Difference between revisions of "0.30"
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− | + | {{version030}} | |
+ | 0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023. | ||
+ | |||
+ | Incomplete changelog: | ||
+ | <code> | ||
+ | Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92) | ||
+ | --------------------------------------------------- | ||
+ | |||
+ | Branches, Environment | ||
+ | --------------------- | ||
+ | * It is now possible to enter the Vaults without holding a rune. However, | ||
+ | a rune is still required to leave. | ||
+ | * Slime walls now apply corrosion to the player, rather than dealing damage. | ||
+ | Jiyva's Oozemancy ability still deals damage as before. | ||
+ | * Thunderstorms now deal much more damage. | ||
+ | |||
+ | Character | ||
+ | --------- | ||
+ | * New background: Reaver. | ||
+ | - Reavers are warrior-mages, primarily focused on melee combat but with | ||
+ | situational Conjurations for tough situations. | ||
+ | - Reavers begin with two new spells, Kiss of Death and Momentum Strike, | ||
+ | as well as a revised version of the Hailstorm spell. | ||
+ | * Species rework: Palentonga -> Armataur. | ||
+ | - Like Palentongas, Armataurs are large, scaled mammals, wearing bardings | ||
+ | instead of boots. | ||
+ | - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage | ||
+ | (innate Rampage) and long tongues, which double the effects of potions but | ||
+ | slow down scroll reading. | ||
+ | - Armataurs' aptitudes have been adjusted. | ||
+ | * Background changes: | ||
+ | - Warpers replace Gell's Gravitas with Vhi's Electric Charge. | ||
+ | - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot. | ||
+ | - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks. | ||
+ | - Ice Elementalists have Hailstorm replaced by Summon Ice Beast. | ||
+ | - The 'Arcane Marksman' background has been renamed to 'Hexslinger'. | ||
+ | * All players regenerate an extra 0.2 HP/turn. | ||
+ | * Mummies have innate Faith, giving them extra piety gain. | ||
+ | * Large species move at normal speed through shallow water. | ||
+ | * It is now possible to accumulate two levels of Harm. | ||
+ | * Formicids can now shaft themselves in the Tomb of the Ancients. | ||
+ | * Reaching the end of the Zot clock now causes a smaller amount of permanent | ||
+ | max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain. | ||
+ | * Species size no longer affects SH. | ||
+ | * rF- and rC- are added to the 'bad mutations' pool. | ||
+ | * Pale draconians' breath is no longer usable twice as often as others'. | ||
+ | * Will is now capped at +++++. | ||
+ | * Removed the Abyssal Knight background. | ||
+ | |||
+ | Gods | ||
+ | ---- | ||
+ | * Lugonu: | ||
+ | - Banishment is now available at ** piety (from ***), has a lower failure | ||
+ | chance, and causes malmutation when resisted. | ||
+ | - When the player suffers the wrath of another god, Lugonu now responds by | ||
+ | banishing some number of hostile monsters nearby. | ||
+ | - Lugonu's altars are more common in the Abyss, and the piety bonus for | ||
+ | converting to Lugonu in the Abyss has been increased. | ||
+ | - The Bend Space ability has been removed. | ||
+ | * Ashenzari: | ||
+ | - Skill boost reduced. | ||
+ | - Trap detection moved to 4* (was at 0*). | ||
+ | - Removed Astral Vision (automatically seeing through walls). | ||
+ | * When worshipping at a faded altar, the player is given a preview of three | ||
+ | gods the altar might belong to. | ||
+ | * Xom's mutation gifts are no longer limited to a small pool of options. | ||
+ | * Gozag's corpse-to-gold effect now blocks enemies from creating simulacra, | ||
+ | and the duration of the distraction effect is no longer based on corpse size. | ||
+ | * Fedhas protects trees from being set on fire by the player. | ||
+ | * Okawaru's Heroism and Finesse abilities cost more piety. | ||
+ | * Hepliaklqana's Knight now attacks 50% more slowly. | ||
+ | * Good gods will now suppress evil clouds from Condenser Vanes. | ||
+ | |||
+ | Interface and Options | ||
+ | --------------------- | ||
+ | * Two new menus that unify all equip and unequip actions: | ||
+ | - The Equip menu (`e`) combines wield, wear, and put on commands for equipping | ||
+ | weapons, armour, and jewellery, respectively. | ||
+ | - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped | ||
+ | item. | ||
+ | - Tab toggles between equip and unequip. | ||
+ | * Damage ratings are now shown via @, including those for unarmed combat. | ||
+ | * Bumping a foe while holding a ranged weapon shoots instead of bashing. | ||
+ | * The piety cost of divine invocations is now shown more clearly. | ||
+ | * Spells' maximum damage is now displayed in their descriptions. | ||
+ | * Unrands (pre-defined artefacts) have a distinct colour by default. | ||
+ | * Almost all unrands with special behavior now have a corresponding inscription. | ||
+ | * The % screen no longer shows .s for low Stealth values. | ||
+ | * Many weapon brands now provide more quantitative damage information. | ||
+ | * Up to 100 waypoints can now be placed (up from 10). | ||
+ | * New show_blood option allows disabling blood spatters and bloody corpses. | ||
+ | |||
+ | Items | ||
+ | ----- | ||
+ | * New brand: Heavy. | ||
+ | - Heavy weapons have +80% base damage and +50% attack delay. | ||
+ | - Both melee and ranged weapons can be Heavy. | ||
+ | * New unrands: | ||
+ | - The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations | ||
+ | skill to 14 and their Evocations skill to 0. | ||
+ | - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment | ||
+ | that grows larger while more dangerous enemies are in view. | ||
+ | - The Slick Slippers, which make all damaging melee attacks trample their | ||
+ | wearer backward. They provide immunity to constriction, engulfing, etc. | ||
+ | - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of | ||
+ | knocking back foes when landing a damaging blow. | ||
+ | - The Storm Queen's Shield, a +5 kite shield of rElec and flight which | ||
+ | fires electrical retaliation at those it blocks. | ||
+ | - The toga "Victory", a robe which gains AC, Int and Slay as the wearer | ||
+ | slays dangerous foes, but loses everything if they drink or read near foes. | ||
+ | * Unrand changes: | ||
+ | - The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain | ||
+ | MP from damage dealt), and deal twice as much damage when spending MP. | ||
+ | - The Staff of Dispater is now an orb with +AC and *Corrode. | ||
+ | - The Ring of the Hare is now +10 (was +8). | ||
+ | - Majin-Bo is now one-handed. | ||
+ | - Sniper is now +27 and Heavy (was +9 and Vorpal). | ||
+ | - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted. | ||
+ | - Other formerly Vorpal unrands have been adjusted individually. | ||
+ | - The Lochaber Axe now causes HP Drain on unequip. | ||
+ | * Orb, scarf, and magical staff artefacts can now appear. | ||
+ | * Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a | ||
+ | chance to refund MP when spells are cast, with no chance of backlash. | ||
+ | * Scrolls of butterflies now blow back nearby creatures and create many more | ||
+ | butterflies. They now alternate with scrolls of summoning instead of fog. | ||
+ | * Rings of evasion are now +5 (were +4). | ||
+ | * All ranged weapons can now generate with electrocution, antimagic, and | ||
+ | draining brands. Venom ranged weapons no longer appear. | ||
+ | * The spectral brand now matches the player's accuracy and damage, the latter | ||
+ | reduced by 30% (ala cleaving). | ||
+ | * Throwing weapons now deal extra damage when they break. | ||
+ | * Short sword attack delay reduced. | ||
+ | * Evocable invisibilty and blink no longer have an MP cost. | ||
+ | * Spells have been reshuffled between books, and a new Maxwell's Memoranda book | ||
+ | has been added. | ||
+ | * Condensation Vanes and Tremorstones can no longer both generate in one game. | ||
+ | * Longbows, arbalests and hand crossbows have had their stats slightly tweaked. | ||
+ | * Removed the 'vorpal' brand and the unrand Morg. | ||
+ | |||
+ | Monsters | ||
+ | -------- | ||
+ | * New monsters: | ||
+ | - Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, | ||
+ | making the player take massive damage from whoever attacks next. | ||
+ | - Skyshark: appearing in late Lair and early Shoals, skysharks become | ||
+ | enraged on drawing blood - first becoming Mighty, then Berserk! | ||
+ | * Demonic Crawlers lose the Warning Cry ability and elemental resistances in | ||
+ | exchange for higher damage and very fast regeneration. | ||
+ | * Doom Hounds' Howl is now resistable by Will. | ||
+ | * Many monsters do somewhat less damage. | ||
+ | * Walking Tomes are now unable to cast while silenced. | ||
+ | * Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC. | ||
+ | * Fleeing monsters will no longer avoid harmful clouds. | ||
+ | |||
+ | Spells | ||
+ | ------ | ||
+ | * New spells: | ||
+ | - Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent | ||
+ | enemy, at the cost of significant max HP drain to the caster. | ||
+ | - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a | ||
+ | damaging attack that doesn't require line of fire, but locks the caster in | ||
+ | place for some turns after a hit (and cannot be recast until this expires). | ||
+ | - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh | ||
+ | to create a cloud of deadly miasma on their tile. | ||
+ | - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the | ||
+ | caster's tile, usable as a land mine or tricky tool. | ||
+ | - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe | ||
+ | and launches a crackling melee attack, phasing through creatures en route. | ||
+ | - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, | ||
+ | everything adjacent to those creatures, etc, etc, in a chain. | ||
+ | - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of | ||
+ | fire both at the most distant foe. | ||
+ | * Hailstorm moved to L3 (from L4) and can now miss. | ||
+ | * Manifold Assault moved to L4 (from L5) and does half as many attacks with | ||
+ | UC as with a weapon. | ||
+ | * Lesser Beckoning moved to L2 (from L3) and is now better at low power. | ||
+ | * Battlespheres now fire when any destructive spell is cast, not just Conj. | ||
+ | * Ozocubu's Refrigeration's damage has been increased. | ||
+ | * Slow no longer has bonus hex power. | ||
+ | * Irradiate now only has a 50% chance of malmutating affected creatures. | ||
+ | * The Simulacrum and Static Discharge spells have been weakened. | ||
+ | * Removed: Conjure Flame, Corpse Rot and Lightning Bolt. | ||
+ | |||
+ | Tiles and Other Art | ||
+ | ------------------- | ||
+ | * New tiles for player draconians. | ||
+ | * More icons for mutations. | ||
+ | * Several new splash screens. | ||
+ | * A new icon for Monstrous Menagerie. | ||
+ | * New art for many monsters, including Prince Ribbit and X-shaped simulacra. | ||
+ | * New art for many unrands, including the Elemental Staff and Wrath of Trog. | ||
+ | * New holiday-exclusive tiles for Sigmund, ogres and hats. |
Revision as of 00:50, 5 May 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.
Incomplete changelog:
Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)
Branches, Environment
- It is now possible to enter the Vaults without holding a rune. However,
a rune is still required to leave.
- Slime walls now apply corrosion to the player, rather than dealing damage.
Jiyva's Oozemancy ability still deals damage as before.
- Thunderstorms now deal much more damage.
Character
- New background: Reaver.
- Reavers are warrior-mages, primarily focused on melee combat but with situational Conjurations for tough situations. - Reavers begin with two new spells, Kiss of Death and Momentum Strike, as well as a revised version of the Hailstorm spell.
- Species rework: Palentonga -> Armataur.
- Like Palentongas, Armataurs are large, scaled mammals, wearing bardings instead of boots. - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage (innate Rampage) and long tongues, which double the effects of potions but slow down scroll reading. - Armataurs' aptitudes have been adjusted.
- Background changes:
- Warpers replace Gell's Gravitas with Vhi's Electric Charge. - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot. - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks. - Ice Elementalists have Hailstorm replaced by Summon Ice Beast. - The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
- All players regenerate an extra 0.2 HP/turn.
- Mummies have innate Faith, giving them extra piety gain.
- Large species move at normal speed through shallow water.
- It is now possible to accumulate two levels of Harm.
- Formicids can now shaft themselves in the Tomb of the Ancients.
- Reaching the end of the Zot clock now causes a smaller amount of permanent
max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
- Species size no longer affects SH.
- rF- and rC- are added to the 'bad mutations' pool.
- Pale draconians' breath is no longer usable twice as often as others'.
- Will is now capped at +++++.
- Removed the Abyssal Knight background.
Gods
- Lugonu:
- Banishment is now available at ** piety (from ***), has a lower failure chance, and causes malmutation when resisted. - When the player suffers the wrath of another god, Lugonu now responds by banishing some number of hostile monsters nearby. - Lugonu's altars are more common in the Abyss, and the piety bonus for converting to Lugonu in the Abyss has been increased. - The Bend Space ability has been removed.
- Ashenzari:
- Skill boost reduced. - Trap detection moved to 4* (was at 0*). - Removed Astral Vision (automatically seeing through walls).
- When worshipping at a faded altar, the player is given a preview of three
gods the altar might belong to.
- Xom's mutation gifts are no longer limited to a small pool of options.
- Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
and the duration of the distraction effect is no longer based on corpse size.
- Fedhas protects trees from being set on fire by the player.
- Okawaru's Heroism and Finesse abilities cost more piety.
- Hepliaklqana's Knight now attacks 50% more slowly.
- Good gods will now suppress evil clouds from Condenser Vanes.
Interface and Options
- Two new menus that unify all equip and unequip actions:
- The Equip menu (`e`) combines wield, wear, and put on commands for equipping weapons, armour, and jewellery, respectively. - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped item. - Tab toggles between equip and unequip.
- Damage ratings are now shown via @, including those for unarmed combat.
- Bumping a foe while holding a ranged weapon shoots instead of bashing.
- The piety cost of divine invocations is now shown more clearly.
- Spells' maximum damage is now displayed in their descriptions.
- Unrands (pre-defined artefacts) have a distinct colour by default.
- Almost all unrands with special behavior now have a corresponding inscription.
- The % screen no longer shows .s for low Stealth values.
- Many weapon brands now provide more quantitative damage information.
- Up to 100 waypoints can now be placed (up from 10).
- New show_blood option allows disabling blood spatters and bloody corpses.
Items
- New brand: Heavy.
- Heavy weapons have +80% base damage and +50% attack delay. - Both melee and ranged weapons can be Heavy.
- New unrands:
- The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations skill to 14 and their Evocations skill to 0. - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment that grows larger while more dangerous enemies are in view. - The Slick Slippers, which make all damaging melee attacks trample their wearer backward. They provide immunity to constriction, engulfing, etc. - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of knocking back foes when landing a damaging blow. - The Storm Queen's Shield, a +5 kite shield of rElec and flight which fires electrical retaliation at those it blocks. - The toga "Victory", a robe which gains AC, Int and Slay as the wearer slays dangerous foes, but loses everything if they drink or read near foes.
- Unrand changes:
- The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain MP from damage dealt), and deal twice as much damage when spending MP. - The Staff of Dispater is now an orb with +AC and *Corrode. - The Ring of the Hare is now +10 (was +8). - Majin-Bo is now one-handed. - Sniper is now +27 and Heavy (was +9 and Vorpal). - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted. - Other formerly Vorpal unrands have been adjusted individually. - The Lochaber Axe now causes HP Drain on unequip.
- Orb, scarf, and magical staff artefacts can now appear.
- Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
chance to refund MP when spells are cast, with no chance of backlash.
- Scrolls of butterflies now blow back nearby creatures and create many more
butterflies. They now alternate with scrolls of summoning instead of fog.
- Rings of evasion are now +5 (were +4).
- All ranged weapons can now generate with electrocution, antimagic, and
draining brands. Venom ranged weapons no longer appear.
- The spectral brand now matches the player's accuracy and damage, the latter
reduced by 30% (ala cleaving).
- Throwing weapons now deal extra damage when they break.
- Short sword attack delay reduced.
- Evocable invisibilty and blink no longer have an MP cost.
- Spells have been reshuffled between books, and a new Maxwell's Memoranda book
has been added.
- Condensation Vanes and Tremorstones can no longer both generate in one game.
- Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
- Removed the 'vorpal' brand and the unrand Morg.
Monsters
- New monsters:
- Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, making the player take massive damage from whoever attacks next. - Skyshark: appearing in late Lair and early Shoals, skysharks become enraged on drawing blood - first becoming Mighty, then Berserk!
- Demonic Crawlers lose the Warning Cry ability and elemental resistances in
exchange for higher damage and very fast regeneration.
- Doom Hounds' Howl is now resistable by Will.
- Many monsters do somewhat less damage.
- Walking Tomes are now unable to cast while silenced.
- Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
- Fleeing monsters will no longer avoid harmful clouds.
Spells
- New spells:
- Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent enemy, at the cost of significant max HP drain to the caster. - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a damaging attack that doesn't require line of fire, but locks the caster in place for some turns after a hit (and cannot be recast until this expires). - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh to create a cloud of deadly miasma on their tile. - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the caster's tile, usable as a land mine or tricky tool. - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe and launches a crackling melee attack, phasing through creatures en route. - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, everything adjacent to those creatures, etc, etc, in a chain. - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of fire both at the most distant foe.
- Hailstorm moved to L3 (from L4) and can now miss.
- Manifold Assault moved to L4 (from L5) and does half as many attacks with
UC as with a weapon.
- Lesser Beckoning moved to L2 (from L3) and is now better at low power.
- Battlespheres now fire when any destructive spell is cast, not just Conj.
- Ozocubu's Refrigeration's damage has been increased.
- Slow no longer has bonus hex power.
- Irradiate now only has a 50% chance of malmutating affected creatures.
- The Simulacrum and Static Discharge spells have been weakened.
- Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
Tiles and Other Art
- New tiles for player draconians.
- More icons for mutations.
- Several new splash screens.
- A new icon for Monstrous Menagerie.
- New art for many monsters, including Prince Ribbit and X-shaped simulacra.
- New art for many unrands, including the Elemental Staff and Wrath of Trog.
- New holiday-exclusive tiles for Sigmund, ogres and hats.