http://crawl.chaosforge.org/api.php?action=feedcontributions&user=Miffy&feedformat=atomCrawlWiki - User contributions [en]2020-07-08T11:47:02ZUser contributionsMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Near_starving&diff=29569Near starving2014-06-23T00:37:16Z<p>Miffy: Redirected page to Comestibles and satiation</p>
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<div>#REDIRECT [[Comestibles and satiation]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Very_hungry&diff=29568Very hungry2014-06-23T00:37:00Z<p>Miffy: Redirected page to Comestibles and satiation</p>
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<div>#REDIRECT [[Comestibles and satiation]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Full&diff=29567Full2014-06-23T00:36:26Z<p>Miffy: Redirected page to Comestibles and satiation</p>
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<div>#REDIRECT [[Comestibles and satiation]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Very_full&diff=29566Very full2014-06-23T00:36:00Z<p>Miffy: Redirected page to Comestibles and satiation</p>
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<div>#REDIRECT [[Comestibles and satiation]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Engorged&diff=29565Engorged2014-06-23T00:35:00Z<p>Miffy: Redirected page to Comestibles and satiation</p>
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<div>#REDIRECT [[Comestibles and satiation]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Alchemist_Card&diff=29564Alchemist Card2014-06-22T23:45:00Z<p>Miffy: Fix redirect for alchemist card more</p>
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<div>#REDIRECT [[Deck of emergency#Alchemist card]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Alchemist_card&diff=29563Alchemist card2014-06-22T23:43:56Z<p>Miffy: Fix redirect for alchemist card more</p>
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<div>#REDIRECT [[Deck of emergency#Alchemist card]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Deck_of_wonders&diff=29562Deck of wonders2014-06-22T23:37:16Z<p>Miffy: Change capitalization to match other decks</p>
<hr />
<div>{{item<br />
|itemtype=Miscellaneous item<br />
|name=deck of wonders<br />
|cost=500<br />
|weight=5<br />
}}<br />
{{flavour|A deck of highly mysterious and magical cards, which can alter the drawer's physical and mental condition, for better or worse.}}<br />
<br />
The '''deck of wonders''' is a "pure" deck containing seven distinct cards. Its cards can also be found in the decks of [[deck of war|war]] and [[deck of changes|changes]].<br />
<br />
==Potion card==<br />
Uses the following "stock" potion list:<br />
*[[Potion of agility]] (18%)<br />
*[[Potion of brilliance]] (18%)<br />
*[[Potion of might]] (18%)<br />
*[[Potion of curing]] (18%)<br />
*[[Potion of confusion]] (9%)<br />
*[[Potion of slowing]] (9%)<br />
*[[Potion of paralysis]] (9%)<br />
<br />
The potion finally selected is determined as follows:<br />
*[[Power level]] 0: Roll on stock list.<br />
*Power level 1: Three possibilities:<br />
**50%: Roll on stock list.<br />
**25%: [[potion of magic]]<br />
**25%: [[potion of invisibility]]<br />
*Power level 2: Four possibilities:<br />
**25%: Roll on stock list.<br />
**12.5%: [[potion of magic]]<br />
**12.5%: [[potion of invisibility]]<br />
**25%: [[potion of speed]]<br />
**25%: [[potion of resistance]]<br />
<br />
==Focus card==<br />
Moves one point from your worst stat to your best stat (these are selected randomly if all your stats are equal). This can set a stat to [[stat zero|zero]].<br />
<br />
==Shuffle card==<br />
Rearranges your natural stat values. For example, if your natural stats are Str 28 Int 5 Dex 10, then after a Shuffle you might have Str 10 Int 28 Dex 5. Shuffle does not exist in basic decks and is relatively rare in ornate decks.<br />
<br />
==Experience card==<br />
This card makes you more [[Experience|experienced]]. If you are below level 27:<br />
*Power level 0-1: Gain power * 100 experience points towards your next level, but never enough to gain more than one level.<br />
*Power level 2: Gain a level.<br />
<br />
You also receive experience for your skill advancement: 200 + power * 50 experience points, up to a maximum of 20k additional XP.<br />
<br />
==Wild Magic card==<br />
Inflicts a random miscast effect on you. Higher power tends to mean deadlier miscasts effects.<br />
<br />
==Helix card==<br />
*Power level 0: If you have no mutations, gain one. Otherwise, with equal probability:<br />
**Gain one random mutation.<br />
**Lose one random mutation then gain one random mutation.<br />
**Lose one random mutation.<br />
*Power level 1: If you have no mutations, gain one (likely to be good). Otherwise, with equal probability:<br />
**Gain one mutation (likely to be good)<br />
**Lose one mutation (likely to be bad if you have any bad mutations).<br />
**Gain one mutation and lose one mutation, with following probabilities:<br />
***25%: Lose one probably-bad mutation and gain one random mutation.<br />
***25%: Lose one random mutation and gain one probably-good mutation.<br />
***50%: Lose one random mutation and gain one random mutation.<br />
*Power level 2: With equal probability:<br />
**Lose a probably-bad mutation; no effect if you have no mutations.<br />
**Gain one probably-good mutation.<br />
**With equal probability:<br />
***Lose a probably-bad mutation if you have any, then gain a random mutation.<br />
***Lose a random mutation, then gain a probably-good mutation.<br />
<br />
If you expect a Power level 2 Helix effect and have no mutations, it is a good idea to drink a [[Potion of mutation]] first.<br />
<br />
If you expect a Power level 1 Helix effect and have no mutations, do *not* drink a [[Potion of mutation]] first. <br />
<br />
Power level 0 is a net win on average when your current mutations, taken as a set, are worse than having no mutations at all.<br />
<br />
==Sage card==<br />
Temporarily diverts incoming XP towards a skill. The closer a skill is to level 20, the more likely it is to be selected, though every skill is eligible. Gives a [[manual]]-like bonus at power 1 and 2.<br />
<br />
In 0.10 it is no longer possible to alter a Sage effect you don't like by waiting for it to time out or replacing it with another one. Multiple Sage effects stack, even if they affect the same skill, so if you have a +10% Sage for 1000 xp and a +24% Sage for 2000 xp, they'll steal 3000 xp total, putting 3580 xp into that skill.<br />
<br />
==Tips==<br />
To be safest when drawing from a pure deck of wonders:<br />
*Don't blind draw without [[mutation resistance]] as Wild Magic may add contamination, potentially a lot at high power.<br />
*Don't blind draw ornate or legendary due to Shuffle.<br />
<br />
==History==<br />
In [[0.14]] the Alchemist Card was moved from wonders to escape, and the Trowel card was added to legendary decks of wonders.<br />
[[Category:Deck]]<br />
[[Category:Crystal Ball Articles]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Deck_of_wonders&diff=29472Deck of wonders2014-06-16T07:22:30Z<p>Miffy: Move Alchemist card to Deck of Emergency</p>
<hr />
<div>{{item<br />
|itemtype=Miscellaneous item<br />
|name=deck of wonders<br />
|cost=500<br />
|weight=5<br />
}}<br />
{{flavour|A deck of highly mysterious and magical cards, which can alter the drawer's physical and mental condition, for better or worse.}}<br />
<br />
The '''deck of wonders''' is a "pure" deck containing seven distinct cards. Its cards can also be found in the decks of [[deck of war|war]] and [[deck of changes|changes]].<br />
<br />
==Potion Card==<br />
Uses the following "stock" potion list:<br />
*[[Potion of agility]] (18%)<br />
*[[Potion of brilliance]] (18%)<br />
*[[Potion of might]] (18%)<br />
*[[Potion of curing]] (18%)<br />
*[[Potion of confusion]] (9%)<br />
*[[Potion of slowing]] (9%)<br />
*[[Potion of paralysis]] (9%)<br />
<br />
The potion finally selected is determined as follows:<br />
*[[Power level]] 0: Roll on stock list.<br />
*Power level 1: Three possibilities:<br />
**50%: Roll on stock list.<br />
**25%: [[potion of magic]]<br />
**25%: [[potion of invisibility]]<br />
*Power level 2: Four possibilities:<br />
**25%: Roll on stock list.<br />
**12.5%: [[potion of magic]]<br />
**12.5%: [[potion of invisibility]]<br />
**25%: [[potion of speed]]<br />
**25%: [[potion of resistance]]<br />
<br />
==Focus Card==<br />
Moves one point from your worst stat to your best stat (these are selected randomly if all your stats are equal). This can set a stat to [[stat zero|zero]].<br />
<br />
==Shuffle Card==<br />
Rearranges your natural stat values. For example, if your natural stats are Str 28 Int 5 Dex 10, then after a Shuffle you might have Str 10 Int 28 Dex 5. Shuffle does not exist in basic decks and is relatively rare in ornate decks.<br />
<br />
==Experience Card==<br />
This card makes you more [[Experience|experienced]]. If you are below level 27:<br />
*Power level 0-1: Gain power * 100 experience points towards your next level, but never enough to gain more than one level.<br />
*Power level 2: Gain a level.<br />
<br />
You also receive experience for your skill advancement: 200 + power * 50 experience points, up to a maximum of 20k additional XP.<br />
<br />
==Wild Magic Card==<br />
Inflicts a random miscast effect on you. Higher power tends to mean deadlier miscasts effects.<br />
<br />
==Helix Card==<br />
*Power level 0: If you have no mutations, gain one. Otherwise, with equal probability:<br />
**Gain one random mutation.<br />
**Lose one random mutation then gain one random mutation.<br />
**Lose one random mutation.<br />
*Power level 1: If you have no mutations, gain one (likely to be good). Otherwise, with equal probability:<br />
**Gain one mutation (likely to be good)<br />
**Lose one mutation (likely to be bad if you have any bad mutations).<br />
**Gain one mutation and lose one mutation, with following probabilities:<br />
***25%: Lose one probably-bad mutation and gain one random mutation.<br />
***25%: Lose one random mutation and gain one probably-good mutation.<br />
***50%: Lose one random mutation and gain one random mutation.<br />
*Power level 2: With equal probability:<br />
**Lose a probably-bad mutation; no effect if you have no mutations.<br />
**Gain one probably-good mutation.<br />
**With equal probability:<br />
***Lose a probably-bad mutation if you have any, then gain a random mutation.<br />
***Lose a random mutation, then gain a probably-good mutation.<br />
<br />
If you expect a Power level 2 Helix effect and have no mutations, it is a good idea to drink a [[Potion of mutation]] first.<br />
<br />
If you expect a Power level 1 Helix effect and have no mutations, do *not* drink a [[Potion of mutation]] first. <br />
<br />
Power level 0 is a net win on average when your current mutations, taken as a set, are worse than having no mutations at all.<br />
<br />
==Sage Card==<br />
Temporarily diverts incoming XP towards a skill. The closer a skill is to level 20, the more likely it is to be selected, though every skill is eligible. Gives a [[manual]]-like bonus at power 1 and 2.<br />
<br />
In 0.10 it is no longer possible to alter a Sage effect you don't like by waiting for it to time out or replacing it with another one. Multiple Sage effects stack, even if they affect the same skill, so if you have a +10% Sage for 1000 xp and a +24% Sage for 2000 xp, they'll steal 3000 xp total, putting 3580 xp into that skill.<br />
<br />
==Tips==<br />
To be safest when drawing from a pure deck of wonders:<br />
*Don't blind draw without [[mutation resistance]] as Wild Magic may add contamination, potentially a lot at high power.<br />
*Don't blind draw ornate or legendary due to Shuffle.<br />
<br />
==History==<br />
In [[0.14]] the Alchemist Card was moved from wonders to escape, and the Trowel card was added to legendary decks of wonders.<br />
[[Category:Deck]]<br />
[[Category:Crystal Ball Articles]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Deck_of_defence&diff=29471Deck of defence2014-06-16T07:21:29Z<p>Miffy: Add Alchemist card now present in Deck of Emergency</p>
<hr />
<div>{{item<br />
|itemtype=Miscellaneous item<br />
|name=deck of defence<br />
|cost=500<br />
|weight=5<br />
}}<br />
{{flavour|A deck of magical cards, most of which defend the user from harm in various ways.}}<br />
<br />
The '''deck of defence''' sources its cards from the decks of [[Deck of emergency|emergency]] and [[Deck of battle|battle]], choosing the two decks with equal probability.<br />
<br />
== List of possible cards ==<br />
* [[Deck of emergency#Tomb card|the Tomb]]<br />
* [[Deck of emergency#Banshee card|the Banshee]]<br />
* [[Deck of emergency#Damnation card|Damnation]]<br />
* [[Deck of emergency#Solitude card|Solitude]]<br />
* [[Deck of emergency#Warpwright card|Warpwright]]<br />
* [[Deck of emergency#Flight card|Flight]]<br />
* [[Deck of emergency#Alchemist card|Alchemist]]<br />
* [[Deck of battle#Elixir card|the Elixir]]<br />
* [[Deck of battle#Battlelust card|Battlelust]]<br />
* [[Deck of battle#Metamorphosis card|Metamorphosis]]<br />
* [[Deck of battle#Helm card|the Helm]]<br />
* [[Deck of battle#Blade card|the Blade]]<br />
* [[Deck of battle#Shadow card|the Shadow]]<br />
* [[Deck of battle#Mercenary card|the Mercenary]]<br />
<br />
[[Category:Deck]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Deck_of_escape&diff=29470Deck of escape2014-06-16T07:21:17Z<p>Miffy: Add Alchemist card now present in Deck of Emergency</p>
<hr />
<div>{{item<br />
|itemtype=Miscellaneous item<br />
|name=deck of escape<br />
|cost=500<br />
|weight=5<br />
}}<br />
{{flavour|A deck of magical cards, mainly dealing with various forms of escape. Incautious use may lead to being dumped from the frying pan into the fire!}}<br />
<br />
The '''deck of escape''' is one of the five "pure" (for item generation purposes) decks. It selects with equal probability between the decks of [[Deck of transport|transport]] and [[Deck of emergency|emergency]].<br />
<br />
== List of possible cards ==<br />
* [[Deck of transport#Portal card|the Portal]]<br />
* [[Deck of transport#Warp card|the Warp]]<br />
* [[Deck of transport#Swap card|Swap]]<br />
* [[Deck of transport#Velocity card|Velocity]]<br />
* [[Deck of emergency#Tomb card|the Tomb]]<br />
* [[Deck of emergency#Banshee card|the Banshee]]<br />
* [[Deck of emergency#Damnation card|Damnation]]<br />
* [[Deck of emergency#Solitude card|Solitude]]<br />
* [[Deck of emergency#Warpwright card|Warpwright]]<br />
* [[Deck of emergency#Flight card|Flight]]<br />
* [[Deck of emergency#Alchemist card|Alchemist]]<br />
<br />
[[Category:Deck]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Deck_of_emergency&diff=29469Deck of emergency2014-06-16T07:19:56Z<p>Miffy: /* Alchemist Card */ match capitalizaion</p>
<hr />
<div>The '''deck of emergency''' contains seven distinct cards. It cannot be found as an independent physical item, hence the absence of an item-data box.<br />
<br />
== Tomb card ==<br />
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration depends on your [[Decks#Card power|card power]]: 10 + power/20 + 1d(power/4) - 1.<br />
<br />
Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.<br />
Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.<br />
<br />
=== Mechanics ===<br />
The entombment effect iterates over each adjacent tile, making the following checks:<br />
* If a one-in-power chance occurs, skip the tile.<br />
* If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, or [[deep water]], skip it. (This list is not necessarily complete.)<br />
<br />
If the tile is not skipped:<br />
* Any clouds and ''mechanical'' traps in the tile are destroyed.<br />
* The terrain type of the tile is changed to an ordinary rock wall. Any items on the floor will be displaced to the square where you are standing.<br />
<br />
=== Chances of success ===<br />
<br />
Assuming that you are not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.<br />
<br />
{| class="wikitable" border="1"<br />
!Evo<br />
!colspan=2|Plain<br />
!colspan=2|Ornate<br />
!colspan=2|Legend.<br />
|--<br />
!<br />
!8<br />
!9<br />
!8<br />
!9<br />
!8<br />
!9<br />
|--<br />
!0<br />
|0%<br />
|0%<br />
|20%<br />
|76%<br />
|11%<br />
|87%<br />
|--<br />
!1<br />
|0%<br />
|0%<br />
|19%<br />
|76%<br />
|11%<br />
|87%<br />
|--<br />
!2<br />
|10%<br />
|3%<br />
|18%<br />
|78%<br />
|11%<br />
|87%<br />
|--<br />
!3<br />
|26%<br />
|16%<br />
|18%<br />
|79%<br />
|10%<br />
|88%<br />
|--<br />
!4<br />
|33%<br />
|29%<br />
|17%<br />
|80%<br />
|10%<br />
|88%<br />
|--<br />
!5<br />
|34%<br />
|38%<br />
|16%<br />
|81%<br />
|10%<br />
|88%<br />
|--<br />
!6<br />
|34%<br />
|43%<br />
|16%<br />
|81%<br />
|10%<br />
|89%<br />
|--<br />
!7<br />
|33%<br />
|49%<br />
|15%<br />
|82%<br />
|9%<br />
|89%<br />
|--<br />
!8<br />
|31%<br />
|55%<br />
|15%<br />
|83%<br />
|9%<br />
|89%<br />
|--<br />
!9<br />
|29%<br />
|59%<br />
|14%<br />
|83%<br />
|9%<br />
|89%<br />
|--<br />
!10<br />
|28%<br />
|63%<br />
|14%<br />
|84%<br />
|9%<br />
|90%<br />
|--<br />
!11<br />
|27%<br />
|64%<br />
|13%<br />
|84%<br />
|9%<br />
|90%<br />
|--<br />
!12<br />
|25%<br />
|67%<br />
|13%<br />
|85%<br />
|8%<br />
|90%<br />
|--<br />
!13<br />
|24%<br />
|70%<br />
|12%<br />
|85%<br />
|8%<br />
|90%<br />
|--<br />
!14<br />
|23%<br />
|72%<br />
|12%<br />
|86%<br />
|8%<br />
|90%<br />
|--<br />
!15<br />
|21%<br />
|73%<br />
|12%<br />
|86%<br />
|8%<br />
|91%<br />
|--<br />
!16<br />
|21%<br />
|74%<br />
|12%<br />
|87%<br />
|8%<br />
|91%<br />
|--<br />
!17<br />
|20%<br />
|76%<br />
|11%<br />
|87%<br />
|8%<br />
|91%<br />
|--<br />
!18<br />
|19%<br />
|77%<br />
|11%<br />
|87%<br />
|7%<br />
|91%<br />
|--<br />
!19<br />
|18%<br />
|78%<br />
|11%<br />
|88%<br />
|7%<br />
|91%<br />
|--<br />
!20<br />
|17%<br />
|79%<br />
|10%<br />
|88%<br />
|7%<br />
|91%<br />
|--<br />
!21<br />
|17%<br />
|80%<br />
|10%<br />
|88%<br />
|7%<br />
|92%<br />
|--<br />
!22<br />
|16%<br />
|81%<br />
|10%<br />
|88%<br />
|7%<br />
|92%<br />
|--<br />
!23<br />
|16%<br />
|82%<br />
|10%<br />
|89%<br />
|7%<br />
|92%<br />
|--<br />
!24<br />
|15%<br />
|82%<br />
|9%<br />
|89%<br />
|7%<br />
|92%<br />
|--<br />
!25<br />
|14%<br />
|83%<br />
|9%<br />
|89%<br />
|7%<br />
|92%<br />
|--<br />
!26<br />
|14%<br />
|83%<br />
|9%<br />
|89%<br />
|6%<br />
|92%<br />
|--<br />
!27<br />
|14%<br />
|84%<br />
|9%<br />
|90%<br />
|6%<br />
|92%<br />
|}<br />
<br />
== Banshee card ==<br />
The Banshee card attempts to [[Cause Fear]] in all monsters in sight of the player.<br />
<br />
== Damnation card ==<br />
The Damnation card banishes random creatures in the player's vicinity (or possibly the player!) to [[the Abyss]]. If it banishes more than one creature, only the ''first'' victim can be the player.<br />
<br />
== Solitude card ==<br />
The Solitude card casts the [[Dispersal]] spell at a spell power of (power / 4).<br />
<br />
== Warpwright card ==<br />
The Warpwright card attempts to place a teleport trap near the player. It is completely ineffective in the Abyss. Often better than a [[Scroll of teleportation]], because you can step on the trap for an instant getaway, rather than waiting for the scroll to trigger. (Plus, a deck with an identified Warpwright card will not be burned up by fire attacks.)<br />
<br />
== Flight card ==<br />
The Flight card does one of the following:<br />
* Level 0: Casts either [[Spider Form]] or [[Bat Form]] on the player.<br />
* Level 1: Casts [[Flight]] ''and'' [[Swiftness]] on the player.<br />
* Level 2: Casts [[Flight]] ''and'' [[Swiftness]] on the player, and places a shaft in the player's square if possible.<br />
<br />
Additionally, it has a one-in-(4 - effect level) chance of making the player invisible.<br />
<br />
== Alchemist card ==<br />
{{crawlquote|"You feel better. Some of your gold vanishes!"}}<br />
<br />
Drawing this card restores some [[HP]] (and occasionally [[MP]]) in exchange for [[gold]]. The amount of healing and gold spent depends on the power level:<br />
*Power level 0<br />
**80% chance that it will spend 0-66 gold to restore 0-33 HP<br />
**20% chance that it will spend 0-99 gold to restore 0-33 HP and 0-6 MP<br />
*Power level 1<br />
**60% chance that it will spend 0-132 gold to restore 0-66 HP<br />
**40% chance that it will spend 0-198 gold to restore 0-66 HP and 0-13 MP<br />
*Power level 2<br />
**40% chance that it will spend 0-198 gold to restore 0-99 HP<br />
**60% chance that it will spend 0-297 gold to restore 0-99 HP and 0-19 MP<br />
<br />
The amount of gold you spend is directly proportional to the amount of healing you receive. Actual amounts healed and spent are weighted toward the averages.<br />
<br />
[[Category: Deck]]</div>Miffyhttp://crawl.chaosforge.org/index.php?title=Deck_of_emergency&diff=29468Deck of emergency2014-06-16T07:19:09Z<p>Miffy: Move Alchemist card from Deck of Wonders</p>
<hr />
<div>The '''deck of emergency''' contains seven distinct cards. It cannot be found as an independent physical item, hence the absence of an item-data box.<br />
<br />
== Tomb card ==<br />
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration depends on your [[Decks#Card power|card power]]: 10 + power/20 + 1d(power/4) - 1.<br />
<br />
Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.<br />
Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.<br />
<br />
=== Mechanics ===<br />
The entombment effect iterates over each adjacent tile, making the following checks:<br />
* If a one-in-power chance occurs, skip the tile.<br />
* If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, or [[deep water]], skip it. (This list is not necessarily complete.)<br />
<br />
If the tile is not skipped:<br />
* Any clouds and ''mechanical'' traps in the tile are destroyed.<br />
* The terrain type of the tile is changed to an ordinary rock wall. Any items on the floor will be displaced to the square where you are standing.<br />
<br />
=== Chances of success ===<br />
<br />
Assuming that you are not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.<br />
<br />
{| class="wikitable" border="1"<br />
!Evo<br />
!colspan=2|Plain<br />
!colspan=2|Ornate<br />
!colspan=2|Legend.<br />
|--<br />
!<br />
!8<br />
!9<br />
!8<br />
!9<br />
!8<br />
!9<br />
|--<br />
!0<br />
|0%<br />
|0%<br />
|20%<br />
|76%<br />
|11%<br />
|87%<br />
|--<br />
!1<br />
|0%<br />
|0%<br />
|19%<br />
|76%<br />
|11%<br />
|87%<br />
|--<br />
!2<br />
|10%<br />
|3%<br />
|18%<br />
|78%<br />
|11%<br />
|87%<br />
|--<br />
!3<br />
|26%<br />
|16%<br />
|18%<br />
|79%<br />
|10%<br />
|88%<br />
|--<br />
!4<br />
|33%<br />
|29%<br />
|17%<br />
|80%<br />
|10%<br />
|88%<br />
|--<br />
!5<br />
|34%<br />
|38%<br />
|16%<br />
|81%<br />
|10%<br />
|88%<br />
|--<br />
!6<br />
|34%<br />
|43%<br />
|16%<br />
|81%<br />
|10%<br />
|89%<br />
|--<br />
!7<br />
|33%<br />
|49%<br />
|15%<br />
|82%<br />
|9%<br />
|89%<br />
|--<br />
!8<br />
|31%<br />
|55%<br />
|15%<br />
|83%<br />
|9%<br />
|89%<br />
|--<br />
!9<br />
|29%<br />
|59%<br />
|14%<br />
|83%<br />
|9%<br />
|89%<br />
|--<br />
!10<br />
|28%<br />
|63%<br />
|14%<br />
|84%<br />
|9%<br />
|90%<br />
|--<br />
!11<br />
|27%<br />
|64%<br />
|13%<br />
|84%<br />
|9%<br />
|90%<br />
|--<br />
!12<br />
|25%<br />
|67%<br />
|13%<br />
|85%<br />
|8%<br />
|90%<br />
|--<br />
!13<br />
|24%<br />
|70%<br />
|12%<br />
|85%<br />
|8%<br />
|90%<br />
|--<br />
!14<br />
|23%<br />
|72%<br />
|12%<br />
|86%<br />
|8%<br />
|90%<br />
|--<br />
!15<br />
|21%<br />
|73%<br />
|12%<br />
|86%<br />
|8%<br />
|91%<br />
|--<br />
!16<br />
|21%<br />
|74%<br />
|12%<br />
|87%<br />
|8%<br />
|91%<br />
|--<br />
!17<br />
|20%<br />
|76%<br />
|11%<br />
|87%<br />
|8%<br />
|91%<br />
|--<br />
!18<br />
|19%<br />
|77%<br />
|11%<br />
|87%<br />
|7%<br />
|91%<br />
|--<br />
!19<br />
|18%<br />
|78%<br />
|11%<br />
|88%<br />
|7%<br />
|91%<br />
|--<br />
!20<br />
|17%<br />
|79%<br />
|10%<br />
|88%<br />
|7%<br />
|91%<br />
|--<br />
!21<br />
|17%<br />
|80%<br />
|10%<br />
|88%<br />
|7%<br />
|92%<br />
|--<br />
!22<br />
|16%<br />
|81%<br />
|10%<br />
|88%<br />
|7%<br />
|92%<br />
|--<br />
!23<br />
|16%<br />
|82%<br />
|10%<br />
|89%<br />
|7%<br />
|92%<br />
|--<br />
!24<br />
|15%<br />
|82%<br />
|9%<br />
|89%<br />
|7%<br />
|92%<br />
|--<br />
!25<br />
|14%<br />
|83%<br />
|9%<br />
|89%<br />
|7%<br />
|92%<br />
|--<br />
!26<br />
|14%<br />
|83%<br />
|9%<br />
|89%<br />
|6%<br />
|92%<br />
|--<br />
!27<br />
|14%<br />
|84%<br />
|9%<br />
|90%<br />
|6%<br />
|92%<br />
|}<br />
<br />
== Banshee card ==<br />
The Banshee card attempts to [[Cause Fear]] in all monsters in sight of the player.<br />
<br />
== Damnation card ==<br />
The Damnation card banishes random creatures in the player's vicinity (or possibly the player!) to [[the Abyss]]. If it banishes more than one creature, only the ''first'' victim can be the player.<br />
<br />
== Solitude card ==<br />
The Solitude card casts the [[Dispersal]] spell at a spell power of (power / 4).<br />
<br />
== Warpwright card ==<br />
The Warpwright card attempts to place a teleport trap near the player. It is completely ineffective in the Abyss. Often better than a [[Scroll of teleportation]], because you can step on the trap for an instant getaway, rather than waiting for the scroll to trigger. (Plus, a deck with an identified Warpwright card will not be burned up by fire attacks.)<br />
<br />
== Flight card ==<br />
The Flight card does one of the following:<br />
* Level 0: Casts either [[Spider Form]] or [[Bat Form]] on the player.<br />
* Level 1: Casts [[Flight]] ''and'' [[Swiftness]] on the player.<br />
* Level 2: Casts [[Flight]] ''and'' [[Swiftness]] on the player, and places a shaft in the player's square if possible.<br />
<br />
Additionally, it has a one-in-(4 - effect level) chance of making the player invisible.<br />
<br />
== Alchemist Card ==<br />
{{crawlquote|"You feel better. Some of your gold vanishes!"}}<br />
<br />
Drawing this card restores some [[HP]] (and occasionally [[MP]]) in exchange for [[gold]]. The amount of healing and gold spent depends on the power level:<br />
*Power level 0<br />
**80% chance that it will spend 0-66 gold to restore 0-33 HP<br />
**20% chance that it will spend 0-99 gold to restore 0-33 HP and 0-6 MP<br />
*Power level 1<br />
**60% chance that it will spend 0-132 gold to restore 0-66 HP<br />
**40% chance that it will spend 0-198 gold to restore 0-66 HP and 0-13 MP<br />
*Power level 2<br />
**40% chance that it will spend 0-198 gold to restore 0-99 HP<br />
**60% chance that it will spend 0-297 gold to restore 0-99 HP and 0-19 MP<br />
<br />
The amount of gold you spend is directly proportional to the amount of healing you receive. Actual amounts healed and spent are weighted toward the averages.<br />
<br />
[[Category: Deck]]</div>Miffy