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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Current_projects%2F0.10_update_project</id>
		<title>Current projects/0.10 update project - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Current_projects%2F0.10_update_project"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_projects/0.10_update_project&amp;action=history"/>
		<updated>2026-04-28T16:57:35Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Current_projects/0.10_update_project&amp;diff=24204&amp;oldid=prev</id>
		<title>Jebus at 15:39, 3 January 2014</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_projects/0.10_update_project&amp;diff=24204&amp;oldid=prev"/>
				<updated>2014-01-03T15:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:39, 3 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Branches, portal vaults, levels===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Branches, portal vaults, levels===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;Remove [[Hive]].&amp;lt;/s&amp;gt; Guarantee some limited food supply in the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;Remove [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Hive]].&amp;lt;/s&amp;gt; Guarantee some limited food supply in the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;Completely reworked Abyss: it now morphs continuously over time, is mappable,and extends infinitely in all directions.&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;s&amp;gt;Completely reworked Abyss: it now morphs continuously over time, is mappable,and extends infinitely in all directions.&amp;lt;/s&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most abyssal runes are in special vaults.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most abyssal runes are in special vaults.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jebus</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Current_projects/0.10_update_project&amp;diff=3489&amp;oldid=prev</id>
		<title>Ion frigate: 1 revision: Lonely? Import a community</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_projects/0.10_update_project&amp;diff=3489&amp;oldid=prev"/>
				<updated>2012-12-24T05:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: Lonely? Import a community&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:46, 24 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Current_projects/0.10_update_project&amp;diff=3488&amp;oldid=prev</id>
		<title>Pratolli: Fixing a tiny typo of mine.</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_projects/0.10_update_project&amp;diff=3488&amp;oldid=prev"/>
				<updated>2012-09-06T11:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;Fixing a tiny typo of mine.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
The goal of this project is to go through the updates and &amp;lt;s&amp;gt;cross out&amp;lt;/s&amp;gt; lines once they have been incorporated into the appropriate wiki page. &lt;br /&gt;
&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* [[User:Flun]]&lt;br /&gt;
* [[User:Flaming Corpse]] (updating all monster pages, sporadic other work)&lt;br /&gt;
* [[User:ToBeFree|ToBeFree]]&lt;br /&gt;
* [[User:MoogleDan]]&lt;br /&gt;
* ''Add name here''&lt;br /&gt;
&lt;br /&gt;
===TODO===&lt;br /&gt;
* Add history subsections to the god pages since changes were pretty significant.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.10 (20120216)&lt;br /&gt;
&lt;br /&gt;
===0.10 Highlights (Done)===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;New species: [[Octopode]]s, sentient land-capable octopuses.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Skill training system reworked. Dancing is really gone this time!&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;All [[polearm]]s have reaching&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Constriction]] (nagas, octopodes, some snakes, tentacled monstrosities).&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;New version of the [[Abyss]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Branches, portal vaults, levels===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Remove [[Hive]].&amp;lt;/s&amp;gt; Guarantee some limited food supply in the dungeon.&lt;br /&gt;
* &amp;lt;s&amp;gt;Completely reworked Abyss: it now morphs continuously over time, is mappable,and extends infinitely in all directions.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Most abyssal runes are in special vaults.&lt;br /&gt;
* Escaping the Abyss returns to place of banishment.&lt;br /&gt;
* Ziggurats have much more colourful holy levels.&lt;br /&gt;
* Ziggurats: spriggan levels.&lt;br /&gt;
* Pan monster set tweaked.&lt;br /&gt;
* More Volcano portal vaults.&lt;br /&gt;
* &amp;lt;s&amp;gt;Web &amp;quot;traps&amp;quot;, can briefly entangle those caught.&amp;lt;/s&amp;gt;&lt;br /&gt;
* A &amp;quot;twisting cavern&amp;quot; map layout.&lt;br /&gt;
 :I checked the des files, it's randomly generated from lua code to draw a fixed-width passage made of brown rock and occasionally green crystal. --[[User:Palin|Palin]] 10:03, 23 February 2012 (UTC)&lt;br /&gt;
* Many vaults, including large altar vaults, Abyss vaults, Pan Lord maps,and several branch endings.&lt;br /&gt;
* A number of branches have a completely new set of tiles: Snake Pit,Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, Pandemonium.&lt;br /&gt;
* The chance of getting a unique Pandemonium level increases for each level of Pan you visit.&lt;br /&gt;
&lt;br /&gt;
===Gods (Done)===&lt;br /&gt;
* &amp;lt;s&amp;gt;Ammo gifts can include large rocks and javelins.&lt;br /&gt;
* Lugonu accepts kills of demons.&lt;br /&gt;
* Cheibriados loses the &amp;quot;Make Ponderous&amp;quot; invocation, slows you down all the time depending on piety.&lt;br /&gt;
* Cheibriados can slow down Abyss morphing and Orb run monster spawns.&lt;br /&gt;
* New Cheibriados ability: Temporal Distortion, moves nearby monsters forwards in time a few turns.&lt;br /&gt;
* Cheibriados doesn't grant resistances anymore.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Makhleb's powers use Health instead of Magic.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Makhleb gives more Health for killing but no Magic anymore.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Makhleb's Greater Destruction costs less piety.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Zin followers pay mandatory tithe for piety. No more piety for waiting.&lt;br /&gt;
* Zin takes some gold upon conversion; this gives more piety than donation.&lt;br /&gt;
* Zin's Vitalisation is proactive, protecting from all bad statuses.&lt;br /&gt;
* Prayer to Zin doesn't provide feeding, Vitalisation gives satiation instead.&lt;br /&gt;
* Zin's Imprison duration increased.&lt;br /&gt;
* TSO: piety decays; gain piety for spotting non-evil monsters.&lt;br /&gt;
* Elyvilon: piety decays; piety for pacifications doubled.&lt;br /&gt;
* Elyvilon has piety loss for ally deaths instead of penance.&lt;br /&gt;
* Elyvilon doesn't grant piety for non-evil weapons past *** (even if you drop lower later!). Evil weapons get identified on sight.&lt;br /&gt;
* Deaths of plants and non-living beings no longer count as friend deaths for god conduct purposes.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Species===&lt;br /&gt;
* &amp;lt;s&amp;gt;Octopodes: sentient octopuses that can wear eight rings.&lt;br /&gt;
* Draconians cannot wear body armour anymore, can wear gloves and boots.&lt;br /&gt;
* Centaurs can survive longer on vegetarian food.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Felids gain lives every three levels.&lt;br /&gt;
* Minotaurs instinctively retaliate in melee.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;New Demonspawn mutations: Foul Stench, Ignite Blood, and Augmentation.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Kenku are now called Tengu, and get more MP.&lt;br /&gt;
* Mountain Dwarves are no more.&lt;br /&gt;
* Minotaur and Hill Orc aptitudes are a lot better.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
* &amp;lt;s&amp;gt;Wild Magic mutation: reduced spell success, increased power.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Evolution mutation: extra mutations as time passes.&lt;br /&gt;
* Always gain partial nutrition from brown chunks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Bad food causes nausea instead of sickness.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Non-full carnivores cannot eat up to &amp;quot;engorged&amp;quot; without gourmand.&amp;lt;/s&amp;gt;&lt;br /&gt;
* A little score increase from runes for non-winners.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poison resistance is only 90% effective.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells (Done)===&lt;br /&gt;
* &amp;lt;s&amp;gt;New spell: [[Beastly Appendage]] (Transmutation 1).&lt;br /&gt;
* Flame Tongue has slightly longer range.&lt;br /&gt;
* Removed: Maxwell's Silver Hammer, Levitate.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Abjuration becomes single-target. The old version (Mass Abj.) is available as a new level 6 spell.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Swiftness and Flight no longer give an extra boost when cast together.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Swiftness halves stealth and makes it harder to detect traps.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Flight lowered to level 3, Dragon Form lowered to level 7.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Dispel Undead raised to level 5.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Summoned Ugly Things are now always friendly.&lt;br /&gt;
* Shadow Creatures don't last as long anymore.&lt;br /&gt;
* Tornado's damage has been slightly improved.&lt;br /&gt;
* Conjure Ball Lightning improved, ball lightnings explode when their duration expires.&lt;br /&gt;
* Mephitic Cloud and Evaporate don't guarantee a 3x3 cloud anymore.&lt;br /&gt;
* Recasting a transformation is no worse than the original cast.&lt;br /&gt;
* Animate Dead animates stacks.&lt;br /&gt;
* Lee's Rapid Deconstruction: prevent abuse, improve targeting.&lt;br /&gt;
* Summon Greater Demon only has tier 1 demons turn hostile over time.&lt;br /&gt;
* Spider form is susceptible to poison.&lt;br /&gt;
* Shatter doesn't work through walls, unless it manages to destroy them.&lt;br /&gt;
* No spells work through glass or trees anymore.&lt;br /&gt;
* Metabolic Englaciation slows down enemies.&lt;br /&gt;
* Twisted Resurrection is improved: corpses merge into abominations on their own without needing to be stacked.&lt;br /&gt;
* Alistair's Intoxication is less reliable, depends on spell power.&lt;br /&gt;
* Boost the effective power of some hexes: Corona, Slow, Mass Confusion,Cause Fear, Control Undead.&lt;br /&gt;
* Olgreb's Toxic Radiance is more effective at high spell power.&lt;br /&gt;
* Confusing Touch is less reliable.&lt;br /&gt;
* Inner Flame leaves clouds of fire when an affected monster explodes.&lt;br /&gt;
* Passage of Golubria creates two portals when cast, and allows more than two portals to exist simultaneously.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backgrounds (Done)===&lt;br /&gt;
* &amp;lt;s&amp;gt;Arcane Marksmen are back, with a Hex-based spellbook.&lt;br /&gt;
* Artificers get a weaker staff and skills, but an extra wand.&lt;br /&gt;
* Transmuters lose Fulsome Destillation and Evaporate, gain Beastly Appendage.&lt;br /&gt;
* Necromancers lose Dispel Undead, gain Control Undead.&lt;br /&gt;
* Monks get ** piety upon taking on their first god.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Non-integer values of a skill matter.&lt;br /&gt;
* Add skill training restrictions instead of requiring victory dance-style usage of unknown skills.&lt;br /&gt;
* Stealth skill is no longer heavily discounted.&lt;br /&gt;
&lt;br /&gt;
===Interface (Done)===&lt;br /&gt;
* &amp;lt;s&amp;gt;Experience points are no longer shown directly, just a percentage to the next level.&lt;br /&gt;
* Throwable starting weapons are autoinscribed with &amp;quot;=f&amp;quot;.&lt;br /&gt;
* Leaving an unique Pan level without the rune asks for confirmation.&lt;br /&gt;
* Uniques and player ghosts annotate the level on the overview screen.&lt;br /&gt;
* New character dump options: spell_usage, which counts spells you have cast,and action_counts, which also counts non-spell actions.&lt;br /&gt;
* Ctrl-W toggles weight display in inventory and dropping menu.&lt;br /&gt;
* Better ?/G and ?/B menus.&lt;br /&gt;
* Spell success adjectives are replaced with failure rate percentages. Failure rates are coloured based on potential miscast severity.&lt;br /&gt;
* Many new monster descriptions and quotes.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
* &amp;lt;s&amp;gt;Ignacio no longer uses Torment, and he'll appear repeatedly until killed.&lt;br /&gt;
* New monster: profane servitor - an angel corrupted by Yredelemnul (undead).&lt;br /&gt;
* New monster: blizzard demon - a cold/air rank 2 demon.&amp;lt;/s&amp;gt;&lt;br /&gt;
* New holy monsters: silver star, cherub, &amp;lt;s&amp;gt;phoenix&amp;lt;/s&amp;gt;, paladin, seraph.&lt;br /&gt;
* &amp;lt;s&amp;gt;Removed: giant toads, vipers, blue deaths.&lt;br /&gt;
* Renamed: Fiend -&amp;gt; Brimstone Fiend, Imp -&amp;gt; Crimson Imp.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Reorganized demon ranks, moving easier 1s to 2s.&lt;br /&gt;
* &amp;lt;s&amp;gt;Feature mimics may now masquerade as most features.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Item mimics can move once revealed&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Monsters will retreat when hit from behind an obstacle they can't walk around.&lt;br /&gt;
* &amp;lt;s&amp;gt;Unique Pandemonium lords can hunt you on the Orb run if you've stolen their runes. Violate the 5th Commandment, not the 7th!&amp;lt;/s&amp;gt;&lt;br /&gt;
* Monsters cast emergency spells more often.&lt;br /&gt;
* Breath timeout for dragons, draconians, drakes.&lt;br /&gt;
* Most monster summoning spells toned down slightly.&lt;br /&gt;
* Monsters flee at lower health thresholds, and less predictably.&lt;br /&gt;
* &amp;lt;s&amp;gt;Queen bees can send nearby killer bees berserk.&lt;br /&gt;
* Killer bee larvae turn into killer bees if they eat honeycombs or royal jellies.&amp;lt;/s&amp;gt;&lt;br /&gt;
* All abominations are now both demonic and undead.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
* &amp;lt;s&amp;gt;Slaying works like weapon enchantments&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Acquirement allows choosing missiles.&lt;br /&gt;
* &amp;lt;s&amp;gt;Nagas and Centaurs get far better chances to acquire bardings&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Staff acquirement is more random.&lt;br /&gt;
* Miscellaneous item acquirement gives better decks.&lt;br /&gt;
* Weapon acquirement avoids useless weapon types.&lt;br /&gt;
* Misc items start identified when there are no doubts about them.&lt;br /&gt;
* &amp;lt;s&amp;gt;The Orb of Zot has a slightly mutagenic glow and reduces stealth&amp;lt;/s&amp;gt;.&lt;br /&gt;
* The Crusade card can no longer give you permanent allies.&lt;br /&gt;
* &amp;lt;s&amp;gt;All polearms have the reaching brand built in&amp;lt;/s&amp;gt;.&lt;br /&gt;
* Quarterstaves are split into two weapons: weak &amp;quot;staff&amp;quot; and good&amp;quot;quarterstaff&amp;quot;. Gladiators and Priests get to start with the latter.&lt;br /&gt;
* Common two-handed weapons are easier to use effectively.&lt;br /&gt;
* Several new fixed artefacts: lightning scales, Black Knight's horse barding, ring of Vitality, autumn katana, shillelagh &amp;quot;Devastator&amp;quot;, dragonskin cloak, rings of the Octopus King.&lt;br /&gt;
* The Sceptre of Asmodeus can be evoked for temporary charmed unabjurable demons (instead of random conjurations or hostile demons).&lt;br /&gt;
* &amp;lt;s&amp;gt;Scrolls of enchant and vorpalise weapon are always identified upon use.&lt;br /&gt;
* Amulet of guardian spirit draws from HP and MP simultaneously.&lt;br /&gt;
* Remove crystal balls of seeing.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Crystal ball of energy restores less MP but has less severe failure effects.&lt;br /&gt;
* Scroll of magic mapping detects secret doors.&lt;br /&gt;
* Tomb card is rarer.&lt;br /&gt;
* Portal card does not give instant teleports.&lt;br /&gt;
* Early weapons tend to be better.&lt;br /&gt;
* &amp;lt;s&amp;gt;Rename potion of healing to potion of curing.&lt;br /&gt;
* Rename wand of healing to wand of heal wounds.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Known properties of unique enemies' gear are pre-identified.&lt;br /&gt;
* &amp;lt;s&amp;gt;Medium armour is better.&lt;br /&gt;
* Banded mail is no more, plate mail has been renamed to plate armour.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Webtiles (Done) ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Monster list.&lt;br /&gt;
* Webtiles games create a ttyrec, allowing them to be watched from SSH.&lt;br /&gt;
* Scale cells for small screens.&lt;br /&gt;
* &amp;quot;Glyph mode&amp;quot; which shows letters instead of tiles.&lt;br /&gt;
* Tiles in menus; Menus are sized according to each spectator's window, and spectators can scroll independently.&lt;br /&gt;
* Improvements to the lobby: show gods, allow sorting on XL/Character/Level, and show milestones.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zot Defence===&lt;br /&gt;
* You can now choose which map to play on.&lt;br /&gt;
* Disable useless gods.&lt;br /&gt;
* Disable hunger, except for Vampires.&lt;br /&gt;
* Creating altar asks for god, at much higher ability cost.&lt;br /&gt;
* Start with some consumables (as in Sprint) to make the early game a little easier.&lt;br /&gt;
&lt;br /&gt;
===Technical (Done)===&lt;br /&gt;
* &amp;lt;s&amp;gt;Tarballs use xz rather than bz2 compression.&lt;br /&gt;
* Wizard mode is compiled in by default unless you specify NOWIZARD=y.&lt;br /&gt;
* Custom shops can be used in vaults.&lt;br /&gt;
* Multithreading, currently only to speed up database loading.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Maintenance]]&lt;/div&gt;</summary>
		<author><name>Pratolli</name></author>	</entry>

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