Difference between revisions of "Maxwell's Capacitive Coupling"

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'''Maxwell's Capacitive Coupling''' is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.  
 
'''Maxwell's Capacitive Coupling''' is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.  
  
It takes <code>30 + (1d(200 - spellpower) - 1) / 50</code><ref> {{source ref|0.28.0|spl-damage.cc|3998}}</ref> [[aut]] for the spell to complete, or 3-7 normal speed turns. The spell will be interrupted if you do any action other than waiting. If two or more creatures are equally close, the target is chosen at random.
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It takes <code>30 + (1d(200 - spellpower) - 1) / 50</code><ref> {{source ref|0.28.0|spl-damage.cc|3998}}</ref> [[aut]] for the spell to complete, or 3-7 normal speed turns. The spell will be interrupted if you do any action other than waiting. If two or more creatures are equally close, the target is chosen at random. While charging, the status light {{LightBlue|Charge-|}} cycles counterclockwise, but starts and ends at random positions.
  
 
==Strategy==
 
==Strategy==

Revision as of 09:52, 5 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Maxwell's capacitive coupling.png Maxwell's Capacitive Coupling
Level 8
School1 Air
Source(s) Maxwell's Memoranda
Book of Spectacle
Casting noise 7
Spell noise 25
Power Cap 200
Range LOS
Flags No ghost
Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.

Maxwell's Capacitive Coupling is a Level 8 Air Magic spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.

It takes 30 + (1d(200 - spellpower) - 1) / 50[1] aut for the spell to complete, or 3-7 normal speed turns. The spell will be interrupted if you do any action other than waiting. If two or more creatures are equally close, the target is chosen at random. While charging, the status light Charge- cycles counterclockwise, but starts and ends at random positions.

Strategy

  • Autofight will automatically wait for you, assuming you are charging this spell.
  • Summoning monsters are the bane of this spell, able to surround you with misleading targets. Fight important summoners in corridors or kill holes in order to reduce the amount of targets the spell may hit.

History

Maxwell's Capacitive Coupling was added in 0.27, replacing Absolute Zero.

References