Difference between revisions of "Doublezap"
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Multizap cannot be done in areas with metal walls, as the electricity becomes "grounded" after striking the first wall. | Multizap cannot be done in areas with metal walls, as the electricity becomes "grounded" after striking the first wall. | ||
− | + | '''Note: Since 0.9 Shock and Lightning bolt can only hit a target a maximum of twice. However setting up a trizap or quadrazap path might still be worthwhile in case the first 1-2 miss.''' | |
− | '''Note: Since 0.9 Shock and Lightning bolt can only hit a target a maximum of twice. However setting up a trizap or quadrazap path might still worthwhile in case the first 1-2 miss.''' | ||
==Common multizap patterns== | ==Common multizap patterns== | ||
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#.# <-- shoot at this wall with the '!' key | #.# <-- shoot at this wall with the '!' key | ||
#M# | #M# | ||
− | |||
===Trizap=== | ===Trizap=== |
Revision as of 21:58, 6 October 2015
Multizap is the ability to hit a monster multiple times with a single casting of a spell. Most of the time, only two spells can be used this way, both electrical: shock and lightning bolt (including the bolt from a wand of lightning). Beams of cold or fire can also be used for multizapping, if you find green crystal walls.
Note that in recent versions (0.9 and later) these spells can hit a target a maximum of two times. Setting up a pattern to zap a target more than two times is only useful for getting extra opportunities to hit in case some zaps miss the target.
Multizap cannot be done in areas with metal walls, as the electricity becomes "grounded" after striking the first wall.
Note: Since 0.9 Shock and Lightning bolt can only hit a target a maximum of twice. However setting up a trizap or quadrazap path might still be worthwhile in case the first 1-2 miss.
Contents
- 1 Common multizap patterns
- 1.1 Bounce back, monster next to wall
- 1.2 Bounce back, monster one square from wall
- 1.3 Bounce back, monster two squares from wall
- 1.4 Corner bounce, monster next to wall
- 1.5 Corner bounce, monster one square from wall
- 1.6 Corner bounce, monster two squares from wall
- 1.7 Offset by one, monster next to wall
- 1.8 Offset by two, monster in a corridor
- 1.9 Trizap
- 1.10 Quadrazap
Common multizap patterns
These apply for range 8 Shock. For lightning bolt, extend those remembering that hitting a monster and continuing is free. but and bouncing off a wall costs two unit of range (i.e. the wall counts for two squares). A monster next to the wall is however still affected even if range is exceeded, as long as one range unit is left when hitting the monster before the bounce.
Bounce back, monster next to wall
Bizap and hit yourself: @.M# <-- shoot at monster with the '!' key
Bizap: @..M# <-- shoot at monster with the '!' key
... up to ...
Bizap: @......M# <-- shoot at monster with the '!' key
Monozap: @.......M <-- shoot at monster
Bizap: ## <-- shoot at this wall with the '!' key ... M.@ ##
Bounce back, monster one square from wall
Bizap and hit yourself: @M.# <-- shoot at monster with the '!' key
Bizap: @.M.# <-- shoot at monster with the '!' key
Bizap: @..M.# <-- shoot at monster with the '!' key
Monozap: @...M.# <-- shoot at monster with the '!' key
Bounce back, monster two squares from wall
Bizap: @M..# <-- shoot at monster with the '!' key
Monozap: @.M..# <-- shoot at monster
Corner bounce, monster next to wall
Also works with a concave corner:
M# ##
Bizap and hit yourself: @ . M. <-- shoot at monster with the '!' key .#
Bizap: @ . . M. <-- shoot at monster with the '!' key .#
...
Bizap: @ . <-- shoot at empty square with the '!' key . . . . . M. .#
Monozap: @ . <-- shoot at empty square with the '!' key . . . . . . M
Corner bounce, monster one square from wall
Also works with a concave corner:
M# ##
Bizap and hit yourself: @ M <-- shoot at monster with the '!' key .. .#
Bizap: @ . M <-- shoot at monster with the '!' key .. .#
Bizap: @ . . M <-- shoot at monster with the '!' key .. .#
Monozap: @ . . . M <-- shoot at monster with the '!' key .. .#
Corner bounce, monster two squares from wall
Also works with a concave corner:
M# ##
Bizap: @ M <-- shoot at monster with the '!' key . .. .#
Monozap: @ . M . . # <-- shoot at monster
Offset by one, monster next to wall
Bizap: @. M# <-- shoot at this wall with the '!' key
Bizap: @.. M# <-- shoot at this wall with the '!' key
Bizap: @... .M# <-- shoot at this wall with the '!' key
Bizap: @.... .M# <-- shoot at this wall with the '!' key
Bizap: @..... M# <-- shoot at this wall with the '!' key
Bizap: @...... M# <-- shoot at this wall with the '!' key
Bizap: @....... M# <-- shoot at this wall with the '!' key
Monozap: @....... M <-- shoot at monster
Offset by two, monster in a corridor
Bizap: @. #.# <-- shoot at this wall with the '!' key #M#
Trizap
If you know of other trizap patterns, please add them.
Trizap: @... #M# <-- shoot at this wall with the '!' key or at monster
Trizap: @.... #M# <-- shoot at this wall with the '!' key or at monster
Trizap: @... .M# <-- shoot at this wall with the '!' key #..
Trizap: @.. .M# <-- shoot at this wall with the '!' key #..
Trizap (sometimes self-monozap also; depends on orientation): @.# .M# <-- shoot at this wall with the '!' key #.
Quadrazap
Quadrazap: @# .M# <-- shoot at this wall with the '!' key #.
Warning: Do not use this pattern unless you have electricity resistance, otherwise you will take a fair amount of damage.
Quadrazap, and self bizap: #@M# <-- shoot at monster
This looks like it should be a bizap, but takes advantage of the fact that the initial bounce currently turns 90 degrees when shooting into a corner as pictured.
Quadrazap: # . #M@ <-- shoot at monster ##