http://crawl.chaosforge.org/api.php?hidebots=1&urlversion=1&days=3&limit=50&target=Menkaure&action=feedrecentchanges&feedformat=atomCrawlWiki - Changes related to "Menkaure" [en]2024-03-29T14:20:22ZRelated changesMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=The_Dungeon&diff=80141&oldid=79865The Dungeon2024-03-29T13:05:28Z<p><span dir="auto"><span class="autocomment">Malevolent Force</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 13:05, 29 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While D:10-15 and Lair have the same chance of a malevolent force effect, a [[shaft]] in the Dungeon is worse than a shaft in the Lair. First, going from D:10 -> D:13 is a greater difficulty spike, on average, than Lair:1 -> Lair:4. Second, the possible [[out-of-depth]]s are worse in Dungeon. The ''worst<del class="diffchange diffchange-inline">-</del>case'' out-of-depth in Dungeon are the likes of [[sphinx]]es and [[storm dragon]]s in a [[vault]], which are much harder than the [[hydra]]s and [[skyshark]]s you'd find in Lair.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While D:10-15 and Lair have the same chance of a malevolent force effect, a [[shaft]] in the Dungeon is worse than a shaft in the Lair. First, going from D:10 -> D:13 is a greater difficulty spike, on average, than Lair:1 -> Lair:4. Second, the possible [[out-of-depth]]s are worse in Dungeon. The ''worst case'' out-of-depth in Dungeon are the likes of [[sphinx]]es and [[storm dragon]]s in a [[vault]], which are much harder than the [[hydra]]s and [[skyshark]]s you'd find in Lair.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>That being said, if you feel that your character isn't strong enough to handle the 'common' enemies in Lair, you'll probably want to do D:10-11 first even when considering the malevolent force increase. Being able to deal with common enemies is ''much'' more important than the rare chance of a malevolent force happening.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>That being said, if you feel that your character isn't strong enough to handle the 'common' enemies in Lair, you'll probably want to do D:10-11 first<ins class="diffchange diffchange-inline">, </ins>even when considering the malevolent force increase. Being able to deal with common enemies is ''much'' more important than the rare chance of a malevolent force happening.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
</table>Hordes