<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Time</id>
		<title>Time - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/index.php?action=history&amp;feed=atom&amp;title=Time"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;action=history"/>
		<updated>2026-04-29T13:15:10Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=78788&amp;oldid=prev</id>
		<title>Hordes at 13:14, 1 February 2024</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=78788&amp;oldid=prev"/>
				<updated>2024-02-01T13:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:14, 1 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is also &lt;/del&gt;recorded in-game, but doesn't do anything tangible. It is used for discussions relating to the outside world (&amp;quot;when was a game played?&amp;quot; and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Your game's start and end date are &lt;/ins&gt;recorded in-game, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like clock time, it &lt;/ins&gt;doesn't do anything tangible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in-game&lt;/ins&gt;. It is used for discussions relating to the outside world (&amp;quot;when was a game played?&amp;quot; and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=78787&amp;oldid=prev</id>
		<title>Hordes at 13:13, 1 February 2024</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=78787&amp;oldid=prev"/>
				<updated>2024-02-01T13:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:13, 1 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In&lt;/del&gt;-game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Outside of it, system time &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obviously &lt;/del&gt;used for discussions relating to the outside world (&amp;quot;when was a game played?&amp;quot; and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is also recorded in&lt;/ins&gt;-game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but doesn't do anything tangible&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;is used for discussions relating to the outside world (&amp;quot;when was a game played?&amp;quot; and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=68411&amp;oldid=prev</id>
		<title>Hordes: slight rw</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=68411&amp;oldid=prev"/>
				<updated>2023-04-28T19:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;slight rw&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:44, 28 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. In-game, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various &lt;/del&gt;discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. In-game, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for discussions relating to the outside world (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;when was a game played?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=67397&amp;oldid=prev</id>
		<title>Hordes: grammar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=67397&amp;oldid=prev"/>
				<updated>2022-11-30T06:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;grammar&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:34, 30 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Time''' is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action in-game is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action in-game is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. In-game, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. In-game, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=67388&amp;oldid=prev</id>
		<title>Ge0ff: Undo revision 67386 by Hordes (talk) (see the talk page)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=67388&amp;oldid=prev"/>
				<updated>2022-11-29T14:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 67386 by &lt;a href=&quot;/Special:Contributions/Hordes&quot; title=&quot;Special:Contributions/Hordes&quot;&gt;Hordes&lt;/a&gt; (&lt;a href=&quot;/User_talk:Hordes&quot; title=&quot;User talk:Hordes&quot;&gt;talk&lt;/a&gt;) (see the &lt;a href=&quot;/User_talk:Hordes#ingame_vs._in-game&quot; title=&quot;User talk:Hordes&quot;&gt;talk&lt;/a&gt; page)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:49, 29 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action in-game is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action in-game is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ingame &lt;/del&gt;and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in-game &lt;/ins&gt;and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ingame&lt;/del&gt;, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In-game&lt;/ins&gt;, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ge0ff</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=67386&amp;oldid=prev</id>
		<title>Hordes: overuse of hypens</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=67386&amp;oldid=prev"/>
				<updated>2022-11-28T16:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;overuse of hypens&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:23, 28 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action in-game is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action in-game is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in-game &lt;/del&gt;and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ingame &lt;/ins&gt;and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In-game&lt;/del&gt;, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ingame&lt;/ins&gt;, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=63734&amp;oldid=prev</id>
		<title>Hordes at 02:22, 20 August 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=63734&amp;oldid=prev"/>
				<updated>2022-08-20T02:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:22, 20 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ingame&lt;/del&gt;, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In-game&lt;/ins&gt;, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=63637&amp;oldid=prev</id>
		<title>Ge0ff: reword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=63637&amp;oldid=prev"/>
				<updated>2022-08-18T20:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;reword&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:29, 18 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ingame &lt;/del&gt;is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in-game &lt;/ins&gt;is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keybinds &lt;/del&gt;like [[autoexplore]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are macros that input &lt;/del&gt;multiple commands &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at once&lt;/del&gt;). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actions &lt;/ins&gt;like [[autoexplore]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or [[wait|resting]] count as &lt;/ins&gt;multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ingame &lt;/del&gt;and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in-game &lt;/ins&gt;and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. Ingame, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. Ingame, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ge0ff</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=63558&amp;oldid=prev</id>
		<title>Hordes: &quot;status screen&quot; could refer to the % menu, too</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=63558&amp;oldid=prev"/>
				<updated>2022-08-17T21:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;&amp;quot;status screen&amp;quot; could refer to the % menu, too&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:46, 17 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action ingame is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screen &lt;/del&gt;is measuring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action ingame is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bar &lt;/ins&gt;is measuring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (keybinds like [[autoexplore]] are macros that input multiple commands at once). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (keybinds like [[autoexplore]] are macros that input multiple commands at once). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded ingame and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded ingame and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, ''Crawl'' is turn-based; monsters won't move and the game won't progress no matter how much clock time passes. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. Ingame, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. Ingame, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Time&amp;diff=63557&amp;oldid=prev</id>
		<title>Hordes at 21:44, 17 August 2022</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Time&amp;diff=63557&amp;oldid=prev"/>
				<updated>2022-08-17T21:44:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:44, 17 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action ingame is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status screen is measuring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Actions|Action Time]]''': Every action ingame is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status screen is measuring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (keybinds like [[autoexplore]] are macros that input multiple commands at once). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (keybinds like [[autoexplore]] are macros that input multiple commands at once). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded ingame and is measured for [[Speed_running#Real Time|realtime speedruns]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not naturally &lt;/del&gt;progress &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through turns &lt;/del&gt;no matter how much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player waits&lt;/del&gt;. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes and hours, a game has been running. This is recorded ingame and is measured for [[Speed_running#Real Time|realtime speedruns]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Crawl'' is turn-based; monsters won't move and &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won't &lt;/ins&gt;progress no matter how much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clock time passes&lt;/ins&gt;. Clock time can also be viewed in the '''%''' screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. Ingame, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''System Time''': The real life time of day, according to the computer/server you're playing on, which progresses even if the game is off. Ingame, this is used for a singular cosmetic [[titles|player title]] for [[Meteorae]]. Outside of it, system time is obviously used for various discussions relating to the outside world (when was a game played? and such).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>	</entry>

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