Difference between revisions of "0.30"

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0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.
+
0.30 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2023.
  
Incomplete changelog:
+
==Highlights==
<code>
+
*New background: Reavers, spellswords with powerful but situational Conjurations.
Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)
+
*Palentongas reworked into Armataurs, with innate rampage and an affinity for potions.
---------------------------------------------------
+
*A variety of exciting new spells for warriors and wizards alike.
 +
*Many new and reworked artefacts, both random and fixed.
 +
*Lugonu made more available and tempting to unfortunates cast into the Abyss.
  
Branches, Environment
+
==Branches, Environment==
---------------------
+
*It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave.
* It is now possible to enter the Vaults without holding a rune. However,
+
*Slime walls now apply corrosion to the player, rather than dealing damage. Jiyva's Oozemancy ability still deals damage as before.
  a rune is still required to leave.
+
*Thunderstorms now deal much more damage.
* Slime walls now apply corrosion to the player, rather than dealing damage.
 
  Jiyva's Oozemancy ability still deals damage as before.
 
* Thunderstorms now deal much more damage.
 
  
Character
+
==Character==
---------
+
*New background: Reaver.
* New background: Reaver.
+
**Reavers are warrior-mages, primarily focused on melee combat but with situational Conjurations for tough situations.
  - Reavers are warrior-mages, primarily focused on melee combat but with
+
**Reavers begin with two new spells, Kiss of Death and Momentum Strike, as well as a revised version of the Hailstorm spell.
    situational Conjurations for tough situations.
+
*Species rework: Palentonga -> Armataur.
  - Reavers begin with two new spells, Kiss of Death and Momentum Strike,
+
**Like Palentongas, Armataurs are large, scaled mammals, wearing bardings instead of boots.
    as well as a revised version of the Hailstorm spell.
+
**Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage (innate Rampage) and long tongues, which double the effects of potions but slow down scroll reading.
* Species rework: Palentonga -> Armataur.
+
**Armataurs' aptitudes have been adjusted.
  - Like Palentongas, Armataurs are large, scaled mammals, wearing bardings
+
*Background changes:
    instead of boots.
+
**Monks now start with an orb of light.
  - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage
+
**Warpers replace Gell's Gravitas with Vhi's Electric Charge.
    (innate Rampage) and long tongues, which double the effects of potions but
+
**Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
    slow down scroll reading.
+
**Fire Elementalists have Conjure Flame replaced by Volatile Blastmotes.
  - Armataurs' aptitudes have been adjusted.
+
**Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
* Background changes:
+
**The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
  - Warpers replace Gell's Gravitas with Vhi's Electric Charge.
+
**Removed the Abyssal Knight background.
  - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
+
*Miscellaneous species changes:
  - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks.
+
**Mummies gain innate Faith, giving them extra piety gain.
  - Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
+
**Large species move at normal speed through shallow water.
  - The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
+
**Formicids can now shaft themselves in the Tomb of the Ancients.
* All players regenerate an extra 0.2 HP/turn.
+
**Species size no longer affects SH.
* Mummies have innate Faith, giving them extra piety gain.
+
**Pale draconians' breath is no longer usable twice as often as others'.
* Large species move at normal speed through shallow water.
+
*rF- and rC- are added to the 'bad mutations' pool.
* It is now possible to accumulate two levels of Harm.
+
*All players regenerate an extra 0.2 HP/turn.
* Formicids can now shaft themselves in the Tomb of the Ancients.
+
*Will is now capped at `+++++`.
* Reaching the end of the Zot clock now causes a smaller amount of permanent
+
*It is now possible to stack two levels of Harm.
  max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
+
*Reaching the end of the Zot clock now causes a smaller amount of permanent max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
* Species size no longer affects SH.
 
* rF- and rC- are added to the 'bad mutations' pool.
 
* Pale draconians' breath is no longer usable twice as often as others'.
 
* Will is now capped at +++++.
 
* Removed the Abyssal Knight background.
 
  
Gods
+
==Gods==
----
+
*Lugonu:
* Lugonu:
+
**Banishment is now available at ** piety (from ***), has a lower failure chance, and causes malmutation when resisted.
  - Banishment is now available at ** piety (from ***), has a lower failure
+
**When the player suffers the wrath of another god, Lugonu now responds by banishing some number of hostile monsters nearby.
    chance, and causes malmutation when resisted.
+
**Lugonu's altars are more common in the Abyss, and the piety bonus for converting to Lugonu in the Abyss has been increased.
  - When the player suffers the wrath of another god, Lugonu now responds by
+
**The Bend Space ability has been removed.
    banishing some number of hostile monsters nearby.
+
*Ashenzari:
  - Lugonu's altars are more common in the Abyss, and the piety bonus for
+
**Skill boost reduced.
    converting to Lugonu in the Abyss has been increased.
+
**Trap detection moved to 4* (was at 0*).
  - The Bend Space ability has been removed.
+
**Removed Astral Vision (automatically seeing through walls).
* Ashenzari:
+
*When worshipping at a faded altar, the player is given a preview of three gods the altar might belong to.
  - Skill boost reduced.
+
*Xom's mutation gifts are no longer limited to a small pool of options.
  - Trap detection moved to 4* (was at 0*).
+
*Gozag's corpse-to-gold effect now blocks enemies from creating simulacra, and the duration of the distraction effect is no longer based on corpse size.
  - Removed Astral Vision (automatically seeing through walls).
+
*Fedhas protects trees from being set on fire by the player.
* When worshipping at a faded altar, the player is given a preview of three
+
*Okawaru's Heroism and Finesse abilities cost more piety.
  gods the altar might belong to.
+
*Hepliaklqana's Knight now attacks 50% more slowly.
* Xom's mutation gifts are no longer limited to a small pool of options.
+
*Good gods will now suppress evil clouds from Condenser Vanes.
* Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
 
  and the duration of the distraction effect is no longer based on corpse size.
 
* Fedhas protects trees from being set on fire by the player.
 
* Okawaru's Heroism and Finesse abilities cost more piety.
 
* Hepliaklqana's Knight now attacks 50% more slowly.
 
* Good gods will now suppress evil clouds from Condenser Vanes.
 
  
Interface and Options
+
==Interface and Options==
---------------------
+
*Two new menus that unify all equip and unequip actions:
* Two new menus that unify all equip and unequip actions:
+
**The Equip menu (`e`) combines wield, wear, and put on commands for equipping weapons, armour, and jewellery, respectively.
  - The Equip menu (`e`) combines wield, wear, and put on commands for equipping
+
**The Unequip menu (`c`) allows to unwield, take off, or remove any equipped item.
    weapons, armour, and jewellery, respectively.
+
**Tab toggles between equip and unequip.
  - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped
+
*Character overview ('%') screen:
    item.
+
**Displays much more information about items, moving niche statuses downward.
  - Tab toggles between equip and unequip.
+
**No longer shows .s for low Stealth values.
* Damage ratings are now shown via @, including those for unarmed combat.
+
*Damage ratings are now shown via @, including those for unarmed combat.
* Bumping a foe while holding a ranged weapon shoots instead of bashing.
+
*An indicator is now displayed when movement would cause a Rampage.
* The piety cost of divine invocations is now shown more clearly.
+
*Bumping a foe while holding a ranged weapon shoots instead of bashing.
* Spells' maximum damage is now displayed in their descriptions.
+
*The piety cost of divine invocations is now shown more clearly.
* Unrands (pre-defined artefacts) have a distinct colour by default.
+
*Spells' maximum damage is now displayed in their descriptions.
* Almost all unrands with special behavior now have a corresponding inscription.
+
*Unrands (pre-defined artefacts) have a distinct colour by default.
* The % screen no longer shows .s for low Stealth values.
+
*Almost all unrands with special behavior now have a corresponding inscription.
* Many weapon brands now provide more quantitative damage information.
+
*Many weapon brands now provide more quantitative damage information.
* Up to 100 waypoints can now be placed (up from 10).
+
*Up to 100 waypoints can now be placed (up from 10).
* New show_blood option allows disabling blood spatters and bloody corpses.
+
*New show_blood option allows disabling blood spatters and bloody corpses.
 +
*Webtiles muting commands are reworked into a block mechanism; see `/help` in webtiles chat for more details.
  
Items
+
==Items==
-----
+
*New brand: Heavy.
* New brand: Heavy.
+
**Heavy weapons have +80% base damage and +50% attack delay.
  - Heavy weapons have +80% base damage and +50% attack delay.
+
**Both melee and ranged weapons can be Heavy.
  - Both melee and ranged weapons can be Heavy.
+
*Elemental evokers:
* New unrands:
+
**Lightning rods now do 50% more damage.
  - The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations
+
**Elemental evokers now recharge faster in the early game and slower later.
    skill to 14 and their Evocations skill to 0.
+
**Each elemental evoker can now generate at most once in a given game.
  - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment
+
**Jiyva jellies can no longer eat elemental evokers.
    that grows larger while more dangerous enemies are in view.
+
**Condensation Vanes and Tremorstones can no longer both generate in one game.
  - The Slick Slippers, which make all damaging melee attacks trample their
+
**Phials of floods have their range and effect duration reduced.
    wearer backward. They provide immunity to constriction, engulfing, etc.
+
*Evocable invisibility and blink no longer have an MP cost.
  - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of
+
*Spells have been reshuffled between books, and a new Maxwell's Memoranda book has been added.
    knocking back foes when landing a damaging blow.
+
*Shield penalties are now reduced by Str rather than by players' size.
  - The Storm Queen's Shield, a +5 kite shield of rElec and flight which
+
*Orb, scarf, and magical staff artefacts can now appear.
    fires electrical retaliation at those it blocks.
+
*Orbs of energy now give -Wiz in exchange for a chance to refund MP when spells are cast, with no chance of backlash.
  - The toga "Victory", a robe which gains AC, Int and Slay as the wearer
+
*Scrolls of butterflies now blow back nearby creatures and create many more butterflies. They now alternate with scrolls of summoning instead of fog.
    slays dangerous foes, but loses everything if they drink or read near foes.
+
*Rings of evasion are now +5 (were +4).
* Unrand changes:
+
*All ranged weapons can now generate with electrocution, antimagic, and draining brands. Venom ranged weapons no longer appear.
  - The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain
+
*Ranged weapons are now quieter.
    MP from damage dealt), and deal twice as much damage when spending MP.
+
*Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
  - The Staff of Dispater is now an orb with +AC and *Corrode.
+
*Throwing weapons now deal extra damage when they break.
  - The Ring of the Hare is now +10 (was +8).
+
*The spectral brand now matches the player's accuracy and damage, the latter reduced by 30% (ala cleaving).
  - Majin-Bo is now one-handed.
+
*Short sword attack delay reduced.
  - Sniper is now +27 and Heavy (was +9 and Vorpal).
+
*Removed the 'vorpal' brand.
  - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
 
  - Other formerly Vorpal unrands have been adjusted individually.
 
  - The Lochaber Axe now causes HP Drain on unequip.
 
* Orb, scarf, and magical staff artefacts can now appear.
 
* Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
 
  chance to refund MP when spells are cast, with no chance of backlash.
 
* Scrolls of butterflies now blow back nearby creatures and create many more
 
  butterflies. They now alternate with scrolls of summoning instead of fog.
 
* Rings of evasion are now +5 (were +4).
 
* All ranged weapons can now generate with electrocution, antimagic, and
 
  draining brands. Venom ranged weapons no longer appear.
 
* The spectral brand now matches the player's accuracy and damage, the latter
 
  reduced by 30% (ala cleaving).
 
* Throwing weapons now deal extra damage when they break.
 
* Short sword attack delay reduced.
 
* Evocable invisibilty and blink no longer have an MP cost.
 
* Spells have been reshuffled between books, and a new Maxwell's Memoranda book
 
  has been added.
 
* Condensation Vanes and Tremorstones can no longer both generate in one game.
 
* Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
 
* Removed the 'vorpal' brand and the unrand Morg.
 
  
Monsters
+
==Monsters==
--------
+
*New monsters:
* New monsters:
+
**Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, making the player take massive damage from whoever attacks next.
  - Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit,
+
**Skyshark: appearing in late Lair and early Shoals, skysharks become enraged on drawing blood - first becoming Mighty, then Berserk!
    making the player take massive damage from whoever attacks next.
+
*Demonic Crawlers lose the Warning Cry ability and elemental resistances in exchange for higher damage and very fast regeneration.
  - Skyshark: appearing in late Lair and early Shoals, skysharks become
+
*Doom Hounds' Howl is now resistable by Will.
    enraged on drawing blood - first becoming Mighty, then Berserk!
+
*Many monsters do somewhat less damage.
* Demonic Crawlers lose the Warning Cry ability and elemental resistances in
+
*Walking Tomes are now unable to cast while silenced.
  exchange for higher damage and very fast regeneration.
+
*Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
* Doom Hounds' Howl is now resistable by Will.
+
*Fleeing monsters will no longer avoid harmful clouds.
* Many monsters do somewhat less damage.
+
*Monsters, notably Asterion, can now use spectral weapons.
* Walking Tomes are now unable to cast while silenced.
 
* Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
 
* Fleeing monsters will no longer avoid harmful clouds.
 
  
Spells
+
==Spells==
------
+
*New spells:
* New spells:
+
**Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent enemy, at the cost of significant max HP drain to the caster.
  - Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent
+
**Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a damaging attack that doesn't require line of fire, but locks the caster in place for some turns after a hit (and cannot be recast until this expires).
    enemy, at the cost of significant max HP drain to the caster.
+
**Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh to create a cloud of deadly miasma on their tile.
  - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a
+
**Volatile Blastmotes (L3 Fire/Tloc). Creates an explosive cloud on the caster's tile, usable as a land mine or tricky tool.
    damaging attack that doesn't require line of fire, but locks the caster in
+
**Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe and launches a crackling melee attack, phasing through creatures en route.
    place for some turns after a hit (and cannot be recast until this expires).
+
**Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, everything adjacent to those creatures, etc, etc, in a chain.
  - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh
+
**Plasma Beam (L6 Fire/Air): Fires a bolt of lightning and another bolt of fire, both at the most distant foe.
    to create a cloud of deadly miasma on their tile.
+
*Hailstorm moved to L3 (from L4) and can now miss.
  - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the
+
*Call Imp now always and only calls a spear-wielding cerulean imp.
    caster's tile, usable as a land mine or tricky tool.
+
*Manifold Assault moved to L4 (from L5) and does half as many attacks with UC as with a weapon.
  - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe
+
*Lesser Beckoning moved to L2 (from L3) and is now better at low power.
    and launches a crackling melee attack, phasing through creatures en route.
+
*Battlespheres now fire when any destructive spell is cast, not just Conj.
  - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster,
+
*Ozocubu's Refrigeration's damage has been increased.
    everything adjacent to those creatures, etc, etc, in a chain.
+
*Slow no longer has bonus hex power.
  - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of
+
*Irradiate now only has a 50% chance of malmutating affected creatures.
    fire both at the most distant foe.
+
*The Scorch, Simulacrum and Static Discharge spells have been weakened.
* Hailstorm moved to L3 (from L4) and can now miss.
+
*Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
* Manifold Assault moved to L4 (from L5) and does half as many attacks with
 
  UC as with a weapon.
 
* Lesser Beckoning moved to L2 (from L3) and is now better at low power.
 
* Battlespheres now fire when any destructive spell is cast, not just Conj.
 
* Ozocubu's Refrigeration's damage has been increased.
 
* Slow no longer has bonus hex power.
 
* Irradiate now only has a 50% chance of malmutating affected creatures.
 
* The Simulacrum and Static Discharge spells have been weakened.
 
* Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
 
  
Tiles and Other Art
+
==Tiles and Other Art==
-------------------
+
*New tiles for player draconians.
* New tiles for player draconians.
+
*More icons for mutations.
* More icons for mutations.
+
*Several new splash screens.
* Several new splash screens.
+
*A new icon for Monstrous Menagerie.
* A new icon for Monstrous Menagerie.
+
*New art for many monsters, including Prince Ribbit and X-shaped simulacra.
* New art for many monsters, including Prince Ribbit and X-shaped simulacra.
+
*New art for many unrands, including the Elemental Staff and Wrath of Trog.
* New art for many unrands, including the Elemental Staff and Wrath of Trog.
+
*New holiday-exclusive tiles for Sigmund, ogres and hats.
* New holiday-exclusive tiles for Sigmund, ogres and hats.
+
 
 +
==Unrands==
 +
*New unrands:
 +
**The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations skill to 14 and their Evocations skill to 0.
 +
**The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment that grows larger while more dangerous enemies are in view.
 +
**The Slick Slippers, which make all damaging melee attacks trample their wearer backward. They provide immunity to constriction, engulfing, etc.
 +
**The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of knocking back foes when landing a damaging blow.
 +
**The Storm Queen's Shield, a +5 kite shield of rElec and flight which fires electrical retaliation at those it blocks.
 +
**The toga "Victory", a robe which gains AC, Int and Slay as the wearer slays dangerous foes, but loses everything if they drink or read near foes.
 +
*Orbs:
 +
**The Staff of Dispater is now an orb with +AC and *Corrode.
 +
**The Staff of Battle is now an orb. It now enhances all destructive spells (matching Vehumet's categorization), but de-enhances other spells.
 +
**The Staff of Wucad Mu is now an orb, with double the MP refund chance of a normal orb of energy.
 +
*Devorpalization:
 +
**Sniper is now +27 and Heavy (was +9 and Vorpal).
 +
**The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
 +
**Other formerly Vorpal unrands have been adjusted individually.
 +
*The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain MP from damage dealt), and deal twice as much damage when spending MP.
 +
*The Ring of the Hare is now +10 (was +8).
 +
*Majin-Bo is now one-handed and deals much more damage in melee.
 +
*The sceptre of Asmodeus is now an eveningstar that summons demons on-hit.
 +
*The Elemental Staff now provides weaker resistances.
 +
*The Lochaber Axe now causes HP Drain on unequip.
 +
*Removed Morg.

Latest revision as of 15:20, 10 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

0.30 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2023.

Highlights

  • New background: Reavers, spellswords with powerful but situational Conjurations.
  • Palentongas reworked into Armataurs, with innate rampage and an affinity for potions.
  • A variety of exciting new spells for warriors and wizards alike.
  • Many new and reworked artefacts, both random and fixed.
  • Lugonu made more available and tempting to unfortunates cast into the Abyss.

Branches, Environment

  • It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave.
  • Slime walls now apply corrosion to the player, rather than dealing damage. Jiyva's Oozemancy ability still deals damage as before.
  • Thunderstorms now deal much more damage.

Character

  • New background: Reaver.
    • Reavers are warrior-mages, primarily focused on melee combat but with situational Conjurations for tough situations.
    • Reavers begin with two new spells, Kiss of Death and Momentum Strike, as well as a revised version of the Hailstorm spell.
  • Species rework: Palentonga -> Armataur.
    • Like Palentongas, Armataurs are large, scaled mammals, wearing bardings instead of boots.
    • Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage (innate Rampage) and long tongues, which double the effects of potions but slow down scroll reading.
    • Armataurs' aptitudes have been adjusted.
  • Background changes:
    • Monks now start with an orb of light.
    • Warpers replace Gell's Gravitas with Vhi's Electric Charge.
    • Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
    • Fire Elementalists have Conjure Flame replaced by Volatile Blastmotes.
    • Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
    • The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
    • Removed the Abyssal Knight background.
  • Miscellaneous species changes:
    • Mummies gain innate Faith, giving them extra piety gain.
    • Large species move at normal speed through shallow water.
    • Formicids can now shaft themselves in the Tomb of the Ancients.
    • Species size no longer affects SH.
    • Pale draconians' breath is no longer usable twice as often as others'.
  • rF- and rC- are added to the 'bad mutations' pool.
  • All players regenerate an extra 0.2 HP/turn.
  • Will is now capped at `+++++`.
  • It is now possible to stack two levels of Harm.
  • Reaching the end of the Zot clock now causes a smaller amount of permanent max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.

Gods

  • Lugonu:
    • Banishment is now available at ** piety (from ***), has a lower failure chance, and causes malmutation when resisted.
    • When the player suffers the wrath of another god, Lugonu now responds by banishing some number of hostile monsters nearby.
    • Lugonu's altars are more common in the Abyss, and the piety bonus for converting to Lugonu in the Abyss has been increased.
    • The Bend Space ability has been removed.
  • Ashenzari:
    • Skill boost reduced.
    • Trap detection moved to 4* (was at 0*).
    • Removed Astral Vision (automatically seeing through walls).
  • When worshipping at a faded altar, the player is given a preview of three gods the altar might belong to.
  • Xom's mutation gifts are no longer limited to a small pool of options.
  • Gozag's corpse-to-gold effect now blocks enemies from creating simulacra, and the duration of the distraction effect is no longer based on corpse size.
  • Fedhas protects trees from being set on fire by the player.
  • Okawaru's Heroism and Finesse abilities cost more piety.
  • Hepliaklqana's Knight now attacks 50% more slowly.
  • Good gods will now suppress evil clouds from Condenser Vanes.

Interface and Options

  • Two new menus that unify all equip and unequip actions:
    • The Equip menu (`e`) combines wield, wear, and put on commands for equipping weapons, armour, and jewellery, respectively.
    • The Unequip menu (`c`) allows to unwield, take off, or remove any equipped item.
    • Tab toggles between equip and unequip.
  • Character overview ('%') screen:
    • Displays much more information about items, moving niche statuses downward.
    • No longer shows .s for low Stealth values.
  • Damage ratings are now shown via @, including those for unarmed combat.
  • An indicator is now displayed when movement would cause a Rampage.
  • Bumping a foe while holding a ranged weapon shoots instead of bashing.
  • The piety cost of divine invocations is now shown more clearly.
  • Spells' maximum damage is now displayed in their descriptions.
  • Unrands (pre-defined artefacts) have a distinct colour by default.
  • Almost all unrands with special behavior now have a corresponding inscription.
  • Many weapon brands now provide more quantitative damage information.
  • Up to 100 waypoints can now be placed (up from 10).
  • New show_blood option allows disabling blood spatters and bloody corpses.
  • Webtiles muting commands are reworked into a block mechanism; see `/help` in webtiles chat for more details.

Items

  • New brand: Heavy.
    • Heavy weapons have +80% base damage and +50% attack delay.
    • Both melee and ranged weapons can be Heavy.
  • Elemental evokers:
    • Lightning rods now do 50% more damage.
    • Elemental evokers now recharge faster in the early game and slower later.
    • Each elemental evoker can now generate at most once in a given game.
    • Jiyva jellies can no longer eat elemental evokers.
    • Condensation Vanes and Tremorstones can no longer both generate in one game.
    • Phials of floods have their range and effect duration reduced.
  • Evocable invisibility and blink no longer have an MP cost.
  • Spells have been reshuffled between books, and a new Maxwell's Memoranda book has been added.
  • Shield penalties are now reduced by Str rather than by players' size.
  • Orb, scarf, and magical staff artefacts can now appear.
  • Orbs of energy now give -Wiz in exchange for a chance to refund MP when spells are cast, with no chance of backlash.
  • Scrolls of butterflies now blow back nearby creatures and create many more butterflies. They now alternate with scrolls of summoning instead of fog.
  • Rings of evasion are now +5 (were +4).
  • All ranged weapons can now generate with electrocution, antimagic, and draining brands. Venom ranged weapons no longer appear.
  • Ranged weapons are now quieter.
  • Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
  • Throwing weapons now deal extra damage when they break.
  • The spectral brand now matches the player's accuracy and damage, the latter reduced by 30% (ala cleaving).
  • Short sword attack delay reduced.
  • Removed the 'vorpal' brand.

Monsters

  • New monsters:
    • Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, making the player take massive damage from whoever attacks next.
    • Skyshark: appearing in late Lair and early Shoals, skysharks become enraged on drawing blood - first becoming Mighty, then Berserk!
  • Demonic Crawlers lose the Warning Cry ability and elemental resistances in exchange for higher damage and very fast regeneration.
  • Doom Hounds' Howl is now resistable by Will.
  • Many monsters do somewhat less damage.
  • Walking Tomes are now unable to cast while silenced.
  • Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
  • Fleeing monsters will no longer avoid harmful clouds.
  • Monsters, notably Asterion, can now use spectral weapons.

Spells

  • New spells:
    • Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent enemy, at the cost of significant max HP drain to the caster.
    • Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a damaging attack that doesn't require line of fire, but locks the caster in place for some turns after a hit (and cannot be recast until this expires).
    • Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh to create a cloud of deadly miasma on their tile.
    • Volatile Blastmotes (L3 Fire/Tloc). Creates an explosive cloud on the caster's tile, usable as a land mine or tricky tool.
    • Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe and launches a crackling melee attack, phasing through creatures en route.
    • Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, everything adjacent to those creatures, etc, etc, in a chain.
    • Plasma Beam (L6 Fire/Air): Fires a bolt of lightning and another bolt of fire, both at the most distant foe.
  • Hailstorm moved to L3 (from L4) and can now miss.
  • Call Imp now always and only calls a spear-wielding cerulean imp.
  • Manifold Assault moved to L4 (from L5) and does half as many attacks with UC as with a weapon.
  • Lesser Beckoning moved to L2 (from L3) and is now better at low power.
  • Battlespheres now fire when any destructive spell is cast, not just Conj.
  • Ozocubu's Refrigeration's damage has been increased.
  • Slow no longer has bonus hex power.
  • Irradiate now only has a 50% chance of malmutating affected creatures.
  • The Scorch, Simulacrum and Static Discharge spells have been weakened.
  • Removed: Conjure Flame, Corpse Rot and Lightning Bolt.

Tiles and Other Art

  • New tiles for player draconians.
  • More icons for mutations.
  • Several new splash screens.
  • A new icon for Monstrous Menagerie.
  • New art for many monsters, including Prince Ribbit and X-shaped simulacra.
  • New art for many unrands, including the Elemental Staff and Wrath of Trog.
  • New holiday-exclusive tiles for Sigmund, ogres and hats.

Unrands

  • New unrands:
    • The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations skill to 14 and their Evocations skill to 0.
    • The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment that grows larger while more dangerous enemies are in view.
    • The Slick Slippers, which make all damaging melee attacks trample their wearer backward. They provide immunity to constriction, engulfing, etc.
    • The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of knocking back foes when landing a damaging blow.
    • The Storm Queen's Shield, a +5 kite shield of rElec and flight which fires electrical retaliation at those it blocks.
    • The toga "Victory", a robe which gains AC, Int and Slay as the wearer slays dangerous foes, but loses everything if they drink or read near foes.
  • Orbs:
    • The Staff of Dispater is now an orb with +AC and *Corrode.
    • The Staff of Battle is now an orb. It now enhances all destructive spells (matching Vehumet's categorization), but de-enhances other spells.
    • The Staff of Wucad Mu is now an orb, with double the MP refund chance of a normal orb of energy.
  • Devorpalization:
    • Sniper is now +27 and Heavy (was +9 and Vorpal).
    • The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
    • Other formerly Vorpal unrands have been adjusted individually.
  • The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain MP from damage dealt), and deal twice as much damage when spending MP.
  • The Ring of the Hare is now +10 (was +8).
  • Majin-Bo is now one-handed and deals much more damage in melee.
  • The sceptre of Asmodeus is now an eveningstar that summons demons on-hit.
  • The Elemental Staff now provides weaker resistances.
  • The Lochaber Axe now causes HP Drain on unequip.
  • Removed Morg.