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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.4.2</id>
		<title>0.4.2 - Revision history</title>
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		<updated>2026-04-30T16:36:18Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.4.2&amp;diff=1337&amp;oldid=prev</id>
		<title>Ion frigate: 1 revision: game versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.4.2&amp;diff=1337&amp;oldid=prev"/>
				<updated>2012-12-21T04:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: game versions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:53, 21 December 2012&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.4.2&amp;diff=1336&amp;oldid=prev</id>
		<title>Soyweiser at 01:39, 16 December 2011</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.4.2&amp;diff=1336&amp;oldid=prev"/>
				<updated>2011-12-16T01:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Oldversion|0.4.2}}&lt;br /&gt;
'''0.4.2''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 30, 2008.&lt;br /&gt;
&lt;br /&gt;
==Release notes==&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.4.2 (20080729)&lt;br /&gt;
&lt;br /&gt;
Disclaimer: These are merely the highlights, not an exhaustive list of changes.&lt;br /&gt;
&lt;br /&gt;
* Fixed defunct spell slot cap (and crash) with Selective Amnesia memorized.&lt;br /&gt;
* Fixed the game crashing if PlaceInfo somehow ends up buggy.&lt;br /&gt;
* Fixed runaway skill training.&lt;br /&gt;
* Fixed vampire draining not destroying small corpses.&lt;br /&gt;
* Fixed player being incapable of attacking some monsters.&lt;br /&gt;
* Fixed Elf:1 arrival sometimes being disconnected.&lt;br /&gt;
* Fixed picking up runes not enabling teleport control.&lt;br /&gt;
* Fixed items being created in walls.&lt;br /&gt;
* Fixed macros not working with 0.3.4 keymaps by introducing keybinding.&lt;br /&gt;
* Fixed x_ and other feature hotkeys not working in the Abyss.&lt;br /&gt;
* Fixed not swapping with a fiery monster into a fire cloud still moving it.&lt;br /&gt;
* Fixed firing at enslaved monsters being impossible.&lt;br /&gt;
* Fixed randart bardings masquerading as boots.&lt;br /&gt;
* Fixed claws/ankus not being handled by the weapon option.&lt;br /&gt;
* Fixed maps being unable to place monsters on shallow water.&lt;br /&gt;
* Fixed non-potion effects taking Vampire hunger states into account.&lt;br /&gt;
* Fixed repeatedly interrupted butchering making no progress.&lt;br /&gt;
* Fixed prompting because of inappropriate weapon despite being confused.&lt;br /&gt;
* Fixed resistances for lava creatures.&lt;br /&gt;
* Weakened monster Dispel Undead.&lt;br /&gt;
* TSO no longer minds if you attack an evil monster in an unchivalric manner.&lt;br /&gt;
* TSO no longer grants permanent followers, only prolongs their existence.&lt;br /&gt;
* Cleansing Flame won't harm monsters if TSO would be angry about that.&lt;br /&gt;
* Intelligent allies can now equip themselves even if non-permanent.&lt;br /&gt;
* Existing ghosts are now saved back if an undead player dies on their level.&lt;br /&gt;
* Restrict freezing cloud to high-damage cold beams, reduce their duration.&lt;br /&gt;
* Reduce number of times a beam can bounce.&lt;br /&gt;
* Abominations created by Twisted Resurrection count as undead again.&lt;br /&gt;
* Don't autoswitch to randarts with the curse property as a butchering tool.&lt;br /&gt;
* Count chunks and blood towards decks of summoning rather than wonder.&lt;br /&gt;
* Show monsters sensing/seeing invisible in their 'x' description.&lt;br /&gt;
* Self-hit prompts now respect the player's known resistances.&lt;br /&gt;
* 'allow_self_target = no' no longer prevents self-targetting for area spells.&lt;br /&gt;
* Added chunk colour to lua eating prompt.&lt;br /&gt;
* Added PCRE to the source tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>	</entry>

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