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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.2.0</id>
		<title>0.2.0 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.2.0"/>
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		<updated>2026-04-09T01:51:07Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.2.0&amp;diff=1367&amp;oldid=prev</id>
		<title>Ion frigate: 1 revision: game versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.2.0&amp;diff=1367&amp;oldid=prev"/>
				<updated>2012-12-21T04:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: game versions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:53, 21 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.2.0&amp;diff=1366&amp;oldid=prev</id>
		<title>Soyweiser at 02:33, 21 November 2011</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.2.0&amp;diff=1366&amp;oldid=prev"/>
				<updated>2011-11-21T02:33:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Oldversion|0.2.0}}&lt;br /&gt;
'''0.2.0''' is an old version of ''Dungeon Crawl Stone Soup'', released on April 1, 2007.&lt;br /&gt;
&lt;br /&gt;
==Release notes==&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.2 (20070401)&lt;br /&gt;
&lt;br /&gt;
* Save and bones files formats changed, incompatible with 0.1.x.&lt;br /&gt;
* Added a game tutorial.&lt;br /&gt;
* More vaults and special level layouts.&lt;br /&gt;
* New evasion model (from 4.1.2).&lt;br /&gt;
* Revamped dungeon overview and character information screens.&lt;br /&gt;
* Targeting interface keymaps changed.&lt;br /&gt;
* 'v' examines monsters, items, etc., '?' gives help.&lt;br /&gt;
* -macro option now specifies a directory, not the macro file.&lt;br /&gt;
* Item colours changed.&lt;br /&gt;
* Deeper dungeon levels can have multiple player ghosts.&lt;br /&gt;
* Rods of striking also get magic reservoirs.&lt;br /&gt;
* Removed unpoisoned needles and blowguns of venom.&lt;br /&gt;
* Stash search also finds altars and portals.&lt;br /&gt;
* Mutation and species abilities cleanup.&lt;br /&gt;
* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray.&lt;br /&gt;
* Low-HD monsters are less likely to give piety when killed.&lt;br /&gt;
* Fixed Pandemonium demons getting only magic dart.&lt;br /&gt;
* Character names can now include spaces, dashes and periods. On Unix, character names can also end with a digit.&lt;br /&gt;
* Adjusted beam to-hit calculation.&lt;br /&gt;
* Weapons animated by Tukima's Dance are now considered thrown for autopickup purposes.&lt;br /&gt;
* Crawl now tries to show error messages after curses cleanup, or before initialisation so that the user can see the error. :-)&lt;br /&gt;
* Reduced orange statue attack speed.&lt;br /&gt;
* Windows builds no longer use SHORT_FILE_NAMES.&lt;br /&gt;
* In-game help browser.&lt;br /&gt;
* Greedy explore now works in Pandemonium.&lt;br /&gt;
* Stash tracker now also tracks item inscriptions.&lt;br /&gt;
* Many item stacking bugs fixed.&lt;br /&gt;
* Artifacts are described as such when (v)iewed.&lt;br /&gt;
* The Hat of the Alchemist is now a real wizard hat, not a helmet.&lt;br /&gt;
* Fixed identify not clearing empty inscription.&lt;br /&gt;
* Fixed broken fear behaviour for monsters.&lt;br /&gt;
* Shop purchase asks for confirmation.&lt;br /&gt;
* Minor tweaks to some unrand artifacts.&lt;br /&gt;
* Gourmand contaminated -&amp;gt; clean effect is also gradual now.&lt;br /&gt;
* Searching is more effective.&lt;br /&gt;
* New god.&lt;br /&gt;
* Armour training tweaks.&lt;br /&gt;
* Full herbivorousness now happens only at level 3 of the mutation.&lt;br /&gt;
* Incremental butchering works now.&lt;br /&gt;
* Poisoned arrows are more likely to give snakes than before with sticks-to-snakes.&lt;br /&gt;
* Cannot shop while berserk.&lt;br /&gt;
* Fixed some monster movement bugs.&lt;br /&gt;
* Spriggans now start with slow metabolism and extra food, but are herbivores.&lt;br /&gt;
* Assassins have a chance of starting with a few curare-tipped needles.&lt;br /&gt;
* Rods are more common.&lt;br /&gt;
* stop_travel messages can also stop run/rest, if the message interrupt is disabled for run/rest.&lt;br /&gt;
* Better handling of monster-comes-into-view messages.&lt;br /&gt;
* Zin will reliably feed you if you have sufficient piety and are starving.&lt;br /&gt;
* Travel is no longer interrupted by submerged monsters.&lt;br /&gt;
* Travel is no longer interrupted by an invisible monster missing you.&lt;br /&gt;
* Blinking/teleporting monsters can no longer land on the player's square.&lt;br /&gt;
* Fixed Abyss banishment crash.&lt;br /&gt;
* Monster resists were not taking randarts into account in some cases.&lt;br /&gt;
* Better handling for travel_delay = -1.&lt;br /&gt;
* Monsters using draining or hellfire are M_EVIL and take damage from cleansing flame.&lt;br /&gt;
* Show monster paralysis status when examined.&lt;br /&gt;
* Carrying capacity shown in inventory menus is now maximum unburdened carrying capacity, not absolute maximum.&lt;br /&gt;
* Flying monsters no longer avoid mechanical traps.&lt;br /&gt;
* Items dropped onto an altar while praying will be sacrificed.&lt;br /&gt;
* Jellies can no longer eat artifacts.&lt;br /&gt;
* Enabling delay_message_clear uses a scrolling message window.&lt;br /&gt;
* Fixed bug where statues could move around.&lt;br /&gt;
* Added temporary pain-brand spell &amp;quot;Excruciating Wounds&amp;quot;.&lt;br /&gt;
* Fixed duplicated scroll labels.&lt;br /&gt;
* Friendly monsters should not flee from the player.&lt;br /&gt;
* Fixed detect creatures revealing monster identities in notes.&lt;br /&gt;
* Fixed level-map crashes on large terms.&lt;br /&gt;
* no_dark_brand defaults to true, since the option is otherwise too obscure to find (and the problem it addresses is widespread on Unix terms).&lt;br /&gt;
* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw cursors on black/darkgrey spaces.&lt;br /&gt;
* Summon horrible things now produces temporary summons.&lt;br /&gt;
* Monster abjuration is weaker.&lt;br /&gt;
* Deflect missiles is less effective.&lt;br /&gt;
* Unseen horrors no longer resist electricity.&lt;br /&gt;
* Greedy explore now tries to handle mimics like the items they imitate.&lt;br /&gt;
* Dungeon builder guarantees that at least one downstair is reachable from the upstair on D:1, unless there is an enclosed entry vault.&lt;br /&gt;
* Hydras get their full attack round vs other monsters.&lt;br /&gt;
* Monsters fighting hydras can chop off heads if using suitable weapons/claws.&lt;br /&gt;
* Interlevel travel handles branch entries and exits more intelligently.&lt;br /&gt;
* Added wizmode &amp;amp;~ to instant travel to any level to test special levels.&lt;br /&gt;
* Messages can be coloured individually using pattern matches with the message_colour option.&lt;br /&gt;
* Monsters dying to friendlies' poison, or damaging clouds are now correctly attributed as collateral kills.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>	</entry>

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