http://crawl.chaosforge.org/api.php?action=feedcontributions&user=Bisonbison&feedformat=atomCrawlWiki - User contributions [en]2024-03-28T19:48:57ZUser contributionsMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Trunk&diff=24071Trunk2013-12-25T06:18:30Z<p>Bisonbison: </p>
<hr />
<div>Between stable releases, the bulk of Crawl development occurs in '''trunk'''. These publicly available trunk builds allow users to preview and playtest new features, balance changes, and bug fixes, but the experimental code changes may also produce bugs (which may be severe). Unlike more experimental code branches, most of the changes that meet with developer and player approval are likely to make their way into the next stable release.<br />
<br />
Players can follow changes via:<br />
* [http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt Version development summary]<br />
* [http://crawl.develz.org/trunk/changes.txt Developer change log]<br />
* [http://gitorious.org/crawl/crawl/commits/master Git commits]<br />
<br />
Discuss and debate future development:<br />
* [http://crawl.develz.org/tavern/ The Tavern (official forum)]<br />
* [http://crawl.develz.org/wiki/doku.php?id=start Dev wiki]<br />
* [https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss Dev mailing list] and [http://sourceforge.net/mailarchive/forum.php?forum_name=crawl-ref-discuss archive]<br />
* IRC: [http://webchat.freenode.net/?channels=%23%23crawl ##crawl] on freenode<br />
* IRC: [http://webchat.freenode.net/?channels=%23%23crawl-dev ##crawl-dev] on freenode<br />
<br />
Access trunk versions:<br />
* [http://crawl.develz.org/trunk/ Download]<br />
* [[Playing_online | Play online]]<br />
<br />
[[Category:Crawl Versions]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Claws&diff=23362Claws2013-12-06T20:03:56Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Bonus [[unarmed]] damage and [[auxiliary]] claw attack. May cause [[bleeding]]. Negated by [[gloves]].||You have sharp fingernails.<br />
|-<br />
|2||Improved [[unarmed]] damage and [[auxiliary]] claw attack. May cause [[bleeding]]. Negated by [[gloves]].||You have very sharp fingernails.<br />
|-<br />
|3||Superior [[unarmed]] damage and [[auxiliary]] claw attack. May cause [[bleeding]]. Prohibits [[gloves]].||You have claws for hands.<br />
|- <br />
| colspan="3" |<br />
'''Species notes:''' Trolls start with rank 3. Ghouls rank 1. Felid rank 1. Octopodes cannot gain claws.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Good_mutations|Good mutation]], [[Demonspawn mutations|Demonspawn mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Good Mutations]]<br />
[[Category:Demonspawn Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Trunk&diff=22757Trunk2013-11-25T21:39:55Z<p>Bisonbison: </p>
<hr />
<div>Between stable releases, the bulk of Crawl development occurs in '''trunk'''. These publicly available trunk builds allow users to preview and playtest new features, balance changes, and bug fixes, but the experimental code changes may also produce bugs (which may be severe). Unlike more experimental code branches, most of the changes that meet with developer and player approval are likely to make their way into the next stable release.<br />
<br />
Players can follow changes via:<br />
* [http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt Version development summary]<br />
* [http://crawl.develz.org/trunk/changes.txt Developer change log]<br />
* [http://gitorious.org/crawl/crawl/commits/master Git commits]<br />
<br />
Discuss and debate future development:<br />
* [http://crawl.develz.org/tavern/ The Tavern (official forum)]<br />
* [http://crawl.develz.org/wiki/doku.php?id=start Dev wiki]<br />
* [https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss Dev mailing list] and [http://sourceforge.net/mailarchive/forum.php?forum_name=crawl-ref-discuss archive]<br />
* IRC: [http://webchat.freenode.net/?channels=%23%23crawl ##crawl] on freenode<br />
* IRC: [http://webchat.freenode.net/?channels=%23%23crawl-dev ##crawl-dev] on freenode<br />
<br />
<br />
Access trunk versions:<br />
* [http://crawl.develz.org/trunk/ Download]<br />
* [[Playing_online | Play online]]<br />
<br />
[[Category:Crawl Versions]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Ignite_Blood&diff=22719Ignite Blood2013-11-22T19:31:04Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Scroll [[conservation]]||You are very good at protecting items from fire.<br />
|-<br />
|2||[[Heat Resistance]] 1 (rF+)||You are resistant to fire.<br />
|-<br />
|3||Ignite Blood.||Your demonic aura causes spilled blood to erupt in flames.<br />
|-<br />
| colspan="3" |<br />
Ignite Blood: enemy blood spills create [[clouds]] of flame<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Good mutation]], [[Demonspawn mutation]]<br />
|}<br />
<br />
[[Category:Mutations]]<br />
[[Category:Good Mutations]]<br />
[[Category:Demonspawn Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Icemail&diff=22718Icemail2013-11-22T19:30:40Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||[[Cold Resistance]] 1 (rC+)||You are resistant to cold.<br />
|-<br />
|2||Potion [[conservation]]||You are very good at protecting items from cold.<br />
|-<br />
|3||Icemail.||A meltable icy envelope protects you from harm and freezing clouds.<br />
|-<br />
| colspan="3" |<br />
Icemail: +10 AC rechargeable armor that grants total protection from freezing [[clouds]]. Melts to any fire damage or [[Fire Magic]] casting. <br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Good mutation]], [[Demonspawn mutation]]<br />
|}<br />
<br />
[[Category:Mutations]]<br />
[[Category:Good Mutations]]<br />
[[Category:Demonspawn Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&diff=22717Hurl Damnation (mutation)2013-11-22T19:29:20Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Scroll [[conservation]].||You are very good at protecting items from fire.<br />
|-<br />
|2||[[Heat Resistance]] 1 (rF+)||You are resistant to fire.<br />
|-<br />
|3||Evoke [[Hellfire]] for 15% of max HP.||You can hurl blasts of hellfire.<br />
|- <br />
| colspan="3" |<br />
Damage is far greater than monster hellfire: at XL27 it does 6d28 damage, compared to 3d15 or 3d20 for monsters. Ignores AC and fire resistance, but not hellfire resistance.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Good mutation]], [[Demonspawn mutation]]<br />
|}<br />
<br />
[[Category:Mutations]]<br />
[[Category:Good Mutations]]<br />
[[Category:Demonspawn Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Mutation&diff=22674Mutation2013-11-21T18:49:49Z<p>Bisonbison: </p>
<hr />
<div>{{version012}}<br />
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon. Often acquired at random, they may be helpful or debilitating. This article will discuss types of mutations and ways to gain and lose them. To learn more specifics, see the '''[[:Category:Mutations|full list of mutations]]''' or read:<br />
* [[Good mutations]]<br />
* [[Bad mutations]]<br />
* [[Demonspawn mutations]]<br />
* [[Jiyva mutations]]<br />
<br />
<br />
==Innate and Acquired Mutations==<br />
Many species begin the game with mutations in place. Others, like [[Demonspawn]] and [[Draconian]]s, automatically gain mutations as the game progresses. These innate mutations cannot be resisted or removed, though some can be enhanced by further mutation. For example: a [[minotaur]] starts the game with [[Horns]] 2, and may reach [[Horns]] 3 through a [[mutation potion]] or other means; a [[naga]] might randomly gain another rank of [[Spit Poison]] (allowing them to [[Breath Poison]] clouds).<br />
<br />
All other mutations must be acquired through the means outlined below, and can be cured, typically with a [[potion of cure mutation]]. Not all mutations can be acquired randomly; for example, you cannot randomly become a [[saprovore]].<br />
<br />
==A Note on The Immutable Undead==<br />
Undead characters cannot mutate. In situations where a living character would gain a mutation, they either [[rot]] or decompose. Decomposition costs temporary points off [[Intelligence]], [[Dexterity]], or [[Strength]]. These will heal back slowly (randomly, one point at a time) or can be cured by quaffing a [[potion of restore abilities]] or eating a [[royal jelly]]. [[Rot]], permanently shaves points off of max HP. This can be cured by drinking a [[heal wounds potion]] or zapping oneself with a [[wand of healing]] while already fully healed. Since [[mummies]] can't drink potions, they can restore rotten HP with a wand or by using a racial ability they receive at level 13 (costing 1 permanent MP). Ghouls fix rot by eating [[chunk]]s, so it's not as much of a problem for them.<br />
<br />
==Viewing Mutations== <br />
In the default settings for the A screen, mutations are displayed in different colors according to type:<br />
*Innate mutations, good or bad, are blue<br />
*Acquired good mutations are grey<br />
*Acquired bad mutations are red.<br />
*Mutations that are a combination of innate and acquired are displayed in cyan or magenta, depending on whether they are good or bad.<br />
*Mutations that are currently suppressed due to a change in form (such as through [[Spider Form]]) are dark grey<br />
<br />
==Gaining Mutations==<br />
There are many ways to gain mutations. Although you may want to gain mutations, there are some methods that you should avoid, as they will give you bad mutations most of the time. Zin followers should avoid trying to gain any mutation.<br />
<br />
Bad mutations:<br />
*[[Magic contamination]] - Whether through a spell miscast, casting certain spells too frequently, stepping on a [[Zot trap]], wielding or wearing ego items or artifacts with the MUT property, or many other sources, once you have accumulated enough magic contamination you will start glowing. Until this wears off, it has a chance of giving you a mutation each turn. It is weighted towards negative mutations, and will often bypass mutation resistance.<br />
*Being hit by a mutagenic melee attack - [[Mnoleg]] and [[pulsating lump]]s have mutagenic attacks with a 25% chance of giving a bad mutation each time they hit.<br />
*Being hit by [[Malmutate]] - Beams of Malmutate can be generated by several monsters ([[neqoxec]]s, [[cacodemon]]s, [[shining eye]]s, [[Orb of fire|orbs of fire]]). You can also be temporarily malmutated by the presence of a [[wretched star]] There's no magic resistance check here, only resist mutation, so be very careful when encountering one of these monsters.<br />
*Miscasting a spell - Failing to cast a high-level [[transmutation]] spell (or suffering a miscast from another source, from [[Xom]] or [[Sif Muna]] for example) has a small chance to give you one or two bad mutations.<br />
*[[Mutagenic fog]] - Getting caught in mutagenic fog may grant you mutations each turn you remain inside it, but they're weighted toward bad ones.<br />
<br />
Other sources of mutations:<br />
*Drawing the "Helix" card from a deck of Wonders or Changes may give you a random or a good mutation.<br />
*Some of Xom's actions will mutate you, either bad, (Xom) random, or good depending on its mood.<br />
*Quaffing a potion of gain DEX/INT/STR gives 1 level in the corresponding mutation.<br />
*A [[potion of mutation]] gives up to 3 random mutations.<br />
*Eating a mutagenic chunk - The corpse of a [[guardian naga]], [[shining eye]], [[great orb of eyes]], [[shapeshifter]], [[glowing shapeshifter]], [[ugly thing]], [[very ugly thing]], [[sky beast]], or [[giant orange brain]] will give you one random mutation. If the corpse is rotten, the mutation will be heavily weighted towards the bad ones.<br />
*Some species, notably [[Demonspawn]] and [[Draconian]]s, gain permanent, useful mutations when leveling up.<br />
*[[Jiyva]] offers its own selection of mutations to followers.<br />
<br />
==Losing Mutations==<br />
There are a few ways to lose mutations:<br />
*Drinking a [[potion of cure mutation]]. This is the main way to get rid of unwanted mutations.<br />
*Drawing the Helix card from a deck of Wonders or Changes may delete a random or a bad mutation.<br />
*Once per game, followers of [[Zin]] with very high piety may get all their mutations removed. On the other hand, one possible effect of Zin's wrath is to remove all your good mutations.<br />
*Miscasting a high-level Transmutation spell. As this could also give you bad mutations, this is not something you should actively try to do.<br />
*Gaining a random mutation. If you're already mutated when you should gain a random mutation, there's a 2% chance per mutation you already have (up to 33%) that you'll lose a mutation instead. This only works with random mutations, not good or bad mutations; god gifts (Xom mainly) have a 67% chance to bypass this test.<br />
*Followers of Jiyva can use an invocation to remove random bad mutations.<br />
<br />
==Protection Against Mutations==<br />
Effects that can cause mutations don't always succeed. Here are all the sources of [[mutation resistance]] (not cumulative):<br />
*An [[amulet of resist mutation]] will negate 90% of all mutations you gain (nothing happens instead). This does not apply to potions of Gain Dexterity/Intelligence/Strength.<br />
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation protects you 66.6% of the time at ranks 1 and 2, and 100% at rank 3.<br />
*Zin's followers have a (Piety/2)% chance to be protected, with 100% resistance at ****** piety. This does not apply to potions of Gain Dexterity/Intelligence/Strength.<br />
*[[Mummies]], [[ghoul]]s and characters in [[lich form]] are protected against any form of mutation (they rot instead). [[Vampire]]s have a chance to rot based on their satiation level:<br />
**Alive: 0%<br />
**Very Full: 33%<br />
**Full: 50%<br />
**Satiated: 67%<br />
**Thirsty or less: 100%<br />
***Potions of gain strength/dexterity/intelligence will always succeed for Satiated or better and always fail for Thirsty or worse.<br />
*Characters already heavily mutated may avoid gaining other mutations. Each mutation gives you 6.5% resistance, and each time you resist, there is a 33% chance that you will lose a mutation instead of simply not gaining more. This only works for random mutations, not good or bad mutations.<br />
<br />
==Exclusive mutations==<br />
Not every mutation can be present in a character at once. For a start, several good and bad mutations are direct opposites of each other and are therefore mutually exclusive ([[Good mutations#Regeneration|Regeneration]] and [[Bad mutations#Slow healing|Slow healing]], [[Good mutations#Acute Vision|Acute Vision]] and [[Bad mutations#Blurry Vision|Blurry Vision]], [[Good mutations#Carnivorous|Carnivorous]] and [[Bad mutations#Herbivorous|Herbivorous]], etc.) Additionally, certain body parts may only have one mutation applied to them, i.e. you can't have both [[hooves]] and [[talons]] at the same time (by extension, hybrid species like [[naga]]s and [[merfolk]] can't get either hooves or talons).<br />
<br />
There are also certain mutations that are exclusive to certain [[species]]. Some of the [[Demonspawn mutations]] fall in this category and cannot be obtained by any other species through random mutation. Other mutations like this involve specific body parts that only a few species have (e.g., [[draconian]]s and [[gargoyles]] are the only species who have wings, so only they can receive the [[Good mutations#Big Wings|Big Wings]] mutation).<br />
<br />
==History==<br />
Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.<br />
<br />
[[Category:Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=User:Bisonbison&diff=22673User:Bisonbison2013-11-21T18:47:17Z<p>Bisonbison: Created page with "Sup."</p>
<hr />
<div>Sup.</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Mutation&diff=22650Mutation2013-11-21T04:42:10Z<p>Bisonbison: </p>
<hr />
<div>{{version012}}<br />
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon. Often acquired at random, they may be helpful or debilitating. This article will discuss types of mutations and ways to gain and lose them. To learn more specifics, see the '''[[:Category:Mutations|full list of mutations]]''' or read:<br />
* [[Good mutations]]<br />
* [[Bad mutations]]<br />
* [[Demonspawn mutations]]<br />
* [[Jiyva mutations]]<br />
<br />
<br />
==Innate and Acquired Mutations==<br />
Many species begin the game with mutations in place. Others, [[Demonspawn]] and [[Draconians]] gain mutations as the game progresses. These innate mutations cannot be resisted or removed, though some can be enhanced by further mutation. For example: a [[minotaur]] starts the game with [[Horns]] 2, and may reach [[Horns]] 3 through a [[mutation potion]] or other means; a [[naga]] might randomly gain another rank of [[Spit Poison]] (allowing them to [[Breath Poison]] clouds).<br />
<br />
All other mutations must be acquired through the means outlined below, and can be cured, typically with a [[potion of cure mutation]]. Not all mutations can be acquired randomly; for example, you cannot randomly become a [[saprovore]].<br />
<br />
==A Note on The Immutable Undead==<br />
Undead characters cannot mutate. In situations where a living character would gain a mutation, they either [[rot]] or decompose. Decomposition costs temporary points off [[Intelligence]], [[Dexterity]], or [[Strength]]. These will heal back slowly (randomly, one point at a time) or can be cured by quaffing a [[potion of restore abilities]] or eating a [[royal jelly]]. [[Rot]], permanently shaves points off of max HP. This can be cured by drinking a [[heal wounds potion]] or zapping oneself with a [[wand of healing]] while already fully healed. Since [[mummies]] can't drink potions, they can restore rotten HP with a wand or by using a racial ability they receive at level 13 (costing 1 permanent MP). Ghouls fix rot by eating [[chunk]]s, so it's not as much of a problem for them.<br />
<br />
==Viewing Mutations== <br />
In the default settings for the A screen, mutations are displayed in different colors according to type:<br />
*Innate mutations, good or bad, are blue<br />
*Acquired good mutations are grey<br />
*Acquired bad mutations are red.<br />
*Mutations that are a combination of innate and acquired are displayed in cyan or magenta, depending on whether they are good or bad.<br />
*Mutations that are currently suppressed due to a change in form (such as through [[Spider Form]]) are dark grey<br />
<br />
==Gaining Mutations==<br />
There are many ways to gain mutations. Although you may want to gain mutations, there are some methods that you should avoid, as they will give you bad mutations most of the time. Zin followers should avoid trying to gain any mutation.<br />
<br />
Bad mutations:<br />
*[[Magic contamination]] - Whether through a spell miscast, casting certain spells too frequently, stepping on a [[Zot trap]], wielding or wearing ego items or artifacts with the MUT property, or many other sources, once you have accumulated enough magic contamination you will start glowing. Until this wears off, it has a chance of giving you a mutation each turn. It is weighted towards negative mutations, and will often bypass mutation resistance.<br />
*Being hit by a mutagenic melee attack - [[Mnoleg]] and [[pulsating lump]]s have mutagenic attacks with a 25% chance of giving a bad mutation each time they hit.<br />
*Being hit by [[Malmutate]] - Beams of Malmutate can be generated by several monsters ([[neqoxec]]s, [[cacodemon]]s, [[shining eye]]s, [[Orb of fire|orbs of fire]]). You can also be temporarily malmutated by the presence of a [[wretched star]] There's no magic resistance check here, only resist mutation, so be very careful when encountering one of these monsters.<br />
*Miscasting a spell - Failing to cast a high-level [[transmutation]] spell (or suffering a miscast from another source, from [[Xom]] or [[Sif Muna]] for example) has a small chance to give you one or two bad mutations.<br />
*[[Mutagenic fog]] - Getting caught in mutagenic fog may grant you mutations each turn you remain inside it, but they're weighted toward bad ones.<br />
<br />
Other sources of mutations:<br />
*Drawing the "Helix" card from a deck of Wonders or Changes may give you a random or a good mutation.<br />
*Some of Xom's actions will mutate you, either bad, (Xom) random, or good depending on its mood.<br />
*Quaffing a potion of gain DEX/INT/STR gives 1 level in the corresponding mutation.<br />
*A [[potion of mutation]] gives up to 3 random mutations.<br />
*Eating a mutagenic chunk - The corpse of a [[guardian naga]], [[shining eye]], [[great orb of eyes]], [[shapeshifter]], [[glowing shapeshifter]], [[ugly thing]], [[very ugly thing]], [[sky beast]], or [[giant orange brain]] will give you one random mutation. If the corpse is rotten, the mutation will be heavily weighted towards the bad ones.<br />
*Some species, notably [[Demonspawn]] and [[Draconian]]s, gain permanent, useful mutations when leveling up.<br />
*[[Jiyva]] offers its own selection of mutations to followers.<br />
<br />
==Losing Mutations==<br />
There are a few ways to lose mutations:<br />
*Drinking a [[potion of cure mutation]]. This is the main way to get rid of unwanted mutations.<br />
*Drawing the Helix card from a deck of Wonders or Changes may delete a random or a bad mutation.<br />
*Once per game, followers of [[Zin]] with very high piety may get all their mutations removed. On the other hand, one possible effect of Zin's wrath is to remove all your good mutations.<br />
*Miscasting a high-level Transmutation spell. As this could also give you bad mutations, this is not something you should actively try to do.<br />
*Gaining a random mutation. If you're already mutated when you should gain a random mutation, there's a 2% chance per mutation you already have (up to 33%) that you'll lose a mutation instead. This only works with random mutations, not good or bad mutations; god gifts (Xom mainly) have a 67% chance to bypass this test.<br />
*Followers of Jiyva can use an invocation to remove random bad mutations.<br />
<br />
==Protection Against Mutations==<br />
Effects that can cause mutations don't always succeed. Here are all the sources of [[mutation resistance]] (not cumulative):<br />
*An [[amulet of resist mutation]] will negate 90% of all mutations you gain (nothing happens instead). This does not apply to potions of Gain Dexterity/Intelligence/Strength.<br />
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation protects you 66.6% of the time at ranks 1 and 2, and 100% at rank 3.<br />
*Zin's followers have a (Piety/2)% chance to be protected, with 100% resistance at ****** piety. This does not apply to potions of Gain Dexterity/Intelligence/Strength.<br />
*[[Mummies]], [[ghoul]]s and characters in [[lich form]] are protected against any form of mutation (they rot instead). [[Vampire]]s have a chance to rot based on their satiation level:<br />
**Alive: 0%<br />
**Very Full: 33%<br />
**Full: 50%<br />
**Satiated: 67%<br />
**Thirsty or less: 100%<br />
***Potions of gain strength/dexterity/intelligence will always succeed for Satiated or better and always fail for Thirsty or worse.<br />
*Characters already heavily mutated may avoid gaining other mutations. Each mutation gives you 6.5% resistance, and each time you resist, there is a 33% chance that you will lose a mutation instead of simply not gaining more. This only works for random mutations, not good or bad mutations.<br />
<br />
==Exclusive mutations==<br />
Not every mutation can be present in a character at once. For a start, several good and bad mutations are direct opposites of each other and are therefore mutually exclusive ([[Good mutations#Regeneration|Regeneration]] and [[Bad mutations#Slow healing|Slow healing]], [[Good mutations#Acute Vision|Acute Vision]] and [[Bad mutations#Blurry Vision|Blurry Vision]], [[Good mutations#Carnivorous|Carnivorous]] and [[Bad mutations#Herbivorous|Herbivorous]], etc.) Additionally, certain body parts may only have one mutation applied to them, i.e. you can't have both [[hooves]] and [[talons]] at the same time (by extension, hybrid species like [[naga]]s and [[merfolk]] can't get either hooves or talons).<br />
<br />
There are also certain mutations that are exclusive to certain [[species]]. Some of the [[Demonspawn mutations]] fall in this category and cannot be obtained by any other species through random mutation. Other mutations like this involve specific body parts that only a few species have (e.g., [[draconian]]s and [[gargoyles]] are the only species who have wings, so only they can receive the [[Good mutations#Big Wings|Big Wings]] mutation).<br />
<br />
==History==<br />
Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.<br />
<br />
[[Category:Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Herbivore&diff=22649Herbivore2013-11-21T04:40:52Z<p>Bisonbison: Redirected page to Herbivorous</p>
<hr />
<div>#REDIRECT [[Herbivorous]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Amulet_of_the_gourmand&diff=22648Amulet of the gourmand2013-11-21T04:40:38Z<p>Bisonbison: </p>
<hr />
<div>{{version013}}<br />
{{item<br />
|itemtype=Jewellery<br />
|name=Amulet of the Gourmand<br />
|cost= ?<br />
|weight=1.0<br />
}}<br />
<br />
{{Flavour|This amulet allows its wearer to eat fresh raw meat when not hungry, and drastically increases nutrition you can get from them. These effects on the wearer's digestion are cumulative over time and are initially small.<br />
----<br />
“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'”<br><br />
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.<br />
}}<br />
<br />
An '''amulet of the gourmand''' lets you consume meat like a [[Carnivore]] but functions fully only after some time. If you eat meat while it "attunes" you will only gain partial nutrition from any [[chunk]]s you eat while above "Hungry" level. Once it fully activates, contaminated chunks have the nutritional value of clean ones. The activation time is approximately 400 turns. <br />
<br />
If you are a [[ghoul]] it will instead transform all clean or contaminated chunks into rotting ones making them slightly better for you.<br />
<br />
It will not grant the ability to eat meat to [[spriggan]]s, [[vampire]]s, [[mummies]], or anyone with three ranks of the [[Herbivore]] [[mutation]]. As [[troll]]s already have the gourmand mutation, they will also receive no benefit from the amulet.<br />
<br />
[[Category:Amulets]]<br />
[[Category:Hunger]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Carnivore&diff=22647Carnivore2013-11-21T04:39:41Z<p>Bisonbison: Redirected page to Carnivorous</p>
<hr />
<div>#REDIRECT [[Carnivorous]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Amulet_of_the_gourmand&diff=22645Amulet of the gourmand2013-11-21T04:39:15Z<p>Bisonbison: </p>
<hr />
<div>{{version013}}<br />
{{item<br />
|itemtype=Jewellery<br />
|name=Amulet of the Gourmand<br />
|cost= ?<br />
|weight=1.0<br />
}}<br />
<br />
{{Flavour|This amulet allows its wearer to eat fresh raw meat when not hungry, and drastically increases nutrition you can get from them. These effects on the wearer's digestion are cumulative over time and are initially small.<br />
----<br />
“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'”<br><br />
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.<br />
}}<br />
<br />
An '''amulet of the gourmand''' lets you consume meat like a [[Carnivore]] but functions fully only after some time. If you eat meat while it "attunes" you will only gain partial nutrition from any [[chunk]]s you eat while above "Hungry" level. Once it fully activates, contaminated chunks have the nutritional value of clean ones. The activation time is approximately 400 turns. <br />
<br />
If you are a [[ghoul]] it will instead transform all clean or contaminated chunks into rotting ones making them slightly better for you.<br />
<br />
It will not grant the ability to eat meat to [[spriggan]]s, [[vampire]]s, [[mummies]], or anyone with three ranks of the [[list of mutations|herbivore]] [[mutation]]. As [[troll]]s already have the gourmand mutation, they will also receive no benefit from the amulet.<br />
<br />
[[Category:Amulets]]<br />
[[Category:Hunger]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Current_projects&diff=22644Current projects2013-11-21T04:38:50Z<p>Bisonbison: /* Current Projects */ Mutations updated.</p>
<hr />
<div>{{Community}}<br />
<br />
CrawlWiki is growing in size with over [[Special:Statistics|1,000 registered users]]. To track what we are doing, we have created this list of current projects.<br style="clear:both" /><br />
<br />
== Current Projects ==<br />
<br />
{|class="prettytable"<br />
! Project !! Goal !! Contributor(s) !! Status<br />
|-<br />
| '''0.12 Update Project'''<br />
| See [[Current_projects/0.12_update_project]]<br />
| <br />
|Active<br />
|-<br />
| ''Missing pages''<br />
| [[Special:WantedPages]], [[Special:WantedTemplates]], [[Special:WantedFiles]], [[Special:WantedCategories]]. Usually these require some simple redirects or imports from the old wiki.<br />
| Anyone<br />
| Ongoing<br />
|- <!--<br />
Keep 'under review' and 'stubs' at the top<br />
--><br />
| ''Weigh in''<br />
| Go to [[:Category:Under Review]] and give us your thoughts on what should be done. Any input is appreciated!<br />
| Anyone<br />
| Ongoing, as long as there are pages in the category<br />
|-<br />
| Game Mechanics Pages<br />
| Creating a more comprehensible and comprehensive collection of pages on fundamental game concepts. Started with [[Movement]], now progressing to [[Actions]]. Ideally, this project will lead to a series of macro-level pages that provide a portal to more detailed pages (e.g. [[Spellcasting]] should introduce all the topics, but link to [[Spells]], [[Spell Schools]], [[spell power]], [[Spell hunger]], [[Spell success]], [[Damage type]], etc.)<br />
| Jk, more contributors appreciated.<br />
| In progress<br />
|-<br />
| ''Racial & background attributes''<br />
| Add racial [[stats]] to each [[species]] page and stat modifiers to each [[background]] page. Note that the tables on the stats and [[class attribute modifiers]] pages are badly out of date and should be updated first.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Renames''<br />
| Change the link of everything that has been renamed: for instance [[Special:WhatLinksHere/Dragon armour]] and [[Special:WhatLinksHere/Potion of healing]] -- the pages listed there should have their links changed to [[Fire dragon armour]] and [[Potion of curing]]. This is optional, as there are redirects from the old terms, but it would be nice if the wiki used up-to-date terminology on all pages.<br />
| [[User:spudwalt]]<br />
| Finished potions of curing; will take care of dragon armor soon<br />
|-<br />
| ''Updating''<br />
| Go through http://git.develz.org/?p=crawl.git;a=log (2/14/2012 and earlier) to see what parts of the code have changed and update the wiki accordingly. This can be done even without code-reading skills as the summaries are plain English; make a list of clearly important changes and leave it to code readers to figure out and fill in the specifics.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Unstub-a-dub-dub''<br />
| Add anything you can to any of the pages in [[:Category:Stubs]]. If you add a lot of stuff, remove <nowiki>{{stub}}</nowiki>.<br />
| Anyone<br />
| Ongoing<br />
|-<br />
| ''Habitat-tat''<br />
| Rewrite [[habitat]] to properly describe the habitats LAND, WATER, AMPHIBIOUS, LAVA, and "fake amphibious".<br />
| vacant<br />
| not started<br />
|-<br />
| ''Half staff''<br />
| Add [[Template:Item]], [[Template:Flavour]] to the [[:Category:Magical staves]] pages. Some [[:Category:Wand]] pages are lacking flavour too.<br />
| [[User:Seriser6]]<br />
| Done - most of this was already done, I only had to flavour up a few wands<br />
|-<br />
| ''Splitsville''<br />
| Split all items on the [[evocable items]] page onto their own pages, leave behind overviews and links to the individual pages.<br />
| [[User:MoogleDan]], though help is welcome<br />
| Started<br />
|-<br />
| ''Practical magic resistance''<br />
| Add a chart of what the bell curve for random2(100) + random2(101) is to the [[MR]] page. The scale would be spell power minus MR, with the low bound being -100 (0% success); midpoint -1 (I think?) (50% success); and high bound 100 (100% success). Could just be a table of values in increments of 10, not a graph, though the latter would be fancy.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Update/expand portal and vault pages''<br />
| Go through the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/dat/des/portals;h=9e10d9a155f11176301498aa37de2847b493ef75;hb=HEAD portal] and [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/dat/des/variable;h=11076c55fdb8ab29193aee32649733cbc27b55f1;hb=HEAD vault] source pages to update/expand our coverage of said dungeon features.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Merge portal pages''<br />
| [[Portal]] and [[Dungeon_branches#Miscellaneous_Portals]] overlap heavily; merge any useful info from the branches page into the specialized portal page.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Add spell info''<br />
| Peruse the [https://docs.google.com/spreadsheet/ccc?key=0AhvL_CFCw7ajdEZ5Q3JoOS1tdUxta1NaWTZ1MVNqbXc#gid=6 DCSS spell lab] -- click on the "Spells" tab -- to add basic stats about spells to our spell pages. Especially damage figures.<br />
| vacant<br />
| not started<br />
|-<br />
| ''[[Resistances]]''<br />
| Edit the [[resistances]] page to broaden it to mention monster resistances. Currently it is totally player-centric.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Import info''<br />
| Go through [http://crawl.akrasiac.org/learndb.html Henzell's learndb] and copy any useful info to appropriate pages (or create new ones).<br />
| vacant<br />
| not started<br />
|-<br />
| ''Resistible enchantments''<br />
| Create a list of things (spells, wands, scrolls, etc.) that are resisted by monster [[magic resistance]]. Give the formula for how effective a given amount of resistance is vs. each thing so you know when to give up on using that wand of confusion & suchlike.<br />
| vacant; may need some [[source diving]] skills<br />
| not started<br />
|-<br />
| ''Merge candidates''<br />
| Consolidate [[Multizap]] and [[The Multizapper's Handbook]]. Unnecessary to have two pages on the same basic subject, even if one is more technical and the other more strategic.<br />
| vacant<br />
| probably done?<br />
|-<br />
| ''A template in every pot''<br />
| Make sure all [[:Category:Spells]] are using [[Template:Spell]], all [[:Category:Items]] are using [[Template:Item]].<br />
| vacant<br />
| Checked the spells, didn't get to the items<br />
|-<br />
| ''Establish new version update procedures''<br />
| We need some sort of routine in place -- at the very least, a checklist -- to follow when a new version is released, so we can keep the wiki up-to-date. This should include rerunning our autogeneration scripts and uploading the results. Potentially tricky, since the scripts may need updating from version to version and people don't hang around for years. So we need a plan of succession for our script maintainers/guru(s).<br />
| vacant<br />
| not started<br />
|-<br />
| ''Update spell table pages''<br />
| [[List of spells/parse-spl-data]] was used to generate the following pages: <br />
* [[List of spells]]<br />
* [[List of spells by level]]<br />
* [[List of spells by school]]<br />
* [[List of spells by flag]]<br />
* [[List of spells by book]]<br />
We could try extending it to update all our spell-related pages, including individual spells and spell books.<br />
| [[User:CommanderC]]<br />
| not started<br />
|-<br />
| ''Outdated spell table pages''<br />
| [[List of attack spells and beams by maximum damage]] and [[Table of attack spells and beams by maximum range]] need updating. Maybe Neil's script can be extended to redo them.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Fill in spell damages''<br />
| Someone needs to do some source diving to fill in what the damage, duration, etc. are for several different spells: [[Tornado]], [[Ice Storm]], [[Fire Storm]], [[Freezing Cloud]], etc. We could potentially grab some of this from [[List of attack spells and beams by maximum damage]], provided the figures haven't changed too radically.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Merge community, community portal pages''<br />
| [[Community]] and [[CrawlWiki:Community Portal]] pages have overlapping purpose. Merge community to community portal and update the [[CrawlWiki|main page]] to reflect the updated community page and its content.<br />
| vacant<br />
| not started<br />
|-<br />
| ''Review categories''<br />
| Rename any obtuse or long names, merge duplicates<br />
| [[User:Flun | Flun]]<br />
| DONE! There is still some stuff to do with the categories (i.e. placing categories into appropriate parent categories, but that will be for another time)<br />
|-<br />
| ''Fix some redundancies''<br />
| Consolidate redundant/out-of-date tables & info in [[stats]], [[species attributes]], and [[player]]. Current stats can be found in http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/ng-setup.cc -- bearing in mind that you must add 2 to all those figures. Also note that that page is from [[trunk]]; MD has been removed and Op is in.<br />
| Vacant!<br />
| Not started<br />
|}<br />
<br />
== Past Projects == <br />
{|class="prettytable"<br />
! Project !! Goal !! Status<br />
|-<br />
| ''A template in every book''<br />
| Create a [[Template:Spellbook]] and convert all [[:Category:book|spellbook pages]] to use it, for ease of maintenance and consistency of styling.<br />
| {{Done}}<br />
|-<br />
| 0.11 Update Project<br />
| See [[Current_projects/0.11_update_project]]<br />
| {{Done}}<br />
|-<br />
| ''Update info on monster pages''<br />
| The monster stats were extracted from the source and uploaded in bulk a couple of years ago. Update the extracting script ([[User:Wideshanks/monsterparse.rb]]) to handle changes to the source; expand its functionality as much as possible to include stuff like what spells monsters have (and how much damage they do) and to reflect resistances not in mon-data.h (like negative energy, torment, confusion, etc.). Also figure out way to automate upload of new data to the wiki.<br />
<br />
The source code of the program we are currently using can be found [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot here]. Based on the same program used by the IRC bots.<br />
| {{Done}}<br />
|-<br />
| Monster Group Pages<br />
| Create separate pages for a monster, the group of monsters, and if needed, the player race. For example, see [[Spriggan (monster)]], [[List of spriggans]], and [[Spriggan]]. In the list page, make sure to add the [[:Category:Lists of monsters]] at the bottom. We should also add reference links to the list page to every monster on that list. For example, [[Spriggan (monster)]] has a link to [[List of spriggans]], we should do it for [[Spriggan druid]] etc... Other pages that need to be done included [[Merfolk]], [[Gnoll]], [[Deep elf]].<br />
| {{Done}}<br />
|-<br />
| ''What was that?''<br />
| Update [[spell noise]] with the info on [[Talk:spell noise]]. Optional: add detailed spell noise info to individual spell pages (via an expanded [[Template:Spell]]?).<br />
| {{Done}}<br />
|-<br />
| 0.10 Update Project<br />
| See [[Current_projects/0.10_update_project]] <br />
| {{Done}}<br />
|-<br />
| ''Expand attack flavour''<br />
| [[Attack flavour]] needs filling in.<br />
| Done.<br />
|-<br />
| ''Attack types''<br />
| Do some source diving to figure out what all the different [[attack type]]s do (sting, butt, shoot, etc.). See http://crawl.chaosforge.org/index.php?title=Special%3AWhatLinksHere&target=Attack+type&namespace=10 for a list of the wiki's attack type templates.<br />
| Done.<br />
|-<br />
| ''Armour time-to-wear''<br />
| All body armour takes AC+1 turns to wear or remove; see [[Armour#Wear_and_remove_times]]. Add the weartime parameter to all armour templates.<br />
| Done.<br />
|-<br />
| ''Monster zapper''<br />
| Add the formula for what spell power monsters get when they use wands to the [[wand]] page. Old formula was "30 + 2d([[hit dice]]). The part over 40 is halved (a power of 80 thus becomes a power of 60). Final power is capped at 70." Is it still correct?<br />
| Done; current formula seems to be 30+[[hit dice]], although it's not clear what value is used for most enchantments.<br />
|-<br />
| ''0.9.2''<br />
| Add info about the [[0.9.2]] release to the wiki. See [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt;h=b3cef7b43014f705443ce9d636bfadd6302a3b78;hb=33895e9a0446bc438a5dec2b39a335824ce23bf6].<br />
| Done.<br />
|-<br />
| ''Merge [[megabat]] and [[bat]]''<br />
| [[Template:Monster]] is a complication here; the uploader of all our current tiles changed it to ignore the "tile" parameter and instead automatically use pagename. The monster page updates, below, should clear the way for fixing the tile parameter.<br />
| Done.<br />
|-<br />
| '' Fix size templates ''<br />
| Move the templates in [[:Category:Size]] to [[:Category:Size templates]]. Also edit these templates so that they add the category "Foo monsters" instead of just "Foo" to the page. For example, Template:big will categorize monster pages with this flag to "Big monsters" instead of just "Big". Finally, verify the old category (i.e. [[:Category:Big]]) to see if there are any monsters that were not using the template and fix them. <br />
| Done!<br />
|-<br />
| ''Add flavour to pages''<br />
| See [[:Category:Articles_Without_Flavour]]<br />
| Done.<br />
|- <br />
| ''Crawl graphics''<br />
| Upload Dungeon Crawl's graphical tiles and place them in the relevant articles.<br />
| Done.<br />
|- <br />
| ''Style guide''<br />
| Create a style guide.<br />
| Done.<br />
|-<br />
| ''Redirect messages''<br />
| Redirect all in-game messages to appropriate articles.<br />
| Not completed / Do we want to do this?<br />
|-<br />
| ''Crawl documents'' <br />
| Create pages for all Dungeon Crawl documents.<br />
| Finished for Stone Soup, original Crawl versions are needed.<br />
|-<br />
| ''Source code''<br />
| Upload wikified source code for all major versions.<br />
| Hell no, that's what the git repository is for.<br />
|-<br />
| ''Items''<br />
| Represent every Dungeon Crawl item with its own article, including an infobox.<br />
| Done.<br />
|-<br />
| ''0.7.0''<br />
| Create articles on 0.7.0's new features.<br />
| Done.<br />
|-<br />
| ''Categories''<br />
| Separate categories and articles.<br />
| Done.<br />
|-<br />
| ''Crawl versions''<br />
| Create an article for every version of Crawl.<br />
| Finished for Stone Soup, original Crawl versions are needed.<br />
|}<br />
<br />
[[Category:Community]]<br />
[[Category:Maintenance]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Confusion&diff=22643Confusion2013-11-21T04:36:13Z<p>Bisonbison: </p>
<hr />
<div>{{version012}}<br />
<br />
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.<br />
<br />
==Effects of Confusion==<br />
When confused, a character or monster:<br />
*Cannot cast spells or use special abilities.<br />
*Cannot use a shield ([[SH]] [[stat]] goes to 0).<br />
*Moves in a random direction if they try to move/attack: <br />
**They may move into adjacent deep water or lava. Highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.<br />
**They may attack a friendly ally/summons; that ally, once hit, becomes hostile.<br />
*May have trouble using [[stairs]]:<br />
**Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.<br />
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.<br />
**If you are [[fly|flying]] or using an [[escape hatch]], these confusion penalties don't apply.<br />
*Cannot read scrolls or evoke rods.<br />
*Will zap wands in random directions.<br />
*Might attack itself by accident (monsters only).<br />
*Is vulnerable to [[stabbing]] (monsters only).<br />
<br />
==Causes of Confusion==<br />
Confusion can be inflicted by:<br />
*[[Potions of confusion]].<br />
*A [[wand of confusion]].<br />
*The spells [[Confusing Touch]], [[Confuse]], [[Mass Confusion]], or [[Alistair's Intoxication]].<br />
*Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (if not poison resistant).<br />
*Any source of [[Divinations]] [[miscast]]s, like Zot traps or [[Orange crystal statue]]s.<br />
*The attacks of certain monsters ([[giant spore]]s, [[wandering mushroom]]s, etc.).<br />
*Evoking a [[Crystal_ball#Crystal_Ball_of_Energy|crystal ball of energy]], which always has a small possibility of causing confusion.<br />
*Evoking the [[Staff of Wucad Mu]]: 25% chance after each succesful evocation.<br />
*[[Xom]]. Ignores [[clarity]].<br />
<br />
==Dealing with Confusion==<br />
Ways to counter confusion include:<br />
*Drinking a [[potion of curing]]. <br />
*[[Elyvilon]]'s "Purification" ability.<br />
<br />
===Resistance===<br />
*[[amulet of clarity|Amulets of clarity]] and the [[Clarity (mutation)]] mutation allow you to resist confusion.<br />
*[[Nonliving]] monsters, [[plants]], and all [[magic immune]] monsters cannot be confused by any source. (Magic immunity resisting all forms of confusion is anomalous, but moot: no magic-immune creatures currently in the game are susceptible to [[Mephitic Cloud]] or [[Alistair's Intoxication]] anyway.)<br />
*[[Zin]]'s "Vitalisation" ability.<br />
<br />
==Strategy==<br />
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.<br />
<br />
[[Category:Status effects]]<br />
[[Category:Threats]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=List_of_mutations&diff=22642List of mutations2013-11-21T04:34:11Z<p>Bisonbison: Blanked the page</p>
<hr />
<div></div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Mutation&diff=22641Mutation2013-11-21T04:33:37Z<p>Bisonbison: </p>
<hr />
<div>{{version012}}<br />
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon. Often acquired at random, they may be helpful or debilitating. This article will discuss types of mutations and ways to gain and lose them. To learn more specifics, see the '''[[:Category:Mutations|full list of mutations]]''' or read:<br />
* [[Good mutations]]<br />
* [[Bad mutations]]<br />
* [[Demonspawn mutations]]<br />
* [[Jiyva mutations]]<br />
<br />
==Innate and Acquired Mutations==<br />
Many species begin the game with mutations in place. Others, [[Demonspawn]] and [[Draconians]] gain mutations as the game progresses. These innate mutations cannot be resisted or removed, though some can be enhanced by further mutation. For example: a [[minotaur]] starts the game with [[Horns]] 2, and may reach [[Horns]] 3 through a [[mutation potion]] or other means; a [[naga]] might randomly gain another rank of [[Spit Poison]] (allowing them to [[Breath Poison]] clouds).<br />
<br />
All other mutations must be acquired through the means outlined below, and can be cured, typically with a [[potion of cure mutation]]. Not all mutations can be acquired randomly; for example, you cannot randomly become a [[saprovore]].<br />
<br />
==A Note on The Immutable Undead==<br />
Undead characters cannot mutate. In situations where a living character would gain a mutation, they either [[rot]] or decompose. Decomposition costs temporary points off [[Intelligence]], [[Dexterity]], or [[Strength]]. These will heal back slowly (randomly, one point at a time) or can be cured by quaffing a [[potion of restore abilities]] or eating a [[royal jelly]]. [[Rot]], permanently shaves points off of max HP. This can be cured by drinking a [[heal wounds potion]] or zapping oneself with a [[wand of healing]] while already fully healed. Since [[mummies]] can't drink potions, they can restore rotten HP with a wand or by using a racial ability they receive at level 13 (costing 1 permanent MP). Ghouls fix rot by eating [[chunk]]s, so it's not as much of a problem for them.<br />
<br />
==Viewing Mutations== <br />
In the default settings for the A screen, mutations are displayed in different colors according to type:<br />
*Innate mutations, good or bad, are blue<br />
*Acquired good mutations are grey<br />
*Acquired bad mutations are red.<br />
*Mutations that are a combination of innate and acquired are displayed in cyan or magenta, depending on whether they are good or bad.<br />
*Mutations that are currently suppressed due to a change in form (such as through [[Spider Form]]) are dark grey<br />
<br />
==Gaining Mutations==<br />
There are many ways to gain mutations. Although you may want to gain mutations, there are some methods that you should avoid, as they will give you bad mutations most of the time. Zin followers should avoid trying to gain any mutation.<br />
<br />
Bad mutations:<br />
*[[Magic contamination]] - Whether through a spell miscast, casting certain spells too frequently, stepping on a [[Zot trap]], wielding or wearing ego items or artifacts with the MUT property, or many other sources, once you have accumulated enough magic contamination you will start glowing. Until this wears off, it has a chance of giving you a mutation each turn. It is weighted towards negative mutations, and will often bypass mutation resistance.<br />
*Being hit by a mutagenic melee attack - [[Mnoleg]] and [[pulsating lump]]s have mutagenic attacks with a 25% chance of giving a bad mutation each time they hit.<br />
*Being hit by [[Malmutate]] - Beams of Malmutate can be generated by several monsters ([[neqoxec]]s, [[cacodemon]]s, [[shining eye]]s, [[Orb of fire|orbs of fire]]). You can also be temporarily malmutated by the presence of a [[wretched star]] There's no magic resistance check here, only resist mutation, so be very careful when encountering one of these monsters.<br />
*Miscasting a spell - Failing to cast a high-level [[transmutation]] spell (or suffering a miscast from another source, from [[Xom]] or [[Sif Muna]] for example) has a small chance to give you one or two bad mutations.<br />
*[[Mutagenic fog]] - Getting caught in mutagenic fog may grant you mutations each turn you remain inside it, but they're weighted toward bad ones.<br />
<br />
Other sources of mutations:<br />
*Drawing the "Helix" card from a deck of Wonders or Changes may give you a random or a good mutation.<br />
*Some of Xom's actions will mutate you, either bad, (Xom) random, or good depending on its mood.<br />
*Quaffing a potion of gain DEX/INT/STR gives 1 level in the corresponding mutation.<br />
*A [[potion of mutation]] gives up to 3 random mutations.<br />
*Eating a mutagenic chunk - The corpse of a [[guardian naga]], [[shining eye]], [[great orb of eyes]], [[shapeshifter]], [[glowing shapeshifter]], [[ugly thing]], [[very ugly thing]], [[sky beast]], or [[giant orange brain]] will give you one random mutation. If the corpse is rotten, the mutation will be heavily weighted towards the bad ones.<br />
*Some species, notably [[Demonspawn]] and [[Draconian]]s, gain permanent, useful mutations when leveling up.<br />
*[[Jiyva]] offers its own selection of mutations to followers.<br />
<br />
==Losing Mutations==<br />
There are a few ways to lose mutations:<br />
*Drinking a [[potion of cure mutation]]. This is the main way to get rid of unwanted mutations.<br />
*Drawing the Helix card from a deck of Wonders or Changes may delete a random or a bad mutation.<br />
*Once per game, followers of [[Zin]] with very high piety may get all their mutations removed. On the other hand, one possible effect of Zin's wrath is to remove all your good mutations.<br />
*Miscasting a high-level Transmutation spell. As this could also give you bad mutations, this is not something you should actively try to do.<br />
*Gaining a random mutation. If you're already mutated when you should gain a random mutation, there's a 2% chance per mutation you already have (up to 33%) that you'll lose a mutation instead. This only works with random mutations, not good or bad mutations; god gifts (Xom mainly) have a 67% chance to bypass this test.<br />
*Followers of Jiyva can use an invocation to remove random bad mutations.<br />
<br />
==Protection Against Mutations==<br />
Effects that can cause mutations don't always succeed. Here are all the sources of [[mutation resistance]] (not cumulative):<br />
*An [[amulet of resist mutation]] will negate 90% of all mutations you gain (nothing happens instead). This does not apply to potions of Gain Dexterity/Intelligence/Strength.<br />
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation protects you 66.6% of the time at ranks 1 and 2, and 100% at rank 3.<br />
*Zin's followers have a (Piety/2)% chance to be protected, with 100% resistance at ****** piety. This does not apply to potions of Gain Dexterity/Intelligence/Strength.<br />
*[[Mummies]], [[ghoul]]s and characters in [[lich form]] are protected against any form of mutation (they rot instead). [[Vampire]]s have a chance to rot based on their satiation level:<br />
**Alive: 0%<br />
**Very Full: 33%<br />
**Full: 50%<br />
**Satiated: 67%<br />
**Thirsty or less: 100%<br />
***Potions of gain strength/dexterity/intelligence will always succeed for Satiated or better and always fail for Thirsty or worse.<br />
*Characters already heavily mutated may avoid gaining other mutations. Each mutation gives you 6.5% resistance, and each time you resist, there is a 33% chance that you will lose a mutation instead of simply not gaining more. This only works for random mutations, not good or bad mutations.<br />
<br />
==Exclusive mutations==<br />
Not every mutation can be present in a character at once. For a start, several good and bad mutations are direct opposites of each other and are therefore mutually exclusive ([[Good mutations#Regeneration|Regeneration]] and [[Bad mutations#Slow healing|Slow healing]], [[Good mutations#Acute Vision|Acute Vision]] and [[Bad mutations#Blurry Vision|Blurry Vision]], [[Good mutations#Carnivorous|Carnivorous]] and [[Bad mutations#Herbivorous|Herbivorous]], etc.) Additionally, certain body parts may only have one mutation applied to them, i.e. you can't have both [[hooves]] and [[talons]] at the same time (by extension, hybrid species like [[naga]]s and [[merfolk]] can't get either hooves or talons).<br />
<br />
There are also certain mutations that are exclusive to certain [[species]]. Some of the [[Demonspawn mutations]] fall in this category and cannot be obtained by any other species through random mutation. Other mutations like this involve specific body parts that only a few species have (e.g., [[draconian]]s and [[gargoyles]] are the only species who have wings, so only they can receive the [[Good mutations#Big Wings|Big Wings]] mutation).<br />
<br />
==History==<br />
Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.<br />
<br />
[[Category:Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Category:Jiyva_Mutations&diff=22640Category:Jiyva Mutations2013-11-21T04:11:49Z<p>Bisonbison: Created page with "Mutations gifted by Jiyva."</p>
<hr />
<div>Mutations gifted by [[Jiyva]].</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jiyva_mutations&diff=22639Jiyva mutations2013-11-21T04:11:24Z<p>Bisonbison: </p>
<hr />
<div>{{version013}}<br />
For most species, these mutations can only be acquired as gifts while worshiping [[Jiyva]].<br />
<br />
==Offensive==<br />
===Acidic Bite===<br />
{{:Acidic Bite}}<br />
<br />
<br />
===Eyeballs===<br />
{{:Eyeballs}}<br />
<br />
<br />
==Defensive==<br />
===Gelatinous Body===<br />
{{:Gelatinous Body}}<br />
<br />
<br />
===Jelly Missile===<br />
{{:Jelly Missile}}<br />
<br />
<br />
===Translucent Skin===<br />
{{:Translucent Skin}}<br />
<br />
<br />
==General==<br />
===Jelly growth===<br />
{{:Jelly Growth}}<br />
<br />
<br />
===Pseudopods===<br />
{{:Pseudopods}}<br />
<br />
<br />
===Tendrils===<br />
{{:Tendrils}}<br />
<br />
<br />
==History==<br />
In [[0.13]] three new mutations were added: tendrils, jelly growth and jelly missile; and jelly spawner was removed (eating food may create a jelly).<br />
<br />
[[Category:Intrinsic]]<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]<br />
[[Category:List]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Tendrils&diff=22638Tendrils2013-11-21T04:11:07Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||20% chance of disarm attempt.||Thin tendrils of slime have grown from your body.<br />
|- <br />
| colspan="3" |<br />
Disarm logic: X is random number between 1 and player STR or DEX (whichever greater). Attacker disarmed if X > attacker's [[hit dice|HD]] (or the attacker's HD*1.5 for enemies with [[:Category:Fighter|fighter flag]]). <br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jiyva mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Pseudopods&diff=22637Pseudopods2013-11-21T04:10:42Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||[[Auxiliary]] pseudopod attack. Damage 4. -50% of body armor base AC.||Armour fits poorly on your pseudopods.<br />
|-<br />
|2||[[Auxiliary]] pseudopod attack. Damage 8. -50% of body armor base AC.||Armour fits poorly on your large pseudopods.<br />
|-<br />
|3||[[Auxiliary]] pseudopod attack. Damage 12. -50% of body armor base AC.||Armour fits poorly on your massive pseudopods.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jiyva mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jelly_Sensing_Items&diff=22636Jelly Sensing Items2013-11-21T04:10:04Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Detect items in radius 6.||You have a small jelly attached to you that senses nearby items.<br />
|- <br />
| colspan="3" |<br />
Melee attacks can knock off the jelly with probability: (damage done)/(hp max).<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jiyva mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Translucent_Skin&diff=22635Translucent Skin2013-11-21T04:09:31Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||'''no effect'''.||Your skin is partially translucent.<br />
|-<br />
|2||Stealth +20.||Your skin is mostly translucent.<br />
|-<br />
|3||Stealth +40.||Your transparent skin reduces the accuracy of your foes.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jiyva mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jelly_Missile&diff=22634Jelly Missile2013-11-21T04:09:06Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||A hit by a jelly-edible projectile triggers 50% chance of healing up to half the damage received.||You have a small jelly attached to you that may absorb incoming projectiles.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jiyva mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Gelatinous_Body&diff=22633Gelatinous Body2013-11-21T04:08:42Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||+1 AC||Your rubbery body absorbs attacks.<br />
|-<br />
|2||+1 AC, +1 EV||Your pliable body absorbs attacks.<br />
|-<br />
|3||+2 AC, +2 EV||Your gelatinous body deflects attacks.<br />
|- <br />
| colspan="3" |<br />
'''Species notes:''' [[Octopode]]s start at rank 1.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jiyva mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jiyva_mutation&diff=22632Jiyva mutation2013-11-21T04:08:10Z<p>Bisonbison: Redirected page to Jiyva mutations</p>
<hr />
<div>#REDIRECT [[Jiyva mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jiyva_mutation&diff=22631Jiyva mutation2013-11-21T04:07:53Z<p>Bisonbison: Redirected page to Jiyva mutation</p>
<hr />
<div>#REDIRECT [[Jiyva mutation]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Eyeballs&diff=22630Eyeballs2013-11-21T04:07:33Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||+3 to hit. Chance to cause [[confusion]] in foes.||Your body is partially covered in golden eyeballs.<br />
|-<br />
|2||+5 to hit. Higher chance to cause [[confusion]] in foes.||Your body is mostly covered in golden eyeballs.<br />
|-<br />
|3||+7 to hit. Highest chance to cause [[confusion]] in foes. [[See Invisible]].||Your body is completely covered in golden eyeballs.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jiyva mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Acidic_Bite&diff=22629Acidic Bite2013-11-21T04:06:58Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||[[Auxiliary]] bite attack with 2d4 acid damage. Stacks with [[Fangs]].||You have acidic saliva.<br />
|- <br />
| colspan="3" |<br />
'''Species notes:''' Yellow draconians gain this mutation at XL14.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jiyva mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jiyva Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jiyva_mutations&diff=22628Jiyva mutations2013-11-21T04:05:14Z<p>Bisonbison: </p>
<hr />
<div>{{version013}}<br />
For most species, these mutations can only be acquired as gifts while worshiping [[Jiyva]].<br />
<br />
==Offensive==<br />
===Acidic Bite===<br />
{{:Acidic Bite}}<br />
<br />
<br />
===Eyeballs===<br />
{{:Eyeballs}}<br />
<br />
<br />
==Defensive==<br />
===Gelatinous Body===<br />
{{:Gelatinous Body}}<br />
<br />
<br />
===Jelly Missile===<br />
{{:Jelly Missile}}<br />
<br />
<br />
===Translucent Skin===<br />
{{:Translucent Skin}}<br />
<br />
<br />
==General==<br />
===Jelly growth===<br />
{{:Jelly Growth}}<br />
<br />
<br />
===Pseudopods===<br />
{{:Pseudopods}}<br />
<br />
<br />
===Tendrils===<br />
{{:Tendrils}}<br />
<br />
<br />
==History==<br />
In [[0.13]] three new mutations were added: tendrils, jelly growth and jelly missile; and jelly spawner was removed (eating food may create a jelly).<br />
<br />
[[Category:Intrinsic]]<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]<br />
[[Category:List]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jiyva_mutations&diff=22627Jiyva mutations2013-11-21T04:04:25Z<p>Bisonbison: </p>
<hr />
<div>{{version013}}<br />
These mutations can only be acquired as gifts while worshiping [[Jiyva]].<br />
<br />
==Offensive==<br />
===Acidic Bite===<br />
{{:Acidic Bite}}<br />
<br />
<br />
===Eyeballs===<br />
{{:Eyeballs}}<br />
<br />
<br />
==Defensive==<br />
===Gelatinous Body===<br />
{{:Gelatinous Body}}<br />
<br />
<br />
===Jelly Missile===<br />
{{:Jelly Missile}}<br />
<br />
<br />
===Translucent Skin===<br />
{{:Translucent Skin}}<br />
<br />
<br />
==General==<br />
===Jelly growth===<br />
{{:Jelly Growth}}<br />
<br />
<br />
===Pseudopods===<br />
{{:Pseudopods}}<br />
<br />
<br />
===Tendrils===<br />
{{:Tendrils}}<br />
<br />
<br />
==History==<br />
In [[0.13]] three new mutations were added: tendrils, jelly growth and jelly missile; and jelly spawner was removed (eating food may create a jelly).<br />
<br />
[[Category:Intrinsic]]<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]<br />
[[Category:List]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jelly_Missile&diff=22626Jelly Missile2013-11-21T04:04:06Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||A hit by a jelly-edible projectile triggers 50% chance of healing up to half the damage received.||You have a small jelly attached to you that may absorb incoming projectiles.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Tendrils&diff=22625Tendrils2013-11-21T04:03:21Z<p>Bisonbison: Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||20% chance of disarm attempt.||Thin tendrils of slime have grown from..."</p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||20% chance of disarm attempt.||Thin tendrils of slime have grown from your body.<br />
|- <br />
| colspan="3" |<br />
Disarm logic: X is random number between 1 and player STR or DEX (whichever greater). Attacker disarmed if X > attacker's [[hit dice|HD]] (or the attacker's HD*1.5 for enemies with [[:Category:Fighter|fighter flag]]). <br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Pseudopods&diff=22624Pseudopods2013-11-21T03:57:26Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||[[Auxiliary]] pseudopod attack. Damage 4. -50% of body armor base AC.||Armour fits poorly on your pseudopods.<br />
|-<br />
|2||[[Auxiliary]] pseudopod attack. Damage 8. -50% of body armor base AC.||Armour fits poorly on your large pseudopods.<br />
|-<br />
|3||[[Auxiliary]] pseudopod attack. Damage 12. -50% of body armor base AC.||Armour fits poorly on your massive pseudopods.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jelly_Sensing_Items&diff=22623Jelly Sensing Items2013-11-21T03:53:56Z<p>Bisonbison: Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||Detect items in radius 6.||You have a small jelly attached to you tha..."</p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Detect items in radius 6.||You have a small jelly attached to you that senses nearby items.<br />
|- <br />
| colspan="3" |<br />
Melee attacks can knock off the jelly with probability: (damage done)/(hp max).<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Translucent_Skin&diff=22622Translucent Skin2013-11-21T03:51:55Z<p>Bisonbison: Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||'''no effect'''.||Your skin is partially translucent. |- |2||Stealth ..."</p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||'''no effect'''.||Your skin is partially translucent.<br />
|-<br />
|2||Stealth +20.||Your skin is mostly translucent.<br />
|-<br />
|3||Stealth +40.||Your transparent skin reduces the accuracy of your foes.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jelly_Missile&diff=22621Jelly Missile2013-11-21T03:48:39Z<p>Bisonbison: Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||A hit by a jelly-edible projectile triggers 50% chance of healing up ..."</p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||A hit by a jelly-edible projectile triggers 50% chance of healing up to half the damage received.||You have a small jelly attached to you that may absorb incoming projectiles.<br />
|- <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Gelatinous_Body&diff=22620Gelatinous Body2013-11-21T03:41:19Z<p>Bisonbison: Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||+1 AC||Your rubbery body absorbs attacks. |- |2||+1 AC, +1 EV||Your p..."</p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||+1 AC||Your rubbery body absorbs attacks.<br />
|-<br />
|2||+1 AC, +1 EV||Your pliable body absorbs attacks.<br />
|-<br />
|3||+2 AC, +2 EV||Your gelatinous body deflects attacks.<br />
|- <br />
| colspan="3" |<br />
'''Species notes:''' [[Octopode]]s start at rank 1.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Eyeballs&diff=22619Eyeballs2013-11-21T03:39:38Z<p>Bisonbison: Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||+3 to hit. Chance to cause confusion in foes.||Your body is part..."</p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||+3 to hit. Chance to cause [[confusion]] in foes.||Your body is partially covered in golden eyeballs.<br />
|-<br />
|2||+5 to hit. Higher chance to cause [[confusion]] in foes.||Your body is mostly covered in golden eyeballs.<br />
|-<br />
|3||+7 to hit. Highest chance to cause [[confusion]] in foes. [[See Invisible]].||Your body is completely covered in golden eyeballs.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Acidic_Bite&diff=22618Acidic Bite2013-11-21T03:37:30Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||[[Auxiliary]] bite attack with 2d4 acid damage. Stacks with [[Fangs]].||You have acidic saliva.<br />
|- <br />
| colspan="3" |<br />
'''Species notes:''' Yellow draconians gain this mutation at XL14.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Jivya mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Jivya Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jivya_mutation&diff=22617Jivya mutation2013-11-21T03:36:55Z<p>Bisonbison: Redirected page to Jiyva mutations</p>
<hr />
<div>#REDIRECT [[Jiyva_mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Jivya_mutation&diff=22616Jivya mutation2013-11-21T03:36:32Z<p>Bisonbison: Redirected page to Jivya mutations</p>
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<div>#REDIRECT [[Jivya mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Bad_mutations&diff=22615Bad mutations2013-11-21T01:23:57Z<p>Bisonbison: </p>
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<div>Here is a list of all the '''bad mutations''' you can acquire. Although some may have situational uses, they are at best mixed blessings. Any of these can be acquired through any source of bad mutations.<br />
<br />
=Offensive=<br />
===Berserk===<br />
{{:Berserk (mutation)}}<br />
<br />
<br />
=Defensive=<br />
===Deformed===<br />
{{:Deformed}}<br />
<br />
<br />
===Scream===<br />
{{:Scream}}<br />
<br />
<br />
=Movement=<br />
===Slow===<br />
{{:Slow (mutation)}}<br />
<br />
<br />
===Teleport===<br />
{{:Teleport (mutation)}}<br />
<br />
<br />
=Perception=<br />
===Blurry Vision===<br />
{{:Blurry Vision}}<br />
<br />
<br />
=Diet=<br />
===Herbivorous===<br />
{{:Herbivorous}}<br />
<br />
<br />
===Fast Metabolism===<br />
{{:Fast Metabolism}}<br />
<br />
<br />
=General=<br />
===Deterioration===<br />
{{:Deterioration}}<br />
<br />
<br />
===Frail===<br />
{{:Frail}}<br />
<br />
<br />
===Low MP===<br />
{{:Low MP}}<br />
<br />
<br />
===Reduced Attributes===<br />
{{:Reduced Attributes}}<br />
<br />
<br />
===Slow Healing===<br />
{{:Slow Healing}}<br />
<br />
<br />
=See Also=<br />
*[[Good mutations]]<br />
*[[Demonspawn mutations]]<br />
*[[Jiyva mutations]]<br />
<br />
=History=<br />
In [[0.13]] [[#Reduced_Attributes|Reduced Attributes]] was changed to only have two levels, each of which gives you -2 to an attribute.<br />
<br />
[[Category:Mutations]]<br />
[[Category:Bad Mutations]]<br />
[[Category:List]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Bad_mutations&diff=22614Bad mutations2013-11-21T01:23:34Z<p>Bisonbison: </p>
<hr />
<div>Here is a list of all the '''bad mutations''' you can acquire. Although some may have situational uses, they are at best mixed blessings. Any of these can be acquired through any source of bad mutations.<br />
<br />
=Offensive=<br />
===Berserk===<br />
{{:Berserk (mutation)}}<br />
<br />
<br />
=Defensive=<br />
===Deformed===<br />
{{:Deformed}}<br />
<br />
<br />
===Scream===<br />
{{:Scream}}<br />
<br />
<br />
=Movement=<br />
===Slow===<br />
{{:Slow (mutation)}}<br />
<br />
<br />
===Teleport===<br />
{{:Teleport (mutation)}}<br />
<br />
<br />
=Perception=<br />
===Blurry Vision===<br />
{{:Blurry Vision}}<br />
<br />
=Diet=<br />
===Herbivorous===<br />
{{:Herbivorous}}<br />
<br />
<br />
===Fast Metabolism===<br />
{{:Fast Metabolism}}<br />
<br />
<br />
=General=<br />
===Deterioration===<br />
{{:Deterioration}}<br />
<br />
<br />
===Frail===<br />
{{:Frail}}<br />
<br />
<br />
===Low MP===<br />
{{:Low MP}}<br />
<br />
<br />
===Reduced Attributes===<br />
{{:Reduced Attributes}}<br />
<br />
<br />
===Slow Healing===<br />
{{:Slow Healing}}<br />
<br />
<br />
=See Also=<br />
*[[Good mutations]]<br />
*[[Demonspawn mutations]]<br />
*[[Jiyva mutations]]<br />
<br />
=History=<br />
In [[0.13]] [[#Reduced_Attributes|Reduced Attributes]] was changed to only have two levels, each of which gives you -2 to an attribute.<br />
<br />
[[Category:Mutations]]<br />
[[Category:Bad Mutations]]<br />
[[Category:List]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Inhibited_Regeneration&diff=22613Inhibited Regeneration2013-11-21T01:23:10Z<p>Bisonbison: </p>
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<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||[[Regeneration rate]] decreased 33%||You heal slowly.<br />
|-<br />
|2||[[Regeneration rate]] decreased 66%||You heal very slowly.<br />
|-<br />
|3||[[Regeneration rate]] = 0||You do not heal naturally.<br />
|- <br />
| colspan="3" |<br />
This mutation also affects the recovery rate of stat loss. At rank 3, you will be unable the recover HP or attributes naturally. <br />
|- <br />
| colspan="3" |<br />
'''Species notes:''' [[Ghoul]]s start at rank 1, [[Deep Dwarf|Deep Dwarves]] start at rank 3.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Bad mutations|Bad mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Bad Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Reduced_Attributes&diff=22612Reduced Attributes2013-11-21T01:20:36Z<p>Bisonbison: </p>
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<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||-2 to STR, INT or DEX||You are weak<br>You are dopey.<br>You are clumsy.<br />
|-<br />
|2||-4 to STR, INT or DEX||You are very weak<br>You are very dopey.<br>You are very clumsy.<br />
|- <br />
| colspan="3" |<br />
While it's possible to gain this mutation multiple times, each attribute is limited to 2 ranks.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Bad mutations|Bad mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Bad Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Low_MP&diff=22611Low MP2013-11-21T01:18:17Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Max MP -10%||Your magical capacity is low.<br />
|-<br />
|2||Max MP -20%||Your magical capacity is very low.<br />
|-<br />
|3||Max MP -30%||Your magical capacity is extremely low.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Bad mutations|Bad mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Bad Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Low_MP&diff=22610Low MP2013-11-21T01:17:55Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Max MP -10%||Your magical capacity is low.<br />
|-<br />
|2||Max MP -20%||Your magical capacity is very low.<br />
|-<br />
|3||Max MP -30%||Your magical capacity is extremely low.<br />
|- <br />
| colspan="3" |<br />
'''Species notes:''' <br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Bad mutations|Bad mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Bad Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Frail&diff=22609Frail2013-11-21T01:17:02Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Max HP -10%||You are frail.<br />
|-<br />
|2||Max HP -20%||You are very frail.<br />
|-<br />
|3||Max HP -30%||You are extremely frail.<br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Bad mutations|Bad mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Bad Mutations]]</div>Bisonbisonhttp://crawl.chaosforge.org/index.php?title=Frail&diff=22608Frail2013-11-21T01:06:37Z<p>Bisonbison: </p>
<hr />
<div>{| cellpadding="4" cellspacing="0" border="1"<br />
|- style="font-style:italic;" <br />
|Rank||Effect||Flavor<br />
|-<br />
|1||Max HP -10%||You are frail.<br />
|-<br />
|2||Max HP -20%||You are very frail.<br />
|-<br />
|3||Max HP -30%||You are extremely frail.<br />
|- <br />
| colspan="3" |<br />
'''Species notes:''' <br />
|- style="font-style:italic;" <br />
| colspan="3" |<br />
[[Bad mutations|Bad mutation]]<br />
|}<br />
<br />
<br />
[[Category:Mutations]]<br />
[[Category:Bad Mutations]]</div>Bisonbison