Difference between revisions of "Mara Summon"

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(his health is specifically copied, so as to make them indistinguishable)
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'''Mara Summon''' is a monsters-only spell which temporarily creates up to two near-identical clones of the [[unique]] [[rakshasa]] [[Mara]]. These clones have all of Mara's stats, including his current health, and can cast any of his spells except for Mara Summon and [[Summon Illusion]].  The real Mara does not move when he clones himself; however, there is no other way to tell which Mara is the real one (and if two of them blink in the same turn, there is no way to tell which is which).  The clones will disappear after enough time has passed, and are vulnerable to [[Abjuration]].
 
'''Mara Summon''' is a monsters-only spell which temporarily creates up to two near-identical clones of the [[unique]] [[rakshasa]] [[Mara]]. These clones have all of Mara's stats, including his current health, and can cast any of his spells except for Mara Summon and [[Summon Illusion]].  The real Mara does not move when he clones himself; however, there is no other way to tell which Mara is the real one (and if two of them blink in the same turn, there is no way to tell which is which).  The clones will disappear after enough time has passed, and are vulnerable to [[Abjuration]].
  
 
This spell can be cast by the following monsters:
 
This spell can be cast by the following monsters:
*[[Mara]]
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*{{monsterlink|Mara}}
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]

Revision as of 19:44, 18 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

Mara Summon is a monsters-only spell which temporarily creates up to two near-identical clones of the unique rakshasa Mara. These clones have all of Mara's stats, including his current health, and can cast any of his spells except for Mara Summon and Summon Illusion. The real Mara does not move when he clones himself; however, there is no other way to tell which Mara is the real one (and if two of them blink in the same turn, there is no way to tell which is which). The clones will disappear after enough time has passed, and are vulnerable to Abjuration.

This spell can be cast by the following monsters: