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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.4.0</id>
		<title>0.4.0 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.4.0"/>
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		<updated>2026-04-30T16:21:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.4.0&amp;diff=1341&amp;oldid=prev</id>
		<title>Ion frigate: 1 revision: game versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.4.0&amp;diff=1341&amp;oldid=prev"/>
				<updated>2012-12-21T04:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: game versions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:53, 21 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.4.0&amp;diff=1340&amp;oldid=prev</id>
		<title>Ion frigate: it's a cute joke, but let's keep it on its page.  as for elves, they were removed in 0.3</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.4.0&amp;diff=1340&amp;oldid=prev"/>
				<updated>2012-09-18T04:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;it&amp;#039;s a cute joke, but let&amp;#039;s keep it on its page.  as for elves, they were removed in 0.3&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Oldversion|0.4.0}}&lt;br /&gt;
'''0.4.0''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 14, 2008.&lt;br /&gt;
&lt;br /&gt;
==Released notes==&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.4.0 (20080714)&lt;br /&gt;
&lt;br /&gt;
Disclaimer: These are merely the highlights, not an exhaustive list of changes.&lt;br /&gt;
&lt;br /&gt;
Breaks saves and bones compatibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===0.4 Highlights===&lt;br /&gt;
&lt;br /&gt;
* Many interface improvements.&lt;br /&gt;
* Greatly improved Tiles.&lt;br /&gt;
* Allow all sensible species/class combinations.&lt;br /&gt;
* Added Vampire species.&lt;br /&gt;
* Overhaul of the good gods.&lt;br /&gt;
* Smarter monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
* Overhauled key settings of a number of commands. &lt;br /&gt;
  (See settings/034_commands.txt or press ?v while playing.)&lt;br /&gt;
* Added monster list for monsters in line of sight (ASCII only).&lt;br /&gt;
* Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.)&lt;br /&gt;
* Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status.&lt;br /&gt;
* Improved butchering interface.&lt;br /&gt;
* Allow selection of equipment slots from '%' overview screen.&lt;br /&gt;
* Added coloured HP/Magic bars.&lt;br /&gt;
* Many new tutorial information triggers.&lt;br /&gt;
* Allow searching item/monster/spell/... descriptions ('?/' command).&lt;br /&gt;
* Allow swapping (' command) to non-weapons that need to be wielded for spells.&lt;br /&gt;
* Fixed weapon swap ignoring {!w}.&lt;br /&gt;
* Added Ctrl-D as a synonym for '~' (defining macros).&lt;br /&gt;
* Added commands for repeating commands ('`' and '0').&lt;br /&gt;
* Added command to annotate level ('!' command).&lt;br /&gt;
* Stepping into lava/deep water is not possible anymore, unless confused.&lt;br /&gt;
* Ask for confirmation before stepping into dangerous clouds, or traps.&lt;br /&gt;
* Allow autotravel through clouds your character is immune to.&lt;br /&gt;
* Prompt when firing through allies, or doing a ranged attack TSO would punish.&lt;br /&gt;
* Make butchering respect distortion weapons.&lt;br /&gt;
* (W)ear and (P)ut on menus allow removal of equipped items.&lt;br /&gt;
* Arriving via stairs calls autopickup and lists items on square.&lt;br /&gt;
* Refuse to eat rotten meat for non-saprovorous characters.&lt;br /&gt;
* Added harmful effects (poison etc.) to chunk descriptions.&lt;br /&gt;
* Evaporate can now be cancelled during potion/direction choice.&lt;br /&gt;
* Portaled Projectile now allows choice of ammunition.&lt;br /&gt;
* Stash tracker now tracks decay of corpses/chunks, eventually removing them.&lt;br /&gt;
* greedy_explore now defaults to true.&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
&lt;br /&gt;
* Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting.&lt;br /&gt;
* Greatly improved Beogh and Nemelex, and made Xom more interesting.&lt;br /&gt;
* Vehumet isn't evil anymore, and all boosts apply without prayer.&lt;br /&gt;
* Switch costs of Lugonu's self-banishment and leaving the Abyss.&lt;br /&gt;
* Removed autoprayer and option to stop prayer.&lt;br /&gt;
* Removed item sacrifices for all gods except Nemelex, TSO, Zin.&lt;br /&gt;
* Upon failed sacrifice hint on accepted item types.&lt;br /&gt;
* Divine summons will leave on penance, or turn hostile on abandonment.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
* Added Vampire species.&lt;br /&gt;
* Enable all sensible species/class combinations.&lt;br /&gt;
* Overhaul starting skills and equipment.&lt;br /&gt;
* Removed Glamour.&lt;br /&gt;
* Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18).&lt;br /&gt;
* Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp.&lt;br /&gt;
* Added +1 damage bonus for orcs and dwarves throwing racial gear.&lt;br /&gt;
* Fixed undead being unable to smite.&lt;br /&gt;
* Necromutation now gives torment resistance again.&lt;br /&gt;
* When transforming only remove armour you can't wear while transformed.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
* Removed weapons of disruption, improved holy wrath.&lt;br /&gt;
* New weapon brand: dragon slaying, limited to Polearms.&lt;br /&gt;
* Fixed darts of flame/ice to actually work, add similarly branded javelins.&lt;br /&gt;
* Forbid (un)equipping of items with known potentially fatal stat drain.&lt;br /&gt;
* Make distortion only take effect on unwielding.&lt;br /&gt;
* Improved autotargeting for weapons of reaching.&lt;br /&gt;
* Disable random generation of weapons of orc slaying (allowed in randarts).&lt;br /&gt;
* Fixed cap acquirement misbehaviour.&lt;br /&gt;
* New scrolls: Holy Word, Fog.&lt;br /&gt;
* Removed scrolls of forgetfulness.&lt;br /&gt;
* Added potions of blood and coagulated blood.&lt;br /&gt;
* Scrolls of recharging and enchant armour now prompt for an item.&lt;br /&gt;
* Potions of restore ability also cancel breath delay.&lt;br /&gt;
* Staves and rods of the same type can now be recognized.&lt;br /&gt;
* Staves will autoID if your skill in the appropriate school is 4 or higher.&lt;br /&gt;
* Manuals are visibly different from spell books and don't prompt anymore.&lt;br /&gt;
* Improved artefact autoinscriptions.&lt;br /&gt;
* Several new pre-defined (un)randarts.&lt;br /&gt;
* Added message for returning weapons NOT returning.&lt;br /&gt;
* Equipped randarts can now actually cause berserk.&lt;br /&gt;
* Thrown potions of poison won't poison monsters anymore.&lt;br /&gt;
* Limit racial properties applying to only some fitting item types.&lt;br /&gt;
* Prompt when attempting to sacrifice important items.&lt;br /&gt;
* Fixed books in shops being noted as identified over and over again.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
* New glyphs and colours for many monsters.&lt;br /&gt;
  (See settings/034_monster_glyphs.txt.)&lt;br /&gt;
* Beefed up demon lords.&lt;br /&gt;
* Draconian ghosts of xl &amp;gt;= 7 get the shadow dragon breath attack.&lt;br /&gt;
* Ghosts get Dispel Undead, Freezing Cloud, etc.&lt;br /&gt;
* Mummy curses now only decay a random amount of a stack of potions.&lt;br /&gt;
* Make Snorg go berserk.&lt;br /&gt;
* Angels and Daevas may appear randomly in the Abyss.&lt;br /&gt;
* Holy monsters may turn neutral if the player follows a good god.&lt;br /&gt;
* Unknown mimics are now consistently treated like items.&lt;br /&gt;
* Changed monster resists to have several levels, like the player's.&lt;br /&gt;
* Removed electricity resistance from several monsters.&lt;br /&gt;
* Daevas now resist negative energy.&lt;br /&gt;
* Fixed Oklob plants being confuseable.&lt;br /&gt;
* Lee's Rapid Deconstruction now works against skeletal dragons.&lt;br /&gt;
* Changed evil/holiness/intelligence/... flags for a number of monsters.&lt;br /&gt;
* Improved trap handling for intelligent monsters.&lt;br /&gt;
* Improved control over friendly monsters.&lt;br /&gt;
* Smarter pickup handling.&lt;br /&gt;
* Implemented patrolling and monster pathfinding.&lt;br /&gt;
* Fixed friendlies accidentally shooting the player.&lt;br /&gt;
* Fixed monsters firing/reaching through walls.&lt;br /&gt;
* Fixed summoned monsters sharing a square with the player.&lt;br /&gt;
* Monsters won't enter miasma if it harms them.&lt;br /&gt;
* Implemented Dispel Undead for monsters.&lt;br /&gt;
* Fix nagas/centaurs never being generating with bardings.&lt;br /&gt;
* Monsters may use wands of disintegration/polymorph other (mutate the player).&lt;br /&gt;
* Make paralysed monsters stabbable.&lt;br /&gt;
* Give a message for kills out of LOS.&lt;br /&gt;
* No experience for killing summoned monsters.&lt;br /&gt;
* Give half xp for enslaved monsters dying.&lt;br /&gt;
* Monster blink is now (mostly) restricted to their LOS.&lt;br /&gt;
* Introduced fish zombies.&lt;br /&gt;
* Fixed several spell/invocation attacks not waking monsters.&lt;br /&gt;
* Improved monster shields.&lt;br /&gt;
* More refined monster speech. (See docs/monster_speech.txt.)&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
&lt;br /&gt;
* Added transparent wall types.&lt;br /&gt;
* Modified Slime Pits end, guarantee rune.&lt;br /&gt;
* Several new vaults.&lt;br /&gt;
* Fixed some levels having the wrong amount of stairs.&lt;br /&gt;
* Fixed wonky vaults on lava etc.&lt;br /&gt;
* Treat adjacent doors as one (large) gate, opening/closing together.&lt;br /&gt;
* Player minotaurs will now map labyrinths.&lt;br /&gt;
* Removed amnesia traps.&lt;br /&gt;
* Introduced shafts.&lt;br /&gt;
* Added blood spattering.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
&lt;br /&gt;
* Merged Tiles into Crawl code.&lt;br /&gt;
* Save files between tile and non-tile games are compatible.&lt;br /&gt;
* Added lots of new tiles, and corrected misdisplayed ones.&lt;br /&gt;
* wininit.txt is now autocreated, if missing.&lt;br /&gt;
* Adapted tutorial for tiles.&lt;br /&gt;
* Improved mouse-click inventory/dungeon interaction.&lt;br /&gt;
* Show travel exclusion in tile map and mini-map.&lt;br /&gt;
* Fixed Detect creatures revealing exact monster type.&lt;br /&gt;
* Mimics posing as autopickable items now get marked as such.&lt;br /&gt;
* Clicking on items now respects warning inscriptions.&lt;br /&gt;
* General improvement.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
* New scoring system.&lt;br /&gt;
* Train Stealth by sneaking around sleeping monsters.&lt;br /&gt;
* Train Traps &amp;amp; Doors by setting off traps.&lt;br /&gt;
* Disallow self-banishment via Banishment spell.&lt;br /&gt;
* New spell: Summon Ugly Thing.&lt;br /&gt;
* Replace Paralyse spell with new spell Petrify.&lt;br /&gt;
* Better feedback on Detect Traps.&lt;br /&gt;
* Identify post-mortem inventory in morgue.txt.&lt;br /&gt;
* Dump command also dumps level map.&lt;br /&gt;
* init.txt/.crawlrc allow loading of external options/macro files.&lt;br /&gt;
* Changed stat display to be more compact and visually appealing.&lt;br /&gt;
* Overhaul of ghost structure.&lt;br /&gt;
* Overhauled and improved the documentation.&lt;br /&gt;
* Outsourced a lot of text into database files.&lt;br /&gt;
* Lots of additional bugs squashed.&lt;br /&gt;
* General code clean-up.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

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