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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Mimic_%28monster%29</id>
		<title>Mimic (monster) - Revision history</title>
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		<updated>2026-04-22T09:34:29Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mimic_(monster)&amp;diff=34698&amp;oldid=prev</id>
		<title>MoogleDan: RIP you sneaky bastards. Deleted non-trivia trivia</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mimic_(monster)&amp;diff=34698&amp;oldid=prev"/>
				<updated>2015-03-23T11:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;RIP you sneaky bastards. Deleted non-trivia trivia&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{no-bot-monster&lt;br /&gt;
|name=mimic&lt;br /&gt;
|glyph={{White|X}}&lt;br /&gt;
|tile=[[file:mimic.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&amp;lt;br&amp;gt;{{Stationary flag}}&amp;lt;br&amp;gt;{{Fighter flag}} (feature)&lt;br /&gt;
|resistances={{Poison resistance}}, {{Electricity resistance}}, {{Fire resistance}}, {{Cold resistance}},&amp;lt;br&amp;gt;{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=467&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=32&lt;br /&gt;
|hp_range=30-58&lt;br /&gt;
|avg_hp=44&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=1&lt;br /&gt;
|habitat=land&lt;br /&gt;
|speed=8 (item)&amp;lt;br&amp;gt;10 (feature)&lt;br /&gt;
|size=Variable&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=12 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=12 ({{Hit type}}: {{Poison flavour}})&lt;br /&gt;
|attack3=0 ({{Constrict type}}: {{Crush flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=item/feature mimic&lt;br /&gt;
|species=item/feature mimic&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Item: An apparently abandoned item, actually a vicious little beast in disguise.&lt;br /&gt;
&lt;br /&gt;
Feature: A vicious beast masquerading as an ordinary dungeon feature.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Mimics''' are irritating creatures which appear to be tantalizing items or common dungeon features, but which will attack and chase you once revealed. They are more than a match for careless, fragile characters, packing poisonous bites and multiple moderately powerful attacks. '''Item mimics''' can be found on [[Dungeon]]:7 or lower, as well as in any branch except for the [[Ecumenical Temple]], and are slightly slower than the average character. The faster '''feature mimics''' can start appearing on D:10, and are absent from the Temple, [[the Slime Pits]], and [[the Vestibule of Hell]].&lt;br /&gt;
&lt;br /&gt;
In order to keep mimics from devastating low level characters and to give them a bit more bite in the late game, [[0.11]] added two new varieties. [[Inept mimic]]s are much weaker and can be found on floors 1-6, while [[ravenous mimic]]s are significantly more powerful and haunt the deepest areas.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Be wary of extremely high quality gear found early on. While [[gold dragon armour]] or [[crystal plate mail]] can occasionally appear on any floor, it might be wise to test it for fangs first.&lt;br /&gt;
**Unlike items, nothing can stand on a tile with a mimic in it, so monsters will step around them. Monsters neutralized by [[Elyvilon]]'s abilities, however, may still ascend or descend a mimic.&lt;br /&gt;
**If your minions stand adjacent to an item mimic, it will attack them.&lt;br /&gt;
**If you've already injured a mimic on this floor and it managed to escape, you may find an &amp;quot;item&amp;quot; later on with a health bar.&lt;br /&gt;
*How to kill a mimic:&lt;br /&gt;
**Powerful melee fighters can usually plow right through them, especially if they have poison resistance.&lt;br /&gt;
**They have an [[EV]] score of 1. [[Bolt of Inaccuracy]] can annihilate them in a single hit.&lt;br /&gt;
**Almost any [[Summonings]] spell can take them out without risk. They're fragile enough that a pack of imps can make short work of them.&lt;br /&gt;
*Mimics almost always identify themselves when you stand next to you. A [[Blink]] spell can put some quick distance between you and it.&lt;br /&gt;
*When dealing with feature mimics, escape won't be nearly as easy, but they're otherwise not any harder.&lt;br /&gt;
*Note the differences between a weapon mimic and a hostile [[dancing weapon]]:  dancing weapons are much faster, may have any branded attack, and leave behind an actual weapon as a &amp;quot;corpse.&amp;quot;  A dancing weapon's attack strength and speed vary on the type of weapon being animated and can be quite powerful.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mimics ceased being monsters in [[0.16]]. However, items may still turn out to be [[mimic]]s, which simply vanish when you get within on tile of them.&lt;br /&gt;
&lt;br /&gt;
In [[0.15]], mimics no longer mimic doors, statues, fountains or hatches.&lt;br /&gt;
&lt;br /&gt;
Inept and ravenous mimics were added in [[0.11]].&lt;br /&gt;
&lt;br /&gt;
Prior to 0.10, item mimics were immobile, and in general they were cowardly creatures that [[teleport]]ed away when struck with a ranged attack.&lt;br /&gt;
&lt;br /&gt;
Feature mimics were introduced to the game in [[0.8]]. Due to numerous bugs, they were retired in [[0.9]], to be reintroduced in [[0.10]] after much bugfixing.&lt;/div&gt;</summary>
		<author><name>MoogleDan</name></author>	</entry>

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