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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.8.0</id>
		<title>0.8.0 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=0.8.0"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.8.0&amp;action=history"/>
		<updated>2026-04-28T13:52:16Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.8.0&amp;diff=23770&amp;oldid=prev</id>
		<title>SylarMorgan: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.8.0&amp;diff=23770&amp;oldid=prev"/>
				<updated>2013-12-11T19:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:18, 11 December 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l265&quot; &gt;Line 265:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 265:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New monster set: spriggans.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New monster set: spriggans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New monster set: deep dwarves (in Abyss, Ziggurats).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New monster set: deep dwarves (in Abyss, Ziggurats).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Several new monsters, including [[silent spectre&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/del&gt;]] [[sky beast]], [[porcupine]], [[fire crab]], [[bog mummy]], and a few new spiders.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Several new monsters, including [[silent spectre]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[sky beast]], [[porcupine]], [[fire crab]], [[bog mummy]], and a few new spiders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New unique: Jory, mesmerising vampire.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New unique: Jory, mesmerising vampire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New monster spells: Cause Fear, Drain Life, Agony, Summon Elemental, Noxious Cloud.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New monster spells: Cause Fear, Drain Life, Agony, Summon Elemental, Noxious Cloud.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SylarMorgan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.8.0&amp;diff=1399&amp;oldid=prev</id>
		<title>Ion frigate: 1 revision: game versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.8.0&amp;diff=1399&amp;oldid=prev"/>
				<updated>2012-12-21T04:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: game versions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:53, 21 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.8.0&amp;diff=1398&amp;oldid=prev</id>
		<title>Soyweiser at 01:43, 16 December 2011</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.8.0&amp;diff=1398&amp;oldid=prev"/>
				<updated>2011-12-16T01:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Oldversion|0.8.0}}&lt;br /&gt;
'''0.8.0'''  is an old version of Dungeon Crawl Stone Stoup, released April 26, 2011.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===Stone Soup 0.8 (20110426)===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Disclaimer: These are merely the highlights, not an exhaustive list of changes.&lt;br /&gt;
Breaks save compatibility with the 0.7 release.&lt;br /&gt;
&lt;br /&gt;
===0.8 Highlights===&lt;br /&gt;
----&lt;br /&gt;
* New god: [[Ashenzari]], god of divinations.&lt;br /&gt;
* New species: [[Felid]]s, sentient cats.&lt;br /&gt;
* New spells: [[Malign Gateway]], [[Tornado]], [[Leda's Liquefaction]], [[Summon Dragon]], [[Summon Hydra]], [[Darkness]].&lt;br /&gt;
* Removed spells: [[Bone Shards]], [[Tame Beasts]], [[Portal]], [[Alter Self]], [[Extension]].&lt;br /&gt;
* Split Enchantments into [[Hexes]] (harm foes) and [[Charms]] (self-buffs).&lt;br /&gt;
* Replaced [[Selective Amnesia]] spell with [[Scroll of amnesia]] and book destruction.&lt;br /&gt;
* Improved heavy armour.&lt;br /&gt;
* [[Makhleb]] and [[The Shining One]] are no longer available as starting gods.&lt;br /&gt;
* Shortened the [[Elven Halls]].&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
----&lt;br /&gt;
* New god: Ashenzari, god of divinations.&lt;br /&gt;
* Fixed gods sometimes missing from the game due to some temple vaults.&lt;br /&gt;
* Except for Jiyva, prayer is now only used for (piety-gaining) sacrifices. Other effects are abilities.&lt;br /&gt;
* Killing monsters from god wrath doesn't give experience or items anymore.&lt;br /&gt;
* Gods ignore kills of dancing weapons, ball lightning and vortices.&lt;br /&gt;
* No instant divine retribution.&lt;br /&gt;
* Beefed up Cheibriados' wrath; no stat boosts during Chei penance.&lt;br /&gt;
* Eating with Chei doesn't give piety.&lt;br /&gt;
* Cheibriados warns you when putting on boots of running or amulet of rage.&lt;br /&gt;
* Armour keeps its ponderousness when melded.&lt;br /&gt;
* Invoking Elyvilon's protection is now an ability.&lt;br /&gt;
* Destroying weapons in Elyvilon's name is now a prayer.&lt;br /&gt;
* Elyvilon allows destruction of staves.&lt;br /&gt;
* Clarified Ely's healing/pacification messaging.&lt;br /&gt;
* Fedhas cares about trees burnt down in forest fires.&lt;br /&gt;
* Fedhas's corpse decomposition is now activated by prayer.&lt;br /&gt;
* Followers of Jiyva gain food, hp and mp on jellies slurping items.&lt;br /&gt;
* Jiyva no longer provides duplicate conservation and resist corrosion effects.&lt;br /&gt;
* Allowed the player more control over what items to sacrifice to Nemelex (on the '^!' screen).&lt;br /&gt;
* Kikubaaqudgha's invocations use Necromancy skill.&lt;br /&gt;
* Toned down Kiku's mummy death curse protection.&lt;br /&gt;
* Made corpses received from Kiku actually fit for reanimation; reduce number of corpses.&lt;br /&gt;
* Kikubaaqudgha protects followers from ordinary mummy curses.&lt;br /&gt;
* Okawaru: Might -&amp;gt; Heroism, increasing all weapon skills by 5, up to 27.&lt;br /&gt;
* Okawaru: Haste -&amp;gt; Finesse, doubled combat speed (melee and ranged).&lt;br /&gt;
* Okawaru now accepts kills of holy beings.&lt;br /&gt;
* Sif Muna punishes destruction of spellbooks.&lt;br /&gt;
* Sif Muna's miscasts don't decrease penance.&lt;br /&gt;
* Trog extending your rage doesn't cause glow.&lt;br /&gt;
* The Shining One no longer accepts item sacrifices.&lt;br /&gt;
* TSO non-holy summon extension at most doubles the current duration.&lt;br /&gt;
* Prevented starvation by Xom swapping you to a vampiric weapon.&lt;br /&gt;
* Yredelemnul's prayer (Injury Mirror) is now an ability.&lt;br /&gt;
* Injury Mirror can now reflect torment damage.&lt;br /&gt;
* Yredelemnul accepts kills of artificial beings (golems, gargoyles).&lt;br /&gt;
* Overhauled Zin's Recite invocation: much more powerful and interesting.&lt;br /&gt;
* Zin protects from Hell effects, chance depending on piety.&lt;br /&gt;
* Zin forbids shapeshifting spells and protects against Kirke's pig spell.&lt;br /&gt;
* Zin hates monsters with mutagenic/rot corpses.&lt;br /&gt;
* Spell failure while already in yellow glow angers Zin.&lt;br /&gt;
* Butchering forbidden corpses asks for confirmation.&lt;br /&gt;
* Some god welcome messages differ while under penance.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
----&lt;br /&gt;
* New species: Felids, sentient cats.&lt;br /&gt;
* Increased GDR from body armour. New GDR formula: 14 * (baseAC-2)^(1/2).&lt;br /&gt;
* XP from monster kills is proportional to the damage dealt by player/allies out of total damage.&lt;br /&gt;
* No chain paralysis: When coming out of paralysis, you're immune for 1d3 turns.&lt;br /&gt;
* Removed Paladins, Reavers and Arcane Marksmen.&lt;br /&gt;
* Removed Chaos Knight of Makhleb.&lt;br /&gt;
* Split out CK/Lugonu -&amp;gt; Abyssal Knight, Pr/Yredelemnul -&amp;gt; Death Knight.&lt;br /&gt;
* Overhauled Draconians, now more interesting.&lt;br /&gt;
* Fixed dangerous clouds sometimes being considered safe for travelling.&lt;br /&gt;
* Fixed normal mutations possibly preventing getting them as a perma-mutation.&lt;br /&gt;
* Stop quick actions from letting you search faster.&lt;br /&gt;
* All sources of berserk are blocked at 'Very Hungry'. Berserk automatically stops when you hit 'Starving'.&lt;br /&gt;
* Remove experience pool limit; abbreviate the XP pool above 100K.&lt;br /&gt;
* Stalker background changed to Transmutation-based Stabber.&lt;br /&gt;
* Allow starting with a falchion for Fi and Gl, also restrict trident to these backgrounds.&lt;br /&gt;
* Differentiate Ha/Ko aptitudes: Kobolds are good at Summ/Necro/Hex, Halflings at Charm/Tloc.&lt;br /&gt;
* Halflings gain innate mutation resistance 1.&lt;br /&gt;
* Only cancel levitation once the last equipped +Lev item is removed.&lt;br /&gt;
* Nearing stat death causes paralysis, with increasing chances.&lt;br /&gt;
* Allow Merfolk transformations even in water.&lt;br /&gt;
* Retain talons, fangs and tail in appropriate transformations.&lt;br /&gt;
* Don't allow any headgear with Horns 3 or Antennae 3.&lt;br /&gt;
* Fix mutators and glowing occasionally giving good mutations.&lt;br /&gt;
* Balanced some Demonspawn mutations (Demonic guardian, Nightstalker).&lt;br /&gt;
* Remove Demonspawn breath mutations.&lt;br /&gt;
* Adapt exclusion radius to the Nightstalker mutation.&lt;br /&gt;
* New DS mutation Powered by Pain: restores MP when sufficient damage is taken.&lt;br /&gt;
* Demonspawn Fire and Ice facets are now mutually exclusive.&lt;br /&gt;
* Ghouls may now use food-cost abilities when starving.&lt;br /&gt;
* Ghouls and Vampires may evoke invisibility when starving/bloodless.&lt;br /&gt;
* Make hellfire ignore monster AC.&lt;br /&gt;
* Remove map-forgetting and spell-forgetting Divination miscast effects.&lt;br /&gt;
* Don't prevent blink from putting you in dangerous clouds.&lt;br /&gt;
* Don't train Stealth for pacified monsters.&lt;br /&gt;
* Allowed Merfolk/Kenku to blink over deep water.&lt;br /&gt;
* Allowed Kenku to stop flying.&lt;br /&gt;
* Apply terrain change to player when banished.&lt;br /&gt;
* Brought Merfolk HP down to Human HP levels.&lt;br /&gt;
* Boosted Mummy base MR 3 -&amp;gt; 5.&lt;br /&gt;
* Make LOS reducers multiplicative rather than additive.&lt;br /&gt;
* Potions/cards of experience give you a full level; similarly drain costs a full level.&lt;br /&gt;
* Make stat gain mutations work for satiated Vampires.&lt;br /&gt;
* Replace scroll reading penalty while brainless with 80% failure chance.&lt;br /&gt;
* A wielded ranged weapon will only 'clumsily bash' monsters, no matter its enchantment.&lt;br /&gt;
* Remove the satiation requirements from evokable invis.&lt;br /&gt;
* Disable ghost creation/loading in wizard non-debug mode.&lt;br /&gt;
* Better warning messages for form and levitation expiration.&lt;br /&gt;
* Consistently abort teleportation attempts when wearing stasis or -TELE.&lt;br /&gt;
* Give Ogres an extra +1 hp per level, and +3 apts in Fighting and M&amp;amp;F.&lt;br /&gt;
* Mention dietary and drinkary habits of mummies on the 'A' screen.&lt;br /&gt;
* Also meld wielded weapons.&lt;br /&gt;
* Disallow wearing hats in spider or ice form; allow wearing shields in statue form.&lt;br /&gt;
* Prevent ice form from picking items at the bottom of deep water.&lt;br /&gt;
* Overhaul combo recommendations.&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
----&lt;br /&gt;
* New tutorial, split into different maps/lessons.&lt;br /&gt;
* Fix a crash when reloading a game after restart_after_game.&lt;br /&gt;
* Allow item interaction from the inventory.&lt;br /&gt;
* Messages for things coming into view even when not exploring.&lt;br /&gt;
* Bind Tab to autofight, shift-Tab to autofight_nomove.&lt;br /&gt;
* Autofight: fire at nearest enemy if wielding a ranged weapon.&lt;br /&gt;
* More status lights: transformations, post-berserk fatigue, temporary resistances.&lt;br /&gt;
* Timeout information for temporary resistances and see invisible.&lt;br /&gt;
* New background choice layout, grouped by category.&lt;br /&gt;
* Display piety on the main screen.&lt;br /&gt;
* Use inventory colours for stats area and % screen.&lt;br /&gt;
* New, more informative and mouse-operable skill menu ('m' screen).&lt;br /&gt;
* Don't consider places next to slime walls as &amp;quot;safe&amp;quot;.&lt;br /&gt;
* Allow traveling across radius 1 excluded stairs.&lt;br /&gt;
* Don't generate cloud autoexclusions when immune.&lt;br /&gt;
* Don't prompt for cloud-excluded staircases.&lt;br /&gt;
* Make i_feel_safe() smarter about critters behind lava/statues/etc.&lt;br /&gt;
* Explicitly name inventory items that are getting destroyed.&lt;br /&gt;
* Display ghosts' xl rank, species and background when they come into view.&lt;br /&gt;
* In the console version, don't override monster colour when berserk.&lt;br /&gt;
* Fix exclusion LOS not being updated properly.&lt;br /&gt;
* Make shift-running respect exclusions.&lt;br /&gt;
* Allow ' to auto-switch from unarmed to slot b.&lt;br /&gt;
* Clear stack autopickup flag when dropping an item on top of it.&lt;br /&gt;
* List prompt choices explicitly, i.e. &amp;quot;(y)es or (n)o&amp;quot; rather than &amp;quot;y/n&amp;quot;.&lt;br /&gt;
* Starting sub-menus: Escape brings back to main menu instead of exiting the game.&lt;br /&gt;
* Don't waste turns attempting known prevented scroll teleports/blinks.&lt;br /&gt;
* Inscribe item modification scrolls with &amp;quot;tried on foo&amp;quot;.&lt;br /&gt;
* Disallow autoexploring while berserking.&lt;br /&gt;
* Don't mark level 1 upstairs and branch exits as unvisited.&lt;br /&gt;
* Colours for output of Ctrl-F.&lt;br /&gt;
* Re-enable highlighting of notes.&lt;br /&gt;
* Colour annotations in Overview.&lt;br /&gt;
* Colouring labyrinth messages.&lt;br /&gt;
* Add force_more_messages for bazaar and labyrinth announcements.&lt;br /&gt;
* Don't prompt for which ring to swap if one of them is cursed.&lt;br /&gt;
* When enchanting an unknown piece of armour, mark it as uncursed.&lt;br /&gt;
* Make the . drop/pickup selector respect quantity input.&lt;br /&gt;
* '*' inverts selection instead of selecting drop_filter, and ',' selects all instead of inverting.&lt;br /&gt;
* More information when missing.&lt;br /&gt;
* More information when MR is effective.&lt;br /&gt;
* Display on the HUD if you're both hasted and slowed.&lt;br /&gt;
* Add a toggle to the discoveries screen to display _un_known items.&lt;br /&gt;
* Check terrain before clouds for moveto check.&lt;br /&gt;
* Don't warn about entering excluded portals.&lt;br /&gt;
* Force a -more- on death.&lt;br /&gt;
* Autoinscribe randarts after death.&lt;br /&gt;
* Taskbar overlap is now automatically detected, and the window is placed just above it.&lt;br /&gt;
* Allow setting of the window size relative to the screen size.&lt;br /&gt;
* Fix Tab not working correctly in startup menus.&lt;br /&gt;
* Reinitialize message window and notes for restart_after_game.&lt;br /&gt;
* Don't waste a turn and/or magic when aborting various actions.&lt;br /&gt;
* For local builds, mention morgue location after hiscore or when doing a chardump.&lt;br /&gt;
* Extend and rearrange tutorial/hints mode command help.&lt;br /&gt;
* Better feedback when canceling various prompts.&lt;br /&gt;
* Split monster/feature quotes into another screen toggleable via '!'.&lt;br /&gt;
* Add several missing descriptions, improve some existing ones.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
----&lt;br /&gt;
* Split Enchantments skill and spell school into [[Charms]] and [[Hexes]].&lt;br /&gt;
* Removed [[Bone Shards]], [[Tame Beasts]], [[Portal]], [[Alter Self]], [[Extension]].&lt;br /&gt;
* New spell: [[Passage of Golubria]] (Tloc 5).&lt;br /&gt;
* New spell: [[Malign Gateway]] (Summ/Tloc 7).&lt;br /&gt;
* New spell: [[Tornado]] (Air 9).&lt;br /&gt;
* New spell: [[Leda's Liquefaction]] (Tmut/Earth 4), area slowing effect.&lt;br /&gt;
* New spell: [[Summon Dragon]] (Summ 9).&lt;br /&gt;
* New spell: [[Summon Hydra]] (Summ 7), summons short-lived 4-12 headed hydra.&lt;br /&gt;
* New spell: [[Darkness]] (Hex 7), decreases LOS radius by 2.&lt;br /&gt;
* Prevent passwalling into deep water/lava if it would kill you.&lt;br /&gt;
* Fix [[Lee's Rapid Deconstruction]] not obeying some checks when destroying walls.&lt;br /&gt;
* Fix casting cloud spells out of range, or on (and through) walls.&lt;br /&gt;
* Teleportation interrupts [[Passwall]].&lt;br /&gt;
* Fix weapon grinding via [[Shadow Creatures]] in the Hall of Blades.&lt;br /&gt;
* [[Animate Dead]] no longer animates through walls.&lt;br /&gt;
* Don't prompt for casting auto-hit spells &amp;quot;in direction&amp;quot; of allies.&lt;br /&gt;
* Nerf [[Haste]]: multiplies speed by 1.5 instead of 2. Same factors apply to [[Slow]].&lt;br /&gt;
* Replace [[Selective Amnesia]] with [[Scroll of amnesia]].&lt;br /&gt;
* Allow forgetting spells from books, destroying the book in question.&lt;br /&gt;
* Nerf [[Sticky Flame]] range to 1.&lt;br /&gt;
* Removed slower training for magic schools; doubled xp cost for opposing schools.&lt;br /&gt;
* Stop the player from [[Vampiric Draining]] known demons and undead.&lt;br /&gt;
* Disallow [[Fulsome Distillation]] while levitating.&lt;br /&gt;
* Implement a crude spell quiver. Store last spell cast.&lt;br /&gt;
* Add a toggle to the memorisation screen for the spell descriptions.&lt;br /&gt;
* Auto-id items of wizardry if you have spellcasting skills.&lt;br /&gt;
* Enable autotargeting for [[Vampiric Draining]] and [[Freeze]].&lt;br /&gt;
* Make [[Borgnjor's Revivification]] cost 2-11 *percent* of maxhp.&lt;br /&gt;
* Restore casting noise for target spells.&lt;br /&gt;
* Add noise level to spell description.&lt;br /&gt;
* Increased claw damage for [[Dragon Form]], also allows trampling.&lt;br /&gt;
* For [[Draconian]]s, [[Dragon Form]] changes into dragon of the appropriate colour.&lt;br /&gt;
* [[Animate Skeleton]] works on unskeletalized corpses and leaves chunks behind.&lt;br /&gt;
* [[Shadow Creatures]] summons only mobile monsters.&lt;br /&gt;
* Slightly bump [[Orb of Destruction]] (IOOD) damage.&lt;br /&gt;
* Allow [[Sticks to Snakes]] on staves and javelins, disallow on steel/silver stuff.&lt;br /&gt;
* Allow Tukimizing staves.&lt;br /&gt;
* New level 3 [[Air]] [[miscast]]s; buff [[Air]] [[miscast]]s.&lt;br /&gt;
* Buff [[Static Discharge]]: Higher damage and increased chance of arcing.&lt;br /&gt;
* Make [[Summon Butterflies]] require spell power for effectiveness.&lt;br /&gt;
* Heavily nerf orb [[Apportation]]. Chance and distance depend on spell power and total distance.&lt;br /&gt;
* Make [[Death Channel]] spectrals temporary, let ally kills work too. Reduce to level 7.&lt;br /&gt;
* Make semi-controlled [[Blink]] random if it fails to find a location.&lt;br /&gt;
* [[Evaporate]] no longer uses [[Throwing]] skill.&lt;br /&gt;
* [[Summon Swarm]] monsters are always friendly; lower it to level 5.&lt;br /&gt;
* While [[Ring of Flames]] is active, flame clouds are removed when you step on them.&lt;br /&gt;
* Make LOS-affecting spells work through transparent walls.&lt;br /&gt;
* Boost LRD damage.&lt;br /&gt;
* [[Apportation]] targetting: allow cycling with +/-.&lt;br /&gt;
* When apporting part of a stack, don't destroy the rest of it.&lt;br /&gt;
* Don't [[rot]] while under [[Death's Door]].&lt;br /&gt;
* [[Death Channel]] spectral monsters are not abjurable.&lt;br /&gt;
* Merge low spell success adjectives (Cruddy, Bad, Very Poor) into Very Poor (now 5-30%).&lt;br /&gt;
* Move spells around among various spellbooks.&lt;br /&gt;
* Reduce the chance of any book to be replaced by Power/Wizardry from 10% to 4%.&lt;br /&gt;
* Don't prompt for targeting self with clouds if you've got the matching resistance.&lt;br /&gt;
* Ensure [[Death's Door]] leaves you at least 1 hp.&lt;br /&gt;
* Make only heavy armour remove [[Ozocubu's Armour]] on wearing.&lt;br /&gt;
* Make large rocks do extra damage with [[Sandblast]].&lt;br /&gt;
* Allow swapping to large rocks when [[Sandblast]] is memorised.&lt;br /&gt;
* Offer wielding coagulated blood for [[Sublimation of Blood]].&lt;br /&gt;
* Make transformations affect [[stealth]].&lt;br /&gt;
* Don't cancel [[Condensation Shield]] when blinking/teleporting.&lt;br /&gt;
* Don't hurt rC- players with [[Condensation Shield]].&lt;br /&gt;
* Don't prompt for unwielding weapons branded with [[Warp Weapon]].&lt;br /&gt;
* Don't let Mummies/Lichform cast [[Sublimation of Blood]] on themselves, do let them cast [[Passwall]].&lt;br /&gt;
* Reduce [[Haunt]] duration&lt;br /&gt;
* Increase [[Sandblast]] to range 2 without stones, range 3 with.&lt;br /&gt;
* Boost [[Stone Arrow]] damage from 2d12 at 50 power to 3d11.&lt;br /&gt;
* Change several spell levels to be more appropriate.&lt;br /&gt;
* Mention glow in [[Haste]]/[[Invisibility]] spell descriptions.&lt;br /&gt;
* Consolidate the books of Minor Magic into a single book.&lt;br /&gt;
* Include spell hunger in the chardump.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
----&lt;br /&gt;
* New monster set: feature mimics.&lt;br /&gt;
* New monster set: holy monsters.&lt;br /&gt;
* New monster set: spriggans.&lt;br /&gt;
* New monster set: deep dwarves (in Abyss, Ziggurats).&lt;br /&gt;
* Several new monsters, including [[silent spectre,]] [[sky beast]], [[porcupine]], [[fire crab]], [[bog mummy]], and a few new spiders.&lt;br /&gt;
* New unique: Jory, mesmerising vampire.&lt;br /&gt;
* New monster spells: Cause Fear, Drain Life, Agony, Summon Elemental, Noxious Cloud.&lt;br /&gt;
* Fix a crash when looking up ghosts in the db search.&lt;br /&gt;
* Fix silence working on demons, orbs of fire, etc.&lt;br /&gt;
* Fix messages about monsters coming into view ignoring mislead.&lt;br /&gt;
* Fix monsters being capable of spellcasting while berserk, reading scrolls while silenced.&lt;br /&gt;
* Disallow various attacks on submerged monsters.&lt;br /&gt;
* Fix Aizul and Mara casting through allies.&lt;br /&gt;
* Fix rock worms aimlessly moving around in walls instead of attacking.&lt;br /&gt;
* Get rid of mummy death curses turning potions into decay.&lt;br /&gt;
* Don't give experience or items for killing monsters from god wrath or miscasts.&lt;br /&gt;
* Don't make a monster coming into view leave a trail on the edge of LOS.&lt;br /&gt;
* Give Asmodeus a permanent ring of flames, replace greater demon with fire summon, remove bolt of draining.&lt;br /&gt;
* Give Dispater Lehudib's Crystal Spear instead of Lightning Bolt.&lt;br /&gt;
* Give Geryon a reaching attack, make beasts trample.&lt;br /&gt;
* Give Lom Lobon antimagic attacks.&lt;br /&gt;
* Give Mnoleg blink and mutate attacks, summon eyeballs instead of greater demons, more hp.&lt;br /&gt;
* Give the non-spellcasting random pan lords (10% chance) a guaranteed melee brand, and a chance of greater speed.&lt;br /&gt;
* Compensate for the Haste nerf by slowing some monsters most players fight hasted.&lt;br /&gt;
* Huge monsters (dragons, elephants) can trample smaller ones, shoving them around.&lt;br /&gt;
* Krakens have multi-segment tentacles.&lt;br /&gt;
* Spiders and a few other monsters can cling to walls which allows them to effectively bypass water and other obstacles.&lt;br /&gt;
* Non-stupid monsters try to avoid slime walls.&lt;br /&gt;
* Allies animating dead is okay for hungry level 3 herbivores.&lt;br /&gt;
* Make monsters consider resistances along with AC for armour pickup.&lt;br /&gt;
* Only allow allies to pick up weapons, armour and ammunition.&lt;br /&gt;
* Boost ettins to hit as hard as dual-wielding stone giants. Move them deeper.&lt;br /&gt;
* Sheep can catch fire and spread it to other sheep.&lt;br /&gt;
* Polymorphed uniques may only cast spells if they can speak.&lt;br /&gt;
* Better movement AI for ranged attackers, now try to regain line of fire.&lt;br /&gt;
* Make yaks, death yaks, ugly things and slime creatures stick together when wandering.&lt;br /&gt;
* Try to make wandering band members stick around the leader.&lt;br /&gt;
* Make wandering band members path back to the leader.&lt;br /&gt;
* Let band leaders displace their followers.&lt;br /&gt;
* Allow friendly monsters to path to you across the level.&lt;br /&gt;
* Friendlies start following you again after killing target instead of wandering.&lt;br /&gt;
* Smart monsters use pathfinding to go around shallow water.&lt;br /&gt;
* Monsters floundering in shallow water move slowly and fumble attacks.&lt;br /&gt;
* Large monsters don't flounder in shallow water.&lt;br /&gt;
* Giant monsters can walk through deep water as if it were shallow.&lt;br /&gt;
* Make the royal jelly stay on Slime:6.&lt;br /&gt;
* Limit number of summons from lamp of fire and fan of air.&lt;br /&gt;
* Make skeletal warriors obey silence.&lt;br /&gt;
* Greatly improve cacodemons.&lt;br /&gt;
* Hungry ghost attack takes 25% of your nutrition.&lt;br /&gt;
* Prevent confused giant eyeballs from paralyzing.&lt;br /&gt;
* Make aquatic monsters chase instead of submerging if they can.&lt;br /&gt;
* Friendly monsters told to 'wait here' don't follow through stairs.&lt;br /&gt;
* Merged slimes split on polymorph.&lt;br /&gt;
* Porkelated monsters can't cast spells either.&lt;br /&gt;
* Implement snail/turtle shells; withdrawing into such a shell adds extra protection.&lt;br /&gt;
* Print 'zot!' sound when a friendly monster triggers a zot trap outside LOS.&lt;br /&gt;
* Make zombified monsters retain their stats (at least, HD and HP).&lt;br /&gt;
* Boring beetles may now burrow along diagonals.&lt;br /&gt;
* No elephants in D and Vaults, slightly reduce their frequency in Lair.&lt;br /&gt;
* Remove bears, replace with grizzly or black bears where appropriate.&lt;br /&gt;
* Boost monster ghouls' health and damage.&lt;br /&gt;
* Monsters respect glowing when deciding whether to cast Invisibility.&lt;br /&gt;
* Ugly things may mutate if adjacent to a monster glowing with radiation.&lt;br /&gt;
* Make good and strict neutral monsters not choose nearby foes.&lt;br /&gt;
* Disallow armour mimics from taking the forms of hides.&lt;br /&gt;
* Fix monsters not getting the same bonuses from dragon hides as players.&lt;br /&gt;
* Naga/serpent glyph changes. (See 'settings/071_monster_glyphs.txt'.)&lt;br /&gt;
* Refactor monster vamp draining.&lt;br /&gt;
* Tweak Grinder's spells, weapon, and reduce depth (6-10 -&amp;gt; 3-6).&lt;br /&gt;
* Don't give Grinder a high-tier wand, nor Ijyb in Sprint.&lt;br /&gt;
* Don't hand out pain weapons to Grinder (pain attack flavour) and Pikel (whip of electrocution).&lt;br /&gt;
* Add paralysis and draining to the list of high tier wands.&lt;br /&gt;
* Don't consider plants/fungi 'interesting', no matter their rarity.&lt;br /&gt;
* Give every monster a globally unique id for proper attribution of clouds, poisoning etc.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
----&lt;br /&gt;
* New game mode: 'Zot Defence'.&lt;br /&gt;
* Shorten Elven Halls from 7 -&amp;gt; 5 floors.&lt;br /&gt;
* Use a random Temple map if the original temple map is no longer available.&lt;br /&gt;
* Fix portal vaults not being deleted after leaving.&lt;br /&gt;
* Place escape hatches in all isolated Orcish Mines bubbles.&lt;br /&gt;
* Make entering portal vaults from Hell work correctly.&lt;br /&gt;
* Travelling to/from the Vestibule of Hell works now.&lt;br /&gt;
* Include &amp;quot;Ten Rune Challenge&amp;quot; Dungeon Sprint map, slightly tweaked.&lt;br /&gt;
* New sprint map by 78291.&lt;br /&gt;
* Prevent randomly teleporting into the Slime:6 loot chambers.&lt;br /&gt;
* Introduce serial vaults consisting of several themed mini vaults.&lt;br /&gt;
* Every random Pan vault now has a 1/9 chance of having a demonic rune in it.&lt;br /&gt;
* No banishment from hell effects.&lt;br /&gt;
* No more darkgrey walls/floors in Geh:7 or Gloorx.&lt;br /&gt;
* Ambient noise levels for dungeon branches (affecting stealth).&lt;br /&gt;
* Describe level 1 upstairs as &amp;quot;staircase leading out of the dungeon.&amp;quot;&lt;br /&gt;
* Don't enable cTele by quaffing Elf fountains.&lt;br /&gt;
* Plain water fountains give no nutrition.&lt;br /&gt;
* Fix no-cTele announcements being affected by Translocations skill.&lt;br /&gt;
* Generate at most one labyrinth per game (~70% chance), at depth 10-20, never in Slime or Orc.&lt;br /&gt;
* Troves aren't timed anymore, and always require an item.&lt;br /&gt;
* Nerf troves: increased entry fees, reduced loot.&lt;br /&gt;
* Make troves handle manuals correctly.&lt;br /&gt;
* Don't generate outright useless troves for your species.&lt;br /&gt;
* Timed markers get a second timer, activated on sight.&lt;br /&gt;
* Extend unannounced portal timers to around 3000 turns.&lt;br /&gt;
* Don't open transparent secret doors with warnings.&lt;br /&gt;
* New noise propagation system, taking into account walls and doors.&lt;br /&gt;
* Fix good_item gold giving ludicrous amounts.&lt;br /&gt;
* Fix no traps being generated on Zot:5.&lt;br /&gt;
* Reveal teletraps triggered by a monster in sight.&lt;br /&gt;
* Replace hell exit stairs with portals.&lt;br /&gt;
* Boost alarm trap noise to 25.&lt;br /&gt;
* Two custom traps: basket of spiders, falling grate.&lt;br /&gt;
* Change temple_entry_steam to mist, which doesn't block autotravel.&lt;br /&gt;
* Allow vaults to specify shops, monster gods, wand charges.&lt;br /&gt;
* New temple maps, many with &amp;lt; 12 altars.&lt;br /&gt;
* Many great new vaults (entry vaults, serial, Lair/Snake branch ends, etc.)&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
----&lt;br /&gt;
* New items: scroll of curse jewellery, scroll of amnesia.&lt;br /&gt;
* Remove scrolls of paper, rods of discovery, crystal balls of fixation.&lt;br /&gt;
* Nerf the speed brand. Damage reduced to 90%.&lt;br /&gt;
* Increase the guaranteed damage reduction from armour.&lt;br /&gt;
* Body armour can be enchanted up to a bonus equivalent to its base AC.&lt;br /&gt;
* Enchant armour scrolls don't fail because of high bonus anymore.&lt;br /&gt;
* Antimagic weapon brand.&lt;br /&gt;
* Disable equipment corrosion from slime walls.&lt;br /&gt;
* Remove the robe of the Archmagi's experience penalty.&lt;br /&gt;
* Remove wizardry effect from Archmagi, allow it to enhance Tmut/Tloc spells.&lt;br /&gt;
* Autopickup weapons subjected to Tukima's Dance.&lt;br /&gt;
* Disallow blowing Geryon's horn when silenced.&lt;br /&gt;
* Fix breakage of blood potion stacks when partially eaten by jellies.&lt;br /&gt;
* Fix randarts with unknown base type sometimes not being eligible for ?identify.&lt;br /&gt;
* Fix rod pluses not being considered for ?identify.&lt;br /&gt;
* Fix misleading spell descriptions on rods; display average power.&lt;br /&gt;
* Disallow creation of randart demonic weapons with the holy wrath brand.&lt;br /&gt;
* Fix equipping sInv artefact not reactivating autopickup.&lt;br /&gt;
* Fix throwing nets becoming 'stuck' in certain situations.&lt;br /&gt;
* Fix permafood being coloured brown like contaminated chunks.&lt;br /&gt;
* Inscribe &amp;quot;was cursed&amp;quot; for items uncursed using ?enchant foo.&lt;br /&gt;
* Fix an information leak about magic resistance from unidentified items.&lt;br /&gt;
* Remove random staff ID over time: identify staff types on wield, just like weapons and rods do.&lt;br /&gt;
* Give staves and rods a chance to be generated cursed.&lt;br /&gt;
* Allow staves of poison to affect monsters with rPois; Olgreb is 1/4 irresistible.&lt;br /&gt;
* Give the staff of death rN+.&lt;br /&gt;
* Give the staff of summoning warding, sometimes abjure summons on hit.&lt;br /&gt;
* Asphyxiation resistance blocks curare damage, but not slowing.&lt;br /&gt;
* Poison resistance protects against curare entirely.&lt;br /&gt;
* Add new chunk type that is both poisonous and contaminated.&lt;br /&gt;
* Remove +AC/+EV from randarts. Fixedarts still keep them.&lt;br /&gt;
* Auto-id gourmand for non-Mu non-full-herbivores (level 3).&lt;br /&gt;
* Allow cancelling some scrolls without consuming them.&lt;br /&gt;
* Allow (M)emorising from books on the floor.&lt;br /&gt;
* Reintroduce item stat loss prompts.&lt;br /&gt;
* Prompt before wearing or wielding a known-cursed item.&lt;br /&gt;
* Remove misleading messages about weapon str/dex weighting.&lt;br /&gt;
* Don't corrode ammo by clumsily bashing jellies with it.&lt;br /&gt;
* Don't acquire manuals or sage to utterly useless skills.&lt;br /&gt;
* Improve rods of striking: 1d5 -&amp;gt; 1d8.&lt;br /&gt;
* Do proper foe checking for rod spells that are direct effects.&lt;br /&gt;
* ?EWII may uncurse blowguns.&lt;br /&gt;
* Remove nutrition on hit for vampiric weapons.&lt;br /&gt;
* Make Evocations skill help with ball of seeing radius.&lt;br /&gt;
* Disallow use of staff of channeling when starving.&lt;br /&gt;
* Give missiles of flame/frost some bonus damage.&lt;br /&gt;
* Add noise to missiles.&lt;br /&gt;
* Make wield mass check apply to all items.&lt;br /&gt;
* Tweak some cards' probabilities and effects.&lt;br /&gt;
* More detailed corrosion resistance reporting.&lt;br /&gt;
* Mention butchery requirement for food in corpse description.&lt;br /&gt;
* Tweak blood potion descriptions to mention nutrition for non-herbivores.&lt;br /&gt;
* Disable generation of missiles and bows of reaping.&lt;br /&gt;
* Remove scrolls of recharging's effect on weapons of electrocution.&lt;br /&gt;
* Stop the generation of racial missiles.&lt;br /&gt;
* Make ball of energy stat loss now drains between 1 and 2/3 max Int.&lt;br /&gt;
* Improve some unrandart weapons: add brands, more damage.&lt;br /&gt;
* Improve Maxwell's Patent Armour: AC+15, +preservation ego, +MR.&lt;br /&gt;
* Improve Staff of Wucad Mu: remove miscast effects except for when channeling.&lt;br /&gt;
* Make potions of experience give some xp for skills as well.&lt;br /&gt;
* Fix acquirement hardly ever generating &amp;quot;plain&amp;quot; crystal plates and dragon armour.&lt;br /&gt;
* Make acquirement's &amp;quot;redundant armour&amp;quot; check consider things seen rather than worn.&lt;br /&gt;
* Allow acquirement of non-regular shields, weighted by skills.&lt;br /&gt;
* When using an unidentified potion or scroll, display its name in the message.&lt;br /&gt;
* New Demon axe unrandart: obsidian axe, adds a siren-like pull to nearby monsters.&lt;br /&gt;
* All weapons have min 7 delay, or better.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
----&lt;br /&gt;
* Fix crash when searching the database for zombies.&lt;br /&gt;
* Fix mouseclick travel internally using the vi keys.&lt;br /&gt;
* Fix manuals being readable while berserk or &amp;quot;brainless&amp;quot;.&lt;br /&gt;
* Fix tooltip leaking mimic information.&lt;br /&gt;
* For the message overlay, treat mouseclicks as relevant to the map (travel etc.) rather than the message history.&lt;br /&gt;
* Run pngcrush in non-debug builds if installed, shaving 700KB per download.&lt;br /&gt;
* Fix randomized animation of unidentified wand/missile.&lt;br /&gt;
* New tile tabs for common commands and for skill management.&lt;br /&gt;
* Space allowing, detach monster, spell and command tabs.&lt;br /&gt;
* Automatically zoom the minimap to fill available space.&lt;br /&gt;
* Generate a Windows Alert dialog on assertions.&lt;br /&gt;
* Allow mouseclick movement through exclusions and stationary monsters.&lt;br /&gt;
* Clicking on an enemy while wielding a ranged weapon fires at it.&lt;br /&gt;
* Fix the need to click on an enemy twice to fire or cast at it.&lt;br /&gt;
* Casting with ctrl+click casts the last spell if appropriate.&lt;br /&gt;
* Suppress tree descriptions on mouseover.&lt;br /&gt;
* Make sure mouseover descriptions are only triggered by mouse movement.&lt;br /&gt;
* Ctrl-mouseclick asks for quantity for drop/pickup.&lt;br /&gt;
* Add disturbance tiles for invisible monsters in clouds.&lt;br /&gt;
* More helpful and less obnoxious exclusion tiles.&lt;br /&gt;
* Reinstate the red haze during berserk.&lt;br /&gt;
* Add species-dependent lich/statue form tiles, capable of weapon display.&lt;br /&gt;
* Use poison icon for player doll, if poisoned.&lt;br /&gt;
* New title screens (Denzi, Omndra).&lt;br /&gt;
* Add tiles to the startup menu.&lt;br /&gt;
* Remove shield tiles from various shieldless monsters.&lt;br /&gt;
* New runed armour/weapon tiles.&lt;br /&gt;
* Fix randart item tiles never actually being used.&lt;br /&gt;
* Many great new monster tiles.&lt;br /&gt;
* Improved Swamp and Lair floor.&lt;br /&gt;
* New dungeon statue, blood, and Xom altar tiles.&lt;br /&gt;
* Reinitialise dungeon tiles if TILE_WALL_MAX changed between versions.&lt;br /&gt;
* Store vault-defined tile names in the save.&lt;br /&gt;
* Overhaul tiles_help.txt.&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
----&lt;br /&gt;
* No setgid installs, due to many security issues; this means no shared scores or ghosts.&lt;br /&gt;
* Saves are stored in single files, with transactional protection against crashes.&lt;br /&gt;
* Don't include lua chunks in save files.&lt;br /&gt;
* Autosave at game start and in Sprint, to keep crashes from losing the game.&lt;br /&gt;
* Internal changes to handling monsters/LOS/map/UI, merged from NetTiles.&lt;br /&gt;
* Reduce idle clock threshold, fix several bugs in measuring play time.&lt;br /&gt;
* Except for public servers, ensure robustness against filesystem crashes.&lt;br /&gt;
* Special and non-special unrandarts use the same generation code.&lt;br /&gt;
* Reorder spell code by school and functionality.&lt;br /&gt;
* Simplify ghost I/O.&lt;br /&gt;
* Clean up the level generation code.&lt;br /&gt;
&lt;br /&gt;
===Options===&lt;br /&gt;
----&lt;br /&gt;
* Change the explore_stop option to use greedy_pickup_smart by default.&lt;br /&gt;
* New travel_key_stop option for whether keypresses should interrupt travel/resting.&lt;br /&gt;
* Default easy_exit_menu to false; make all keyhelp menus respect this option.&lt;br /&gt;
* Make autopickup_no_burden default to true.&lt;br /&gt;
* New console option: 'show_player_species' (default false), uses appropriate monster glyph.&lt;br /&gt;
* New option: 'show_real_turns' (default off).&lt;br /&gt;
* Tiles: New option: 'tile_layout_priority', for fully customizable tile tabs.&lt;br /&gt;
* Tiles: Replace 'tile_title_screen' (default true) with 'tile_skip_title' (false).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl_Versions]]&lt;/div&gt;</summary>
		<author><name>Soyweiser</name></author>	</entry>

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