Difference between revisions of "Module:Failure rate table"
(Module to calculate failure rates for evocations and invocations) |
m (Edsrzf moved page Module:Success rate table to Module:Failure rate table without leaving a redirect) |
(No difference)
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Revision as of 03:54, 1 July 2015
Documentation for this module may be created at Module:Failure rate table/doc
local table = require("Module:Calculated table") local p = {} -- translated from spl-cast.cc local function tetrahedral_number(n) return math.floor(n * (n+1) * (n+2) / 6) end -- translated from spl-cast.cc local function true_fail_rate(raw_fail) local outcomes = 101 * 101 * 100 local target = raw_fail * 3 if target <= 100 then return tetrahedral_number(target) / outcomes elseif target <= 200 then return (tetrahedral_number(target) - 2 * tetrahedral_number(target - 101) - tetrahedral_number(target - 100)) / outcomes end return (outcomes - tetrahedral_number(300 - target)) / outcomes end local function success_func(base_fail, scale) return function(env) local skill = env.x local fail = base_fail - scale*skill if fail <= 0 then return 0 end return true_fail_rate(base_fail - scale*skill) end end local function format(n) return ("%.2f%%"):format(100*n) end function p.table(frame) return table._table(frame.args[1], 27, {format = format}, "Failure rate(%)", success_func(frame.args[2], frame.args[3])) end return p