Difference between revisions of "Deck of emergency"

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The '''deck of emergency''' contains seven distinct cards. It cannot be found as an independent physical item, hence the absence of an item-data box.
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{{version016}}
  
== Tomb card ==
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The '''deck of emergency''' is an [[Decks#Archetype_decks|archetype deck]] that is not found as an independent item in the game.  It is used in the construction of the [[Decks#Composition|physical decks]], as listed in [[Decks#Deck_components|this table]].
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration depends on your [[Decks#Card power|card power]]: 10 + power/20 + 1d(power/4) - 1.
 
  
Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.
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==See also==
Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.
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*[[Cards]]
 +
*[[Decks]]
  
=== Mechanics ===
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[[Category:Deck]]
The entombment effect iterates over each adjacent tile, making the following checks:
 
* If a one-in-power chance occurs, skip the tile.
 
* If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, or [[deep water]], skip it. (This list is not necessarily complete.)
 
 
 
If the tile is not skipped:
 
* Any clouds and ''mechanical'' traps in the tile are destroyed.
 
* The terrain type of the tile is changed to an ordinary rock wall. Any items on the floor will be displaced to the square where you are standing.
 
 
 
=== Chances of success ===
 
 
 
Assuming that you are not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.
 
 
 
{| class="wikitable" border="1"
 
!Evo
 
!colspan=2|Plain
 
!colspan=2|Ornate
 
!colspan=2|Legend.
 
|--
 
!
 
!8
 
!9
 
!8
 
!9
 
!8
 
!9
 
|--
 
!0
 
|0%
 
|0%
 
|20%
 
|76%
 
|11%
 
|87%
 
|--
 
!1
 
|0%
 
|0%
 
|19%
 
|76%
 
|11%
 
|87%
 
|--
 
!2
 
|10%
 
|3%
 
|18%
 
|78%
 
|11%
 
|87%
 
|--
 
!3
 
|26%
 
|16%
 
|18%
 
|79%
 
|10%
 
|88%
 
|--
 
!4
 
|33%
 
|29%
 
|17%
 
|80%
 
|10%
 
|88%
 
|--
 
!5
 
|34%
 
|38%
 
|16%
 
|81%
 
|10%
 
|88%
 
|--
 
!6
 
|34%
 
|43%
 
|16%
 
|81%
 
|10%
 
|89%
 
|--
 
!7
 
|33%
 
|49%
 
|15%
 
|82%
 
|9%
 
|89%
 
|--
 
!8
 
|31%
 
|55%
 
|15%
 
|83%
 
|9%
 
|89%
 
|--
 
!9
 
|29%
 
|59%
 
|14%
 
|83%
 
|9%
 
|89%
 
|--
 
!10
 
|28%
 
|63%
 
|14%
 
|84%
 
|9%
 
|90%
 
|--
 
!11
 
|27%
 
|64%
 
|13%
 
|84%
 
|9%
 
|90%
 
|--
 
!12
 
|25%
 
|67%
 
|13%
 
|85%
 
|8%
 
|90%
 
|--
 
!13
 
|24%
 
|70%
 
|12%
 
|85%
 
|8%
 
|90%
 
|--
 
!14
 
|23%
 
|72%
 
|12%
 
|86%
 
|8%
 
|90%
 
|--
 
!15
 
|21%
 
|73%
 
|12%
 
|86%
 
|8%
 
|91%
 
|--
 
!16
 
|21%
 
|74%
 
|12%
 
|87%
 
|8%
 
|91%
 
|--
 
!17
 
|20%
 
|76%
 
|11%
 
|87%
 
|8%
 
|91%
 
|--
 
!18
 
|19%
 
|77%
 
|11%
 
|87%
 
|7%
 
|91%
 
|--
 
!19
 
|18%
 
|78%
 
|11%
 
|88%
 
|7%
 
|91%
 
|--
 
!20
 
|17%
 
|79%
 
|10%
 
|88%
 
|7%
 
|91%
 
|--
 
!21
 
|17%
 
|80%
 
|10%
 
|88%
 
|7%
 
|92%
 
|--
 
!22
 
|16%
 
|81%
 
|10%
 
|88%
 
|7%
 
|92%
 
|--
 
!23
 
|16%
 
|82%
 
|10%
 
|89%
 
|7%
 
|92%
 
|--
 
!24
 
|15%
 
|82%
 
|9%
 
|89%
 
|7%
 
|92%
 
|--
 
!25
 
|14%
 
|83%
 
|9%
 
|89%
 
|7%
 
|92%
 
|--
 
!26
 
|14%
 
|83%
 
|9%
 
|89%
 
|6%
 
|92%
 
|--
 
!27
 
|14%
 
|84%
 
|9%
 
|90%
 
|6%
 
|92%
 
|}
 
 
 
== Banshee card ==
 
The Banshee card attempts to [[Cause Fear]] in all monsters in sight of the player.
 
 
 
== Damnation card ==
 
The Damnation card banishes random creatures in the player's vicinity (or possibly the player!) to [[the Abyss]]. If it banishes more than one creature, only the ''first'' victim can be the player.
 
 
 
== Solitude card ==
 
The Solitude card casts the [[Dispersal]] spell at a spell power of (power / 4).
 
 
 
== Warpwright card ==
 
The Warpwright card attempts to place a teleport trap near the player. It is completely ineffective in the Abyss. Often better than a [[Scroll of teleportation]], because you can step on the trap for an instant getaway, rather than waiting for the scroll to trigger. (Plus, a deck with an identified Warpwright card will not be burned up by fire attacks.)
 
 
 
== Flight card ==
 
The Flight card does one of the following:
 
* Level 0: Casts either [[Spider Form]] or [[Bat Form]] on the player.
 
* Level 1: Casts [[Flight]] ''and'' [[Swiftness]] on the player.
 
* Level 2: Casts [[Flight]] ''and'' [[Swiftness]] on the player, and places a shaft in the player's square if possible.
 
 
 
Additionally, it has a one-in-(4 - effect level) chance of making the player invisible.
 
 
 
== Alchemist card ==
 
{{crawlquote|"You feel better. Some of your gold vanishes!"}}
 
 
 
Drawing this card restores some [[HP]] (and occasionally [[MP]]) in exchange for [[gold]]. The amount of healing and gold spent depends on the power level:
 
*Power level 0
 
**80% chance that it will spend 0-66 gold to restore 0-33 HP
 
**20% chance that it will spend 0-99 gold to restore 0-33 HP and 0-6 MP
 
*Power level 1
 
**60% chance that it will spend 0-132 gold to restore 0-66 HP
 
**40% chance that it will spend 0-198 gold to restore 0-66 HP and 0-13 MP
 
*Power level 2
 
**40% chance that it will spend 0-198 gold to restore 0-99 HP
 
**60% chance that it will spend 0-297 gold to restore 0-99 HP and 0-19 MP
 
 
 
The amount of gold you spend is directly proportional to the amount of healing you receive. Actual amounts healed and spent are weighted toward the averages.
 
 
 
[[Category: Deck]]
 

Revision as of 01:12, 2 December 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Version 0.16: This article may not be up to date for the latest stable release of Crawl.


The deck of emergency is an archetype deck that is not found as an independent item in the game. It is used in the construction of the physical decks, as listed in this table.

See also