<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide</id>
		<title>ARCHIVED MistyMan's Deep Elf Conjurer of Vehumet guide - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;action=history"/>
		<updated>2026-04-21T17:49:52Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=55274&amp;oldid=prev</id>
		<title>Hordes: Hordes moved page MistyMan's Deep Elf Conjurer of Vehumet guide to ARCHIVED MistyMan's Deep Elf Conjurer of Vehumet guide: i might as well work on archiving; conjurer no longer gets battlesphere</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=55274&amp;oldid=prev"/>
				<updated>2021-07-29T07:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;Hordes moved page &lt;a href=&quot;/MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&quot; class=&quot;mw-redirect&quot; title=&quot;MistyMan&amp;#039;s Deep Elf Conjurer of Vehumet guide&quot;&gt;MistyMan&amp;#039;s Deep Elf Conjurer of Vehumet guide&lt;/a&gt; to &lt;a href=&quot;/ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&quot; title=&quot;ARCHIVED MistyMan&amp;#039;s Deep Elf Conjurer of Vehumet guide&quot;&gt;ARCHIVED MistyMan&amp;#039;s Deep Elf Conjurer of Vehumet guide&lt;/a&gt;: i might as well work on archiving; conjurer no longer gets battlesphere&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:52, 29 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=41028&amp;oldid=prev</id>
		<title>Medar: Fix a link.</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=41028&amp;oldid=prev"/>
				<updated>2016-02-09T13:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Fix a link.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:29, 9 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{version014}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{version014}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deep Elf]] [[Conjurer]]s are quintessential glass cannons, their offensive capabilities vastly making up for what they lack in innate defences. After recent reworking of [[Book of Conjurations]] they are more beginner-friendly while providing great diversity in branching possibilities and strong extended endgame potential. This guide assumes you are worshiping [[Vehumet]] and branching into fire magic from mid-game on. It is partly based on [[Mr. K's Deep Elf Fire Elementalist guide]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deep Elf]] [[Conjurer]]s are quintessential glass cannons, their offensive capabilities vastly making up for what they lack in innate defences. After recent reworking of [[Book of Conjurations]] they are more beginner-friendly while providing great diversity in branching possibilities and strong extended endgame potential. This guide assumes you are worshiping [[Vehumet]] and branching into fire magic from mid-game on. It is partly based on [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ARCHIVED Mr. K's Deep Elf Fire Elementalist guide|&lt;/ins&gt;Mr. K's Deep Elf Fire Elementalist guide]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=40358&amp;oldid=prev</id>
		<title>Medar: Fix flight link.</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=40358&amp;oldid=prev"/>
				<updated>2016-01-15T13:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;Fix flight link.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:44, 15 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you've been training Fire Magic the final gift will almost certainly contain [[Fire Storm]], the crown jewel of Conjurations, and, if you're lucky, the [[Lehudib's Crystal Spear]], which again is possible to boost to high power without Earth Magic training. If you can find it, [[Ring of Flames]] awesomely complements Fire Storm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you've been training Fire Magic the final gift will almost certainly contain [[Fire Storm]], the crown jewel of Conjurations, and, if you're lucky, the [[Lehudib's Crystal Spear]], which again is possible to boost to high power without Earth Magic training. If you can find it, [[Ring of Flames]] awesomely complements Fire Storm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will also want to augment your spell set with some utility magic from the usual suspects list: [[Apportation]], [[Summon Butterflies]]/[[Summon Small Mammal|Small Mammal]] (also lets you start training Summonings), [[Blink]], [[Cure Poison]], [[Swiftness]], [[Shroud of Golubria]], [[Repel Missiles|Repel]]/[[Deflect Missiles]], [[Sublimation of Blood]], [[Regeneration]] (these two work great in conjunction), [[Abjuration]], [[Flight]], [[Control Teleport]], [[Haste]], etc. If you find [[Necronomicon]] or plan to switch to [[Kikubaaqudgha]] for the Tomb you may consider investing in Necromancy/Transmutations, although it's not essential.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will also want to augment your spell set with some utility magic from the usual suspects list: [[Apportation]], [[Summon Butterflies]]/[[Summon Small Mammal|Small Mammal]] (also lets you start training Summonings), [[Blink]], [[Cure Poison]], [[Swiftness]], [[Shroud of Golubria]], [[Repel Missiles|Repel]]/[[Deflect Missiles]], [[Sublimation of Blood]], [[Regeneration]] (these two work great in conjunction), [[Abjuration]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Flight (spell)|&lt;/ins&gt;Flight]], [[Control Teleport]], [[Haste]], etc. If you find [[Necronomicon]] or plan to switch to [[Kikubaaqudgha]] for the Tomb you may consider investing in Necromancy/Transmutations, although it's not essential.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=29706&amp;oldid=prev</id>
		<title>WigglingFerns: /* Early game */</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=29706&amp;oldid=prev"/>
				<updated>2014-07-19T01:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Early game&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:20, 19 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Early game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Early game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Always rest to fill up MP and HP. You will want to cast [[Iskenderun's Battlesphere]] reliably as early as possible. Until then, try to avoid early threats like [[Sigmund]], [[Grinder]], player ghosts, centaurs, killer bees, strong orc warbands. Get your Strength to 7-8, then put everything in Intelligence. At first, turn off all skill training except Conjurations, then add Charms after learning the Battlesphere. When you reach 15% failure rate you should start always having the sphere up, and may wish to add the following lines to your init file:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Always rest to fill up MP and HP. You will want to cast [[Iskenderun's Battlesphere]] reliably as early as possible. Until then, try to avoid early threats like [[Sigmund]], [[Grinder]], player ghosts, centaurs, killer bees, strong orc warbands. Get your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Strength&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to 7-8, then put everything in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Intelligence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. At first, turn off all skill training except Conjurations, then add Charms after learning the Battlesphere. When you reach 15% failure rate you should start always having the sphere up, and may wish to add the following lines to your init file:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; runrest_stop_message += Your battlesphere wavers and loses cohesion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; runrest_stop_message += Your battlesphere wavers and loses cohesion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Iskenderun's Mystic Blast]]: Can be useful until Vehumet begins gifting you powerful spells or you find convenient early spellbooks, later outclassed both in single-target and AOE damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Iskenderun's Mystic Blast]]: Can be useful until Vehumet begins gifting you powerful spells or you find convenient early spellbooks, later outclassed both in single-target and AOE damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Fulminant Prism]]: Situational, may help against early [[statue]]s or [[Oklob plant]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Fulminant Prism]]: Situational, may help against early [[statue]]s or [[Oklob plant]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will find Vehumet's altar in the [[temple]] or early Dungeon floors and begin worshiping. He doesn't require Invocations training, will restore your MP on kills, increase spell range, success rate and offer knowledge of 15 damage-dealing spells across all levels. Before his ultimate gift be mindful of your available [[Spell memorisation|spell levels]], it can be very frustrating to miss the opportunity to learn something good if you're unlucky with [[scrolls of amnesia]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will find Vehumet's altar in the [[temple]] or early Dungeon floors and begin worshiping. He doesn't require Invocations training, will restore your MP on kills, increase spell range, success rate and offer knowledge of 15 damage-dealing spells across all levels. Before his ultimate gift be mindful of your available [[Spell memorisation|spell levels]], it can be very frustrating to miss the opportunity to learn something good if you're unlucky with [[scrolls of amnesia]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mid game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mid game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WigglingFerns</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=26051&amp;oldid=prev</id>
		<title>MistyMan at 12:30, 5 April 2014</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=26051&amp;oldid=prev"/>
				<updated>2014-04-05T12:30:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:30, 5 April 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Character guide}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Character guide}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version013&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;version014&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deep Elf]] [[Conjurer]]s are quintessential glass cannons, their offensive capabilities vastly making up for what they lack in innate defences. After recent reworking of [[Book of Conjurations]] they are more beginner-friendly while providing great diversity in branching possibilities and strong extended endgame potential. This guide assumes you are worshiping [[Vehumet]] and branching into fire magic from mid-game on. It is partly based on [[Mr. K's Deep Elf Fire Elementalist guide]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deep Elf]] [[Conjurer]]s are quintessential glass cannons, their offensive capabilities vastly making up for what they lack in innate defences. After recent reworking of [[Book of Conjurations]] they are more beginner-friendly while providing great diversity in branching possibilities and strong extended endgame potential. This guide assumes you are worshiping [[Vehumet]] and branching into fire magic from mid-game on. It is partly based on [[Mr. K's Deep Elf Fire Elementalist guide]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MistyMan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=23963&amp;oldid=prev</id>
		<title>MistyMan: Created page with &quot;{{Character guide}} {{version013}}  Deep Elf Conjurers are quintessential glass cannons, their offensive capabilities vastly making up for what they lack in innate def...&quot;</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_MistyMan%27s_Deep_Elf_Conjurer_of_Vehumet_guide&amp;diff=23963&amp;oldid=prev"/>
				<updated>2013-12-17T15:27:28Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Character guide}} {{version013}}  &lt;a href=&quot;/Deep_Elf&quot; title=&quot;Deep Elf&quot;&gt;Deep Elf&lt;/a&gt; &lt;a href=&quot;/Conjurer&quot; title=&quot;Conjurer&quot;&gt;Conjurers&lt;/a&gt; are quintessential glass cannons, their offensive capabilities vastly making up for what they lack in innate def...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Character guide}}&lt;br /&gt;
{{version013}}&lt;br /&gt;
&lt;br /&gt;
[[Deep Elf]] [[Conjurer]]s are quintessential glass cannons, their offensive capabilities vastly making up for what they lack in innate defences. After recent reworking of [[Book of Conjurations]] they are more beginner-friendly while providing great diversity in branching possibilities and strong extended endgame potential. This guide assumes you are worshiping [[Vehumet]] and branching into fire magic from mid-game on. It is partly based on [[Mr. K's Deep Elf Fire Elementalist guide]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Equipment===&lt;br /&gt;
You won't require anything too fancy, although nice early randarts will help. [[See invisible]] should preferably be always kept on, other slots a mixture of resistances, spell enhancers and convenience items like [[amulet of the gourmand]]. Use nothing heavier than [[robe]]s/[[animal skin]]s. Don't ignore [[scrolls of immolation]]: this free mass [[Inner Flame]] source will make short work of the sturdiest Lair packs and Vaults:5 welcoming party. Just be careful not to get fried yourself.&lt;br /&gt;
&lt;br /&gt;
===Early game===&lt;br /&gt;
&lt;br /&gt;
Always rest to fill up MP and HP. You will want to cast [[Iskenderun's Battlesphere]] reliably as early as possible. Until then, try to avoid early threats like [[Sigmund]], [[Grinder]], player ghosts, centaurs, killer bees, strong orc warbands. Get your Strength to 7-8, then put everything in Intelligence. At first, turn off all skill training except Conjurations, then add Charms after learning the Battlesphere. When you reach 15% failure rate you should start always having the sphere up, and may wish to add the following lines to your init file:&lt;br /&gt;
&lt;br /&gt;
 runrest_stop_message += Your battlesphere wavers and loses cohesion.&lt;br /&gt;
 runrest_stop_message += You feel your bond with your battlesphere wane.&lt;br /&gt;
&lt;br /&gt;
Now begin training Spellcasting, Dodging, Fighting to 6-7, focusing Conjurations. Learn the first [[Fire Magic|fire school]] spell you find and start focusing Fire Magic. When you find a [[buckler]] put a level in Shields. Evocations are optional, you can get a few levels if you find [[ring of flight]], [[staff of energy]] or some good [[rod]]s. Turn off Charms around 11.&lt;br /&gt;
&lt;br /&gt;
Other spells in the Book of Conjurations:&lt;br /&gt;
*[[Magic Dart]]: The best friend of the Battlesphere due to its minimal cost and maximum range. This obscenely deadly combo will annihilate pretty much everything from afar throughout early branches.&lt;br /&gt;
*[[Searing Ray]]: Essential early on, try to line enemies up for maximum efficiency.&lt;br /&gt;
*[[Dazzling Spray]]: Interesting multi-target option if you're willing to fiddle with targeting.&lt;br /&gt;
*[[Iskenderun's Mystic Blast]]: Can be useful until Vehumet begins gifting you powerful spells or you find convenient early spellbooks, later outclassed both in single-target and AOE damage.&lt;br /&gt;
*[[Fulminant Prism]]: Situational, may help against early [[statue]]s or [[Oklob plant]]s.&lt;br /&gt;
You will find Vehumet's altar in the [[temple]] or early Dungeon floors and begin worshiping. He doesn't require Invocations training, will restore your MP on kills, increase spell range, success rate and offer knowledge of 15 damage-dealing spells across all levels. Before his ultimate gift be mindful of your available [[Spell memorisation|spell levels]], it can be very frustrating to miss the opportunity to learn something good if you're unlucky with [[scrolls of amnesia]]. &lt;br /&gt;
&lt;br /&gt;
===Mid game===&lt;br /&gt;
&lt;br /&gt;
If you haven't found a book containing fire school spells yet learn the first one Vehumet offers and begin focusing Fire Magic. Other goodies to look out for:&lt;br /&gt;
*[[Mephitic Cloud]]: Will make early branches even more of a breeze.&lt;br /&gt;
*[[Throw Icicle]]: Even with no Ice Magic training it will eventually attain maximum power, where it boasts respectful 3d20 combination of cold and physical damage. Useful for taking out fire-resistant, cold-vulnerable or just random weaker pests.&lt;br /&gt;
*[[Fireball]]: Mid-game AOE immolation.&lt;br /&gt;
*[[Force Lance]]: Good for keeping nasty things away from you.&lt;br /&gt;
*[[Bolt of Fire]]: Default remover of middle-level threats. Line 'em up.&lt;br /&gt;
*[[Iron Shot]]: Poor man's Lehudib's Crystal Spear.&lt;br /&gt;
*[[Delayed Fireball]]: No such thing as excessive fireballs.&lt;br /&gt;
*[[Orb of Destruction]]: Hard to use effectively, but can also double as [[Disintegration]] source.&lt;br /&gt;
Since you've been training Fire Magic the final gift will almost certainly contain [[Fire Storm]], the crown jewel of Conjurations, and, if you're lucky, the [[Lehudib's Crystal Spear]], which again is possible to boost to high power without Earth Magic training. If you can find it, [[Ring of Flames]] awesomely complements Fire Storm.&lt;br /&gt;
&lt;br /&gt;
You will also want to augment your spell set with some utility magic from the usual suspects list: [[Apportation]], [[Summon Butterflies]]/[[Summon Small Mammal|Small Mammal]] (also lets you start training Summonings), [[Blink]], [[Cure Poison]], [[Swiftness]], [[Shroud of Golubria]], [[Repel Missiles|Repel]]/[[Deflect Missiles]], [[Sublimation of Blood]], [[Regeneration]] (these two work great in conjunction), [[Abjuration]], [[Flight]], [[Control Teleport]], [[Haste]], etc. If you find [[Necronomicon]] or plan to switch to [[Kikubaaqudgha]] for the Tomb you may consider investing in Necromancy/Transmutations, although it's not essential.&lt;br /&gt;
&lt;br /&gt;
===Late game===&lt;br /&gt;
&lt;br /&gt;
When you become able to cast Fire Storm reliably the Battlesphere has earned its retirement. Instead, from now on, you should always, wherever possible, command instant access to [[teleport control|(semi)-controlled blinks]]. Eventually you will max out Conjurations, Fire Magic and Spellcasting, and can resume Fighting training.&lt;br /&gt;
&lt;br /&gt;
Progression generally follows the [[Walkthrough]]. With appropriate resistances, healthy caution and a bit of luck you will be able to take on everything the game has to offer, including entire [[Ziggurat]]s, the hardest challenges being the [[Tomb]] and [[Cerebov]]. For clearing the Tomb you may wish to either switch to Kiku (incurring Vehumet's wrath) or learn high level [[Summonings]] (which will still leave you having to soak plenty of punishment in congested areas).&lt;br /&gt;
&lt;br /&gt;
[[Category:Character guides]]&lt;/div&gt;</summary>
		<author><name>MistyMan</name></author>	</entry>

	</feed>