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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zamza</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zamza"/>
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		<updated>2026-05-09T06:29:46Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Prince_Ribbit&amp;diff=37129</id>
		<title>Prince Ribbit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Prince_Ribbit&amp;diff=37129"/>
				<updated>2015-05-13T10:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: Moved info about corpse from tips and tricks into info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Prince Ribbit&lt;br /&gt;
|glyph={{LightCyan|F}}&lt;br /&gt;
|tile=[[File:Prince Ribbit.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&amp;lt;br&amp;gt;{{Phase shift flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=277&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=40&lt;br /&gt;
|avg_hp=40&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=16&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 14 (swim: 60%)&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=40&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=blink frog&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A frog of unusual size, with a tiny crown perched incongruously atop his head.&lt;br /&gt;
----&lt;br /&gt;
“Princess! youngest princess!&amp;lt;br&amp;gt;&lt;br /&gt;
Open the door for me!&amp;lt;br&amp;gt;&lt;br /&gt;
Dost thou not know what thou saidst to me&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yesterday by the cool waters of the fountain?&amp;lt;br&amp;gt;&lt;br /&gt;
Princess, youngest princess!&amp;lt;br&amp;gt;&lt;br /&gt;
Open the door for me!”&amp;lt;br&amp;gt;&lt;br /&gt;
-Brothers Grimm (Margaret Hunt), _The Frog King, or Iron Henry_}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Prince Ribbit''' is a [[unique]] [[blink frog]] (formerly a [[human (monster)|human]]) who behaves almost exactly like a regular blink frog, except for the fact that he's somewhat weaker and can arrive dangerously early on. Although you can't cure him of his curse in life, he leaves a human corpse once killed.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
===Solo===&lt;br /&gt;
*[[The Dungeon]]:4-9&lt;br /&gt;
*The [[Orcish Mines]]:1&lt;br /&gt;
&lt;br /&gt;
===With several [[blink frog]]s (rare)===&lt;br /&gt;
*[[The Lair]]:1-3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Blink]]&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
|slot2=[[Teleport Self]]&lt;br /&gt;
|flags2={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Players unaccustomed to blink frogs can expect fast movement speed, decently powerful melee damage, no resistances, excellent [[ev]]asion, and an irritating tendency to blink away from you after attacking. These blinks can be useful, however, giving you a few turns to pelt him from afar or to [[quaff]] a [[potion of heal wounds]]. Don't just [[tab]] at him; play smart and react to his blinks intelligently.&lt;br /&gt;
*Prince Ribbit is also immune to the additional damage caused by [[distortion]] weapons (and may in fact be healed by them 20% of the time), so any character unfortunate enough to be wielding one this early in the game may wish to skip this fight for the time being. His [[magic resistance]] isn't too high, so a [[wand of confusion]], [[wand of paralysis|paralysis]], or [[wand of slowing|slowing]] may come in handy for making your getaway. Alternatively, just wait for him to blink away from the stairs and make your escape.&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Prince_Ribbit&amp;diff=37128</id>
		<title>Prince Ribbit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Prince_Ribbit&amp;diff=37128"/>
				<updated>2015-05-13T10:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Prince Ribbit&lt;br /&gt;
|glyph={{LightCyan|F}}&lt;br /&gt;
|tile=[[File:Prince Ribbit.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&amp;lt;br&amp;gt;{{Phase shift flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=277&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=40&lt;br /&gt;
|avg_hp=40&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=16&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 14 (swim: 60%)&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=40&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=blink frog&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A frog of unusual size, with a tiny crown perched incongruously atop his head.&lt;br /&gt;
----&lt;br /&gt;
“Princess! youngest princess!&amp;lt;br&amp;gt;&lt;br /&gt;
Open the door for me!&amp;lt;br&amp;gt;&lt;br /&gt;
Dost thou not know what thou saidst to me&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yesterday by the cool waters of the fountain?&amp;lt;br&amp;gt;&lt;br /&gt;
Princess, youngest princess!&amp;lt;br&amp;gt;&lt;br /&gt;
Open the door for me!”&amp;lt;br&amp;gt;&lt;br /&gt;
-Brothers Grimm (Margaret Hunt), _The Frog King, or Iron Henry_}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Prince Ribbit''' is a [[unique]] [[blink frog]] (formerly a [[human (monster)|human]]) who behaves almost exactly like a regular blink frog, except for the fact that he's somewhat weaker and can arrive dangerously early on.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
===Solo===&lt;br /&gt;
*[[The Dungeon]]:4-9&lt;br /&gt;
*The [[Orcish Mines]]:1&lt;br /&gt;
&lt;br /&gt;
===With several [[blink frog]]s (rare)===&lt;br /&gt;
*[[The Lair]]:1-3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Blink]]&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
|slot2=[[Teleport Self]]&lt;br /&gt;
|flags2={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Players unaccustomed to blink frogs can expect fast movement speed, decently powerful melee damage, no resistances, excellent [[ev]]asion, and an irritating tendency to blink away from you after attacking. These blinks can be useful, however, giving you a few turns to pelt him from afar or to [[quaff]] a [[potion of heal wounds]]. Don't just [[tab]] at him; play smart and react to his blinks intelligently.&lt;br /&gt;
*Prince Ribbit is also immune to the additional damage caused by [[distortion]] weapons (and may in fact be healed by them 20% of the time), so any character unfortunate enough to be wielding one this early in the game may wish to skip this fight for the time being. His [[magic resistance]] isn't too high, so a [[wand of confusion]], [[wand of paralysis|paralysis]], or [[wand of slowing|slowing]] may come in handy for making your getaway. Alternatively, just wait for him to blink away from the stairs and make your escape.&lt;br /&gt;
*Although you can't cure him of his curse in life, he leaves a human corpse once killed.&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gnoll_(monster)&amp;diff=37127</id>
		<title>Gnoll (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gnoll_(monster)&amp;diff=37127"/>
				<updated>2015-05-13T09:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: /* Useful info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=gnoll&lt;br /&gt;
|glyph={{Yellow|g}}&lt;br /&gt;
|tile=[[File:Gnoll.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=14&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=8-18&lt;br /&gt;
|avg_hp=13&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=9&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=9 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=2&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=gnoll&lt;br /&gt;
|species=gnoll&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A taller and better-equipped relative of goblins and orcs, somewhat doglike in appearance.&lt;br /&gt;
----&lt;br /&gt;
“Then he descended softly and beckoned to Nuth. But the gnoles had watched him through knavish holes that they bore in trunks of the trees, and the unearthly silence gave way, as it were with a grace, to the rapid screams of Tonker as they picked him up from behind — screams that came faster and faster until they were incoherent. And where they took him it is not good to ask, and what they did with him I shall not say.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Lord Dunsany, “How Nuth Would Have Practised His Art Upon the Gnoles”. 1912.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | gnolls}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
'''Gnolls''' are brutish monsters found early in the game. They are usually found in groups and often wield dangerous weapons, particularly [[polearm]]s. New adventurers should be wary of them, since they can hit for much harder than most enemies at a comparable depth. Sometimes they carry [[javelin]]s for attacking at range or [[throwing net]]s to pin you in place.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Unless you're still on the first floor, seeing one gnoll almost guarantees there are at least three more behind him.&lt;br /&gt;
*Divide and conquer. Gnolls are typically asleep in packs when you first meet them. Don't let them all see you at once, or you'll have to fight all of them at once, or one after the other. Both ways are dangerous. Lure them away one at a time.&lt;br /&gt;
*Using a corridor tactic with a gnoll pack can be dangerous as some spawn with polearms. Stair dancing is safe, however, though you may have difficulty luring the polearm-wielding ones up the stairs.&lt;br /&gt;
*If you see them wielding halberds, expect high damage in melee combat.&lt;br /&gt;
*Struggling free from nets might not be something you have time for. You can quickly free yourself from nets by [[blink]]ing or teleporting away. Alternatively, Conjurers and Elementalists can blast enemies through nets and escape once they're safe (though this does not get you out of the net any faster).&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ice_beast&amp;diff=37126</id>
		<title>Ice beast</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ice_beast&amp;diff=37126"/>
				<updated>2015-05-13T09:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: /* Tips &amp;amp; Tricks */ Changed procs to activates to avoid jargom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=ice beast&lt;br /&gt;
|glyph={{LightBlue|Y}}&lt;br /&gt;
|tile=[[File:Ice beast.png]]&lt;br /&gt;
|flags=&lt;br /&gt;
|resistances={{Cold resistance 3}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Fire vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=130&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=16-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Cold flavour}}: 5-14)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=ice beast&lt;br /&gt;
|species=ice beast&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Ice beasts''' are one of the more threatening early game creatures. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by the [[unique]] elf ice mage [[Fannar]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Ice beasts introduce new players to the danger of elementally-charged attacks: the [[cold]] damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.&lt;br /&gt;
**Lightly armored characters should be especially careful facing them in melee; their cold damage activates more often the more damage it deals.&lt;br /&gt;
*Their immunity to cold and poison can be a problem for some characters. [[Blowgun]] users who have been kiting dangerous foes with poison or curare [[needle]]s will suddenly find that trick useless, and [[Ice Elementalist]]s will likely be unable to damage them unless they've learned [[Throw Icicle]]. Also, they are too large to be vulnerable to [[throwing net]]s, so don't bother with those. If you have any [[fire]]-themed attack [[wand]]s, now's not a bad time to use them, but you might just want to avoid ice beasts entirely if you don't yet have a means of easily dealing with them (at least until you develop a bit more).&lt;br /&gt;
*The spell [[Summon Ice Beast]] lets you call an ice beast into existence to fight for you, with [[hit dice]] determined by your [[spell power]].&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ice_beast&amp;diff=37125</id>
		<title>Ice beast</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ice_beast&amp;diff=37125"/>
				<updated>2015-05-13T09:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: /* Useful Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=ice beast&lt;br /&gt;
|glyph={{LightBlue|Y}}&lt;br /&gt;
|tile=[[File:Ice beast.png]]&lt;br /&gt;
|flags=&lt;br /&gt;
|resistances={{Cold resistance 3}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Fire vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=130&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=16-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Cold flavour}}: 5-14)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=ice beast&lt;br /&gt;
|species=ice beast&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Ice beasts''' are one of the more threatening early game creatures. Their icy bodies are resistant to [[cold]] and [[poison]], and their attacks can deal a significant amount of cold damage with each hit. Fortunately, they are vulnerable to fire. They are occasionally found in the early [[Dungeon]], showing up as early as D:5 or 6, and they can be summoned by the [[unique]] elf ice mage [[Fannar]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Ice beasts introduce new players to the danger of elementally-charged attacks: the [[cold]] damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.&lt;br /&gt;
**Lightly armored characters should be especially careful facing them in melee; their cold damage procs more often the more damage it deals.&lt;br /&gt;
*Their immunity to cold and poison can be a problem for some characters. [[Blowgun]] users who have been kiting dangerous foes with poison or curare [[needle]]s will suddenly find that trick useless, and [[Ice Elementalist]]s will likely be unable to damage them unless they've learned [[Throw Icicle]]. Also, they are too large to be vulnerable to [[throwing net]]s, so don't bother with those. If you have any [[fire]]-themed attack [[wand]]s, now's not a bad time to use them, but you might just want to avoid ice beasts entirely if you don't yet have a means of easily dealing with them (at least until you develop a bit more).&lt;br /&gt;
*The spell [[Summon Ice Beast]] lets you call an ice beast into existence to fight for you, with [[hit dice]] determined by your [[spell power]].&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Leopard_gecko&amp;diff=37124</id>
		<title>Leopard gecko</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Leopard_gecko&amp;diff=37124"/>
				<updated>2015-05-13T09:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=giant gecko&lt;br /&gt;
|glyph={{Yellow|l}}&lt;br /&gt;
|tile=[[File:Giant gecko.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=1&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=2&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=0&lt;br /&gt;
|hp_range=3-8&lt;br /&gt;
|avg_hp=5&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=14&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 12&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=5 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=giant lizard&lt;br /&gt;
|species=giant gecko&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A lizard with pads on its toes allowing it to cling to walls and ceilings, and huge, sharp teeth. It is many times larger than a normal gecko, yet its size belies its agility.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
'''Giant geckos''' are one of the more dangerous creatures you can run into on the first floor of the [[dungeon]]. They are more difficult to kill than [[giant newt]]s and they move faster than most players. Flimsy characters that try to run for it often get bitten to death.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
*The giant gecko may be the first [[monster]] that you learn to avoid, but they are only dangerous to very low-level characters. Once you've got a bit of experience under your belt, they stop being a threat.&lt;br /&gt;
*Giant geckos can [[cling]] to walls, which allows them to cross obstacles like water or traps without risk. Fortunately, they're weak enough that this rarely makes a difference.&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orc_wizard&amp;diff=37123</id>
		<title>Orc wizard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orc_wizard&amp;diff=37123"/>
				<updated>2015-05-13T09:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: /* Useful Info */ Removed reference to item destruction - now obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{list of | orcs}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=orc wizard&lt;br /&gt;
|glyph={{Magenta|o}}&lt;br /&gt;
|tile=[[File:Orc wizard.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=37&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=9-21&lt;br /&gt;
|avg_hp=15&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=3&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=orc&lt;br /&gt;
|species=orc&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|While orcs generally prefer physical combat, some of their kind gain proficiency in the occult arts — though still for martial purposes.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Orc wizards''' are the first enemy casters most players will encounter. They can deal significant [[fire]] and [[cold]] damage at range, buff themselves, and render you slow and confused. They often travel with a band of other [[orc]]s and like to turn invisible so they can snipe you while you deal with their friends. They are a common menace as early as Dungeon:2, and can also be found in the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=I&lt;br /&gt;
|slot1=[[Magic Dart]] (3d4)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Slow]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Blink]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=II&lt;br /&gt;
|slot1=[[Throw Flame]] (3d5)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Invisibility]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Magic Dart]] (3d4)&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Confuse]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=III&lt;br /&gt;
|slot1=[[Throw Frost]] (3d5)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Cantrip]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Throw Flame]] (3d5)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Magic Dart]] (3d4)&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
|slot6=[[Invisibility]]&lt;br /&gt;
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Getting confused while under assault from several orcs is a quick way to lose an early character. Neutralize orc wizards on sight, don't be afraid to quaff a [[potion of curing]] to clear your head, and keep [[magic resistance]] high if you've found a means of doing so that early in the game.&lt;br /&gt;
*Orc wizards are dangerous in wide open areas, but much easier to handle if you can filter them and their allies into a narrow corridor. Unlike [[orc priest]]s, they need a clear line of fire to target you with any of their abilities.&lt;br /&gt;
*[[Magic Dart]], [[Freeze]], and [[Vampiric Draining]] are all early spells that never miss, rendering enemy invisibility a moot point.&lt;br /&gt;
&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kobold_(monster)&amp;diff=37122</id>
		<title>Kobold (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kobold_(monster)&amp;diff=37122"/>
				<updated>2015-05-13T09:09:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: Rewording for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
''This page is about the monster. For the player race, see [[kobold]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=kobold&lt;br /&gt;
|glyph={{Brown|K}}&lt;br /&gt;
|tile=[[File:Kobold.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=2&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=1&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=0&lt;br /&gt;
|hp_range=2-5&lt;br /&gt;
|avg_hp=3&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=4 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=kobold&lt;br /&gt;
|species=kobold&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Kobolds are small, greyish creatures with the looks and temperaments of feral dogs. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits.&lt;br /&gt;
----&lt;br /&gt;
“Kobolds are harmless.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Bearand the Bold, epitaph (Magic: the Gathering)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Kobolds''' are puny humanoid [[monster]]s which often carry [[whip]]s, [[club]]s, [[short sword]]s, [[dagger]]s, [[dart]]s, or [[blowgun]]s. They rarely pose a threat, except to very low-level characters or the already injured, but may do so if wielding very good [[brand]]ed weapons (not too uncommon an event). They lack any special abilities, but kobolds with darts of [[flame]], [[frost]], or [[exploding]] should not be underestimated early on. They can be found on any floor of [[the Dungeon]], and occasionally in [[the Vaults]] and [[the Sewers]].&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than firing needles or darts at you from a distance. It will probably still manage to fire a few before you can get behind cover, but they're usually more manageable in melee.&lt;br /&gt;
*If you manage to kill a kobold before it fires off all its ammunition, you can get early access to branded darts and needles. Even if you don't want them, it may be wise to pick up the worst of these ([[curare]] [[needle]]s, for example) just to keep them out of the hands of wandering monsters.&lt;br /&gt;
*Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds and [[big kobold]]s, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Kobold]]&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Giant_cockroach&amp;diff=37121</id>
		<title>Giant cockroach</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Giant_cockroach&amp;diff=37121"/>
				<updated>2015-05-13T09:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: Rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=giant cockroach&lt;br /&gt;
|glyph={{Brown|s}}&lt;br /&gt;
|tile=[[File:Giant cockroach.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Poison vulnerability}}&lt;br /&gt;
|max_chunks=1&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=0&lt;br /&gt;
|hp_range=3-7&lt;br /&gt;
|avg_hp=5&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 12&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=2 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Insect intelligence}}&lt;br /&gt;
|genus=giant cockroach&lt;br /&gt;
|species=giant cockroach&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A big brown insect that makes a nasty hissing noise. Contrary to popular myth, they are in fact quite susceptible to mutagenic energies.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Giant cockroaches''' are common pests found all throughout the early [[Dungeon]]. They are faster than the average character, but only pose a threat to low level characters on the brink of death.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Although you're unlikely to notice it, they can [[cling]] to walls. Bear this in mind if, for some strange reason, you need to hide from one behind impassable terrain.&lt;br /&gt;
*Their AC can pose a problem for characters with weak starting attacks, particularly those with low-power L1 spells ([[Sandblast]] is particularly bad, since it is triply affected by AC). Don't be afraid to beat them with an unskilled melee weapon if your spells are repeatedly doing no damage.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], chunks of giant cockroach meat were contaminated.&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bat&amp;diff=37120</id>
		<title>Bat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bat&amp;diff=37120"/>
				<updated>2015-05-13T08:58:35Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: Rewording; removed &amp;quot;tasty snack&amp;quot; - unnecessary; added link to unseen horrors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=bat&lt;br /&gt;
|glyph={{LightGrey|b}}&lt;br /&gt;
|tile=[[File:Bat.png]]&lt;br /&gt;
|flags={{Batty flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=1&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=0&lt;br /&gt;
|hp_range=2-5&lt;br /&gt;
|avg_hp=3&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=14&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 30&lt;br /&gt;
|size={{tiny}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=1 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=bat&lt;br /&gt;
|species=bat&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate.&lt;br /&gt;
----&lt;br /&gt;
“The sun was set; the night came on apace,&amp;lt;br&amp;gt;&lt;br /&gt;
And falling dews bewet around the place;&amp;lt;br&amp;gt;&lt;br /&gt;
The bat takes airy rounds on leathern wings,&amp;lt;br&amp;gt;&lt;br /&gt;
And the hoarse owl his woeful dirges sings.”&amp;lt;br&amp;gt;&lt;br /&gt;
-John Gay, Shepherd's Week, Wednesday; or, The Dumps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“Ere the bat hath flown&amp;lt;br&amp;gt;&lt;br /&gt;
His cloister'd flight.”&amp;lt;br&amp;gt;&lt;br /&gt;
-William Shakespeare, _Macbeth_, III, 2, line 40. 1605.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Although weak, '''bats''' are one of most annoying creatures in the game. They move three times faster than the average player and aren't easy to hit, but do very little damage. Bats are only a threat to players on the brink of death. &lt;br /&gt;
&lt;br /&gt;
Bats can be summoned with the [[Summon Small Mammals]] spell.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Bats move very quickly and can perform multiple actions before the player can react, which means they can hit and move out of melee range between the player's actions. One way to minimize hits is to move away from them rather than toward them. They'll waste most of their turn approaching you and may end up next to you. This technique is very useful later on when dealing with monsters that are both fast and dangerous, such as [[unseen horror]]s.&lt;br /&gt;
*Another way to deal with bats is to fight them in a corridor to restrict their movement. You can even trap the bat between yourself and another monster or a dead end to prevent the bat from moving.&lt;br /&gt;
*Ranged [[weapon]]s such as [[stone]]s, [[dart]]s, and [[bow]]s allow you to attack even when they fly a few spaces away, but characters without the appropriate skills will often miss.&lt;br /&gt;
&lt;br /&gt;
==Variant Bats==&lt;br /&gt;
One particularly harmless-yet-annoying [[vault]] you can encounter (the aptly-named &amp;quot;goddamned_bats&amp;quot; vault) contains a wide variety of unique bats. They all have their own names, but for the most part their stats are only slightly different from those of standard bats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Megabat.png]] '''Megabat'''&lt;br /&gt;
{{flavour|A huge black bat.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Microbat.png]] '''Microbat'''&lt;br /&gt;
{{flavour|A bat that, despite its name, is not any smaller than a megabat.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Gigabat.png]] '''Giga bat''' (has 4 [[HD]] and slightly improved stats)&lt;br /&gt;
{{flavour|A huge, bloated bat.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vampire bat.png|32px]] '''[[Vampire bat]]'''&lt;br /&gt;
{{Flavour|A large black bat with vicious fangs that feeds on blood. This is the preferred form for vampires in disguise.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Simulacrum bat.png]] '''Ice bat''' (bat [[simulacrum (monster)|simulacrum]])&lt;br /&gt;
{{flavour|An undead creature in the shape of a bat, made of ice.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bat spectral.png]] '''Ghost faced bat''' (bat [[spectral thing]])&lt;br /&gt;
{{flavour|Does this bat merely posses the visage of a ghost, or is it a ghost itself?}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire bat.png|32px]]''' [[Fire bat]]''' (with only 1 HD and reduced stats)&lt;br /&gt;
{{flavour|A bat whose leathery body burns with a hot flame.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bat zombie.png]] '''Rotten bat''' (bat [[zombie]])&lt;br /&gt;
{{flavour|I guess this bat is well past its sell-by date.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bat skeleton.png]] '''Skeletal bat''' (bat [[skeleton (monster)|skeleton]])&lt;br /&gt;
{{flavour|A bat skeleton without the decency to lie unmoving like dead bats are supposed to.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Phase bat.png]] '''Phase bat''' (bat with the [[Blink]] spell)&lt;br /&gt;
{{flavour|A strange, glowing bat that seems to flutter through more dimensions than the average bat.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.13]], the goddamned_bats vault also contained dwarf mountain bats and fruity bats.&lt;br /&gt;
*Originally, these monsters were called giant bats. This was changed to megabats in [[0.8]], and in [[0.9]] they simply became bats.&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Zamza&amp;diff=37118</id>
		<title>User:Zamza</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Zamza&amp;diff=37118"/>
				<updated>2015-05-13T08:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: Created page with &amp;quot;I'm an Australian Crawl player lucky enough to have seen a quokka in real life.   File:Rottnest_Quokka_2004_SeanMcClean.jpg|400px|&amp;quot;Please don't hit me with that giant spiked...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm an Australian Crawl player lucky enough to have seen a quokka in real life. &lt;br /&gt;
&lt;br /&gt;
[[File:Rottnest_Quokka_2004_SeanMcClean.jpg|400px|&amp;quot;Please don't hit me with that giant spiked club.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
I'm planning to visit the wiki page of each monster I come across and check for any typos, grammatical errors, or other stylistic problems.&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Rottnest_Quokka_2004_SeanMcClean.jpg&amp;diff=37117</id>
		<title>File:Rottnest Quokka 2004 SeanMcClean.jpg</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Rottnest_Quokka_2004_SeanMcClean.jpg&amp;diff=37117"/>
				<updated>2015-05-13T08:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: Rottnest Quokka 2004 SeanMcClean&amp;quot; by en:User:SeanMack - Own work. Licensed under CC BY-SA 3.0 via Wikimedia Commons - http://commons.wikimedia.org/wiki/File:Rottnest_Quokka_2004_SeanMcClean.jpg#/media/File:Rottnest_Quokka_2004_SeanMcClean.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rottnest Quokka 2004 SeanMcClean&amp;quot; by en:User:SeanMack - Own work. Licensed under CC BY-SA 3.0 via Wikimedia Commons - http://commons.wikimedia.org/wiki/File:Rottnest_Quokka_2004_SeanMcClean.jpg#/media/File:Rottnest_Quokka_2004_SeanMcClean.jpg&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hobgoblin&amp;diff=37116</id>
		<title>Hobgoblin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hobgoblin&amp;diff=37116"/>
				<updated>2015-05-13T07:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zamza: /* Useful Info */ Removed &amp;quot;barring out-of-depth monsters&amp;quot; for not making sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=hobgoblin&lt;br /&gt;
|glyph={{Brown|g}}&lt;br /&gt;
|tile=[[File:Hobgoblin.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=2&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=0&lt;br /&gt;
|hp_range=4-7&lt;br /&gt;
|avg_hp=5&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=goblin&lt;br /&gt;
|species=hobgoblin&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.&lt;br /&gt;
----&lt;br /&gt;
“A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Ralph Waldo Emerson, _Essays: First Series_, Essay II: Self-Reliance.&amp;lt;br&amp;gt;&lt;br /&gt;
1841.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Hobgoblins''' are one of the weakest monsters in the game, but are still a threat to XL1 characters. A hobgoblin with a [[club]] or other weapon can sometimes take down the less powerful starting characters in a fair fight. They are found in the very earliest portions of [[the Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; lead them over traps; or, if you're very low on [[HP]] and adjacent to one, [[pillar-dance]].&lt;/div&gt;</summary>
		<author><name>Zamza</name></author>	</entry>

	</feed>