br /&gt;
|base_hp=6&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=angel&lt;br /&gt;
|species=profane servitor&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{flavour|This blasphemous being used to be an angel of the Shining One. Now it stands as unliving proof that not even the holiest of beings are beyond Yredelemnul's grasp.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A spell was cast and the sky turned red&amp;lt;br&amp;gt;The angel's heart froze to ice&amp;lt;br&amp;gt;In the gloomy sky black clouds were gathering&amp;lt;br&amp;gt;The silence was broken by cries&amp;lt;br&amp;gt;A spell was cast and the sky turned red&amp;lt;br&amp;gt;The angel's heart froze to ice&amp;lt;br&amp;gt;In the gloomy sky - The silence where dead angels lie&lt;br /&gt;
&lt;br /&gt;
Touch the snow... Caress the lifeless sculptures&amp;lt;br&amp;gt;Die!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Dissection, &amp;quot;Where Dead Angels Lie&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
Profane servitors are angels corrupted by [[Yredelemnul]]. They have a number of potent abilities including resistances to most damage types (including holy) and vampiric/draining attacks. Their most powerful ability is their Umbra, a shadow [[aura]] which conceals their allies and makes it harder for those inside to hit. Demons, undead, and Yredelemnul worshipers are immune to its negative effects. Profane servitors are mercifully rare, only occasionally encountered while wandering [[the Abyss]], [[Pandemonium]], or certain [[Ziggurat]] floors.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* You may occasionally acquire your own profane servitor ally as a tier one god gift from [[Yredelemnul]].&lt;br /&gt;
* If you worship [[the Shining One]], your own holy aura will negate a profane servitor's Umbra, resulting in a zone of normal lighting.&lt;br /&gt;
* Although profane servitors are resistant to holy attacks like [[Cleansing Flame]], they are vulnerable to weapons of [[holy wrath]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Profane servitors were added in [[0.10]].&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=18934</id>
		<title>Death yak</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=18934"/>
				<updated>2013-09-01T16:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=death yak&lt;br /&gt;
|glyph={{Yellow|Y}}&lt;br /&gt;
|tile=[[File:Death yak.png]]&lt;br /&gt;
|flags={{Herd flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=7&lt;br /&gt;
|meat={{Contaminated+poisoned corpse}}&lt;br /&gt;
|xp=1059&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=93&lt;br /&gt;
|hp_range=54-97&lt;br /&gt;
|avg_hp=75&lt;br /&gt;
|armour_class=9&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=30 ({{Gore type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=yak&lt;br /&gt;
|species=death yak&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A larger and beefier relative of the common dungeon yak. Its little red eyes gleam with hunger for living flesh.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
[[Death yak]]s are far tougher than their [[yak]] brethren. They're the most dangerous monsters in [[the Lair]], appearing in packs and hitting hard enough to quickly wipe out casters.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* Most of the tricks you've used thus far to take out dangerous monsters quickly won't work very well on death yaks; they've got enough [[magic resistance]] and [[HD]] to shake off most [[status effects]], and their melee strength makes it extremely unwise to use brute force unless you're playing a pure tank. Attack them from a distance, flood them with summoned or undead minions, and lure them up[[stairs]] one at a time for safe disposal. Never face down more than one at once until you've grown strong enough.&lt;br /&gt;
* Their poison susceptibility makes [[kiting]] them much easier. Fast [[species]] like [[centaur]]s armed with ranged weapons can hunt them in relative safety if they encounter them on an otherwise empty floor.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Royal_Jelly&amp;diff=18933</id>
		<title>The Royal Jelly</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Royal_Jelly&amp;diff=18933"/>
				<updated>2013-09-01T15:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=royal jelly&lt;br /&gt;
|glyph={{Yellow|J}}&lt;br /&gt;
|tile=[[File:Royal jelly.png]]&lt;br /&gt;
|flags={{Eats items}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Acid splash flag}}&amp;lt;br&amp;gt;{{Sense invisible flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Acid resistance 3}}, &amp;lt;br&amp;gt;{{Constriction resistance}}, {{Asphyxiation resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=15000&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=196&lt;br /&gt;
|hp_range=230&lt;br /&gt;
|avg_hp=230&lt;br /&gt;
|armour_class=8&lt;br /&gt;
|evasion=4&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed=14&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=50 ({{Hit type}}: {{Acid flavour}}: 7d3)&lt;br /&gt;
|attack2=30 ({{Hit type}}: {{Acid flavour}}: 7d3)&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=21&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=230&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=jelly&lt;br /&gt;
|species=jelly&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A particularly rich and golden gelatinous thing.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
'''The royal jelly''' is the [[list of jellies|jelly]] boss of [[the Slime Pits]]. Located in the center of Slime:6, it will not emerge until you've entered the stone structure it resides in (or you make enough [[noise]] nearby to awaken it), giving you plenty of time to clear the rest of the floor first.&lt;br /&gt;
&lt;br /&gt;
It has an impressive amount of [[HP]], powerful [[acid]]ic melee attacks, exceptional speed, and an unusual defensive mechanism: whenever it's damaged, it spawns various powerful jelly-type monsters to attack you ([[azure jellies]], [[death ooze]]s, [[brown ooze]]s, and [[acid blob]]s). Like other jellies, allowing it to consume items or shooting ammunition at it will restore its HP. Fortunately, it cannot pursue you up [[stairs]], allowing you to abort attempts at killing it that you don't feel confident you can complete.&lt;br /&gt;
&lt;br /&gt;
Killing the royal jelly causes three things to happen:&lt;br /&gt;
&lt;br /&gt;
* [[Teleport control]] is no longer forbidden on the floor.&lt;br /&gt;
* The four central [[vault]]s that the royal jelly guarded turn from stone to transparent rock, making it easy to [[dig]] or [[teleport]] your way in.&lt;br /&gt;
* [[Jiyva]], the god of slimes, immediately ceases to exist once its only sentient worshiper dies. You can prevent this deicide by worshiping Jiyva yourself before killing TRJ, but killing such a high-ranking jelly will result in penance.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
===How To Kill It===&lt;br /&gt;
*[[Haste]] and a [[potion of might]]/[[potion of brilliance]] are recommended to help you deal lethal damage to TRJ before its reinforcements make life unbearable (while [[berserk]]ing also works, you run the risk of having it run out halfway through the fight).&lt;br /&gt;
*Fighting TRJ in one of the central stone corridors is a valid strategy, as only TRJ and one or two other monsters will be able to reach you. Just be prepared to deal with an angry jelly mob once you're done.&lt;br /&gt;
*TRJ retreats behind its spawned jellies periodically, forcing you to fight through them before you can damage it again. This can be avoided by summoning your own allies while adjacent to it to box it in before attacking. Works best in the corridors.&lt;br /&gt;
*Ranged weapon fighters will have a hard time with this fight, as ammunition heals it. You'll need to find some other means of killing it, unless you're a [[sling]]er and can make [[stone]]s deal significant damage. [[Bow]] users can reliably fire [[dispersal (brand)|dispersal]]-[[brand]]ed [[arrow]]s, as these always break after firing, but don't expect to have a clear line of fire once TRJ starts splitting.&lt;br /&gt;
*[[Banish]]ing TRJ via [[Lugonu]]'s [[ability]] is only advisable if you have some way to deal with stone walls, as the banishing will not turn the vaults' stone into diggable rock or allow teleport control. Failing that, a trip to the Abyss to kill TRJ would be necessary. Alternatively, corrupting the floor will open the vaults easily, but you'll need to move fast if you want to collect any of the non-artifact loot.&lt;br /&gt;
*TRJ is technically a natural creature, and is thus vulnerable to sources of [[torment]]. Hitting it with two or three [[scrolls of torment]] will drop it to near death, and a few [[Bolt spells]] or [[smite]]-targeted attacks will finish it off in spite of the army around it. Just be prepared to have your own HP be affected too (rN+++, [[Statue Form]], or undeath are advised)!&lt;br /&gt;
*[[Freezing Cloud]] will reliably kill TRJ in 10 or so turns. If you you can hold your own versus TRJ's reinforcements (say, with your own wave of summons), you can cast Freezing Cloud early and let it do its job. Just be ready to run if things go south.&lt;br /&gt;
*Repeatedly blasting TRJ with a [[wand of draining]] or [[Bolt of Draining]] will gradually whittle away its [[HD]]. Even if you have to abort your attempt, this HD damage (and the accompanying drop in HP and offensive power) is permanent. 21 successful hits will reduce it to 0 HP, causing it to die instantly.&lt;br /&gt;
*If you are a ranged magic user and take the summoning route, you really can't do better than [[Summon Dragon]]. Dragons are fast and do superlative melee and range attacks. You'll need to plan ahead, of course: an 18 or 19 Summonings skill, high intelligence, a ring of [[wizardry]], and [[Recall]] are the bare minimum. Worshipers of [[Trog]] can also benefit from this approach; a small pack of berserk [[iron troll]]s or [[stone giant]]s should survive long enough to deal tremendous damage to TRJ before being melted away.&lt;br /&gt;
&lt;br /&gt;
===How To Escape It===&lt;br /&gt;
*TRJ will not follow you up[[stairs]], but its generated slimes will. If you plan on running back upstairs mid-fight, expect some of its spawns to follow you.&lt;br /&gt;
*If you need to escape the floor without pursuing jellies following you up, Haste will also allow you to make a fairly safe escape; TRJ will keep up with you, but nothing else will. If you wish to actually outrun TRJ, you'll likely need both Haste ''and'' [[Swiftness]].&lt;br /&gt;
*If you've accidentally created an army of jellies and need to abort, heal up and then stair dance so you can clear out the reinforcements without dealing with too many of them at a time. Entering the floor from different staircases will let you avoid being immediately surrounded.&lt;br /&gt;
*If you have high-powered [[Lee's Rapid Deconstruction]] or [[Shatter]], you can avoid fighting TRJ by breaking open the stone wall loot vaults. Just be sure to grab any useful non-artifact items before the floor's jellies eat them. Be aware that both spells are loud and will attract attention.&lt;br /&gt;
*Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and open the vaults with a [[wand of digging]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], the royal jelly was not able to regenerate naturally. This made the fight much easier to complete over several small assaults.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wizard_mode&amp;diff=18932</id>
		<title>Wizard mode</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wizard_mode&amp;diff=18932"/>
				<updated>2013-09-01T15:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Updated to 0.12.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
'''Wizard mode''' (or '''wizmode''') is a way for players to create a character and modify it freely.  The player can modify the race, experience level, skill levels, and items of the character.  They can add money, monsters, portals, shops, and stairs to levels.  In this mode, the player can go down to zero health, and then if the player chooses to, have their health returned to maximum.&lt;br /&gt;
&lt;br /&gt;
Wizmode is invaluable for researching [[item]]s, [[monsters]], [[species]], [[background]]s, [[god]]s, [[branch]]es, [[vault]]s, and general [[:Category:Game mechanics|game mechanics]]. Performing experiments in wizmode is an excellent way to contribute to [[Crawl Wiki|this wiki]] &amp;amp;ndash; please edit our pages with what you have learned!&lt;br /&gt;
&lt;br /&gt;
==Entering wizard mode==&lt;br /&gt;
&lt;br /&gt;
When you enter wizmode, the game that you're currently in will have its score invalidated. To get to this mode, type '&amp;amp;' once inside the game (past the class choosing screen).&lt;br /&gt;
&lt;br /&gt;
 '''WARNING: ABOUT TO ENTER WIZARD MODE!'''&lt;br /&gt;
 '''If you continue, your game will not be scored!'''&lt;br /&gt;
 Do you really want to enter wizard mode?&lt;br /&gt;
&lt;br /&gt;
Press 'Y' to confirm.&lt;br /&gt;
&lt;br /&gt;
==Command list==&lt;br /&gt;
&lt;br /&gt;
To list commands, hit '''&amp;amp;''' '''?'''.&lt;br /&gt;
&lt;br /&gt;
===Player stats===&lt;br /&gt;
&lt;br /&gt;
 '''A''' : set all skills to level&lt;br /&gt;
 '''Ctrl-D''' : change enchantments/durations&lt;br /&gt;
 '''g''' : exercise a skill&lt;br /&gt;
 '''Ctrl-L''' : change experience level&lt;br /&gt;
 '''r''' : change character's species&lt;br /&gt;
 '''s''' : gain 20000 skill points&lt;br /&gt;
 '''S''' : set skill to level&lt;br /&gt;
 '''x''' : gain an experience level&lt;br /&gt;
 '''$''' : get 1000 gold&lt;br /&gt;
 ''']''' : get a mutation&lt;br /&gt;
 '''_''' : gain religion&lt;br /&gt;
 '''^''' : set piety to a value&lt;br /&gt;
 '''@''' : set Str Int Dex&lt;br /&gt;
 '''Z''' : gain lots of Zot Points&lt;br /&gt;
 '''&amp;amp;''' : list all divine followers&lt;br /&gt;
&lt;br /&gt;
===Create level features===&lt;br /&gt;
&lt;br /&gt;
 '''L''' : place a vault by name&lt;br /&gt;
 '''p''' : make a portal&lt;br /&gt;
 '''T''' : make a trap&lt;br /&gt;
 '''&amp;lt;''' / '''&amp;gt;''' : create up/down staircase&lt;br /&gt;
 '''(''' : turn cell into feature&lt;br /&gt;
 '''\''' : make a shop&lt;br /&gt;
 '''Ctrl-K''' : mark all vaults as unused&lt;br /&gt;
&lt;br /&gt;
===Other level related commands===&lt;br /&gt;
&lt;br /&gt;
 '''Ctrl-A''' : generate new Abyss area&lt;br /&gt;
 '''b''' : controlled blink&lt;br /&gt;
 '''Ctrl-B''' : controlled teleport&lt;br /&gt;
 '''B''' : banish yourself to the Abyss&lt;br /&gt;
 '''k''' : shift section of a labyrinth&lt;br /&gt;
 '''R''' : change monster spawn rate&lt;br /&gt;
 '''Ctrl-S''' : change Abyss speed&lt;br /&gt;
 '''u''' / '''d''' : shift up/down one level&lt;br /&gt;
 '''~''' : go to a specific level&lt;br /&gt;
 ''':''' : find branches and overflow temples in the dungeon&lt;br /&gt;
 ''';''' : list known levels and counters&lt;br /&gt;
 '''{''' : magic mapping&lt;br /&gt;
 '''}''' : detect all traps on level&lt;br /&gt;
 ''')''' : change Shoals' tide speed&lt;br /&gt;
 '''Ctrl-E''' : dump level builder information&lt;br /&gt;
 '''Ctrl-R''' : regenerate current level&lt;br /&gt;
 '''P''' : create a level based on a vault&lt;br /&gt;
&lt;br /&gt;
===Other player related effects===&lt;br /&gt;
&lt;br /&gt;
 '''c''' : card effect&lt;br /&gt;
 '''h/H''' : heal yourself (super-Heal)&lt;br /&gt;
 '''Ctrl-H''' : set hunger rate&lt;br /&gt;
 '''X''' : make Xom do something now&lt;br /&gt;
 '''z''' : cast spell by number/name&lt;br /&gt;
 '''Ctrl-M''' : memorise spell&lt;br /&gt;
 '''W''' : god wrath&lt;br /&gt;
 '''w''' : god mollification&lt;br /&gt;
 '''Ctrl-P''' : polymorph into a form&lt;br /&gt;
 '''Ctrl-V''' : toggle xray vision&lt;br /&gt;
&lt;br /&gt;
===Monster related commands===&lt;br /&gt;
&lt;br /&gt;
 '''D''' : detect all monsters&lt;br /&gt;
 '''G''' : dismiss all monsters&lt;br /&gt;
 '''m''' / '''M''' : create monster by number/name&lt;br /&gt;
 '''&amp;quot;''' : list monsters&lt;br /&gt;
&lt;br /&gt;
===Item related commands===&lt;br /&gt;
&lt;br /&gt;
 '''a''' : acquirement&lt;br /&gt;
 '''C''' : (un)curse item&lt;br /&gt;
 '''i''' / '''I''' : identify/unidentify inventory&lt;br /&gt;
 '''o''' / '''%''' : create an object&lt;br /&gt;
 '''t''' : tweak object properties&lt;br /&gt;
 '''v''' : show gold value of an item&lt;br /&gt;
 '''-''' : get a god gift&lt;br /&gt;
 '''|''' : create all [[unrand|predefined]] artefacts&lt;br /&gt;
 '''+''' : make randart from item&lt;br /&gt;
 &amp;lt;b&amp;gt;'&amp;lt;/b&amp;gt; : list items&lt;br /&gt;
 '''J''' : Jiyva off-level sacrifice&lt;br /&gt;
&lt;br /&gt;
===Debugging commands===&lt;br /&gt;
&lt;br /&gt;
 '''f''' : quick fight simulation (fsim)&lt;br /&gt;
 '''F''' : single scale fsim&lt;br /&gt;
 '''Ctrl-F''' : double scale fsim&lt;br /&gt;
 '''Ctrl-I''' : item generation stats&lt;br /&gt;
 '''O''' : measure exploration time&lt;br /&gt;
 '''Ctrl-T''' : enter in-game Lua interpreter&lt;br /&gt;
 '''Ctrl-X''' : Xom effect status&lt;br /&gt;
&lt;br /&gt;
===Other wizard commands===&lt;br /&gt;
&lt;br /&gt;
(not prefixed with '''&amp;amp;'''!)&lt;br /&gt;
 '''x?''' : list targeted commands&lt;br /&gt;
 '''X?''' : list map-mode commands&lt;br /&gt;
&lt;br /&gt;
====Wizard targetting commands====&lt;br /&gt;
&lt;br /&gt;
After hitting '''x'''.&lt;br /&gt;
&lt;br /&gt;
 '''Ctrl-C''' : cycle through beam paths&lt;br /&gt;
 '''D''' : get debugging information about the monster&lt;br /&gt;
 '''o''' : give item to monster&lt;br /&gt;
 '''F''' : cycle monster friendly/good neutral/neutral/hostile&lt;br /&gt;
 '''Ctrl-H''' : heal the monster to full hit points&lt;br /&gt;
 '''P''' : apply divine blessing to monster&lt;br /&gt;
 '''m''' : move monster or player&lt;br /&gt;
 '''M''' : cause spell miscast for monster or player&lt;br /&gt;
 '''s''' : force monster to shout or speak&lt;br /&gt;
 '''S''' : make monster a summoned monster&lt;br /&gt;
 '''w''' : calculate shortest path to any point on the map&lt;br /&gt;
 '''&amp;quot;''' : get debugging information about a portal&lt;br /&gt;
 '''~''' : polymorph monster to specific type&lt;br /&gt;
 ''',''' : bring down the monster to 1 hp&lt;br /&gt;
 '''Ctrl-B''' : banish monster&lt;br /&gt;
 '''Ctrl-K''' : kill monster&lt;br /&gt;
&lt;br /&gt;
====Wizard (map-mode) commands====&lt;br /&gt;
&lt;br /&gt;
After hitting '''X'''.&lt;br /&gt;
&lt;br /&gt;
 '''T''' : Teleport to cursor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Royal_jelly_(item)&amp;diff=18931</id>
		<title>Royal jelly (item)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Royal_jelly_(item)&amp;diff=18931"/>
				<updated>2013-09-01T15:30:46Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For the monster, see [[The royal jelly|The royal jelly (monster)]]''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Comestible&lt;br /&gt;
 |name=Royal jelly&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |weight=5.5&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A particularly rich and golden gelatinous thing. A lump of the magical substance produced by giant bees to be fed to their queens.}}&lt;br /&gt;
&lt;br /&gt;
A '''royal jelly''' is a particularly rich and golden gelatinous thing which restores lost stats like a [[potion of restore abilities]]. In addition, it provides 5,000 [[nutrition]], regardless of whether you're a herbivore or a carnivore.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hedge_Wizard&amp;diff=18930</id>
		<title>Hedge Wizard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hedge_Wizard&amp;diff=18930"/>
				<updated>2013-09-01T15:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is about the player [[background]]. For the monster, see [[{{PAGENAME}} (monster)]]. For the playing mode, see [[{{PAGENAME}} mode]].''&lt;br /&gt;
&lt;br /&gt;
'''Wizards''' are magicians who do not specialize in any area of magic, making them a jack of all trades, master of none when compared to more focused spellcasters. Wizards enter the [[Dungeon]] with the [[Magic Dart]] [[spell]] in memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*+0 [[wizard hat]]&lt;br /&gt;
*[[Book of Minor Magic]]&lt;br /&gt;
*[[Bread ration]]&lt;br /&gt;
*20 [[gold]]&lt;br /&gt;
&lt;br /&gt;
==Starting Skills==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 2&lt;br /&gt;
*[[Spellcasting]]: 3&lt;br /&gt;
*[[Conjurations]]: 1&lt;br /&gt;
*[[Summonings]]: 1&lt;br /&gt;
*[[Translocations]]: 1&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Wizard is one of the best spellcaster backgrounds. What they lack in initial firepower, they more than make up for with high Spellcasting and access to some of the best utility spells ([[Blink]], [[Mephitic Cloud]], [[Conjure Flame]], [[Repel Missiles]]). On the downside, Wizards are forced to invest heavily in [[Conjurations]] and elemental magic to boost their offensive repertoire.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.youtube.com/watch?v=i9WnSqXwy5g Video Tutorial (Part 1)]&lt;br /&gt;
[http://www.youtube.com/watch?v=GUdr-W48UgA&amp;amp;feature=related (Part 2)]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=M4lclhJ-3jQ Video Tutorial With Actual Speech (Part 1)]&lt;br /&gt;
[http://www.youtube.com/watch?v=oP7tNhskOSA (Part 2)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Royal_Jelly&amp;diff=18929</id>
		<title>Royal Jelly</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Royal_Jelly&amp;diff=18929"/>
				<updated>2013-09-01T15:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Royal jelly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Royal jelly]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Alarm_trap&amp;diff=18928</id>
		<title>Alarm trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Alarm_trap&amp;diff=18928"/>
				<updated>2013-09-01T15:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Added message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|While this trap does no damage by itself, its loud sound may bring someone to do damage to you. Of course, you have the option to do damage to those someones yourself.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Alarm trap.png]] An '''alarm trap''' is a [[trap]] which produces a loud [[noise]] (intensity 12, the same as a [[t|shout]]) when stepped on by either you or a [[monster]], alerting anything nearby. If you step on one, it also afflicts you with the [[Sentinel's Mark]] [[status effect]] (ignores [[magic resistance]]). Alarm traps are magical traps, and can thus be set off even by [[levitation|levitating]] beings. After triggering once, they disappear.&lt;br /&gt;
&lt;br /&gt;
Alarm traps cannot be disarmed, but can be [[silence]]d.&lt;br /&gt;
&lt;br /&gt;
If an alarm trap is triggered by a being in the distance, you see this message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a distant blaring wail to the [direction].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
If you're travelling through an early floor you've already cleared, find an alarm trap, and need a quick bite, stepping on it is not a bad way to summon any potentially edible opponents to you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], alarm traps could activate multiple times before breaking, but they did not afflict you with the Sentinel's Mark.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Weapon&amp;diff=18927</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Weapon&amp;diff=18927"/>
				<updated>2013-09-01T15:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Tidying; no factual changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].&lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Name&lt;br /&gt;
| The name of the item as it appears in Crawl.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Damage&lt;br /&gt;
| The base amount of damage the weapon does, before various bonuses and adjustments.  &lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Hit&lt;br /&gt;
| To hit modifier for the weapon, before any other adjustments.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Weapon Speed|Speed]]&lt;br /&gt;
| This is actually the attack delay, which is multiplied by 10 to get the &amp;quot;percentages&amp;quot; you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres), whichever is lower.  Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Mass&lt;br /&gt;
| How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left; white-space: nowrap;&amp;quot; | Str weight&lt;br /&gt;
| A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters. &lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Skill&lt;br /&gt;
| What skill is trained when using this weapon.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|Hands]]&lt;br /&gt;
| How many hands are required to use the weapon.  (Using a shield means using your weapon one-handed.) All ranged weapons except slings and blowguns suffer speed penalties when used with a shield.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Size&lt;br /&gt;
| The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Missile&lt;br /&gt;
| If the weapon uses a missile, what type does it need?&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Throw&lt;br /&gt;
| Can you throw it?&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left; white-space: nowrap;&amp;quot; | Dam Type&lt;br /&gt;
| What category of damage does the weapon deal?&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Prob&lt;br /&gt;
| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes for ranged weapons:'''&lt;br /&gt;
* 2 means that it can be used with a shield, but there is a reloading time penalty.&lt;br /&gt;
&lt;br /&gt;
===Race variants===&lt;br /&gt;
&lt;br /&gt;
Weapons can have various race variants: Dwarven, Elven, Orcish, or Demonic.&lt;br /&gt;
&lt;br /&gt;
'''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. Randomly generated dwarven weapons have 50% chance of being +1 to-hit, and 50% chance of being +1 to-damage, so dwarven weapons generally have better +x,+y bonuses.&lt;br /&gt;
&lt;br /&gt;
'''Elven''' weapons give to hit bonuses to elves who wield them. They also have a chance of getting up to +2 to-hit bonus.&lt;br /&gt;
&lt;br /&gt;
'''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.&lt;br /&gt;
&lt;br /&gt;
'''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons.&lt;br /&gt;
&lt;br /&gt;
Of course, all weapons have a chance of being enchanted. However, the race weapons have a chance of getting a little bit more.&lt;br /&gt;
&lt;br /&gt;
==Weapon details==&lt;br /&gt;
&lt;br /&gt;
===[[Short Blades]]===&lt;br /&gt;
&lt;br /&gt;
Short blades exercise the skill &amp;quot;Short Blades&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
| [[knife]] || 3 || +5 || 10 || 10 || 10% || One || Little || None || No || Stabbing (Slicing) || 0 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[dagger]] || 4 || +6 || 10 || 20 || 10% || One || Little || None || Yes || Stabbing (Slicing) || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[quick blade]] || 5 || +6 || 7 || 50 || 0% || One || Little || None || No || Stabbing (Slicing) || 2 || cannot get a speed brand&lt;br /&gt;
|-&lt;br /&gt;
| [[short sword]] || 6 || +4 || 11 || 80 || 20% || One || Small || None || No || Slicing (Piercing) || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[sabre]] || 7 || +4 || 12 || 90 || 20% || One || Small || None || No || Slicing (Piercing) || 10 || min delay is 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Long Blades]]===&lt;br /&gt;
&lt;br /&gt;
Long blades exercise the skill &amp;quot;Long Blades&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[falchion]] || 8 || +2 || 13 || 170 || 40% || One || Small|| None || No || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[blessed falchion]] || 9 || +2 || 12 || 170 || 40% || One || Small|| None || No || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[long sword]] || 10 || +1 || 14 || 160 || 30% || One || Medium || None || No || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || One || Medium || None || No || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[scimitar]] || 12 || -2 || 14 || 170 || 30% || One || Medium || None || No || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || One || Medium || None || No || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[demon blade]] || 13 || -1 || 13 || 200 || 40% || One || Medium || None || No || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[eudemon blade]] || 14 || -2 || 12 || 200 || 40% || One || Medium || None || No || Slicing || 0 || Blessed demon blade&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[double sword]] || 15 || -1 || 15 || 220 || 50% || One || Medium || None || No || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[blessed double sword]] || 16 || -2 || 14 || 220 || 50% || One || Medium || None || No || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[great sword]] || 16 || -3 || 16 || 250 || 60% || Two || Large || None || No || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[blessed great sword]] || 17 || -4 || 15 || 250 || 60% || Two || Large || None || No || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[triple sword]] || 19 || -4 || 19 || 260 || 60% || Two || Large || None || No || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[blessed triple sword]] || 20 || -5 || 18 || 260 || 60% || Two || Large || None || No || Slicing || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Axes]]===&lt;br /&gt;
&lt;br /&gt;
Axes exercise the skill &amp;quot;Axes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[hand axe]] || 7 || +3 || 13 || 80 || 60% || One || Small || None || Yes || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[war axe]] || 11 || +0 || 15 || 180 || 70% || One || Medium || None || No || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[broad axe]] || 13 || -2 || 16 || 230 || 80% || One || Medium || None || No || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[battleaxe]] || 15 || -4 || 17 || 250 || 80% || Two || Large || None || No || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[executioner's axe]] || 18 || -6 || 20 || 280 || 90% || Two || Large || None || No || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Maces &amp;amp; Flails]]===&lt;br /&gt;
&lt;br /&gt;
Maces and flails exercise the skill &amp;quot;Mace/Flail&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[whip]] || 6 || +2 || 11 || 30 || 20% || One || Medium || None || No || Slashing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || One || Small || None || Yes || Crushing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[hammer]] || 7 || +3 || 13 || 90 || 70% || One || Small || None || No || Crushing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[mace]] || 8 || +3 || 14 || 120 || 80% || One || Small || None || No || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[flail]] || 10 || 0 || 14 || 130 || 80% || One || Small || None || No || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[morningstar]] || 13 || -2 || 15 || 140 || 80% || One || Medium || None || No || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[demon whip]] || 11 || +1 || 11 || 30 || 20% || One || Medium || None || No || Slashing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || One || Medium || None || No || Slashing || 0 || blessed demon whip&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Two || Large|| None || No || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[eveningstar]] || 15 || -1 || 15 || 180 || 80% || One || Medium || None || No || Piercing (Bludgeoning) || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[great mace]] || 18 || -4 || 17|| 270 || 90% || Two || Large || None || No || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[giant club]] || 20 || -6 || 17 || 330 || 100% || Two || Big || None || No || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || Two || Big || None || No || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Polearms]]===&lt;br /&gt;
&lt;br /&gt;
Polearms exercise the skill &amp;quot;Polearms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[spear]] || 6 || 4 || 11 || 50 || 30% || One || Small || None || Yes || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[trident]] || 9 || 1 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[halberd]] || 13 || -3 || 15 || 200 || 50% || Two || Large || None || No || Chopping (Piercing) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[scythe]] || 14 || -4 || 20 || 220 || 70% || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]] and [[Reaper]]s&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[demon trident]] || 12 || 1 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[trishula]] || 13 || 0 || 13 || 160 || 40% || One || Medium || None || No || Piercing || 0 || blessed demon trident&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[glaive]] || 15 || -3 || 17 || 200 || 60% || Two || Large || None || No || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[bardiche]] || 18 || -6 || 20 || 200 || 80% || Two || Large || None || No || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Staves]]===&lt;br /&gt;
&lt;br /&gt;
Staves exercise the skill &amp;quot;Staves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[staff]] || 5 || 5 || 12 || 130 || 60% || One || Large || None || No || Crushing || 10 || Not generated. Used only as base type for magical staves.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[quarterstaff]] || 10 || 3 || 13 || 180 || 70% || Two || Large || None || No || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[lajatang]] || 16 || -3 || 14 || 200 || 30% || Two || Large || None || No || Slicing || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapons]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || One || Little || Needle || No || Non-melee || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /&amp;lt;br/&amp;gt;Sling Bullet || No || Non-melee || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[Attack speed]]&lt;br /&gt;
*[[Weapon speed]]&lt;br /&gt;
*[[Weapon damage]]&lt;br /&gt;
*[[Weapon choice]]&lt;br /&gt;
*[[Handedness]]&lt;br /&gt;
*[[Ranged Combat]]&lt;br /&gt;
*[[Ranged Weapons]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
[http://r1gm.free.fr/Crawl/crawlSS_052_weapons.txt E. Grasland's excellent spoiler on weapons](Outdated. ver 0.5.2)&lt;br /&gt;
[http://crawl.akrasiac.org/learndb.html Henzell's LearnDB]&lt;br /&gt;
[[Category:Weapons]] [[Category:Item]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:XtinaS&amp;diff=18926</id>
		<title>User:XtinaS</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:XtinaS&amp;diff=18926"/>
				<updated>2013-09-01T14:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Created page with &amp;quot;I'm a QA automation engineer. My partner is a professional copyeditor. I document things like breathing.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a QA automation engineer. My partner is a professional copyeditor. I document things like breathing.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Josephine&amp;diff=18867</id>
		<title>Josephine</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Josephine&amp;diff=18867"/>
				<updated>2013-08-29T01:48:50Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Josephine&lt;br /&gt;
|glyph={{White|@}}&lt;br /&gt;
|tile=[[File:Josephine.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Evil flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Holy vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=1234&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=69&lt;br /&gt;
|avg_hp=69&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=11 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=9&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=69&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A hideous crone, her face covered in warts, moles and the occasional patch of hair, Josephine's appearance may fool one into thinking she is some weak old woman, but she is truly a formidable necromancer. The use of black magic has taken a physical toll on and prematurely aged Josephine, turning the once beautiful lady into an ugly hag.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Josephine''' is a [[unique]] [[evil]] [[necromancer (monster)|necromancer]] with two nasty bolt spells in her repertoire. She typically wields a branded [[dagger]] and has an entourage of [[undead]] monsters surrounding her.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:10-16&lt;br /&gt;
*The [[Orcish Mines]]:2-4&lt;br /&gt;
*The [[Elven Halls]]:1&lt;br /&gt;
*[[The Swamp]]:1&lt;br /&gt;
*[[The Shoals]]:1&lt;br /&gt;
*[[The Snake Pit]]:1&lt;br /&gt;
*The [[Spider's Nest]]:1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Cold]] (3d17)&lt;br /&gt;
|slot2=[[Bolt of Draining]] (3d14)&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=[[Animate Dead]]&lt;br /&gt;
|slot5=[[Simulacrum]]&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Cold]] and [[negative energy]] resistance will take the sting out of her bolt spells, though you'll need rN+++ to completely avoid [[XP]] [[draining]].&lt;br /&gt;
*Try to separate her from her undead pets. She can deal a lot of HP and XP damage blasting you with bolts while you hack your way toward her.&lt;br /&gt;
*If she has any particularly strong pets, you can use a [[wand of enslavement]] to turn it against her.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Frederick&amp;diff=18765</id>
		<title>Frederick</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Frederick&amp;diff=18765"/>
				<updated>2013-08-27T00:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Frederick&lt;br /&gt;
|glyph={{Green|@}}&lt;br /&gt;
|tile=[[File:Frederick.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=5373&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=140&lt;br /&gt;
|hp_range=159&lt;br /&gt;
|avg_hp=159&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=27 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=21&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=159&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A svelte fighter-mage who wears a gold-rimmed monocle and seeks a suitable and worthy opponent. You likely do not fit the bill.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I thoroughly disapprove of duels. I consider them unwise and I know they are dangerous. Also, sinful. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead to him a quiet retired spot and kill him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Mark Twain, _Autobiography of Mark Twain_. 1924.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Frederick''' is a dangerous [[unique]] caster. Although he's only fair in melee combat, the damage output of his spells is on par with [[Cerebov]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:20-27&lt;br /&gt;
*[[The Swamp]]:5&lt;br /&gt;
*[[The Snake Pit]]:5&lt;br /&gt;
*[[The Shoals]]:5&lt;br /&gt;
*The [[Spider's Nest]]:5&lt;br /&gt;
*[[The Vaults]]:2-5&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
*The [[Hall of Blades]]&lt;br /&gt;
*[[The Tomb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Iskenderun's Mystic Blast]] (3d25)&lt;br /&gt;
|slot2=[[Bolt of Cold]] (3d30)&lt;br /&gt;
|slot3=[[Invisibility]]&lt;br /&gt;
|slot4=''none''&lt;br /&gt;
|slot5=[[Iron Shot]] (3d36)&lt;br /&gt;
|slot6=[[Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Try to fight him at close range, as his melee attacks are far less painful than his spells, or at extreme long range, popping [[Freezing Cloud]] or [[Poisonous Cloud]] and then backing away.&lt;br /&gt;
*You can pop a [[Conjure Flame]] in his way to nullify his Bolts of Cold and force him to move towards you. If he steps in it, even better! Rinse and repeat.&lt;br /&gt;
*If you find yourself in fairly close range to him, a [[scroll of silence]] will shut down all of his magic long enough for you to take him out physically. Just be aware that the [[silence]] [[aura]]'s radius will not be very large.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In early versions of ''DCSS'' he was known as Adolf.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fannar&amp;diff=18738</id>
		<title>Fannar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fannar&amp;diff=18738"/>
				<updated>2013-08-26T03:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Fannar&lt;br /&gt;
|glyph={{LightBlue|e}}&lt;br /&gt;
|tile=[[File:Fannar.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=1261&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=80&lt;br /&gt;
|hp_range=80&lt;br /&gt;
|avg_hp=80&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=8 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=10&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=80&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=elf&lt;br /&gt;
|species=elf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A cold-hearted elven sorcerer, draped in robes of high office. He whispers grimly to himself as he stalks the dungeon, trailing ice crystals through the air behind him.&lt;br /&gt;
&lt;br /&gt;
In ages long past, Fannar's wisdom and precocious talent with frost magic won him the coveted position of magistrate, placing him in charge of enforcing the law throughout the Elven Halls. By all accounts, he was once well known for being benevolent, just, and passionate in keeping the elves free from corruption and crime, even as those around him began to dabble in necromancy and demonic magic.&lt;br /&gt;
&lt;br /&gt;
Over the long centuries of his tenure, Fannar's devotion to justice has warped into paranoia and despotism. Even his closest supporters now whisper that his magical power has begun to border on the self-destructive. Fannar still tries to keep the elves from falling to evil, unwilling or unable to notice that he failed long ago.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
'''Fannar''' is a [[unique]] [[cold]]-themed [[list of deep elves|elf]], equipped with a [[staff]] of [[freezing]] and [[ring of ice]] (67%) or [[staff of cold]] (33%), as well as a [[robe]] of [[ego|cold resistance]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
*[[The Dungeon]]: 10-16&lt;br /&gt;
*The [[Orcish Mines]]: 2-4&lt;br /&gt;
*The [[Elven Halls]]&lt;br /&gt;
*[[The Lair]]: 1-5&lt;br /&gt;
*[[The Swamp]]: 1&lt;br /&gt;
*[[The Snake Pit]]: 1&lt;br /&gt;
*[[The Shoals]]: 1&lt;br /&gt;
*The [[Spider's Nest]]: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Cold]] (3d18)&lt;br /&gt;
|slot2=[[Ozocubu's Refrigeration]]&lt;br /&gt;
|slot3=[[Ozocubu's Armour]]&lt;br /&gt;
|slot4=[[Summon Ice Beast]]&lt;br /&gt;
|slot5=[[Ozocubu's Refrigeration]]&lt;br /&gt;
|slot6=[[Blink]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
The difficulty of this fight is determined almost entirely by how much rC you have with you. If you've got none (or even vulnerability!), you may want to avoid him or read a [[scroll of silence]] before engaging him in melee.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.13]] Ozocubu's Armour will be replaced with Summon Ice Beast and Fannar will have the ability to hide behind his ice beasts. &lt;br /&gt;
&lt;br /&gt;
Fannar was added in [[0.11]], and is the first monster to explicitly generate with [[jewellery]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Psyche&amp;diff=18734</id>
		<title>Psyche</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Psyche&amp;diff=18734"/>
				<updated>2013-08-25T22:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Psyche&lt;br /&gt;
|glyph={{LightMagenta|@}}&lt;br /&gt;
|tile=[[File:Psyche.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=371&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=26&lt;br /&gt;
|hp_range=39&lt;br /&gt;
|avg_hp=39&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 13&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=7 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=39&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A fair-haired mage, wandering and seemingly half-mad with grief and guilt.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let Psyche's corpse be clad in mourning weed&amp;lt;br /&amp;gt;And set on rock of yonder cliff aloft;&amp;lt;br /&amp;gt;Her husband is no wight of human seed,&amp;lt;br /&amp;gt;But serpent dire and fierce, as may be thought,&amp;lt;br&amp;gt;Who flies with wings above in starry skies,&amp;lt;br /&amp;gt;And doth subdue each thing with fiery flight.&amp;lt;br /&amp;gt;The Gods themselves and powers that seem so wise&amp;lt;br /&amp;gt;With mighty love be subject to his might.&amp;lt;br /&amp;gt;The rivers black and deadly floods of pain&amp;lt;br /&amp;gt;And darkness eke as thrall to him remain.&amp;quot;&lt;br /&gt;
&amp;amp;nbsp; &amp;amp;nbsp;-Apuleius, _Asinus aureus_, &amp;quot;Cupid and Psyche&amp;quot; circa 160 A.D. William Adlington, Translator, 1566.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
'''Psyche''' is a fast-moving [[unique]] mage. Although her collection of spells is no more dangerous than you'd find on an [[orc wizard]], she is notoriously deadly due to the [[chaos]] (75% odds) or [[distortion]] (25%) [[dagger]] she generates with, often sending careless melee fighters to [[the Abyss]] at lethally low levels.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
*[[The Dungeon]]:8-13&lt;br /&gt;
*The [[Orcish Mines]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Throw Frost]] (3d6)&lt;br /&gt;
|slot2=[[Cantrip]]&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|slot4=[[Throw Flame]] (3d6)&lt;br /&gt;
|slot5=[[Magic Dart]] (3d4)&lt;br /&gt;
|slot6=[[Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* Fight her at range. If this isn't an option, confuse or paralyze her before engaging her in melee.&lt;br /&gt;
* She occasionally generates with a [[wand of random effects]]. How dangerous this may be depends entirely on how lucky her shots are.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
Psyche is a character from the Greek myth of [http://en.wikipedia.org/wiki/Cupid_and_Psyche Eros and Psyche]. In this myth, Psyche is a girl who fell in love with Eros, but must complete several impossible tasks before Aphrodite would allow them to be wed.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hippogriff&amp;diff=18733</id>
		<title>Hippogriff</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hippogriff&amp;diff=18733"/>
				<updated>2013-08-25T22:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=hippogriff&lt;br /&gt;
|glyph={{Brown|H}}&lt;br /&gt;
|tile=[[File:Hippogriff.png]]&lt;br /&gt;
|flags={{Warm blood flag}}&amp;lt;br&amp;gt;{{Flying flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=5&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=185&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=28&lt;br /&gt;
|hp_range=27-54&lt;br /&gt;
|avg_hp=40&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=7&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=10 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=8 ({{Peck type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=8 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=7&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=hippogriff&lt;br /&gt;
|species=hippogriff&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A large creature with the hindquarters of a horse and the wings, head and talons of a great eagle.}}&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
&lt;br /&gt;
'''Hippogrives''' are freakish hybrids that are commonly found in the Lair. They have multiple attacks that can add up damage fast, but they aren't particularly threatening.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
&lt;br /&gt;
A hippogriff, like all &amp;quot;natural&amp;quot; creatures, is susceptible to [[poison]] and [[enchantments]].&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Pikel&amp;diff=18732</id>
		<title>Pikel</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Pikel&amp;diff=18732"/>
				<updated>2013-08-25T22:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Pikel&lt;br /&gt;
|glyph={{Blue|K}}&lt;br /&gt;
|tile=[[File:Pikel.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=651&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=24&lt;br /&gt;
|hp_range=40&lt;br /&gt;
|avg_hp=40&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=9 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=40&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=kobold&lt;br /&gt;
|species=big kobold&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|While kobolds are normally slaves, Pikel's rough life, selfish ambition and large stature have caused him to rise up and become a slaver himself. He is on his way to the Orcish Mines to sell his wares, a selection of timid humans that cower with every crack of his whip.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Pikel''' is a [[unique]] [[big kobold]] who has a number of [[human]] [[slave]]s under his command. He is dangerous on his own, wielding an enchanted [[whip]] of [[flaming]] or [[electrocution]], and with the help of his slaves is more than a match for most low-level characters. If you can manage to kill him, however, his slaves will be freed and become neutral toward you.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:4-9&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* If you intend to face him in melee, don't allow any of his slaves to reach you; they do a surprising amount of damage. Facing him in a hallway or luring him upstairs &lt;br /&gt;
* Confusion through [[Mephitic Cloud]] can disable him and his slaves easily, often with lethal results. For a more amusing death, however, you can charm him with a [[wand of enslavement]]; the slaves become neutral once it connects, and tear him to pieces when his charmed state ends. Bear in mind that you don't get XP for slave kills, unfortunately.&lt;br /&gt;
* Although killing the slaves provides you with no XP, you may wish to anyway. Once they've gone free, they will start killing everything they come across on the floor, robbing you of XP opportunities. That being said, if you don't mind them stomping the floor flat, let them go nuts.&lt;br /&gt;
** Followers of good [[god]]s should NOT kill the freed slaves. Doing so will cost you [[piety]].&lt;br /&gt;
** Although slaves provide no XP, you can sacrifice their [[corpse]]s to blood sacrifice-accepting gods.&lt;br /&gt;
* Note that marking Pikel with [[Yredelemnul|Yredelemnul's]] '''Enslave Soul''' and then killing him does not free the slaves for some reason (as of version 0.11). They will continue to attack you and your ghostly pet Pikel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Kobold]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Edmund&amp;diff=18731</id>
		<title>Edmund</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Edmund&amp;diff=18731"/>
				<updated>2013-08-25T22:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Edmund&lt;br /&gt;
|glyph={{Red|@}}&lt;br /&gt;
|tile=[[File:Edmund.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=164&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=21&lt;br /&gt;
|hp_range=44&lt;br /&gt;
|avg_hp=44&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=6 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=4&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=44&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And my invention thrive, Edmund the base&amp;lt;br /&amp;gt;Shall top the legitimate. I grow; I prosper.-&amp;lt;br /&amp;gt;Now, gods, stand up for bastards!&amp;quot;&lt;br /&gt;
&amp;amp;nbsp; -William Shakespeare, _King Lear_, I, ii, 1606.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When the forces stood in array Edmund proposed to decide their claims by single combat; but Canute saying that he, a man of small stature, would have little chance against the tall athletic Edmund, proposed, on the contrary, for them to divide the realm as their fathers had done.&amp;quot;&lt;br /&gt;
&amp;amp;nbsp; -Thomas Keightley, _The History of England_. 1839.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
'''Edmund''' is a weak unique who appears in the early game. Although he's [[Sigmund]]'s brother, he is not nearly as lethal. He often spawns with a decent weapon and a random [[wand]], usually a damaging one such as flame, frost, draining, et cetera, making him a threat to low-level characters.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
*[[The Dungeon]]:4-9&lt;br /&gt;
*The [[Orcish Mines]]:1&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
He's tough at low levels. Try to avoid him until level 5 or so.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Joseph&amp;diff=18730</id>
		<title>Joseph</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Joseph&amp;diff=18730"/>
				<updated>2013-08-25T22:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Joseph&lt;br /&gt;
|glyph={{Cyan|@}}&lt;br /&gt;
|tile=[[File:Joseph.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=610&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=46&lt;br /&gt;
|hp_range=66&lt;br /&gt;
|avg_hp=66&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=15 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=7&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=66&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|Looks like a mercenary.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Joseph''' is a [[unique]] [[human (monster)|human]] mercenary who can be dangerous at range, using a [[brand]]ed sling to deal heavy [[fire]] or [[cold]] damage, possibly after catching you in a [[throwing net]]. In melee, he also carries a branded [[quarterstaff]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:7-12&lt;br /&gt;
*The [[Orcish Mines]]&lt;br /&gt;
*[[The Lair]]:1&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Insubstantial_wisp&amp;diff=18729</id>
		<title>Insubstantial wisp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Insubstantial_wisp&amp;diff=18729"/>
				<updated>2013-08-25T22:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=insubstantial wisp&lt;br /&gt;
|glyph={{LightGrey|v}}&lt;br /&gt;
|tile=[[File:Insubstantial wisp.png]]&lt;br /&gt;
|flags={{Insubstantial flag}}&amp;lt;br&amp;gt;{{Levitate flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, &amp;lt;br&amp;gt;{{Electricity resistance 2}}, {{Poison resistance 2}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Sticky flame resistance}}, &amp;lt;br&amp;gt;{{Constriction resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=80&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=6-18&lt;br /&gt;
|avg_hp=12&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=20&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{tiny}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=12 ({{Hit type}}: {{Blink flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=1&lt;br /&gt;
|extra_hp=2&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=insubstantial wisp&lt;br /&gt;
|species=insubstantial wisp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Flavour|A thin wisp of floating gas, flickering, disappearing and reforming in a disconcertingly random fashion.&amp;lt;hr /&amp;gt;„Dotknij teraz mych czarów&amp;lt;br /&amp;gt;Wichrze czarci tańcu&amp;lt;br /&amp;gt;Oto płoną błędne ognie&amp;lt;br /&amp;gt;Oto bóstwa lasów i gór&amp;lt;br /&amp;gt;Których nie przebłagam&amp;lt;br /&amp;gt;Ich sny srebrzą się ponad jeziorami&amp;lt;br /&amp;gt;Gdzie słyszałem drzewa krzyczące w nocy&amp;lt;br /&amp;gt;Wyją błagając o zemstę po raz, po raz, po raz...&amp;quot;&amp;lt;br /&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;Mastiphal, „Nad jeziorami myśli nieśmiertelnej&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Insubstantial wisps''' are very irritating monsters, even worse than early [[imp]]s. They have high [[EV]], [[blink]] constantly, and resist nearly everything. To make matters worse, they are encountered in packs and can be dangerous if they surround you. Wisps are found in the [[Dungeon]], [[The Swamp]], and [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
Spell: [[Blink]]&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Melee characters can eventually take them out with standard attack strategies, and heavy armour greatly reduces the threat they pose. It just requires much more patience than usual.&lt;br /&gt;
*Spellcasters should try to use [[Earth]] and non-elemental [[Conjurations]], such as [[Magic Dart]], [[Iskenderun's Mystic Blast]], or the highly effective and 100% accurate [[Airstrike]]. [[Poison Arrow]] and [[Throw Icicle]] will also partially work. The Bolt spells can take them out with repeated uses, but lesser elemental spells will take too long.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Insubstantial wisps' [[AC]] was lowered from 20 to 5 in 0.11, mostly to reduce annoyance.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Elven_halls&amp;diff=18727</id>
		<title>Elven halls</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Elven_halls&amp;diff=18727"/>
				<updated>2013-08-25T19:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Elven Halls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elven Halls]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ego&amp;diff=18726</id>
		<title>Ego</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ego&amp;diff=18726"/>
				<updated>2013-08-25T19:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
[[Ego]]s are special abilities and [[intrinsic]]s found on [[weapons]], [[armour]], and other character items. When an item name shows as &amp;quot;+x foo of barring&amp;quot;, the &amp;quot;of barring&amp;quot; is the ego. For example: boots ''of running'', war axe ''of electrocution''. &lt;br /&gt;
&lt;br /&gt;
Egos on [[weapons]] are often referred to as [[brand]]s. Unlike other egos, many weapon brands can be added to normal weapons temporarily through certain spells (or permanently with certain exceptional methods). This page focuses on non-weapon egos; see the [[brand]] page for weapon egos.&lt;br /&gt;
&lt;br /&gt;
==Egos==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Found on&lt;br /&gt;
!Putting On&lt;br /&gt;
!Taking Off&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Resistance (ego)|Resistance]]&lt;br /&gt;
| Gain 1 rank in [[fire resistance]] and [[cold resistance]].&lt;br /&gt;
| Robes, shields&lt;br /&gt;
| You feel resistant to extremes of temperature.&lt;br /&gt;
| You feel hot and cold all over.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Fire resistance]]&lt;br /&gt;
| Gain 1 rank of fire resistance.&lt;br /&gt;
| All body armour, barding, shields, *&lt;br /&gt;
| You feel resistant to fire.&lt;br /&gt;
| Was it this warm in here before?&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Cold resistance]]&lt;br /&gt;
| Gain 1 rank of cold resistance.&lt;br /&gt;
| All body armour, barding, shields, **&lt;br /&gt;
| You feel resistant to cold.&lt;br /&gt;
| You catch a bit of a chill.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Poison resistance]]&lt;br /&gt;
| Gain [[poison resistance]].&lt;br /&gt;
| Shields, cloaks, all body armour other than robes&lt;br /&gt;
| You feel healthy.&lt;br /&gt;
| You feel less healthy.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Positive energy]]&lt;br /&gt;
| Gain 1 level of [[life protection]].&lt;br /&gt;
| All body armour, shields&lt;br /&gt;
| Your life-force is being protected.&lt;br /&gt;
| You feel vulnerable.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Protection]]&lt;br /&gt;
| Found on weapons and shields. Gain +5 [[AC]] on weapons, +3 on shields.&lt;br /&gt;
| Shields&lt;br /&gt;
| You feel protected.&lt;br /&gt;
| You feel less protected.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Cloak of darkness|Darkness]]&lt;br /&gt;
| Can be evoked for [[invisibility]], but costs food to evoke and increases [[hunger]] cost per action.&lt;br /&gt;
| Cloaks&lt;br /&gt;
| You become transparent for a moment.&lt;br /&gt;
| n/a&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Preservation]]&lt;br /&gt;
| Gain [[conservation]], [[resist corrosion]], and one rank of [[acid resistance]]&lt;br /&gt;
| Cloaks&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Magic Resistance&lt;br /&gt;
| Gain +30 [[magic resistance]].&lt;br /&gt;
| All body armour, cloaks, wizard hats&lt;br /&gt;
| You feel resistant to magic.&lt;br /&gt;
| You feel less resistant to magic.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Strength&lt;br /&gt;
| Gain +3 strength.&lt;br /&gt;
| Gloves&lt;br /&gt;
| You feel stronger.&lt;br /&gt;
| You feel weaker.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Dexterity&lt;br /&gt;
| Gain +3 dexterity.&lt;br /&gt;
| Gloves&lt;br /&gt;
| You feel agile.&lt;br /&gt;
| You feel clumsy.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Intelligence&lt;br /&gt;
| Gain +3 intelligence.&lt;br /&gt;
| Helmets, wizard hats&lt;br /&gt;
| You feel clever.&lt;br /&gt;
| You feel stupid.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Running (ego)|Running]]&lt;br /&gt;
| Decreases [[movement]] delay by 2 (25% faster, for most [[species]]).&lt;br /&gt;
| Boots&lt;br /&gt;
| You feel quick.&lt;br /&gt;
| You feel rather sluggish.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Flight (ego)|Flight]]&lt;br /&gt;
| Can be evoked for indefinite [[flight]], but costs nutrition to activate.&lt;br /&gt;
| Boots, barding&lt;br /&gt;
| You feel rather light.&lt;br /&gt;
| n/a&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Stealth&lt;br /&gt;
| Gain +50 [[stealth]].&lt;br /&gt;
| Boots, barding&lt;br /&gt;
| You feel stealthy.&lt;br /&gt;
| You feel less stealthy.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|See invisible&lt;br /&gt;
| Gain [[see invisible]].&lt;br /&gt;
| Helmets&lt;br /&gt;
| You feel perceptive.&lt;br /&gt;
| You feel less perceptive.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Robe of the Archmagi|Archmagi]]&lt;br /&gt;
| Boosts [[spell power]] for all spells.&lt;br /&gt;
| Robes&lt;br /&gt;
| You feel powerful.&lt;br /&gt;
| You feel strangely numb.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Ponderousness]]&lt;br /&gt;
| Worsens your movement speed by 2 (20% for most species), and reduces [[EV]].&lt;br /&gt;
| Plate armours&lt;br /&gt;
| You feel rather ponderous.&lt;br /&gt;
| That put a bit of spring back into your step.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Reflection]]&lt;br /&gt;
| Reflects any blocked physical or magical ranged attacks back at the attacker.&lt;br /&gt;
| Shields&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Spirit shield]]&lt;br /&gt;
| Damage you receive is divided proportionally between HP and MP. Sets MP to 0 when first equipped.&lt;br /&gt;
| Caps&lt;br /&gt;
| You feel spirits watching over you.&lt;br /&gt;
| You feel strangely alone.&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Bracers of archery|Archery]]&lt;br /&gt;
| +5,+3 bonus to missile weapons, but -1,-1 to [[melee]] combat.&lt;br /&gt;
| Bracers (gloves)&lt;br /&gt;
| You feel that your aim is more steady.&lt;br /&gt;
| Your aim is not that steady any more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; In [[volcano]]es, can very rarely be found on cloaks, boots, and gloves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; In [[ice cave]]s, can very rarely be found on cloaks, boots, and gloves.&lt;br /&gt;
&lt;br /&gt;
[[Crystal plate armour]]s and [[animal skin]]s are always generated without ego, except in some vaults, like volcanoes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=18725</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=18725"/>
				<updated>2013-08-25T19:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. You can enter a shop by using the same key as for going down stairs (&amp;gt;). Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. You may also be lucky and find a [[portal]] to a [[bazaar]], which always features several shops, but which is only accessible once.&lt;br /&gt;
&lt;br /&gt;
Unlike certain other roguelikes, players cannot sell items to shops, nor is there any way to rob them.  The Bargain [[card]] will allow slightly cheaper prices for a short time.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
&lt;br /&gt;
Shops fall broadly into two categories.  Most of the shops you see will simply be normal shops, namely, shops that can be randomly placed by the dungeon generator.  A second, newer type of shop are vault-defined shops: these are defined by the specific vault they're found in, and cannot randomly be found on the level like normal shops; they only ever appear in their respective vaults. &lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed wand shop, or even the shops on Orc:4) to a shop that is of a completely new type, with mostly pre-defined items.  However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
'''Normal shops'''&lt;br /&gt;
&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all unidentified, although you will be able to see item types you have identified.  Note that for jewellery, only the base type (not any enchantments) will be shown, and artefacts will always be unidentified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Antique armour shops''' are similar to armour shops, but the stock is discounted and unidentified. With luck, you can acquire powerful gear here cheaply (or waste gold buying garbage).&lt;br /&gt;
*'''Antique weapon shops''' are similar to antique armour shops, but for weapons.&lt;br /&gt;
*'''Food shops''' sell [[comestible]]s, usually mostly rations.&lt;br /&gt;
*'''Wand shops''' sell identified [[wands]].&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scrolls]].&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
&lt;br /&gt;
'''Vault-defined shops'''&lt;br /&gt;
&lt;br /&gt;
*'''Fishing supplies''' are theme shops only found in vaults surrounded by aquatic enemies; they stock [[spear]]s, [[trident]]s, [[javelin]]s, [[throwing net]]s, and sources of [[levitation]].&lt;br /&gt;
*'''Serpentskin sales''' are theme shops that sell items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Pet rocks''' are theme stores that sell [[stone]]s, [[sling bullet]]s, [[Earth Magic]] books, and miscellaneous items related to the earth. Often appear in sealed vaults with a nearby [[wand of digging]] and several rock-themed enemies like [[boring beetle]]s, [[earth elemental]]s, [[clay golem]]s, etc.; in these cases, you can either open the vault yourself with the wand or wait for a beetle to chew its way out.&lt;br /&gt;
*'''Gadget shops''' sell [[deck]]s and a variety of evocable items.&lt;br /&gt;
*'''Branded ammunition shops''' sell a variety of branded [[missile|missiles]].&lt;br /&gt;
*'''Fire shops''' are found near pools of lava with various lava-themed creatures swimming in them. As you might expect, they sell fire-based wands and ammunition, as well as [[scroll of immolation|scrolls of immolation]].&lt;br /&gt;
*'''Zin's Purification Stations''' are shops found near altars to [[Zin]] that sell [[potion of cure mutation|potions of cure mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and will attack you as soon as you step adjacent to them.&lt;br /&gt;
*'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, and also appear when you buy out the entire stock of any other shop.  There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
&lt;br /&gt;
Shops are only ever randomly generated in finite portions of the dungeon; neither shops nor bazaar portals can appear in [[Pandemonium]] or [[the Abyss]].  Thus, once you have explored all of the main dungeon, the [[Elven Halls]], the [[Orcish Mines]], the [[Vaults]], the [[Shoals]], and the [[Snake Pit]], you have found all the shops there are to find (with one exception; see below).  Thus, unless you are saving for a [[ziggurat]], you might as well blow all your gold on the items you want, as you will have no other use for it.&lt;br /&gt;
&lt;br /&gt;
Worshipers of [[Nemelex Xobeh]] are a little luckier.  By sacrificing jewellery, books, and miscellaneous items, they can get [[deck of dungeons|decks of dungeons]], which can contain Trowel cards.  At high power, these cards can, once per game, create a portal to a bazaar.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
* Shops often sell items that you haven't [[Identification|identified]] yet. Purchasing these will identify them for you from that point on. This is very useful for scrolls and potions, saving you from risky experiments or wasted [[scroll of identify|scrolls of identify]]. As undesirable goods are often extremely cheap, you can almost always afford to use this tactic. Antique shops are an exception; these sell unidentified items (even artefacts), but at a discount.&lt;br /&gt;
&lt;br /&gt;
* Unidentified artefacts for sale will have unique descriptions displayed in white text, even when unidentified. Be careful though; they may have undesirable properties and are sometimes cursed.&lt;br /&gt;
&lt;br /&gt;
* If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
&lt;br /&gt;
* If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever.  If you find a bazaar that is unannounced, the portal will last until you choose to enter it.  It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Store&amp;diff=18724</id>
		<title>Store</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Store&amp;diff=18724"/>
				<updated>2013-08-25T19:02:34Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shop]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orcish_mines&amp;diff=18723</id>
		<title>Orcish mines</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orcish_mines&amp;diff=18723"/>
				<updated>2013-08-25T18:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Orcish Mines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Orcish Mines]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blorkula_the_orcula&amp;diff=18722</id>
		<title>Blorkula the orcula</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blorkula_the_orcula&amp;diff=18722"/>
				<updated>2013-08-25T18:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Blork the orc&lt;br /&gt;
|glyph={{Brown|o}}&lt;br /&gt;
|tile=[[File:Blork the orc.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Orc slaying vulnerability}}&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=82&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=16&lt;br /&gt;
|hp_range=32&lt;br /&gt;
|avg_hp=32&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=9&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=7 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=3&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=32&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=orc&lt;br /&gt;
|species=orc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A particularly fat and ugly orc. He seems to have scavenged a pair of rainbow-coloured suspenders from somewhere. They're not helping.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
'''Blork the orc''' is a unique orc spellcaster who has can cast a few low-level [[Conjurations]] and can buff himself significantly.&lt;br /&gt;
&lt;br /&gt;
If you worship [[Beogh]], he may join you as a follower.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:4-9&lt;br /&gt;
*The [[Orcish Mines]]:1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Throw Frost]] (3d5)&lt;br /&gt;
|slot2=[[Cantrip]]&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|slot4=[[Throw Flame]] (3d5)&lt;br /&gt;
|slot5=[[Magic Dart]] (3d4)&lt;br /&gt;
|slot6=[[Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Weapons with the [[orc slaying]] brand should help, but are in no way mandatory.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Blork the orc is a reference to Mork from Ork, a rainbow-suspenders-wearing alien from the 70's television show &amp;quot;[http://en.wikipedia.org/wiki/Mork_%26_Mindy Mork &amp;amp; Mindy]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ecumenical_Temple&amp;diff=18721</id>
		<title>Ecumenical Temple</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ecumenical_Temple&amp;diff=18721"/>
				<updated>2013-08-25T18:38:21Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
{{flavour|A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. It is located between the levels 4 and 7 of the main dungeon.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Temple entry.png]] The '''Ecumenical Temple''', also known as the Temple of Gods, is a place that offers peace and refuge from the insanity of the [[Dungeon]]. It is considered a [[branch]] (even though it only has one level), and its entrance is generated between Dungeon: 4 and 7. It contains [[altar]]s to multiple [[god]]s.&lt;br /&gt;
&lt;br /&gt;
If you started the game with a non-religious [[class]], the Temple is a good place for [[choosing a god]]. You can learn more about each god's religion by standing on their altar and [[praying]] (command '''p''').&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The Temple has a single floor randomly picked from a predetermined pool of layouts. Whichever layout is picked, you'll find altars to at least six gods, but usually more. Any gods who are not represented in the Temple will have an altar somewhere between D:2 and D:9, with three exceptions.&lt;br /&gt;
&lt;br /&gt;
The Temple will never contain altars to [[Jiyva]] or [[Beogh]]. It does not normally contain altars to [[Lugonu]] either, but one special version of the temple is &amp;quot;corrupted&amp;quot; and most of its altars will be to Lugonu. You can find these three gods in certain branches (Beogh in the [[Orcish Mines]], Jiyva in or near the [[Slime Pits]], and Lugonu in [[the Abyss]]), or in rare dungeon vaults.&lt;br /&gt;
&lt;br /&gt;
If the Temple's entrance appears to be unreachable, try to get in via an unused set of [[stairs]] on another floor.&lt;br /&gt;
&lt;br /&gt;
==Recommendations==&lt;br /&gt;
&lt;br /&gt;
Monsters never randomly spawn in the Temple, but they can follow you or be created there (via a god's wrath, a miscast effect, or your own spell). This makes the Temple a decent [[stash]] location in the early game if your carrying capacity is low. It's also a convenient (and somewhat ironic) place for waiting out a spurned god's [[divine retribution]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Dungeon_Branches]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ecumenical_temple&amp;diff=18720</id>
		<title>Ecumenical temple</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ecumenical_temple&amp;diff=18720"/>
				<updated>2013-08-25T18:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Ecumenical Temple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ecumenical_Temple]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Prince_Ribbit&amp;diff=18719</id>
		<title>Prince Ribbit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Prince_Ribbit&amp;diff=18719"/>
				<updated>2013-08-25T18:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Prince Ribbit&lt;br /&gt;
|glyph={{LightCyan|F}}&lt;br /&gt;
|tile=[[File:Prince Ribbit.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Phase shift flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Cold blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=302&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=40&lt;br /&gt;
|avg_hp=40&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=16&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 14 (swim: 60%)&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=40&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=blink frog&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A handsome prince before he was cursed, he now adventures for a cure. On the top of his head he wears a crown tilted jauntily to one side. How it still stays in place even after his transformation is a mystery.&amp;lt;hr /&amp;gt;&amp;quot;Princess! youngest princess!&amp;lt;br /&amp;gt;Open the door for me!&amp;lt;br /&amp;gt;Dost thou not know what thou saidst to me&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yesterday by the cool waters of the fountain?&amp;lt;br /&amp;gt;Princess, youngest princess!&amp;lt;br /&amp;gt;Open the door for me!&amp;lt;br /&amp;gt;-Brothers Grimm (Margaret Hunt), _The Frog King, or Iron Henry_}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Prince Ribbit''' is a [[unique]] [[blink frog]] (formerly a [[human (monster)|human]]) who behaves almost exactly like a regular blink frog, except for the fact that he's somewhat weaker and can arrive dangerously early on.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:4-9&lt;br /&gt;
*The [[Orcish Mines]]:1&lt;br /&gt;
*[[The Lair]]:1-3 (with a pack of [[blink frog]]s)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=''none''&lt;br /&gt;
|slot2=''none''&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=''none''&lt;br /&gt;
|slot5=''none''&lt;br /&gt;
|slot6=[[Teleport Self]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Players unaccustomed to blink frogs can expect fast movement speed, decently powerful melee damage, no resistances, excellent [[ev]]asion, and an irritating tendency to blink away from you after attacking. These blinks can be useful, however, giving you a few turns to pelt him from afar or to [[quaff]] a [[potion of heal wounds]].&lt;br /&gt;
*Prince Ribbit is also immune to the additional damage caused by [[distortion]] weapons (and may in fact be healed by them 20% of the time), so any character unfortunate enough to be wielding one this early in the game may wish to skip this fight for the time being. His [[magic resistance]] isn't too high, so a [[wand of confusion]], [[wand of paralysis|paralysis]], or [[wand of slowing|slowing]] may come in handy for making your getaway. Alternatively, just wait for it to blink away from the stairs and make your escape.&lt;br /&gt;
*Although you can't cure him of his curse in life, he leaves a human corpse once killed.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Piety&amp;diff=18718</id>
		<title>Piety</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Piety&amp;diff=18718"/>
				<updated>2013-08-25T17:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Piety''' is a measure of your standing with your chosen [[god]]. You earn Piety by performing actions in accordance with your god's religion. The more you have, the more rewards your god will lavish upon you, in the form of special abilities and gifts.  It is measured on a scale from 1-200.  If it drops below 1, you are excommunicated and incur penance. &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
When your Piety reaches certain levels, your god will grant you a new ability. Some of these abilities must be invoked with the '''a''' command, and cost [[MP]], [[satiation]], Piety, or some combination thereof. Others are passive, working automatically and (usually) without cost.&lt;br /&gt;
&lt;br /&gt;
You cannot see your exact Piety number in-game, but you can estimate it from the number of stars shown by your god's name on your [[HUD]]. Not coincidentally, these stars are the levels of Piety required for you to receive new abilities. &lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=3&lt;br /&gt;
|-&lt;br /&gt;
!Ability Level!!Piety&lt;br /&gt;
|-&lt;br /&gt;
| ||1-29&lt;br /&gt;
|-&lt;br /&gt;
|*||30-49&lt;br /&gt;
|-&lt;br /&gt;
|**||50-74&lt;br /&gt;
|-&lt;br /&gt;
|***||75-99&lt;br /&gt;
|-&lt;br /&gt;
|****||100-119&lt;br /&gt;
|-&lt;br /&gt;
|*****||120-160&lt;br /&gt;
|-&lt;br /&gt;
|******||161-200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not all gods give abilities at each level. For example, [[Okawaru]] gives the ability to invoke Heroism at *, and then nothing until Finesse at *****. Also, many gods grant powers that improve with your exact Piety (not just your star level), so it is worth cultivating Piety even if you think you've earned every reward on your god's chart.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
&lt;br /&gt;
Along with abilities, many gods will grant random gifts of powerful items to a particularly pious worshiper. Usually, a sufficiently high Piety is all that you need for a gift, but some gods set further conditions for certain gifts. &lt;br /&gt;
&lt;br /&gt;
If you qualify for a gift from your particular god, you have a small chance to receive it every time you gain Piety.&lt;br /&gt;
&lt;br /&gt;
If you receive a gift, you undergo a period of &amp;quot;[[Gift Timeout|gift timeout]]&amp;quot;, the length of which varies by god. You cannot receive any more gifts until your gift timeout expires. It will not go down on its own. You can only decrease it with actions that raise your Piety (which instead goes towards reducing the gift timeout).&lt;br /&gt;
&lt;br /&gt;
==Estimating Piety==&lt;br /&gt;
&lt;br /&gt;
Other ways to estimate your Piety include [[praying]], or looking at the Favour description on your religion screen (command '''^''').  &lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=3&lt;br /&gt;
|-&lt;br /&gt;
!Favour||Pray description!!Piety&lt;br /&gt;
|-&lt;br /&gt;
|Beneath notice||Displeased||5 or less&lt;br /&gt;
|-&lt;br /&gt;
|Noncommittal||Noncommittal||6+&lt;br /&gt;
|-&lt;br /&gt;
|Noted your presence||Pleased||21+&lt;br /&gt;
|-&lt;br /&gt;
|Most pleased||Most pleased||41+&lt;br /&gt;
|-&lt;br /&gt;
|Rising star||Greatly pleased||71+&lt;br /&gt;
|-&lt;br /&gt;
|Shining star||Extremely pleased||101+&lt;br /&gt;
|-&lt;br /&gt;
|Prized avatar||Exalted||131+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xom ===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Xom]] get different descriptions - see his article for details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=HUD&amp;diff=18717</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=HUD&amp;diff=18717"/>
				<updated>2013-08-25T17:17:09Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Oh, like everyone magically knows all the gaming acronyms. *wry*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[HUD]] stands for &amp;quot;[http://en.wikipedia.org/wiki/HUD_(video_gaming) Heads-Up Display]&amp;quot;.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cheibriados&amp;diff=18676</id>
		<title>Cheibriados</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cheibriados&amp;diff=18676"/>
				<updated>2013-08-25T02:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cheibriados altar.png]] ''&amp;quot;Take it easy.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Cheibriados the Contemplative''' is a god who meditates on the mystery of time. Those who choose to follow this god's path will learn to eschew unnecessary haste, slow down both themselves and others, and hurt those who refuse to slow down. Especially devoted followers may even temporarily abandon the flow of time and its needless disturbances. Cheibriados rewards worshipers who slay creatures who are faster than they are.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
&lt;br /&gt;
* Killing creatures that are faster than you, with a chance of a large piety increase for much faster creatures and ones with high [[HD]] (&amp;quot;''Cheibriados '''thoroughly''' appreciates the change of pace''&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
&lt;br /&gt;
* Increasing your speed by any means: this includes [[Haste]], going [[berserk]], [[Swiftness]], weapons with the [[speed (brand)|speed brand]], [[quick blade]]s, and [[boots of running]].  You may not haste enemies, either. Be careful when using unidentified [[potion]]s, [[wand]]s, and [[deck]]s!  If the item was unidentified, or you were berserked/hasted against your will (moth of wrath, berserk mutation), Cheibriados will block the haste and not punish you for it.  The message will say the protection was &amp;quot;just this once&amp;quot;, but there is no actual limit on it.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level -]]''': &amp;quot;Timekeeper&amp;quot;&lt;br /&gt;
* '''Raises the support of your attributes''': Cheibriados increases your Strength, Dexterity, and Intelligence as your piety increases.  Each stat increase comes with an incremental decrease in your movement speed. Further stat increases occur at higher ranks of piety.  At maximum piety you receive +15 to all stats, and your movement delay is doubled.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *]]''': &amp;quot;Righteous Timekeeper&amp;quot;&lt;br /&gt;
* '''Slows and strengthens your metabolism''': Reduces food cost by 1 per action (identical to [[good mutations#Slow Metabolism|Slow Metabolism 1]]), halves the effect of [[poison]] and [[sickness]]. This also doubles its duration. (Passive)&lt;br /&gt;
* '''Bend Time''': Slows everything adjacent to you. Monsters resist based on their [[HD]] rather than their [[Magic resistance]], which means that it can affect magic immune enemies. (Costs 3 MP, 50-100 Food, and 1-2 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level **]]''': &amp;quot;Chronographer&amp;quot;&lt;br /&gt;
* No new Abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ***]]''': &amp;quot;Splendid Chronographer&amp;quot;&lt;br /&gt;
* '''Temporal Distortion''': Moves nearby monsters forward through time, relative to you.  (Instant, 4MP, 200-400 Food, 3-5 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ****]]''': &amp;quot;Chronicler&amp;quot;&lt;br /&gt;
* '''Slouch''': Damages everything in [[LOS]] (including [[invisible]] enemies) that's faster than you (Damage = [Speed Difference] * 4d3 / 2). Only monsters that have detected you take damage from Slouch. (Costs 5 MP, 100-200 Food, and 8-12 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *****]]''': &amp;quot;Eternal Chronicler&amp;quot;&lt;br /&gt;
* '''Step From Time''': Moves you to nowhere and lets time pass. During that time, monsters wander away and may even go to sleep.  Monsters that end up in your LOS must perform a fresh check against your stealth to notice you. (Costs 10 MP, 200-400 Food, and 10-15 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ******]]''': &amp;quot;Ticktocktomancer&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
In addition, Cheibriados does the following: &lt;br /&gt;
* Dramatically reduces the monster spawn rate and map morphing rate in the [[Abyss]]. (Passive)&lt;br /&gt;
* Prevent the Speed bonus from going berserk through the [[Bad mutations#Berserk|Berserk]] mutation. (Passive)&lt;br /&gt;
* Reduces the Orb run monster spawn rate.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
&lt;br /&gt;
* 80%: Sleep for 4-8 turns. (Irresistible)&lt;br /&gt;
* 20%: [[Slow]] + No berserk for 100 turns. (Irresistible)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
 *Some species are better suited for Cheibriados than others. [[Spriggan]] and [[centaur]] characters have difficulty raising piety and lose a lot of the impact of Cheibriados' abilities due to their fast movement speed. [[Naga]]s, however, &amp;quot;benefit&amp;quot; from a slower-than-average base movement speed.&lt;br /&gt;
* Casters benefit from Cheibriados much more than non-casters, as the boost to intelligence would otherwise go to waste. In addition, being able to cast allows you to use spells to escape from deadly situations, which come up often when running is no longer an option. [[Transmuter]]s who use [[Unarmed Combat]] in particular benefit greatly from the boost in stats, as the [[Unarmed Combat]] damage from [[Blade Hands]] is greatly improved by the boost to dexterity and strength.&lt;br /&gt;
* Remember to always use shift-direction key or auto-explore while exploring, as that will automatically stop you when you spot an enemy. One careless step while worshiping Cheibriados could translate to two or three needless enemy attacks, which could very well be lethal.&lt;br /&gt;
* You can use [[Transmutations]] spells that increase your movement speed (such as [[Spider Form]]) without offending Cheibriados. However, you will still be slower than the average monster, so this is no longer useful for escapes.&lt;br /&gt;
* [[Translocations|Translocation]] spells can help you get around quickly, as can [[Passwall]].&lt;br /&gt;
* Training your [[Invocations]] skill is important as well, as Cheibriados offers several excellent abilities:&lt;br /&gt;
** Bend Time can reliably slow even the strongest enemies for very little piety, reducing their attack speed while yours remains the same.&lt;br /&gt;
** Temporal Distortion works well with [[poison]]; apply a few levels of poison, then warp time forward to when your foes are dead or weakened.&lt;br /&gt;
** Slouch is a pricey-but-incredibly effective irresistible attack against everything in sight, once you have maxed piety. Melee fighters with low MP can fire one off to soften up or thin out a crowd, while casters can spam it to clear the screen. The body count you create should help recoup the piety cost somewhat. It's also an excellent way to take out annoying [[unseen horror]]s. Bear in mind that both Slouch's damage and your chance of gaining piety for a kill is based on the difference between your speed and the target's, so areas filled with fast enemies such as the [[Elven Halls]] are especially vulnerable and profitable. Finally, while slowing yourself will provide a slight increase to Slouch damage, hasted enemies, especially already fast ones, will take drastically increased damage.&lt;br /&gt;
** Don't forget you have Step From Time. It can spare you from certain-death situations; by the time you return, most enemies will have wandered off and summoned enemies will have run out of time. Enemies that haven't wandered off might not even notice your return if you have a high [[Stealth]] skill as well.&lt;br /&gt;
** Step From Time is much more effective in open levels with lots of space for monsters to redistribute themselves.  In constrained areas like Shoals or small portal levels, more monsters will end up near you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.10]], Cheibriados would only give you bonus stats if you wore equipment with the [[ponderousness]] ego (and he offered an ability which allowed you to convert your gear into ponderous artifacts). He would also offer various resistances as well. These benefits increased with each equipment slot you made ponderous.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], species with equipment restrictions were unable to get the full ponderous benefits from Cheibriados, and each new ponderous item gave a larger benefit than the last.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Terence&amp;diff=18665</id>
		<title>Terence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Terence&amp;diff=18665"/>
				<updated>2013-08-25T01:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Terence&lt;br /&gt;
|glyph={{LightCyan|@}}&lt;br /&gt;
|tile=[[File:Terence.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=18&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=8&lt;br /&gt;
|hp_range=20&lt;br /&gt;
|avg_hp=20&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=2&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=20&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|A violent murder who kills for both pleasure and profit, Terence has been forced into hiding after a botched job, and can't really afford to risk letting anyone who has seen him leave the dungeon alive - there is a price on his head, after all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He looks dangerous.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Terence''' is a weak [[unique]] [[human]] fighter, likely one of the first uniques you will encounter and much less deadly than [[Sigmund]]. He occasionally generates with a good [[wand]], but should not pose much of a threat otherwise. Disable him with your own wands or soften him up with [[throwing]] weapons if you don't want to risk him getting a lucky hit in, but you can probably beat him without getting damaged much anyway.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:2-3&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*None needed, though don't be so overconfident that you attack him while wounded. Take him out and collect that cheap [[XP]].&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Grate&amp;diff=18652</id>
		<title>Grate</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Grate&amp;diff=18652"/>
				<updated>2013-08-24T20:16:48Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Wall#Iron Grate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wall#Iron_Grate]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jessica&amp;diff=18651</id>
		<title>Jessica</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jessica&amp;diff=18651"/>
				<updated>2013-08-24T20:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;{{monster&lt;br /&gt;
|name=Jessica&lt;br /&gt;
|glyph={{LightGrey|@}}&lt;br /&gt;
|tile=[[File:Jessica.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Evil flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Holy vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=25&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=4&lt;br /&gt;
|hp_range=10&lt;br /&gt;
|avg_hp=10&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=10&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{Flavour|An evil apprentice sorceress. She entered the dungeon hoping to find a quiet, secluded place where she could study the darker arts without being disturbed.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Jessica''' is a weak [[unique]] caster found on the first few floors of the [[Dungeon]]. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack [[wand]] that can make her dangerous.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:2-3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Pain]] (d7)&lt;br /&gt;
|slot2=[[Slow]]&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|slot4=[[Pain]] (d7)&lt;br /&gt;
|slot5=[[Blink]]&lt;br /&gt;
|slot6=[[Blink]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what.&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Skill&amp;diff=18650</id>
		<title>Skill</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Skill&amp;diff=18650"/>
				<updated>2013-08-24T20:06:52Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Skills''' are the many particular aspects of the adventurer's trade that your character will need if they intend to survive. Like [[experience level]]s, they are gained automatically as you earn [[experience]] through the killing of monsters. While gaining experience levels provides general boosts to your character, gaining skill levels only provides benefits for the narrow sections of adventuring that they pertain to. Like character levels, the highest level a skill can reach is [[27]].&lt;br /&gt;
&lt;br /&gt;
Focusing your skill progression on skills that A) your [[species]] has a natural [[aptitude]] for and that B) you'll actually use can make or break a character. Every species has an aptitude ranging from -5 to +5 for each individual skill, a measure of how easily they can learn it. While you aren't necessarily restricted from branching into skills you have a bad aptitude for, training them will take longer and you may not be able to acquire enough experience to keep your character effective as you go deeper into the [[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Characters start the game with access to a small selection of skills. More can be acquired over time.&lt;br /&gt;
&lt;br /&gt;
==Skill Types==&lt;br /&gt;
Skills are roughly divided into five categories:&lt;br /&gt;
&lt;br /&gt;
'''Offense'''&lt;br /&gt;
*[[Fighting]]: Improves your damage in melee, increases your max [[HP]].&lt;br /&gt;
*[[Unarmed Combat]]: Improves your damage, accuracy, and attack speed when making melee attacks without a weapon, and allows you to make auxiliary unarmed combat attacks.&lt;br /&gt;
*Individual Weapon Skills ([[Short Blades]], [[Maces &amp;amp; Flails]], etc.): Improves your damage, accuracy, and attack speed when using the weapons each skill covers. Some weapon skills cross-train, allowing you to learn their associated, lower-level skills at a faster rate (+4 to the corresponding aptitude, roughly 2× normal speed).&lt;br /&gt;
&lt;br /&gt;
'''Defense'''&lt;br /&gt;
*[[Dodge]] - Improves your [[evasion]] (more effective when wearing lighter [[armour]]).&lt;br /&gt;
*[[Armour (skill)|Armour]] - Improves the [[AC]] bonus armour gives you (more effective when wearing heavier armour), reduces the impact of armour EV penalties.&lt;br /&gt;
*[[Shields (skill)|Shields]] - Improves the [[SH]] bonus [[shields]] gives you, reduces the impact of shield EV penalties.&lt;br /&gt;
*[[Stealth]] - Reduces the likelihood of unaware monsters detecting you.&lt;br /&gt;
&lt;br /&gt;
'''Thievery'''&lt;br /&gt;
*[[Stabbing]] - Adds a damage multiplier when you attack an enemy that is not yet aware of you (more effective with certain weapons).&lt;br /&gt;
*[[Traps]] - Increases the likelihood of you finding nearby [[traps]] as well as your ability to disarm mechanical traps.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting'''&lt;br /&gt;
*[[Spellcasting]] - Slightly increases the [[spell power]] of any spell you cast, reduces the [[spell hunger]] generated, increases your max [[MP]], and grants you extra spell levels to memorize more spells.&lt;br /&gt;
*There are many individual skills for the many magic schools you can study. These include styles such as [[Conjurations]] (direct attack magic) and [[Charms]] (magic to enhance your abilities), as well as [[element]]al schools such as [[Fire Magic]] or [[Poison Magic]]. All of these skills have the same general effect, however: to improve the spell success rate and spell power of their associated spells (though some schools have other minor benefits as well, such as improved prowess while wielding an elemental staff). Be aware that some elemental schools are opposed (Fire/Ice, Earth/Air). If you've already gained skill in one school, you'll find it much harder to train the other (-4 to the corresponding aptitude, roughly 1/2 normal speed).&lt;br /&gt;
&lt;br /&gt;
'''Alternative Magic'''&lt;br /&gt;
*[[Invocations]] - Improves the effectiveness of powers granted by the [[gods]], increases your max MP.&lt;br /&gt;
*[[Evocations]] - Improves the effectiveness and safety of using magical items. Increases your max MP.&lt;br /&gt;
&lt;br /&gt;
Note that of the three different skills that contribute to your maximum MP value, only the highest skill will contribute -- you will not receive the bonuses from each.&lt;br /&gt;
&lt;br /&gt;
==The Skill Screen==&lt;br /&gt;
Pressing '''[[m]]''' will bring up the Skill Screen, allowing you to select which skills you'd like to train and how you'd like the game to invest your XP. It also shows you your character's current skill levels and aptitude for each skill, complete with adjustments made for cross-training and opposed magic schools. You can switch between displaying only those skills you can train/have trained and all skills with the '''*''' button.&lt;br /&gt;
&lt;br /&gt;
You can select which skills to train by either clicking on its name in the list or pressing the key associated to it. Any skill that you haven't selected will have its name displayed in dark gray, and it will not improve. You can also choose to focus certain skills, causing them to gain twice the amount of experience they'd normally receive. Focused skill names are displayed in white, and their tiles icon will display with a blue glow.&lt;br /&gt;
&lt;br /&gt;
The skill screen also allows you to choose whether to divide your XP in auto or manual mode by pressing the '''/''' key.. Auto mode adjusts the XP division so that skills you use more will receive the greatest share of new XP, while those you rarely use receive less. In manual mode, each active skill receives a perfectly equal share of gained XP, while focused skills receive double that. It is easier to control where your XP goes in manual mode.&lt;br /&gt;
&lt;br /&gt;
===Skill Requirements===&lt;br /&gt;
In any case, you'll notice that you do not have access to all skills from the very beginning of the game. This is because many skills require associated equipment to become available:&lt;br /&gt;
*You must have an appropriate weapon in order to train its weapon skill.&lt;br /&gt;
*You must be wearing a shield or be able to create a magical shield to train Shields&lt;br /&gt;
*You must have a spell of a particular school memorized to train that school's skill.&lt;br /&gt;
*You must worship a god who grants invocable powers to train Invocations&lt;br /&gt;
*You must have an evocable item in your [[inventory]] to train Evocations&lt;br /&gt;
&lt;br /&gt;
Removing these items, forgetting these spells, or abandoning these gods will cause you to no longer be able to train their skills, but you will not lose the progress you've made thus far. Be aware that when [[quaff]]ing a [[potion of experience]] or drawing an [[experience card]], you will immediately be asked which skills you'd like to improve. Make sure you have access to the skills you want to put this into!&lt;br /&gt;
&lt;br /&gt;
==Experience Required==&lt;br /&gt;
The chart below shows how many total [[skill point]]s must be allocated to a skill for it to reach each skill level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Total skill points!! !! Level !! Total skill points !! !! Level !! Total skill points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || || 10 || 2,800 || || 19 || 12,300&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150 || || 11 || 3,450 || || 20 || 13,950&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 300 || || 12 || 4,200 || || 21 || 15,750&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 500 || || 13 || 5,050 || || 22 || 17,700&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 750 || || 14 || 6,000 || || 23 || 19,800&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,050 || || 15 || 7,050 || || 24 || 22,050&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1,400 || || 16 || 8,200 || || 25 || 24,450&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1,800 || || 17 || 9,450 || || 26 || 27,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2,250 || || 18 || 10,800 || || 27 || 29,750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These amounts are then adjusted based on your character's aptitudes. An aptitude of '''n''' means you'll need 2^(-n/4) times as much XP to advance as a character with an aptitude of zero for that skill would.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Aptitude &lt;br /&gt;
|| +5 || +4 || +3 || +2 || +1 || +0 || -1 || -2 || -3 || -4 || -5&lt;br /&gt;
|-&lt;br /&gt;
! XP Multiplier&lt;br /&gt;
|| 2.38 || 2.0 || 1.68 || 1.41 || 1.19 || 1.0 || 0.84 || 0.71 || 0.59 || 0.5 || 0.42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These amounts are also themselves significantly increased as your character gains more and more skill experience.  At higher levels, the amount of actual experience required to produce the same increase in skill levels reaches as high as 265 times the amount of experience a character with no skill experience would require.  However, mobs in the late game give drastically more experience, so this effect is not too difficult to overcome.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], some skills had inherent bonuses or penalties to training, regardless of your aptitude. Spellcasting was penalized, requiring 130% of standard XP to gain each level. Invocations, Evocations, and Stealth were easier, however, requiring only 80%.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], the Stealth skill training bonus was even better. Each level required only 50% of the XP needed for other skills.&lt;br /&gt;
&lt;br /&gt;
Prior to 0.10, skills only required particular equipment or spells for the first level, and those first levels could only be gained by using those skills while gaining XP.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], XP functioned very differently: instead of automatically being assigned to skills, it would go into an experience pool. This XP was then applied to skills as they were used, resulting in repetitive and annoying &amp;quot;victory dances&amp;quot; designed to funnel the XP appropriately.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Complete list of skills]]&lt;br /&gt;
*[[Skill titles]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zombie&amp;diff=18649</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zombie&amp;diff=18649"/>
				<updated>2013-08-24T20:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flavour|A corpse raised to undeath by necromancy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seemed that while the zombie came from the grave, it was neither a ghost, nor yet a person who had been raised like Lazarus from the dead. The zombie, they say, is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life-it is a dead body with is made to walk and act and move as if it was alive. People who have the power to do this go to a fresh grave, dig up the body before it has had time to rot, galvanize it into movement, and then make of it a servant or slave, occasionally for the commission of some crime, more often simply as a drudge around the habitation or the farm, setting it dull heavy tasks, and beating it like a dumb beast if it slackens.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-William Seabrook, _The Magic Island_. 1929.}}&lt;br /&gt;
&lt;br /&gt;
'''Zombies''' are the reanimated corpses of once-living creatures. They are a type of [[derived undead]], and are referred to in game as either &amp;quot;small zombies&amp;quot; or &amp;quot;large zombies&amp;quot;. Either way, they are considerably slower, stupider, and clumsier than whatever they were when they were alive. Dealing them damage reduces their max HP, making them unable to recover from injuries. On the flip side, they do come with undead resistances to [[cold]] and [[negative energy]].&lt;br /&gt;
&lt;br /&gt;
Zombies may appear in [[the Dungeon]] as random monsters, or be created by players (or other monsters) through [[Necromancy]] or the [[Invocations]] of certain gods. Note that hostile zombies can serve as a &amp;quot;preview&amp;quot; of upcoming monsters: since they're weaker than the original, the zombie version of monsters will often show up a level or two before the live version.&lt;br /&gt;
&lt;br /&gt;
As servants, zombies are extremely useful for characters who need meat shields, and make up the main component of a [[necromancer]]'s or [[death knight]]'s strategy. Often simply hiding behind your zombies and waiting is a good strategy in battle against strong foes. Note that a newly-animated zombie can pick up weapons and armor from the square it was animated on (usually their old equipment), but that's your last chance to equip them, as they can't pick anything up or wield/wear new items. Also, you're not getting, ''e.g.'', zombie![[Psyche]]'s dagger of chaos back until her zombie is destroyed! Despite having significant disadvantages, zombies can still be very strong, particularly in the case of strong physical monsters or well-equipped [[unique]]s.&lt;br /&gt;
&lt;br /&gt;
One shortcoming of zombies is that they are unable to use stairs, trapping them on the level they were created. However, there are several ways to overcome this difficulty. Carrying a corpse between floors allows you to animate it on whichever level you choose. Another way is to lure dangerous monsters back up to floors already filled with your waiting army.&lt;br /&gt;
&lt;br /&gt;
==Identifying Zombies==&lt;br /&gt;
Although zombie versions of each monster will have different stats, ''Crawl'' tends to lump them together, making identification at a glance difficult. In console mode, zombies will be separated into '''z'''s and '''Z'''s, representing large or small zombies. Tiles mode is more specific, providing unique tiles for several categories of monster, but there is still a lot of possible variation within those categories. In either mode, you can always press '''x''' and highlight the zombie in question to determine exactly what type of monster you are dealing with.&lt;br /&gt;
&lt;br /&gt;
Below are all the categories of zombies in tiles mode:&lt;br /&gt;
&lt;br /&gt;
[[Image:Bat zombie.png]] [[Bat]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie centaur.png]] [[Centaur (monster)|Centaurs]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie crab.png]] Crabs&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie draconian.png]] [[List of draconians|Draconians]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie dragon.png]] [[List of dragons|Dragons]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie drake.png]] Drakes&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie fish.png]] Fish&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie frog.png]] Frogs&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie griffon.png]] [[Griffon]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie bug.png]] [[List of insects|Insects]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie bee.png]] Insects (winged)&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie harpy.png]] [[Harpy|Harpies]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie hound.png]] [[List of hounds|Hounds and canines]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Small zombie.png]] Humanoids (small)&lt;br /&gt;
&lt;br /&gt;
[[Image:Large zombie.png]] Humanoids (large)&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie hydra 1.png]] [[Hydra]]s with one head...&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie hydra 2.png]] ...two heads...&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie hydra 3.png]] ...three heads...&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie hydra 4.png]] ...four heads...&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie hydra 5.png]] ...or five or more heads&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie kraken head.png]] [[Kraken]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie lizard.png]] Lizards&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie naga.png]] [[List of nagas|Nagas]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie octopode.png]] [[Octopode (monster)|Octopodes]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie ogre.png]] [[Ogre (monster)|Ogres]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie small quadruped.png]] Quadrupeds (small)&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie large quadruped.png]] Quadrupeds (large)&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie winged quadruped.png]] Quadrupeds (winged)&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie rat.png]] [[List of rats|Rats]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie snake.png]] [[List of snakes|Snakes]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie spider.png]] [[List of spiders|Spiders]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie troll.png]] [[List of trolls|Trolls]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombie worm.png]] [[List of worms|Worms]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Undead holiness]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=18648</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=18648"/>
				<updated>2013-08-24T19:46:28Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Disintegration]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
[[File:translucent_rock.png|thumb|left]]&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Green Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png|thumb|left]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Gravestone===&lt;br /&gt;
[[File:gravestone.png|thumb|left]]&lt;br /&gt;
{{crawlquote|A nameless grave. The question remains: is it the grave that is nameless, or the person who lies in that grave?}}&lt;br /&gt;
Gravestones are generally found in special vaults or [[portal]] levels (like [[Zonguldrok's Mausoleum]], for example). If they show up in the main dungeon, it's a sure sign that the undead are wandering the level.&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Tree1.png&amp;diff=18647</id>
		<title>File:Tree1.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Tree1.png&amp;diff=18647"/>
				<updated>2013-08-24T19:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=18646</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=18646"/>
				<updated>2013-08-24T19:42:23Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Adding images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Disintegration]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Green Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png|thumb|left]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Gravestone===&lt;br /&gt;
[[File:gravestone.png|thumb|left]]&lt;br /&gt;
{{crawlquote|A nameless grave. The question remains: is it the grave that is nameless, or the person who lies in that grave?}}&lt;br /&gt;
Gravestones are generally found in special vaults or [[portal]] levels (like [[Zonguldrok's Mausoleum]], for example). If they show up in the main dungeon, it's a sure sign that the undead are wandering the level.&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Gravestone.png&amp;diff=18645</id>
		<title>File:Gravestone.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Gravestone.png&amp;diff=18645"/>
				<updated>2013-08-24T19:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Good_gods&amp;diff=18644</id>
		<title>Good gods</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Good_gods&amp;diff=18644"/>
				<updated>2013-08-24T19:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&lt;br /&gt;
There are three [[good gods]] in ''Dungeon Crawl'''s pantheon who are allied together in the fight against evil: [[Zin]] the Law-Giver, [[the Shining One]], and [[Elyvilon]] the Healer.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The good gods, being allies, have several features in common:&lt;br /&gt;
*Strict codes of conduct to which followers must abide.&lt;br /&gt;
*Hatred for all [[evil]] monsters, gods, weapons, and magic ([[Necromancy]]).&lt;br /&gt;
*No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Penance]] is still incurred, but the god simply does not act upon it. This is true even when switching to another good god.&lt;br /&gt;
*A sizable chunk of starting [[piety]] for switching to another good god.&lt;br /&gt;
*A chance, based on [[piety]], to make holy beings you encounter neutral towards you.&lt;br /&gt;
*Several defensive and protective powers granted to their followers, requiring the training of [[Invocations]].&lt;br /&gt;
*Good gods may intervene to save your life on an otherwise fatal blow.&lt;br /&gt;
*Undead [[species]] and [[demonspawn]] are not allowed to worship good gods.&lt;br /&gt;
&lt;br /&gt;
==Code of Conduct==&lt;br /&gt;
The good gods share a code of conduct. Common elements across all three are:&lt;br /&gt;
*No drinking of [[blood]].&lt;br /&gt;
*No [[cannibalism]].&lt;br /&gt;
*No [[Necromancy]].&lt;br /&gt;
*No [[unholy]] items.&lt;br /&gt;
**Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy [[artefact]] weapons safely. Wearing unholy armour, however, is immediately frowned upon.&lt;br /&gt;
*No attacking non-hostile holy beings.&lt;br /&gt;
&lt;br /&gt;
== Additional requirements ==&lt;br /&gt;
&lt;br /&gt;
Each god has additional requirements based on their likes and dislikes:&lt;br /&gt;
&lt;br /&gt;
*[[Zin]] hates [[chaotic|chaos]] and [[mutation]]s, but rewards selfless donations of [[gold]], even taking a [[tithe]] from the gold followers pick up.&lt;br /&gt;
*[[The Shining One]] demands honourable combat and the slaying of [[undead]] and [[demon]]s. The Shining One also appreciates followers scouring the world to encounter its denizens and determine whether they must be purged of evil.&lt;br /&gt;
*[[Elyvilon]] preaches a creed of pacifism and prefers that you [[pacify]] monsters instead of killing them. Sacrificing weapons, especially evil ones, will also earn the Healer's favour.&lt;br /&gt;
&lt;br /&gt;
See each god's page for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]] [[Category:Religion]] [[Category:Good Gods]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Good_god&amp;diff=18643</id>
		<title>Good god</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Good_god&amp;diff=18643"/>
				<updated>2013-08-24T19:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Good gods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Good gods]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Altar&amp;diff=18642</id>
		<title>Altar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Altar&amp;diff=18642"/>
				<updated>2013-08-24T19:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are religious structures that allow you to interact with the various [[god]]s of ''Crawl''. Each altar is dedicated to a single god. You can [[Choosing a god|convert to a god's religion]] by [[praying]] (command '''p''') at their altar. When you do this, you will be shown a description of the god and asked if you're ''sure'' you want to worship them, just in case.&lt;br /&gt;
&lt;br /&gt;
Worshiping a god will provide you with several useful abilities, but usually comes with an associated cost or set of restricted actions. Failing to follow your god's code of conduct will result in being stripped of your benefits until you've made [[penance]]; you may also have to deal with [[divine retribution]]. As such, make your choice of god carefully.&lt;br /&gt;
&lt;br /&gt;
Certain gods will also let you offer sacrifices or receive gifts and blessings if you pray at their altars.&lt;br /&gt;
&lt;br /&gt;
Altars to most gods can be found at the [[Ecumenical Temple]] (found somewhere between Dungeon 4 and 7). You can find the full set of altars scattered at random throughout the [[Dungeon]] and other branches.&lt;br /&gt;
&lt;br /&gt;
== Ashenzari ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ashenzari altar.png|thumb|left]] {{flavour|A shattered altar of [[Ashenzari]].&lt;br /&gt;
&lt;br /&gt;
This crystal altar shattered to pieces when Ashenzari was cursed. But still, there is power here: a dark aura holds the shards in mid-explosion, suspended in time and space much like the god they herald.}}&lt;br /&gt;
&lt;br /&gt;
== Beogh ==&lt;br /&gt;
&lt;br /&gt;
[[File:Beogh altar.png|thumb|left]] {{flavour|A roughly hewn altar of [[Beogh]].&lt;br /&gt;
&lt;br /&gt;
An altar to Beogh, unmistakably roughly hewn by orcish artisans.}}&lt;br /&gt;
&lt;br /&gt;
== Cheibriados ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cheibriados altar.png|thumb|left]] {{flavour|A snail-covered altar of [[Cheibriados]].&lt;br /&gt;
&lt;br /&gt;
This altar seems somehow more stationary than the others.}}&lt;br /&gt;
&lt;br /&gt;
== Elyvilon ==&lt;br /&gt;
&lt;br /&gt;
[[File:Elyvilon altar.png|thumb|left]] {{flavour|A white marble altar of [[Elyvilon]].&lt;br /&gt;
&lt;br /&gt;
An altar to Elyvilon the Healer, made from purest white marble and topped by a sculpture of the Chalice of Purification.}}&lt;br /&gt;
&lt;br /&gt;
== Fedhas ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fedhas altar.png|thumb|left]] {{flavour|A blossoming altar of [[Fedhas Madash]].&lt;br /&gt;
&lt;br /&gt;
An altar to Fedhas Madash, covered in vibrant and colourful plant life.}}&lt;br /&gt;
&lt;br /&gt;
== Jiyva ==&lt;br /&gt;
&lt;br /&gt;
[[File:Jiyva altar.png|thumb|left]] {{flavour|A viscous altar of [[Jiyva]].&lt;br /&gt;
&lt;br /&gt;
A slimy, ever-shifting altar to Jiyva. You're not sure what it's made from, and you don't really want to know.}}&lt;br /&gt;
&lt;br /&gt;
== Kikubaaqudgha ==&lt;br /&gt;
&lt;br /&gt;
[[File:Kikubaaqudgha altar.png|thumb|left]] {{flavour|An ancient bone altar of [[Kikubaaqudgha]].&lt;br /&gt;
&lt;br /&gt;
Ancient bones were piled here to form an altar to the terrible Demon-God Kikubaaqudgha.}}&lt;br /&gt;
&lt;br /&gt;
== Lugonu ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lugonu altar.png|thumb|left]] {{flavour|A corrupted altar of [[Lugonu]].&lt;br /&gt;
&lt;br /&gt;
An altar to Lugonu the Unformed, possibly dedicated to some other power before it was irrevocably corrupted.}}&lt;br /&gt;
&lt;br /&gt;
== Makhleb ==&lt;br /&gt;
&lt;br /&gt;
[[File:Makhleb altar.png|thumb|left]] {{flavour|A burning altar of [[Makhleb]].&lt;br /&gt;
&lt;br /&gt;
An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are visible in the flames.}}&lt;br /&gt;
&lt;br /&gt;
== Nemelex ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nemelex altar.png|thumb|left]] {{flavour|A sparkling altar of [[Nemelex Xobeh]].&lt;br /&gt;
&lt;br /&gt;
This altar sparkles with a lightshow greater than any gambling den's to attract followers for Nemelex Xobeh.}}&lt;br /&gt;
&lt;br /&gt;
== Okawaru ==&lt;br /&gt;
&lt;br /&gt;
[[File:Okawaru altar.png|thumb|left]] {{flavour|An iron altar of [[Okawaru]].&lt;br /&gt;
&lt;br /&gt;
An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are surprisingly sharp.}}&lt;br /&gt;
&lt;br /&gt;
== The Shining One ==&lt;br /&gt;
&lt;br /&gt;
[[File:The shining one altar.png|thumb|left]] {{flavour|A glowing golden altar of [[The Shining One]].&lt;br /&gt;
&lt;br /&gt;
An altar to the Shining One, made from the purest gold and almost blinding in its radiance.}}&lt;br /&gt;
&lt;br /&gt;
== Sif Muna ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sif muna.png|thumb|left]] {{flavour|A deep blue altar of [[Sif Muna]].&lt;br /&gt;
&lt;br /&gt;
An altar of the deepest blue, covered in intricate patterns and writings in long forgotten scripts, devoted to Sif Muna the Loreminder.}}&lt;br /&gt;
&lt;br /&gt;
== Trog ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trog altar.png|thumb|left]] {{flavour|A bloodstained altar of [[Trog]].&lt;br /&gt;
&lt;br /&gt;
An altar to Trog the Wrathful, crudely made by what seems to be the hands of giants and covered in bloodstains}}&lt;br /&gt;
&lt;br /&gt;
== Vehumet ==&lt;br /&gt;
&lt;br /&gt;
[[File:Vehumet altar.png|thumb|left]] {{flavour|A radiant altar of [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
An altar, ablaze in the lights of Iskenderun and promising great destructive powers to those who would follow Vehumet.}}&lt;br /&gt;
&lt;br /&gt;
== Xom ==&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png|thumb|left]] {{flavour|A shimmering altar of [[Xom]].&lt;br /&gt;
&lt;br /&gt;
This altar constantly shimmers in all visible colours and probably some invisible ones, too, matching the whims of Xom the Unpredictable, to whom it is dedicated.}}&lt;br /&gt;
&lt;br /&gt;
== Yredelemnul ==&lt;br /&gt;
&lt;br /&gt;
[[File:Yredelemnul altar.png|thumb|left]] {{flavour|A basalt altar of [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
An altar to Yredelemnul the Dark, worked from columnar basalt.}}&lt;br /&gt;
&lt;br /&gt;
== Zin ==&lt;br /&gt;
&lt;br /&gt;
[[File:Zin altar.png|thumb|left]] {{flavour|A glowing silver altar of [[Zin]].&lt;br /&gt;
&lt;br /&gt;
An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] [[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Altars&amp;diff=18641</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Altars&amp;diff=18641"/>
				<updated>2013-08-24T19:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: Redirected page to Altar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Altar]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fountain&amp;diff=18640</id>
		<title>Fountain</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fountain&amp;diff=18640"/>
				<updated>2013-08-24T19:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;XtinaS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
Fountains are a [[Dungeon]] feature often found near [[shop]]s, [[altar]]s, and some [[vault]]s. By standing over one and pressing '''q''', you can drink from it. The exact effects of doing so depend on the type of fountain.&lt;br /&gt;
&lt;br /&gt;
==Fountain of Clear Blue Water==&lt;br /&gt;
{{flavour|Press 'q' to drink from this fountain. Not that it would have any effect, though...}}&lt;br /&gt;
&lt;br /&gt;
[[File:Fountain.png]] The most common fountain, drinking from one has absolutely no effect, other than a 5% chance of drying up the fountain. Alternatively, casting the [[Summon Elemental]] spell on a clear blue water fountain will create a [[water elemental]], always drying up the fountain in the process.&lt;br /&gt;
&lt;br /&gt;
Clear blue fountains count as a water tile, and may occasionally house aquatic enemies (though they are too shallow to cause [[merfolk]] characters to change form).&lt;br /&gt;
&lt;br /&gt;
==Fountain of Sparkling Water==&lt;br /&gt;
{{flavour|Press 'q' to drink from this magic fountain. Expect magical effects, as long as it's still magic.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sparkling fountain.png]] Much rarer than a clear blue water fountain, drinking from it will give you a random potion effect, according to the following table:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! '''Fountain effect''' || '''Probability'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of water]]* || 42.4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of curing]] || 3.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of heal wounds]] || 3.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of speed]] || 3.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of might]] || 3.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of agility]] || 3.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of brilliance]] || 3.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of levitation]] || 2.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of invisibility]] || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of magic]] || 1.8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of restore abilities]] || 1.8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of resistance]] || 1.8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of berserk rage]] || 1.8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of gain strength]] || 0.4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of gain dexterity]] || 0.4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of gain intelligence]] || 0.4%&lt;br /&gt;
|-&lt;br /&gt;
| '''Total good potions''' || 35.2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of decay]] ||  4.4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of mutation]] || 3.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of degeneration]] || 2.9%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of poison]] || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of slowing]] || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of paralysis]] || 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of confusion]] || 2.5%&lt;br /&gt;
|- &lt;br /&gt;
| [[Potion of strong poison]] || 1.8%&lt;br /&gt;
|-&lt;br /&gt;
| '''Total bad potions''' || 22.7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Potions of water were removed in [[0.12]], but their effect is still available here.&lt;br /&gt;
&lt;br /&gt;
After you drink from it, a sparkling fountain has a 10% chance of drying up. If that does not occur, there's then a 20% chance of it permanently becoming a fountain of clear blue water. [[Xom]] is entertained any time you drink from a sparkling fountain and receive some effect other than that of a [[potion of water]].&lt;br /&gt;
&lt;br /&gt;
==Fountain of Blood==&lt;br /&gt;
{{flavour|Press 'q' to drink from this fountain, if you absolutely wish to.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blood fountain.png]] Usually only found in special vaults, these are primarily of interest to [[vampire]]s, though [[carnivorous]] characters may also make use of them. Drinking from one has the same effect as drinking a [[potion of blood]]. The fountain has 33% chance of drying each time you drink from it.&lt;br /&gt;
&lt;br /&gt;
==Dry Fountain==&lt;br /&gt;
{{Flavour|A dried-up fountain that has seen better days.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dry fountain.png]] If you drink from a fountain too many times, it will become a dry fountain. Other times, fountains are simply generated dry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>XtinaS</name></author>	</entry>

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