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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zvl3</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zvl3"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Zvl3"/>
		<updated>2026-05-04T00:33:26Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sundering&amp;diff=84740</id>
		<title>Sundering</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sundering&amp;diff=84740"/>
				<updated>2025-12-18T16:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;Zvl3: Created page with &amp;quot;{{version033}} {{flavour|After you perform multiple consecutive attacks, its next attack will deal greatly increased damage and also cleave into targets an extra space away.}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|After you perform multiple consecutive attacks, its next attack will deal&lt;br /&gt;
greatly increased damage and also cleave into targets an extra space away.}}&lt;br /&gt;
&lt;br /&gt;
The '''sundering''' [[brand]] does the following:&lt;br /&gt;
*Every consecutive attack will store up power, releasing it on the 7th attack, dealing triple damage at higher accuracy, and with 1 more tile of cleaving reach. &lt;br /&gt;
*Attacking with something else, or doing anything else but attacking on your turn will cause the count to reset.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
They generate naturally, on Axes, and can come from scrolls of brand weapon. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
(someone put something here pls)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in 0.33- A trunk version&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Zvl3</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Devious&amp;diff=84739</id>
		<title>Devious</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Devious&amp;diff=84739"/>
				<updated>2025-12-18T14:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;Zvl3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|It has an increased chance to perform stab attacks against vulnerable targets,&lt;br /&gt;
and temporarily increases the wielder's EV and slaying each time they do so.}}&lt;br /&gt;
&lt;br /&gt;
The '''devious''' [[brand]] does the following:&lt;br /&gt;
*This brand gives +10% chance to perform low-tier stabs against valid targets and gives a stacking boost to slaying and EV each time any stab is&lt;br /&gt;
performed. &lt;br /&gt;
*This stacks up to 3 times, giving +4 EV and +3 slaying per stack, and will be maintained so long as the wielder continues to attack&lt;br /&gt;
(though is otherwise short-lived).&lt;br /&gt;
&lt;br /&gt;
In the same spirit as [[Protection]] brand, when in the hands of monsters,&lt;br /&gt;
this brand gives a flat +8 EV and +6 slaying, since monsters cannot stab&lt;br /&gt;
things at all.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
They generate naturally, and early uniques that spawn with a dagger ([[Jessica]], mainly) has one sometimes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Characters who enjoy stabbing sleeping foes get major bonuses from the devious brand. They grant temporary bonuses upon stabbing enemies, and even though they don't stack, they still can delete orc warriors and stronger, without any major Short Blades skill. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in 0.33- A trunk version&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Zvl3</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Devious&amp;diff=84738</id>
		<title>Devious</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Devious&amp;diff=84738"/>
				<updated>2025-12-18T14:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Zvl3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|It has an increased chance to perform stab attacks against vulnerable targets,&lt;br /&gt;
and temporarily increases the wielder's EV and slaying each time they do so.}}&lt;br /&gt;
&lt;br /&gt;
The '''devious''' [[brand]] does the following:&lt;br /&gt;
*This brand gives +10% chance to perform low-tier stabs against valid&lt;br /&gt;
targets and gives a stacking boost to slaying and EV each time any stab is&lt;br /&gt;
performed. &lt;br /&gt;
*This stacks up to 3 times, giving +4 EV and +3 slaying per&lt;br /&gt;
stack, and will be maintained so long as the wielder continues to attack&lt;br /&gt;
(though is otherwise short-lived).&lt;br /&gt;
&lt;br /&gt;
In the same spirit as Protection brand, when in the hands of monsters,&lt;br /&gt;
this brand gives a flat +8 EV and +6 slaying, since monsters cannot stab&lt;br /&gt;
things at all.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
They generate naturally, and early uniques that spawn with a dagger ([[Jessica]], mainly) has one sometimes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Characters who enjoy stabbing sleeping foes get major bonuses from the devious brand. They grant temporary bonuses upon stabbing enemies, and even though they don't stack, they still can delete orc warriors and stronger, without any major Short Blades skill. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in 0.33- A trunk version&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Zvl3</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Concuss&amp;diff=84737</id>
		<title>Concuss</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Concuss&amp;diff=84737"/>
				<updated>2025-12-18T14:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;Zvl3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-quarter of any damage that pierces their armour.}}&lt;br /&gt;
&lt;br /&gt;
The '''Concussion''' [[brand]] does the following:&lt;br /&gt;
*Pushes targeted mobs backwards and stuns them, and dealing an extra 25% if the mob is knocked into a solid feature. &amp;lt;ref&amp;gt; Solid features are any non-traversable terrain parts, including statues, walls, and trees, for some examples. .&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Only spawns on [[Maces and Flails]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Can generate randomly, or on early game uniques, such as [[Edmund]], who often carries a flail. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Concussion is a strong brand in closed off hallways and tight spaces, where there are more walls to hit your foes into. Can chain attacks quite well, with the stun on the knockback. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in a trunk version of 0.33.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Zvl3</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Concuss&amp;diff=84736</id>
		<title>Concuss</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Concuss&amp;diff=84736"/>
				<updated>2025-12-18T14:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Zvl3: Created page with &amp;quot;{{version033}} ''Flame redirects here. For the wand, see wand of flame. For the removed card, see Flame card'' {{flavour|It pushes those it hits backwards, briefly stu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
''Flame redirects here. For the wand, see [[wand of flame]]. For the removed card, see [[Flame card]]''&lt;br /&gt;
{{flavour|It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-quarter of any damage that pierces their armour.}}&lt;br /&gt;
&lt;br /&gt;
The '''Concussion''' [[brand]] does the following:&lt;br /&gt;
*Pushes targeted mobs backwards and stuns them, and dealing an extra 25% if the mob is knocked into a solid feature. &amp;lt;ref&amp;gt; Solid features are any non-traversable terrain parts, including statues, walls, and trees, for some examples. .&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Only spawns on [[Maces and Flails]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Can generate randomly, or on early game uniques, such as [[Edmund]], who often carries a flail. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Concussion is a strong brand in closed off hallways and tight spaces, where there are more walls to hit your foes into. Can chain attacks quite well, with the stun on the knockback. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in a trunk version of 0.33.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Zvl3</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Brand&amp;diff=84735</id>
		<title>Brand</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Brand&amp;diff=84735"/>
				<updated>2025-12-18T14:12:05Z</updated>
		
		<summary type="html">&lt;p&gt;Zvl3: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
''[[Armour]] brands are also called egos. See the [[ego]] page for armour brands.''&lt;br /&gt;
&lt;br /&gt;
'''Brands''' are special properties that [[weapon]]s can have, granting the weapon additional effects. Usually, these effects amount to increasing the damage they deal, but others do exist.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When looking at a ''+9'' broad axe ''of flaming'', the &amp;quot;of flaming&amp;quot; is the weapon's brand (and the &amp;quot;+9&amp;quot; is the [[enchant]]ment level). In general, brands are harder to change than enchantment.&lt;br /&gt;
&lt;br /&gt;
Under no circumstances can a normal weapon have more than one brand. However, some [[unrand]]s, such as [[Maxwell's Thermic Engine]] and the [[storm bow]], have multiple.&lt;br /&gt;
&lt;br /&gt;
Brands are one of the biggest differences between [[Unarmed Combat]] and weaponry: without using a [[transformation]], unarmed fighters have no access to brands.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
*Reading a [[scroll of brand weapon]] will give a weapon a randomly selected brand, replacing any existing brand if there is one.&lt;br /&gt;
*All [[randart]]s are guaranteed to have a brand, and cannot have their brand modified.&lt;br /&gt;
&lt;br /&gt;
'''Divine'''&lt;br /&gt;
*Worshipers of [[the Shining One]], [[Kikubaaqudgha]], and [[Lugonu]] can have one weapon &amp;quot;blessed&amp;quot; per game, which will apply the [[holy wrath]], [[Pain (brand)|pain]], or [[distortion]] brands, respectively.&lt;br /&gt;
*Worshipers of [[Xom]] may randomly &amp;quot;receive&amp;quot; [[chaos]]-branded weapons. However, they often arrive in the hands of enemies in your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
==List of Brands==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Antimagic]] || [[Trog]]'s special brand; causes monsters to fail their spells and temporarily reduces the player's maximum MP while wielded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos]] || [[Xom]]'s special brand; can inflict different effects with each attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Concuss]] || Spawns on Maces and Flails, and can knock back enemies hit with every attack. &lt;br /&gt;
|-&lt;br /&gt;
| [[Devious]] || Spawns on short blades, and grants extra evasion and slaying upon stabbing an unaware or incapacitated enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Distortion]] || [[Lugonu]]'s special brand. Can have multiple damaging and [[Translocations]]-related effects upon a successful hit, including [[Banishment]] to [[the Abyss]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Draining (brand)|Draining]] || Has a 50% chance to add an average of 25% extra [[negative energy]] damage + an additional 2-4 per attack, as well as [[draining]] the monster if susceptible.&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrocution]] || Inflicts 8-20 additional [[electricity]] damage on 25% of successful attacks (independent of the damage dealt).&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming]] || Adds an average of 25% extra [[fire]] damage per attack. Prevents [[hydra]]s from regrowing heads.&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezing]] || Adds an average of 25% extra [[cold]] damage per attack. Can temporarily slow [[cold-blooded]] monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy]] || Adds +80% base damage, but makes attacks 50% slower. (Net increase of +20% damage/turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy wrath]] || [[The Shining One]]'s special brand. Inflicts an average of 75% extra damage to [[demon]]ic and [[undead]] monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pain (brand)|Pain]] || [[Kikubaaqudgha]]'s special brand. Inflicts additional [[negative energy]] damage based on the player's [[Necromancy]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection]] || Gives the wielder +7 [[AC]] for a short period after hitting with the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral (brand)|Spectral]] || Creates a spectral weapon on hitting an enemy, which attacks alongside the user. Damage to the weapon is partially redirected to the user. Found largely on two-handed weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed (brand)|Speed]] || Reduces weapon attack delay by 1/3 for a net +50% damage per aut. Found only on [[Short Blades|short blades]], [[staves]], and some artefacts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || When attacking monsters without [[negative energy resistance]], heals the player for a portion of the inflicted damage on 60% of attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]] || [[Poison]]s monsters on attack, dealing extra damage over time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Artefact Only'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Reaping]] || Raises creatures slain with it as allied [[spectral thing]]s. Found only on random artefacts. Holding the [[Skull of Zonguldrok]] will add the reaping brand to any weapon you hold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbane]] || Adds an average of 100% extra damage to [[undead]]. Found only on the unrandart [[great mace]] [[Undeadhunter]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon slaying]] || Inflicts 75% more damage to [[list of dragons|dragons]] and [[list of draconians|dragon-like]] monsters. Found only on the unrandart lance [[Wyrmbane]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] || Adds an average of 16.67% extra untyped damage per attack, and more to [[:Category:Silver vulnerability|monsters weak to silver]]. Found only on the unrand [[Lajatang of Order]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Curare]] || Slows, poisons and deals asphyxiation damage to monsters susceptible to poison. Found only on the unrand whip [[Snakebite]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos]] || Applies different effects with each attack. Only available through [[scrolls of brand weapon]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Draining (brand)|Draining]] || Has a 50% chance to add an average of 25% extra [[negative energy]] damage + an additional 2-4 per attack, as well as [[draining]] the monster if susceptible.&amp;lt;br&amp;gt;Only available through [[scrolls of brand weapon]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrocution]] || Inflicts 8-20 additional [[electricity]] damage on 25% of successful attacks.&amp;lt;br&amp;gt;Only available through scrolls of brand weapon, on artefact [[crossbows]], and the [[storm bow]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming]] || Adds an average of 25% extra [[fire]] damage per attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezing]] || Adds an average of 25% extra [[cold]] damage per attack. Can temporarily slow [[cold-blooded]] monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy]] || Adds +80% base damage, but makes attacks 50% slower. (Net increase of +20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetration]] || Attacks fired from this weapon pass through all creatures in their path. Only available on artefact crossbows and the [[storm bow]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || Reduces attack delay by 1/3 for a net +50% damage per aut. Only available on artefacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ranged weapon brands are mostly similar to melee weapon brands, but lack some of the rarer brands, and a few were altered. &lt;br /&gt;
&lt;br /&gt;
Ranged weapons may also get [[pain (brand)|pain]] or [[holy wrath]] (but not [[distortion]]) exclusively from [[Kikubaaqudgha]]'s and [[The Shining One]]'s capstone gifts.&lt;br /&gt;
&lt;br /&gt;
===Thrown Weapons===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin-left:0px; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] || Adds 30% extra damage to most monsters and roughly 75% more to [[:Category:Silver vulnerability|monsters weak to silver]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only [[javelin]]s can have brands; [[stone]]s, [[boomerang]]s and [[large rock]]s are all unbranded. (Exception: one of the [[Dungeon Sprint]] maps offers a large rock of chaos. Naturally, it's being used ''against'' you.).&lt;br /&gt;
&lt;br /&gt;
Additionally, both boomerangs and javelins have inherent properties that act much like brands -- boomerangs have the [[returning]] property, while javelins have the [[penetration]] property.&lt;br /&gt;
&lt;br /&gt;
====Darts====&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin-left:0px; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned]] || Inflicts [[poison]], dealing damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Curare]] || Poisons, deals [[asphyxiation]] damage, and [[slow]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atropa]] || Inflicts [[blind]]ness and may [[confusion|confuse]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Datura]] || Inflicts [[frenzy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Disjunction (brand)|Disjunction]] || [[Blink]]s the target away repeatedly and deals a small amount of damage each time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Dart]]s are a specialized form of thrown weapon that are designed to inflict [[status effect]]s rather than deal damage. The effectiveness of darts is based on both your [[Throwing]] and [[Stealth]] skills, and is resisted by monster [[hit dice]].&lt;br /&gt;
*The chance of success is: &amp;lt;code&amp;gt;100 - 100 * (HD - 2) / (4 + pow)&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;pow = (Throwing + Stealth) * 2 / 3&amp;lt;/code&amp;gt;&lt;br /&gt;
*There is an additional 3% chance of affecting any monster with 14 or lower HD&lt;br /&gt;
*No darts can affect monsters that are [[undead]], [[nonliving]], or resistant to poison&lt;br /&gt;
&lt;br /&gt;
Some statistics: with no skill you’re still at 100% to succeed on monsters with HD1 or HD2 ([[gnoll (monster)|gnoll]], most D:1 monsters), 75% on HD3 ([[Sigmund]]), 50% on HD4 ([[Duvessa]]), and 25% on HD5 ([[ogre (monster)|ogre]]). With a combined skill of 6 as a starting [[Brigand]], you’re up to 62.5% on an ogre, or 50% on a [[yak]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Some brands are more desirable on certain weapons than others:&lt;br /&gt;
*Brands like [[venom]], [[electrocution]], and [[pain (brand)|pain]] deal 'flat' damage. They are better on fast weapons, like [[demon whip]]s and [[quick blade]]s, as these weapons activate the brand more often.&lt;br /&gt;
*Brands like [[flaming]], [[freezing]], and [[spectral]] deal percentage damage. A [[dagger]] of flaming receives the ''same +25% benefit'' as a [[giant club]] of flaming, even after you account for [[slaying]] and [[AC]]. (However, due to rounding error, the dagger receives a smaller boost on average.)&lt;br /&gt;
**Do note that a dagger of venom is stronger than a dagger of flaming, since daggers are fast weapons with low base damage.&lt;br /&gt;
&lt;br /&gt;
All added brand damage is calculated after AC reduction, and are not further reduced by AC.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Reaping was added to the list of randart melee weapon brands in [[0.33]].&lt;br /&gt;
*Prior to [[0.30]], the [[vorpal]] brand (+16.7% average typeless dmg) existed instead of [[heavy]]. Also, Ranged Weapons could have [[venom]] instead of [[draining]].&lt;br /&gt;
*Prior to [[0.24]], throwing weapons could generate with the [[exploding]] and [[steel]] brands. Additionally, [[tomahawk]]s were reworked into [[boomerang]]s (which innately have the [[returning]] property), all [[javelin]]s were given the [[penetration]] property, [[blowgun]]s were removed and [[needle]]s were reworked into the new version of [[dart]]s, removing the [[confusion (brand)|confusion]], [[frenzy (brand)|frenzy]], and [[paralysis (brand)|paralysis]], and [[sleep (brand)|sleep]] brands. Silver gained the boost once given by steel.&lt;br /&gt;
*Prior to [[0.18]], ranged weapon ammo could have brands, but they would be overridden by launcher brands other than Vorpal, Speed, or Penetration.&lt;br /&gt;
*Prior to [[0.16]], drawing a [[Blade card]] would apply one of several temporary brands to your weapon.&lt;br /&gt;
*Prior to [[0.14]], there was a [[reaching]] brand for [[whip]]s and [[demon whip]]s, allowing them to make reaching attacks.&lt;br /&gt;
*Prior to [[0.10]], [[Polearms]] needed the reaching brand to make reaching attacks.&lt;br /&gt;
*All needle types except &amp;quot;poisoned&amp;quot; were introduced in version [[0.6]].&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Zvl3</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Brand&amp;diff=84734</id>
		<title>Brand</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Brand&amp;diff=84734"/>
				<updated>2025-12-18T14:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;Zvl3: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
''[[Armour]] brands are also called egos. See the [[ego]] page for armour brands.''&lt;br /&gt;
&lt;br /&gt;
'''Brands''' are special properties that [[weapon]]s can have, granting the weapon additional effects. Usually, these effects amount to increasing the damage they deal, but others do exist.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When looking at a ''+9'' broad axe ''of flaming'', the &amp;quot;of flaming&amp;quot; is the weapon's brand (and the &amp;quot;+9&amp;quot; is the [[enchant]]ment level). In general, brands are harder to change than enchantment.&lt;br /&gt;
&lt;br /&gt;
Under no circumstances can a normal weapon have more than one brand. However, some [[unrand]]s, such as [[Maxwell's Thermic Engine]] and the [[storm bow]], have multiple.&lt;br /&gt;
&lt;br /&gt;
Brands are one of the biggest differences between [[Unarmed Combat]] and weaponry: without using a [[transformation]], unarmed fighters have no access to brands.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
*Reading a [[scroll of brand weapon]] will give a weapon a randomly selected brand, replacing any existing brand if there is one.&lt;br /&gt;
*All [[randart]]s are guaranteed to have a brand, and cannot have their brand modified.&lt;br /&gt;
&lt;br /&gt;
'''Divine'''&lt;br /&gt;
*Worshipers of [[the Shining One]], [[Kikubaaqudgha]], and [[Lugonu]] can have one weapon &amp;quot;blessed&amp;quot; per game, which will apply the [[holy wrath]], [[Pain (brand)|pain]], or [[distortion]] brands, respectively.&lt;br /&gt;
*Worshipers of [[Xom]] may randomly &amp;quot;receive&amp;quot; [[chaos]]-branded weapons. However, they often arrive in the hands of enemies in your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
==List of Brands==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Antimagic]] || [[Trog]]'s special brand; causes monsters to fail their spells and temporarily reduces the player's maximum MP while wielded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos]] || [[Xom]]'s special brand; can inflict different effects with each attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Concuss]] Spawns on Maces and Flails, and can knock back enemies hit with every attack. &lt;br /&gt;
|-&lt;br /&gt;
| [[Devious]] || Spawns on short blades, and grants extra evasion and slaying upon stabbing an unaware or incapacitated enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Distortion]] || [[Lugonu]]'s special brand. Can have multiple damaging and [[Translocations]]-related effects upon a successful hit, including [[Banishment]] to [[the Abyss]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Draining (brand)|Draining]] || Has a 50% chance to add an average of 25% extra [[negative energy]] damage + an additional 2-4 per attack, as well as [[draining]] the monster if susceptible.&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrocution]] || Inflicts 8-20 additional [[electricity]] damage on 25% of successful attacks (independent of the damage dealt).&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming]] || Adds an average of 25% extra [[fire]] damage per attack. Prevents [[hydra]]s from regrowing heads.&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezing]] || Adds an average of 25% extra [[cold]] damage per attack. Can temporarily slow [[cold-blooded]] monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy]] || Adds +80% base damage, but makes attacks 50% slower. (Net increase of +20% damage/turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy wrath]] || [[The Shining One]]'s special brand. Inflicts an average of 75% extra damage to [[demon]]ic and [[undead]] monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pain (brand)|Pain]] || [[Kikubaaqudgha]]'s special brand. Inflicts additional [[negative energy]] damage based on the player's [[Necromancy]] skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection]] || Gives the wielder +7 [[AC]] for a short period after hitting with the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral (brand)|Spectral]] || Creates a spectral weapon on hitting an enemy, which attacks alongside the user. Damage to the weapon is partially redirected to the user. Found largely on two-handed weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed (brand)|Speed]] || Reduces weapon attack delay by 1/3 for a net +50% damage per aut. Found only on [[Short Blades|short blades]], [[staves]], and some artefacts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiric]] || When attacking monsters without [[negative energy resistance]], heals the player for a portion of the inflicted damage on 60% of attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]] || [[Poison]]s monsters on attack, dealing extra damage over time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Artefact Only'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Reaping]] || Raises creatures slain with it as allied [[spectral thing]]s. Found only on random artefacts. Holding the [[Skull of Zonguldrok]] will add the reaping brand to any weapon you hold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbane]] || Adds an average of 100% extra damage to [[undead]]. Found only on the unrandart [[great mace]] [[Undeadhunter]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon slaying]] || Inflicts 75% more damage to [[list of dragons|dragons]] and [[list of draconians|dragon-like]] monsters. Found only on the unrandart lance [[Wyrmbane]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] || Adds an average of 16.67% extra untyped damage per attack, and more to [[:Category:Silver vulnerability|monsters weak to silver]]. Found only on the unrand [[Lajatang of Order]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Curare]] || Slows, poisons and deals asphyxiation damage to monsters susceptible to poison. Found only on the unrand whip [[Snakebite]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos]] || Applies different effects with each attack. Only available through [[scrolls of brand weapon]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Draining (brand)|Draining]] || Has a 50% chance to add an average of 25% extra [[negative energy]] damage + an additional 2-4 per attack, as well as [[draining]] the monster if susceptible.&amp;lt;br&amp;gt;Only available through [[scrolls of brand weapon]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrocution]] || Inflicts 8-20 additional [[electricity]] damage on 25% of successful attacks.&amp;lt;br&amp;gt;Only available through scrolls of brand weapon, on artefact [[crossbows]], and the [[storm bow]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming]] || Adds an average of 25% extra [[fire]] damage per attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezing]] || Adds an average of 25% extra [[cold]] damage per attack. Can temporarily slow [[cold-blooded]] monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy]] || Adds +80% base damage, but makes attacks 50% slower. (Net increase of +20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetration]] || Attacks fired from this weapon pass through all creatures in their path. Only available on artefact crossbows and the [[storm bow]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed]] || Reduces attack delay by 1/3 for a net +50% damage per aut. Only available on artefacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ranged weapon brands are mostly similar to melee weapon brands, but lack some of the rarer brands, and a few were altered. &lt;br /&gt;
&lt;br /&gt;
Ranged weapons may also get [[pain (brand)|pain]] or [[holy wrath]] (but not [[distortion]]) exclusively from [[Kikubaaqudgha]]'s and [[The Shining One]]'s capstone gifts.&lt;br /&gt;
&lt;br /&gt;
===Thrown Weapons===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin-left:0px; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] || Adds 30% extra damage to most monsters and roughly 75% more to [[:Category:Silver vulnerability|monsters weak to silver]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only [[javelin]]s can have brands; [[stone]]s, [[boomerang]]s and [[large rock]]s are all unbranded. (Exception: one of the [[Dungeon Sprint]] maps offers a large rock of chaos. Naturally, it's being used ''against'' you.).&lt;br /&gt;
&lt;br /&gt;
Additionally, both boomerangs and javelins have inherent properties that act much like brands -- boomerangs have the [[returning]] property, while javelins have the [[penetration]] property.&lt;br /&gt;
&lt;br /&gt;
====Darts====&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin-left:0px; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned]] || Inflicts [[poison]], dealing damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Curare]] || Poisons, deals [[asphyxiation]] damage, and [[slow]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atropa]] || Inflicts [[blind]]ness and may [[confusion|confuse]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Datura]] || Inflicts [[frenzy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Disjunction (brand)|Disjunction]] || [[Blink]]s the target away repeatedly and deals a small amount of damage each time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Dart]]s are a specialized form of thrown weapon that are designed to inflict [[status effect]]s rather than deal damage. The effectiveness of darts is based on both your [[Throwing]] and [[Stealth]] skills, and is resisted by monster [[hit dice]].&lt;br /&gt;
*The chance of success is: &amp;lt;code&amp;gt;100 - 100 * (HD - 2) / (4 + pow)&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;pow = (Throwing + Stealth) * 2 / 3&amp;lt;/code&amp;gt;&lt;br /&gt;
*There is an additional 3% chance of affecting any monster with 14 or lower HD&lt;br /&gt;
*No darts can affect monsters that are [[undead]], [[nonliving]], or resistant to poison&lt;br /&gt;
&lt;br /&gt;
Some statistics: with no skill you’re still at 100% to succeed on monsters with HD1 or HD2 ([[gnoll (monster)|gnoll]], most D:1 monsters), 75% on HD3 ([[Sigmund]]), 50% on HD4 ([[Duvessa]]), and 25% on HD5 ([[ogre (monster)|ogre]]). With a combined skill of 6 as a starting [[Brigand]], you’re up to 62.5% on an ogre, or 50% on a [[yak]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Some brands are more desirable on certain weapons than others:&lt;br /&gt;
*Brands like [[venom]], [[electrocution]], and [[pain (brand)|pain]] deal 'flat' damage. They are better on fast weapons, like [[demon whip]]s and [[quick blade]]s, as these weapons activate the brand more often.&lt;br /&gt;
*Brands like [[flaming]], [[freezing]], and [[spectral]] deal percentage damage. A [[dagger]] of flaming receives the ''same +25% benefit'' as a [[giant club]] of flaming, even after you account for [[slaying]] and [[AC]]. (However, due to rounding error, the dagger receives a smaller boost on average.)&lt;br /&gt;
**Do note that a dagger of venom is stronger than a dagger of flaming, since daggers are fast weapons with low base damage.&lt;br /&gt;
&lt;br /&gt;
All added brand damage is calculated after AC reduction, and are not further reduced by AC.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Reaping was added to the list of randart melee weapon brands in [[0.33]].&lt;br /&gt;
*Prior to [[0.30]], the [[vorpal]] brand (+16.7% average typeless dmg) existed instead of [[heavy]]. Also, Ranged Weapons could have [[venom]] instead of [[draining]].&lt;br /&gt;
*Prior to [[0.24]], throwing weapons could generate with the [[exploding]] and [[steel]] brands. Additionally, [[tomahawk]]s were reworked into [[boomerang]]s (which innately have the [[returning]] property), all [[javelin]]s were given the [[penetration]] property, [[blowgun]]s were removed and [[needle]]s were reworked into the new version of [[dart]]s, removing the [[confusion (brand)|confusion]], [[frenzy (brand)|frenzy]], and [[paralysis (brand)|paralysis]], and [[sleep (brand)|sleep]] brands. Silver gained the boost once given by steel.&lt;br /&gt;
*Prior to [[0.18]], ranged weapon ammo could have brands, but they would be overridden by launcher brands other than Vorpal, Speed, or Penetration.&lt;br /&gt;
*Prior to [[0.16]], drawing a [[Blade card]] would apply one of several temporary brands to your weapon.&lt;br /&gt;
*Prior to [[0.14]], there was a [[reaching]] brand for [[whip]]s and [[demon whip]]s, allowing them to make reaching attacks.&lt;br /&gt;
*Prior to [[0.10]], [[Polearms]] needed the reaching brand to make reaching attacks.&lt;br /&gt;
*All needle types except &amp;quot;poisoned&amp;quot; were introduced in version [[0.6]].&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Zvl3</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Devious&amp;diff=84733</id>
		<title>Devious</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Devious&amp;diff=84733"/>
				<updated>2025-12-18T14:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;Zvl3: Created page with &amp;quot;{{version033}} {{flavour|It has an increased chance to perform stab attacks against vulnerable targets, and temporarily increases the wielder's EV and slaying each time they d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|It has an increased chance to perform stab attacks against vulnerable targets,&lt;br /&gt;
and temporarily increases the wielder's EV and slaying each time they do so.}}&lt;br /&gt;
&lt;br /&gt;
The '''devious''' [[brand]] does the following:&lt;br /&gt;
*After hitting an asleep or incapacitated enemy, grants the wielder +1 [[evasion]] and +1 [[slaying]]. &lt;br /&gt;
*Only generates on [[short blades]], often daggers. &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
They generate naturally, and early uniques that spawn with a dagger ([[Jessica]], mainly) has one sometimes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Characters who enjoy stabbing sleeping foes get major bonuses from the devious brand. They grant temporary bonuses upon stabbing enemies, and even though they don't stack, they still can delete orc warriors and stronger, without any major Short Blades skill. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in 0.33- A trunk version&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Zvl3</name></author>	</entry>

	</feed>