<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.11.0</id>
		<title>0.11.0 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.11.0"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.11.0&amp;action=history"/>
		<updated>2026-04-22T01:08:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=57717&amp;oldid=prev</id>
		<title>ScriptFactory: Redirected page to 0.11</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=57717&amp;oldid=prev"/>
				<updated>2022-02-08T15:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/0.11&quot; title=&quot;0.11&quot;&gt;0.11&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:50, 8 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;redirect [[0.11]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/ins&gt;redirect [[0.11&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScriptFactory</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=57716&amp;oldid=prev</id>
		<title>ScriptFactory at 15:50, 8 February 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=57716&amp;oldid=prev"/>
				<updated>2022-02-08T15:50:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:50, 8 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/del&gt;redirect [[0.11]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;redirect [[0.11]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScriptFactory</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=57715&amp;oldid=prev</id>
		<title>ScriptFactory: redirect</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=57715&amp;oldid=prev"/>
				<updated>2022-02-08T15:49:36Z</updated>
		
		<summary type="html">&lt;p&gt;redirect&lt;/p&gt;
&lt;a href=&quot;http://crawl.chaosforge.org/index.php?title=0.11.0&amp;amp;diff=57715&amp;amp;oldid=56932&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>ScriptFactory</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=56932&amp;oldid=prev</id>
		<title>Spudwalt at 05:04, 30 January 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=56932&amp;oldid=prev"/>
				<updated>2022-01-30T05:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:04, 30 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l145&quot; &gt;Line 145:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fedhas]]' Sunlight stays in place.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fedhas]]' Sunlight stays in place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Okawaru]] gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Okawaru]] gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Concurrent god [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wrath&lt;/del&gt;|wraths]] don't dilute each other anymore.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Concurrent god [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;divine retribution&lt;/ins&gt;|wraths]] don't dilute each other anymore.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interface&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interface&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=42765&amp;oldid=prev</id>
		<title>Pekkekke: Added a bunch of links. No other changes.</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=42765&amp;oldid=prev"/>
				<updated>2016-08-16T03:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Added a bunch of links. No other changes.&lt;/p&gt;
&lt;a href=&quot;http://crawl.chaosforge.org/index.php?title=0.11.0&amp;amp;diff=42765&amp;amp;oldid=1417&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Pekkekke</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=1417&amp;oldid=prev</id>
		<title>Ion frigate: 1 revision: game versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=1417&amp;oldid=prev"/>
				<updated>2012-12-21T04:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: game versions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:53, 21 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=1416&amp;oldid=prev</id>
		<title>CommanderC: 0.11.0 final changelog</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.11.0&amp;diff=1416&amp;oldid=prev"/>
				<updated>2012-10-01T13:58:30Z</updated>
		
		<summary type="html">&lt;p&gt;0.11.0 final changelog&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Changelog for Dungeon Crawl Stone Soup 0.11&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.11 (20121001)&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
0.11 Highlights&lt;br /&gt;
----------&lt;br /&gt;
* A new branch: the Spider Nest.&lt;br /&gt;
* The Swamp branch is less annoying now.&lt;br /&gt;
* Missile enchantments are no more.&lt;br /&gt;
* Monster constriction vs the player has been overhauled.&lt;br /&gt;
* New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.&lt;br /&gt;
* Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.&lt;br /&gt;
* Lots of new vaults and tiles.&lt;br /&gt;
* Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).&lt;br /&gt;
&lt;br /&gt;
Branches, environment&lt;br /&gt;
---------------------&lt;br /&gt;
* New wizlab: Roulette of Golubria.&lt;br /&gt;
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.&lt;br /&gt;
* A new Sprint map by st, based on the Ziggurat.&lt;br /&gt;
* Vaults are more common.&lt;br /&gt;
* There are three new level layouts for the dungeon and various branches.&lt;br /&gt;
* You don't lose portal vaults after being banished from one.&lt;br /&gt;
* Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.&lt;br /&gt;
* Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).&lt;br /&gt;
* The Elven Halls are only three levels deep.&lt;br /&gt;
* Branch difficulty doesn't depend on where their entrance was anymore.&lt;br /&gt;
* Traps of a given type deal the same damage no matter where they are.&lt;br /&gt;
* Axe traps got axed.&lt;br /&gt;
* Wax walls are no more.&lt;br /&gt;
* There are no more randomly generated secret doors, but they can still be found in vaults.&lt;br /&gt;
* The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.&lt;br /&gt;
* Swamp trees are now mangroves, and are opaque.&lt;br /&gt;
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.&lt;br /&gt;
* Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.&lt;br /&gt;
&lt;br /&gt;
Character&lt;br /&gt;
---------&lt;br /&gt;
* Humans get slightly more stat increases.&lt;br /&gt;
* Nagas get constriction at XL13 now.&lt;br /&gt;
* Tengu can fly when transformed.&lt;br /&gt;
* Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.&lt;br /&gt;
* Felids are better at combat and Evocations, worse at Summonings.&lt;br /&gt;
* Felid pounces (sneak attacks) do more damage.&lt;br /&gt;
* The Evocations skill increases max MP.&lt;br /&gt;
* Forms without some sort of hands can't use wands/etc.&lt;br /&gt;
&lt;br /&gt;
Monsters&lt;br /&gt;
--------&lt;br /&gt;
* Player ghost Sticky Flame autohits but is range 1.&lt;br /&gt;
* Berserk monsters are immune to fear.&lt;br /&gt;
* Plants don't feel torment. Oklob farms ahoy!&lt;br /&gt;
* Monsters attached to the ground are -TELE.&lt;br /&gt;
* Jellies, porcupines, flaming corpses won't get constricted.&lt;br /&gt;
* Magical staves work for monsters as something more than a mere cudgel.&lt;br /&gt;
* Monsters can use rings and amulets.&lt;br /&gt;
* Mindless monsters don't have any skills (zombies with pain weapons, etc.).&lt;br /&gt;
* New uniques:&lt;br /&gt;
** Arachne, half-human, half-spider.&lt;br /&gt;
** Fannar, an elven ice elementalist.&lt;br /&gt;
* Margery gets dragon armour.&lt;br /&gt;
* Monsters with arcane spells won't wear heavy armour.&lt;br /&gt;
* Donald can spawn in Labyrinths, and complains about them.&lt;br /&gt;
* Urug is drastically stronger.&lt;br /&gt;
* Mimics can be &amp;quot;inept&amp;quot;, (no adjective), &amp;quot;ravenous&amp;quot; or &amp;quot;monstrous&amp;quot;, with a progression of strength and abilities.&lt;br /&gt;
* New monster: orb spider. Shoots weak orbs of destruction at you.&lt;br /&gt;
* Removed: Jozef, midges, killer bee larvae, hairy devils.&lt;br /&gt;
* Porcupines get spines.&lt;br /&gt;
* Hell Sentinels replace Pit Fiends.&lt;br /&gt;
* Boulder beetles can roll as a boulder.&lt;br /&gt;
* Jumping spiders can ensnare you with webs in melee.&lt;br /&gt;
* Poison attacks from sea snakes and redbacks can only be partially resisted.&lt;br /&gt;
* Hit dice and damage have been increased for all spider enemies.&lt;br /&gt;
* Emperor scorpions are much stronger.&lt;br /&gt;
* Ghost moths have been nerfed.&lt;br /&gt;
* Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.&lt;br /&gt;
* Swamp worms have better melee accuracy.&lt;br /&gt;
* Giant leeches are more dangerous.&lt;br /&gt;
* Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.&lt;br /&gt;
* Monsters who submerge stop fleeing.&lt;br /&gt;
* Umbras don't give bonuses to demons anymore.&lt;br /&gt;
* Monsters (and player ghosts) can cast Ozocubu's Refrigeration.&lt;br /&gt;
* Monsters cast emergency spells more often.&lt;br /&gt;
* Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.&lt;br /&gt;
* A &amp;quot;damageless constriction&amp;quot; effect has been implemented for certain monsters, particularly mimics.&lt;br /&gt;
* The Royal Jelly is able to regenerate.&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
------&lt;br /&gt;
* Lee's Rapid Deconstruction works in Slime now.&lt;br /&gt;
* Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.&lt;br /&gt;
* Death Channel is level 6.&lt;br /&gt;
* Simulacrum works on beef jerkies, sausages and meat rations.&lt;br /&gt;
* Removed: Projected Noise.&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
-----&lt;br /&gt;
* Artefacts can get distortion.&lt;br /&gt;
* Blowguns can get evasion.&lt;br /&gt;
* Wearing/removing armour can be aborted.&lt;br /&gt;
* Fixed artefacts with fixed appearance start identified.&lt;br /&gt;
* Weapons may corrode upon stabbing a jelly.&lt;br /&gt;
* Ambrosia gives more mp, but only as you digest it.&lt;br /&gt;
* Raw troll hides grant regeneration.&lt;br /&gt;
* Jewelry auto-ids when it shows an obvious effect.&lt;br /&gt;
* Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.&lt;br /&gt;
* Rods of striking are better.&lt;br /&gt;
* Staves of energy reduce spell hunger to 1/3 instead of eliminating it.&lt;br /&gt;
* Missile enchantments are no more, greatly simplifying inventory management.&lt;br /&gt;
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.&lt;br /&gt;
* All missile brands start visible.&lt;br /&gt;
* Visored helmets don't prevent bite attacks.&lt;br /&gt;
* Identifying weapons by use works instantly but requires a random (per item) level of skill.&lt;br /&gt;
* Unbranded items can't be glowing/runed unless they're cursed.&lt;br /&gt;
* New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.&lt;br /&gt;
* Randart weapons have a wider selection of names.&lt;br /&gt;
* Acquirement will not provide you with items your god hates.&lt;br /&gt;
&lt;br /&gt;
Cards&lt;br /&gt;
-----&lt;br /&gt;
* Trowel works everywhere.&lt;br /&gt;
* Sage won't time out or be overwritten on a new draw.&lt;br /&gt;
* Removed: Spade.&lt;br /&gt;
* Map and Dowsing have been combined into one.&lt;br /&gt;
* Walls from the Tomb expire after a while.&lt;br /&gt;
* New: the Mercenary. Allows you to purchase allies.&lt;br /&gt;
* Warpwright teleport traps expire shortly.&lt;br /&gt;
&lt;br /&gt;
Gods&lt;br /&gt;
----&lt;br /&gt;
* Trog accepts kills of holies.&lt;br /&gt;
* Abandoning Kikubaaqudgha rots all currently existing corpses.&lt;br /&gt;
* Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.&lt;br /&gt;
* Banishing monsters grants some XP and Lugonu piety.&lt;br /&gt;
* New Xom effect: mass inner flame.&lt;br /&gt;
* Nemelex gives far fewer decks of summoning.&lt;br /&gt;
* Nemelex loses the Mark Four ability, gains Deal Four.&lt;br /&gt;
* Nemelex doesn't try to enforce &amp;quot;genuine&amp;quot; use of cards -- was too inaccurate.&lt;br /&gt;
* Xom can't gift permanent allies anymore.&lt;br /&gt;
* Xom grants far fewer item gifts.&lt;br /&gt;
* Xom acts drastically more often when you're in a tough fight.&lt;br /&gt;
* Elyvilon doesn't take piety when life-saving allies.&lt;br /&gt;
* Non-newbie Elyvilonites can't destroy non-unholy weapons.&lt;br /&gt;
* Fedhas' Sunlight stays in place.&lt;br /&gt;
* Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.&lt;br /&gt;
* Concurrent god wraths don't dilute each other anymore.&lt;br /&gt;
&lt;br /&gt;
Interface&lt;br /&gt;
---------&lt;br /&gt;
* Stash tracking, annotations, etc, work for portal levels.&lt;br /&gt;
* Mutation notes mention how it was gained or lost.&lt;br /&gt;
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.&lt;br /&gt;
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.&lt;br /&gt;
* Webtiles chat is now logged (can be disabled via note_chat_messages).&lt;br /&gt;
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.&lt;br /&gt;
* Fake translations: dwarven, jägerkin, kraut, wide.&lt;br /&gt;
* Loads of new tiles.&lt;br /&gt;
* The unique Pan/Hell lords get special tall tiles.&lt;br /&gt;
* An in-game high scores browser.&lt;br /&gt;
* Picking up stackable items shows how many you picked up.&lt;br /&gt;
* Every item, monster, feature has a description.&lt;br /&gt;
* Many descriptions were improved.&lt;br /&gt;
* Autoexplore stops on items sacrificeable to your god.&lt;br /&gt;
* Rods appear as a separate item class.&lt;br /&gt;
* Autopickup settings can now be configured in-game, via the '\' key.&lt;br /&gt;
* Several improvements have been made to the tutorial.&lt;br /&gt;
* Lantern of shadows no longer makes the whole screen dark grey in console mode.&lt;br /&gt;
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.&lt;br /&gt;
* Some added or improved status indicators.&lt;br /&gt;
* Message filters are case-insensitive.&lt;br /&gt;
* Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.&lt;br /&gt;
* Local tiles now has an abilities tab.&lt;br /&gt;
&lt;br /&gt;
Wizmode&lt;br /&gt;
-------&lt;br /&gt;
* &amp;amp;^P to polymorph into a form.&lt;br /&gt;
* &amp;amp;P to rebuild a level based on a vault.&lt;br /&gt;
* &amp;amp;^M to memorise a spell.&lt;br /&gt;
* &amp;amp;# to (partially) load a character dump file.&lt;br /&gt;
&lt;br /&gt;
Technical&lt;br /&gt;
---------&lt;br /&gt;
* Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.&lt;br /&gt;
&lt;br /&gt;
[[Category: Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>CommanderC</name></author>	</entry>

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