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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Current_projects%2F0.11_update_project</id>
		<title>Current projects/0.11 update project - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Current_projects%2F0.11_update_project"/>
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		<updated>2026-04-22T06:50:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Current_projects/0.11_update_project&amp;diff=1421&amp;oldid=prev</id>
		<title>Ion frigate: 1 revision: game versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_projects/0.11_update_project&amp;diff=1421&amp;oldid=prev"/>
				<updated>2012-12-21T04:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: game versions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:53, 21 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Current_projects/0.11_update_project&amp;diff=1420&amp;oldid=prev</id>
		<title>Izicata: /* Gods */ updated kiku's page for 0.11</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_projects/0.11_update_project&amp;diff=1420&amp;oldid=prev"/>
				<updated>2012-10-22T21:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gods: &lt;/span&gt; updated kiku&amp;#039;s page for 0.11&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Project goals ==&lt;br /&gt;
&lt;br /&gt;
The goal of this project is to go through the updates and &amp;lt;s&amp;gt;cross out&amp;lt;/s&amp;gt; lines once they have been incorporated into the appropriate wiki page, or if they don't require any changes. &lt;br /&gt;
&lt;br /&gt;
If you think a page is up to date, make sure to add [[:Template:version011]] (i.e. &amp;lt;nowiki&amp;gt; {{version011}}&amp;lt;/nowiki&amp;gt;) to the page. &lt;br /&gt;
&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* ''Add name here''&lt;br /&gt;
&lt;br /&gt;
==Changelog for Dungeon Crawl Stone Soup 0.11==&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.11 (20121001)&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
===0.11 Highlights===&lt;br /&gt;
----------&lt;br /&gt;
*&amp;lt;s&amp;gt; A new branch: the Spider Nest.&lt;br /&gt;
* The Swamp branch is less annoying now.&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt; Missile enchantments are no more.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Monster constriction vs the player has been overhauled.&lt;br /&gt;
*&amp;lt;s&amp;gt; New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.&lt;br /&gt;
* Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Lots of new vaults and tiles.&lt;br /&gt;
* Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).&lt;br /&gt;
&lt;br /&gt;
===Branches, environment===&lt;br /&gt;
---------------------&lt;br /&gt;
* &amp;lt;s&amp;gt;New wizlab: Roulette of Golubria.&amp;lt;/s&amp;gt;&lt;br /&gt;
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.&lt;br /&gt;
* A new Sprint map by st, based on the Ziggurat.&lt;br /&gt;
* Vaults are more common.&lt;br /&gt;
* There are three new level layouts for the dungeon and various branches.&lt;br /&gt;
* You don't lose portal vaults after being banished from one.&lt;br /&gt;
* Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.&lt;br /&gt;
* Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).&lt;br /&gt;
* &amp;lt;s&amp;gt;The Elven Halls are only three levels deep.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Branch difficulty doesn't depend on where their entrance was anymore.&lt;br /&gt;
* Traps of a given type deal the same damage no matter where they are.&lt;br /&gt;
* &amp;lt;s&amp;gt;Axe traps got axed.&lt;br /&gt;
* Wax walls are no more.&amp;lt;/s&amp;gt;&lt;br /&gt;
* There are no more randomly generated secret doors, but they can still be found in vaults.&lt;br /&gt;
* &amp;lt;s&amp;gt;The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Swamp trees are now mangroves, and are opaque.&lt;br /&gt;
* &amp;lt;s&amp;gt;Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.&lt;br /&gt;
* Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
---------&lt;br /&gt;
* &amp;lt;s&amp;gt;Humans get slightly more stat increases.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Nagas get constriction at XL13 now.&lt;br /&gt;
* Tengu can fly when transformed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Felids are better at combat and Evocations, worse at Summonings.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Felid pounces (sneak attacks) do more damage.&lt;br /&gt;
* The Evocations skill increases max MP.&lt;br /&gt;
* Forms without some sort of hands can't use wands/etc.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
--------&lt;br /&gt;
* Player ghost Sticky Flame autohits but is range 1.&lt;br /&gt;
* Berserk monsters are immune to fear.&lt;br /&gt;
* Plants don't feel torment. Oklob farms ahoy!&lt;br /&gt;
* Monsters attached to the ground are -TELE.&lt;br /&gt;
* &amp;lt;s&amp;gt;Jellies, porcupines, flaming corpses won't get constricted.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Magical staves work for monsters as something more than a mere cudgel.&lt;br /&gt;
* Monsters can use rings and amulets.&lt;br /&gt;
* Mindless monsters don't have any skills (zombies with pain weapons, etc.).&lt;br /&gt;
* &amp;lt;s&amp;gt;New uniques:&lt;br /&gt;
** Arachne, half-human, half-spider.&lt;br /&gt;
** Fannar, an elven ice elementalist.&lt;br /&gt;
* Margery gets dragon armour.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Monsters with arcane spells won't wear heavy armour.&lt;br /&gt;
* Donald can spawn in Labyrinths, and complains about them.&lt;br /&gt;
* &amp;lt;s&amp;gt;Urug is drastically stronger.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Mimics can be &amp;quot;inept&amp;quot;, (no adjective), &amp;quot;ravenous&amp;quot; or &amp;quot;monstrous&amp;quot;, with a progression of strength and abilities.&lt;br /&gt;
* &amp;lt;s&amp;gt;New monster: orb spider. Shoots weak orbs of destruction at you.&lt;br /&gt;
* Removed: Jozef, midges, killer bee larvae, hairy devils.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Porcupines get spines.&lt;br /&gt;
* &amp;lt;s&amp;gt;Hell Sentinels replace Pit Fiends.&lt;br /&gt;
* Boulder beetles can roll as a boulder.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Jumping spiders can ensnare you with webs in melee.&lt;br /&gt;
* &amp;lt;s&amp;gt;Poison attacks from sea snakes and redbacks can only be partially resisted.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Hit dice and damage have been increased for all spider enemies.&lt;br /&gt;
* &amp;lt;s&amp;gt;Emperor scorpions are much stronger&amp;lt;/s&amp;gt;.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ghost moths have been nerfed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Swamp worms have better melee accuracy.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Giant leeches are more dangerous.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Monsters who submerge stop fleeing.&lt;br /&gt;
* Umbras don't give bonuses to demons anymore.&lt;br /&gt;
* Monsters (and player ghosts) can cast Ozocubu's Refrigeration.&lt;br /&gt;
* Monsters cast emergency spells more often.&lt;br /&gt;
* &amp;lt;s&amp;gt;Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.&amp;lt;/s&amp;gt;&lt;br /&gt;
* A &amp;quot;damageless constriction&amp;quot; effect has been implemented for certain monsters, particularly mimics.&lt;br /&gt;
* &amp;lt;s&amp;gt;The Royal Jelly is able to regenerate.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
------&lt;br /&gt;
* &amp;lt;s&amp;gt;Lee's Rapid Deconstruction works in Slime now.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Death Channel is level 6.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Simulacrum works on beef jerkies, sausages and meat rations.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Removed: Projected Noise.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
-----&lt;br /&gt;
* Artefacts can get distortion.&lt;br /&gt;
* &amp;lt;s&amp;gt;Blowguns can get evasion.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Wearing/removing armour can be aborted.&lt;br /&gt;
* Fixed artefacts with fixed appearance start identified.&lt;br /&gt;
* Weapons may corrode upon stabbing a jelly.&lt;br /&gt;
* Ambrosia gives more mp, but only as you digest it.&lt;br /&gt;
* Raw troll hides grant regeneration.&lt;br /&gt;
* &amp;lt;s&amp;gt;Jewelry auto-ids when it shows an obvious effect.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Rods of striking are better.&lt;br /&gt;
* &amp;lt;s&amp;gt;Staves of energy reduce spell hunger to 1/3 instead of eliminating it.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Missile enchantments are no more, greatly simplifying inventory management.&lt;br /&gt;
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.&lt;br /&gt;
* All missile brands start visible.&lt;br /&gt;
* Visored helmets don't prevent bite attacks.&lt;br /&gt;
* Identifying weapons by use works instantly but requires a random (per item) level of skill.&lt;br /&gt;
* Unbranded items can't be glowing/runed unless they're cursed.&lt;br /&gt;
* &amp;lt;s&amp;gt;New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Randart weapons have a wider selection of names.&lt;br /&gt;
* Acquirement will not provide you with items your god hates.&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
-----&lt;br /&gt;
* Trowel works everywhere.&lt;br /&gt;
* Sage won't time out or be overwritten on a new draw.&lt;br /&gt;
* &amp;lt;s&amp;gt;Removed: Spade.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Map and Dowsing have been combined into one.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Walls from the Tomb expire after a while.&lt;br /&gt;
* &amp;lt;s&amp;gt;New: the Mercenary. Allows you to purchase allies.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Warpwright teleport traps expire shortly.&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;s&amp;gt;Trog accepts kills of holies.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Abandoning Kikubaaqudgha rots all currently existing corpses.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Banishing monsters grants some XP and Lugonu piety.&lt;br /&gt;
* New Xom effect: mass Inner Flame.&lt;br /&gt;
* Nemelex gives far fewer decks of summoning.&lt;br /&gt;
* &amp;lt;s&amp;gt;Nemelex loses the Mark Four ability, gains Deal Four.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Nemelex doesn't try to enforce &amp;quot;genuine&amp;quot; use of cards -- was too inaccurate.&lt;br /&gt;
* Xom can't gift permanent allies anymore.&lt;br /&gt;
* Xom grants far fewer item gifts.&lt;br /&gt;
* Xom acts drastically more often when you're in a tough fight.&lt;br /&gt;
* Elyvilon doesn't take piety when life-saving allies.&lt;br /&gt;
* Non-newbie Elyvilonites can't destroy non-unholy weapons.&lt;br /&gt;
* Fedhas' Sunlight stays in place.&lt;br /&gt;
* Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.&lt;br /&gt;
* Concurrent god wraths don't dilute each other anymore.&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
---------&lt;br /&gt;
* Stash tracking, annotations, etc, work for portal levels.&lt;br /&gt;
* Mutation notes mention how it was gained or lost.&lt;br /&gt;
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.&lt;br /&gt;
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.&lt;br /&gt;
* Webtiles chat is now logged (can be disabled via note_chat_messages).&lt;br /&gt;
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.&lt;br /&gt;
* Fake translations: dwarven, jägerkin, kraut, wide.&lt;br /&gt;
* Loads of new tiles.&lt;br /&gt;
* &amp;lt;s&amp;gt;The unique Pan/Hell lords get special tall tiles.&amp;lt;/s&amp;gt;&lt;br /&gt;
* An in-game high scores browser.&lt;br /&gt;
* Picking up stackable items shows how many you picked up.&lt;br /&gt;
* Every item, monster, feature has a description.&lt;br /&gt;
* Many descriptions were improved.&lt;br /&gt;
* Autoexplore stops on items sacrificeable to your god.&lt;br /&gt;
* Rods appear as a separate item class.&lt;br /&gt;
* Autopickup settings can now be configured in-game, via the '\' key.&lt;br /&gt;
* Several improvements have been made to the tutorial.&lt;br /&gt;
* Lantern of shadows no longer makes the whole screen dark grey in console mode.&lt;br /&gt;
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.&lt;br /&gt;
* Some added or improved status indicators.&lt;br /&gt;
* Message filters are case-insensitive.&lt;br /&gt;
* Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.&lt;br /&gt;
* Local tiles now has an abilities tab.&lt;br /&gt;
&lt;br /&gt;
===Wizmode===&lt;br /&gt;
-------&lt;br /&gt;
* &amp;amp;^P to polymorph into a form.&lt;br /&gt;
* &amp;amp;P to rebuild a level based on a vault.&lt;br /&gt;
* &amp;amp;^M to memorise a spell.&lt;br /&gt;
* &amp;amp;# to (partially) load a character dump file.&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
---------&lt;br /&gt;
* Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.&lt;br /&gt;
&lt;br /&gt;
[[Category: Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Izicata</name></author>	</entry>

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