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− | The '''deck of emergency''' contains seven distinct cards. It cannot be found as an independent physical item, hence the absence of an item-data box.
| + | {{version015}} |
| + | {{version016}} |
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− | == Tomb card ==
| + | The '''deck of emergency''' is an [[Decks#Archetype_decks|archetype deck]] that is not found as an independent item in the game. It is used in the construction of the [[Decks#Composition|physical decks]], as listed in [[Decks#Deck_components|this table]]. |
− | The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration depends on your [[Decks#Card power|card power]]: 10 + power/20 + 1d(power/4) - 1. | |
| | | |
− | Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.
| + | ==See also== |
− | Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.
| + | *[[Cards]] |
| + | *[[Decks]] |
| | | |
− | === Mechanics ===
| + | [[Category:Deck]] |
− | The entombment effect iterates over each adjacent tile, making the following checks:
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− | * If a one-in-power chance occurs, skip the tile.
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− | * If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, or [[deep water]], skip it. (This list is not necessarily complete.)
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− | | |
− | If the tile is not skipped:
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− | * Any clouds and ''mechanical'' traps in the tile are destroyed.
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− | * The terrain type of the tile is changed to an ordinary rock wall. Any items on the floor will be displaced to the square where you are standing.
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− | | |
− | === Chances of success ===
| |
− | | |
− | Assuming that you are not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.
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− | | |
− | {| class="wikitable" border="1"
| |
− | !Evo
| |
− | !colspan=2|Plain
| |
− | !colspan=2|Ornate
| |
− | !colspan=2|Legend.
| |
− | |--
| |
− | !
| |
− | !8
| |
− | !9
| |
− | !8
| |
− | !9
| |
− | !8
| |
− | !9
| |
− | |--
| |
− | !0
| |
− | |0%
| |
− | |0%
| |
− | |20%
| |
− | |76%
| |
− | |11%
| |
− | |87%
| |
− | |--
| |
− | !1
| |
− | |0%
| |
− | |0%
| |
− | |19%
| |
− | |76%
| |
− | |11%
| |
− | |87%
| |
− | |--
| |
− | !2
| |
− | |10%
| |
− | |3%
| |
− | |18%
| |
− | |78%
| |
− | |11%
| |
− | |87%
| |
− | |--
| |
− | !3
| |
− | |26%
| |
− | |16%
| |
− | |18%
| |
− | |79%
| |
− | |10%
| |
− | |88%
| |
− | |--
| |
− | !4
| |
− | |33%
| |
− | |29%
| |
− | |17%
| |
− | |80%
| |
− | |10%
| |
− | |88%
| |
− | |--
| |
− | !5
| |
− | |34%
| |
− | |38%
| |
− | |16%
| |
− | |81%
| |
− | |10%
| |
− | |88%
| |
− | |--
| |
− | !6
| |
− | |34%
| |
− | |43%
| |
− | |16%
| |
− | |81%
| |
− | |10%
| |
− | |89%
| |
− | |--
| |
− | !7
| |
− | |33%
| |
− | |49%
| |
− | |15%
| |
− | |82%
| |
− | |9%
| |
− | |89%
| |
− | |--
| |
− | !8
| |
− | |31%
| |
− | |55%
| |
− | |15%
| |
− | |83%
| |
− | |9%
| |
− | |89%
| |
− | |--
| |
− | !9
| |
− | |29%
| |
− | |59%
| |
− | |14%
| |
− | |83%
| |
− | |9%
| |
− | |89%
| |
− | |--
| |
− | !10
| |
− | |28%
| |
− | |63%
| |
− | |14%
| |
− | |84%
| |
− | |9%
| |
− | |90%
| |
− | |--
| |
− | !11
| |
− | |27%
| |
− | |64%
| |
− | |13%
| |
− | |84%
| |
− | |9%
| |
− | |90%
| |
− | |--
| |
− | !12
| |
− | |25%
| |
− | |67%
| |
− | |13%
| |
− | |85%
| |
− | |8%
| |
− | |90%
| |
− | |--
| |
− | !13
| |
− | |24%
| |
− | |70%
| |
− | |12%
| |
− | |85%
| |
− | |8%
| |
− | |90%
| |
− | |--
| |
− | !14
| |
− | |23%
| |
− | |72%
| |
− | |12%
| |
− | |86%
| |
− | |8%
| |
− | |90%
| |
− | |--
| |
− | !15
| |
− | |21%
| |
− | |73%
| |
− | |12%
| |
− | |86%
| |
− | |8%
| |
− | |91%
| |
− | |--
| |
− | !16
| |
− | |21%
| |
− | |74%
| |
− | |12%
| |
− | |87%
| |
− | |8%
| |
− | |91%
| |
− | |--
| |
− | !17
| |
− | |20%
| |
− | |76%
| |
− | |11%
| |
− | |87%
| |
− | |8%
| |
− | |91%
| |
− | |--
| |
− | !18
| |
− | |19%
| |
− | |77%
| |
− | |11%
| |
− | |87%
| |
− | |7%
| |
− | |91%
| |
− | |--
| |
− | !19
| |
− | |18%
| |
− | |78%
| |
− | |11%
| |
− | |88%
| |
− | |7%
| |
− | |91%
| |
− | |--
| |
− | !20
| |
− | |17%
| |
− | |79%
| |
− | |10%
| |
− | |88%
| |
− | |7%
| |
− | |91%
| |
− | |--
| |
− | !21
| |
− | |17%
| |
− | |80%
| |
− | |10%
| |
− | |88%
| |
− | |7%
| |
− | |92%
| |
− | |--
| |
− | !22
| |
− | |16%
| |
− | |81%
| |
− | |10%
| |
− | |88%
| |
− | |7%
| |
− | |92%
| |
− | |--
| |
− | !23
| |
− | |16%
| |
− | |82%
| |
− | |10%
| |
− | |89%
| |
− | |7%
| |
− | |92%
| |
− | |--
| |
− | !24
| |
− | |15%
| |
− | |82%
| |
− | |9%
| |
− | |89%
| |
− | |7%
| |
− | |92%
| |
− | |--
| |
− | !25
| |
− | |14%
| |
− | |83%
| |
− | |9%
| |
− | |89%
| |
− | |7%
| |
− | |92%
| |
− | |--
| |
− | !26
| |
− | |14%
| |
− | |83%
| |
− | |9%
| |
− | |89%
| |
− | |6%
| |
− | |92%
| |
− | |--
| |
− | !27
| |
− | |14%
| |
− | |84%
| |
− | |9%
| |
− | |90%
| |
− | |6%
| |
− | |92%
| |
− | |}
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− | | |
− | == Banshee card ==
| |
− | The Banshee card attempts to [[Cause Fear]] in all monsters in sight of the player.
| |
− | | |
− | == Damnation card ==
| |
− | The Damnation card banishes random creatures in the player's vicinity (or possibly the player!) to [[the Abyss]]. If it banishes more than one creature, only the ''first'' victim can be the player.
| |
− | | |
− | == Solitude card ==
| |
− | The Solitude card casts the [[Dispersal]] spell at a spell power of (power / 4).
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− | | |
− | == Warpwright card ==
| |
− | The Warpwright card attempts to place a teleport trap near the player. It is completely ineffective in the Abyss. Often better than a [[Scroll of teleportation]], because you can step on the trap for an instant getaway, rather than waiting for the scroll to trigger. (Plus, a deck with an identified Warpwright card will not be burned up by fire attacks.)
| |
− | | |
− | == Flight card ==
| |
− | The Flight card does one of the following:
| |
− | * Level 0: Casts either [[Spider Form]] or [[Bat Form]] on the player.
| |
− | * Level 1: Casts [[Flight]] ''and'' [[Swiftness]] on the player.
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− | * Level 2: Casts [[Flight]] ''and'' [[Swiftness]] on the player, and places a shaft in the player's square if possible.
| |
− | | |
− | Additionally, it has a one-in-(4 - effect level) chance of making the player invisible.
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− | | |
− | == Alchemist card ==
| |
− | {{crawlquote|"You feel better. Some of your gold vanishes!"}}
| |
− | | |
− | Drawing this card restores some [[HP]] (and occasionally [[MP]]) in exchange for [[gold]]. The amount of healing and gold spent depends on the power level:
| |
− | *Power level 0
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− | **80% chance that it will spend 0-66 gold to restore 0-33 HP
| |
− | **20% chance that it will spend 0-99 gold to restore 0-33 HP and 0-6 MP
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− | *Power level 1
| |
− | **60% chance that it will spend 0-132 gold to restore 0-66 HP
| |
− | **40% chance that it will spend 0-198 gold to restore 0-66 HP and 0-13 MP
| |
− | *Power level 2
| |
− | **40% chance that it will spend 0-198 gold to restore 0-99 HP
| |
− | **60% chance that it will spend 0-297 gold to restore 0-99 HP and 0-19 MP
| |
− | | |
− | The amount of gold you spend is directly proportional to the amount of healing you receive. Actual amounts healed and spent are weighted toward the averages.
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− | | |
− | [[Category: Deck]] | |