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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ADispel_Undead</id>
		<title>Talk:Dispel Undead - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ADispel_Undead"/>
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		<updated>2026-05-09T16:40:18Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Dispel_Undead&amp;diff=30616&amp;oldid=prev</id>
		<title>Bwijn: /* How come? */  thanks, clear now</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Dispel_Undead&amp;diff=30616&amp;oldid=prev"/>
				<updated>2014-08-13T15:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;How come?: &lt;/span&gt;  thanks, clear now&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:13, 13 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Max Damage is 3d(31.66) according to the math table. How come that the dice parameter is a broken one? Anybody out there who got any idea why it is something like '31.66' and not a simple integer '32'? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:55, 11 August 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Max Damage is 3d(31.66) according to the math table. How come that the dice parameter is a broken one? Anybody out there who got any idea why it is something like '31.66' and not a simple integer '32'? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:55, 11 August 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's not broken. The game rounds the damage either up or down, determined by the RNG. That .66 means that there's a 66% chance it'll be rounded up, and a 34% chance it'll be rounded down. If it was 3d31.01, it would almost always (99% chance) round down to 3d31, and very rarely (1% chance) round up to 3d32. Make sense? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:50, 11 August 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's not broken. The game rounds the damage either up or down, determined by the RNG. That .66 means that there's a 66% chance it'll be rounded up, and a 34% chance it'll be rounded down. If it was 3d31.01, it would almost always (99% chance) round down to 3d31, and very rarely (1% chance) round up to 3d32. Make sense? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:50, 11 August 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Thank you. That makes it clear now. I didn't know the concept of writing probability just like that. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 17:13, 13 August 2014 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bwijn</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Dispel_Undead&amp;diff=30536&amp;oldid=prev</id>
		<title>MoogleDan at 11:50, 11 August 2014</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Dispel_Undead&amp;diff=30536&amp;oldid=prev"/>
				<updated>2014-08-11T11:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:50, 11 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How come? ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How come? ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Max Damage is 3d(31.66) according to the math table. How come that the dice parameter is a broken one? Anybody out there who got any idea why it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sth. &lt;/del&gt;like '31.66' and not a simple integer '32'? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:55, 11 August 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Max Damage is 3d(31.66) according to the math table. How come that the dice parameter is a broken one? Anybody out there who got any idea why it is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;something &lt;/ins&gt;like '31.66' and not a simple integer '32'? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:55&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, 11 August 2014 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:It's not broken. The game rounds the damage either up or down, determined by the RNG. That .66 means that there's a 66% chance it'll be rounded up, and a 34% chance it'll be rounded down. If it was 3d31.01, it would almost always (99% chance) round down to 3d31, and very rarely (1% chance) round up to 3d32. Make sense? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:50&lt;/ins&gt;, 11 August 2014 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MoogleDan</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Dispel_Undead&amp;diff=30534&amp;oldid=prev</id>
		<title>Bwijn: /* How come? */ new section</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Dispel_Undead&amp;diff=30534&amp;oldid=prev"/>
				<updated>2014-08-11T09:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;How come?: &lt;/span&gt; new section&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== How come? ==&lt;br /&gt;
&lt;br /&gt;
Max Damage is 3d(31.66) according to the math table. How come that the dice parameter is a broken one? Anybody out there who got any idea why it is sth. like '31.66' and not a simple integer '32'? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:55, 11 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Bwijn</name></author>	</entry>

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