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− | Changelog for Dungeon Crawl Stone Soup 0.11
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− | Stone Soup 0.11 (20121001)
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− | --------------------------
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− | 0.11 Highlights
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− | ----------
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− | * A new branch: the Spider Nest.
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− | * The Swamp branch is less annoying now.
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− | * Missile enchantments are no more.
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− | * Monster constriction vs the player has been overhauled.
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− | * New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.
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− | * Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.
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− | * Lots of new vaults and tiles.
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− | * Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
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− | Branches, environment
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− | ---------------------
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− | * New wizlab: Roulette of Golubria.
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− | * A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
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− | * A new Sprint map by st, based on the Ziggurat.
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− | * Vaults are more common.
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− | * There are three new level layouts for the dungeon and various branches.
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− | * You don't lose portal vaults after being banished from one.
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− | * Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
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− | * Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
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− | * The Elven Halls are only three levels deep.
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− | * Branch difficulty doesn't depend on where their entrance was anymore.
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− | * Traps of a given type deal the same damage no matter where they are.
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− | * Axe traps got axed.
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− | * Wax walls are no more.
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− | * There are no more randomly generated secret doors, but they can still be found in vaults.
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− | * The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
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− | * Swamp trees are now mangroves, and are opaque.
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− | * Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
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− | * Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.
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− | Character
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− | ---------
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− | * Humans get slightly more stat increases.
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− | * Nagas get constriction at XL13 now.
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− | * Tengu can fly when transformed.
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− | * Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.
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− | * Felids are better at combat and Evocations, worse at Summonings.
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− | * Felid pounces (sneak attacks) do more damage.
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− | * The Evocations skill increases max MP.
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− | * Forms without some sort of hands can't use wands/etc.
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− | Monsters
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− | --------
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− | * Player ghost Sticky Flame autohits but is range 1.
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− | * Berserk monsters are immune to fear.
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− | * Plants don't feel torment. Oklob farms ahoy!
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− | * Monsters attached to the ground are -TELE.
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− | * Jellies, porcupines, flaming corpses won't get constricted.
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− | * Magical staves work for monsters as something more than a mere cudgel.
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− | * Monsters can use rings and amulets.
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− | * Mindless monsters don't have any skills (zombies with pain weapons, etc.).
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− | * New uniques:
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− | ** Arachne, half-human, half-spider.
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− | ** Fannar, an elven ice elementalist.
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− | * Margery gets dragon armour.
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− | * Monsters with arcane spells won't wear heavy armour.
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− | * Donald can spawn in Labyrinths, and complains about them.
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− | * Urug is drastically stronger.
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− | * Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
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− | * New monster: orb spider. Shoots weak orbs of destruction at you.
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− | * Removed: Jozef, midges, killer bee larvae, hairy devils.
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− | * Porcupines get spines.
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− | * Hell Sentinels replace Pit Fiends.
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− | * Boulder beetles can roll as a boulder.
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− | * Jumping spiders can ensnare you with webs in melee.
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− | * Poison attacks from sea snakes and redbacks can only be partially resisted.
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− | * Hit dice and damage have been increased for all spider enemies.
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− | * Emperor scorpions are much stronger.
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− | * Ghost moths have been nerfed.
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− | * Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.
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− | * Swamp worms have better melee accuracy.
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− | * Giant leeches are more dangerous.
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− | * Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.
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− | * Monsters who submerge stop fleeing.
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− | * Umbras don't give bonuses to demons anymore.
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− | * Monsters (and player ghosts) can cast Ozocubu's Refrigeration.
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− | * Monsters cast emergency spells more often.
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− | * Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.
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− | * A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
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− | * The Royal Jelly is able to regenerate.
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− | Spells
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− | ------
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− | * Lee's Rapid Deconstruction works in Slime now.
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− | * Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.
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− | * Death Channel is level 6.
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− | * Simulacrum works on beef jerkies, sausages and meat rations.
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− | * Removed: Projected Noise.
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− | Items
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− | -----
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− | * Artefacts can get distortion.
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− | * Blowguns can get evasion.
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− | * Wearing/removing armour can be aborted.
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− | * Fixed artefacts with fixed appearance start identified.
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− | * Weapons may corrode upon stabbing a jelly.
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− | * Ambrosia gives more mp, but only as you digest it.
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− | * Raw troll hides grant regeneration.
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− | * Jewelry auto-ids when it shows an obvious effect.
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− | * Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
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− | * Rods of striking are better.
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− | * Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
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− | * Missile enchantments are no more, greatly simplifying inventory management.
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− | ** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
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− | * All missile brands start visible.
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− | * Visored helmets don't prevent bite attacks.
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− | * Identifying weapons by use works instantly but requires a random (per item) level of skill.
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− | * Unbranded items can't be glowing/runed unless they're cursed.
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− | * New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
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− | * Randart weapons have a wider selection of names.
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− | * Acquirement will not provide you with items your god hates.
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− | Cards
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− | -----
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− | * Trowel works everywhere.
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− | * Sage won't time out or be overwritten on a new draw.
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− | * Removed: Spade.
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− | * Map and Dowsing have been combined into one.
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− | * Walls from the Tomb expire after a while.
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− | * New: the Mercenary. Allows you to purchase allies.
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− | * Warpwright teleport traps expire shortly.
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− | Gods
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− | ----
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− | * Trog accepts kills of holies.
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− | * Abandoning Kikubaaqudgha rots all currently existing corpses.
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− | * Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
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− | * Banishing monsters grants some XP and Lugonu piety.
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− | * New Xom effect: mass inner flame.
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− | * Nemelex gives far fewer decks of summoning.
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− | * Nemelex loses the Mark Four ability, gains Deal Four.
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− | * Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
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− | * Xom can't gift permanent allies anymore.
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− | * Xom grants far fewer item gifts.
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− | * Xom acts drastically more often when you're in a tough fight.
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− | * Elyvilon doesn't take piety when life-saving allies.
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− | * Non-newbie Elyvilonites can't destroy non-unholy weapons.
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− | * Fedhas' Sunlight stays in place.
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− | * Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
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− | * Concurrent god wraths don't dilute each other anymore.
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− | Interface
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− | ---------
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− | * Stash tracking, annotations, etc, work for portal levels.
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− | * Mutation notes mention how it was gained or lost.
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− | * Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
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− | * New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
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− | * Webtiles chat is now logged (can be disabled via note_chat_messages).
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− | * The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
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− | * Fake translations: dwarven, jägerkin, kraut, wide.
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− | * Loads of new tiles.
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− | * The unique Pan/Hell lords get special tall tiles.
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− | * An in-game high scores browser.
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− | * Picking up stackable items shows how many you picked up.
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− | * Every item, monster, feature has a description.
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− | * Many descriptions were improved.
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− | * Autoexplore stops on items sacrificeable to your god.
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− | * Rods appear as a separate item class.
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− | * Autopickup settings can now be configured in-game, via the '\' key.
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− | * Several improvements have been made to the tutorial.
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− | * Lantern of shadows no longer makes the whole screen dark grey in console mode.
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− | * Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
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− | * Some added or improved status indicators.
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− | * Message filters are case-insensitive.
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− | * Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
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− | * Local tiles now has an abilities tab.
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− | Wizmode
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− | -------
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− | * &^P to polymorph into a form.
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− | * &P to rebuild a level based on a vault.
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− | * &^M to memorise a spell.
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− | * &# to (partially) load a character dump file.
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− | Technical
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− | ---------
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− | * Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.
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− | [[Category: Crawl Versions]]
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