Difference between revisions of "0.30"

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0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.
 
0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.
  
Incomplete changelog:
+
[https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt Changelog]
<code>
 
Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)
 
---------------------------------------------------
 
 
 
Branches, Environment
 
---------------------
 
* It is now possible to enter the Vaults without holding a rune. However,
 
  a rune is still required to leave.
 
* Slime walls now apply corrosion to the player, rather than dealing damage.
 
  Jiyva's Oozemancy ability still deals damage as before.
 
* Thunderstorms now deal much more damage.
 
 
 
Character
 
---------
 
* New background: Reaver.
 
  - Reavers are warrior-mages, primarily focused on melee combat but with
 
    situational Conjurations for tough situations.
 
  - Reavers begin with two new spells, Kiss of Death and Momentum Strike,
 
    as well as a revised version of the Hailstorm spell.
 
* Species rework: Palentonga -> Armataur.
 
  - Like Palentongas, Armataurs are large, scaled mammals, wearing bardings
 
    instead of boots.
 
  - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage
 
    (innate Rampage) and long tongues, which double the effects of potions but
 
    slow down scroll reading.
 
  - Armataurs' aptitudes have been adjusted.
 
* Background changes:
 
  - Warpers replace Gell's Gravitas with Vhi's Electric Charge.
 
  - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
 
  - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks.
 
  - Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
 
  - The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
 
* All players regenerate an extra 0.2 HP/turn.
 
* Mummies have innate Faith, giving them extra piety gain.
 
* Large species move at normal speed through shallow water.
 
* It is now possible to accumulate two levels of Harm.
 
* Formicids can now shaft themselves in the Tomb of the Ancients.
 
* Reaching the end of the Zot clock now causes a smaller amount of permanent
 
  max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
 
* Species size no longer affects SH.
 
* rF- and rC- are added to the 'bad mutations' pool.
 
* Pale draconians' breath is no longer usable twice as often as others'.
 
* Will is now capped at +++++.
 
* Removed the Abyssal Knight background.
 
 
 
Gods
 
----
 
* Lugonu:
 
  - Banishment is now available at ** piety (from ***), has a lower failure
 
    chance, and causes malmutation when resisted.
 
  - When the player suffers the wrath of another god, Lugonu now responds by
 
    banishing some number of hostile monsters nearby.
 
  - Lugonu's altars are more common in the Abyss, and the piety bonus for
 
    converting to Lugonu in the Abyss has been increased.
 
  - The Bend Space ability has been removed.
 
* Ashenzari:
 
  - Skill boost reduced.
 
  - Trap detection moved to 4* (was at 0*).
 
  - Removed Astral Vision (automatically seeing through walls).
 
* When worshipping at a faded altar, the player is given a preview of three
 
  gods the altar might belong to.
 
* Xom's mutation gifts are no longer limited to a small pool of options.
 
* Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
 
  and the duration of the distraction effect is no longer based on corpse size.
 
* Fedhas protects trees from being set on fire by the player.
 
* Okawaru's Heroism and Finesse abilities cost more piety.
 
* Hepliaklqana's Knight now attacks 50% more slowly.
 
* Good gods will now suppress evil clouds from Condenser Vanes.
 
 
 
Interface and Options
 
---------------------
 
* Two new menus that unify all equip and unequip actions:
 
  - The Equip menu (`e`) combines wield, wear, and put on commands for equipping
 
    weapons, armour, and jewellery, respectively.
 
  - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped
 
    item.
 
  - Tab toggles between equip and unequip.
 
* Damage ratings are now shown via @, including those for unarmed combat.
 
* Bumping a foe while holding a ranged weapon shoots instead of bashing.
 
* The piety cost of divine invocations is now shown more clearly.
 
* Spells' maximum damage is now displayed in their descriptions.
 
* Unrands (pre-defined artefacts) have a distinct colour by default.
 
* Almost all unrands with special behavior now have a corresponding inscription.
 
* The % screen no longer shows .s for low Stealth values.
 
* Many weapon brands now provide more quantitative damage information.
 
* Up to 100 waypoints can now be placed (up from 10).
 
* New show_blood option allows disabling blood spatters and bloody corpses.
 
 
 
Items
 
-----
 
* New brand: Heavy.
 
  - Heavy weapons have +80% base damage and +50% attack delay.
 
  - Both melee and ranged weapons can be Heavy.
 
* New unrands:
 
  - The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations
 
    skill to 14 and their Evocations skill to 0.
 
  - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment
 
    that grows larger while more dangerous enemies are in view.
 
  - The Slick Slippers, which make all damaging melee attacks trample their
 
    wearer backward. They provide immunity to constriction, engulfing, etc.
 
  - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of
 
    knocking back foes when landing a damaging blow.
 
  - The Storm Queen's Shield, a +5 kite shield of rElec and flight which
 
    fires electrical retaliation at those it blocks.
 
  - The toga "Victory", a robe which gains AC, Int and Slay as the wearer
 
    slays dangerous foes, but loses everything if they drink or read near foes.
 
* Unrand changes:
 
  - The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain
 
    MP from damage dealt), and deal twice as much damage when spending MP.
 
  - The Staff of Dispater is now an orb with +AC and *Corrode.
 
  - The Ring of the Hare is now +10 (was +8).
 
  - Majin-Bo is now one-handed.
 
  - Sniper is now +27 and Heavy (was +9 and Vorpal).
 
  - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
 
  - Other formerly Vorpal unrands have been adjusted individually.
 
  - The Lochaber Axe now causes HP Drain on unequip.
 
* Orb, scarf, and magical staff artefacts can now appear.
 
* Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
 
  chance to refund MP when spells are cast, with no chance of backlash.
 
* Scrolls of butterflies now blow back nearby creatures and create many more
 
  butterflies. They now alternate with scrolls of summoning instead of fog.
 
* Rings of evasion are now +5 (were +4).
 
* All ranged weapons can now generate with electrocution, antimagic, and
 
  draining brands. Venom ranged weapons no longer appear.
 
* The spectral brand now matches the player's accuracy and damage, the latter
 
  reduced by 30% (ala cleaving).
 
* Throwing weapons now deal extra damage when they break.
 
* Short sword attack delay reduced.
 
* Evocable invisibilty and blink no longer have an MP cost.
 
* Spells have been reshuffled between books, and a new Maxwell's Memoranda book
 
  has been added.
 
* Condensation Vanes and Tremorstones can no longer both generate in one game.
 
* Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
 
* Removed the 'vorpal' brand and the unrand Morg.
 
 
 
Monsters
 
--------
 
* New monsters:
 
  - Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit,
 
    making the player take massive damage from whoever attacks next.
 
  - Skyshark: appearing in late Lair and early Shoals, skysharks become
 
    enraged on drawing blood - first becoming Mighty, then Berserk!
 
* Demonic Crawlers lose the Warning Cry ability and elemental resistances in
 
  exchange for higher damage and very fast regeneration.
 
* Doom Hounds' Howl is now resistable by Will.
 
* Many monsters do somewhat less damage.
 
* Walking Tomes are now unable to cast while silenced.
 
* Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
 
* Fleeing monsters will no longer avoid harmful clouds.
 
 
 
Spells
 
------
 
* New spells:
 
  - Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent
 
    enemy, at the cost of significant max HP drain to the caster.
 
  - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a
 
    damaging attack that doesn't require line of fire, but locks the caster in
 
    place for some turns after a hit (and cannot be recast until this expires).
 
  - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh
 
    to create a cloud of deadly miasma on their tile.
 
  - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the
 
    caster's tile, usable as a land mine or tricky tool.
 
  - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe
 
    and launches a crackling melee attack, phasing through creatures en route.
 
  - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster,
 
    everything adjacent to those creatures, etc, etc, in a chain.
 
  - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of
 
    fire both at the most distant foe.
 
* Hailstorm moved to L3 (from L4) and can now miss.
 
* Manifold Assault moved to L4 (from L5) and does half as many attacks with
 
  UC as with a weapon.
 
* Lesser Beckoning moved to L2 (from L3) and is now better at low power.
 
* Battlespheres now fire when any destructive spell is cast, not just Conj.
 
* Ozocubu's Refrigeration's damage has been increased.
 
* Slow no longer has bonus hex power.
 
* Irradiate now only has a 50% chance of malmutating affected creatures.
 
* The Simulacrum and Static Discharge spells have been weakened.
 
* Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
 
 
 
Tiles and Other Art
 
-------------------
 
* New tiles for player draconians.
 
* More icons for mutations.
 
* Several new splash screens.
 
* A new icon for Monstrous Menagerie.
 
* New art for many monsters, including Prince Ribbit and X-shaped simulacra.
 
* New art for many unrands, including the Elemental Staff and Wrath of Trog.
 
* New holiday-exclusive tiles for Sigmund, ogres and hats.
 

Revision as of 01:52, 5 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.

Changelog