<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Decaaut</id>
		<title>Decaaut - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Decaaut"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;action=history"/>
		<updated>2026-04-30T09:56:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=78889&amp;oldid=prev</id>
		<title>Hordes at 22:49, 4 February 2024</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=78889&amp;oldid=prev"/>
				<updated>2024-02-04T22:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:49, 4 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Main Article: [[Actions]]''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Main Article: [[Actions]]''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also the 'standard' time for most actions in the game, and is therefore used as a general measurement of time. For example, decaAut (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the form of &lt;/del&gt;&amp;quot;turns&amp;quot;) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also the 'standard' time for most actions in the game, and is therefore used as a general measurement of time. For example, decaAut (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;listed as &lt;/ins&gt;&amp;quot;turns&amp;quot;) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like quaffing [[potion]]s or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like quaffing [[potion]]s or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered [[turn]]s, but they are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/del&gt;technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game-time&lt;/del&gt;. For example, a [[Naga]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normally moves at &lt;/del&gt;1.4 decaAut, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;technically takes only &lt;/del&gt;1 turn. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It'll still take &lt;/del&gt;1.4 &amp;quot;turns&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the Zot clock, though&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered [[turn]]s, but they are technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how long the command takes&lt;/ins&gt;. For example, a [[Naga]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes &lt;/ins&gt;1.4 decaAut &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to move&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this is counted as &lt;/ins&gt;1 turn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for the turn counter&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, the [[Zot clock]] considers this as &lt;/ins&gt;1.4 &amp;quot;turns&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for its purposes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=68927&amp;oldid=prev</id>
		<title>Hordes: At</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=68927&amp;oldid=prev"/>
				<updated>2023-05-10T01:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;At&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:25, 10 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also the 'standard' time for most actions in the game, and is therefore used as a general measurement of time. For example, decaAut (in the form of &amp;quot;turns&amp;quot;) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also the 'standard' time for most actions in the game, and is therefore used as a general measurement of time. For example, decaAut (in the form of &amp;quot;turns&amp;quot;) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reading [[scroll]]s, &lt;/del&gt;quaffing [[potion]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like quaffing [[potion]]s or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered [[turn]]s, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] normally moves at 1.4 decaAut, but technically takes only 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered [[turn]]s, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] normally moves at 1.4 decaAut, but technically takes only 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=68255&amp;oldid=prev</id>
		<title>Hordes at 03:44, 23 March 2023</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=68255&amp;oldid=prev"/>
				<updated>2023-03-23T03:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:44, 23 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Main Article: [[Actions]]''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Main Article: [[Actions]]''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/del&gt;the 'standard' time for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an action&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus useful &lt;/del&gt;as a general measurement &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for gameplay&lt;/del&gt;. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also the 'standard' time for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most actions in the game&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is therefore used &lt;/ins&gt;as a general measurement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of time&lt;/ins&gt;. For example, decaAut (in the form of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;turns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered [[turn]]s, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] normally moves at 1.4 decaAut, but technically takes only 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered [[turn]]s, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] normally moves at 1.4 decaAut, but technically takes only 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61324&amp;oldid=prev</id>
		<title>Hordes: redundancy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61324&amp;oldid=prev"/>
				<updated>2022-06-18T05:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;redundancy&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:06, 18 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered [[turn]]s, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;naturally &lt;/del&gt;moves at 1.4 decaAut, but technically takes only 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered [[turn]]s, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normally &lt;/ins&gt;moves at 1.4 decaAut, but technically takes only 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61323&amp;oldid=prev</id>
		<title>Hordes at 05:03, 18 June 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61323&amp;oldid=prev"/>
				<updated>2022-06-18T05:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:03, 18 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DecaAut are often considered &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn&lt;/del&gt;]]s, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but they are still technically distinct measures. The Time counter &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;status bar only measures decaAut; the actual turn counter measures the amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commands, irrespective of game-time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naga&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moves at 1.4 decaAut&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but technically takes 1 turn. It'll still &lt;/del&gt;take &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &amp;quot;turns&amp;quot; of the Zot clock&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most [[species]] and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monster&lt;/ins&gt;]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take 1 decaAut to move&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it is the time it takes for all species &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vast majority &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[spell]]s)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A primary exception is &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack speed&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is often measured by delay; weapons can &lt;/ins&gt;take &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from [[quick blade|0&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7]] to [[dark maul|3]] decaAut to swing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before modifiers like [[shield]]s and [[skill]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;species]] and [[monster&lt;/del&gt;]]s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take 1 &lt;/del&gt;decaAut &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to move&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and it is the &lt;/del&gt;time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quaffing &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potion&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or casting the vast majority of [[spell]]s)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A primary exception is [[attack speed]], which is often measured by delay; weapons can &lt;/del&gt;take &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from [[quick blade|0&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7]] to [[dark maul|3]] decaAut to swing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before modifiers like [[shield]]s and [[skill]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DecaAut are often considered &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn&lt;/ins&gt;]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but they are still technically distinct measures. The Time counter in the status bar only measures &lt;/ins&gt;decaAut&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; the actual turn counter measures the amount of commands&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;irrespective of game-&lt;/ins&gt;time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. For example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Naga&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;naturally moves at 1.4 decaAut&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but technically takes only 1 turn&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It'll still &lt;/ins&gt;take &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &amp;quot;turns&amp;quot; of the Zot clock&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61318&amp;oldid=prev</id>
		<title>Hordes at 19:26, 17 June 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61318&amp;oldid=prev"/>
				<updated>2022-06-17T19:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:26, 17 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turns&lt;/del&gt;, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] moves at 1.4 decaAut, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/del&gt;takes 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Note: the proper definition of a turn is only really used for end-of-game [[scoring]], and a few meta comparisons)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[turn]]s&lt;/ins&gt;, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] moves at 1.4 decaAut, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technically &lt;/ins&gt;takes 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61278&amp;oldid=prev</id>
		<title>Hordes at 10:26, 17 June 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61278&amp;oldid=prev"/>
				<updated>2022-06-17T10:26:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:26, 17 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered turns, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] moves at 1.4 decaAut, but still takes 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered turns, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] moves at 1.4 decaAut, but still takes 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Note: the proper definition of a turn is only really used for end-of-game [[scoring]], and a few meta comparisons)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61277&amp;oldid=prev</id>
		<title>Hordes: manifold takes [swing speed] time, i'm sure there's a few exceptions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61277&amp;oldid=prev"/>
				<updated>2022-06-17T10:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;manifold takes [swing speed] time, i&amp;#039;m sure there&amp;#039;s a few exceptions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:21, 17 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered turns, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] moves at 1.4 decaAut, but still takes 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DecaAut are often considered turns, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] moves at 1.4 decaAut, but still takes 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the vast majority of &lt;/ins&gt;[[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61276&amp;oldid=prev</id>
		<title>Hordes at 10:19, 17 June 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61276&amp;oldid=prev"/>
				<updated>2022-06-17T10:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:19, 17 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Main Article: [[Actions]]''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Main Article: [[Actions]]''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. While they are often considered turns, the Time counter in the status bar measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most species and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monsters &lt;/del&gt;take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DecaAut are often considered turns, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] moves at 1.4 decaAut, but still takes 1 turn. It'll still take 1.4 &amp;quot;turns&amp;quot; of the Zot clock, though.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;species&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[monster]]s &lt;/ins&gt;take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61274&amp;oldid=prev</id>
		<title>Hordes: Time =/= Turns</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Decaaut&amp;diff=61274&amp;oldid=prev"/>
				<updated>2022-06-17T10:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Time =/= Turns&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:15, 17 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Main Article: [[Actions]]''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Main Article: [[Actions]]''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. While they are often considered turns, the Time counter in the status bar measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most species and monsters take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most species and monsters take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	</feed>