http://crawl.chaosforge.org/api.php?action=feedcontributions&user=Fingolfin&feedformat=atomCrawlWiki - User contributions [en]2024-03-28T20:03:10ZUser contributionsMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Talk:Fan_of_gales&diff=44840Talk:Fan of gales2017-02-05T19:04:07Z<p>Fingolfin: </p>
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<div>Does Evocations do anything for this item? --[[User:JohnnyCat|JohnnyCat]] ([[User talk:JohnnyCat|talk]]) 18:46, 4 February 2017 (CET)<br />
<br />
:Yes it does, it affects the radius of the effect (only creatures within this radius will be pushed back) and how many tiles the creatures will be pushed back. If you want more detail, check out the 'evoke_item', 'wind_blast' and '_gale_push_dist' functions in evoke.cc. --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 20:04, 5 February 2017 (CET)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=43268User:Fingolfin2016-10-07T21:22:09Z<p>Fingolfin: /* Victories, deceptions and general crawling */ FIRST 15-RUNE VICTORY, YAY</p>
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<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
* I just don't seem to get the hang of Dis:7 : [http://pastebin.com/7W2x0QQ3 Fingolfin the Petrodigitator, GrWz of Vehmet]<br />
<br />
* '''FIRST 15-RUNE VICTORY EVER !!!!!!''' : [http://pastebin.com/nL7Xk4XU Fingolfin the Minotaur Barricade, MiFi of Ru]<br />
<br />
== Unrands I found ==<br />
<br />
{{flavour|A stupid and useless list of all the unrands I have found in the game}}<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Ring_of_the_octopus_king.png]] a [[ring of the Octopus King]] {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Sword_of_cerebov.png]] +6 [[Sword of Cerebov]] {flame}<br />
* [[File:Sceptre_of_torment.png]] +7 [[Sceptre of Torment]]<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}<br />
* [[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, rPois}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Dark maul.png]] +10 [[dark maul]] {crush}<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:warlock.png]] +3 buckler [[Warlock's Mirror]] {reflect}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)<br />
* [[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {LBl+4 SBl+4 EV+3 Dex+6}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Skill_titles&diff=42993Skill titles2016-09-25T20:04:50Z<p>Fingolfin: + a couple missing titles</p>
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<div>{{Version018}}<br />
Your character will be given a '''skill title''' based on his current skill set. To determine the title, a character's skills are placed into five tiers: Lvl 1-7, 8-14, 15-20, 21-26, and 27. Your character's title is determined by their highest skill -- any time a different skill surpasses your current highest skill, your title will change to reflect it. Your title will also change when your current highest skill reaches a new tier. The first skill to reach level 27 will determine your character's final title. <br />
<br />
{| class="prettytable" cellpadding="6" border="1"<br />
|- align="center"<br />
! '''Skill'''<br />
! '''Level 1-7'''<br />
! '''Level 8-14'''<br />
! '''Level 15-20'''<br />
! '''Level 21-26'''<br />
! '''Level 27'''<br />
|-<br />
| '''[[Fighting]]'''<br />
| Skirmisher<br />
| Fighter<br />
| Warrior<br />
| Slayer<br />
| Conqueror<br />
|-<br />
| '''[[Long Blades]]'''<br />
| Slasher<br />
| Carver<br />
| Fencer<br />
| Foo Blade<br />
| Swordmaster<br />
|-<br />
| '''[[Short Blades]]'''<br />
| Cutter<br />
| Slicer<br />
| Swashbuckler<br />
| Cutthroat<br />
| Politician<br />
|-<br />
| '''[[Axes]]'''<br />
| Chopper<br />
| Cleaver<br />
| Severer<br />
| Executioner<br />
| Axe Maniac<br />
|-<br />
| '''[[Maces & Flails]]'''<br />
| Cudgeler<br />
| Basher<br />
| Bludgeoner<br />
| Shatterer<br />
| Skullcrusher<br />
|-<br />
| '''[[Polearms]]'''<br />
| Poker<br />
| Spear-Bearer<br />
| Impaler<br />
| Phalangite<br />
| Foo Porcupine<br />
|-<br />
| '''[[Staves]]'''<br />
| Twirler<br />
| Cruncher<br />
| Stickfighter<br />
| Pulveriser<br />
| Chief of Staff<br />
|-<br />
| '''[[Unarmed Combat]]*'''<br />
| Insei/Ruffian<br />
| Martial Artist/Grappler<br />
| Black Belt/Brawler<br />
| Sensei/Wrestler<br />
| Grand Master/Fooweight** Champion<br />
|-<br />
| '''[[Bows]]'''<br />
| Shooter<br />
| Archer<br />
| Marksfoo<br />
| Crack Shot<br />
| Merry Foo<br />
|-<br />
| '''[[Crossbows]]'''<br />
| Bolt Thrower<br />
| Quickloader<br />
| Sharpshooter<br />
| Sniper<br />
| Foo Arbalest<br />
|-<br />
| '''[[Throwing]]'''<br />
| Chucker<br />
| Thrower<br />
| Deadly Accurate<br />
| Hawkeye<br />
| Foo Ballista<br />
|-<br />
| '''[[Slings]]'''<br />
| Vandal<br />
| Slinger<br />
| Whirler<br />
| Slingshot<br />
| Foo Catapult<br />
|-<br />
| '''[[Armour]]'''<br />
| Covered<br />
| Protected<br />
| Tortoise<br />
| Impregnable<br />
| Invulnerable<br />
|-<br />
| '''[[Dodging]]'''<br />
| Ducker<br />
| Nimble<br />
| Spry<br />
| Acrobat<br />
| Intangible<br />
|-<br />
| '''[[Shields]]'''<br />
| Shield-Bearer<br />
| Blocker<br />
| Peltast<br />
| Hoplite<br />
| Foo Barricade<br />
|-<br />
| '''[[Spellcasting]]'''<br />
| Magician<br />
| Thaumaturge<br />
| Eclecticist<br />
| Sorcerer<br />
| Archmage<br />
|-<br />
| '''[[Conjurations]]'''<br />
| Conjurer<br />
| Destroyer<br />
| Devastator<br />
| Ruinous<br />
| Annihilator<br />
|-<br />
| '''[[Hexes]]'''<br />
| Vexing<br />
| Jinx<br />
| Bewitcher<br />
| Maledictor<br />
| Spellbinder<br />
|-<br />
| '''[[Charms]]'''<br />
| Charmwright<br />
| Infuser<br />
| Anointer<br />
| Gracecrafter<br />
| Miracle Worker<br />
|-<br />
| '''[[Summonings]]'''<br />
| Caller<br />
| Summoner<br />
| Convoker<br />
| Demonologist/Worldbinder<br />
| Hellbinder/Planerender<br />
|-<br />
| '''[[Necromancy]]'''<br />
| Grave Robber<br />
| Reanimator<br />
| Necromancer<br />
| Thanatomancer<br />
| Foo of Death<br />
|-<br />
| '''[[Translocations]]'''<br />
| Grasshopper<br />
| Placeless Foo<br />
| Blinker<br />
| Portalist<br />
| Plane Walker***<br />
|-<br />
| '''[[Transmutation]]'''<br />
| Changer<br />
| Transmogrifier<br />
| Alchemist<br />
| Malleable<br />
| Shapeless Foo<br />
|-<br />
| '''[[Fire Magic]]'''<br />
| Firebug<br />
| Arsonist<br />
| Scorcher<br />
| Pyromancer<br />
| Infernalist<br />
|-<br />
| '''[[Ice Magic]]'''<br />
| Chiller<br />
| Frost Mage<br />
| Gelid<br />
| Cryomancer<br />
| Englaciator<br />
|-<br />
| '''[[Air Magic]]'''<br />
| Gusty<br />
| Zephyrmancer<br />
| Stormcaller<br />
| Cloud Mage<br />
| Meteorologist<br />
|-<br />
| '''[[Earth Magic]]'''<br />
| Digger<br />
| Geomancer<br />
| Earth Mage<br />
| Metallomancer<br />
| Petrodigitator<br />
|-<br />
| '''[[Poison Magic]]'''<br />
| Stinger<br />
| Tainter<br />
| Polluter<br />
| Contaminator<br />
| Envenomancer<br />
|-<br />
| '''[[Invocations]]'''****<br />
| Unbeliever<br />
| Agnostic<br />
| Dissident<br />
| Heretic<br />
| Apostate<br />
|-<br />
| '''[[Evocations]]'''<br />
| Charlatan<br />
| Prestidigitator<br />
| Fetichist<br />
| Evocator<br />
| Talismancer<br />
|-<br />
| '''[[Stealth]]'''<br />
| Sneak<br />
| Covert<br />
| Unseen<br />
| Imperceptible<br />
| Ninja<br />
|}<br />
<br />
''* Title determined by whether your STR or DEX is higher.''<br />
<br />
''**Determined by (upper) body size: Fly (Spriggans and Felids), Feather (Halfling, Kobold and Tengu, despite being middle-sized), Middle (Humans and everyone else not included in other categories), Cruiser (species with torso smaller than lower body, ie. Nagas and Centaurs) and Heavy (Ogres and Trolls).''<br />
<br />
''***[[Octopode]]: Plane Wriggler; [[Tengu]]: Plane Glider; [[Naga]]: Plane Slider; [[Vine Stalker]]: Plane Stalker''<br />
<br />
''**** The invocations titles above will be used if the character is currently following no [[god]]. A skilled invocations-user will otherwise use the title assigned by their god and [[piety]] level, such as "Missionary" for 3-star [[Beogh]].''<br />
<br />
''***** Title determined by whether you worship a good or an evil god.''<br />
<br />
Certain species/skill combinations result in custom titles:<br />
*[[Spriggan]] + 27 Necromancy = "[http://en.wikipedia.org/wiki/La_petite_mort La Petite Mort]"<br />
*Any Elf + 27 Bows = "Master Archer"<br />
*Any Elf + 27 Short Blades = "Blademaster"<br />
*[[Ogre]] + Any level of Spellcasting = "Ogre Mage"<br />
*[[Felid]]s + Unarmed Combat = "Scratcher", "Gouger", "Ripper", "Eviscerator", "Sabretooth"<br />
*[[Demonspawn]] + 27 Invocations + [[Evil]] god = "Blood Saint<br />
<br />
[[Category:Skills]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Donald&diff=42985Donald2016-09-18T15:45:24Z<p>Fingolfin: + trivia</p>
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<div>{{version017}}<br />
{{monster info}}<br />
<br />
==Useful Info==<br />
'''Donald the Adventurer''' is an [[unique]] adventurer whose dialogue varies based on your current religion and the [[branch]] you find him in. He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and often generates with a good [[wand]] and a [[shield]] of [[reflection]], making him unusually dangerous to ranged weapon users and casters who rely on blockable spells.<br />
<br />
==Location==<br />
*[[The Swamp]]<br />
*[[The Snake Pits]]<br />
*[[The Shoals]]<br />
*The [[Spider's Nest]]<br />
*[[The Slime Pits]]<br />
*[[The Crypt]]<br />
*The [[Elven Halls]]<br />
*The [[Orcish Mines]]:3-4<br />
*The [[Vaults]]:1-4<br />
*[[Labyrinth]]s<br />
<br />
==Tips & Tricks==<br />
*If his shield is one of reflection, it makes combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected [[Lehudib's Crystal Spear]]). Bear in mind that [[Bolt spells]] and area of effect attack spells are unreflectable, such as [[Freezing Cloud]], [[Poisonous Cloud]], [[Fireball]], [[Lee's Rapid Deconstruction]], [[Fulminant Prism]], etc.<br />
*His HD means he's still susceptible to [[Mephitic Cloud]], and when he's confused his blocking ability and reflection powers will be set to zero.<br />
*Trapping him with a [[throwing net]] also negates his blocking ability, though he might be able to reflect it back at you.<br />
<br />
==Trivia==<br />
*When confused, Donald may make quacking noises, which is probably a reference to Donald Duck.<br />
<br />
==History==<br />
Donald received a significant upgrade in [[0.6]].<br />
<br />
[[Category:Human]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Sigmund&diff=42984Sigmund2016-09-18T15:43:45Z<p>Fingolfin: + trivia</p>
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<div>{{version|018}}<br />
{{monster info}}<br />
<br />
==Useful Info==<br />
'''Sigmund the Dreaded''' is a deadly [[unique]] [[human]], and one of the earliest uniques you can encounter. He is always generated with a powerful [[scythe]], a [[robe]], and several brutal spells. Sigmund is notorious for being one of the deadliest uniques in all of ''DCSS''.<br />
<br />
==Location==<br />
*[[The Dungeon]]:2-6<br />
<br />
{{monster spells}}<br />
<br />
==Tips & Tricks==<br />
*Sigmund's damage output in melee is devastating for low-level characters, but his biggest threats are in his spell list. An invisible Sigmund is almost unbeatable in early-game melee, his Throw Flame lets him brutalize you at range, and expect a swift end if he confuses you and you're out of [[potions of curing]].<br />
*Avoiding Sigmund is usually the wisest thing you can do. If you find him sleeping early on, just walk away and return once you've gained a few levels and found some better gear.<br />
*There are some options for low-level characters who want to take him out immediately. [[Mephitic Cloud]] leaves him unable to use magic and almost hopeless in melee, while a few zaps from a good wand will annihilate him. A [[wand of polymorph]] may also turn him into a less deadly form and will probably make him drop his scythe, but it's less of a safe bet; Sigmund the [[centaur (monster)|centaur]] is ''much'' deadlier than normal.<br />
*If all else fails and you have no choice but to engage him early, don't be afraid to use any useful potions you've identified. [[Berserk]], [[haste]], or [[might]] go a long way toward helping you take him down, and a few [[potions of heal wounds]] can keep you in the fight longer than you'd otherwise last.<br />
<br />
==Trivia==<br />
* [[Donald]] may say to the player "That guy with the scythe is really mean", which is a reference to Sigmund.<br />
<br />
[[Category:Human]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Magic_contamination&diff=42944Talk:Magic contamination2016-09-03T08:52:05Z<p>Fingolfin: /* "Relatively harmless" */</p>
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<div>==="Relatively harmless"===<br />
<br />
The "History" section should be revised - after all, we don't want newbies misinterpreting the statement "relatively harmless glow from Sticky Flame" and thinking that Sticky Flame is useless (player spell) or harmless (monster spell)! [[User:Jwoodward48ss|Jwoodward48ss]] ([[User talk:Jwoodward48ss|talk]]) 00:51, 3 September 2016 (CEST)<br />
:I think the sentence indicates pretty clearly that the glow from Sticky Flame is a side effect, and if a newbie wants more detail about it, they can just click the link, and the Sticky Flame page explains very well why it's a powerful spell. Then again if you want to rephrase it you're always free to do so. -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 10:52, 3 September 2016 (CEST)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Worm&diff=42937Worm2016-09-01T20:25:18Z<p>Fingolfin: /* Tips & Tricks */ + spear tip</p>
<hr />
<div>{{version017}}<br />
{{list of|worms}}<br />
{{monster info}}<br />
<br />
==Useful Info==<br />
'''Worms''' are early-game monsters that are durable and powerful. Though they are quite slow, their fast regeneration can make them difficult to [[kite]] unless you can deal enough damage quickly enough. They can be found as early as [[Dungeon]]:1 and are an excellent food source.<br />
<br />
==Tips & Tricks==<br />
*Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee.<br />
*[[Poison]]ing a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them. You may have to poison it a few times to counter its regeneration.<br />
*Any character can kill them easily by kiting them with a spear, even with no training.<br />
<br />
==History==<br />
Worm HP regeneration was increased in [[0.17]].</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Sif_Muna&diff=42934Sif Muna2016-08-31T11:20:06Z<p>Fingolfin: /* Strategy */ + tip on amulet of faith</p>
<hr />
<div>{{version016}}<br />
[[File:Sif muna.png]] ''"I know many secrets..."''<br />
{{flavour|Sif Muna the Loreminder is a contemplative but powerful deity, served by those who seek magical knowledge. The Loreminder appreciates the training of spellcasting skills, and will reward faithful followers with a supply of spellbooks taken directly from Sif Muna's legendary library.<br />
<br />
Followers of Sif Muna can channel magical energy when they need it the most, and they gain a power to forget any spell at will, so as to learn new ones. Sif Muna protects spellcasters against the negative effects of miscasting a spell. Over time, followers will receive spellbooks containing a vast range of spells.<br />
<br />
Sif Muna likes it when you train your various spell casting skills.<br />
<br />
Sif Muna strongly dislikes it when you destroy spellbooks.}}<br />
<br />
'''Sif Muna the Loreminder''' is a contemplative but powerful deity, served by those who seek magical knowledge. Sif Muna appreciates the training of spell casting skills. <br />
<br />
No background starts with this religion. <br />
<br />
==Restrictions==<br />
Sif Muna will not accept worshipers who don't know any spells.<br />
<br />
[[Demigod]]s may not worship Sif Muna or any other deity.<br />
<br />
==Appreciates==<br />
*Training your magic skills. The exact amount of [[XP]] required to gain piety is variable (increases as your level increases) and hard to evaluate precisely, but it doesn't depend on your aptitudes, or how you have distributed your skill points. Note that [[Evocations]] and [[Invocations]] don't count.<br />
<br />
==Deprecates==<br />
*Forgetting her. Piety falls slowly over time (about 1 every 2,000 turns) and you are excommunicated if it falls to 0.<br />
*Abandoning her.<br />
*Destroying spellbooks.<br />
<br />
==Given Abilities==<br />
'''[[Piety|Piety level -]]''': "Disciple"<br />
*No abilities.<br />
'''[[Piety|Piety level *]]''': "Student"<br />
*'''[[Channel energy]]''': You immediately gain d(2+[Invocations/4]) MP. Its failure rate is : <code>failure = 40 - piety/20 - floor(Invocations skill * 2.0)</code> (Costs 100-200 hunger)<br />
'''[[Piety|Piety level **]]''': "Adept"<br />
*'''Forget spells at will''': Works as a [[scroll of amnesia]]. (Costs 5 MP, 8-12 piety)<br />
'''[[Piety|Piety level ***]]''': "Scribe"<br />
*No new abilities.<br />
'''[[Piety|Piety level ****]]''': "Scholar"<br />
*'''Protection from [[miscast effect]]s''': You gain a (Piety/1.6)% chance to negate miscast effects due to spells you cast (full protection at 6*). Miscast effects from other sources ignore Sif's protection.<br />
'''[[Piety|Piety level *****]]''': "Sage"<br />
*No new abilities.<br />
'''[[Piety|Piety level ******]]''': "Genius of the Arcane"<br />
*No new abilities.<br />
<br />
==Gifts==<br />
Piety 160+:<br />
:* '''[[Spell book]]s.''' Each spell book is either an ordinary spell book (24%), a Theme artifact spell book (73%) or a Level artifact spell book (2%).<br />
<br />
Ordinary spell books are the kind you find lying around the dungeon, and are weighted toward ones with spells you don't have in your other spell books. Theme artifact spell books will contain several spells on a given theme (not necessarily a magic school). Level artifact spell books will contain several spells with a given level (up to your experience level). A high Spellcasting skill will grant better artifact spellbooks. Note that Sif Muna will not give you any [[manual]]s, the [[Necronomicon]] ([[Kikubaaqudgha]]'s special), a [[Book of Annihilations]], an [[Akashic Record]], or a [[Grand Grimoire]], although it's possible to get some of the spells they contain in artifact spell books.<br />
<br />
Sif Muna's [[Gift Timeout|gift timeout]] is between 41 and 59.<br />
<br />
==Punishments==<br />
{{flavour|Sif Muna does not appreciate abandonment, and will call down fearful punishments on disloyal followers!<br />
<br />
Those in Sif Muna's ill graces find the very forces of magic rebelling against them. They are confused and stupefied, their magical reserves drained, their enchantments unravelled. Casting spells, too, becomes unreliable - and even dangerous.}}<br />
<br />
If you leave Sif Muna (voluntarily or not), your penance counter will be set to 50 (quite high!), but no immediate negative events will happen. Possible punishments include:<br />
*20%: Temporary decrease in Intelligence by up to 20%<br />
*30%: Confusion for 1d10+2 turns<br />
*20%: A random [[Miscast effect#Divinations|divination miscast effect]]<br />
*20%: All MP drained<br />
*10%: Reduction of the remaining duration of all magic enchantments affecting you to 0 or 10 [[aut]]s (11 for [[Flight]]). This is identical to the effects of a [[potion of cancellation]].<br />
<br />
Every time you cast a spell, there's a 5% chance that the failure rate will be increased by a percentage equal to your current penance. This is in addition to normal punishments, and will not reduce your penance.<br />
<br />
==Strategy==<br />
Sif Muna is the default "magic god", favored by characters who want to pursue that path without focusing on the destructive (Vehumet) or necromantic (Kikubaaqudgha) sides of magic. Instead, Sif Muna is much more versatile. Her protection from miscasts covers more magical realms than Kiku's protection, and her spell book gifts are weighted to contain spells you don't already have, allowing you to eventually gain access to every spell in the game. The Channel Energy and Selective Amnesia abilities also come early, and are very useful for any caster. <br />
<br />
The main draw of following Sif Muna, aside from free spellbooks, is Channel Energy. It has a fairly good success rate even when you have just acquired it, and at 12 invocations (a fairly modest investment at mid game) it'll restore you d5 MP per use. Against single foes, you can Blink for a couple of free turns to channel. For a character with some means of delaying opponents (conjured flames, meph clouds, summoned monsters, Leda's Liquefaction, hexes), you can use the extra turns for mana restoration before resuming fire. (Just beware the food cost, semi-seriously; keep some quick snacks on hand, or chow before a big fight)<br />
<br />
Channel Energy is of particular interest to [[undead]] players who don't have a food clock ([[Mummies]], bloodless [[Vampire]]s, casters in [[Necromutation|lich form]]). For them, it's essentially free MP. This is also true for other races with versatile diets, such as [[kobold]]s, [[ghoul]]s, or anyone with an [[amulet of the gourmand]].<br />
<br />
If you find an [[Amulet of faith]] in the early game, you should consider wearing it, as it will allow you to receive spellbook gifts much sooner and much faster, and once you have the spells you need, the loss of 1/3d of your piety won't hurt a bit.<br />
<br />
==Tips & Tricks==<br />
When Sif Muna's altar is missing from the [[Ecumenical Temple]], keep a look out for wide hallways with blue floor tiles; when Sif's altar is not in Temple, it often has such a hallway preceding the altar proper. Regardless, like other altars, it is guaranteed to appear at least once between floors 1-9 of the main dungeon.<br />
<br />
==History==<br />
Prior to [[0.15]], Sif Muna's wrath was able to force you to forget a spell.<br />
<br />
{{gods}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Majang%27s_Caster_Walk-Through&diff=42439Talk:Majang's Caster Walk-Through2016-06-20T07:43:00Z<p>Fingolfin: /* Amulet of Faith */</p>
<hr />
<div>==Go ahead, make changes!==<br />
I have created this walk-through with the idea to provide a start-to-end guide for a first time caster-victory. Once version 0.16 is official, I intend to put a link on the strategic guides page.<br />
<br />
Since I am not an English mother-tongue speaker, and also because I may have gotten some things wrong, and even may have given bad advice, I'd appreciate if others are not bashful about improving this guide in any possible way. At least let me know, here on this page, how this guide could be improved, but you are all welcome to do edits yourself. [[User:Majang|Majang]] ([[User talk:Majang|talk]]) 07:47, 7 February 2015 (CET)<br />
<br />
==You're awesome!==<br />
I would like to thank you for making this amazingly detailed and complete walkthrough, you are single-handedly responsible for my first 3-rune victory and I finally learnt how to manage my skills well enough to build a decent caster, which I never did before. I also borrowed some advice from your other gargoyle walkthrough, but most of the credit goes to this one. You've done some amazing work and I wanted you to know it.--[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 11:03, 18 April 2015 (CEST)<br />
:Thanks, I'm glad to hear it works for others, too. [[User:Majang|Majang]] ([[User talk:Majang|talk]]) 21:06, 25 April 2015 (CEST)<br />
<br />
== Majin-Bo ==<br />
<br />
While following this walkthrough I found the +6 [[Majin-Bo]] {vamp, Archmagi, MP+6 Int+6} around D:10, rught before Lair. Of course I love it, but the HP cost is really scary, especially considering the Gargoyle's low HP.. So my question (to anyone who might read this) : should I use it? Until when? In terms of firepower it is clearly superior to a staff of earth or fire, since its spellpower bonus is universal, and the huge Int boost... And it also holds its ground as a melee weapon... Decisions, decisions... -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 13:45, 5 December 2015 (CET)<br />
:Many special items ([[randart]] and [[unrandart]]) have awesome characteristics, paired with really undesirable drawbacks. This is one of them, and personally, I keep my hands off [[vampiric]] weapons. The main reason for this is the hunger of cost wielding them, which means you are really tied to this. I have not tried the Majin-Bo, and its HP penalty for casting. But it sounds scary enough to me that I would not use it. [[User:Majang|Majang]] ([[User talk:Majang|talk]]) 18:33, 5 December 2015 (CET)<br />
::Thanks for the quick answer! Well abandoning the Majin-Bo was probably the best thing to do, but it still didn't save my poor gargoyle... Oh well I'll just start again ! -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 22:11, 7 December 2015 (CET)<br />
<br />
==Amulet of Faith==<br />
Correct me If I'm wrong, but it seems that an amulet of faith would be really good on this character. You get to max piety really fast, meaning that you get your top-tier destructive spells. When you remove it, you don't lose much because he doesn't take back the spells and you keep your range extension. Also, if you don't have enough levels for bolt of magma or Iron shot, you can remove it to buy more time.<br />
:I know I put it on if I find it very early on, because it will help skip all the crap spells, but otherwise I don't think it's much good (but that's just my opinion) However since this walkthrough is intended for beginners, I think it's better to leave the advice as is since amulets of faith are risky : they take up an essential slot that could have been used for an amulet of magic/health regen or shielding which are much better choices IMO -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 09:43, 20 June 2016 (CEST)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=42387User:Fingolfin2016-06-16T09:05:51Z<p>Fingolfin: /* Unrands I found */ + warlock mirror</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
* I just don't seem to get the hang of Dis:7 : [http://pastebin.com/7W2x0QQ3 Fingolfin the Petrodigitator, GrWz of Vehmet]<br />
<br />
== Unrands I found ==<br />
<br />
{{flavour|A stupid and useless list of all the unrands I have found in the game}}<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Ring_of_the_octopus_king.png]] a [[ring of the Octopus King]] {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Sword_of_cerebov.png]] +6 [[Sword of Cerebov]] {flame}<br />
* [[File:Sceptre_of_torment.png]] +7 [[Sceptre of Torment]]<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}<br />
* [[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, rPois}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Dark maul.png]] +10 [[dark maul]] {crush}<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:warlock.png]] +3 buckler [[Warlock's Mirror]] {reflect}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)<br />
* [[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {LBl+4 SBl+4 EV+3 Dex+6}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Sack_of_spiders&diff=42342Talk:Sack of spiders2016-06-08T19:58:34Z<p>Fingolfin: </p>
<hr />
<div>I found the data used to calculate each insect's chance to appear, but I can't seem to understand the picking algorithm ([https://github.com/crawl/crawl/blob/master/crawl-ref/source/random-pick.h#L48]) so if anyone understands it, feel free to fill in the blanks. If anyone feels lucky, here's the data :<br />
static const pop_entry pop_spiders[] =<br />
{ // Sack of Spiders<br />
{ 0, 13, 40, FALL, MONS_WORKER_ANT },<br />
{ 0, 13, 80, FALL, MONS_SOLDIER_ANT },<br />
{ 6, 19, 80, PEAK, MONS_REDBACK},<br />
{ 8, 27, 90, PEAK, MONS_REDBACK },<br />
{ 10, 27, 10, SEMI, MONS_ORB_SPIDER },<br />
{ 12, 29, 100, PEAK, MONS_JUMPING_SPIDER },<br />
{ 13, 29, 110, PEAK, MONS_TARANTELLA },<br />
{ 15, 29, 120, PEAK, MONS_WOLF_SPIDER },<br />
{ 21, 27, 18, RISE, MONS_GHOST_MOTH },<br />
{ 0,0,0,FLAT,MONS_0 }<br />
};<br />
Good Luck !<br />
-- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 14:49, 6 June 2016 (CEST)<br />
<br />
:I think I know what this means. So for worker ant, You can get it at level 0, and it has a score of 40, meaning that for every generated insect, there is a (score)/(total score) chance of it being a worker ant. Because it says FALL, that means that the chance falls from 0 evocations to 13.<br />
Peak probably means that it peaks in the middle of the 2 skills and goes up/down linearly until it hits the peak. <br />
<br />
Rise on the ghost moth probably means that the chance starts at 21 and then goes up to a peak of 18.<br />
Not sure what Semi is, someone should look into that.<br />
<br />
Also the Flat Mons_0 at the end should have no impact and is probably there as a placeholder if they wanted to add a new insect.<br />
<br />
Hope this helps!<br />
--[[User:BGRAS0|BGRAS0]] ([[User talk:BGRAS0|talk]]) 17:56, 8 June 2016 (CEST)<br />
<br />
::That seems about right, but I'm confused by the max level of 29 for the jumping spider, the tarantella and the wolf spider. Also, if anyone is interested, this table appears in evoke.cc line 976 ([https://github.com/crawl/crawl/blob/1edb3d8ce98a146bd03253c3c3e7d4b92180328f/crawl-ref/source/evoke.cc#L976]) and the function that handles the evocation of a sack of spiders is line 1050 -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 21:58, 8 June 2016 (CEST)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Sack_of_spiders&diff=42339Talk:Sack of spiders2016-06-06T12:49:43Z<p>Fingolfin: + data</p>
<hr />
<div>I found the data used to calculate each insect's chance to appear, but I can't seem to understand the picking algorithm ([https://github.com/crawl/crawl/blob/master/crawl-ref/source/random-pick.h#L48]) so if anyone understands it, feel free to fill in the blanks. If anyone feels lucky, here's the data :<br />
static const pop_entry pop_spiders[] =<br />
{ // Sack of Spiders<br />
{ 0, 13, 40, FALL, MONS_WORKER_ANT },<br />
{ 0, 13, 80, FALL, MONS_SOLDIER_ANT },<br />
{ 6, 19, 80, PEAK, MONS_REDBACK},<br />
{ 8, 27, 90, PEAK, MONS_REDBACK },<br />
{ 10, 27, 10, SEMI, MONS_ORB_SPIDER },<br />
{ 12, 29, 100, PEAK, MONS_JUMPING_SPIDER },<br />
{ 13, 29, 110, PEAK, MONS_TARANTELLA },<br />
{ 15, 29, 120, PEAK, MONS_WOLF_SPIDER },<br />
{ 21, 27, 18, RISE, MONS_GHOST_MOTH },<br />
{ 0,0,0,FLAT,MONS_0 }<br />
};<br />
Good Luck !<br />
-- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 14:49, 6 June 2016 (CEST)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Sack_of_spiders&diff=42338Talk:Sack of spiders2016-06-06T12:40:23Z<p>Fingolfin: Created page with "I found the data used to calculate each insect's chance to appear, but I can't seem to understand the picking algorithm ([https://github.com/crawl/crawl/blob/master/crawl-ref/..."</p>
<hr />
<div>I found the data used to calculate each insect's chance to appear, but I can't seem to understand the picking algorithm ([https://github.com/crawl/crawl/blob/master/crawl-ref/source/random-pick.h#L48]) so if anyone understands it, feel free to fill in the blanks.</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Uskayaw&diff=42163Uskayaw2016-05-29T13:18:49Z<p>Fingolfin: /* Strategy */ -typo</p>
<hr />
<div>{{version|trunk}}<br />
[[File:Ukayaw altar.png]]<br />
{{flavour|Ukayaw the Reveler is a god of ecstatic dance. On the surface, Ukayaw appreciates many forms of worship, but in the dungeon most worshippers stick to the dance of combat. Ukayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Ukayaw offers. When the dance ends, Ukayaw quickly loses interest.<br />
<br />
Ukayaw offers powers that help worshippers continue the dance. Worshippers can<br />
stomp to damage foes around them and rapidly move through a line of creatures<br />
while confusing them. When a worshipper's dance reaches a certain point, Ukayaw<br />
will freeze all foes so that the dancer may take a solo. If the dance continues,<br />
Ukayaw will link the emotions of foes, forcing them to share their pain. If the<br />
dance continues, Ukayaw allows you to end it by melding with and then violently<br />
exploding a foe, killing it instantly.}}<br />
<br />
==Racial restrictions==<br />
[[Demigod]]s cannot worship Ukayaw (or any other god).<br />
<br />
==Appreciates==<br />
Ukayaw especially likes it when you hurt your foes.<br />
<br />
==Deprecates==<br />
* Abandonment.<br />
* Inactivity (loses [[Piety]] quickly when not attacking foes).<br />
<br />
==Given Abilities==<br />
'''[[Piety|Piety Level -]]:''' "Wallflower"<br />
*Ukayaw offers no abilities at this level.<br />
<br />
'''[[Piety|Piety Level *]]:''' "Party-goer"<br />
*'''Stomp''' - Stomps down in time with the rhythm of the dance, sending a shockwave through all adjacent creatures. The shockwave deals damages to the creatures it passes through in proportion to the creature's maximum health and the reveler's Invocations skill.<br />
<br />
'''[[Piety|Piety Level **]]:''' "Dancer"<br />
*'''Line Pass''' - Passes through a contiguous line of creatures at superhuman speed, ending up in a new location. Any creatures passed through in this way may be confused, with the chance of confusion increasing with Invocations skill.<br />
<br />
'''[[Piety|Piety Level ***]]:''' "Impassioned"<br />
*'''Solo Time (***)''' - Ukayaw briefly paralyzes all enemies in your line of sight.<br />
<br />
'''[[Piety|Piety Level ****]]:''' "Rapturous"<br />
*'''Pain Bond''' - Triggers automatically upon hitting the required piety. It gives all monsters in your line of sight the pain bond status for an amount of time that increases with Invocations skill. While the status is active, affected creatures deal a portion of the damage they receive to nearby creatures with the same status -- which can trigger the status again in a chain reaction. The damage shared decreases with distance, dealing 80%/60%/40%/0% at one/two/three/four tiles away, respectively.<br />
<br />
'''[[Piety|Piety Level *****]]:''' "Ecstatic"<br />
* '''Grand Finale''' - This power lets you blink to a monster's location and kill the monster, potentially sending flying chunks everywhere. Any targetable monster (one with emotions) is instantly killed by this ability. The flavor is that you merge your emotions and body with the target, then violently separate. Using this ability will reduce your piety back to *.<br />
<br />
'''[[Piety|Piety Level ******]]:''' "Rhythm of Life and Death"<br />
* Ukayaw offers no new abilites.<br />
<br />
==Punishments==<br />
{{flavour|<br />
Ukayaw's wrath turns the powers of the dance against the offender. The prude will find their foes going berserk and will be forced to helplessly watch as foes execute their own solos. When the dance is getting too slow, Ukayaw will attempt to bring more revelers.}} <br />
<br />
==Strategy==<br />
Ukayaw provides some very strong abilities that require you to stay in a fight for longer. While they can be used against a single opponent, they truly shine when engaging multiple opponents, thus considerably increasing the risk.<br />
<br />
Ukayaw's fast piety gain can be further increased by wearing [[amulet of faith]]. The playstyle fits very well with the cleaving attacks of various [[axes]] and, for entirely different reason, with [[stab|stabber]] characters. In the first case, [[cleaving]] accelerates the piety gain by hitting multiple opponents. The latter benefits from irresistible confusion, pain bond to apply stabbing damage to multiple monsters at once and then finally Grand Finale allows them to deal with highly-threatening enemies without being resisted, evaded or mitigated by AC and affects even the most threatening of enemies like [[pandemonium lord|pandemonium lords]], rune guardians in [[Hell]] or [[orb of fire|orbs of fire]].<br />
<br />
==History==<br />
Ukayaw was added in [[0.19]].<br />
<br />
{{gods}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Uskayaw&diff=42160Uskayaw2016-05-29T13:15:48Z<p>Fingolfin: /* Given Abilities */ - typos</p>
<hr />
<div>{{version|trunk}}<br />
[[File:Ukayaw altar.png]]<br />
{{flavour|Ukayaw the Reveler is a god of ecstatic dance. On the surface, Ukayaw appreciates many forms of worship, but in the dungeon most worshippers stick to the dance of combat. Ukayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Ukayaw offers. When the dance ends, Ukayaw quickly loses interest.<br />
<br />
Ukayaw offers powers that help worshippers continue the dance. Worshippers can<br />
stomp to damage foes around them and rapidly move through a line of creatures<br />
while confusing them. When a worshipper's dance reaches a certain point, Ukayaw<br />
will freeze all foes so that the dancer may take a solo. If the dance continues,<br />
Ukayaw will link the emotions of foes, forcing them to share their pain. If the<br />
dance continues, Ukayaw allows you to end it by melding with and then violently<br />
exploding a foe, killing it instantly.}}<br />
<br />
==Racial restrictions==<br />
[[Demigod]]s cannot worship Ukayaw (or any other god).<br />
<br />
==Appreciates==<br />
Ukayaw especially likes it when you hurt your foes.<br />
<br />
==Deprecates==<br />
* Abandonment.<br />
* Inactivity (loses [[Piety]] quickly when not attacking foes).<br />
<br />
==Given Abilities==<br />
'''[[Piety|Piety Level -]]:''' "Wallflower"<br />
*Ukayaw offers no abilities at this level.<br />
<br />
'''[[Piety|Piety Level *]]:''' "Party-goer"<br />
*'''Stomp''' - Stomps down in time with the rhythm of the dance, sending a shockwave through all adjacent creatures. The shockwave deals damages to the creatures it passes through in proportion to the creature's maximum health and the reveler's Invocations skill.<br />
<br />
'''[[Piety|Piety Level **]]:''' "Dancer"<br />
*'''Line Pass''' - Passes through a contiguous line of creatures at superhuman speed, ending up in a new location. Any creatures passed through in this way may be confused, with the chance of confusion increasing with Invocations skill.<br />
<br />
'''[[Piety|Piety Level ***]]:''' "Impassioned"<br />
*'''Solo Time (***)''' - Ukayaw briefly paralyzes all enemies in your line of sight.<br />
<br />
'''[[Piety|Piety Level ****]]:''' "Rapturous"<br />
*'''Pain Bond''' - Triggers automatically upon hitting the required piety. It gives all monsters in your line of sight the pain bond status for an amount of time that increases with Invocations skill. While the status is active, affected creatures deal a portion of the damage they receive to nearby creatures with the same status -- which can trigger the status again in a chain reaction. The damage shared decreases with distance, dealing 80%/60%/40%/0% at one/two/three/four tiles away, respectively.<br />
<br />
'''[[Piety|Piety Level *****]]:''' "Ecstatic"<br />
* '''Grand Finale''' - This power lets you blink to a monster's location and kill the monster, potentially sending flying chunks everywhere. Any targetable monster (one with emotions) is instantly killed by this ability. The flavor is that you merge your emotions and body with the target, then violently separate. Using this ability will reduce your piety back to *.<br />
<br />
'''[[Piety|Piety Level ******]]:''' "Rhythm of Life and Death"<br />
* Ukayaw offers no new abilites.<br />
<br />
==Punishments==<br />
{{flavour|<br />
Ukayaw's wrath turns the powers of the dance against the offender. The prude will find their foes going berserk and will be forced to helplessly watch as foes execute their own solos. When the dance is getting too slow, Ukayaw will attempt to bring more revelers.}} <br />
<br />
==Strategy==<br />
Ukayaw provides some very strong abilities that require you to stay in a fight for longer. While it they can be used against a single opponent, they truly shine when engaging multiple opponents, thus considerably increasing the risk.<br />
<br />
Ukayaw's fast piety gain can be further increased by wearing [[amulet of faith]]. The playstyle fits very well with the cleaving attacks of various [[axes]] and, for entirely different reason, with [[stab|stabber]] characters. In the first case, [[cleaving]] accelerates the piety gain by hitting multiple opponents. The latter benefits from irresistible confusion, pain bond to apply stabbing damage to multiple monsters at once and then finally Grand Finale allows them to deal with highly-threatening enemies without being resisted, evaded or mitigated by AC and affects even the most threatening of enemies like [[pandemonium lord|pandemonium lords]], rune guardians in [[Hell]] or [[orb of fire|orbs of fire]].<br />
<br />
==History==<br />
Ukayaw was added in [[0.19]].<br />
<br />
{{gods}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Unarmed_Combat&diff=42044Talk:Unarmed Combat2016-05-20T20:09:57Z<p>Fingolfin: /* Off-hand punch w/two-handed weapon */</p>
<hr />
<div>== Term "decimal place" ==<br />
I am not that of a skillful english writer, so I wanted to question, if somebody knows a better term for describing the mathematical situation of 0.23 for example, which I implemented just now while updating the page to the "new" attack delay numbers (like two or three versions ago it changed).<br />
If somebody knows a way of describing it in an understanable way, I'd be pleased. Everything else on this page should now be correct and up to date.[[User:Aargxl|Aargxl]] ([[User talk:Aargxl|talk]]) 20:19, 12 December 2015 (CET)<br />
<br />
== recommended size of skill training ==<br />
As a tengu you have two auxiliary attacks ([[beak]] and [[talons]]). So you should eventually train Unarmed Combat. Does it really make sense to put Xp into this slot? And to what extent? Train up to skill 3 or 5 or...? Anyone out there who'd share own experience or hints at code knowledge about this? The text up to now contains nearly nothing about this topic. -- [[User:Bwijn|Bwijn]] 15:23, 3 July 2013 (CEST)<br />
:I forget which version it was that made the switch, but from at least 0.12 onward Unarmed Combat only improves the performance of your unarmed punches. Beak and talon attacks are unaffected. Therefore, don't touch the skill unless you plan on boxing your opponents. --[[User:MoogleDan|MoogleDan]] 15:32, 3 July 2013 (CEST)<br />
::Okay, thanks. Do you think that auxiliary attacks are of no concern and of constantly the same damage output? -- [[User:Bwijn|Bwijn]] 16:05, 3 July 2013 (CEST)<br />
:::Not at all! [[Auxiliary attack]]s have their uses even if the damage is light and rarely ever increases. Claws inflict [[bleed]]ing, headbutts slightly slow the enemy, hooves penetrate [[AC]], and they all inflict damage. Any species with auxiliary attacks is better off in melee than any species without them, all other things equal. They're like a free [[slaying]] bonus. --[[User:MoogleDan|MoogleDan]] 17:23, 3 July 2013 (CEST)<br />
<br />
== Off-hand punch w/two-handed weapon ==<br />
<br />
Is it still the case that only shield-wearing negates an off-hand punch? I mean, wielding two-handed weapons still permit that attack, no? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 16:50, 18 May 2016 (CEST)<br />
:Both shield and a two-handed weapon stop the off-hand punch, as does missing a hand. Octopodes can always use the punch ([https://github.com/crawl/crawl/blob/62c96558818d7251c9a02ed2e24b4bf7523dd546/crawl-ref/source/melee_attack.cc#L1178 source1] [https://github.com/crawl/crawl/blob/a939a6871a3d37ccc7882bae7a0218ccfb8962a9/crawl-ref/source/player.cc#L7038 source2]). --[[User:Medar|Medar]] ([[User talk:Medar|talk]]) 10:17, 19 May 2016 (CEST)<br />
::Missing a hand!? I'm assuming via something like a mutation? Clearly, I'm really falling behind on my DC knowledge. Anyway, the rest makes perfect sense. Thank you! [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 13:43, 19 May 2016 (CEST)<br />
:::[[Ru]]'s sacrifice can make you lose a hand -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 22:09, 20 May 2016 (CEST)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:The_Enchantress&diff=41507Talk:The Enchantress2016-05-01T21:02:43Z<p>Fingolfin: /* Any reason Enchantress is not affected by Sticky Flame? */</p>
<hr />
<div>=== Any reason Enchantress is not affected by Sticky Flame? ===<br />
<br />
Would there be a reason why Sticky Flame doesn't adhere to the Enchantress? I'll hit her successfully multiple times with SF ("The sticky flame hits the Enchantress.") But never see "The Enchantress is covered in liquid flames!" nor see a "(burning)" status.<br />
<br />
If her inherent Deflect Missiles were of any help, I wouldn't be hitting her in the first place (albeit, I don't think it could have any effect; SF is not a missile.)<br />
<br />
And if she were insubstantial, like a Wraith, I could see that SF would hit but not have more than 1 turn's effect (but she's not).<br />
<br />
Or, obviously, if she had SF resistance, but she does not.<br />
<br />
Her Phase Shift would seem to only boost her evasion, not have any effect once she is hit. <br />
--[[User:Kernmantle|Kernmantle]] ([[User talk:Kernmantle|talk]]) 17:36, 30 April 2016 (CEST)<br />
<br />
<br />
:The Enchantress is always wearing a faerie dragon armour, that is an artifact '''mottled dragon armour''', hence the sticky flame resistance. --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 23:02, 1 May 2016 (CEST)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&diff=41323Gozag Ym Sagoz2016-04-01T16:08:53Z<p>Fingolfin: changed incorrect amulet of faith effects</p>
<hr />
<div>{{version016}}<br />
[[File:Gozag altar.png]] ''"Greed is good."''<br />
<br />
{{flavour|Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold.<br />
<br />
For Gozag, both flesh and food are inferior to wealth, and therefore all corpses are turned into gold piles. These piles of gold may briefly distract nearby monsters. Stalwarts can order immediate help in the form of potions, with prices dictated by the Greedy. Particularly well-off adherents may attract shopkeepers into the dungeon, and even bribe entire branches of the dungeon. Gozag will also duplicate any one non-artifact item for a servant.<br />
<br />
Gozag likes it when you collect gold.}}<br />
<br />
==Racial Restrictions==<br />
[[Demigod]]s may not worship Gozag Ym Sagoz or any other deity.<br />
<br />
===Additional Restrictions===<br />
Gozag requires a service fee for joining; this starts at 50 [[gold]] and rises with the amount of gold generated in the game:<br />
Service fee = 50 + (Generated gold - Generated gold/log10(Generated gold-10))/2<br />
<br />
Characters without enough gold receive the message, "Gozag does not accept service from beggars like you!"<br />
<br />
[[Monk]]s who have not yet chosen a god are exempt from this fee.<br />
<br />
==Appreciates/Deprecates==<br />
Gozag Ym Sagoz is a reasonable businessgod, and does not allow personal feelings to affect its behavior one way or another. All interactions with Gozag Ym Sagoz revolve purely around gold. This also means that amulets of faith have no effect, since Gozag doesn't care about piety. The Forlorn mutation also have no effect.<br />
<br />
==Given Abilities==<br />
As Gozag Ym Sagoz has no piety system, all of its granted abilities are available upon joining. Players are notified when they have gathered enough gold to use the next given ability.<br />
<br />
*'''Golden touch''': Corpses left by defeated enemies turn into piles of gold (the amount of gold varies; bigger, stronger monsters tend to generate more). These gold piles have a temporary 1-tile aura which may distract nearby creatures, occasionally making them skip a turn. (Passive)<br />
<br />
*'''Detect Gold and shops''': You map the location of gold on the floor in a medium area around you and map the location of shops you have funded on your current dungeon level. (Passive)<br />
<br />
*'''Potion Petition''': Purchase one set of potion effects. You immediately get the effects of one of three sets of potions, each containing 1-6 random, different potions. Sets containing more and/or better potions are more expensive to purchase. Once you activate the ability, you must choose and pay for one of the sets. The first use of Potion Petition is free.<br />
<br />
*'''Call Merchant''': Fund a merchant to set up a new [[shop]] somewhere near to areas of the dungeon you have explored. You choose one out of four different Merchants with different shop types, one of which is a food shop (Mummies and vampires are not offered the food shop, thus receive only three choices). The first use of Call Merchant costs at most 800 gold for the best shop, increasing by 200 gold per use (though most shops are actually much cheaper). Chosen shops place only in unexplored levels of the [[Dungeon]], [[Depths]], and the [[Vaults]], or at your feet if all the unexplored levels in those three branches already have called merchants.<br />
<br />
*'''Bribe Branch''': Send money to the humanoid and demonic inhabitants of a branch to turn them temporarily neutral or incite them to join you. [[Unique]]s and all other enemy types are unaffected. (Costs 3000 Gold)<br />
**You must be in the branch to use this ability. Adds 3000 gold to this branch's bribe fund. Monsters have a chance based on their HD (stronger monsters have a higher chance) to either become peaceful (for some gold from the bribe fund) or become your permanent allies (for more gold from the fund). The chance is rolled when they first notice you.<br />
**Allied monsters will take from the fund when fighting, but not over time.<br />
**Attacking one of these pacified monsters will result in turning any pacified monster in sight hostile.<br />
** This power can be used on the [[Orcish Mines]] (affects orcs), [[Elven Halls]] (elves), [[Vaults]] (humans), [[Iron City of Dis]] (demons), [[Gehenna]] (demons), [[Cocytus]] (demons), [[Tartarus]] (demons), and [[Realm of Zot]] (draconians). <br />
** This power can be incredibly useful in branches with dangerous enemies. Having a few [[Orb_of_fire|Orbs of Fire]] or [[Ancient_lich|Ancient Liches]] on your side can make a big difference.<br />
<br />
==Punishments==<br />
Upon leaving Gozag Ym Sagoz, any funded stores close, as they are unable to pay their debts without your funds. Any bribed monsters will turn hostile. In addition:<br />
*Petition for your drink to fail: When quaffing potions, there is a high chance that you will lose a turn (but not the potion).<br />
*Turn to gold: When buying from shops, there is a chance your purchase will turn into 1 piece of gold.<br />
*Incite: [[Haste]]s an enemy.<br />
*Claim gold: Gozag claims about 10% of any gold you pick up (much like [[Zin]]).<br />
<br />
==Strategy==<br />
Characters that rely heavily on [[corpse]]s, such as [[Necromancer]]s, [[ghoul]]s, [[vampire]]s, and [[troll]]s, should think twice before choosing to follow Gozag, as you'll be turning everything you kill into gold. You also will have a harder time getting dragon armour, since the dragons will leave no corpses to butcher.<br />
<br />
Gozag is an appealing choice for [[spriggan]]s; as [[herbivore]]s, they have less use for corpses than most species (barring [[Necromancy]] or blood sacrifice-accepting gods), and more gold means more access to shop equipment, Gozag's abilities, and (if hunger actually becomes an issue) edible food items.<br />
<br />
==History==<br />
Gozag Ym Sagoz was added in [[0.16]].<br />
<br />
{{gods}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Irradiate&diff=41315Talk:Irradiate2016-03-28T14:22:59Z<p>Fingolfin: /* Is Irradiate avoidable? */ new section</p>
<hr />
<div>== Is Irradiate avoidable? ==<br />
<br />
Since the tiles next to me are blasted with magical energy, is it possible for high-EV enemies (eg blink frogs) to dodge the spell or is it more like Fireball?</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Reflection&diff=41314Reflection2016-03-27T11:14:09Z<p>Fingolfin: /* Tips & Tricks */ + boulder beetle reflection</p>
<hr />
<div>{{version014}}<br />
<br />
'''Reflection''' is a curious [[ego]] that can be found on all types of [[shields]]. It provides no additional defensive properties, but reflects all successfully [[Shields#Blocking|block]]ed projectiles, both physical and magical, back in the direction they originated. Be aware that only some spells can be blocked (for example, it can prove devastating against casters with [[Orb of Destruction]] or [[Lehudib's Crystal Spear]], but it serves no purpose against [[Fireball]] or [[Airstrike]]). Also, its reliability is dependent on your actual skill with shields, and [[EV|dodged]] attacks will not be reflected.<br />
<br />
The reflection ego is most commonly found on the shield of reflection often worn by the [[unique]] fighter [[Donald]].<br />
<br />
==Tips & Tricks==<br />
*The reflected attack can miss and may strike unintended targets.<br />
<br />
*This ego is nowhere near as powerful as it is in some other games, most notably ''[http://en.wikipedia.org/wiki/NetHack NetHack]''. Your chance of blocking an attack is not increased by wearing a shield of reflection, and there are still many types of attacks that cannot be blocked at all. In general, a shield with any resistance you may be lacking is preferable to a reflection-branded shield, though one might prefer it over a [[protection]]-branded shield, especially if you know you'll be facing opponents with powerful, blockable ranged abilities soon ([[Roxanne]], [[Dispater]], etc.).<br />
<br />
*Note that you can also reflect rolling [[Boulder beetle|boulder beetles]].<br />
<br />
==History==<br />
Until version ?? the game treated the reflected attack as an attack initiated by the player himself. If you followed a god who prohibited certain attacks, you would invoke penance for these unintentional reflected attacks.<br />
<br />
[[Category:Shields]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User_talk:GenericPseudonym&diff=41300User talk:GenericPseudonym2016-03-21T09:40:46Z<p>Fingolfin: Created page with "{{welcome}}"</p>
<hr />
<div>{{welcome}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Demonspawn&diff=41291Demonspawn2016-03-13T14:01:34Z<p>Fingolfin: /* Innate Abilities */ corrected base stats</p>
<hr />
<div>{{version013}}<br />
{{for monster}}<br />
{{flavour|Demonspawn are horrible half-mortal, half-infernal creatures - the flip side of the Demigods. Demonspawn can be created in any number of ways: magical experiments, breeding, unholy pacts, etc. Although many Demonspawn may initially be indistinguishable from those of pure mortal stock, they will inevitably grow horns, scales or other unusual features. Powerful members of this class of beings also develop a range of unholy abilities, which are listed as mutations.<br />
<br />
Demonspawn advance slowly in experience and learn most skills at about the same rate as do Demigods. However, they are a little better at fighting and conjurations and much better at necromancy and invocations. Note that unlike Demigods, they can take on gods, although not all will accept them.}}<br />
<br />
==Innate Abilities==<br />
*Demonspawn are considered demonic creatures. They cannot worship any of the good gods ([[Zin]], [[Elyvilon]], or [[The Shining One]]), and they have vulnerability to [[holy]] damage.<br />
<br />
Demonspawn have a base [[Strength]] of 8, [[Intelligence]] of 9 and [[Dexterity]] of 8 (before Background modifiers).<br />
<br />
==Preferred Backgrounds==<br />
*'''Warriors:''' [[Gladiator]]<br />
*'''Zealots:''' [[Berserker]], [[Abyssal Knight]]<br />
*'''Mages:''' [[Wizard]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Venom Mage]]<br />
<br />
==Level Bonuses==<br />
*+1 to a random [[stat]] every 4th level.<br />
*Average [[HP]].<br />
*Average [[MP]].<br />
*+3 magic resistance per level.<br />
*Gain more of your "demonic ancestry" (random [[Demonspawn mutations]]) as you rise in level. The levels this occurs at are randomized, but will include at least five full-ranked mutations by level 27. Some of these mutations are available only to Demonspawn. Note that Demonspawn mutations will increase the damage you take from [[silver]] ammunition.<br />
<br />
==Starting Skills and Equipment==<br />
Demonspawn begin with the equipment and skills listed for their background, adjusted for their aptitudes.<br />
<br />
==Difficulty of Play==<br />
<br />
{{Moderate}}<br />
<br />
Demonspawn can be a moderately difficult race to play. They have slightly bad aptitudes and slow leveling, but are compensated for with the random demonspawn mutations they will inevitably acquire. These mutations can vary from irritating, to interesting, to gamechanging. See the [[demonspawn mutation]] page if you want to figure out the ways your character can develop.<br />
<br />
Demonspawn are demonic and evil. That means they can't worship the good gods, and are vulnerable to holiness (they'll be damaged by a [[scroll of holy word]], and take greatly amplified damage from cleansing flames and holy wrath weapons). They can't wield weapons of holy wrath, like other evil creatures, and take greatly increased damage from them.<br />
<br />
{{species_aptitudes|Demonspawn}}<br />
<br />
==Tips and Tricks==<br />
Some combinations of demonspawn mutations have great synergy with some character types.<br />
<br />
*Casters with knowledge of freezing cloud will greatly enjoy having icemail; dropping a cloud around you will cancel out most fire based spells.<br />
*Powered by Pain and Mana Font can give you fantastic mana regeneration and durability.<br />
*Nightstalker is great for stabbers and melee based characters, but could be detrimental to spell focused characters who rely on long ranged spells. Antenna can be useful to stabbers too; the detection will occur even against objects and foes out of your reduced line of sight. Ignite Blood may or may not be helpful; stabbing produces ludicrous amounts of it, but you may wake up foes by lighting them on fire.<br />
*Repulsion field is nice for Troglodytes, since it is [[amulet of the air|very difficult]] to obtain otherwise.<br />
<br />
==History==<br />
The Demonspawn mutation system was substantially overhauled in [[0.7]]. Prior to that version, they mutated in a generally more random fashion: mutations were only grouped into low power and high power, and Demonspawn would receive six total mutations (two low, four high power). The mutation lists, which can be found on [http://r1gm.free.fr/Crawl/crawlSS_052_mutations.txt this page], were extremely varied. For instance, "high power" mutations could be absolutely mediocre things such as 1d3 levels of negative energy resistance, or they could be potentially game breaking things such as fast movement or complete torment immunity. In addition, Demonspawn mutations had some dependence on a character's skills and deity. While the old Demonspawn may have had much more powerful mutations available to them, the lack of any coherence to the mutations, or any guarantee of getting useful ones, made them in general a much more difficult species under the old system.<br />
<br />
Since the overhaul, Demonspawn have continued to evolve: in [[0.8]], they stopped receiving breath attack mutations. Later versions, particularly [[0.10]], have added a number of new mutations and rebalanced others.<br />
<br />
Prior to [[0.14]], Demonspawn dealt more damage than normal while wielding demonic weapons ([[demon trident]]s, [[demon whip]]s, and [[demon blade]]s).<br />
<br />
{{species}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Formicid&diff=41290Formicid2016-03-13T14:00:32Z<p>Fingolfin: /* Innate Abilities */ corrected base stats</p>
<hr />
<div>{{version015}}<br />
{{for monster}}<br />
{{flavour|Formicids are a species of humanoid ants. Just like their tiny insect ancestors, the Formicids are well adept at earth work, both on the physical and magical sides. Their abilities have been used to tunnel immense underground communities and structures, many of which are tens of thousands of years old.<br />
<br />
Perhaps unfortunately, their strong ties to earth have left them completely impervious to being teleported or hasted; Formicids are tied to the Earth with a complete sense of stasis. While this is seemingly a bad effect for a dungeon adventurer, stasis has the beneficial effect of preventing many types of nasty hexes and maledictions.<br />
<br />
With the ability to lift ten times their own weight, the Formicids have strength rivaling that of ogres. This, along with the fact that they have four arms, allows Formicid warriors to carry both a shield and a two-handed weapon at the same time.<br />
<br />
Formicids make good earth and venom mages, but are quite capable at both melee and ranged combat too, albeit a bit flimsy. They are naturally bad at air magic and conjurations.}}<br />
<br />
==Innate Abilities==<br />
*[[Antennae]] 3: Formicids can sense monsters within 7 tiles (even through walls) and can also [[see invisible]].<br />
**Formicids cannot wear any form of headgear.<br />
*Formicids have four arms, and can treat most melee and ranged weapons as one-handed. [[Giant club]]s, [[giant spiked club]]s, and [[large rock]]s are still too large for them to wield, however. Their multiple limbs also allow them to use shields with the same reduced penalties as large races.<br />
*Formicids can [[dig]] through walls as an innate ability. First, they have to extend their mandibles, and then move into a [[rock wall]] or [[iron grate]] to start making the tunnel. Digging takes 2+[[movement delay]] [[aut]]s per square, makes some noise, and has a hefty food cost.<br />
*Formicids can create a [[shaft]] under themselves as an innate ability, allowing them to escape downwards, but at the cost of making a great deal of noise. (This ability does not function on the last level of a [[branch]], nor in [[the Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.)<br />
*Formicids have permanent [[stasis]], rendering them unable to take advantage of translocative effects, [[Haste]], [[Finesse]], and [[berserk]], but also granting immunity to [[paralysis]] and [[slow]]ing (but ''not'' [[petrify|petrification]]). [[Lugonu]]'s Bend Space ability and the [[Passage of Golubria]] spell work as normal, however.<br />
<br />
Formicids have a base [[Strength]] of 12, [[Intelligence]] of 7 and [[Dexterity]] of 6 (before Background modifiers).<br />
<br />
==Preferred Backgrounds==<br />
*'''Warriors:''' [[Fighter]], [[Hunter]]<br />
*'''Zealots:''' [[Abyssal Knight]], [[Healer]]<br />
*'''Warrior-mages:''' [[Arcane Marksman]]<br />
*'''Mages:''' [[Earth Elementalist]], [[Venom Mage]]<br />
<br />
==Level Bonuses==<br />
*+1 [[strength]] or [[intelligence]] every 4th level.<br />
*Average [[HP]].<br />
*10% more [[MP]] than average, before stepdowns.<br />
*+4 [[magic resistance]] per level.<br />
<br />
==Starting Skills and Equipment==<br />
Formicids receive the skills and equipment listed for their background.<br />
<br />
==Difficulty of Play==<br />
{{Hard}}<br />
<br />
{{species_aptitudes|Formicid}}<br />
<br />
==Strategy==<br />
Formicids are blessed and cursed with some of the most dramatic species mutations in ''Crawl'', resulting in a very unique play experience. Their ability to wield 2-handed weapons and shields simultaneously, coupled with their high Armour skill aptitude and access to almost all armour, allows them to deal stupendous amounts of damage without sacrificing anything from their defenses. Although they still can't wield [[giant club]]s, wielding any 2-handed weapon in one hand is still a massive advantage, making a formicid with end-game quality equipment far deadlier than most.<br />
<br />
Unfortunately, they also come with one of the heaviest handicaps of any species, making it difficult to survive dangerous encounters that others can simply bail on. While permanent [[stasis]] does protect you from [[slow]] and [[paralysis]] effects, it also disables a wide variety of incredibly useful panic buttons; [[teleport]]s and [[blink]]s are the most obvious, but all sources of [[haste]] and [[berserk]]ing are also rendered useless, as well as [[Okawaru]]'s Finesse. Where some characters can simply buff up and plow their way through dangerous foes or crowds of attackers, disappearing if a fight starts looking unwinnable, a formicid must play more cautiously. <br />
<br />
Take advantage of the resources formicids have at their disposal. Your innate [[Dig]] ability allows you to create choke points, making it much safer to fight large bands of enemies. As it is fairly slow to use, you may want to create tunnels in advance, near areas where there are multiple enemies. Assuming you aren't at the bottom floor of a branch, your [[Shaft]] ability is a guaranteed escape from any fight, but consider using it ''before'' you're at the brink of death; it takes a few turns to kick in, and it's much easier to survive on an unexplored, dangerous floor when you're relatively unscathed. Spells that disable enemies ([[Slow]], [[Petrify]], [[Cause Fear]], and other [[Hexes]]) are excellent for making getaways. While formicids can't blink normally, [[Dithmenos]]' Shadow Step provides an effect similar to [[Controlled Blink]], although it requires a sleeping (or otherwise stationary) target. Likewise, [[Passage of Golubria]] and [[Lugonu]]'s Bend Space ability cause space to bend, not you, and thus still function as normal for you. [[Swiftness]] still functions correctly for you, so if you need a quick (but not lengthy) escape, it may be your best option<br />
<br />
Your antennae and high Stealth aptitude allow you to see large bands and dangerous opponents before engaging them, making it much easier for you to lure individuals away from a group or simply avoid the fight entirely. When pursued by an enemy you can't outrun or hex, luring it over a [[teleport trap]] is a great way to lose it, so keep an eye out for those. Be careful not to enter the trap yourself though, as it will vanish in spite of your stasis. Most importantly, don't forget that simply walking away before an impossible fight begins is sometimes the best option you've got. This makes [[boots]] of [[running]] particularly desirable; it is one of the only methods a formicid has of outrunning opponents.<br />
<br />
When it comes to [[god]] selection for a more [[melee]]-oriented fomicid character, [[Trog]] and [[Okawaru]] may seem like poor choices due to formicids' stasis, but neither should be viewed as entirely out of the question. While Trog's berserk ability will not function, the remainder of his later, more powerful invocations will still function normally. Okawaru's Heroism will function normally, but Finesse is unavailable, meaning you have no need to divert the extra experience points into Invocations to make the success rate of Finesse manageable. Furthermore, you will always be able to use whatever gifts they give you regardless or whether you are using a shield.<br />
<br />
Another god you might consider is [[Lugonu]], whose Bend Space ability will allow you to blink despite your stasis.<br />
<br />
==History==<br />
Prior to [[0.15]], formicids could throw large rocks.<br />
<br />
Formicids were added in [[0.14]].<br />
<br />
During much of their development, formicids were known as '''dwants''' (or '''dwarf-ants'''). They also had less HP but leveled even faster than humans. In addition, they were particularly vulnerable to [[poison]].<br />
<br />
==References==<br />
[http://git.develz.org/?p=crawl.git;a=shortlog;h=refs/heads/dwants Formicid development branch]<br />
<br />
[https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8298 Tavern discussion]<br />
<br />
{{species}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Kobold&diff=41289Kobold2016-03-13T13:57:54Z<p>Fingolfin: /* Innate Abilities */ corrected base stats</p>
<hr />
<div>{{version016}}<br />
{{for monster}}<br />
{{flavour|Kobolds are small, ugly creatures with few redeeming features. They are not the sort of people you would want to spend much time with, unless you happened to be a Kobold yourself.<br />
<br />
They tend to be stronger and less agile than Halflings, and are slightly more talented at using most types of magic, particularly necromancy. They are competent in combat, especially with short blades, maces or crossbows, and are also very adept at using magical devices. They often live as scavengers, surviving on carrion (which they can eat even when not hungry), but are carnivorous and can only eat meat. Kobolds advance in levels as quickly as Humans. Like Halflings, Kobolds cannot wield large weapons.}}<br />
<br />
==Innate Abilities==<br />
*[[Good_mutations#Carnivorous|Carnivorous 3]]: Kobolds gain more sustenance from meat and can eat [[chunk]]s at any time, but cannot eat fruit, vegetables, or bread rations.<br />
*Kobolds are [[Size#Player Sizes|small]] creatures, unable to wield [[large shield]]s, [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[claymore]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[bastard sword]]s are two-handed weapons to them.<br />
<br />
Kobolds have a base [[Strength]] of 6, [[Intelligence]] of 6 and [[Dexterity]] of 11 (before Background modifiers).<br />
<br />
==Preferred Backgrounds==<br />
*'''Warriors:''' [[Hunter]], [[Assassin]]<br />
*'''Zealots:''' [[Berserker]]<br />
*'''Warrior-mages:''' [[Arcane Marksman]], [[Enchanter]]<br />
*'''Mages:''' [[Fire Elementalist]], [[Ice Elementalist]]<br />
<br />
==Level Bonuses==<br />
*+1 [[strength]] or [[dexterity]] (equal chance) every 5th level.<br />
*20% less [[HP]] than average.<br />
*Average [[MP]].<br />
*+3 [[magic resistance]] per level.<br />
<br />
==Starting Skills and Equipment==<br />
Kobolds receive the skills and equipment listed for their background, with the following exceptions:<br />
* [[Meat ration]]s replace [[bread ration]]s.<br />
* [[Javelin]]s are replaced with [[tomahawk]]s.<br />
<br />
==Difficulty of Play==<br />
{{Beginner}}<br />
<br />
Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience, and they can eat meat (including chunks) at any time, not just when hungry. This makes eating less of a hassle, which is usually just a convenience, although it can be leveraged to strong effect with certain abilities, such as [[Sif Muna]]'s channeling or repeatable [[berserk]]ing, as offered by [[Trog]] or via an evocable source of berserk (e.g., [[amulet of rage]]). Their excellent aptitude for [[evocations]] points to [[Nemelex]].<br />
<br />
{{species_aptitudes|Kobold}}<br />
<br />
==Trivia==<br />
[http://en.wikipedia.org/wiki/Kobold Kobolds] were originally creatures from Germanic mythology, but they are well known to gamers as low-level monsters in ''Dungeons & Dragons'' and as creatures in ''Nethack''.<br />
<br />
==History==<br />
Prior to [[0.15]], kobolds had 2 ranks of [[Saprovore]] and would recover from [[sickness]] faster than normal.<br />
<br />
[[Category:Kobold]]<br />
<br />
{{species}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Hill_Orc&diff=41288Hill Orc2016-03-13T13:57:08Z<p>Fingolfin: /* Innate Abilities */ corrected base stats</p>
<hr />
<div>{{Version017}}<br />
''This page is about the player [[species]]. For the monster, see [[Orc]].''<br />
{{flavour|Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure.<br />
<br />
Hill Orcs are more robust than Humans, and they have human-like reserves of magical energy. Their forte is brute-force fighting, and they are skilled at using most hand weapons (particularly axes, with which they are experts), though they are not particularly good at using missile weapons. Hill Orcs are passable users of most types of magic and are particularly skilled with Fire.<br />
<br />
Many Orcs feel superior to all other species and beings, and they have formed a religion around that idea. Only Orcs can worship Beogh, the Orc god. They can join Beogh whenever an orc priest is in sight.}}<br />
<br />
==Innate Abilities==<br />
*Hill Orcs are the only species capable of worshiping [[Beogh]]. Hill Orcs encountering an [[orc priest]] are offered the chance to convert to Beogh on the spot.<br />
<br />
Hill Orcs have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 6 (before Background modifiers) and have normal base [[magic points]].<br />
<br />
==Preferred Backgrounds==<br />
*'''Warriors:''' [[Fighter]], [[Gladiator]]<br />
*'''Zealots:''' [[Berserker]], [[Abyssal Knight]]<br />
*'''Mages:''' [[Necromancer]], [[Fire Elementalist]]<br />
<br />
==Level Bonuses==<br />
*+1 [[strength]] every 5th level.<br />
*10% more [[hit points]] than average.<br />
*+3 [[magic resistance]] per level.<br />
<br />
==Starting Skills and Equipment==<br />
Hill Orcs receive all the skills and equipment listed for their background, with these exceptions:<br />
*[[Bread ration]]s are replaced by [[meat ration]]s.<br />
<br />
==Difficulty of Play==<br />
{{Beginner}}<br />
<br />
Hill Orcs are an easy species to play due to their high HP and good aptitudes for combat-related skills, though their advantages here are somewhat less massive than those of, say, a [[Minotaur]]. Instead, they <br />
benefit from decent spell aptitudes in a variety of schools, as well as an excellent aptitude for [[Invocations]] allowing them a bit more versatility as a caster or through taking advantage of god-given abilities.<br />
<br />
{{species_aptitudes|Hill Orc}}<br />
<br />
==History==<br />
Prior to [[0.15]], Hill Orcs had the innate ability [[Saprovore|Saprovore 1]]<br />
<br />
<br />
{{species}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Vine_Stalker&diff=41287Vine Stalker2016-03-13T13:55:12Z<p>Fingolfin: /* Innate Abilities */ corrected base stats</p>
<hr />
<div>{{version016}}<br />
<br />
{{flavour|Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines. They possess a once-humanoid core, parasitized moments before death by the magical vines. Lacking any other discernible features, their faces are dominated by their disproportionate, vicious maw with which they disrupt and devour the magical energies of their foes.<br />
<br />
Magic courses freely through their bodies, and they can not only share any damage taken with their magical reserves, but in fact physically regenerate at an alarming rate. However these traits come at a price: the dual nature of their bodies makes them frail to the extreme and they cannot benefit from potions or wands to heal their wounds.<br />
<br />
Living examples of adaptation, Vine Stalkers level up quickly and lend well to an all-out offensive style; trusting their stealth to choose their prey and then their regenerating capabilities to power through the wounds they may sustain in battle. Many members of the species however, are seen wielding magic quite competently and then switching to a hybrid style when their reserves start to run low, thus replenishing their shroud of magic and their spells' fuel with each voracious bite.<br />
<br />
Their great offensive capabilities and intrinsic regeneration lead some Vine Stalkers to eschew more traditional defenses such as armour and dodging, although this proves fatally unwise often times when their judgement of their prey fails and they bite more than they can possibly chew.}}<br />
<br />
==Innate Abilities==<br />
*[[Fangs]] 2, improving to [[Fangs]] 3 at level 8.<br />
**[[Antimagic]] bite: A Vine Stalker's [[auxiliary attack|bite]] disrupts enemy spellcasting capabilities as though it had the [[antimagic]] [[brand]] (but does not reduce your maximum MP capacity). Each bite also has a chance to restore some [[MP]] depending on how much damage was inflicted and your current MP percentage.<br />
{{crawlquote|'''Damage done''': Fangs_levelĆ2 + XL/3<br>'''Drained MP''': 1dDamage_done Ć (1.25 - MP/MaxMP)}}<br />
*Vine Stalkers cannot restore HP with [[potion]]s or [[wand]]s. This does not prevent the [[status effect]] removal provided by [[potions of curing]].<br />
*[[Good_mutations#Regeneration|Regeneration]] 1. This increases at XL 6, and again at 12.<br />
*[[Spirit shield]]<br />
*[[Rotting]] immunity<br />
<br />
Vine Stalkers have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 9 (before Background modifiers).<br />
<br />
==Preferred Backgrounds==<br />
*'''Warriors:''' [[Monk]], [[Assassin]]<br />
*'''Warrior-mages:''' [[Enchanter]]<br />
*'''Mages:''' [[Conjurer]], [[Necromancer]], [[Ice Elementalist]], [[Air Elementalist]]<br />
<br />
==Level Bonuses==<br />
*+1 [[strength]] or [[dexterity]] every 4th level.<br />
*-30% less [[HP]] than average.<br />
*+10% more [[MP]] than average, before stepdowns.<br />
*+5 [[magic resistance]] per level.<br />
*Upgrade to [[Fangs]] 3 at level 8.<br />
*Upgrade to [[Regeneration (mutation)|Regeneration]] 2 at level 6 and Regeneration 3 at level 12.<br />
<br />
==Starting Skills and Equipment==<br />
Vine Stalkers receive the skills and equipment listed for their background.<br />
<br />
==Difficulty of Play==<br />
{{Easy}}<br />
<br />
In spite of their reduced HP and inability to heal from potions or wands, the Vine Stalker's inherent [[spirit shield]] and excellent regeneration keeps them fairly durable for much of the mid- to late-game. Their high [[Stealth]] aptitude makes them formidable stabbers and, while their [[Intelligence]] is mediocre, their all-around average Magic aptitudes allow for a versatile hybrid build.<br />
{{species_aptitudes|Vine Stalker}}<br />
<br />
==Strategy==<br />
'''Vine stalkers''' are a surprisingly durable species. In spite of their [[spriggan]]-sized [[HP]] pools and unimpressive defensive skill [[aptitude]]s, their innate [[spirit shield]] intrinsic means that a portion of all incoming damage is redirected to their [[MP]]; the larger the character's MP pool, the more damage will be redirected to it. On top of that, they have better HP regeneration than [[troll]]s, and each time they bite in melee, there's a chance that they'll recover a chunk of MP as well. Coupled with their full access to all forms of armour, this gives them an excellent capacity both to avoid serious injury and to recover from it after the fact. Just be ready for the appearance of [[eyes of draining]], [[ghost moth]]s, or other threats to your MP - these threats will chew through your supernatural defenses with lightning speed, leaving you significantly less hardy than normal.<br />
<br />
In spite of their excellent regeneration, they are even less capable of immediate healing than [[mummies]], unable to benefit from [[potions of heal wounds]] or [[wands of heal wounds]], and only receiving the [[status effect]] recovery aspect of [[potions of curing]]. This weakness is felt most powerfully in the early game, when a potion of heal wounds can completely restore your HP, but is still a significant penalty in the late game. Even so, their vastly enhanced regen is an excellent replacement, and all other sources of [[healing]] still function as normal.<br />
<br />
Apart from a knack for [[Stealth]] and a general weakness in defensive skills, vine stalkers have no real aptitude issues, and can easily be built for any role, excelling perhaps as sneaky [[stab]]bers.<br />
Their mediocre [[intelligence]] makes them less than optimal for dedicated casters; they do make good [[Transmuter]]s, though, as Blade Hands lets them keep their bonus bite attack and their only non-negative combat skill is Unarmed Combat.<br />
<br />
==History==<br />
Vine Stalkers were added in [[0.14]].<br />
<br />
{{species}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Okawaru&diff=41281Talk:Okawaru2016-03-10T22:23:23Z<p>Fingolfin: /* Finesse and Heroism duration */ yup it does</p>
<hr />
<div>== 6****** avatar ==<br />
<br />
I've been coolecting piety for Okawaru up to 5stars. Somehow the sixth star won't happen. Well, I play a XL13 caster, don't waste much piety on heroism /finess if not necessary. And I kill often enough. But it seems to me that the (miserable quality) god gifts prevent the rise of piety because all the time the gift timeouts have to be served in priority. Is this reasoning the correct description of the 0.14a features working? Or did I overlook something (e.g. only high HD monsters count)? Please share your wisdom on these details and speak out. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:12, 17 December 2013 (CET)<br />
<br />
:The god gifts do eat a lot of the piety you receive after a certain point, yes. Even so, it is possible to eventually get the last star; it just doesn't do anything. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 20:46, 17 December 2013 (CET)<br />
<br />
::Yes, I know it doesn't do anything. But it is so irritating if you don't advance visibly. In tournament it was a banner mission to achieve highest piety level. In normal games it just provides a buffer for paying attention to not lose the 5star condition (Okawaru [[finesse]]). (BTW many Oka gifts are just a nuisance e.g. a +3/+0 cutlass of distortion.) -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:26, 17 December 2013 (CET)<br />
<br />
:"And I kill often enough."<br />
:<br />
: That's the problem. You aren't killing often enough. Try to spend less MP in each fight, train melee skills, and recover your MP while exploring. Or even better, ignore that last star. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 22:39, 17 December 2013 (CET)<br />
<br />
::Thanks a lot. This is a valuable hint: "Try to spend less MP in each fight". So Oka is complementary to Sif who rewards increasing spell school skills. The rise of weapon skills makes a difference you say. Could be the missing link. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:49, 17 December 2013 (CET)<br />
<br />
== Finesse and speed weapons ==<br />
<br />
Does Okawaru's finesse have any effect if the player is already using a speed-brand weapon with minimum delay? [[User:Majang|Majang]] ([[User talk:Majang|talk]]) 13:54, 6 August 2014 (CEST)<br />
:Yes, but not beyond the game's hard limit of 0.2. Finesse on a well-enchanted giant spiked club of speed is a wonder to behold. Finesse on a quick blade? Not so much, but still nice. The [[attack speed]] article should show you exactly how it all calculates out. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 14:24, 6 August 2014 (CEST)<br />
<br />
== Finesse and Heroism duration ==<br />
<br />
Do the effects duration depend on the skill in Evocations? Or, equivalently, does it make sense to keep training Evocations once the Failure rate drops to 0-1% ? --[[User:Riffraff|Riffraff]] ([[User talk:Riffraff|talk]]) 08:39, 10 March 2016 (CET)<br />
<br />
:Since [[Evocations]] don't have anything to do with god-given abilities, I'm going to assume you meant [[Invocations]]? Yes it has an impact on duration. If my code reading is correct (which is a dubious hypothesis), then for both these abilities, you have : <code>duration = 10 + (a random number ranging from 0 to (Invocations level * 6))</code> If you want to check for yourself, here's the code describing what happens when you use Finesse : [https://github.com/crawl/crawl/blob/master/crawl-ref/source/ability.cc#L2272 source code]. -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 23:23, 10 March 2016 (CET)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Troll_leather_armour&diff=41277Troll leather armour2016-03-08T21:40:20Z<p>Fingolfin: /* Desirability */ ring of regen --> amulet of regen</p>
<hr />
<div>{{version014}}<br />
{{armour<br />
|name = Troll Leather Armour<br />
|cost = ?<br />
|weight = 22.0<br />
|AC = 4<br />
|SV = n/a <br />
|EV = -4<br />
|maxenc = +4<br />
|skill = Dodging<br />
|skill2 = Stealth<br />
|size = all <br />
|acquirement = ?<br />
|grants= regeneration<br />
|weartime = 5<br />
|GDR = 19%<br />
}}<br />
{{Flavour|A magical armour, made from the stiff and knobbly skin of a common troll. It magically regenerates its wearer's flesh at a fairly slow rate (unless already a troll).<br />
<br />
----<br />
<br />
"THE TROLL KING: Now, listen, Prince Peer, and give way to reason!<br><br />
You're cut out for a troll. Why, look, already<br><br />
You bear yourself quite in a troll-like fashion!<br><br />
And you want to become one, don't you?<br><br />
PEER GYNT: Of course.<br><br />
In return for a bride and a well-found kingdom<br><br />
I'm not unwilling to sacrifice something;<br><br />
But all things have a natural limit.<br><br />
I have taken a tail, it is true; but, then,<br><br />
I can undo the knots that our friend has tied<br><br />
And take the thing off. I have shed my breeches;<br><br />
They were old and patched; but that won't prevent me<br><br />
From putting them on if I have a mind to.<br><br />
I shall probably find it just as easy<br><br />
To deal with your Trollish way of living.<br><br />
I can easily swear that a cow's a maiden;<br><br />
An oath's not a difficult thing to swallow.<br><br />
But to know that one never can get one's freedom ā<br><br />
Not even to die as a human being ā<br><br />
To end one's days as a Troll of the mountains ā<br><br />
Never go back, as you tell me plainly ā<br><br />
That is a thing that I'll not submit to."<br />
<br />
-Henrik Ibsen, _Peer Gynt_. 1867.}}<br />
<br />
'''Troll leather armour''' is one of the lightest [[armour]]s in the game, providing slightly more defense than [[leather armour]] with no additional [[encumbrance rating]]. It also provides a +40 bonus to the wearer's [[regeneration rate]], though your [[hunger]] rate is increased to 1.5Ć normal for as long as you are not at max [[HP]]. This regeneration bonus does not apply to [[troll]]s, [[deep dwarves]], or bloodless [[vampire]]s, but does affect [[mummies]] in spite of their lack of a hunger clock.<br />
<br />
This armour is rare, but you can create your own by using a [[scroll of enchant armour]] on a [[troll hide]] (which is sometimes produced when you butcher a [[list of trolls|troll]] [[corpse]]). If the hunger increase doesn't sound worth it to you, consider some of the lighter [[dragon armour]]s instead.<br />
<br />
Note that despite its similarity in name to the less universally wearable [[leather armour]], troll leather armour (and its associated hide) can be worn by any character that can wear body armour, not just small and medium species.<br />
<br />
==Desirability==<br />
Middling. While troll leather armour is better than comparable mundane armours, its AC value is inferior to all of the dragon armours, it provides no resistances, though its regeneration boost is equivalent to that of an [[amulet of regeneration]], potentially freeing up an amulet slot for you. This can be a good item, particularly for characters who have no other way to speed up their healing, or for [[ogre]]s and [[troll]]s who have yet to find a dragon hide and still wish to improve their durability (albeit slightly), and any EV-based character should keep an eye out for a well-enchanted [[artefact]].<br />
<br />
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"<br />
! || Image<br />
|-<br />
| '''[[Troll hide|Hide]]''' || [[File:Troll hide.png]]<br />
|-<br />
| '''Armour''' || [[File:Troll leather armour.png]]<br />
|-<br />
! || [[Unrandart]]<br>Troll leather armours<br />
|-<br />
| '''[[Moon troll leather armour]]''' || [[File:Moon troll leather armour.png]]<br />
|}<br />
<br />
==History==<br />
Prior to [[0.14]], troll leather armour only provided +30 regeneration rate.<br />
<br />
{{armours}}<br />
[[Category:Body armour]]<br />
[[Category:Troll]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Development_team&diff=41266Development team2016-03-04T16:09:28Z<p>Fingolfin: </p>
<hr />
<div>This list is up-to-date as of January 27, 2013.<br />
<br />
For a more exhaustive and up-to-date list of Dungeon Crawl Stone Soup contributors, see: [https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt the official credit page]<br />
<br />
==The Dungeon Crawl Stone Soup Devteam==<br />
{| class="prettytable" cellpadding="5" border="1"<br />
|- align="center"<br />
! '''Developers'''<br />
! '''Aliases'''<br />
! '''Information'''<br />
|-<br />
! colspan="18" align="center" | <br />
|-<br />
| '''Peter Berger'''<br />
| peterb12<br />
| Involved in founding but rarely seen now; registered (with Nat Lanza) crawl-ref project on Sourceforge, began the use of text databases with the BDB database for quotes.<br />
|-<br />
| '''Adam Borowski'''<br />
| castamir, kilobyte<br />
| Rewrote the save handling code to use single-file container saves. Also responsible for [[felid]]s, [[Kirke]], [[Khufu]], the Windows installer and other such perversions of nature.<br />
|-<br />
| '''Samuel Bronson'''<br />
| SamB<br />
| Build system, code clean-up, ZotDef.<br />
|-<br />
| '''Jude Brown'''<br />
| bookofjude, due<br />
| Portal vaults and Lua miracle worker. Leans toward design but less so than dpeg. Is the miscreant responsible for such diverse felonies and misdemeanours as [[wizlab]]s, tons of new uniques, [[elephant]]s, [[list of holy monsters|holy monsters]] and many other crimes too hideous to mention here.<br />
|-<br />
| '''Robert Burnham'''<br />
| Cryp71c<br />
| Melee combat rewrite, coded a lot of the new [[Demonspawn mutations]].<br />
|-<br />
| '''Chris Campbell'''<br />
| MarvinPA<br />
| Various balance-related changes, and occasionally other stuff too.<br />
|-<br />
| '''Matthew Cline'''<br />
| zelgadis, Matthew_Cline<br />
| The other member of the refactoring department; tiles <s>expert</s> newbie, and C++ expert; the man behind CrawlHashTable, Lua triggerables, greatly expanded monster speech lookup with @variables@, and lots of other work on .des file support.<br />
|-<br />
| '''Florian Diebold'''<br />
| edlothiol, fdiebold<br />
| Webtiles, amazing name.<br />
|-<br />
| '''Michael Gagno'''<br />
| evilmike<br />
| Makes a lot of vaults, maintains old ones, and usually adds new ones submitted to the tracker. Prefers level design. Inactive in Crawl development for the foreseeable future.<br />
|-<br />
| '''Brendan Hickey'''<br />
| bh<br />
| [[Chei]], [[The Abyss|Newabyss]] and other bad ideas. Probably the worst player on the team.<br />
|-<br />
| '''Eino Keskitalo'''<br />
| evktalo, Keskitalo<br />
| Came up with [[the Sewers]] and [[Ice Cave]] portal vaults (with maps from others); former Windows trunk builds clerk; usability project member, helps with infrastructure (Mantis and Wiki). A fantasy hipster.<br />
|-<br />
| '''Vsevolod Kozlov'''<br />
| zaba<br />
| Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.<br />
|-<br />
| '''Janne LahdenperƤ'''<br />
| felirx<br />
| Drafted from the usability project, interface and tutorial code.<br />
|-<br />
| '''Raphaƫl Langella'''<br />
| galehar<br />
| Responsible for the [[skill]] system overhaul of [[0.9]]. Has rewritten most of the [[mimic]] code. [[Ashenzari]] transfer knowledge.<br />
|-<br />
| '''Nat Lanza'''<br />
| nlanza<br />
| Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.<br />
|-<br />
| '''Jesse Luehrs'''<br />
| doy<br />
| Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined [[Lair]] builder and dynamic colours for features among other work. Maintainer of the [[Ashenzari]] bot for ##crawl-dev.<br />
|-<br />
| '''Steve Melenchuk'''<br />
| sgrunt/Grunt<br />
| Responsible for: monsters wearing [[jewellery]]; improved explosive / bouncy spell targetter; additional Lua capabilities; lots of bugfixes; and a handful of [[vault]]s.<br />
|-<br />
| '''Neil Middleton'''<br />
| Mu/itsmu<br />
| Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in [[Hell]], and more fleshy orifices than the author of this entry cares to contemplate.<br />
|-<br />
| '''Neil Moore'''<br />
| \amethyst<br />
| [[Twisted Resurrection (player spell)|Twisted Resurrection]] rewrite; form-mutation interaction; bursty abyss morphing; [[orb spider]] implementation; [[Nemelex Xobeh|Deal Four]]; assorted bugfixes and cleanup. Maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots. Not a very good player.<br />
|-<br />
| '''Steven Noonan'''<br />
| mozillagodzilla, neunon<br />
| Build system and version control guru.<br />
|-<br />
| '''Charles Otto'''<br />
| caotto, pointless<br />
| [[Fedhas]], articulated [[kraken]], and other exploits of a decidedly tentacular nature. [http://en.wikipedia.org/wiki/Cthulhu IƤ!]<br />
|-<br />
| '''Stefan O'Rear'''<br />
| sorear, stefanor<br />
| Formerly very active on IRC; C++ knowledge; stays as far away from design as he can. The author of the [[disintegration]] effect that causes [[chunk]]s and blood to spatter everywhere, but probably a very nice person otherwise. On indefinite hiatus from Crawl.<br />
|-<br />
| '''Aaron Pixton'''<br />
| elliptic<br />
| Plays a lot; codes easy stuff; in charge of the tournament scripts.<br />
|-<br />
| '''David Ploog'''<br />
| dpeg, dploog<br />
| [[God]]s.<br />
|-<br />
| '''David Lawrence Ramsey'''<br />
| dolorous<br />
| Source code cleanup department. Also, lots of the overhauled gods are coded by him.<br />
|-<br />
| '''Samuel Wilson'''<br />
| ontoclasm<br />
| Various tiles and other bad decisions.<br />
|-<br />
| '''Chris West'''<br />
| Frog Botherer<br />
| Android tiles port.<br />
|-<br />
| '''Corin Buchanan-Howard'''<br />
| Lasty<br />
| [[Ru]]. Plans to <strike>ruin</strike>reform ranged combat. [http://crawl.akrasiac.org/scoring/players/lasty.html Is actually good at crawl.]<br />
|-<br />
|}<br />
<br />
==Noteworthy Non-Devteam Members==<br />
{| class="prettytable" cellpadding="5" border="1"<br />
|- align="center"<br />
! '''Developers'''<br />
! '''Aliases'''<br />
! '''Information'''<br />
|-<br />
! colspan="18" align="center" | <br />
|-<br />
| '''Rachel Elizabeth Dillon'''<br />
| rax<br />
| CAO sysop; tournament rules structure; currently mostly inactive but still maintaining hardware.<br />
|-<br />
| '''Marc H. Thoben'''<br />
| Napkin<br />
| CDO sysop; an all-around he<s>ro</s>lping hand.<br />
|-<br />
| '''Lemuel Pitkin'''<br />
| Lemuel<br />
| Vault designer of such infamy that his name has become legend in Crawl circles. Responsible for such masterpieces as River_Lethe and acid_trip_lemuel.<br />
|-<br />
| '''Markus Maier'''<br />
| Anym<br />
| <br />
|-<br />
| '''Jarmo Kielosto'''<br />
| jarmok<br />
| A ''[[Crawl]]'' player circa 2006; wrote a script to autogenerate monster spoilers for Crawl, wrote the [[vampire]] patch.<br />
|-<br />
|<br />
| Denzi<br />
| Japanese tiles designer, created a huge part of ''Crawl'''s tile set from scratch.<br />
|-<br />
| <br />
| Eronarn<br />
| [[Octopode]]s, new [[Zin]] Recite.<br />
|-<br />
| '''Henry Cipolla'''<br />
| henryci<br />
| updated the Ctrl-O behavior in [[0.6]].<br />
|-<br />
| <br />
| Chapayev<br />
| Distinguished variant author; developed [[Dungeon Sprint|Sprint]] (and authored two maps), original author of [[Zot Defence|ZotDef]].<br />
|-<br />
| '''Mark Mackey'''<br />
| atomjack<br />
| Long time Crawler, DC 4.0 devteam member; brought ZotDef into [[0.7]] with much tweaking, clean-up and rebalancing. Also the author of the awesome XQuest!!<br />
|-<br />
| <br />
| djnrempel, danr<br />
| The DCSS forums maintainer.<br />
|-<br />
| '''Aaron Becker'''<br />
| greatzebu<br />
| OS X nightly build maintainer and occasional patch submitter.<br />
|-<br />
| '''Joshua'''<br />
| XuaXua<br />
| Playtester and frequent Mantis issue submitter who completely re-organized the development wiki in late 2011.<br />
|-<br />
| '''John McCartney'''<br />
| Roctavian<br />
| Started making tiles in late 2011. Plays terribly and has never seen most of his own tiles in-game.<br />
|-<br />
|}<br />
<br />
==Former Developers==<br />
{| class="prettytable" cellpadding="5" border="1"<br />
|- align="center"<br />
! '''Developers'''<br />
! '''Aliases'''<br />
! '''Information'''<br />
|-<br />
! colspan="18" align="center" | <br />
|-<br />
| '''Paul Du Bois'''<br />
| pauldubois<br />
| <br />
|-<br />
| '''[[Linley Henzell]]'''<br />
| <br />
| Initial author of ''Crawl''<br />
|-<br />
| '''Haran Pilpel'''<br />
| haranp<br />
| 2006; created autoinscriptions, notes, new Nemelex. Indefinite hiatus.<br />
|-<br />
| '''Erik Piper'''<br />
| erisdiscordia<br />
| Another founding developer. Designer.<br />
|-<br />
| '''Johanna Ploog'''<br />
| jpeg<br />
| 2007. Wrote the original [[tutorial]] (now hints mode), Tiles expert.<br />
|-<br />
| '''[[Brent Ross]]'''<br />
| <br />
| Another Crawl developer from before the Stone Soup project<br />
|-<br />
| '''Darshan Shaligram'''<br />
| greensnark, dshaligram<br />
| Created autotravel; automation expert, bots, !fight, tournaments; less active now. A founding developer.<br />
|-<br />
| '''Robert Vollmert'''<br />
| rvollmert, by<br />
| <br />
|-<br />
| '''Enne Walker'''<br />
| Enne, ennewalker<br />
| 2007; Tiles expert: author of the DCSS tiles port. Added subvault support for .des files. Indefinite hiatus.<br />
|-<br />
|}<br />
<br />
==External links==<br />
*[https://crawl.develz.org/wiki/doku.php?id=start Dev wiki]<br />
*[http://crawl.develz.org/wordpress/blog Dev blog]<br />
<br />
[[Category:People]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Development_team&diff=41265Development team2016-03-04T15:53:51Z<p>Fingolfin: + link to credit page</p>
<hr />
<div>This list is up-to-date as of January 27, 2013.<br />
For a more exhaustive and up-to-date list of Dungeon Crawl Stone Soup contributors, see: [https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt the official credit page]<br />
<br />
==The Dungeon Crawl Stone Soup Devteam==<br />
{| class="prettytable" cellpadding="5" border="1"<br />
|- align="center"<br />
! '''Developers'''<br />
! '''Aliases'''<br />
! '''Information'''<br />
|-<br />
! colspan="18" align="center" | <br />
|-<br />
| '''Peter Berger'''<br />
| peterb12<br />
| Involved in founding but rarely seen now; registered (with Nat Lanza) crawl-ref project on Sourceforge, began the use of text databases with the BDB database for quotes.<br />
|-<br />
| '''Adam Borowski'''<br />
| castamir, kilobyte<br />
| Rewrote the save handling code to use single-file container saves. Also responsible for [[felid]]s, [[Kirke]], [[Khufu]], the Windows installer and other such perversions of nature.<br />
|-<br />
| '''Samuel Bronson'''<br />
| SamB<br />
| Build system, code clean-up, ZotDef.<br />
|-<br />
| '''Jude Brown'''<br />
| bookofjude, due<br />
| Portal vaults and Lua miracle worker. Leans toward design but less so than dpeg. Is the miscreant responsible for such diverse felonies and misdemeanours as [[wizlab]]s, tons of new uniques, [[elephant]]s, [[list of holy monsters|holy monsters]] and many other crimes too hideous to mention here.<br />
|-<br />
| '''Robert Burnham'''<br />
| Cryp71c<br />
| Melee combat rewrite, coded a lot of the new [[Demonspawn mutations]].<br />
|-<br />
| '''Chris Campbell'''<br />
| MarvinPA<br />
| Various balance-related changes, and occasionally other stuff too.<br />
|-<br />
| '''Matthew Cline'''<br />
| zelgadis, Matthew_Cline<br />
| The other member of the refactoring department; tiles <s>expert</s> newbie, and C++ expert; the man behind CrawlHashTable, Lua triggerables, greatly expanded monster speech lookup with @variables@, and lots of other work on .des file support.<br />
|-<br />
| '''Florian Diebold'''<br />
| edlothiol, fdiebold<br />
| Webtiles, amazing name.<br />
|-<br />
| '''Michael Gagno'''<br />
| evilmike<br />
| Makes a lot of vaults, maintains old ones, and usually adds new ones submitted to the tracker. Prefers level design. Inactive in Crawl development for the foreseeable future.<br />
|-<br />
| '''Brendan Hickey'''<br />
| bh<br />
| [[Chei]], [[The Abyss|Newabyss]] and other bad ideas. Probably the worst player on the team.<br />
|-<br />
| '''Eino Keskitalo'''<br />
| evktalo, Keskitalo<br />
| Came up with [[the Sewers]] and [[Ice Cave]] portal vaults (with maps from others); former Windows trunk builds clerk; usability project member, helps with infrastructure (Mantis and Wiki). A fantasy hipster.<br />
|-<br />
| '''Vsevolod Kozlov'''<br />
| zaba<br />
| Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.<br />
|-<br />
| '''Janne LahdenperƤ'''<br />
| felirx<br />
| Drafted from the usability project, interface and tutorial code.<br />
|-<br />
| '''Raphaƫl Langella'''<br />
| galehar<br />
| Responsible for the [[skill]] system overhaul of [[0.9]]. Has rewritten most of the [[mimic]] code. [[Ashenzari]] transfer knowledge.<br />
|-<br />
| '''Nat Lanza'''<br />
| nlanza<br />
| Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.<br />
|-<br />
| '''Jesse Luehrs'''<br />
| doy<br />
| Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined [[Lair]] builder and dynamic colours for features among other work. Maintainer of the [[Ashenzari]] bot for ##crawl-dev.<br />
|-<br />
| '''Steve Melenchuk'''<br />
| sgrunt/Grunt<br />
| Responsible for: monsters wearing [[jewellery]]; improved explosive / bouncy spell targetter; additional Lua capabilities; lots of bugfixes; and a handful of [[vault]]s.<br />
|-<br />
| '''Neil Middleton'''<br />
| Mu/itsmu<br />
| Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in [[Hell]], and more fleshy orifices than the author of this entry cares to contemplate.<br />
|-<br />
| '''Neil Moore'''<br />
| \amethyst<br />
| [[Twisted Resurrection (player spell)|Twisted Resurrection]] rewrite; form-mutation interaction; bursty abyss morphing; [[orb spider]] implementation; [[Nemelex Xobeh|Deal Four]]; assorted bugfixes and cleanup. Maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots. Not a very good player.<br />
|-<br />
| '''Steven Noonan'''<br />
| mozillagodzilla, neunon<br />
| Build system and version control guru.<br />
|-<br />
| '''Charles Otto'''<br />
| caotto, pointless<br />
| [[Fedhas]], articulated [[kraken]], and other exploits of a decidedly tentacular nature. [http://en.wikipedia.org/wiki/Cthulhu IƤ!]<br />
|-<br />
| '''Stefan O'Rear'''<br />
| sorear, stefanor<br />
| Formerly very active on IRC; C++ knowledge; stays as far away from design as he can. The author of the [[disintegration]] effect that causes [[chunk]]s and blood to spatter everywhere, but probably a very nice person otherwise. On indefinite hiatus from Crawl.<br />
|-<br />
| '''Aaron Pixton'''<br />
| elliptic<br />
| Plays a lot; codes easy stuff; in charge of the tournament scripts.<br />
|-<br />
| '''David Ploog'''<br />
| dpeg, dploog<br />
| [[God]]s.<br />
|-<br />
| '''David Lawrence Ramsey'''<br />
| dolorous<br />
| Source code cleanup department. Also, lots of the overhauled gods are coded by him.<br />
|-<br />
| '''Samuel Wilson'''<br />
| ontoclasm<br />
| Various tiles and other bad decisions.<br />
|-<br />
| '''Chris West'''<br />
| Frog Botherer<br />
| Android tiles port.<br />
|-<br />
| '''Corin Buchanan-Howard'''<br />
| Lasty<br />
| [[Ru]]. Plans to <strike>ruin</strike>reform ranged combat. [http://crawl.akrasiac.org/scoring/players/lasty.html Is actually good at crawl.]<br />
|-<br />
|}<br />
<br />
==Noteworthy Non-Devteam Members==<br />
{| class="prettytable" cellpadding="5" border="1"<br />
|- align="center"<br />
! '''Developers'''<br />
! '''Aliases'''<br />
! '''Information'''<br />
|-<br />
! colspan="18" align="center" | <br />
|-<br />
| '''Rachel Elizabeth Dillon'''<br />
| rax<br />
| CAO sysop; tournament rules structure; currently mostly inactive but still maintaining hardware.<br />
|-<br />
| '''Marc H. Thoben'''<br />
| Napkin<br />
| CDO sysop; an all-around he<s>ro</s>lping hand.<br />
|-<br />
| '''Lemuel Pitkin'''<br />
| Lemuel<br />
| Vault designer of such infamy that his name has become legend in Crawl circles. Responsible for such masterpieces as River_Lethe and acid_trip_lemuel.<br />
|-<br />
| '''Markus Maier'''<br />
| Anym<br />
| <br />
|-<br />
| '''Jarmo Kielosto'''<br />
| jarmok<br />
| A ''[[Crawl]]'' player circa 2006; wrote a script to autogenerate monster spoilers for Crawl, wrote the [[vampire]] patch.<br />
|-<br />
|<br />
| Denzi<br />
| Japanese tiles designer, created a huge part of ''Crawl'''s tile set from scratch.<br />
|-<br />
| <br />
| Eronarn<br />
| [[Octopode]]s, new [[Zin]] Recite.<br />
|-<br />
| '''Henry Cipolla'''<br />
| henryci<br />
| updated the Ctrl-O behavior in [[0.6]].<br />
|-<br />
| <br />
| Chapayev<br />
| Distinguished variant author; developed [[Dungeon Sprint|Sprint]] (and authored two maps), original author of [[Zot Defence|ZotDef]].<br />
|-<br />
| '''Mark Mackey'''<br />
| atomjack<br />
| Long time Crawler, DC 4.0 devteam member; brought ZotDef into [[0.7]] with much tweaking, clean-up and rebalancing. Also the author of the awesome XQuest!!<br />
|-<br />
| <br />
| djnrempel, danr<br />
| The DCSS forums maintainer.<br />
|-<br />
| '''Aaron Becker'''<br />
| greatzebu<br />
| OS X nightly build maintainer and occasional patch submitter.<br />
|-<br />
| '''Joshua'''<br />
| XuaXua<br />
| Playtester and frequent Mantis issue submitter who completely re-organized the development wiki in late 2011.<br />
|-<br />
| '''John McCartney'''<br />
| Roctavian<br />
| Started making tiles in late 2011. Plays terribly and has never seen most of his own tiles in-game.<br />
|-<br />
|}<br />
<br />
==Former Developers==<br />
{| class="prettytable" cellpadding="5" border="1"<br />
|- align="center"<br />
! '''Developers'''<br />
! '''Aliases'''<br />
! '''Information'''<br />
|-<br />
! colspan="18" align="center" | <br />
|-<br />
| '''Paul Du Bois'''<br />
| pauldubois<br />
| <br />
|-<br />
| '''[[Linley Henzell]]'''<br />
| <br />
| Initial author of ''Crawl''<br />
|-<br />
| '''Haran Pilpel'''<br />
| haranp<br />
| 2006; created autoinscriptions, notes, new Nemelex. Indefinite hiatus.<br />
|-<br />
| '''Erik Piper'''<br />
| erisdiscordia<br />
| Another founding developer. Designer.<br />
|-<br />
| '''Johanna Ploog'''<br />
| jpeg<br />
| 2007. Wrote the original [[tutorial]] (now hints mode), Tiles expert.<br />
|-<br />
| '''[[Brent Ross]]'''<br />
| <br />
| Another Crawl developer from before the Stone Soup project<br />
|-<br />
| '''Darshan Shaligram'''<br />
| greensnark, dshaligram<br />
| Created autotravel; automation expert, bots, !fight, tournaments; less active now. A founding developer.<br />
|-<br />
| '''Robert Vollmert'''<br />
| rvollmert, by<br />
| <br />
|-<br />
| '''Enne Walker'''<br />
| Enne, ennewalker<br />
| 2007; Tiles expert: author of the DCSS tiles port. Added subvault support for .des files. Indefinite hiatus.<br />
|-<br />
|}<br />
<br />
==External links==<br />
*[https://crawl.develz.org/wiki/doku.php?id=start Dev wiki]<br />
*[http://crawl.develz.org/wordpress/blog Dev blog]<br />
<br />
[[Category:People]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Natasha&diff=41263Talk:Natasha2016-03-03T11:59:05Z<p>Fingolfin: /* Multi level respawn? */</p>
<hr />
<div><br />
== Multi level respawn? ==<br />
<br />
So that's weird, I encountered Natasha on D:2 and killed her twice, but then I couldn't find her again, and later I met and killed her a 3rd time on D:6, anyone knows the precise respawn mechanism? Is this normal? -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 15:18, 2 March 2016 (CET)<br />
<br />
: She probably got shafted down [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 07:45, 3 March 2016 (CET)<br />
<br />
::Huh I did not think of that, thanks. -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 12:59, 3 March 2016 (CET)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Natasha&diff=41260Talk:Natasha2016-03-02T14:18:01Z<p>Fingolfin: Created page with " == Multi level respawn? == So that's weird, I encountered Natasha on D:2 and killed her twice, but then I couldn't find her again, and later I met and killed her a 3rd time ..."</p>
<hr />
<div><br />
== Multi level respawn? ==<br />
<br />
So that's weird, I encountered Natasha on D:2 and killed her twice, but then I couldn't find her again, and later I met and killed her a 3rd time on D:6, anyone knows the precise respawn mechanism? Is this normal? -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 15:18, 2 March 2016 (CET)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User_talk:Adalace&diff=41252User talk:Adalace2016-02-26T12:09:29Z<p>Fingolfin: hello</p>
<hr />
<div>Hello dungeon! ā[[User:Adalace|Adalace]] ([[User_talk:Adalace|T]]|[[Special:Contributions/Adalace|C]]) 23:07, 25 February 2016 (CET)<br />
:Hello [[User:Adalace|Adalace]], this is [[User:Dungeon|Dungeon]]--[[User:Dungeon|Dungeon]]([[User_talk:Dungeon|talk]]) 13:09, 26 February 2016 (CET)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Chant_Fire_Storm&diff=41127Chant Fire Storm2016-02-11T14:36:36Z<p>Fingolfin: Not sure about that, but shouldn't it be 30 auts insted of 3?</p>
<hr />
<div>{{version017}}<br />
{{stub}}<br />
<br />
{{flavour|After chanting for a brief time, the caster unleashes a fire storm on their target.}}<br />
<br />
'''Chant Fire Storm''' is a monsters-only spell which functions much like the spell [[Fire Storm]], blasting an area with heavy, unavoidable, partially irresistible [[fire]] damage. However, unlike that spell, it takes a significant amount of time to complete, only activating 30 [[aut]]s after the caster begins to cast it.<br />
<br />
The following monsters can cast Chant Fire Storm:<br />
<br />
{{monsterlink|Salamander stormcaller}}<br />
<br />
==History==<br />
Chant Fire Storm was added in [[0.17]].</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Troll_(monster)&diff=41006Troll (monster)2016-02-08T17:22:31Z<p>Fingolfin: /* Tips & Tricks */ + venom tip</p>
<hr />
<div>{{version017}}<br />
''This page is about the troll [[monster]]. For the player race, see [[troll]].''<br />
{{list of|trolls}}<br />
{{monster info|troll}}<br />
<br />
==Useful Info==<br />
'''Trolls''' are hulking brutes that lumber into melee, tearing apart their opponents with powerful attacks. Although they lack resistances, they regenerate [[HP]] quickly and are fairly durable for early monsters. They are most commonly found in the late [[Dungeon]], [[Orcish Mines]] and [[the Vaults]]. More powerful [[List of trolls|trolls]] will harass you throughout most of the game.<br />
<br />
==Tips & Tricks==<br />
*Use caution when you first encounter trolls; low-level melee fighters may not be able to survive long enough in melee to land a killing blow, and trollish regeneration makes it so they always win wars of attrition. Use wands or some other form of ranged attack to soften them up before engaging.<br />
*Mephitic Cloud can render them fit for nuking from afar, but [[stabbing]] still has risks. They may still land a hit or two in melee, so don't move in for the kill unless you've got full health.<br />
*Butchering a troll [[corpse]] sometimes produces a [[troll hide]]. You can turn this into a superior [[troll leather armour]] by using a [[scroll of enchant armour]] on it. This provides you with slightly better defense than [[leather armour]] and a source of health [[regeneration]].<br />
*If you insist on taking them in melee, a good venom-branded weapon will effectively counter their regeneration.<br />
<br />
[[Category:Troll]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=40957User:Fingolfin2016-02-05T18:28:22Z<p>Fingolfin: /* Unrands I found */ + a ring of the octopus king</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
* I just don't seem to get the hang of Dis:7 : [http://pastebin.com/7W2x0QQ3 Fingolfin the Petrodigitator, GrWz of Vehmet]<br />
<br />
== Unrands I found ==<br />
<br />
{{flavour|A stupid and useless list of all the unrands I have found in the game}}<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Ring_of_the_octopus_king.png]] a [[ring of the Octopus King]] {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Sword_of_cerebov.png]] +6 [[Sword of Cerebov]] {flame}<br />
* [[File:Sceptre_of_torment.png]] +7 [[Sceptre of Torment]]<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}<br />
* [[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, rPois}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Dark maul.png]] +10 [[dark maul]] {crush}<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)<br />
* [[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {LBl+4 SBl+4 EV+3 Dex+6}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Statue&diff=40401Statue2016-01-17T23:43:15Z<p>Fingolfin: /* Monster Statues */ + obsidian statue</p>
<hr />
<div>{{version013}}<br />
{{flavour|"I met a traveller from an antique land<br><br />
Who said: Two vast and trunkless legs of stone<br><br />
Stand in the desert. Near them on the sand,<br><br />
Half sunk, a shatter'd visage lies, whose frown<br><br />
And wrinkled lip and sneer of cold command<br><br />
Tell that its sculptor well those passions read<br><br />
Which yet survive, stamp'd on these lifeless things,<br><br />
The hand that mock'd them and the heart that fed.<br><br />
And on the pedestal these words appear:<br><br />
'My name is Ozymandias, king of kings:<br><br />
Look on my works, ye Mighty, and despair!'<br><br />
Nothing beside remains: round the decay<br><br />
Of that colossal wreck, boundless and bare,<br><br />
The lone and level sands stretch far away.<br />
<br />
-Percy Bysshe Shelley, "Ozymandias". 1818.}}<br />
<br />
'''Statues''' can be found all throughout the [[Dungeon]]. Most of them are harmless, but some contain dangerous traps or actively try to kill you. While each kind of statue behaves in a unique way, they are most easily divided into inanimate statues (which are treated like [[dungeon features]]) and animated statue monsters (which aggressively attack you and can be destroyed). Whether animate or not, all statues are completely immobile, and if a statue is capable of attacking you, the game will auto-exclude all tiles in their [[LOS]] to keep you from accidentally wandering into danger.<br />
<br />
All statues behave much like transparent walls, being a barrier to fire but not visibility; unlike transparent walls, they are ''not'' a barrier to [[reaching]] or [[smite]]-targeted attacks. They are not affected by [[Dig]] or a [[wand of digging]], but may be susceptible to [[disintegration]]. Hostile statues do not regenerate [[HP]], so even if you are forced to retreat, you may come back and try to destroy it after you've healed.<br />
<br />
==Inanimate Statues==<br />
Inanimate statues, while unaffected by physical attack, are susceptible to [[wand of disintegration|disintegration]], [[Orb of Destruction]], [[Lee's Rapid Deconstruction]], and [[Shatter]].<br />
*'''Granite statues''' come in a variety of shapes, often resembling dangerous monsters, but pose no risk; at worst they may prevent you from reaching a [[shop]] or pile of treasure.<br />
{{crawlquote|Despite the hardness of the stone, this statue's features have long withered away.}}<br />
*'''Scorch marked granite statues''' are just like granite statues, except that they are found in areas where flame [[cloud]]s sporadically appear. They do not actually ''cause'' these clouds, so while you can destroy them, doing so accomplishes nothing toward making the area safer.<br />
*[[File:gravestone.png]] '''Gravestones''' are generally found in special vaults or [[portal]] levels (like [[Zonguldrok's Shrine]]). If they show up in the main dungeon, it's a sure sign that the [[undead]] are wandering the level.<br />
{{crawlquote|A nameless grave. The question remains: is it the grave that is nameless, or the person who lies in that grave?}}<br />
*'''[[Orcish idol]]s''' are like granite statues dedicated to the [[orc]] god [[Beogh]].<br />
{{crawlquote|An idol of the orc god Beogh. Destroying it is likely to incur Beogh's wrath.}}<br />
*'''Sarcophagi''' can be found in [[The Tomb]], [[The Crypt]], and certain special levels. Normally, they behave like granite statues. ''Sealed'' sarcophagi, however, can occasionally contain monsters.<br />
{{crawlquote|An ancient sarcophagus. It appears to be empty.}}<br />
*'''Elephant-shaped statues''' are inanimate lumps of stone occasionally found in the temple of [[Lair]]:8. They do nothing until you kill the [[anaconda]] in the back of the temple, at which point several of them will come to life and attack you as [[dire elephant]]s. Be sure to close [[door]]s behind you as you explore; this will allow you to only face a few of them at a time.<br />
{{crawlquote|This worn granite statue depicts an elephant standing guard.}}<br />
*'''Iron statues''' are found only in the [[Iron City of Dis]] and are completely indestructible.<br />
{{crawlquote|This statue has no mouth. Creepy!}}<br />
<br />
==Monster Statues==<br />
Hostile statues are rare, and most often are found as part of a [[vault]]. Most animate statues have elemental resistance or immunity. Certain dangerous statues are susceptible to a [[wand of disintegration]], but most of them are unaffected. All can be taken down by physical attacks or spells: eg, [[Lee's Rapid Deconstruction]], [[Shatter]], [[Orb of Destruction]].<br />
<br />
{{monsterlink|Pillar of salt}}- The consecrated remains of an unfortunate demon or undead that suffered the wrath of [[Zin]].<br />
<br />
{{monsterlink|Block of ice}}- All that's left of a hapless creature that got in the way of a [[Glaciate]] spell.<br />
<br />
{{monsterlink|Training dummy}}- A harmless, fragile statue found only in the [[Tutorial]] and a few vaults.<br />
<br />
{{monsterlink|Charred statue}}- A statue that guards an altar to [[Vehumet]]. Casts [[Throw Flame]].<br />
<br />
{{monsterlink|Frost-covered statue}}- A statue that guards an altar to Vehumet. Casts [[Throw Frost]].<br />
<br />
{{monsterlink|Lightning spire}}- An arcane construct that hurls bolts of lightning at passersby.<br />
<br />
{{monsterlink|Ice statue}}- Commonly found in [[Ice Cave]]s, these frozen sculptures summon [[ice beast]]s and hurl powerful blasts of ice. Vulnerable to fire.<br />
<br />
{{monsterlink|Orange crystal statue}}- These statues attack the mind, inflicting [[Divinations]] [[miscast effect#Divinations|miscast effects]]. Vulnerable to disintegration.<br />
<br />
{{monsterlink|Obsidian statue}}- These rather resistant statues summon tier 3-4-5 demons.<br />
<br />
{{monsterlink|Firespitter statue}}- Fire-spewing statues found guarding treasure vaults in [[Volcano]]es.<br />
<br />
{{monsterlink|Warrior statue}}- A statue armed with a melee weapon. Its builders placed it in a location where intruders would have to walk past it.<br />
<br />
{{monsterlink|Lasher statue}}- [[Whip]]-wielding statues found in narrow hallways.<br />
<br />
{{monsterlink|Archer statue}}- Statues armed with [[bow]]s or [[longbow]]s and a generous supply of arrows. Often located behind [[bush]]es.<br />
<br />
{{monsterlink|Conjurer statue}}- Statues that hurl [[Orbs of Destruction]].<br />
<br />
{{monsterlink|Wizard statue}}- Arcane statues that cast a variety of powerful spells.<br />
<br />
{{monsterlink|Zot statue}}- Brutal statues found only in [[Dungeon Sprint]]. They summon in creatures found among the worst of the worst.<br />
<br />
{{monsterlink|Diamond obelisk}}- Surrounded by a constant [[Tornado]] effect, these solid pieces of diamond are virtually indestructible.<br />
<br />
===Unique Statues===<br />
{{monsterlink|Roxanne}}- An [[Earth Elementalist]] who accidentally turned herself into a statue. She forces her opponents to [[Blink Other Close|blink into range]] of her powerful spells.<br />
<br />
{{LightRed|8}} [[File:Wucad mu statue.png]] '''The [[Wucad Mu's Monastery#Statue of Wucad Mu|Statue of Wucad Mu]]''' - An [[orange crystal statue]] carved into the likeness of the famed monk and placed in the center of his monastery. No less vulnerable to disintegration than other orange crystal statues.<br />
<br />
==Retired Statues==<br />
<br />
{{monsterlink|Silver statue}}- Statues that summon a variety of [[demon]]s. Vulnerable to disintegration.<br />
<br />
{{LightGrey|8}} [[File:Snail statue.png]] '''[[Snail statue]]'''- An idol of [[Cheibriados]] that would repeatedly cast [[Leda's Liquefaction]].<br />
<br />
{{LightGrey|8}} [[File:Spooky statue.png]] '''[[Spooky statue]]''' - Eerie statues that guarded certain vaults in [[The Crypt]]. Their presence [[Haunt|summoned ghosts]] to attack intruders.<br />
<br />
==Other immobile monsters==<br />
Certain types of [[list of plants|plants]] are immobile and may create movement exclusion zones when discovered, but unlike statues, they are not [[nonliving]] and regenerate HP when injured.<br />
<br />
===Harmless===<br />
{{monsterlink|Toadstool}}.<br />
<br />
{{monsterlink|Fungus}}.<br />
<br />
{{monsterlink|Plant}}.<br />
<br />
{{monsterlink|Bush}}.<br />
<br />
===Dangerous===<br />
{{monsterlink|Briar patch}}- [[Spiny]] thickets used by [[thorn hunter]]s to trap prey.<br />
<br />
{{monsterlink|Burning bush}}- An eternally burning bush that spews flames at passersby.<br />
<br />
{{monsterlink|Ballistomycete}}- Launches explosive [[giant spore]]s, which then grow more ballistomycetes.<br />
<br />
{{monsterlink|Oklob sapling}}- Spits [[acid]], potentially [[corroding]] your equipment.<br />
<br />
{{monsterlink|Oklob plant}}- A more durable oklob with deadlier acid.<br />
<br />
[[Category:Lists of monsters]]<br />
[[Category:Dungeon Features]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=40251User:Fingolfin2016-01-13T18:09:20Z<p>Fingolfin: /* Victories, deceptions and general crawling */ + 14-rune defeat</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
* I just don't seem to get the hang of Dis:7 : [http://pastebin.com/7W2x0QQ3 Fingolfin the Petrodigitator, GrWz of Vehmet]<br />
<br />
== Unrands I found ==<br />
<br />
{{flavour|A stupid and useless list of all the unrands I have found in the game}}<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Sword_of_cerebov.png]] +6 [[Sword of Cerebov]] {flame}<br />
* [[File:Sceptre_of_torment.png]] +7 [[Sceptre of Torment]]<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}<br />
* [[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, rPois}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Dark maul.png]] +10 [[dark maul]] {crush}<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)<br />
* [[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {LBl+4 SBl+4 EV+3 Dex+6}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Hell&diff=40199Hell2016-01-12T19:11:43Z<p>Fingolfin: /* Hell's branches */</p>
<hr />
<div>{{version016}}<br />
{{flavour|This gateway leads to the Vestibule of Hell. Few would go there voluntarily.<br />
<br />
The hallway to the four hells is guarded by Geryon. Heroes who prove their worth in the vestibule and blow Geryon's horn may explore the different regions of Hell: Dis, Gehenna, Cocytus and Tartarus.<br />
<br />
Portals to the Vestibule of Hell are found abundantly in the Depths.<br />
<br />
"Lasciate ogne speranza, voi ch'intrate." -Dante Alighieri, Divina Commedia, "L'Inferno", Canto III. Circa 1315<br />
}}<br />
<br />
{{flavour|Welcome to the Vestibule of Hell! Welcome to Hell! Please enjoy your stay.}}<br />
<br />
'''Hell''' is a forbidding domain crawling with demonic entities of all shapes and sizes. It is actually comprised of five separate branches: [[The Vestibule of Hell]] and its four subbranches. From the main dungeon, all Hell portals lead to the Vestibule; it is from there that one ventures into Hell's branches.<br />
<br />
===The Vestibule of Hell===<br />
[[File:Hell entry.png]] You'll find multiple portals to the Vestibule in the [[Depths]] (though one possible [[Lair]]:8 layout contains one behind a temple filled with demons, as well as rarely on the bottom of the [[Orcish Mines]]). The Vestibule's most famous denizen is [[Geryon]], a cowardly three-headed demon, with whom you'll also find flocks of demons and [[hell knight]]s. The unique [[curse skull]] [[Murray]] will also be there 25% of the time.<br />
<br />
The Vestibule is generally safe to clear if you've finished exploring the Dungeon and are hardy enough to have cleared the [[Elven Halls]] and [[the Vaults]] (see [[The Vestibule of Hell|the article]] for further strategy tips). Once the Vestibule has been cleared, it can serve as a [[stash]] location. Monsters can respawn hereājust at a low rate.<br />
<br />
===Hell's branches===<br />
It is not necessary to kill Geryon to enter the branches of Hell, but given the endless minions that he will spawn when using his [[Horn of Geryon|horn]], it is highly advisable. Also, if you can't kill Geryon, you probably shouldn't enter any of the hells anyway.<br />
<br />
There are four branches accessible from the Vestibule of Hell:<br />
*[[File:Gehenna entry.png]] [[Gehenna]], the fire branch, contains the obsidian rune of Zot.<br />
*[[File:Cocytus entry.png]] [[Cocytus]], the cold branch, contains the icy rune of Zot.<br />
*[[File:Tartarus entry.png]] [[Tartarus]], the undead branch, contains the bone rune of Zot.<br />
*[[File:Dis entry.png]] [[The Iron City of Dis]], the iron branch, contains the iron rune of Zot.<br />
<br />
Each branch of Hell is 7 levels deep. The final level of each houses a unique, named [[demon]] protecting several treasure vaults, a [[rune of Zot]], and in some cases an [[unrandart]] weapon. A unique feature of the Hell branches is that there are no stairs leading upwards; all exits from a given floor are stairways leading farther down or portals leading directly back to the Vestibule. While this means that you can't make use of [[stair dancing]] like you could in other areas, it makes escape considerably easier. Should you take a nasty beating or realize you're underprepared, simply take a portal back to the Vestibule; once you've recovered, you can resume exploration from the top of the branch. You'll retain the maps of the levels you've made so far, making it easier to find your way back down.<br />
<br />
Besides the vaults on the final level, [[item]]s and food in Hell are almost nonexistent, generally only acquired if dropped by a slain monster (e.g. a [[potion of blood]] from a [[vampire]] or weapons from [[red devil]]s or [[skeletal warrior]]s). For the most part, the only thing you'll find to eat will be the occasional pack of [[hell hound]]s or [[hell hog]]s, and those mostly appear in Gehenna. This gives you yet another reason to move through the Hells as quickly as possible.<br />
<br />
[[Teleport control]] is disabled on the last level of each branch until their respective runes are acquired.<br />
<br />
===Hell's Mystical Force===<br />
In Hell's branches (but not the Vestibule), resting is difficult. Every 20 turns, there is a chance that a "[[Miscast effects#Hell effects|mystical force]]" may lash out at you. This usually just selects a random miscast, but may also summon demons or level appropriate monsters. Potential effects include:<br />
<br />
*Random [[miscast]] effects:<br />
**Slowing you for a few turns<br />
**Confusing you for a few turns<br />
**Making you berserk for a few turns<br />
**1-7 [[stat]] drain<br />
**Rotting<br />
**Opening a [[Malign Gateway]] to summon an [[eldritch tentacle]].<br />
**Blasting you with a branch-specific attack (e.g. clouds of freezing vapour in Cocytus, sticky flame in Gehenna)<br />
**Blasting you with magical energy -- irresistible damage<br />
**And assorted other nasty things<br />
*Spawning demons or other monsters around you, up to and including [[Tier-1_demon#The_Fiends|fiend]]s. These are not summons: they cannot be [[Abjuration|abjured]] and are worth experience.<br />
<br />
Arguably, the first two miscast effects are the most dangerous; being slowed or confused while surrounded by freshly summoned demons (or when fighting one of the demon lords on the last level) can be deadly. However, over a period of time, stat drain can become quite onerous, particularly if the same stat is drained repeatedly.<br />
<br />
==Recommendations==<br />
The safest strategy of acquiring Hell's runes is to ignore as many monsters as possible and dive to the next level. Every upward staircase in Hell's branches returns you straight to the Vestibule anyway, so you don't even have to face the monsters twice. Fighting with monsters to get experience may be tempting, but in Hell these seeming benefits are often negated by the actions of the mystical force. It's all fun and games until you're helplessly paralyzed or suffer two successive -7 hits on one of your stats.<br />
<br />
If you do plan on fighting in Hell - a pastime for powerful characters only! - make sure you have high resistances to counteract each branch's element: rF+++ for Gehenna, rC+++ for Cocytus, rN+++ for Tartarus, and a little bit of everything for Dis. In addition, you'll want a way to [[sustain abilities|sustain]] or [[potion of restore ability|restore abilities]], a means of [[flight]], [[Abjuration]] or a means of [[blink]]ing if you get surrounded by summoned demons, and plenty of food (unless you're in [[lichform]] or are a [[mummy]]/bloodless [[vampire]]). Weapons with the [[holy wrath]] brand are effective against all manners of demons and undead too. Also, at high piety, [[Zin]] will frequently block the effects of Hell's mystical force, making his worshipers particularly well-suited to plumbing Hell's depths.<br />
<br />
==History==<br />
Prior to [[0.14]], players needed to evoke Geryon's horn to access the branches of Hell.<br />
<br />
Prior to [[0.9]], a frequent Hell effect was banishment. This was replaced with Malign Gateway, mostly to reduce annoyance to the player.<br />
<br />
[[Category:Dungeon_Branches]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=40198User:Fingolfin2016-01-12T18:32:18Z<p>Fingolfin: /* Unrands I found */ + sword of cerebov</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
== Unrands I found ==<br />
<br />
{{flavour|A stupid and useless list of all the unrands I have found in the game}}<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Sword_of_cerebov.png]] +6 [[Sword of Cerebov]] {flame}<br />
* [[File:Sceptre_of_torment.png]] +7 [[Sceptre of Torment]]<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}<br />
* [[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, rPois}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Dark maul.png]] +10 [[dark maul]] {crush}<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)<br />
* [[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {LBl+4 SBl+4 EV+3 Dex+6}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Cherub&diff=40197Cherub2016-01-12T17:16:55Z<p>Fingolfin: /* Tips & Tricks */ - outdated hymn advice</p>
<hr />
<div>{{version017}}<br />
{{list of | holy monsters}}<br />
{{monster info}}<br />
<br />
==Useful Info==<br />
'''Cherubim''' are flying holy beings with a 6-tile halo [[aura]]. Although less dangerous than [[angel]]s or [[daeva]]s, they tend to wield decent [[blessed blade|blessed]] [[flaming]] [[long blades]] and fire [[longbow]]s at you (often with [[brand]]ed ammunition). They are extremely rare, only appearing in holy-themed [[Pandemonium]] and [[Ziggurat]] floors, as well as the occasional [[Dungeon]] [[good god]] [[vault]].<br />
<br />
{{monster spells}}<br />
<br />
==Tips & Tricks==<br />
*Worshipping a [[good god]] ([[Zin]], [[the Shining One]], or [[Elyvilon]]) may cause it to calm down and become neutral towards you.<br />
*The "cherub" hit type is unique to cherubim and cosmetic only. It is simply randomized to reflect the possible attacks from each of the four heads: hit, bite, peck, or gore.<br />
*Like [[orc knight]]s, cherubim have a [[Battlecry]] ability that allows them to empower monsters around them, causing these allies to deal +30% damage.</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=40196User:Fingolfin2016-01-12T13:16:48Z<p>Fingolfin: /* Unrands I found */ + dark maul</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
== Unrands I found ==<br />
<br />
{{flavour|A stupid and useless list of all the unrands I have found in the game}}<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Sceptre_of_torment.png]] +7 [[Sceptre of Torment]]<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}<br />
* [[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, rPois}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Dark maul.png]] +10 [[dark maul]] {crush}<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)<br />
* [[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {LBl+4 SBl+4 EV+3 Dex+6}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=40195User:Fingolfin2016-01-12T13:06:16Z<p>Fingolfin: /* Unrands I found */ + description shillelagh, snakebite, cloak of thief and fencer gloves</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
== Unrands I found ==<br />
<br />
{{flavour|A stupid and useless list of all the unrands I have found in the game}}<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Sceptre_of_torment.png]] +7 [[Sceptre of Torment]]<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}<br />
* [[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, rPois}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)<br />
* [[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {LBl+4 SBl+4 EV+3 Dex+6}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Crown_of_Eternal_Torment&diff=40194Crown of Eternal Torment2016-01-12T13:05:23Z<p>Fingolfin: indentation</p>
<hr />
<div>{{obsolete}}<br />
{{flavour|A gold crown set with jet-black gems. It permanently afflicts its wearer with agonising pain, substantially reducing their resilience but rendering them immune to further torments.}}<br />
[[File:Crown_of_eternal_torment.png]] '''''the +3 crown of Eternal Torment'''''<br><br />
<br />
+3 crown (0 base AC)<br />
<br />
[[Torment]] immunity<br><br />
[[Negative energy|rN+++]]<br><br />
[[See invisible]]<br><br />
Reduces max [[HP]] by 20%<br><br />
[[Curse]]s itself when worn<br><br />
[[Evil]]<br />
<br />
==Desirability==<br />
The '''crown of Eternal Torment''' is an extremely situational piece of equipment, granting rN+++ and torment immunity in exchange for a sizable portion of your maximum health. Admittedly, immunity to torment makes certain encounters significantly less terrifying, but that's still a lot of lost durability. Having 4/5 normal health means that all other hostile attacks are effectively dealing 125% more damage than normal, and slows your [[regeneration rate]] by a significant chunk. The item may be useful for taking on [[the Tomb]] and [[Tartarus]], but almost any other branch of the game will be decidedly deadlier if you choose to wear it; most branches don't have sources of torment to begin with, and several of those that do have plenty of other devastating threats, such as [[hellfire]]. Use this artefact at your own risk, and make sure to keep some [[scrolls of remove curse]] on hand so you can remove it when you decide to wear a less dangerous piece of equipment.<br />
<br />
Oh, and it has [[see invisible]]. That's nice.<br />
<br />
==History==<br />
The crown of Eternal Torment was briefly considered for [[0.17]] but was ultimately removed before release.<br />
<br />
[[Category:Unrands]]<br />
[[Category:Headgear]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=40095User:Fingolfin2016-01-09T18:12:19Z<p>Fingolfin: /* Unrands I found */ + sceptre of torment</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
== Unrands I found ==<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Sceptre_of_torment.png]] +7 [[Sceptre of Torment]]<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=40091User:Fingolfin2016-01-08T19:14:55Z<p>Fingolfin: /* Unrands I found */ + lajatang of order</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
== Unrands I found ==<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Lajatang of Order.png]] +7 [[Lajatang of Order]] {silver, rMut}<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=User:Fingolfin&diff=40040User:Fingolfin2016-01-07T01:05:01Z<p>Fingolfin: /* Unrands I found */ + arc blade</p>
<hr />
<div>{{flavour|A crawler without pretention since September 24th, 2013, needed extensive use of walkthroughs and guides to finally break his 600-streak of defeats, but since then his characters still seem to die like flies...}}<br />
<br />
<br />
== Victories, deceptions and general crawling ==<br />
<br />
<br />
* My first 3-rune victory, I couldn't have done it without [[Majang's Caster Walk-Through]] (even though this character was just a melee brute, I stayed alive thanks to [[User:Majang|Majang]]'s great advice, many thanks to him) : [http://pastebin.com/LpGVV5cB Jory the Slayer], [[Minotaur]] [[Monk]] of [[Ru]].<br />
<br />
* My second victory ever, and my first actually powerful caster ever, escaped with 5 runes! Make noise for [http://pastebin.com/Mi6ebBPx Fingolfin the Sorcerer], [[Gargoyle]] [[Earth Elementalist]] of [[Vehumet]] (and a big hand to [[User:Majang|Majang]], whose [[Majang's_Caster_Walk-Through|walkthrough]] I am keeping bookmarked forever).<br />
<br />
* Damn, 12 runes and then [[Serpent of Hell]] bundles in and ruins it all :/ [http://pastebin.com/EEQkMxdq Fingolfin the Metallomancer]<br />
<br />
== Unrands I found ==<br />
<br />
* [[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} (yay for my caster :/ )<br />
* [[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++} (and I'm gonna enjoy this one)<br />
* [[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -Tele rElec rPois rN++ AC+1 EV+1}<br />
* [[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}<br />
* [[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {freeze, rPois rF- rC++ MR+} <br />
* [[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}<br />
* [[File:Gyre and Gimble.png]] +5 quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {pierce, Dex-3}<br />
* [[File:Singing_sword.png]] +7 [[Singing Sword]]<br />
* [[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}<br />
* [[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}<br />
* [[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}<br />
* [[File:Staff_of_wucad_mu.png]] +9 [[Staff of Wucad Mu]] {channel} (and I wasn't even playing a [[Berserker]] :'-) )<br />
* [[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly Str+3 SInv Curse}<br />
* [[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}<br />
* [[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}<br />
* [[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, Str+3}<br />
* [[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, MR+}<br />
* [[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, inner flame, rF++} (Meh)<br />
* [[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}<br />
* [[File:Crossbow_hellfire.png]] +6 arbalest "[[Hellfire (unrand)|Hellfire]]" (hellfire, rF++ rC- MR+}<br />
* [[File:Crossbow_sniper.png]] +15 heavy crossbow "[[Sniper]]" {velocity, SInv}<br />
* [[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec}<br />
* [[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} (at a shop for 1 gold ! ^^)<br />
* [[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}<br />
* [[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr} (that one got me as far as Depths:2 before I changed to gold dragon armour ^^)<br />
* [[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar SustAb}<br />
* [[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}<br />
* [[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec} (never played a naga in my life, but oh well...)<br />
* [[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth-}<br />
* [[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]<br />
* [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5} (took it off Gastronok, of course...)</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Ring_of_teleportation&diff=39896Ring of teleportation2015-12-26T08:50:53Z<p>Fingolfin: /* Strategy */ + abyss tip</p>
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<div>{{version016}}<br />
{{item<br />
|itemtype = Jewellery<br />
|name = Ring of teleportation<br />
|cost = ?<br />
}}<br />
<br />
{{flavour|This ring occasionally exerts its power to randomly translocate its wearer to another place, and can be deliberately activated for the same effect.}}<br />
<br />
The '''ring of teleportation''' induces [[teleportitis]] in its wearer so long as it is worn. It can also be evoked to deliberately cause [[teleportation]], producing the same effect as a [[scroll of teleportation]] on success. It is usually generated [[cursed]].<br />
<br />
The chance to successfully evoke the teleportation ability is affected by [[Evocations]]. The random teleports this ring afflicts you with occur without warning every so often and are unaffected by your skills, but can be prevented by [[stasis]]. [[Formicid]]s, having natural stasis, receive no benefit or penalty from rings of teleportation, and should discard them.<br />
<br />
The chance of successfully evoking this ring rises with your [[Evocations]] skill:<br />
<br />
{{#invoke:Failure rate table|table|Evocations|60|2}}<br />
<br />
==Strategy==<br />
Rings of teleportation are the only renewable source of teleport in the game: thus, it is often worth keeping one around. While their high failure chance, occupation of a ring slot, and side effect of teleportitis makes them less than ideal for emergencies, they are useful for characters with [[Control Teleport]] and a [[scroll of magic mapping]] for jumping to new areas, accessing heavily guarded vaults, or ninja-ing [[rune]]s. Even with minimal Evocations training, trying repeatedly in a safe location until you succeed is an option with no serious downside. Just don't rely on them as an emergency escape option if you haven't trained the skill at all.<br />
<br />
Characters stuck with a cursed ring of teleportation on their finger may wish to wear an [[amulet of stasis]] just to avoid getting themselves randomly launched into a terribly dangerous situation. Just remember to take the amulet off quickly if you find yourself in need of a [[scroll of blinking]] to get yourself to safety.<br />
<br />
Rings of teleportation are one of the most useful items to bring to [[The Abyss]], since teleporting away from fights is a great escape method (it will always take you to another region of the Abyss). Also, if you keep evoking it, you can cover a lot of ground and find an exit very quickly.<br />
<br />
[[Category:Ring]]</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Sif_Muna&diff=39894Sif Muna2015-12-24T14:06:33Z<p>Fingolfin: /* Given Abilities */ updated channelling failure rate</p>
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<div>{{version016}}<br />
[[File:Sif muna.png]] ''"I know many secrets..."''<br />
{{flavour|Sif Muna the Loreminder is a contemplate but powerful deity, served by those who seek magical knowledge. The Loreminder appreciates the training of spellcasting skills, and will reward faithful followers with a supply of spellbooks taken directly from Sif Muna's legendary library.<br />
<br />
Followers of Sif Muna can channel magical energy when they need it the most, and they gain a power to forget any spell at will, so as to learn new ones. Sif Muna protects spellcasters against the negative effects of miscasting a spell. Over time, followers will receive spellbooks containing a cast range of spells.<br />
<br />
Sif Muna likes it when you train your various spell casting skills.<br />
<br />
Sif Muna strongly dislikes it when you destroy spellbooks.}}<br />
<br />
'''Sif Muna the Loreminder''' is a contemplative but powerful deity, served by those who seek magical knowledge. Sif Muna appreciates the training of spell casting skills. <br />
<br />
No background starts with this religion. <br />
<br />
==Restrictions==<br />
Sif Muna will not accept worshipers who don't know any spells.<br />
<br />
[[Demigod]]s may not worship Sif Muna or any other deity.<br />
<br />
==Appreciates==<br />
*Training your magic skills. The exact amount of [[XP]] required to gain piety is variable (increases as your level increases) and hard to evaluate precisely, but it doesn't depend on your aptitudes, or how you have distributed your skill points. Note that [[Evocations]] and [[Invocations]] don't count.<br />
<br />
==Deprecates==<br />
*Forgetting her. Piety falls slowly over time (about 1 every 2,000 turns) and you are excommunicated if it falls to 0.<br />
*Abandoning her.<br />
*Destroying spellbooks.<br />
<br />
==Given Abilities==<br />
'''[[Piety|Piety level -]]''': "Disciple"<br />
*No abilities.<br />
'''[[Piety|Piety level *]]''': "Student"<br />
*'''[[Channel energy]]''': You immediately gain d(2+[Invocations/4]) MP. Its failure rate is : <code>failure = 40 - piety/20 - floor(Invocations skill * 2.0)</code> (Costs 100-200 hunger)<br />
'''[[Piety|Piety level **]]''': "Adept"<br />
*'''Forget spells at will''': Works as a [[scroll of amnesia]]. (Costs 5 MP, 8-12 piety)<br />
'''[[Piety|Piety level ***]]''': "Scribe"<br />
*No new abilities.<br />
'''[[Piety|Piety level ****]]''': "Scholar"<br />
*'''Protection from [[miscast effect]]s''': You gain a (Piety/1.6)% chance to negate miscast effects due to spells you cast (full protection at 6*). Miscast effects from other sources ignore Sif's protection.<br />
'''[[Piety|Piety level *****]]''': "Sage"<br />
*No new abilities.<br />
'''[[Piety|Piety level ******]]''': "Genius of the Arcane"<br />
*No new abilities.<br />
<br />
==Gifts==<br />
Piety 160+:<br />
:* '''[[Spell book]]s.''' Each spell book is either an ordinary spell book (24%), a Theme artifact spell book (73%) or a Level artifact spell book (2%).<br />
<br />
Ordinary spell books are the kind you find lying around the dungeon, and are weighted toward ones with spells you don't have in your other spell books. Theme artifact spell books will contain several spells on a given theme (not necessarily a magic school). Level artifact spell books will contain several spells with a given level (up to your experience level). A high Spellcasting skill will grant better artifact spellbooks. Note that Sif Muna will not give you any [[manual]]s, the [[Necronomicon]] ([[Kikubaaqudgha]]'s special), a [[Book of Annihilations]], an [[Akashic Record]], or a [[Grand Grimoire]], although it's possible to get some of the spells they contain in artifact spell books.<br />
<br />
Sif Muna's [[Gift Timeout|gift timeout]] is between 41 and 59.<br />
<br />
==Punishments==<br />
{{flavour|Sif Muna does not appreciate abandonment, and will call down fearful punishments on disloyal followers!<br />
<br />
Those in Sif Muna's ill graces find the very forces of magic rebelling against them. They are confused and stupefied, their magical reserves drained, their enchantments unravelled. Casting spells, too, becomes unreliable - and even dangerous.}}<br />
<br />
If you leave Sif Muna (voluntarily or not), your penance counter will be set to 50 (quite high!), but no immediate negative events will happen. Possible punishments include:<br />
*20%: Temporary decrease in Intelligence by up to 20%<br />
*30%: Confusion for 1d10+2 turns<br />
*20%: A random [[Miscast effect#Divinations|divination miscast effect]]<br />
*20%: All MP drained<br />
*10%: Reduction of the remaining duration of all magic enchantments affecting you to 0 or 10 [[aut]]s (11 for [[Flight]]). This is identical to the effects of a [[potion of cancellation]].<br />
<br />
Every time you cast a spell, there's a 5% chance that the failure rate will be increased by a percentage equal to your current penance. This is in addition to normal punishments, and will not reduce your penance.<br />
<br />
==Strategy==<br />
Sif Muna is the default "magic god", favored by characters who want to pursue that path without focusing on the destructive (Vehumet) or necromantic (Kikubaaqudgha) sides of magic. Instead, Sif Muna is much more versatile. Her protection from miscasts covers more magical realms than Kiku's protection, and her spell book gifts are weighted to contain spells you don't already have, allowing you to eventually gain access to every spell in the game. The Channel Energy and Selective Amnesia abilities also come early, and are very useful for any caster. <br />
<br />
The main draw of following Sif Muna, aside from free spellbooks, is Channel Energy. It has a fairly good success rate even when you have just acquired it, and at 12 invocations (a fairly modest investment at mid game) it'll restore you d5 MP per use. Against single foes, you can Blink for a couple of free turns to channel. For a character with some means of delaying opponents (conjured flames, meph clouds, summoned monsters, Leda's Liquefaction, hexes), you can use the extra turns for mana restoration before resuming fire. (Just beware the food cost, semi-seriously; keep some quick snacks on hand, or chow before a big fight)<br />
<br />
Channel Energy is of particular interest to [[undead]] players who don't have a food clock ([[Mummies]], bloodless [[Vampire]]s, casters in [[Necromutation|lich form]]). For them, it's essentially free MP. This is also true for other races with versatile diets, such as [[kobold]]s, [[ghoul]]s, or anyone with an [[amulet of the gourmand]].<br />
<br />
==Tips & Tricks==<br />
When Sif Muna's altar is missing from the [[Ecumenical Temple]], keep a look out for wide hallways with blue floor tiles; when Sif's altar is not in Temple, it often has such a hallway preceding the altar proper. Regardless, like other altars, it is guaranteed to appear at least once between floors 1-9 of the main dungeon.<br />
<br />
==History==<br />
Prior to [[0.15]], Sif Muna's wrath was able to force you to forget a spell.<br />
<br />
{{gods}}</div>Fingolfinhttp://crawl.chaosforge.org/index.php?title=Talk:Sif_Muna&diff=39893Talk:Sif Muna2015-12-24T14:04:32Z<p>Fingolfin: /* Channelling success rate */</p>
<hr />
<div>This page has never had a version tag applied to it, and it's one of the pages I've been least confident about updating (I'm a much bigger fan of Vehumet's style, TBH). I have no idea how out-of-date and inaccurate this page actually is. Can anyone who honestly feels confident about Sif Muna's behavior update this page for 0.14 or 0.15? If you can fill in a History section as well, that'd be even better. Code diving for specific mechanics behavior welcome. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 21:07, 20 August 2014 (CEST)<br />
:As far as I can tell Sif hasn`t been changed much: the skills (channel, amnesia and miscast protect) and spellbook-gifts are still there for 0.15 as well as not accepting the ignorant. I can`t say anything about the specific numbers, but I didn`t notice any changes in the average amount of MP channeled and when Sif starts to gift books. There wasn't any mention of Sif in the changelogs, so I think Sif is unchanged. --[[User:BlueCrake|BlueCrake]] ([[User talk:BlueCrake|talk]]) 13:26, 21 August 2014 (CEST)<br />
::Actually, do a CTRL+F on the change log. She's in there. It says that she no longer inflicts amnesia. I'm not sure if that was suggesting that she no longer allows you to forget spells at will (which would be a weird nerf to add), or that she no longer blasts your memorized spells in her wrath (the phrasing makes this sound more likely, in which case we're doubly screwed because we never even had that listed in her wraths in the first place). I think she's probably ''mostly'' the same nerdy bookish library goddess we've always known and loved, but I want specifics, dammit. What's the point of a wiki that can't provide needlessly in-depth calculations??!? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:50, 21 August 2014 (CEST)<br />
:::As always, CC, fantastic work! --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 15:55, 21 August 2014 (CEST)<br />
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== Channelling success rate ==<br />
<br />
The channelling success rate this page indicates seemed strange to me, so I went to see the code for myself. I found out the failure chance of this ability is : <br />
<br />
<code>failure = 40 - (you.piety / 20) - you.skill(SK_INVOCATIONS, 2);</code><br />
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However, I can't find the definition of the "skill" method so I don't know what the "2" means and it bothers me. If anyone knows about this I would be very grateful. (btw this is in ability.cc) -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 11:53, 21 December 2015 (CET)<br />
:https://github.com/crawl/crawl/blob/17fe93d936f541b5247af637ffcb8acd5f7d4e42/crawl-ref/source/player.cc#l5833<br />
:It's the scale parameter, if it's higher than 1 then progress towards the next skill level matters too (1.5 invo results in 3 here). -- [[User:Medar|Medar]] ([[User talk:Medar|talk]]) 12:40, 22 December 2015 (CET)<br />
::Thanks for the answer ! However I'm not sure that I get it, does it mean the formula is <code>failure = 40 - piety/20 - ceil(Invocations skill)</code> ? -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 21:50, 22 December 2015 (CET)<br />
:::The return value is skill (including progress toward next level) multiplied by the scale parameter (as an integer). So it should work out to: <code>failure = 40 - piety/20 - floor(Invocations skill * 2.0)</code> -- [[User:Medar|Medar]] ([[User talk:Medar|talk]]) 10:10, 23 December 2015 (CET)<br />
::::Thanks a lot! I'll update it. -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 15:04, 24 December 2015 (CET)</div>Fingolfin