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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.5.0</id>
		<title>0.5.0 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.5.0"/>
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		<updated>2026-04-30T16:21:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.5.0&amp;diff=1331&amp;oldid=prev</id>
		<title>Ion frigate: 1 revision: game versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.5.0&amp;diff=1331&amp;oldid=prev"/>
				<updated>2012-12-21T04:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: game versions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:53, 21 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.5.0&amp;diff=1330&amp;oldid=prev</id>
		<title>Soyweiser at 16:47, 7 November 2011</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.5.0&amp;diff=1330&amp;oldid=prev"/>
				<updated>2011-11-07T16:47:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Oldversion|0.5.0}}&lt;br /&gt;
==Release notes==&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.5.0 (released on June 12, 2009. (20090612))&lt;br /&gt;
&lt;br /&gt;
Disclaimer: These are merely the highlights, not an exhaustive list of changes.&lt;br /&gt;
&lt;br /&gt;
Breaks saves and bones compatibility.&lt;br /&gt;
&lt;br /&gt;
===0.5 Highlights===&lt;br /&gt;
&lt;br /&gt;
* New species and job: Deep Dwarf, Artificer.&lt;br /&gt;
* Removed three species: Gnome, Grey Elf, Ogre-Mage.&lt;br /&gt;
* Several cool new uniques and other monsters.&lt;br /&gt;
* Several great new portal vaults.&lt;br /&gt;
* Zombies and skeletons can no longer use stairs.&lt;br /&gt;
* Transformations meld equipment instead of removing it.&lt;br /&gt;
* Many spell ranges shortened.&lt;br /&gt;
* Much more useful monster descriptions.&lt;br /&gt;
* More convenient tiles version.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
&lt;br /&gt;
* New portal vaults (Sewer, Ice Cave, Minitomb, Ziggurat), and many new vaults.&lt;br /&gt;
* Self-changing labyrinths (mappable but subject to map rot).&lt;br /&gt;
* Teleporting within a labyrinth always sends you away from the exit.&lt;br /&gt;
* The Orcish Mines are completely interconnected via the branch bottom.&lt;br /&gt;
* Shortened Hive to two levels.&lt;br /&gt;
* Ghosts may no longer appear in the Ecumenical Temple.&lt;br /&gt;
* Traps remember how much ammunition they have.&lt;br /&gt;
* Branch descriptions mention depth and whether they contain a rune.&lt;br /&gt;
* Fixed KMONS not accepting comma-separated list of alternative monsters.&lt;br /&gt;
* Tweaked most of the oklob vaults to make them less dangerous.&lt;br /&gt;
* Allow bazaars outside of the main dungeon.&lt;br /&gt;
* For timed portal vault alerts, give directional feedback.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
* Removed Grey Elf and Gnome species.&lt;br /&gt;
* Merged Ogre-Mages into Ogres with completely new aptitudes.&lt;br /&gt;
* Added non-healing species: Deep Dwarves.&lt;br /&gt;
* Swapped Kobolds' aptitudes for Long Blades and Maces &amp;amp; Flails.&lt;br /&gt;
* Added Artificer job.&lt;br /&gt;
* Transformations cause worn equipment to be melded rather than removed.&lt;br /&gt;
* Overhaul nutrition values and duration for Vampires feeding on corpses.&lt;br /&gt;
* Vampires can no longer heal via potions of blood or non-fresh corpses.&lt;br /&gt;
* Vampires recover lost stats depending on blood level.&lt;br /&gt;
* Draining of the experience pool is reduced by life protection.&lt;br /&gt;
* Merfolk can swim in heavy armour, albeit with doubled armour penalty.&lt;br /&gt;
* Player and monster nagas no longer flounder or lose stealth in shallow water.&lt;br /&gt;
* Secondary unarmed attacks wake sleeping monsters.&lt;br /&gt;
* Pure spellcasters don't start with a weapon anymore.&lt;br /&gt;
* Tweak starting choice restrictions.&lt;br /&gt;
* Going into berserk rage doubles Health, ending it halves Health.&lt;br /&gt;
* Added the slow healing mutation, affecting hitpoints and stat regeneration.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
* Disallow zombified monsters' use of stairs.&lt;br /&gt;
* New monsters: trapdoor spider, rock worm, flaming corpse, chaos spawn.&lt;br /&gt;
* Monster descriptions list resistances and some other attributes.&lt;br /&gt;
* Several cool new uniques.&lt;br /&gt;
* Many of the later uniques appear a few dungeon levels earlier.&lt;br /&gt;
* Polymorphed uniques retain their spells and speech.&lt;br /&gt;
* Reintroduce chance of orc wizards and priests in early orc bands.&lt;br /&gt;
* Most monsters of the same genus will attempt to surround the player.&lt;br /&gt;
* Implemented monster miscasts caused by Zot traps or mummy curses.&lt;br /&gt;
* Make all allies (including zombies) avoid Zot traps known to the player.&lt;br /&gt;
* Ghosts don't get holy wrath branded attacks anymore.&lt;br /&gt;
* Monsters will shout when woken, unless stabbed.&lt;br /&gt;
* Monsters will drink !healing to cure confusion, etc.&lt;br /&gt;
* Allies no longer mind being teleported by the player.&lt;br /&gt;
* Causing fear will make permanent allies flee but does not anger them.&lt;br /&gt;
* Retain the teleportation enchantment on polymorphed monsters.&lt;br /&gt;
* Make vampiric draining and torment alert and anger its target.&lt;br /&gt;
* Fixed draconians being able to strike 3 times per turn with their weapons.&lt;br /&gt;
* Account for randart shields when scanning monsters' inventories for randarts.&lt;br /&gt;
* Fixed monsters getting stuck in deep water after entering it while confused.&lt;br /&gt;
* Monsters behind glass but with a path to the player interrupt rest/travel.&lt;br /&gt;
* Monsters raised from the dead are equipped with their original equipment.&lt;br /&gt;
* Zombies/skeletons no longer drown, but will still avoid water.&lt;br /&gt;
* Fixed summoned monsters taking non-summoned items with them.&lt;br /&gt;
* Summoned monsters are no longer susceptible to Vampiric Draining.&lt;br /&gt;
* Make abominations resist poison.&lt;br /&gt;
* Butchered corpses sometimes leave skeletons.&lt;br /&gt;
* Finally fixed monsters acting before being announced as &amp;quot;coming into view&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
* New command for evoking inventory items ('V'), replaces wand zapping ('Z').&lt;br /&gt;
* Casting spells with 'z' aborts without prompt if no monsters are in range.&lt;br /&gt;
* Casting spells with the new 'Z' allows casting in any case.&lt;br /&gt;
* Changed quick save command to 'Ctrl-S' (was Ctrl-X).&lt;br /&gt;
* Change exclusion commands to e, E, Ctrl-E (was Ctrl-X, x, Ctrl-E).&lt;br /&gt;
* New monster/item view command ('Ctrl-X'), allowing travel to items, features.&lt;br /&gt;
* Store message history across saves.&lt;br /&gt;
* Some message condensation for identical messages.&lt;br /&gt;
* Added stat_colour option to highlight dangerously low stats.&lt;br /&gt;
* New option: Automatically set travel exclusions for statues and oklob plants.&lt;br /&gt;
* Switch off autopickup and autoswap if you see a monster turn invisible.&lt;br /&gt;
* Killing an invisible monster reactivates autopickup.&lt;br /&gt;
* Added ally pickup mode for items dropped by either player or allies.&lt;br /&gt;
* Shops use shopping cart behaviour.&lt;br /&gt;
* Wizard commands can be used from the wizard help screen.&lt;br /&gt;
* Allow quivering/firing of wielded missiles and wielded weapons of returning.&lt;br /&gt;
* With a full pack, check entire list of selected items to allow for merging.&lt;br /&gt;
* Eating prompts for chunks sorted by age and side effects.&lt;br /&gt;
* Added an option to make menu colours apply to shops.&lt;br /&gt;
* Use menu colours for announcements of items found while travelling.&lt;br /&gt;
* Pressing Esc at -More- automatically clears all queued -More- prompts.&lt;br /&gt;
* Added FAQ to help screen ('?Q').&lt;br /&gt;
* Purchases and donations are noted.&lt;br /&gt;
* The database search also prints armour base AC/EV and weapon plusses.&lt;br /&gt;
* Add spells and books to book/spell descriptions when searching the database.&lt;br /&gt;
* Ability and card descriptions are searchable in the database ('?/').&lt;br /&gt;
* Allow wishing for specific fixed and randarts in wizard mode ('o' command).&lt;br /&gt;
* Add food item based hunger descriptions to spells.&lt;br /&gt;
* &amp;quot;Glow&amp;quot; status is grey for harmless contamination, yellow for dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
* New scroll: ?vulnerability, applying to all creatures in LoS including you.&lt;br /&gt;
* New weapon brand: chaos, available only via Xom and pandemonium lords.&lt;br /&gt;
* Introduce randart spellbooks with random spell selections.&lt;br /&gt;
* Book acquirements are much more random and may yield manuals.&lt;br /&gt;
* Missile enchantment decreases chance of destruction on impact.&lt;br /&gt;
* Freezing weapons can slow cold-blooded monsters.&lt;br /&gt;
* The staff of channeling trains Evocations.&lt;br /&gt;
* Potions of magic no longer increase maximal magic points and are more common.&lt;br /&gt;
* Item descriptions mention enchantment/charging limits.&lt;br /&gt;
* Randarts get their known properties autoinscribed.&lt;br /&gt;
* Randarts are noted as identified even if the plusses are still unknown.&lt;br /&gt;
* Eliminate RAP_ANGRY and RAP_BERSERK for launcher weapons.&lt;br /&gt;
* Ammo that IDs through throwing merges in your pack instantaneously.&lt;br /&gt;
* ?immolation doesn't burn scrolls anymore.&lt;br /&gt;
* ?summoning creates a permanent abomination.&lt;br /&gt;
* ?random uselessness autoidentifies.&lt;br /&gt;
* ?vorpalise weapon fixes temporary brands instead of Enchant Weapon III.&lt;br /&gt;
* Nemelex-gifted decks identify after drawing one card.&lt;br /&gt;
* Decks of punishment are no longer randomly generated.&lt;br /&gt;
* Removing rings of levitation or invisibility no longer cancels the effect.&lt;br /&gt;
* Identify the Horn of Geryon when wielding it.&lt;br /&gt;
* Skeletons rot away in inventory at the same rate as on the floor.&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
&lt;br /&gt;
* Greatly improved Yredelemnul.&lt;br /&gt;
* Nerfed TSO/Beogh's blessings of followers.&lt;br /&gt;
* Xom is more active and more useful in combat.&lt;br /&gt;
* Cleansing Flame centers on the player and deals less damage.&lt;br /&gt;
* Killing a holy being is sometimes avenged by TSO.&lt;br /&gt;
* Split Elyvilon's healing powers into &amp;quot;heal self&amp;quot; and &amp;quot;heal other&amp;quot; versions.&lt;br /&gt;
* Evyvilon's Lesser Healing (for pacification) does not cost piety anymore.&lt;br /&gt;
* Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing.&lt;br /&gt;
* Make Zin's retribution-summoned plagues permanent.&lt;br /&gt;
* Sif Muna no longer gifts Kiku/Vehumet specific books, spells still possible.&lt;br /&gt;
* Trog accepts kills of demons.&lt;br /&gt;
* Trog's Hand provides magic resistance as well as regeneration.&lt;br /&gt;
* Vehumet accepts undead killing for you.&lt;br /&gt;
* Beogh no longer accepts butchery but likes prayer over orcish remains.&lt;br /&gt;
* Beogh accepts more kinds of kills.&lt;br /&gt;
* Beogh has a non-cannibalism conduct.&lt;br /&gt;
* Disallow shapeshifters in orc form to become Beoghites' followers.&lt;br /&gt;
* Offer card descriptions when using Nemelex's Triple Draw or Stack Five.&lt;br /&gt;
* Enable automatic note taking for Xom effects.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
&lt;br /&gt;
* Overhauled and improved tiles code, now using SDL.&lt;br /&gt;
* Added auto-sizing for font, map, and window sizes.&lt;br /&gt;
* Support for full screen mode and for small resolutions (800x480).&lt;br /&gt;
* Graphical menu improvements: some menus are clickable and show icons.&lt;br /&gt;
* Mouse clicks on the map when unsafe travel one square in that direction.&lt;br /&gt;
* Mouse-over item/monster descriptions.&lt;br /&gt;
* Added new and improved tiles: Pandemonium lords, draconians, randart books.&lt;br /&gt;
* Monster tiles include health bars.&lt;br /&gt;
* Added type-specific icons for jewellery, shops, and weapon brands.&lt;br /&gt;
* Vaults can specify floor and wall tiles in their description.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
* Greatly reduced spell ranges (both player and monster).&lt;br /&gt;
* For most bolts, hitting a monster reduces range by one.&lt;br /&gt;
* Added arena mode to watch monsters fighting other monsters.&lt;br /&gt;
* Fixed crashes involving &amp;quot;invisible/unmoving&amp;quot; monsters.&lt;br /&gt;
* Crashes leave highly informative crash dumps.&lt;br /&gt;
* Poison Weapon is a level 2 spell.&lt;br /&gt;
* Extension will also extend temporary weapon brands.&lt;br /&gt;
* Lua errors report the line numbers of the actual code.&lt;br /&gt;
* Flying can be cancelled.&lt;br /&gt;
* Petrify is an Enchantment/Earth spell.&lt;br /&gt;
* Lee's Rapid Deconstruction deals great damage to petrified monsters.&lt;br /&gt;
* Removed stash_tracking option, always track all stashes.&lt;br /&gt;
* Rewrite and clean up of (among others) beam, trap, and mutations code.&lt;br /&gt;
* Store code revision in save files for easier bug tracking.&lt;br /&gt;
* Many useful new wizard mode commands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>	</entry>

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