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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Category_talk%3AConditions</id>
		<title>Category talk:Conditions - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Category_talk%3AConditions"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;action=history"/>
		<updated>2026-06-21T13:50:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10391&amp;oldid=prev</id>
		<title>Flun at 20:50, 10 April 2013</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10391&amp;oldid=prev"/>
				<updated>2013-04-10T20:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:50, 10 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::What do you mean by &amp;quot;sth punctual&amp;quot;? Status effect is a term used in many other RPGs referring to temporary negative states such as confusion, poison, petrification, and so on. English is not your native language; I don't like to make presumptions like this, but you may not be familiar with the terminology even though it is very widely used in English language RPGs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::What do you mean by &amp;quot;sth punctual&amp;quot;? Status effect is a term used in many other RPGs referring to temporary negative states such as confusion, poison, petrification, and so on. English is not your native language; I don't like to make presumptions like this, but you may not be familiar with the terminology even though it is very widely used in English language RPGs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Like I said, if ''Crawl'' uses the term &amp;quot;condition&amp;quot; somewhere in-game, then I'm all for sticking to it, but if not it seems very strange for us to use our own invented term. As for cleaning it up, I mean to organize it and fill in the many, many missing conditions that aren't currently listed on the [[status condition]] page. I think even you will agree that that would be a good idea :P&amp;#160; --[[User:MoogleDan|MoogleDan]] 21:18, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Like I said, if ''Crawl'' uses the term &amp;quot;condition&amp;quot; somewhere in-game, then I'm all for sticking to it, but if not it seems very strange for us to use our own invented term. As for cleaning it up, I mean to organize it and fill in the many, many missing conditions that aren't currently listed on the [[status condition]] page. I think even you will agree that that would be a good idea :P&amp;#160; --[[User:MoogleDan|MoogleDan]] 21:18, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Bwijn, I don't think MoogleDan is menacing anything but instead trying to improve the accuracy and readability of the wiki. I think that changing the &amp;quot;Condition&amp;quot; category is a good idea. In the source code, these effects/conditions/statuses are coded under [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/status.cc status.cc]). Also the term &amp;quot;status effect&amp;quot; is [http://git.develz.org/?p=crawl.git&amp;amp;a=search&amp;amp;h=HEAD&amp;amp;st=grep&amp;amp;s=status+effect used in the source a few times as well]. MoogleDan, what is your plan for changing things? Is it just renaming the category to &amp;quot;Status Effects&amp;quot;? Are you going to be putting positive temporary effects such as [[Fast]], [[Fly]], [[Might]], [[Finesse]] in there too? You say that status effects are only negative. --[[User:Flun|Flun]] 22:50, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;::Bwijn, I don't think MoogleDan is menacing anything but instead trying to improve the accuracy and readability of the wiki. I think that changing the &amp;quot;Condition&amp;quot; category is a good idea. In the source code, these effects/conditions/statuses are coded under [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/status.cc status.cc]). Also the term &amp;quot;status effect&amp;quot; is [http://git.develz.org/?p=crawl.git&amp;amp;a=search&amp;amp;h=HEAD&amp;amp;st=grep&amp;amp;s=status+effect used in the source a few times as well]. MoogleDan, what is your plan for changing things? Is it just renaming the category to &amp;quot;Status Effects&amp;quot;? Are you going to be putting positive temporary effects such as [[Fast]], [[Fly]], [[Might]], [[Finesse]] in there too? You say that status effects are only negative. --[[User:Flun|Flun]] 22:50, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flun</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10390&amp;oldid=prev</id>
		<title>Flun: +1 for status effects</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10390&amp;oldid=prev"/>
				<updated>2013-04-10T20:50:35Z</updated>
		
		<summary type="html">&lt;p&gt;+1 for status effects&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:50, 10 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::What do you mean by &amp;quot;sth punctual&amp;quot;? Status effect is a term used in many other RPGs referring to temporary negative states such as confusion, poison, petrification, and so on. English is not your native language; I don't like to make presumptions like this, but you may not be familiar with the terminology even though it is very widely used in English language RPGs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::What do you mean by &amp;quot;sth punctual&amp;quot;? Status effect is a term used in many other RPGs referring to temporary negative states such as confusion, poison, petrification, and so on. English is not your native language; I don't like to make presumptions like this, but you may not be familiar with the terminology even though it is very widely used in English language RPGs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Like I said, if ''Crawl'' uses the term &amp;quot;condition&amp;quot; somewhere in-game, then I'm all for sticking to it, but if not it seems very strange for us to use our own invented term. As for cleaning it up, I mean to organize it and fill in the many, many missing conditions that aren't currently listed on the [[status condition]] page. I think even you will agree that that would be a good idea :P&amp;#160; --[[User:MoogleDan|MoogleDan]] 21:18, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Like I said, if ''Crawl'' uses the term &amp;quot;condition&amp;quot; somewhere in-game, then I'm all for sticking to it, but if not it seems very strange for us to use our own invented term. As for cleaning it up, I mean to organize it and fill in the many, many missing conditions that aren't currently listed on the [[status condition]] page. I think even you will agree that that would be a good idea :P&amp;#160; --[[User:MoogleDan|MoogleDan]] 21:18, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Bwijn, I don't think MoogleDan is menacing anything but instead trying to improve the accuracy and readability of the wiki. I think that changing the &amp;quot;Condition&amp;quot; category is a good idea. In the source code, these effects/conditions/statuses are coded under [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/status.cc status.cc]). Also the term &amp;quot;status effect&amp;quot; is [http://git.develz.org/?p=crawl.git&amp;amp;a=search&amp;amp;h=HEAD&amp;amp;st=grep&amp;amp;s=status+effect used in the source a few times as well]. MoogleDan, what is your plan for changing things? Is it just renaming the category to &amp;quot;Status Effects&amp;quot;? Are you going to be putting positive temporary effects such as [[Fast]], [[Fly]], [[Might]], [[Finesse]] in there too? You say that status effects are only negative. --[[User:Flun|Flun]] 22:50, 10 April 2013 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Flun</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10383&amp;oldid=prev</id>
		<title>MoogleDan: Reply to Bwijn</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10383&amp;oldid=prev"/>
				<updated>2013-04-10T19:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Reply to Bwijn&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:18, 10 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Am I the only one who's wondered why the term &amp;quot;condition&amp;quot; is used here? I've always been familiar with this game concept being referred to as &amp;quot;status effects.&amp;quot; If everyone's fine with this change in terminology, I'd like to go through the site and standardize them as status effects, NOT conditions. That being said, if &amp;quot;condition&amp;quot; is used in game somewhere, or if it's a more broadly used term than I'm aware of, I'll just clean up our current sloppy setup. --[[User:MoogleDan|MoogleDan]] 13:55, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Am I the only one who's wondered why the term &amp;quot;condition&amp;quot; is used here? I've always been familiar with this game concept being referred to as &amp;quot;status effects.&amp;quot; If everyone's fine with this change in terminology, I'd like to go through the site and standardize them as status effects, NOT conditions. That being said, if &amp;quot;condition&amp;quot; is used in game somewhere, or if it's a more broadly used term than I'm aware of, I'll just clean up our current sloppy setup. --[[User:MoogleDan|MoogleDan]] 13:55, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:IMO the term &amp;quot;condition&amp;quot; describes better what is meant. You shouldn't revise that. An effect is sth punctual. And I don't understand what you mean by you menace &amp;quot;I'll just clean up our current sloppy setup&amp;quot;? Plz don't do it! -- [[User:Bwijn|Bwijn]] 20:57, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:IMO the term &amp;quot;condition&amp;quot; describes better what is meant. You shouldn't revise that. An effect is sth punctual. And I don't understand what you mean by you menace &amp;quot;I'll just clean up our current sloppy setup&amp;quot;? Plz don't do it! -- [[User:Bwijn|Bwijn]] 20:57, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::What do you mean by &amp;quot;sth punctual&amp;quot;? Status effect is a term used in many other RPGs referring to temporary negative states such as confusion, poison, petrification, and so on. English is not your native language; I don't like to make presumptions like this, but you may not be familiar with the terminology even though it is very widely used in English language RPGs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Like I said, if ''Crawl'' uses the term &amp;quot;condition&amp;quot; somewhere in-game, then I'm all for sticking to it, but if not it seems very strange for us to use our own invented term. As for cleaning it up, I mean to organize it and fill in the many, many missing conditions that aren't currently listed on the [[status condition]] page. I think even you will agree that that would be a good idea :P&amp;#160; --[[User:MoogleDan|MoogleDan]] 21:18, 10 April 2013 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MoogleDan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10378&amp;oldid=prev</id>
		<title>Bwijn: &quot;condition&quot; describes better what is meant</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10378&amp;oldid=prev"/>
				<updated>2013-04-10T18:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;&amp;quot;condition&amp;quot; describes better what is meant&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:57, 10 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Am I the only one who's wondered why the term &amp;quot;condition&amp;quot; is used here? I've always been familiar with this game concept being referred to as &amp;quot;status effects.&amp;quot; If everyone's fine with this change in terminology, I'd like to go through the site and standardize them as status effects, NOT conditions. That being said, if &amp;quot;condition&amp;quot; is used in game somewhere, or if it's a more broadly used term than I'm aware of, I'll just clean up our current sloppy setup. --[[User:MoogleDan|MoogleDan]] 13:55, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Am I the only one who's wondered why the term &amp;quot;condition&amp;quot; is used here? I've always been familiar with this game concept being referred to as &amp;quot;status effects.&amp;quot; If everyone's fine with this change in terminology, I'd like to go through the site and standardize them as status effects, NOT conditions. That being said, if &amp;quot;condition&amp;quot; is used in game somewhere, or if it's a more broadly used term than I'm aware of, I'll just clean up our current sloppy setup. --[[User:MoogleDan|MoogleDan]] 13:55, 10 April 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:IMO the term &amp;quot;condition&amp;quot; describes better what is meant. You shouldn't revise that. An effect is sth punctual. And I don't understand what you mean by you menace &amp;quot;I'll just clean up our current sloppy setup&amp;quot;? Plz don't do it! -- [[User:Bwijn|Bwijn]] 20:57, 10 April 2013 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bwijn</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10367&amp;oldid=prev</id>
		<title>MoogleDan: Conditions vs. Status Effects</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Conditions&amp;diff=10367&amp;oldid=prev"/>
				<updated>2013-04-10T11:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;Conditions vs. Status Effects&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Am I the only one who's wondered why the term &amp;quot;condition&amp;quot; is used here? I've always been familiar with this game concept being referred to as &amp;quot;status effects.&amp;quot; If everyone's fine with this change in terminology, I'd like to go through the site and standardize them as status effects, NOT conditions. That being said, if &amp;quot;condition&amp;quot; is used in game somewhere, or if it's a more broadly used term than I'm aware of, I'll just clean up our current sloppy setup. --[[User:MoogleDan|MoogleDan]] 13:55, 10 April 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>MoogleDan</name></author>	</entry>

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