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		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-05-06T19:55:07Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gnoll&amp;diff=63111</id>
		<title>Gnoll</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gnoll&amp;diff=63111"/>
				<updated>2022-08-11T12:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
''This article covers the player [[species]]. For the monster, see [[Gnoll (monster)]]. For a list of all monstrous gnolls, see [[List of gnolls]].''&lt;br /&gt;
{{flavour|Gnolls are a race of caniform humanoids originally hailing from the arid deserts and grasslands of the east. In recent history they have become unusually attracted to the Dungeon, establishing tribes around and even inside of it. Unfortunately their long stay in the Dungeon has exposed their somewhat fragile minds to excessive amounts of its magic.&lt;br /&gt;
&lt;br /&gt;
On the one hand, their bizarrely altered brains now have incredible proficiency at learning every skill. On the other, these same alterations have rendered Gnolls incapable of selective learning. They learn all skills equally at the same time, so it's hard for them to learn more about any one thing.&lt;br /&gt;
&lt;br /&gt;
In order to survive with this limitation, Gnolls use their universal knowledge to take advantage of every resource they find in the Dungeon. They also have powerful noses adapted to the Dungeon's scents, allowing them to easily locate where treasures lay hidden.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*'''[[Distributed Training]]:''' Gnolls' experience is split equally to all skills.&lt;br /&gt;
*'''[[Fangs]] 1:''' Gnolls can make an [[auxiliary attack|auxiliary bite attack]].&lt;br /&gt;
*'''[[Strong Nose]]:''' Gnolls can sense the location of nearby items on the floor.&lt;br /&gt;
&lt;br /&gt;
Gnolls have a base [[Strength]] of 7, [[Intelligence]] of 7 and [[Dexterity]] of 7 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Adventurer:'''  [[Wanderer]]&lt;br /&gt;
*'''Warrior-mages:''' [[Transmuter]], [[Warper]], [[Arcane Marksman]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]], [[intelligence]], or [[dexterity]] every 4 levels&lt;br /&gt;
*Average [[HP]] and [[MP]]&lt;br /&gt;
*+3 [[willpower]] per level&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Gnolls are jacks of all trades, but masters of none. Even more so than a [[human]], who has the choice to (and likely will) invest in a few specific skills. Using what the game provides you as far as items and spells is essential. On the other hand, you will always have skill for any good item you find, which makes skilling and gearing easier. Gnolls also have an easier time with triple school spells than most other races, as they train all three schools at once.&lt;br /&gt;
&lt;br /&gt;
Notably, Gnoll's nominal +8 and +6 aptitudes mean that they start with inflated skill in whatever their [[background]] provides. While largely meaningless in the endgame, it does make their starts a lot easier.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gnoll}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Given that a Gnoll's skills will be at around 16 once hitting character level 27, going for high-level spells will be a challenge, and min delay with heavier weapons will not be possible without a [[manual]] or divine skill boosts. This leads to a hybrid character that should use every advantage they've got - from hexes, summons, and ranged combat - before engaging in melee.&lt;br /&gt;
&lt;br /&gt;
A gnoll's ability to use anything and everything has the downside of making inventory management even more of an issue than for all other characters.&lt;br /&gt;
&lt;br /&gt;
===God Choice===&lt;br /&gt;
*[[Okawaru]] is a popular god choice for Gnolls, largely due to Heroism's skill boosts. And since Gnolls can use every weapon equally well, Oka's gifts are easier to use, never requiring retraining if you get something absurdly powerful. However, the loss of allies is much rougher than most other species.&lt;br /&gt;
*[[Cheibriados]]ʼ stat boosts enable a Gnoll to comfortably use just about any item or spell the game throws at them, at the cost of slow movement speed. This speed penalty may be worth paying in exchange for being able to deal with practically any situation before it becomes dangerous.&lt;br /&gt;
*[[Ashenzari]]'s skill boosts can help bolster your skill levels enough to make use of high-end items and spells. Curses force much stricter weapon choice than Gnolls would normally want. But Gnoll players often end up relying a lot on a single good weapon, anyway, and non-encumbering armour (the majority of slots) is much easier to curse.&lt;br /&gt;
&lt;br /&gt;
===Weapon Choice===&lt;br /&gt;
Gnolls have a unique dilemma - ''what exactly do I use''? Here are a few points on melee weapons:&lt;br /&gt;
*The main thing to keep in mind is attack delay - you largely want to keep it at or below 1.0. Above that, and you risk normal speed enemies double-hitting you. You can press '''@''' to see the delay with your current weapon.&lt;br /&gt;
*[[Dagger]]s are a useful swap-out when you want to [[stab]], whether you're sneaking up on your foes or using [[Hexes]] or [[wand]]s to give yourself opportunities.&lt;br /&gt;
*Artefacts aren't necessarily better than a regular branded weapon, but they might come with a nice [[brand]] or some neat properties. &lt;br /&gt;
*Gnolls more often than not prefer wearing some sort of shield. They already train the Shields skill, and two-handed weapons demand high skill levels that Gnolls can't compete with. [[Buckler]]s and [[orb]]s are universally useful, while [[kite shield]]s are good if you can cast necessary spells reliably in them.&lt;br /&gt;
&lt;br /&gt;
====Early Dungeon====&lt;br /&gt;
*[[Brand]]s and [[enchantment]] are the main distinguishing factors throughout the early Dungeon. A [[dagger]] of [[venom]] on a Human is already strong enough to beat enemies on route to [[Lair]], and a +9 [[randart]] [[freezing]] flail will probably be useful for longer.&lt;br /&gt;
*Gnolls, thanks to their +8 aptitudes, will start with great skill in whatever weapon school they start with. Make sure to make use of that.&lt;br /&gt;
*As hostile [[gnoll (monster)|gnolls]] will happily demonstrate, [[Polearm]]s are great to use in the beginning. The extra hit, as well as the low skill requirements of [[spear]]s and [[trident]]s, are great perks in the early game.&lt;br /&gt;
&lt;br /&gt;
====Later Options====&lt;br /&gt;
*Aim for fast, low skill upgrades: [[Demon whip]]s, [[demon trident]]s, and [[demon blade]]s are all effective in terms of power, speed, and skill. Good non-demonic weapons include [[morningstar]]s, [[eveningstar]]s, and [[scimitar]]s. And [[Axes]] are always useful thanks to their [[cleave]].&lt;br /&gt;
*With a strong [[Transmutation]], like [[Blade Hands]] or [[Statue Form]], you may consider [[Unarmed Combat]] - though Gnoll's low skill makes UC a weaker choice without Okawaru.&lt;br /&gt;
*[[Scrolls of enchant weapon]] represent a form of dedication. A good base weapon that's well enchanted and branded (+6 [[vorpal]] [[broad axe]], [[eveningstar]], demon weapons, etc.) will remain passable throughout a 3-rune game.&lt;br /&gt;
**If you find a strong artefact (especially certain [[unrand]]s), it's probably worth using.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], Gnoll base [[attributes]] were 10 Str / 10 Int / 10 Dex.&lt;br /&gt;
*Gnolls were added in [[0.21]].&lt;br /&gt;
*Gnolls went through several developmental iterations. They were intially called Bultungin: eastern caniforms that started with unrestricted skilling and +4 aptitudes, but they rapidly declined to -6 as you actually got skill. The second iteration had +3 aptitudes, but their base attributes couldn't be changed by any means (not even by [[background]]).&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=62997</id>
		<title>Mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=62997"/>
				<updated>2022-08-06T15:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: As of version 0.28, Halflings are obsolete / have been removed from the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon. Often acquired at random, they may be helpful or debilitating. This article will discuss types of mutations and ways to gain and lose them. To learn more specifics, see the '''[[:Category:Mutations|full list of mutations]]''' or read:&lt;br /&gt;
*[[Good mutations]]&lt;br /&gt;
*[[Bad mutations]]&lt;br /&gt;
*[[Demonspawn mutations]]&lt;br /&gt;
*[[Jiyva mutations]]&lt;br /&gt;
&lt;br /&gt;
==Innate and Acquired Mutations==&lt;br /&gt;
Many species begin the game with mutations in place. Others, like [[demonspawn]] and [[draconian]]s, automatically gain mutations as they level up. These innate mutations cannot be resisted or removed, though some can be enhanced by further mutation. For example, a [[minotaur]]'s [[Horns]] 2 may lengthen into Horns 3.&lt;br /&gt;
&lt;br /&gt;
All other mutations must be acquired through the means outlined below, and can be cured, typically with a [[potion of mutation]]. Not all mutations can be acquired randomly; for example, you cannot randomly become [[fast]].&lt;br /&gt;
&lt;br /&gt;
[[Undead]] characters cannot mutate. In situations where a living character would gain a mutation, the undead suffer [[stats|stat]] drain, which can be cured by gaining XP.&lt;br /&gt;
&lt;br /&gt;
==Viewing Mutations==  &lt;br /&gt;
You can view all of your current mutations by pressing '''[[A]]'''. In the default settings for the A screen, mutations are displayed in different colors according to type:&lt;br /&gt;
*Innate mutations, good or bad, are blue.&lt;br /&gt;
*Acquired good mutations are light grey.&lt;br /&gt;
*Acquired bad mutations are red.&lt;br /&gt;
*Temporary (also called transient) mutations are light magenta and between brackets.&lt;br /&gt;
*Mutations that are a combination of innate and acquired are displayed in cyan or magenta, depending on whether they are good or bad.&lt;br /&gt;
*Mutations that are currently suppressed due to a change in form (such as through [[Spider Form]]) are dark grey.&lt;br /&gt;
&lt;br /&gt;
==Gaining Mutations==&lt;br /&gt;
There are many ways to gain mutations. Although you may want to gain mutations, there are some methods that you should avoid, as they will give you bad mutations most of the time. Zin followers in particular should avoid intentionally mutating, but with increasing piety become immune to involuntary mutation.&lt;br /&gt;
&lt;br /&gt;
'''Random Mutation:'''&lt;br /&gt;
*Some of Xom's actions will mutate you, either bad, (Xom) random, or good depending on its mood.&lt;br /&gt;
*A [[potion of mutation]] removes 2-3 mutations, then gives 1-3, weighted towards good mutations.&lt;br /&gt;
*Some species, notably [[demonspawn]] and [[draconian]]s, gain permanent, useful mutations when leveling up.&lt;br /&gt;
*[[Jiyva]] offers many, including its own [[Jiyva mutations|selection of mutations]] to followers.&lt;br /&gt;
&lt;br /&gt;
'''Bad mutations:'''&lt;br /&gt;
&amp;lt;br&amp;gt;These sources have an 80% chance to give you a [[bad mutation]], and a 20% chance for a random one.&lt;br /&gt;
*[[Magic contamination]] - Whether through a spell miscast, casting certain spells too frequently, stepping on a [[Zot trap]], wielding or wearing ego items or artifacts with the *Contamination property, or many other sources, once you have accumulated enough magic contamination you will start glowing. Until this wears off, it has a chance of dealing damage and giving you a mutation each turn. It ignores half of your mutation resistance.&lt;br /&gt;
*Being hit by [[Malmutate]] - The Malmutate spell is the most common source of bad mutations in the game, and can be cast by several monsters ([[neqoxec]]s, [[cacodemon]]s, [[shining eye]]s, and [[orbs of fire]]).&lt;br /&gt;
*You can be temporarily malmutated by [[Hell's mystical force]] or the presence of a [[wretched star]]. This effect ignores half of your mutation resistance, but fortunately the mutations go away after you earn sufficient additional experience.&lt;br /&gt;
*Being hit by a mutagenic melee attack - [[Mnoleg]] has a mutagenic attack, which has a 25% chance of giving you a bad mutation each time it hits.&lt;br /&gt;
*Miscasting a spell - Failing to cast a high-level [[Transmutations]] spell (or suffering a miscast from another source, from [[Xom]] or [[Sif Muna]] for example) has a small chance to give you one or two bad mutations.&lt;br /&gt;
&lt;br /&gt;
==Losing Mutations==&lt;br /&gt;
There are a few ways to lose mutations:&lt;br /&gt;
*A [[potion of mutation]] removes 2-3 mutations, then gives 1-3.&lt;br /&gt;
**Followers of [[Zin]] may drink [[potion of mutation|potions of mutation]] at ****** (160) piety to remove mutations; there's no chance to gain mutations, so there's no hit to piety.&lt;br /&gt;
*One possible effect of Zin's wrath is to remove all of your good mutations.&lt;br /&gt;
*[[Jiyva]] has a 25% chance to remove a mutation level per mutation, doubled if its a bad mutation, whenever it gifts new ones.&lt;br /&gt;
*Gaining a random mutation. If you're already mutated when you should gain a random mutation, there's a 2% chance per mutation you already have (up to 33%) that you'll lose a mutation instead. This only works with random mutations, not good or bad mutations; god gifts (Xom mainly) have a 67% chance to bypass this test.&lt;br /&gt;
*Temporary mutations are lost after obtaining more [[experience]].&lt;br /&gt;
&lt;br /&gt;
==Protection Against Mutations==&lt;br /&gt;
Effects that can cause mutations don't always succeed. Here are all sources of [[mutation resistance]] (not cumulative):&lt;br /&gt;
*Wearing an artifact with rMut (The [[Hat of the Alchemist]] or the [[Lajatang of Order]]) will negate 66% of all mutations you gain. &lt;br /&gt;
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation protects you 66.6% of the time at ranks 1 and 2, and 100% at rank 3.&lt;br /&gt;
*Zin's followers have a (Piety/1.6)% chance to be protected, with 100% resistance at 6*. So long as you keep up your piety, this resistance cannot be bypassed, regardless of the mutation source.&lt;br /&gt;
*[[Mummies]], [[ghoul]]s and characters in [[lich form]] are &amp;quot;protected&amp;quot; against any form of mutation (they experience stat drain instead). &lt;br /&gt;
*Characters already heavily mutated may avoid gaining other mutations. Each mutation gives you 6.5% resistance, and each time you resist, there is a 33% chance that you will lose a mutation instead of simply not gaining more. This only works for random mutations, not good or bad mutations.&lt;br /&gt;
&lt;br /&gt;
==Exclusive mutations==&lt;br /&gt;
Not every mutation can be present in a character at once. For starters, several good and bad mutations are direct opposites of each other and are therefore mutually exclusive ([[Good mutations#Regeneration|Regeneration]] and [[Bad mutations#Inhibited Regeneration|Inhibited Regeneration]], [[Robust]] and [[Frail]], etc.) Additionally, certain body parts may only have one mutation applied to them, i.e. you can't have both [[hooves]] and [[talons]] at the same time (by extension, hybrid species like [[naga]]s and [[merfolk]] can't get either hooves or talons).&lt;br /&gt;
&lt;br /&gt;
There are also certain mutations that are exclusive to certain [[species]]. Some of the [[Demonspawn mutations]] fall in this category and cannot be obtained by any other species through random mutation. Other mutations like this involve specific body parts that only a few species have (e.g., [[draconian]]s and [[gargoyles]] are the only species who have wings, so only they can receive the [[Good mutations#Big Wings|Big Wings]] mutation).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], [[Jiyva]] had the ability to Cure Bad Mutations. Its mutation gifting logic was also changed between versions.&lt;br /&gt;
*Prior to [[0.21]], random mutations could be obtained by eating [[mutagenic corpse|mutagenic]] [[chunk]]s.&lt;br /&gt;
*In [[0.20]], potions of cure mutation, beneficial mutation, and mutation were merged.&lt;br /&gt;
*Prior to [[0.20]], undead would sometimes rot instead of taking stat damage in place of mutations, and [[Mummies]] had a self-restoration ability.&lt;br /&gt;
*Prior to [[0.18]], there was an [[amulet of resist mutation]], and rMut from the amulet or from artifacts gave a 90% chance to resist instead of just 66%.&lt;br /&gt;
*Prior to [[0.16]], the [[Hat of the Alchemist]] did not grant mutation resistance.&lt;br /&gt;
*Prior to [[0.15]], vampires had differing responses to mutations at different satiation levels.&lt;br /&gt;
*Prior to [[0.13]], there were [[potions of gain strength]], [[potions of gain dexterity|dexterity]], and [[potions of gain intelligence|intelligence]] in place of the [[potion of beneficial mutation]].&lt;br /&gt;
*Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Species&amp;diff=45454</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Species&amp;diff=45454"/>
				<updated>2017-06-19T18:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
&lt;br /&gt;
In ''Dungeon Crawl'', species selection determines a character's stats, background choices, skill aptitudes, special abilities and equipment options.&lt;br /&gt;
&lt;br /&gt;
The game offers 27 different playable '''species'''. Most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.&lt;br /&gt;
&lt;br /&gt;
==Species List==&lt;br /&gt;
&lt;br /&gt;
*'''[[Barachian]]''' (Ba): An amphibious humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.&lt;br /&gt;
*'''[[Centaur]]''' (Ce): A humanoid with a horse's lower half. Its four hooves allow it to run very quickly, but it is poor at most things apart from ranged combat.&lt;br /&gt;
*'''[[Deep Dwarf]]''' (DD): A cousin of the (now obsolete) [[mountain dwarf]], unable to regenerate but with a strong empathy for the earth and the ability to intrinsically resist small doses of damage.&lt;br /&gt;
*'''[[Deep Elf]]''' (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for [[spellcaster]]s.&lt;br /&gt;
*'''[[Demigod]]''' (Dg): A human with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.&lt;br /&gt;
*'''[[Demonspawn]]''' (Ds): A person with a demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.&lt;br /&gt;
*'''[[Draconian]]''' (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.&lt;br /&gt;
*'''[[Felid]]''' (Fe): A sentient house cat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and has multiple lives.&lt;br /&gt;
*'''[[Formicid]]''' (Fo): A humanoid ant with four powerful arms. They can dig through walls, but have permanent stasis.&lt;br /&gt;
*'''[[Gargoyle]]''' (Gr): A humanoid with stone-like skin and a large set of intrinsic characteristics. &lt;br /&gt;
*'''[[Ghoul]]''' (Gh): A terrible undead corpse which must eat the flesh of others to maintain its life force. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.&lt;br /&gt;
*'''[[Halfling]]''' (Ha): A small humanoid that cannot use large weapons and is poor with most magic, but is otherwise quite hardy and stealthy. They excel with [[Slings]].&lt;br /&gt;
*'''[[High Elf]]''' (HE): A species of tall, long-lived elf, with many enhanced aptitudes. They advance in levels very slowly.&lt;br /&gt;
*'''[[Hill Orc]]''' (HO): A brutish species, related to the cave [[orc]]s who can be found all over the [[Dungeon]] and in the [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].&lt;br /&gt;
*'''[[Human]]''' (Hu): The basic species against which all others are measured. They have average [[aptitude]]s across the board and no special abilities, but gain levels at the fastest possible rate.&lt;br /&gt;
*'''[[Kobold]]''' (Ko): A tiny, hateful lizard-like being with a powerful stomach. They level quickly and are quite good as sneaky assassins.&lt;br /&gt;
*'''[[Merfolk]]''' (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, [[Polearms]], and [[Ice Magic]].&lt;br /&gt;
*'''[[Minotaur]]''' (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.&lt;br /&gt;
*'''[[Mummy]]''' (Mu): Animated by an unholy magic, this dry and bandaged corpse needs no food to survive. However, their skills advance slowly and they fear [[fire]] above all else.&lt;br /&gt;
*'''[[Naga]]''' (Na): A humanoid with a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves very slowly.&lt;br /&gt;
*'''[[Octopode]]''' (Op): An amphibious squid-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings and is at home in water.&lt;br /&gt;
*'''[[Ogre]]''' (Og): Enormous and bloodthirsty, its interests include hitting things and throwing things.&lt;br /&gt;
*'''[[Spriggan]]''' (Sp): A very small fairy-like humanoid. They move swiftly and have high aptitudes for many schools of magic, but cannot eat meat or wear most forms of armour.&lt;br /&gt;
*'''[[Tengu]]''' (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.&lt;br /&gt;
*'''[[Troll]]''' (Tr): Even larger and stronger than the ogre, with huge claws, incredible regeneration and a near-infinite hunger.&lt;br /&gt;
*'''[[Vampire]]''' (Vp): A sneaky, undead humanoid which can become alive by drinking fresh blood. Exceptional at disabling foes, then stabbing them in the back.&lt;br /&gt;
*'''[[Vine Stalker]]''' (VS): A fragile creature made of vines. They have a powerful bite attack and regenerate swiftly.&lt;br /&gt;
&lt;br /&gt;
==Table of Aptitudes==&lt;br /&gt;
Your species choice determines [[aptitudes]], the speed at which you learn different [[skills]].&lt;br /&gt;
&lt;br /&gt;
The following tables list aptitudes for each species and skill combination.&lt;br /&gt;
&lt;br /&gt;
===General Skills===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_general}}&lt;br /&gt;
&lt;br /&gt;
===Melee &amp;amp; Ranged Combat===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_combat}}&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Magic===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_magic}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The following races were added/removed in the given versions.  If not otherwise specified, a race was present in the first version of DCSS.&lt;br /&gt;
&lt;br /&gt;
===Removed races===&lt;br /&gt;
* [[Elf (race)|Elf]] (El) - Removed in [[0.3]]&lt;br /&gt;
* [[Hill Dwarf]] (HD) - Removed in [[0.3]]&lt;br /&gt;
* [[Grey Elf]] (GE) - Removed in [[0.5]]&lt;br /&gt;
* [[Ogre-mage]] (OM) - Removed/merged with [[Ogre]] in [[0.5]]&lt;br /&gt;
* [[Gnome]] (Gn) - Removed in [[0.5]]&lt;br /&gt;
* [[Mountain Dwarf]] (MD) - Removed in [[0.10]]&lt;br /&gt;
* [[Sludge Elf]] (SE) - Removed in [[0.13]]&lt;br /&gt;
&lt;br /&gt;
===Added===&lt;br /&gt;
* [[Vampire]] (Vp) - Added in [[0.4]]&lt;br /&gt;
* [[Deep Dwarf]] (DD) - Added in [[0.5]]&lt;br /&gt;
* [[Felid]] (Fe) - Added in [[0.8]]&lt;br /&gt;
* [[Octopode]] (Op) - Added in [[0.10]]&lt;br /&gt;
* [[Gargoyle]] (Gr) - Added in [[0.13]]&lt;br /&gt;
* [[Formicid]] (Fo) - Added in [[0.14]]&lt;br /&gt;
* [[Vine Stalker]] (VS) - Added in [[0.14]]&lt;br /&gt;
* [[Barachian]] (Ba) - Added in [[0.20]]&lt;br /&gt;
&lt;br /&gt;
===Renamed===&lt;br /&gt;
* [[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]&lt;br /&gt;
&lt;br /&gt;
===Never included in a stable version===&lt;br /&gt;
* [[Djinn]] (Dj) - Originally planned for 0.13 or 0.14&lt;br /&gt;
* [[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15&lt;br /&gt;
&lt;br /&gt;
[[Category:Species|*]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Yoboby&amp;diff=45402</id>
		<title>User:Yoboby</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Yoboby&amp;diff=45402"/>
				<updated>2017-06-08T02:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: First page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I discovered DCSS in 0.15. I was enamored by the game but found it to be &amp;quot;too random&amp;quot;. I'm rediscovering the game in 0.20 and am looking to contribute to the project eventually.&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki:About&amp;diff=45401</id>
		<title>CrawlWiki:About</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki:About&amp;diff=45401"/>
				<updated>2017-06-08T02:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Community}}&lt;br /&gt;
&lt;br /&gt;
This is '''CrawlWiki''', an unofficial resource and [[community]] site for [[Dungeon Crawl]], the [[roguelike]] computer game. It contains strategy discussion, [[spoiler]]s, and other information related to Dungeon Crawl. CrawlWiki has many volunteer authors... including [[you]], should you choose to help! This web site is a [[#wiki|wiki]]; you can edit any page to improve it.&lt;br /&gt;
&lt;br /&gt;
CrawlWiki, like most [[websites|Crawl sites]] on the Internet, has no official affiliation with Dungeon Crawl or Dungeon Crawl's [[Devteam]].  It was founded by [[User talk:Kisielewicz|User:Kisielewicz]] (creator of the [[roguelike]] [http://doom.chaosforge.org/ DoomRL]) on March 23, 2007.&lt;br /&gt;
&lt;br /&gt;
To browse this site, visit the [[CrawlWiki|Main Page]]. To discuss a specific article or subject, edit its discussion (&amp;quot;talk&amp;quot;) page.  To contact a specific editor, edit their user discussion page.  For general issues, post a message on the [[CrawlWiki:Community portal|community portal]].&lt;br /&gt;
&lt;br /&gt;
==Wiki==&lt;br /&gt;
CrawlWiki is a '''wiki'''; it is a web site that allows all readers, including [[you]], to '''edit''' almost any page. The process is simple: click &amp;quot;edit&amp;quot; at the top of a page, register an account (this is to prevent spam), make some changes in the box that appears, then save them.&lt;br /&gt;
&lt;br /&gt;
''If this seems strange (or if wiki seems familiar, but CrawlWiki seems strange), you might want to look at our [[Help:Contents|help section]].&lt;br /&gt;
&lt;br /&gt;
===CrawlWiki compared to Wikipedia===&lt;br /&gt;
&lt;br /&gt;
CrawlWiki, and in fact all chaosforge sites, use the wiki engine [http://www.mediawiki.org/ MediaWiki]. RogueBasin uses MediaWiki, as do many other wikis. Across each MediaWiki installation, the wiki markup is the same: [ [link] ], '''bold''', ''italic'', { {template} }, and so on.&lt;br /&gt;
&lt;br /&gt;
CrawlWiki welcomes editors from Wikipedia, but CrawlWiki is not Wikipedia! Our articles are exclusively about Dungeon Crawl.  Some inspiration for the site came from other wikis about roguelikes; specifically, ToME's wiki and Wikihack.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/wiki Wikipedia's article on wiki]&lt;br /&gt;
* [http://internet.wikia.com/wiki/Wiki Wikia:c:Internet:Wiki] - wiki and its origin&lt;br /&gt;
* [http://www.usemod.com/cgi-bin/mb.pl?WikiPediaIsNotTypical Meatball:WikiPediaIsNotTypical]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Species&amp;diff=45400</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Species&amp;diff=45400"/>
				<updated>2017-06-07T23:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: Move Barachian to the &amp;quot;added&amp;quot; list instead of the &amp;quot;never included in a stable version&amp;quot; list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
&lt;br /&gt;
In ''Dungeon Crawl'', species selection determines a character's stats, background choices, skill aptitudes, special abilities and equipment options.&lt;br /&gt;
&lt;br /&gt;
The game offers 26 different playable '''species'''.  Most  are essentially humanoid, although some are human-animal hybrids and a few are even stranger.&lt;br /&gt;
&lt;br /&gt;
==Species List==&lt;br /&gt;
&lt;br /&gt;
*'''[[Barachian]]''' (Ba): An amphibious humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.&lt;br /&gt;
*'''[[Centaur]]''' (Ce): A humanoid with a horse's lower half. Its four hooves allow it to run very quickly, but it is poor at most things apart from ranged combat.&lt;br /&gt;
*'''[[Deep Dwarf]]''' (DD): A cousin of the (now obsolete) [[mountain dwarf]], unable to regenerate but with a strong empathy for the earth and the ability to intrinsically resist small doses of damage.&lt;br /&gt;
*'''[[Deep Elf]]''' (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for [[spellcaster]]s.&lt;br /&gt;
*'''[[Demigod]]''' (Dg): A human with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.&lt;br /&gt;
*'''[[Demonspawn]]''' (Ds): A person with a demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.&lt;br /&gt;
*'''[[Draconian]]''' (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.&lt;br /&gt;
*'''[[Felid]]''' (Fe): A sentient house cat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and has multiple lives.&lt;br /&gt;
*'''[[Formicid]]''' (Fo): A humanoid ant with four powerful arms. They can dig through walls, but have permanent stasis.&lt;br /&gt;
*'''[[Gargoyle]]''' (Gr): A humanoid with stone-like skin and a large set of intrinsic characteristics. &lt;br /&gt;
*'''[[Ghoul]]''' (Gh): A terrible undead corpse which must eat the flesh of others to maintain its life force. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.&lt;br /&gt;
*'''[[Halfling]]''' (Ha): A small humanoid that cannot use large weapons and is poor with most magic, but is otherwise quite hardy and stealthy. They excel with [[Slings]].&lt;br /&gt;
*'''[[High Elf]]''' (HE): A species of tall, long-lived elf, with many enhanced aptitudes. They advance in levels very slowly.&lt;br /&gt;
*'''[[Hill Orc]]''' (HO): A brutish species, related to the cave [[orc]]s who can be found all over the [[Dungeon]] and in the [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].&lt;br /&gt;
*'''[[Human]]''' (Hu): The basic species against which all others are measured. They have average [[aptitude]]s across the board and no special abilities, but gain levels at the fastest possible rate.&lt;br /&gt;
*'''[[Kobold]]''' (Ko): A tiny, hateful lizard-like being with a powerful stomach. They level quickly and are quite good as sneaky assassins.&lt;br /&gt;
*'''[[Merfolk]]''' (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, [[Polearms]], and [[Ice Magic]].&lt;br /&gt;
*'''[[Minotaur]]''' (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.&lt;br /&gt;
*'''[[Mummy]]''' (Mu): Animated by an unholy magic, this dry and bandaged corpse needs no food to survive. However, their skills advance slowly and they fear [[fire]] above all else.&lt;br /&gt;
*'''[[Naga]]''' (Na): A humanoid with a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves very slowly.&lt;br /&gt;
*'''[[Octopode]]''' (Op): An amphibious squid-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings and is at home in water.&lt;br /&gt;
*'''[[Ogre]]''' (Og): Enormous and bloodthirsty, its interests include hitting things and throwing things.&lt;br /&gt;
*'''[[Spriggan]]''' (Sp): A very small fairy-like humanoid. They move swiftly and have high aptitudes for many schools of magic, but cannot eat meat or wear most forms of armour.&lt;br /&gt;
*'''[[Tengu]]''' (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.&lt;br /&gt;
*'''[[Troll]]''' (Tr): Even larger and stronger than the ogre, with huge claws, incredible regeneration and a near-infinite hunger.&lt;br /&gt;
*'''[[Vampire]]''' (Vp): A sneaky, undead humanoid which can become alive by drinking fresh blood. Exceptional at disabling foes, then stabbing them in the back.&lt;br /&gt;
*'''[[Vine Stalker]]''' (VS): A fragile creature made of vines. They have a powerful bite attack and regenerate swiftly.&lt;br /&gt;
&lt;br /&gt;
==Table of Aptitudes==&lt;br /&gt;
Your species choice determines [[aptitudes]], the speed at which you learn different [[skills]].&lt;br /&gt;
&lt;br /&gt;
The following tables list aptitudes for each species and skill combination.&lt;br /&gt;
&lt;br /&gt;
===General Skills===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_general}}&lt;br /&gt;
&lt;br /&gt;
===Melee &amp;amp; Ranged Combat===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_combat}}&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Magic===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_magic}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The following races were added/removed in the given versions.  If not otherwise specified, a race was present in the first version of DCSS.&lt;br /&gt;
&lt;br /&gt;
===Removed races===&lt;br /&gt;
* [[Elf (race)|Elf]] (El) - Removed in [[0.3]]&lt;br /&gt;
* [[Hill Dwarf]] (HD) - Removed in [[0.3]]&lt;br /&gt;
* [[Grey Elf]] (GE) - Removed in [[0.5]]&lt;br /&gt;
* [[Ogre-mage]] (OM) - Removed/merged with [[Ogre]] in [[0.5]]&lt;br /&gt;
* [[Gnome]] (Gn) - Removed in [[0.5]]&lt;br /&gt;
* [[Mountain Dwarf]] (MD) - Removed in [[0.10]]&lt;br /&gt;
* [[Sludge Elf]] (SE) - Removed in [[0.13]]&lt;br /&gt;
&lt;br /&gt;
===Added===&lt;br /&gt;
* [[Vampire]] (Vp) - Added in [[0.4]]&lt;br /&gt;
* [[Deep Dwarf]] (DD) - Added in [[0.5]]&lt;br /&gt;
* [[Felid]] (Fe) - Added in [[0.8]]&lt;br /&gt;
* [[Octopode]] (Op) - Added in [[0.10]]&lt;br /&gt;
* [[Gargoyle]] (Gr) - Added in [[0.13]]&lt;br /&gt;
* [[Formicid]] (Fo) - Added in [[0.14]]&lt;br /&gt;
* [[Vine Stalker]] (VS) - Added in [[0.14]]&lt;br /&gt;
* [[Barachian]] (Ba) - Added in [[0.20]]&lt;br /&gt;
&lt;br /&gt;
===Renamed===&lt;br /&gt;
* [[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]&lt;br /&gt;
&lt;br /&gt;
===Never included in a stable version===&lt;br /&gt;
* [[Djinn]] (Dj) - Originally planned for 0.13 or 0.14&lt;br /&gt;
* [[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15&lt;br /&gt;
&lt;br /&gt;
[[Category:Species|*]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Reflection&amp;diff=45393</id>
		<title>Reflection</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Reflection&amp;diff=45393"/>
				<updated>2017-06-05T02:24:01Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
&lt;br /&gt;
'''Reflection''' is a curious [[ego]] that can be found on all types of [[shields]] and as a type of amulet. It provides no additional defensive properties, but reflects all successfully [[Shields#Blocking|block]]ed projectiles, both physical and magical, back in the direction they originated. Be aware that only some spells can be blocked (for example, it can prove devastating against casters with [[Orb of Destruction]] or [[Lehudib's Crystal Spear]], but it serves no purpose against [[Fireball]] or [[Airstrike]]). Also, its reliability is dependent on your actual skill with shields, and [[EV|dodged]] attacks will not be reflected.&lt;br /&gt;
&lt;br /&gt;
The reflection ego is most commonly found on the shield of reflection often worn by the [[unique]] fighter [[Donald]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*The reflected attack can miss and may strike unintended targets.&lt;br /&gt;
&lt;br /&gt;
*This ego is nowhere near as powerful as it is in some other games, most notably ''[http://en.wikipedia.org/wiki/NetHack NetHack]''. Your chance of blocking an attack is not increased by wearing a shield of reflection, and there are still many types of attacks that cannot be blocked at all. In general, a shield with any resistance you may be lacking is preferable to a reflection-branded shield, though one might prefer it over a [[protection]]-branded shield, especially if you know you'll be facing opponents with powerful, blockable ranged abilities soon ([[Roxanne]], [[Dispater]], etc.).&lt;br /&gt;
&lt;br /&gt;
*Note that you can also reflect rolling [[Boulder beetle|boulder beetles]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Until version ?? the game treated the reflected attack as an attack initiated by the player himself. If you followed a god who prohibited certain attacks, you would invoke penance for these unintentional reflected attacks.&lt;br /&gt;
&lt;br /&gt;
The [[amulet of reflection]] was added in [[0.18]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:egos]]&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Speed_running&amp;diff=32622</id>
		<title>Speed running</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Speed_running&amp;diff=32622"/>
				<updated>2014-09-05T15:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: removed WIP text, this info is already captured by the stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Speed running''' is a type of informal conduct designed to test a player's skill, creativity, and resourcefulness. In short, your goal is to win with either the lowest possible turn-count or the lowest amount of real time elapsed. While short real-time games tend to also be low turn-count games, players may take very long periods of time completing low turn-count games.&lt;br /&gt;
&lt;br /&gt;
==How Fast is Fast?==&lt;br /&gt;
Ascensions are typically completed in 60,000 to 160,000 turns and can take a few hours to days depending on the play style. A speed run in real time will aim for less than 3 hours of play time. Turn count speed runs are typically below 30,000 turns. Obviously this will vary based on whether you simply wish to win as quickly as possible or wish to acquire all 15 runes first.&lt;br /&gt;
&lt;br /&gt;
==General Speed Strategy==&lt;br /&gt;
*Don't be a pack rat&lt;br /&gt;
*Don't fully map every level&lt;br /&gt;
*Avoid monsters rather than fighting them&lt;br /&gt;
*Avoid being burdened to any degree&lt;br /&gt;
*Make full use of blinking, teleport, stealth and apportation. &lt;br /&gt;
&lt;br /&gt;
==Gameplay Mechanics==&lt;br /&gt;
*Movement&lt;br /&gt;
*Autorun and Autofight will help you&lt;br /&gt;
*[https://gitorious.org/crawl/crawl/source/crawl-ref/docs/macros_guide.txt Macros_guide.txt]: Binding your spells to the number keys 1-4 and 6-0 can save time. Also, it is sometimes useful to set a macro to switch between often used rings or gear.&lt;br /&gt;
&lt;br /&gt;
==Background/Race/God Combos==&lt;br /&gt;
*Spriggan abyssal knight: Corrupt and run&lt;br /&gt;
*Spriggan enchanter: Put to sleep and stab, then run&lt;br /&gt;
*Minotaur berserker: Auto-explore and tab to victory&lt;br /&gt;
*Deep dwarf healer of Elyvilon: Healing and pacifism.&lt;br /&gt;
&lt;br /&gt;
==Notable Speed Runs==&lt;br /&gt;
&lt;br /&gt;
For an up to date list of speedruns see the following links:&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.akrasiac.org/scoring/fastest-wins-time.html Fastest wins (time)]&lt;br /&gt;
* [http://crawl.akrasiac.org/scoring/fastest-wins-turns.html Fastest wins (turns)]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Turns&lt;br /&gt;
! Time&lt;br /&gt;
! Character&lt;br /&gt;
! God&lt;br /&gt;
! XL&lt;br /&gt;
! Version&lt;br /&gt;
! Score&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Elynae&lt;br /&gt;
| 115199&lt;br /&gt;
| '''3:02:57'''&lt;br /&gt;
| MiFi&lt;br /&gt;
| Zin&lt;br /&gt;
| 27&lt;br /&gt;
| 0.11.a0&lt;br /&gt;
| [http://crawl.develz.org/morgues/trunk/Elynae/morgue-Elynae-20120218-224534.txt 13686564]&lt;br /&gt;
| CAO/CDO Overall fastest 15 rune win (Time) [https://crawl.develz.org/tavern/viewtopic.php?f=12&amp;amp;t=3813 writeup] &lt;br /&gt;
|-&lt;br /&gt;
| Elynae&lt;br /&gt;
| 49257&lt;br /&gt;
| '''1:08:43'''&lt;br /&gt;
| MiBe&lt;br /&gt;
| Trog&lt;br /&gt;
| 25&lt;br /&gt;
| 0.11.a0&lt;br /&gt;
| [http://crawl.develz.org/morgues/trunk/Elynae/morgue-Elynae-20120623-201845.txt 1873843]&lt;br /&gt;
| CAO/CDO Overall fastest win (Time) [https://crawl.develz.org/tavern/viewtopic.php?f=12&amp;amp;t=4937 writeup]&lt;br /&gt;
|-&lt;br /&gt;
| 78291&lt;br /&gt;
| '''19460'''&lt;br /&gt;
| '''2:32:44'''&lt;br /&gt;
| DDHe&lt;br /&gt;
| Elyvilon&lt;br /&gt;
| 17&lt;br /&gt;
| 0.9.0&lt;br /&gt;
| [http://crawl.develz.org/morgues/trunk/78291/morgue-78291-20110819-045810.txt 3357977]&lt;br /&gt;
| CAO 2011 Tournament Fastest Win (Turn Count and Real Time)&lt;br /&gt;
|-&lt;br /&gt;
| elliptic&lt;br /&gt;
| '''24418'''&lt;br /&gt;
| '''1:29:32'''&lt;br /&gt;
| SpEn&lt;br /&gt;
| Ashenzari&lt;br /&gt;
| 16&lt;br /&gt;
| 0.8.0&lt;br /&gt;
| [http://crawl.develz.org/morgues/0.8/elliptic/morgue-elliptic-20110514-030834.txt 365912]&lt;br /&gt;
| CAO 2011 May Tournament Fastest Win (Turn Count and Real Time)&lt;br /&gt;
|-&lt;br /&gt;
| qwqw&lt;br /&gt;
| '''14318'''&lt;br /&gt;
| 1:39:33&lt;br /&gt;
| SpEn&lt;br /&gt;
| Jiyva&lt;br /&gt;
| 14&lt;br /&gt;
| 0.7.1&lt;br /&gt;
| [http://crawl.develz.org/morgues/0.7/qwqw/morgue-qwqw-20100831-235518.txt 4299119]&lt;br /&gt;
| CAO 2010 Tournament Fastest Win (Turn Count)&lt;br /&gt;
|-&lt;br /&gt;
| 78291&lt;br /&gt;
| 16625&lt;br /&gt;
| '''1:11:51'''&lt;br /&gt;
| SpEn&lt;br /&gt;
| (None)&lt;br /&gt;
| 15&lt;br /&gt;
| 0.7.1&lt;br /&gt;
| [http://crawl.akrasiac.org/rawdata/78291/morgue-78291-20100828-172732.txt 3765072]&lt;br /&gt;
| CAO 2010 Tournament Fastest Win (Real Time)&lt;br /&gt;
|-&lt;br /&gt;
| hyperbolic&lt;br /&gt;
| '''13435'''&lt;br /&gt;
| 3:03:41&lt;br /&gt;
| DDBe&lt;br /&gt;
| Trog&lt;br /&gt;
| 20&lt;br /&gt;
| 0.5.1&lt;br /&gt;
| [http://crawl.akrasiac.org/rawdata/hyperbolic/morgue-hyperbolic-20090920-224335.txt 4733437]&lt;br /&gt;
| CAO/CDO Overall fastest win (Turn Count)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links== &lt;br /&gt;
[http://nethackwiki.com/wiki/Speed_ascension Nethack Wiki Speedrun Article]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy_Guides]]&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Patch&amp;diff=32621</id>
		<title>Patch</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Patch&amp;diff=32621"/>
				<updated>2014-09-05T14:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: update the link to the new bug tracker + added stub placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
A '''patch''' is a modification to vanilla ''Crawl''. You can keep track of patches at the [https://crawl.develz.org/mantis/main_page.php Dungeon Crawl Reference].&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dungeon_branches&amp;diff=32620</id>
		<title>Dungeon branches</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dungeon_branches&amp;diff=32620"/>
				<updated>2014-09-05T14:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: update The Crypt entrance depth and # of levels to match with 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
The page provides a map of the various dungeon branches and how they interconnect. For tips and tricks on surviving the individual branches, see the [[walkthrough]] and the branches' pages. You can bring up an in-game overview of the Dungeon and its various branches and portals by pressing Ctrl-O.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Overview==&lt;br /&gt;
New characters start on level one of [[the Dungeon]], except for [[Abyssal Knight]]s, who begin in [[the Abyss]].&lt;br /&gt;
*[[File:Dungeon exit.png]] [[The Dungeon]] (15 levels)&lt;br /&gt;
**[[File:Temple entry.png]] [[Ecumenical Temple]] (Dungeon Level 4-7, 1 level)&lt;br /&gt;
**[[File:Lair entry.png]] [[The Lair]] (Dungeon Level 8-11, 8 levels)&lt;br /&gt;
***[[File:Swamp entry.png]] [[The Swamp]] (The Lair Level 3-6, 5 levels, rune)&lt;br /&gt;
***[[File:Shoals entry.png]] [[The Shoals]] (The Lair Level 3-6, 5 levels, rune, may randomly replace the Swamp)&lt;br /&gt;
***[[File:Snake entry.png]] [[The Snake Pit]] (The Lair Level 3-6, 5 levels, rune)&lt;br /&gt;
***[[File:Spider entry.png]] [[The Spider's Nest]] (The Lair Level 3-6, 5 levels, rune, may randomly replace the Snake Pit)&lt;br /&gt;
***[[File:Slime entry.png]] [[The Slime Pits]] (The Lair Level 6-8, 6 levels, rune)&lt;br /&gt;
**[[File:Orc entry.png]] [[Orcish Mines]] (Dungeon Level 9-12, 4 levels)&lt;br /&gt;
***[[File:Elf entry.png]] [[Elven Halls]] (Orcish Mines Level 3-4, 3 levels)&lt;br /&gt;
**[[File:Vaults entry.png]] [[The Vaults]] (Dungeon Level 14-15, 5 levels, rune)&lt;br /&gt;
***[[File:Crypt entry.png]] [[The Crypt]] (The Vaults Level 2-3, 3 levels)&lt;br /&gt;
****[[File:Tomb entry.png]] [[The Tomb]] (The Crypt Level 2-3, 3 levels, rune)&lt;br /&gt;
*[[File:Depths entry.png]] [[The Depths]] (Dungeon Level 15, 5 levels)&lt;br /&gt;
**[[File:Hell entry.png]] [[The Vestibule of Hell]] (Portals in The Depths, 1 level, Horn of Geryon)&lt;br /&gt;
***[[File:Cocytus entry.png]] [[Cocytus]] (7 levels, rune)&lt;br /&gt;
***[[File:Gehenna entry.png]] [[Gehenna]] (7 levels, rune)&lt;br /&gt;
***[[File:Tartarus entry.png]] [[Tartarus]] (7 levels, rune)&lt;br /&gt;
***[[File:Dis entry.png]] [[The Iron City of Dis]] (7 levels, rune)&lt;br /&gt;
**[[File:Abyss entry.png]] [[The Abyss]] (Portals in The Depths, 5 endless toroidal levels, rune)&lt;br /&gt;
**[[File:Pandemonium entry.png]] [[Pandemonium]] (Portals in The Depths, infinite non-revisitable levels, of which 4 are predefined, multiple runes; 5 unique runes)&lt;br /&gt;
**[[File:Zot entry.png]] [[The Realm of Zot]] (The Depths level 5, 5 levels, Orb of Zot)&lt;br /&gt;
&lt;br /&gt;
There are a total of at least 100 levels in the game (plus two infinite realms).&lt;br /&gt;
&lt;br /&gt;
In addition to the standard dungeon branches, all dungeons will contain a randomly selected variety of [[vault]]s with a specific design and theme, and [[portal]]s to fantastic extra-dimensional realms.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Portals==&lt;br /&gt;
Optional [[portals]] to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, all these portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you may receive increasingly-urgent messages as the timer runs out, and the portal's appearance (check with 'x', then 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, &amp;quot;The walls and floor of the dungeon suddenly vibrate!&amp;quot; Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them.&lt;br /&gt;
&lt;br /&gt;
It's possible to create your own portals using the Trowel card from a legendary [[deck of dungeons]].&lt;br /&gt;
*[[File:Bailey portal.png]] [[Bailey]] - A keep guarded by [[gnoll]]s, [[goblin]]s, and/or [[orc]]s&lt;br /&gt;
*[[File:Bazaar portal.png]] [[Bazaar]] - Shopping spree! Portals to bazaars are usually temporary but may rarely be permanent. Permanent ones will not be announced.&lt;br /&gt;
*[[File:Ice cave portal.png]] [[Ice Cave]] - Freezing [[cloud]]s, wild animals, and occasionally icy [[demon]]s.&lt;br /&gt;
*[[File:Labyrinth portal.png]] [[Labyrinth]] - A shifting maze with an exit at the center guarded by a [[minotaur (monster)|minotaur]]. Bring extra food!&lt;br /&gt;
*[[File:Ossuary portal.png]] [[Ossuary]] - A small tomb filled with [[derived undead|the undead]] and [[mummy (monster)|mummies]].&lt;br /&gt;
*[[File:Sewer portal.png]] [[The Sewers]] - Fetid waterways teeming with [[list of rats|rats]], [[list of snakes|snakes]], and occasionally nastier things.&lt;br /&gt;
*[[File:Treasure trove portal.png]] [[Treasure trove]] - Contains several [[acquirement]]-level items, but getting in requires a rare and valuable item in return.  Is always permanent.&lt;br /&gt;
*[[File:Volcano portal.png]] [[Volcano]] - Fire and lava everywhere. Also lava-dwelling creatures.&lt;br /&gt;
*[[File:Wizlab portal.png]] [[Wizard Laboratory]] - The abandoned laboratory of one of several famous mages.&lt;br /&gt;
*[[File:Ziggurat portal.png]] [[Ziggurat]] - The ultimate challenge: [[27]] floors of increasingly difficult battles, but with riches untold for those who win through. Is always permanent, though frequently appears in the one-time-entry levels of Pandemonium.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The [[Spider's Nest]] was made a full-fledged branch in [[0.11]]&lt;br /&gt;
&lt;br /&gt;
The [[Enchanted Forest]] was considered for inclusion in [[0.14]], but was eventually rejected after several months of play-testing in [[trunk]]. This branch would have occasionally replaced [[the Crypt]].&lt;br /&gt;
&lt;br /&gt;
The [[Hall of Blades]] was removed in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Macro&amp;diff=32619</id>
		<title>Macro</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Macro&amp;diff=32619"/>
				<updated>2014-09-05T14:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: removed stub placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Command macros allow you to combine common key sequences into a single command. To create a macro, Press either the '~' key or Ctrl-D, select 'm' to define a macro.&lt;br /&gt;
&lt;br /&gt;
For detailed documentation on macros, see the [http://gitorious.org/crawl/crawl/blobs/raw/master/crawl-ref/docs/macros_guide.txt macros_guide.txt].&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
* 1 --&amp;gt; Za : Press key '1' to cast the spell in slot 'a'&lt;br /&gt;
* 2 --&amp;gt; ZnZm : Press key '2' to cast spells in slot 'n' and 'm' (i.e. for casting multiple buff spells in one keystroke).&lt;br /&gt;
* 7 --&amp;gt; Qr : Press key '7' to quiver item in slot 'r' &lt;br /&gt;
* 8 --&amp;gt; Fr : Press key '8' to fire a missle from slot 'r'&lt;br /&gt;
* 9 --&amp;gt; PiPj paired with 0 --&amp;gt; PjPi : Quickly switch between two rings/amulets in slots 'i' and 'j'&lt;br /&gt;
* Ctrl-? --&amp;gt; Ctrl-F. : Press Ctrl-? and then Enter to search for all items on the current floor.&lt;br /&gt;
&lt;br /&gt;
== Online .macro files ==&lt;br /&gt;
Any online player's .macro file can be accessed directly (if they have set macros):&lt;br /&gt;
&lt;br /&gt;
* CAO: &amp;lt;nowiki&amp;gt;http://crawl.akrasiac.org/rcfiles/crawl-&amp;lt;version&amp;gt;/&amp;lt;name&amp;gt;.macro &lt;br /&gt;
&amp;lt;/nowiki&amp;gt; ([http://crawl.akrasiac.org/rcfiles/crawl-git/evilmike.macro Example])&lt;br /&gt;
* CDO: &amp;lt;nowiki&amp;gt;http://crawl.develz.org/configs/&amp;lt;version&amp;gt;/&amp;lt;name&amp;gt;.rc &lt;br /&gt;
&amp;lt;/nowiki&amp;gt; ([http://crawl.develz.org/configs/trunk/elliptic.macro Example])&lt;br /&gt;
* CSZO: &amp;lt;nowiki&amp;gt;http://dobrazupa.org/rcfiles/crawl-&amp;lt;version&amp;gt;/&amp;lt;name&amp;gt;.rc&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; ([http://dobrazupa.org/rcfiles/crawl-git/elliptic.macro Example])&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;version&amp;gt; can be [[0.11]],[[0.12]], trunk, git, etc.&lt;br /&gt;
*&amp;lt;player&amp;gt; is the player's name (capitalization does make a difference).&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Magic&amp;diff=32618</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Magic&amp;diff=32618"/>
				<updated>2014-09-05T14:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: removed stub placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is a very broad term in reference to ''Crawl'', potentially referring to many things.  An overview of the relevant articles is as follows:&lt;br /&gt;
&lt;br /&gt;
==Player spellcasting==&lt;br /&gt;
&lt;br /&gt;
Refers to the ability of players to memorize and cast spells.  See:&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
* [[Spell]]&lt;br /&gt;
* [[Spell school]]&lt;br /&gt;
* [[Spell book]]&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Spell memorisation]]&lt;br /&gt;
* [[Spell success]]&lt;br /&gt;
* [[Spell power]]&lt;br /&gt;
* [[Magic contamination]]&lt;br /&gt;
* [[Spell noise]]&lt;br /&gt;
* [[Spell hunger]]&lt;br /&gt;
* [[Miscast effect]]&lt;br /&gt;
===Lists===&lt;br /&gt;
* [[List of spells]]&lt;br /&gt;
* [[List of spells by school]]&lt;br /&gt;
* [[List of spells by flag]]&lt;br /&gt;
&lt;br /&gt;
==Monster spellcasting==&lt;br /&gt;
&lt;br /&gt;
Refers to the ability of monsters to cast spells.  Note that many monster abilities which are thematically 'innate' are actually implemented as spells in ''Crawl''.  The following articles and categories provide useful info:&lt;br /&gt;
&lt;br /&gt;
* [[Player_ghost#Spellcasting|The article on player ghosts]] provides a good insight into how monster spells are treated.&lt;br /&gt;
* [[Actual spells]] (monsters that don't cast spells innately)&lt;br /&gt;
* [[Spellcaster]]&lt;br /&gt;
&lt;br /&gt;
==Magic items==&lt;br /&gt;
&lt;br /&gt;
Many items in ''Crawl'' are magical.  A complete list would be quite long, but they include:&lt;br /&gt;
&lt;br /&gt;
* [[Ring]]s&lt;br /&gt;
* [[Amulet]]s&lt;br /&gt;
* [[Scroll]]s&lt;br /&gt;
* [[Evocable items]].  These include:&lt;br /&gt;
** [[Wand]]s&lt;br /&gt;
** [[Rod]]s&lt;br /&gt;
** Some [[magical staves]]&lt;br /&gt;
** [[Deck]]s&lt;br /&gt;
** [[Evocable_items#Summoning_Items|Summoning item]]s, including elemental evokers&lt;br /&gt;
** A few other [[Evocable_items#Miscellaneous_Items|miscellaneous items]]&lt;br /&gt;
* Armour bearing an [[ego]]&lt;br /&gt;
* Weapons bearing a [[brand]]&lt;br /&gt;
* All [[magical staves]]&lt;br /&gt;
* All [[artefact]]s (the last non-magical one, the [[Knife of Accuracy]], was removed in [[0.13]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Breathe_Steam&amp;diff=32616</id>
		<title>Breathe Steam</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Breathe_Steam&amp;diff=32616"/>
				<updated>2014-09-05T14:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: added stub placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The '''Breathe Steam''' ability allows the player to create [[cloud]]s of scalding steam. It can only be acquired through getting a pale [[draconian]] character to level 7.&lt;br /&gt;
&lt;br /&gt;
Steam breath recharges rather quickly, and can damage nearly any monster (though its damage output is low). The only monsters immune to steam are [[steam dragon]]s and [[pale draconian]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]] [[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dungeon_branches&amp;diff=32614</id>
		<title>Dungeon branches</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dungeon_branches&amp;diff=32614"/>
				<updated>2014-09-05T12:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Yoboby: fixed depths of the Lair and the Orcish Mines entrances which were changed in 0.14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
The page provides a map of the various dungeon branches and how they interconnect. For tips and tricks on surviving the individual branches, see the [[walkthrough]] and the branches' pages. You can bring up an in-game overview of the Dungeon and its various branches and portals by pressing Ctrl-O.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Overview==&lt;br /&gt;
New characters start on level one of [[the Dungeon]], except for [[Abyssal Knight]]s, who begin in [[the Abyss]].&lt;br /&gt;
*[[File:Dungeon exit.png]] [[The Dungeon]] (15 levels)&lt;br /&gt;
**[[File:Temple entry.png]] [[Ecumenical Temple]] (Dungeon Level 4-7, 1 level)&lt;br /&gt;
**[[File:Lair entry.png]] [[The Lair]] (Dungeon Level 8-11, 8 levels)&lt;br /&gt;
***[[File:Swamp entry.png]] [[The Swamp]] (The Lair Level 3-6, 5 levels, rune)&lt;br /&gt;
***[[File:Shoals entry.png]] [[The Shoals]] (The Lair Level 3-6, 5 levels, rune, may randomly replace the Swamp)&lt;br /&gt;
***[[File:Snake entry.png]] [[The Snake Pit]] (The Lair Level 3-6, 5 levels, rune)&lt;br /&gt;
***[[File:Spider entry.png]] [[The Spider's Nest]] (The Lair Level 3-6, 5 levels, rune, may randomly replace the Snake Pit)&lt;br /&gt;
***[[File:Slime entry.png]] [[The Slime Pits]] (The Lair Level 6-8, 6 levels, rune)&lt;br /&gt;
**[[File:Orc entry.png]] [[Orcish Mines]] (Dungeon Level 9-12, 4 levels)&lt;br /&gt;
***[[File:Elf entry.png]] [[Elven Halls]] (Orcish Mines Level 3-4, 3 levels)&lt;br /&gt;
**[[File:Vaults entry.png]] [[The Vaults]] (Dungeon Level 14-15, 5 levels, rune)&lt;br /&gt;
***[[File:Crypt entry.png]] [[The Crypt]] (The Vaults Level 2-4, 5 levels)&lt;br /&gt;
****[[File:Tomb entry.png]] [[The Tomb]] (The Crypt Level 2-3, 3 levels, rune)&lt;br /&gt;
*[[File:Depths entry.png]] [[The Depths]] (Dungeon Level 15, 5 levels)&lt;br /&gt;
**[[File:Hell entry.png]] [[The Vestibule of Hell]] (Portals in The Depths, 1 level, Horn of Geryon)&lt;br /&gt;
***[[File:Cocytus entry.png]] [[Cocytus]] (7 levels, rune)&lt;br /&gt;
***[[File:Gehenna entry.png]] [[Gehenna]] (7 levels, rune)&lt;br /&gt;
***[[File:Tartarus entry.png]] [[Tartarus]] (7 levels, rune)&lt;br /&gt;
***[[File:Dis entry.png]] [[The Iron City of Dis]] (7 levels, rune)&lt;br /&gt;
**[[File:Abyss entry.png]] [[The Abyss]] (Portals in The Depths, 5 endless toroidal levels, rune)&lt;br /&gt;
**[[File:Pandemonium entry.png]] [[Pandemonium]] (Portals in The Depths, infinite non-revisitable levels, of which 4 are predefined, multiple runes; 5 unique runes)&lt;br /&gt;
**[[File:Zot entry.png]] [[The Realm of Zot]] (The Depths level 5, 5 levels, Orb of Zot)&lt;br /&gt;
&lt;br /&gt;
There are a total of at least 100 levels in the game (plus two infinite realms).&lt;br /&gt;
&lt;br /&gt;
In addition to the standard dungeon branches, all dungeons will contain a randomly selected variety of [[vault]]s with a specific design and theme, and [[portal]]s to fantastic extra-dimensional realms.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Portals==&lt;br /&gt;
Optional [[portals]] to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, all these portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you may receive increasingly-urgent messages as the timer runs out, and the portal's appearance (check with 'x', then 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, &amp;quot;The walls and floor of the dungeon suddenly vibrate!&amp;quot; Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them.&lt;br /&gt;
&lt;br /&gt;
It's possible to create your own portals using the Trowel card from a legendary [[deck of dungeons]].&lt;br /&gt;
*[[File:Bailey portal.png]] [[Bailey]] - A keep guarded by [[gnoll]]s, [[goblin]]s, and/or [[orc]]s&lt;br /&gt;
*[[File:Bazaar portal.png]] [[Bazaar]] - Shopping spree! Portals to bazaars are usually temporary but may rarely be permanent. Permanent ones will not be announced.&lt;br /&gt;
*[[File:Ice cave portal.png]] [[Ice Cave]] - Freezing [[cloud]]s, wild animals, and occasionally icy [[demon]]s.&lt;br /&gt;
*[[File:Labyrinth portal.png]] [[Labyrinth]] - A shifting maze with an exit at the center guarded by a [[minotaur (monster)|minotaur]]. Bring extra food!&lt;br /&gt;
*[[File:Ossuary portal.png]] [[Ossuary]] - A small tomb filled with [[derived undead|the undead]] and [[mummy (monster)|mummies]].&lt;br /&gt;
*[[File:Sewer portal.png]] [[The Sewers]] - Fetid waterways teeming with [[list of rats|rats]], [[list of snakes|snakes]], and occasionally nastier things.&lt;br /&gt;
*[[File:Treasure trove portal.png]] [[Treasure trove]] - Contains several [[acquirement]]-level items, but getting in requires a rare and valuable item in return.  Is always permanent.&lt;br /&gt;
*[[File:Volcano portal.png]] [[Volcano]] - Fire and lava everywhere. Also lava-dwelling creatures.&lt;br /&gt;
*[[File:Wizlab portal.png]] [[Wizard Laboratory]] - The abandoned laboratory of one of several famous mages.&lt;br /&gt;
*[[File:Ziggurat portal.png]] [[Ziggurat]] - The ultimate challenge: [[27]] floors of increasingly difficult battles, but with riches untold for those who win through. Is always permanent, though frequently appears in the one-time-entry levels of Pandemonium.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The [[Spider's Nest]] was made a full-fledged branch in [[0.11]]&lt;br /&gt;
&lt;br /&gt;
The [[Enchanted Forest]] was considered for inclusion in [[0.14]], but was eventually rejected after several months of play-testing in [[trunk]]. This branch would have occasionally replaced [[the Crypt]].&lt;br /&gt;
&lt;br /&gt;
The [[Hall of Blades]] was removed in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Yoboby</name></author>	</entry>

	</feed>