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		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ARing_of_poison_resistance</id>
		<title>Talk:Ring of poison resistance - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ARing_of_poison_resistance"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;action=history"/>
		<updated>2026-05-09T16:15:35Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=17014&amp;oldid=prev</id>
		<title>Spudwalt: Oops</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=17014&amp;oldid=prev"/>
				<updated>2013-07-15T16:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;Oops&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:23, 15 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The statement &amp;quot;it will rarely auto-identify&amp;quot; is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The statement &amp;quot;it will rarely auto-identify&amp;quot; is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --[[User:Lokkij|Lokkij]] 12:12, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --[[User:Lokkij|Lokkij]] 12:12, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Rings of resist poison still work if they're unidentified. They just don't identify themselves for venomous melee attacks (you don't get the &amp;quot;you resist&amp;quot; message). I'd have to check it in wizard mode, but I think getting hit with Sting or Venom Bolt or something would identify it, and those don't show up until the Snake Pit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Rings of resist poison still work if they're unidentified. They just don't identify themselves for venomous melee attacks (you don't get the &amp;quot;you resist&amp;quot; message). I'd have to check it in wizard mode, but I think getting hit with Sting or Venom Bolt or something would identify it, and those don't show up until the Snake Pit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Also, they're rings of ''resist'' poison, not rings of ''immune to'' poison. Even nagas, who naturally have rPois, can still get poisoned by adders (I have my own problems with that one, but that's a different topic). [[User:Spudwalt|--spudwalt]] 18:21, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Also, they're rings of ''resist'' poison, not rings of ''immune to'' poison. Even nagas, who naturally have rPois, can still get poisoned by adders (I have my own problems with that one, but that's a different topic). [[User:Spudwalt|--spudwalt]] 18:21, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=17013&amp;oldid=prev</id>
		<title>Lokkij: Fixed weird formatting</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=17013&amp;oldid=prev"/>
				<updated>2013-07-15T16:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;Fixed weird formatting&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:22, 15 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --[[User:Lokkij|Lokkij]] 12:12, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --[[User:Lokkij|Lokkij]] 12:12, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Rings of resist poison still work if they're unidentified. They just don't identify themselves for venomous melee attacks (you don't get the &amp;quot;you resist&amp;quot; message). I'd have to check it in wizard mode, but I think getting hit with Sting or Venom Bolt or something would identify it, and those don't show up until the Snake Pit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Rings of resist poison still work if they're unidentified. They just don't identify themselves for venomous melee attacks (you don't get the &amp;quot;you resist&amp;quot; message). I'd have to check it in wizard mode, but I think getting hit with Sting or Venom Bolt or something would identify it, and those don't show up until the Snake Pit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;:Also, they're rings of ''resist'' poison, not rings of ''immune to'' poison. Even nagas, who naturally have rPois, can still get poisoned by adders (I have my own problems with that one, but that's a different topic). [[User:Spudwalt|--spudwalt]] 18:21, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Also, they're rings of ''resist'' poison, not rings of ''immune to'' poison. Even nagas, who naturally have rPois, can still get poisoned by adders (I have my own problems with that one, but that's a different topic). [[User:Spudwalt|--spudwalt]] 18:21, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lokkij</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=17012&amp;oldid=prev</id>
		<title>Spudwalt at 16:21, 15 July 2013</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=17012&amp;oldid=prev"/>
				<updated>2013-07-15T16:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:21, 15 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The statement &amp;quot;it will rarely auto-identify&amp;quot; is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The statement &amp;quot;it will rarely auto-identify&amp;quot; is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --[[User:Lokkij|Lokkij]] 12:12, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --[[User:Lokkij|Lokkij]] 12:12, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Rings of resist poison still work if they're unidentified. They just don't identify themselves for venomous melee attacks (you don't get the &amp;quot;you resist&amp;quot; message). I'd have to check it in wizard mode, but I think getting hit with Sting or Venom Bolt or something would identify it, and those don't show up until the Snake Pit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; :Also, they're rings of ''resist'' poison, not rings of ''immune to'' poison. Even nagas, who naturally have rPois, can still get poisoned by adders (I have my own problems with that one, but that's a different topic). [[User:Spudwalt|--spudwalt]] 18:21, 15 July 2013 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spudwalt</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=16981&amp;oldid=prev</id>
		<title>Lokkij at 10:12, 15 July 2013</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=16981&amp;oldid=prev"/>
				<updated>2013-07-15T10:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:12, 15 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Developers sometimes without reasonable logic ==&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Developers sometimes without reasonable logic ==&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The statement &amp;quot;it will rarely auto-identify&amp;quot; is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The statement &amp;quot;it will rarely auto-identify&amp;quot; is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:If you feel it's a problem with the game, bring it up in GDD in the Tavern. The devs read everything there, so the issue might be addressed --[[User:Lokkij|Lokkij]] 12:12, 15 July 2013 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lokkij</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=16978&amp;oldid=prev</id>
		<title>Bwijn: Developers sometimes without reasonable logic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_poison_resistance&amp;diff=16978&amp;oldid=prev"/>
				<updated>2013-07-15T09:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Developers sometimes without reasonable logic&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Developers sometimes without reasonable logic ==  &lt;br /&gt;
The statement &amp;quot;it will rarely auto-identify&amp;quot; is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In [[0.12]] it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- [[User:Bwijn|Bwijn]] 11:55, 15 July 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Bwijn</name></author>	</entry>

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