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		<title>User:Neil/SEEE of Sif Muna - Revision history</title>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Neil/SEEE_of_Sif_Muna&amp;diff=18359&amp;oldid=prev</id>
		<title>Flun: 1 revision: importing Diary of a Crawler pages</title>
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				<updated>2013-08-15T16:47:06Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision: importing Diary of a Crawler pages&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:47, 15 August 2013&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Flun</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Neil/SEEE_of_Sif_Muna&amp;diff=18358&amp;oldid=prev</id>
		<title>Neil: Fix section</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Neil/SEEE_of_Sif_Muna&amp;diff=18358&amp;oldid=prev"/>
				<updated>2011-07-20T19:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;Fix section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Character creation==&lt;br /&gt;
Since [[User:Neil/DDNE of Kikubaaqudgha|winning]] with a [[Deep Dwarf]] [[Necromancer]], I wanted to try a different approach, one that does not rely on summons and undead.  I tried a [[Mountain Dwarf]] [[Hunter]] of [[Nemelex Xobeh]] (&amp;quot;Wilford Beardwagon&amp;quot;), which went reasonably well, but I wanted to get back to magic for a while.  After that I played a [[Deep Elf]] [[Conjurer]] (fire+earth) (&amp;quot;Elrond Hubbar&amp;quot;), and found myself using [[Stone Arrow]] quite a bit.  I thought I would try optimising for [[Earth Magic]] rather than [[Spellcasting]] and [[Conjurations]], so I went with a [[Sludge Elf]] [[Earth Elementalist]].  While this character doesn't have the massive MP pool, or the [[Conjurations]] aptitude, that a [[Deep Elf]] would, the extra HP are worth it.&lt;br /&gt;
&lt;br /&gt;
In defiance of societal standards of maturity and taste, I have named the character &amp;quot;Tari Blackstool&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==[http://s-z.org/neil/crawl/SEEE-Sif-XL13-2011-07-19.txt Early game]==&lt;br /&gt;
&lt;br /&gt;
I got to XL 3 and learned Stone Arrow before leaving the first level of the dungeon.  Besides doing a nice chunk of damage, this is the only conjuration spell in the [[Book of Geomancy]], and thus my ticket to learning even better magic for blowing things up.  I stayed empty-handed until I reached level 1 in [[Unarmed Combat]], and switched to [[Short Blades]].  Before I could even gain a rank, though, I found two ego [[quarterstaff|quarterstaves]] on D:3: [[protection]] and [[speed]].  I took this as a sign and switched.  Ijyb was also on D:3, but posed no problem and gave me XL 5.  The sewers (&amp;quot;water treatment center&amp;quot; variant) were on this level as well, and were also easy: for the most part I used [[Sandblast]] or the quarterstaff; besides the usual loot, there was a random [[Book of Clouds]] lying about.  As a parting gift, D:3 gave me a +6 [[ring of evasion]].  I learned [[Passwall]] and [[Lee's Rapid Deconstruction]] while on D:3.&lt;br /&gt;
&lt;br /&gt;
On D:4 I killed Grinder easily, then found the staircase to the [[Ecumenical Temple]].  I converted to [[Sif Muna]] and set up a temporary stash until I reach the Lair.  D:4 had a +4 [[ring of dexterity]] and a wand of cold, and D:5 the [[List of unrands#.2B0_cloak_of_.22Starlight.22|cloak of Starlight]].  While I was hoping to be stealthy, I'll trade that for [[cold resistance|rCold]], [[electricity resistance|rElec]], and +4 to [[evasion]].  D:5 also had a [[Book of Unlife]], though I'm not intending on having allies other than [[Orb of Destruction]] so it's mostly useless.&lt;br /&gt;
&lt;br /&gt;
D:6 had Pikel, who died to a few Stone Arrows; as well as a robe of magic resistance and an [[Evocable items#Efreet flask|efreet flask]].  D:7 was full of uniques, as well as a ghost of a previous incarnation of this character.  There was [[Crazy Yiuf]] (yet another quarterstaff), [[Blork the orc]], [[Menkaure]], and [[Joseph]].  It also had a [[Book of Fire]], [[Book of Spatial Translocations]], and a [[crossbow]].  I learned [[Blink]] and [[Mephitic Cloud]], stashed my spellbooks, and proceeded on.&lt;br /&gt;
&lt;br /&gt;
D:8 had an antique weapon shop, and D:9 the staircase to the [[Orcish Mines]], but the levels were otherwise unnotable.  On D:10 I fell through a shaft to D:11; a little while later, I met Gastronok.  His summons kept blocking line of effect, but eventually I managed to get next to him and alternate [[Stone Arrow]] with whacks from the quarterstaff of speed.  He died quickly after that, giving me a [[wizard hat]] of [[magic resistance]].  Later on D:11 (after going back up and clearing D:10) I encountered a Psyche and Josephine tag team.  I led them to the doorway, with Josephine's zombies conveniently blocking line of effect for her [[wand of polymorph other]], and cast [[Lee's Rapid Deconstruction|LRD]] repeatedly, killing them both fairly quickly.  I then found an awesome randart: the +0 leather armour &amp;quot;Jykh&amp;quot; {+Inv rF++ Dex+2}.  I switched from my robe of magic resistance, of course.  This means I now have rC+ rF++ rElec from armour alone.  The level also had a [[magical staff|staff of air]], which was precisely the opposite of what I wanted.&lt;br /&gt;
&lt;br /&gt;
D:11 had the stairs to [[the Lair]], so I entered.  The first level yielded a [[Book of Conjurations (ice+air)]], from which I memorized [[Throw Frost]].  After clearing the level, I memorized Bolt of Magma and decided to replace [[Throw Frost]] with [[Magic Dart]], since at the moment I seem to have more options with Fire Magic.  I took a short break to move my stash from the Temple, then proceeded downward.  Lair:2 had a randart leather armour that was vastly inferior to my current one, and a crystal ball of some sort.  Lair:3 had a [[Book of Zoology]] and a [[Book of Minor Magic]], from which I learned [[Summon Butterflies]] and [[Repel Missiles]].&lt;br /&gt;
&lt;br /&gt;
On Lair:4 Sif Muna granted me a randart spellbook focused on earth magic.  Two of the spells (Stoneskin and LRD) were duplicates from Geomancy, but two were new: [[Iron Shot]] and [[Statue Form]].  This level also had boots of running, which makes me quite happy.  Lair:5 had the [[the Shoals|Shoals]] staircase and a [[scroll of acquirement]].  Since spellbooks don't seem to be a problem for the moment, I selected &amp;quot;staff&amp;quot; and claimed my [[magical staff|staff of earth]].&lt;br /&gt;
&lt;br /&gt;
The Lair has been easy so far because of my evasion of 30 and nice stack of hit points: I can melee yaks without much risk, though I keep my distance from anything with a poisonous bite.  My next spell will probably be [[Iron Shot]], for those situations where [[Stone Arrow]] just doesn't do enough damage.  [[Ice Form]] is also a possibility, since I haven't trained up [[Fire Magic]] too far yet (only with [[Bolt of Magma]]).  &lt;br /&gt;
&lt;br /&gt;
I haven't done the Shoals before, so I think I'll clear out all but the bottom level of the Lair (and probably the other branch, Swamp or Snake) first.  Onward. . .&lt;br /&gt;
&lt;br /&gt;
==[http://s-z.org/neil/crawl/SEEE-Sif-XL14-2011-07-20.txt Lair:5-7, Orc]==&lt;br /&gt;
Lair:6 had stairways to both the [[Snake Pit]] and [[the Slime Pits]], but I did not take either just yet.  It was also full of [[blink frog]]s and [[spiny frog]]s, but neither posed a threat.  Lair:7 turned up a randart +2 cloak with [[electricity resistance|rElec]] and [[MR]]; I'm still wearing Starlight for now, but should I need more stealth and MR, I'll switch.  Additionally, Sif gifted me a level 3 randart spellbok:  [[Poison Weapon]], [[Tukima's Dance]], [[Abjuration]], [[Call Canine Familiar]], [[Recall]], and [[Spider Form]].  I learned Abjuration, since the [[Rod of Demonology]] was almost necessary last time.  I also found a [[Book of Power]] here, so I swapped out Stone Arrow for [[Iskenderun's Mystic Blast]]: almost twice as much damage, and much more accuracy, for only one more mana.  This means Spellcasting will need some more work, though, to eliminate hungering from my primary attack.&lt;br /&gt;
&lt;br /&gt;
After clearing the penultimate floor of the Lair, I re-checked the shops and found a single item with rPois—and it was a banded mail so useless to me.  Off to the [[Orcish Mines]], then, since I might do Swamp without rPois, but not Snake.&lt;br /&gt;
&lt;br /&gt;
I had to go down to Orc:3 before I found multiple staircases.  I spent most of my time stair-dancing, luring five to eight orcs at a time.  I meleed the regular orcs and blasted the warriors and priests, using [[Bolt of Magma]] when I could line one up with a few ordinary orcs, Mystic Blast otherwise.  The spell hunger from Mystic Blast was noticeable, though the orc corpses provided enough nutrition.&lt;br /&gt;
&lt;br /&gt;
Orc:2 had an [[ice cave]] portal.  The simulacra were no problem at all, but the freezing wraiths were fairly tough, requiring enough Bolts of Magma that I had to channel after every other wraith.  There were no big demons, only some white imps whom I meleed.  I went through most of my carried food, since I was channeling frequently, and a lone [[Necromancer (monster)|necromancer]] left the only corpse in the place.  I came out with a staff of cold, a cap of cold resistance, and a few spellbooks: two [[Book of Frost|Books of Frost]], a [[Book of Ice]], and a second [[Book of Conjurations (ice+air)]].  I left the Mines to drop off the loot at the stash, picked up some more food, and returned.  Orc:2 had a number of shops, but none that I needed.  A different section of the level had the [[Bailey]] portal, but that didn't yield much: only an elven short sword of speed, which replaced a dagger of venom as my primary butchering tool.&lt;br /&gt;
&lt;br /&gt;
In a disconnected section of Orc:1, I met and killed both [[Erica]] and [[Sonja]], and received my third gift, a [[Transmutations]] randart book: [[Sticks to Snakes]], [[Ignite Poison]] (already in my [[Book of Fire]]), [[Blade Hands]], and [[Necromutation]] (nice!).  Orc:4 had [[Jozef]] and [[Donald]].  The former was easy, but Donald had a shield of reflection, meaning most of my shots were missing.  He was a little too strong to melee, so I was happy to have the boots of running to keep my distance.  After being chased across two floors, I finally managed to put together enough firepower to take him down, and claimed the shield for my stash (though I don't think I'll wear it).&lt;br /&gt;
&lt;br /&gt;
The rest of Orc:4 was full of ogres, two-headed ogres (six of them), ogre magi (just two), and trolls.  The toughest inhabitants, though, were two [[rock troll]]s, who gave me a bit of a beating just to convince me that, no, I am not a melee character.  They took quite a number of blasts, but eventually fell.  With the level clear, I checked the four shops and, sure enough, one had a ring of poison resistance.  I also bought a bit of permafood and two scrolls of recharging, then headed back to the Lair.  There I learned Iron Shot to meet my future large-scale blasting needs.&lt;br /&gt;
&lt;br /&gt;
Now that I have a high-level conjuration, I arguably should go back from IMB to Stone Arrow as my staple attack, but I think I'll keep it as it is for now.  I haven't used Mephitic Cloud much: I tried it on Donald but he must have had poison resistance from his armour.  I can definitely see arguments for swapping that out for [[Alistair's Intoxication]] (which I did last game, and never regretted); I'd have to buy the [[Book of Party Tricks]], but I can afford it.  Passwall hasn't been much use yet, but I'll hang onto it for now.  In the longer term, I'd like to branch out into [[Transmutations]], with enough [[Necromancy]] to be able to cast [[Necromutation]].  My lowest-level Necromancy spell, though, is [[Animate Dead]], so it may be a while before that happens.&lt;br /&gt;
&lt;br /&gt;
Next stop is the [[Snake Pit]], then either [[the Shoals]] or the [[Elven Halls]].&lt;br /&gt;
&lt;br /&gt;
==[http://s-z.org/neil/crawl/SEEE-Sif-DEAD-2011-07-20.txt Death]==&lt;br /&gt;
&lt;br /&gt;
On Snake:1 I killed a few [[black mamba]]s before running into an [[anaconda]].  Even with the boots of running, it was fast enough to keep up with me.  I managed to get it to &amp;quot;heavily wounded&amp;quot;, but my Evasion was not enough to avoid its constriction attack.  I died as I was quaffing a [[potion of speed]] in hopes of getting away.  In retrospect, I completely forgot I had [[Blink]], which would have given me enough time to drink the potion and get away.  I also should have stuck with Mystic Blast, as Iron Shot never managed to hit its target.  Oh well.&lt;br /&gt;
&lt;br /&gt;
  3.   62122 Tari Blackstool the Geomancer (level 14, -5/85 HPs)&lt;br /&gt;
             Began as a Sludge Elf Earth Elementalist on July 19, 2011.&lt;br /&gt;
             Was the Champion of Sif Muna.&lt;br /&gt;
             Slain by an anaconda (24 damage)&lt;br /&gt;
             ... on Level 1 of the Snake Pit on July 20, 2011.&lt;br /&gt;
             The game lasted 03:21:11 (33535 turns).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Diary of a Crawler]]&lt;/div&gt;</summary>
		<author><name>Neil</name></author>	</entry>

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