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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Death_yak</id>
		<title>Death yak - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Death_yak"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;action=history"/>
		<updated>2026-05-25T12:54:33Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=80560&amp;oldid=prev</id>
		<title>Patrick2011b: bump</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=80560&amp;oldid=prev"/>
				<updated>2024-06-22T18:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;bump&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:03, 22 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version030&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;version031&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{monster info}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{monster info}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***Death yaks will happily charge into a [[scroll of poison]]'s clouds, but they'll take lots of damage in the process. If you have [[poison resistance]] (or use a [[potion of resistance]], or worship [[Qazlal]]), [[kiting]] death yaks through the poison clouds is brutally effective. Even if you don't have rPois, they'll be weakened significantly - just make sure you can fight and/or escape afterwards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***Death yaks will happily charge into a [[scroll of poison]]'s clouds, but they'll take lots of damage in the process. If you have [[poison resistance]] (or use a [[potion of resistance]], or worship [[Qazlal]]), [[kiting]] death yaks through the poison clouds is brutally effective. Even if you don't have rPois, they'll be weakened significantly - just make sure you can fight and/or escape afterwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function normally. Their usefulness depends on the item; a net can't be thrown at every yak, but it can help you win against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function normally. Their usefulness depends on the item; a net can't be thrown at every yak, but it can help you win against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fast species (&lt;/del&gt;[[Spriggan]]s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and [[Felid]]s) &lt;/del&gt;can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so [[Spriggan]]s can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more mutton than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more mutton than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;[[:Category:Herd_flag|herd]]&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;[[:Category:Herd_flag|herd]]&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=73312&amp;oldid=prev</id>
		<title>Hordes: give scroll of poison its own bullet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=73312&amp;oldid=prev"/>
				<updated>2023-08-11T05:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;give scroll of poison its own bullet&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:23, 11 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips &amp;amp; Tricks==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips &amp;amp; Tricks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most tricks to take out dangerous monsters won't work well on death yaks; they have high [[willpower]] and [[hit dice]] to shake off most [[status effect]]s, and their melee strength makes it unwise to brute force. The following do work, though:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most tricks to take out dangerous monsters won't work well on death yaks; they have high [[willpower]] and [[hit dice]] to shake off most [[status effect]]s, and their melee strength makes it unwise to brute force. The following do work, though:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Poison. [[Curare]] darts slow as usual, allowing you to run away from the yak or fight&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. A [[scroll of poison]] (used as far away as possible) can do significant damage as they charge in, though it won't usually kill&lt;/del&gt;. While [[Mephitic Cloud]] checks HD, a cloud can attempt to confuse multiple times, which can eventually work.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Poison. [[Curare]] darts slow as usual, allowing you to run away from the yak or fight. While [[Mephitic Cloud]] checks HD, a cloud can attempt to confuse multiple times, which can eventually work&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Usefulness &lt;/del&gt;depends on the item; a net can't be thrown at every yak, but it can help against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;***Death yaks will happily charge into a [[scroll of poison]]'s clouds, but they'll take lots of damage in the process. If you have [[poison resistance]] (or use a [[potion of resistance]], or worship [[Qazlal]]), [[kiting]] death yaks through the poison clouds is brutally effective. Even if you don't have rPois, they'll be weakened significantly - just make sure you can fight and/or escape afterwards&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normally&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their usefulness &lt;/ins&gt;depends on the item; a net can't be thrown at every yak, but it can help &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you win &lt;/ins&gt;against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so fast species ([[Spriggan]]s and [[Felid]]s) can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so fast species ([[Spriggan]]s and [[Felid]]s) can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more mutton than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more mutton than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;[[:Category:Herd_flag|herd]]&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;[[:Category:Herd_flag|herd]]&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72540&amp;oldid=prev</id>
		<title>Hordes: /* Tips &amp; Tricks */</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72540&amp;oldid=prev"/>
				<updated>2023-07-21T20:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips &amp;amp; Tricks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:09, 21 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Poison. [[Curare]] darts slow as usual, allowing you to run away from the yak or fight. A [[scroll of poison]] (used as far away as possible) can do significant damage as they charge in, though it won't usually kill. While [[Mephitic Cloud]] checks HD, a cloud can attempt to confuse multiple times, which can eventually work.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Poison. [[Curare]] darts slow as usual, allowing you to run away from the yak or fight. A [[scroll of poison]] (used as far away as possible) can do significant damage as they charge in, though it won't usually kill. While [[Mephitic Cloud]] checks HD, a cloud can attempt to confuse multiple times, which can eventually work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function. Usefulness depends on the item; a net can't be thrown at every yak, but it can help against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function. Usefulness depends on the item; a net can't be thrown at every yak, but it can help against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so fast species ([[Spriggan]]s and [[Felid]]s can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so fast species ([[Spriggan]]s and [[Felid]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more mutton than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more mutton than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;[[:Category:Herd_flag|herd]]&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;[[:Category:Herd_flag|herd]]&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72533&amp;oldid=prev</id>
		<title>Ge0ff at 11:11, 21 July 2023</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72533&amp;oldid=prev"/>
				<updated>2023-07-21T11:11:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:11, 21 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function. Usefulness depends on the item; a net can't be thrown at every yak, but it can help against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function. Usefulness depends on the item; a net can't be thrown at every yak, but it can help against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so fast species ([[Spriggan]]s and [[Felid]]s can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so fast species ([[Spriggan]]s and [[Felid]]s can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mutton &lt;/ins&gt;than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;[[:Category:Herd_flag|herd]]&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;[[:Category:Herd_flag|herd]]&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ge0ff</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72490&amp;oldid=prev</id>
		<title>Hordes: /* Tips &amp; Tricks */ link to herd flag</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72490&amp;oldid=prev"/>
				<updated>2023-07-20T06:53:51Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips &amp;amp; Tricks: &lt;/span&gt; link to herd flag&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:53, 20 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. They are ''very'' nasty foes for this part of the game, don't attempt to fight one. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;herd&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, keep note of their &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[:Category:Herd_flag|&lt;/ins&gt;herd&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72489&amp;oldid=prev</id>
		<title>Hordes: /* Tips &amp; Tricks */</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72489&amp;oldid=prev"/>
				<updated>2023-07-20T06:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips &amp;amp; Tricks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:53, 20 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Poison. [[Curare]] darts slow as usual, allowing you to run away from the yak or fight. A [[scroll of poison]] (used as far away as possible) can do significant damage as they charge in, though it won't usually kill. While [[Mephitic Cloud]] checks HD, a cloud can attempt to confuse multiple times, which can eventually work.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Poison. [[Curare]] darts slow as usual, allowing you to run away from the yak or fight. A [[scroll of poison]] (used as far away as possible) can do significant damage as they charge in, though it won't usually kill. While [[Mephitic Cloud]] checks HD, a cloud can attempt to confuse multiple times, which can eventually work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function. Usefulness depends on the item; a net can't be thrown at every yak, but it can help against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Throwing net]]s and damaging [[evocable]] items function. Usefulness depends on the item; a net can't be thrown at every yak, but it can help against a single one. A [[tin of tremorstones]] or [[lightning rod]] is unlikely to kill outright, but it can help soften them up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so fast species ([[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spriggans&lt;/del&gt;]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Felids&lt;/del&gt;]] can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Kiting]]. Death yaks are 10 speed enemies, so fast species ([[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spriggan&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Felid&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;can kite in an explored area with relative safety.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Don't try to melee multiple death yaks at once. For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more than you can chew. Ranged attacks can work, since death yaks don't have any of their own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Death yaks &lt;/del&gt;are ''very'' nasty foes for this part of the game, don't attempt to fight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you encounter a pack of death yaks in [[the Dungeon]], they are almost certainly part of a [[vault]] guarding the Lair. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They &lt;/ins&gt;are ''very'' nasty foes for this part of the game, don't attempt to fight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one&lt;/ins&gt;. But remember that death yaks are 10 speed enemies, so you can walk away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know &lt;/del&gt;their &amp;quot;herd&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If you're trying to sneak past death yaks, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep note of &lt;/ins&gt;their &amp;quot;herd&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any yaks in ''another'' area (say, the entrance to the Lair).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72488&amp;oldid=prev</id>
		<title>Hordes at 06:52, 20 July 2023</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=72488&amp;oldid=prev"/>
				<updated>2023-07-20T06:52:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:52, 20 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version|030&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;version030&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{monster info}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{monster info}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips &amp;amp; Tricks==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips &amp;amp; Tricks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the &lt;/del&gt;tricks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you've used thus far &lt;/del&gt;to take out dangerous monsters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quickly &lt;/del&gt;won't work &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very &lt;/del&gt;well on death yaks; they&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ve got enough &lt;/del&gt;[[willpower]] and [[hit dice]] to shake off most [[status &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effects&lt;/del&gt;]], and their melee strength makes it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extremely &lt;/del&gt;unwise to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;brute force, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unless &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re playing a pure tank. Attack them &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a distance, flood them with summoned &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undead minions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and lure them &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stairs|upstairs&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time for safe disposal. Never face down more than one at once until you've grown strong enough&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most tricks to take out dangerous monsters won't work well on death yaks; they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have high &lt;/ins&gt;[[willpower]] and [[hit dice]] to shake off most [[status &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effect&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;, and their melee strength makes it unwise to brute force&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The following do work&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even though death yaks have high willpower and HD, they still can be incapacitated with &lt;/del&gt;[[net]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;curare&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-tipped darts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of physical &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;evocable items&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mephitic Cloud&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can check multiple times per cast, so while unsuitable in tight situations&lt;/del&gt;, can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still be powerful&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;**Poison. [[Curare]] darts slow as usual, allowing &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to run away &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the yak &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight. A [[scroll of poison]] (used as far away as possible) can do significant damage as they charge in&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though it won't usually kill. While &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mephitic Cloud&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;checks HD, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cloud can attempt to confuse multiple times, which can eventually work&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Their lack of &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poison resistance&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;makes &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kiting&lt;/del&gt;]] death yaks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much easier&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The aforementioned curare is especially good for poisoning and slowing them down&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fast &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;species&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spriggan&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s armed with ranged weapons &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunt &lt;/del&gt;death yaks in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relative safety if they encounter them on an otherwise empty floor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Throwing &lt;/ins&gt;net]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and damaging &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;evocable&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items function. Usefulness depends on the item; a net can't be thrown at every yak&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it can help against &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single one. A &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tin of tremorstones&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lightning rod&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is unlikely to kill outright&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help soften them up&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Kiting]]. Death yaks are 10 speed enemies, so fast species (&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spriggans&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Felids&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can kite in an explored area with relative safety.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Don't try to melee multiple &lt;/ins&gt;death yaks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at once&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For melee characters, the usual tactic of [[stair dancing]] works well. Just don't bring more than you can chew. Ranged attacks can work, since death yaks don't have any of their own&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*If you encounter a pack of death yaks in &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Dungeon&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, they are almost certainly part of a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vault&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guarding the Lair. Death yaks are ''very'' nasty foes for this part of the game, don't attempt to fight them. But remember that death yaks are 10 speed enemies, so you &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;walk away.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;**If you're trying to sneak past &lt;/ins&gt;death &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yaks, know their &amp;quot;herd&amp;quot; behavior; yaks tend to follow each other. If you find a yak in one area, it's unlikely for there to be any &lt;/ins&gt;yaks in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''another'' area (say, the entrance to the Lair)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=68774&amp;oldid=prev</id>
		<title>Bwijn: upd. to 0.30, no changes, saw it in tournament</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=68774&amp;oldid=prev"/>
				<updated>2023-05-06T11:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;upd. to 0.30, no changes, saw it in tournament&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:21, 6 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version028&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;version|030&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{monster info}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{monster info}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bwijn</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=62868&amp;oldid=prev</id>
		<title>Ge0ff at 20:44, 3 August 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=62868&amp;oldid=prev"/>
				<updated>2022-08-03T20:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:44, 3 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most of the tricks you've used thus far to take out dangerous monsters quickly won't work very well on death yaks; they've got enough [[willpower]] and [[hit dice]] to shake off most [[status effects]], and their melee strength makes it extremely unwise to use brute force, unless you're playing a pure tank. Attack them from a distance, flood them with summoned or undead minions, and lure them [[stairs|upstairs]] one at a time for safe disposal. Never face down more than one at once until you've grown strong enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most of the tricks you've used thus far to take out dangerous monsters quickly won't work very well on death yaks; they've got enough [[willpower]] and [[hit dice]] to shake off most [[status effects]], and their melee strength makes it extremely unwise to use brute force, unless you're playing a pure tank. Attack them from a distance, flood them with summoned or undead minions, and lure them [[stairs|upstairs]] one at a time for safe disposal. Never face down more than one at once until you've grown strong enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Even though death yaks have high willpower and HD, they still can be incapacitated with [[net]]s, [[curare]]-tipped darts, or a variety of physical [[evocable items]]. [[Mephitic Cloud]] can check multiple times per cast, so while unsuitable in tight situations, can still be powerful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Even though death yaks have high willpower and HD, they still can be incapacitated with [[net]]s, [[curare]]-tipped darts, or a variety of physical [[evocable items]]. [[Mephitic Cloud]] can check multiple times per cast, so while unsuitable in tight situations, can still be powerful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Their lack of [[poison resistance]] makes [[kiting]] death yaks much easier. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aformentioned &lt;/del&gt;curare is especially good for poisoning and slowing them down. Fast [[species]] like [[spriggan]]s armed with ranged weapons can hunt death yaks in relative safety if they encounter them on an otherwise empty floor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Their lack of [[poison resistance]] makes [[kiting]] death yaks much easier. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aforementioned &lt;/ins&gt;curare is especially good for poisoning and slowing them down. Fast [[species]] like [[spriggan]]s armed with ranged weapons can hunt death yaks in relative safety if they encounter them on an otherwise empty floor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ge0ff</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=62472&amp;oldid=prev</id>
		<title>Hordes: /* Tips &amp; Tricks */</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_yak&amp;diff=62472&amp;oldid=prev"/>
				<updated>2022-07-28T10:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips &amp;amp; Tricks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:20, 28 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips &amp;amp; Tricks==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tips &amp;amp; Tricks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most of the tricks you've used thus far to take out dangerous monsters quickly won't work very well on death yaks; they've got enough [[willpower]] and [[hit dice]] to shake off most [[status effects]], and their melee strength makes it extremely unwise to use brute force, unless you're playing a pure tank. Attack them from a distance, flood them with summoned or undead minions, and lure them [[stairs|upstairs]] one at a time for safe disposal. Never face down more than one at once until you've grown strong enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most of the tricks you've used thus far to take out dangerous monsters quickly won't work very well on death yaks; they've got enough [[willpower]] and [[hit dice]] to shake off most [[status effects]], and their melee strength makes it extremely unwise to use brute force, unless you're playing a pure tank. Attack them from a distance, flood them with summoned or undead minions, and lure them [[stairs|upstairs]] one at a time for safe disposal. Never face down more than one at once until you've grown strong enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Even though death yaks have high willpower and HD, they still can be incapacitated with [[net]]s, [[curare]]-tipped darts, or a variety of physical [[evocable items]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Even though death yaks have high willpower and HD, they still can be incapacitated with [[net]]s, [[curare]]-tipped darts, or a variety of physical [[evocable items]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[Mephitic Cloud]] can check multiple times per cast, so while unsuitable in tight situations, can still be powerful&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Their lack of [[poison resistance]] makes [[kiting]] death yaks much easier. The aformentioned curare is especially good for poisoning and slowing them down. Fast [[species]] like [[spriggan]]s armed with ranged weapons can hunt death yaks in relative safety if they encounter them on an otherwise empty floor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Their lack of [[poison resistance]] makes [[kiting]] death yaks much easier. The aformentioned curare is especially good for poisoning and slowing them down. Fast [[species]] like [[spriggan]]s armed with ranged weapons can hunt death yaks in relative safety if they encounter them on an otherwise empty floor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

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